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Brahma El Indio
Bragian Order Amarr Empire
171
|
Posted - 2012.09.19 00:48:00 -
[151] - Quote
I like the complexity of the skills system....but I'm not impressed with the game modes or the player counts in them....
Since playing in battles for hours at a time on Planetside 2, where there were at least 60 vs 60 with tons of armor and aircraft, a battle front that stretched some four hundred metres, I just can't stand the huge dust maps with the hide and seek games that we have at present.
The PS2 battle I refer to was what I spawned into, I played for over two hours in that same battle, on the same battle front trying to push the line forward right up until I stopped playing. The battle no doubt continued without me. The whole concept of "rounds" or matches is out the window. The war keeps going perpetually.
Now compare dust - I play last night and there are games where they are 1 vs 1? Then there are games with up to 12 v 12 but they last for 20 seconds? There were games where the game ended in twenty seconds and the clone counts were like 60/59. Yeah its a beta. I know. So is the other game.
Complexity is great, but its gotta actually work and what worries me about dust is that there are a lot of basic problems even with low player counts and that does not bode well considering the level of complexity that is being built. That complexity is just not going to translate well if the numbers are limited on huge maps. |
Moonracer2000
Subdreddit Test Alliance Please Ignore
311
|
Posted - 2012.09.19 00:54:00 -
[152] - Quote
I think the complexity of Dust is a good thing and I welcome more.
I play BF3 and can say many of us welcome such complexity.
There are a lot of tactically oriented FPSers out there who will eat this game up (if combat is polished more).
I think you can make Dust 514 into a deep and complex game and still make it accessible. In fact we need that. Because we need grunts! There's a good chance that every respectable corp in Dust is going to have a few KDR mentality focused killing machines in their ranks. So the geeks can drop them into a fight and keep the other team bleeding while taking care of objectives.
Make it easy for people to jump into the game and have fun, make it hard to master. What's wrong with that?
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Encharrion
L.O.T.I.S. Legacy Rising
104
|
Posted - 2012.09.19 01:01:00 -
[153] - Quote
Brahma El Indio wrote:I like the complexity of the skills system....but I'm not impressed with the game modes or the player counts in them....
Since playing in battles for hours at a time on Planetside 2, where there were at least 60 vs 60 with tons of armor and aircraft, a battle front that stretched some four hundred metres, I just can't stand the huge dust maps with the hide and seek games that we have at present.
The PS2 battle I refer to was what I spawned into, I played for over two hours in that same battle, on the same battle front trying to push the line forward right up until I stopped playing. The battle no doubt continued without me. The whole concept of "rounds" or matches is out the window. The war keeps going perpetually.
Now compare dust - I play last night and there are games where they are 1 vs 1? Then there are games with up to 12 v 12 but they last for 20 seconds? There were games where the game ended in twenty seconds and the clone counts were like 60/59. Yeah its a beta. I know. So is the other game.
Complexity is great, but its gotta actually work and what worries me about dust is that there are a lot of basic problems even with low player counts and that does not bode well considering the level of complexity that is being built. That complexity is just not going to translate well if the numbers are limited on huge maps.
Don't worry, they will be pushing the player cap as much as they can. I assume they are just optimizing and working the bugs out right now before they push the player cap. We will probably get at least 64v64, but they will go higher if they can. |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.19 01:08:00 -
[154] - Quote
Moonracer2000 wrote:I think the complexity of Dust is a good thing and I welcome more.
I play BF3 and can say many of us welcome such complexity.
There are a lot of tactically oriented FPSers out there who will eat this game up (if combat is polished more).
I think you can make Dust 514 into a deep and complex game and still make it accessible. In fact we need that. Because we need grunts! There's a good chance that every respectable corp in Dust is going to have a few KDR mentality focused killing machines in their ranks. So the geeks can drop them into a fight and keep the other team bleeding while taking care of objectives.
