SoLJae
ZionTCD Legacy Rising
351
|
Posted - 2012.09.18 13:32:00 -
[1] - Quote
Ieukoplast wrote:I dunno, as it stands now, I can't imagine the masses adopting to this game very well. There is just too much complexity and complications, most people simply want to relax and have fun when playing online... not to eat, sleep, and breath a game 24 hours a day 7 days a week in order to make even the slightest bit of progress.
I'm sure we all think similarly of the COD games, but we cannot deny the success of such games. A COD game is simple, relatively easy for newcomers to learn, yet deep and complex enough to give dedicated players something to work at and strive for if they feel the need. Gameplay is consistent, and controls are rock-solid and reliable.
Dust 514 just doesn't come off as the type of game that an average-Joe player is going to pick up on and keep playing. I am pretty dedicated when it comes to complex/deep games, I always love a good RPG! But Dust 514 is laying it on a bit thick. You spend 1-2 weeks trying to upgrade one single skill to get that favorite something you have been looking forward to, only to find out that when you do get the 2 million SP to finally upgrade, that now you have 20 other things that need to be specialized, purchased and upgraded in order to successfully put that skill to use.
Here is an example. I wanted to get slightly better shields, so I worked my butt off using nothing but militia gear (starter kits) to get all the proper SP and skills to obtain a shield extender that simply gives me 66 extra HP. Well, turns out that I can't just use that shield extender with a starter kit (not enough PG), so I now have to buy a dropsuit, and equip that dropsuit with purchased weapons/ability's, that I previously GOT FOR FREE. Now each time I die, I have to spend something like 60,000 ISK, all for a measly 66HP extra to my shields, which essentially amounts to nothing. (which is actually only 44 extra HP cause I already had +22HP militia shields). Seriously???
Developers need to learn from the COD platform and improve, not try to reinvent the wheel. If i want to upgrade my skills so I can have a shield that gives me 66 extra HP, I should be able to do that without having to buy a whole new dropsuit, and a plethora of weapons and additional skills in order to use thus new shield upgrade. Quite simply, I should be able to add that new shield to my starter kit layout, and only have to pay for the replacement of that shield. As it stands now, i have to buy a new dropsuit, buy all my weapons, grenades, and anything else that I previously got for free just so I can use one single shield upgrade that is nearly useless and took me 1-2 weeks to acquire.
Bottom line is, this game needs a LOT more permanent blueprints and more starter-kit dropuits that can be upgraded. Having to constantly buy every weapon and every item we use for each time we spawn is horribly inconvenient and annoying. That is not how you do upgrades in a FPS online game.
You are so wrong about the appeal of this game and the direction that it is taking. This game is definitely NOT for you or any other simpleton.
I doubt CCP is targeting the moronic massess that no doubt lumber towards yet another COD release, however you only have to look at EVE online to see that there IS a profitable niche market that WILL devour DUST 514 upon proper release.
So, to the OP, enjoy the glut of simplistic shooters out there and please leave the more complex and rewarding facets of DUST 514 to us hardcore gamers. |
SoLJae
ZionTCD Legacy Rising
351
|
Posted - 2012.09.18 14:38:00 -
[2] - Quote
Beast Beastlington wrote:Sleepy Zan wrote:The game is still in beta and it will grow in complexity even after release Explain how. Will I have to do a handstand while pressing L1, R1 to get a kill? Learn tree surgery to be able to capture a null cannon? Still waiting for all the elitists to give a detailed explanation as to how the core mechanics of Dust are more complex than BF3 or any other FPS. Have at it people. Let's hear it.
OK, sure, I'll give you a few points of comparison.
Dust will have 1000s of planets to fight on and to possibly own...BF 3 has a handful of maps with no investment opportunity. Dust has a "real" economy that will fluctuate...Battlefield 3 has none. Dust has cost and risk management requirements...Battlefield 3 has preset classes that are always there and no risk. Dust will have more than 10x the customization available to BF3 players including mods,vehicles, equipment, weapons, etc... Dust will have a Meta-game involving politics, espionage and teamwork...BF3 has nothing of the sort.
Do you get the idea? |