Make it easy for people to jump into the game and have fun, make it hard to master. What's wrong with that?
That's precisely my point. |
Encharrion
L.O.T.I.S. Legacy Rising
104
|
Posted - 2012.09.19 01:39:00 -
[155] - Quote
I think that right now the complexity is fine for the moment, but accessibility is a problem. What needs to be done, is that the accessibility needs to be improved, so that new players can more easily understand the basics game at first, but then learn the full depth of the game more gradually. Once that has been accomplished, THEN the game can be made more complex. |
howard sanchez
Conspiratus Immortalis
448
|
Posted - 2012.09.19 02:33:00 -
[156] - Quote
Maken Tosch wrote:I'm sorry but you are wrong to try to suggest making DUST into just another COD. Games that do that are the very reason why I don't play any other cookie cutter game that tries to be cod. DUST is not meant to be a cookie cutter game. It is meant to break the traditional mold of first person shooters and create a new competitive game that will usher in a new era of gaming.
Unreal Tournament is a clear example. It was a ground breaking game that later became the gold standard that other games like cod will be based on. Eve alone is achieving something similar as guild wars 2 is now basing its in game economic model on that of Eve online. DUST has the potential to usher in something new that other shooters failed to achieve.
Making DUST into a cookie cutter game is not ground breaking. Great Post & Well Said, Maken
This guy gets it! You should too |
howard sanchez
Conspiratus Immortalis
448
|
Posted - 2012.09.19 02:50:00 -
[157] - Quote
Beast Beastlington wrote:Maken Tosch wrote:I'm sorry but you are wrong to try to suggest making DUST into just another COD. Games that do that are the very reason why I don't play any other cookie cutter game that tries to be cod. DUST is not meant to be a cookie cutter game. It is meant to break the traditional mold of first person shooters and create a new competitive game that will usher in a new era of gaming.
Unreal Tournament is a clear example. It was a ground breaking game that later became the gold standard that other games like cod will be based on. Eve alone is achieving something similar as guild wars 2 is now basing its in game economic model on that of Eve online. DUST has the potential to usher in something new that other shooters failed to achieve.
Making DUST into a cookie cutter game is not ground breaking. We're not talking about making Dust into anything. We're talking about LEARNING about what makes those 3 or 4 top tier games the ones people play night after night. We're talking about accessibility, so the servers are full and CCP make a huge profit. We're talking about having top level gun play. We're talking about having a brilliantly balanced, tactical, rewarding game that is fun and has epic moments. Stop thinking that we want another CoD. We don't. I don't like CoD but I'm not pretentious enough to think I'm smarter than people who play those games and I'm certainly not pretentious enough to think that at it's core, Dust is any more complicated. Oh look! Someone who truly does NOT get it quoting someone who does.
DUST is not an FPS. DUST is not an MMO. We should all grieve that they chose to call it the sum of the two.
I believe CCP may not be trying to target every PSN member with DUST and they may not be targeting every FPS player on PSN with DUST. There are a LOT of those. Big market compared with EVE.
I wonder if the more realistic target market is the portion of the PSN FPS market that is 25-35 and looking for the next big thing. That might be a more realistic target market size.
But the cool thing about this business plan is the first and last word in business: Location Location Location
They are opening shop on top of the platform that hosts the whole PSN FPS market. As that big bunch ages they will have had exposure to "DUST", that cool but kinda complex and deep game that's been there while they've been playing CoD, BF3,XQM and whatnot.
If DUST can get a fair start with a moderate sustainable base it will be positioned to have ready access to the incoming player base.
Vikings takeover the world. |
Dane Stark
Golgotha Group
178
|
Posted - 2012.09.19 03:00:00 -
[158] - Quote
Beast Beastlington wrote:Jimbeezy wrote:The reason I am here is because of the deep complexity, the plethora of dropsuits, modules, weapon types, tactical warfare, networking, and most importantly having fun with my fellow hard core mercs. I personally have always dreamed of a FPS where the battles mattered long after the match. Where players behaviors and actions were held accountable if they wanted to be respected and trusted amongst there peers. Where player skill tree possibilities are so large and grand in scale that no 2 players are the same. That is why I am here and I'm sure other feel my passion.
Dust is not meant to grab the casual gamer but that doesn't mean CCP should stop trying to being in casual players and turn them into hardcore players. Is there any particular reason why we can't have both worlds? Are you happy with the gun-play in Dust as it stands? Do you honestly think the gun-play is as good as other games? Are you honestly suggesting that it would be a bad thing for Dust to run at 60fps and have customisable weapons and fast fluid game-play? Seriously? Are you playing the game for stats?
Not at all. CCP will finish the 'polish stuff' later. Right now, they are trying to get the more complex portions of the game balanced. I am a dev (not on DUST) but there is a priority to software development. Just relax - do you not think that the devs at CCP are fully aware of what types of games are out there and the differing levels of gfx vs quality game play vs 'game mechanics' as you claim to know about? C'mon...They know... |
Wolf Ritter vonKaldari
Zumari Force Projection Caldari State
97
|
Posted - 2012.09.19 03:50:00 -
[159] - Quote
Sleepy Zan wrote:CoD, BF3, MAG One of these things is not like the other. |
Brahma El Indio
Bragian Order Amarr Empire
171
|
Posted - 2012.09.19 04:49:00 -
[160] - Quote
Wolf Ritter vonKaldari wrote:Sleepy Zan wrote:CoD, BF3, MAG One of these things is not like the other.
I wonder, can you guess which one? |
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Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.19 07:07:00 -
[161] - Quote
howard sanchez wrote:Beast Beastlington wrote:Maken Tosch wrote:I'm sorry but you are wrong to try to suggest making DUST into just another COD. Games that do that are the very reason why I don't play any other cookie cutter game that tries to be cod. DUST is not meant to be a cookie cutter game. It is meant to break the traditional mold of first person shooters and create a new competitive game that will usher in a new era of gaming.
Unreal Tournament is a clear example. It was a ground breaking game that later became the gold standard that other games like cod will be based on. Eve alone is achieving something similar as guild wars 2 is now basing its in game economic model on that of Eve online. DUST has the potential to usher in something new that other shooters failed to achieve.
Making DUST into a cookie cutter game is not ground breaking. We're not talking about making Dust into anything. We're talking about LEARNING about what makes those 3 or 4 top tier games the ones people play night after night. We're talking about accessibility, so the servers are full and CCP make a huge profit. We're talking about having top level gun play. We're talking about having a brilliantly balanced, tactical, rewarding game that is fun and has epic moments. Stop thinking that we want another CoD. We don't. I don't like CoD but I'm not pretentious enough to think I'm smarter than people who play those games and I'm certainly not pretentious enough to think that at it's core, Dust is any more complicated. Oh look! Someone who truly does NOT get it quoting someone who does. DUST is not an FPS. DUST is not an MMO. We should all grieve that they chose to call it the sum of the two. I believe CCP may not be trying to target every PSN member with DUST and they may not be targeting every FPS player on PSN with DUST. There are a LOT of those. Big market compared with EVE. I wonder if the more realistic target market is the portion of the PSN FPS market that is 25-35 and looking for the next big thing. That might be a more realistic target market size. But the cool thing about this business plan is the first and last word in business: Location Location Location They are opening shop on top of the platform that hosts the whole PSN FPS market. As that big bunch ages they will have had exposure to "DUST", that cool but kinda complex and deep game that's been there while they've been playing CoD, BF3,XQM and whatnot. If DUST can get a fair start with a moderate sustainable base it will be positioned to have ready access to the incoming player base. Vikings takeover the world.
Sorry, but you completely missed my point in a massive, massive way.
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Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.09.19 07:51:00 -
[162] - Quote
First of all "simple" isn't stupid, nor complex = clever. Dust 514 also is not complex, Dust takes 10 words to say "Hi". This is not complexity, this is poor design: nothing more. Everything could be more elegant, more simple (not easy or stupid), more accessible and comprehensible but NO complexity a la EVE must stay even if it will impact negatively the game or alienate players...and for what? Why cherish this complexity when what it does is nothing commendable? Brevity is the soul of the wit and Dust ins't brief nor understands the importance/value of begin brief.
Also playing Dust does not make you a cleaver person, nor playing COD makes you a stupid person.
P.S. Also don't mistake MMO = RPG. MMO = Massive Multiplayer Online. Dust is a FPS MMO and EVE is RPG MMO. If you think MMO = RPG you are simply wrong. |
Ieukoplast
Osmon Surveillance Caldari State
169
|
Posted - 2012.09.19 08:45:00 -
[163] - Quote
Templar Two wrote:First of all "simple" isn't stupid, nor complex = clever. Dust 514 also is not complex, Dust takes 10 words to say "Hi". This is not complexity, this is poor design: nothing more. Everything could be more elegant, more simple (not easy or stupid), more accessible and comprehensible but NO complexity a la EVE must stay even if it will impact negatively the game or alienate players...and for what? Why cherish this complexity when what ti does is nothing commendable? Playing Dust does not make you a cleaver person, nor playing COD makes you a stupid person. Brevity is the soul of the wit and Dust ins't brief nor understands the importance/value of begin brief.
P.S. Also don't mistake MMO = RPG. MMO = Massive Multiplayer Online. Dust is a FPS MMO and EVE is RPG MMO. If you think MMO = RPG you are simply wrong.
This is something I have been trying to comprehend. Is Dust a MMORPG or a MMOFPS (if such a thing exists)?
In its current setup, it is more like a MMORPG with a disadvantage. Takes years to upgrade, yet advantage is relatively minimum. Kind of a lose-lose situation now that I think of it.
COD games are more like a hybrid RPG/FPS. |
Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
|
Posted - 2012.09.19 09:32:00 -
[164] - Quote
leukoplast said it. DUST has DISADVANTAGES. Besides requireing skill at playing FPS (and skilled players know how to take town proto gear guys with militia gear) you need time (thanks to skill multipliers) and a wider vantage point that extends beyond the battlefield. You have to know your enemies. You have to know that Taz-666 is usually a lone wolf that uses a scout fit in the current build. While Icecream Queen and his fellow booster gang tend to stick together with high grade equipment or tanks.
Dust requires you to adapt. Not only to your playstyle (by choosing skills and gear) but to the moment on the battlefield and the trend in the meta game. Tanks are nerfed? So what do you do? Make a tank killer tank or increase your swarm skills. It is up to you. But the huge disadvantage is: IT IS YOUR CHOICE. You better pray it was the right one, otherwise you are required to learn like everybody else. Things like learning that 66HP more don't make you invincible... just last 2 seconds longer in a CQC and 4 on medium range. |
Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.09.19 09:34:00 -
[165] - Quote
leukoplast Dust is advertised as a FPS MMO, so it should play like a FPS but with hundreds of players per map. (PlanetSide) The relity is that Dust, as you say, is more a RPG MMO...with poor FPS gameplay attached. I here have said it many time but in PVP statistical disadvantages have no reason to exist because players' skills should be the main focus but I was ignored. In the end CCP RPG history/mentality once more was applied to Dust 514 not realizing that what works in RPG like EVE doesn't work at all in FPS.
Now if we look around at what other RPG are doing we see Guild Wars 2, winch is a RPG MMO, and it has now removed statistical disadvantage in PVP bringing the focus on players' skills. Guild Wars which is a RPG went FPS, so to say, while Dust which is a FPS went RPG.
Statistical disadvantages/advantages in FPS are bad, really bad. I can now enter a match of CS or any FPS on the market and do well not because of my stats but because of my skills as a player. In Dust my stats count a lot, they count too much.
Adapt or die is actually level up or die. |
Ieukoplast
Osmon Surveillance Caldari State
169
|
Posted - 2012.09.19 09:37:00 -
[166] - Quote
Seran Jinkar wrote:leukoplast said it. DUST has DISADVANTAGES. Besides requireing skill at playing FPS (and skilled players know how to take town proto gear guys with militia gear) you need time (thanks to skill multipliers) and a wider vantage point that extends beyond the battlefield. You have to know your enemies. You have to know that Taz-666 is usually a lone wolf that uses a scout fit in the current build. While Icecream Queen and his fellow booster gang tend to stick together with high grade equipment or tanks.
Dust requires you to adapt. Not only to your playstyle (by choosing skills and gear) but to the moment on the battlefield and the trend in the meta game. Tanks are nerfed? So what do you do? Make a tank killer tank or increase your swarm skills. It is up to you. But the huge disadvantage is: IT IS YOUR CHOICE. You better pray it was the right one, otherwise you are required to learn like everybody else. Things like learning that 66HP more don't make you invincible... just last 2 seconds longer in a CQC and 4 on medium range.
Never said 66HP made me invincible, just that it was a minor upgrade that amazingly costs major in many ways. Case in point.
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Seran Jinkar
Sanmatar Kelkoons Minmatar Republic
214
|
Posted - 2012.09.19 09:43:00 -
[167] - Quote
Templar Two wrote:leukoplast Dust is advertised as a FPS MMO, so it should play like a FPS but with hundreds of players per map. (PlanetSide) The relity is that Dust, as you say, is more a RPG MMO...with poor FPS gameplay attached. I here have said it many time but in PVP statistical disadvantages have no reason to exist because players' skills should be the main focus but I was ignored. In the end CCP RPG history/mentality once more was applied to Dust 514 not realizing that what works in RPG like EVE doesn't work at all in FPS. Now if we look around at what other RPG are doing we see Guild Wars 2, winch is a RPG MMO, and it has now removed statistical disadvantage in PVP bringing the focus on players' skills. Guild Wars which is a RPG went FPS, so to say, while Dust which is a FPS went RPG.
And putting a tag on it does exactly change what? Anything like anything else will harm the success of both. Wouldn't it be a feature to be different. To allow cheese and sausage as well as marmelade, cream and butter on the breakfast table? Right now it's all mixed up in one pot called Instant game on ONE planet, in ONE region. With expanding gameplay the butter will spread out and the cream (or the scum as some would say) would float to the top in low or null sec to do what they already did in EVE. The others only wanting the occasional game will stick to Instant Gaming or Faction Warfare which will no doubt be having seperate skill levels with limits to meta level etc.
There will be PVE and there will be PVP. And skills will always have an impact on the game. Both game skills and player emergent skills. GW2 also has skills in PVP and if you enter PVP with a few skills you will no doubt have trouble achieving something compared to somebody with the full book.
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Templar Two
Villore Sec Ops Gallente Federation
459
|
Posted - 2012.09.19 10:03:00 -
[168] - Quote
Don't let the "it's new, it's never seen before" PR blind you. Dust does what other games/developers already did...just it's doing it badly. Nothing new, or never seen before here: -FPS gameplay/mechanics in Dust are clearely taken from Halo, and if we look back in time a bit more from Doom or Quake. No new mechanics jsut things I ahve seen over and over and done far better. -Vehicular gameplay is taken right away from BF series. -RPG elements existed before EVE so they aren't new. CCP in RPG is great but RPG mentality applied here is breaking the FPS counterpart in return. -PlanetSide is as old as EVE and so Dust can't call himself a novelty, not even on PS3 when we already have MMO. Also Dust as a shooter MMO won't stay alone for long long because there are 2 MMO coming in 2013 and they are a TPS and a FPS...the FPS is done by Bungie.
Dust 514 is unique because it's connected with EVE but it's not new. There's no shame in taking inspiration, not at all, but is shameful to not admit it. |
Brahma El Indio
Bragian Order Amarr Empire
171
|
Posted - 2012.09.19 10:24:00 -
[169] - Quote
Playing ps2 during the day and dust in the afternoon and evening, I just can't compare the two....
Ps2 is far better game play, there are no "rounds" or "matches"....
Also the graphics are much better in ps2 than dust...yeah I know its PC but even MAG had better graphics than dust and MAG was considered to be bad graphics relative to other fps like cod and bf3....
Dust needs so much work its amazing that this is beta...
Edit: now that i think about it more, while the skill system is great, even though its complex, in the context of entertaining game play it just doesn't cut through...maybe dust is too much too soon...they may be trying to pull off too much at once and that's why core game play and graphics are suffering, because a lot of time goes into the back end around the skills and market...which is fine by the way.....but if the core doesn't improve it won't matter if the skill system and market are top notch because people won't play in the first place because the core game play and graphics stink....I hope they fix it up and prove me wrong, I really do... |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.19 11:11:00 -
[170] - Quote
Brahma El Indio wrote:Playing ps2 during the day and dust in the afternoon and evening, I just can't compare the two....
Ps2 is far better game play, there are no "rounds" or "matches"....
Also the graphics are much better in ps2 than dust...yeah I know its PC but even MAG had better graphics than dust and MAG was considered to be bad graphics relative to other fps like cod and bf3....
Dust needs so much work its amazing that this is beta...
Edit: now that i think about it more, while the skill system is great, even though its complex, in the context of entertaining game play it just doesn't cut through...maybe dust is too much too soon...they may be trying to pull off too much at once and that's why core game play and graphics are suffering, because a lot of time goes into the back end around the skills and market...which is fine by the way.....but if the core doesn't improve it won't matter if the skill system and market are top notch because people won't play in the first place because the core game play and graphics stink....I hope they fix it up and prove me wrong, I really do...
This is what I've been saying all along. Without exciting, focused gameplay I can't see Dust lasting. The upcoming build will reveal alot as far as that side of things is concerned. I don't understand why people are getting so defensive about it all. It's plain as day to see, it's not up to scratch at the moment. Either it's a strange sense of loyalty to CCP (to whom you are doing a disservice) or not having played very many FPS's.
There's even people suggesting here that they don't need to make a profit because EVE will fund everything. Really?
Then there's the suggestion that it's an MMO. Except it isn't. It's a bread and butter 12v12 FPS at the moment. No one wants it to be like CoD or BF3 but yet it has borrowed HEAVILY from both games. Every time I see a developer session they mention both games.
I'm also quite surprised that people are willing to overlook every single competitor out there.
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DUST Fiend
Immobile Infantry
1903
|
Posted - 2012.09.19 11:14:00 -
[171] - Quote
They must have seen your thread, we'll be able to customize our weapons soon too ;)
MOAR CUSTOMIZE!!!!! |
carl von oppenheimer
Crux Special Tasks Group Gallente Federation
158
|
Posted - 2012.09.19 11:20:00 -
[172] - Quote
Now we just need those damage types and dropsuit / vehicle modules to tank against a specific damage, along with different tanking stats per race and we're set.
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Aeon Amadi
Maverick Conflict Solutions
1003
|
Posted - 2012.09.19 11:23:00 -
[173] - Quote
Stopped reading at "learn from COD". |
Rasatsu
Much Crying Old Experts
437
|
Posted - 2012.09.19 11:25:00 -
[174] - Quote
Beast Beastlington wrote:This is what I've been saying all along. Without exciting, focused gameplay I can't see Dust lasting. The upcoming build will reveal alot as far as that side of things is concerned. I don't understand why people are getting so defensive about it all. It's plain as day to see, it's not up to scratch at the moment. Either it's a strange sense of loyalty to CCP (to whom you are doing a disservice) or not having played very many FPS's. Or perhaps we've played a lot more beta games than you guys, and thus know a bit about how development works? |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.19 11:30:00 -
[175] - Quote
Rasatsu wrote:Beast Beastlington wrote:This is what I've been saying all along. Without exciting, focused gameplay I can't see Dust lasting. The upcoming build will reveal alot as far as that side of things is concerned. I don't understand why people are getting so defensive about it all. It's plain as day to see, it's not up to scratch at the moment. Either it's a strange sense of loyalty to CCP (to whom you are doing a disservice) or not having played very many FPS's. Or perhaps we've played a lot more beta games than you guys, and thus know a bit about how development works?
I doubt it, I've been beta testing games for a good few years now.
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Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.19 11:31:00 -
[176] - Quote
Aeon Amadi wrote:Stopped reading at "learn from COD".
Well, that's your loss then because if you think this game hasn't already been influenced by it, you are sorely mistaken. |
Rasatsu
Much Crying Old Experts
437
|
Posted - 2012.09.19 11:56:00 -
[177] - Quote
Beast Beastlington wrote:Rasatsu wrote:Beast Beastlington wrote:This is what I've been saying all along. Without exciting, focused gameplay I can't see Dust lasting. The upcoming build will reveal alot as far as that side of things is concerned. I don't understand why people are getting so defensive about it all. It's plain as day to see, it's not up to scratch at the moment. Either it's a strange sense of loyalty to CCP (to whom you are doing a disservice) or not having played very many FPS's. Or perhaps we've played a lot more beta games than you guys, and thus know a bit about how development works? I doubt it, I've been beta testing games for a good few years now. You've been trying out demos.
Try again when you've played games for quarter of a century or so. |
Beld Errmon
Tal-Romon Legion Amarr Empire
479
|
Posted - 2012.09.19 11:58:00 -
[178] - Quote
whats the TLDR of this thread?
Thinking is hard? i got about 2 paragraphs into the OP and my eyes glazed over. |
Brahma El Indio
Bragian Order Amarr Empire
171
|
Posted - 2012.09.19 12:00:00 -
[179] - Quote
Rasatsu wrote:and thus know a bit about how development works?
Lol. Enlighten me.
The point remains - there is a lot of work going on to balance skills, tweak the market, nerf stats or attributes on items. All fine.
But the game play, graphics and player count still suck compared to most other fps games, whether on ps3 or other platform.
Let's face it, we've seen a lot of changes to everything other than graphics, core game play and player count. The things I mention have changed the least and these things are at the core of all fps, like it or not.
If those three things have not improved much by launch then I fear that the game will be unpopular.
Edit: And I've been playing games since the early 1980's. First console was a Mattel Intellivision. And I'm a chief software architect IRL for a global. So take your playing games for 20 years and development experience and put it into context - were not all kids here even though we may behave like kids sometimes. |
Jin Robot
Tronhadar Free Guard Minmatar Republic
330
|
Posted - 2012.09.19 12:02:00 -
[180] - Quote
Beast Beastlington wrote:Rasatsu wrote:Beast Beastlington wrote:This is what I've been saying all along. Without exciting, focused gameplay I can't see Dust lasting. The upcoming build will reveal alot as far as that side of things is concerned. I don't understand why people are getting so defensive about it all. It's plain as day to see, it's not up to scratch at the moment. Either it's a strange sense of loyalty to CCP (to whom you are doing a disservice) or not having played very many FPS's. Or perhaps we've played a lot more beta games than you guys, and thus know a bit about how development works? I doubt it, I've been beta testing games for a good few years now. What fps beta where you in? It doesnt seem like you understand the process, so I dont think you have been in any. |
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