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STB DEADPOOL5241 EV
Doomheim
352
|
Posted - 2012.09.18 21:09:00 -
[121] - Quote
Anyone else notice that OP has not responded back to his own thread after 5 pages..
You start a thread then post in it.. |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.18 21:10:00 -
[122] - Quote
Maken Tosch wrote:Beast Beastlington wrote:Jin Robot wrote:Beast Beastlington wrote:Sha Kharn Clone wrote:I really dont want to sound mean but maybe watching TV would be more you. Dont take away the only shooter that needs a little thinking now and again. Explain to me what "thinking" is required for this game. Explain how the core mechanics differ from every other FPS out there. While your at it, explain how having a better, more fluid style of gunplay is dumbing the game down. The thinking is in fitting your suit, vehicle in accordance with how you chose to level up, and doing it effectively. The other fps are "drop in, push start, go". There is absolutely nothing complex about any of that. That is no more complex than choosing the correct AR in BF3 using the right gadget to suit your play-style. I'm still waiting for a detailed answer. How is Dust any more complex than any other FPS? How will better core game mechanics dumb the game down in any shape or form? The thing is this game is really not complete yet. There are still some features that I've yet to see implemented that could require a lot of thinking. Until then, we are just speculating on the level of complexity required. If I may, perhaps I can answer this gentleman's question. The core mechanics are that of the unreal engine. That is the core mechanic. I guess we are forgetting that the proper term to use is core features such a player dominated economy just like that of Eve online. Then there is the emergent gameplay which competes against theme park style games like call of duty. Then there is the industry and logistics that will soon be involved with DUST corps. Does that help?
I don't think you understand what "core mechanics" are. The game is rendered using the Unreal Engine. The core mechanics things like gun play, vehicle control, map design etc.
We've already gone over the meta game that's going on behind the scenes. It's all great, the economy, interaction with EVE.
The actual gameplay experience however, you know, the shooting bit? Is in no way, shape or form any more complex or deeper than any other FPS out there.
That's the point I was making earlier. Right now, Dust's core gameplay is not up to scratch when put side by side with the big hitters. If the game played similarly to CoD or BF3 (I'm talking purely in terms of fluidity and gunplay) on the ground (with some unique twists of it's own) it would be ENORMOUS. There seems to be alot of people who think this would be a bad thing. Which is to me, is quite frankly, bizarre. Like this game doesn't need to make money to survive.
Really? |
War Wulf13
Algintal Core Gallente Federation
20
|
Posted - 2012.09.18 21:24:00 -
[123] - Quote
Alright, I'll open with an important point: I'm not an EVE player.
I've heard of eve, I know a few eve players irl but never gave it a go. It just didn't feel right for me, maybe I'm wrong and I'll love it, but right now I've not played it so the game is a little bit of a mystery to me. I'm an fps player, a ps3 gamer and someone who playse cod, bf3, borderlands, and a buttload of other shooters with friends or casually.
So believe me when I say this game is not complicated.
Installed for free with my PSN Plus account.
played my first game, got a few kills, some sp and some cash.
Had a look in the market. cool I can afford bigger guns and better armour.
Hmmm, I can't use them yet. OK I need to get more skills.
got more skills. can use bigger guns better armour.
played, can take more damage, can deal it out.... can afford bigger guns.... except I also need to buy replacements for the kit I lost in game. OK.
but wait.... if I get more skills I can make the kit I have now even BETTER.... nice. And how do I drive one of those tank things? I NEED MORE SKILLPOINTS
My point is that it's easy to get started, easy to figure out what you need to do to get better equipped and once you've got your head around that then it's easy to figure out how to start planning ahead in your skill selections, and when you run out of PG/CPU in your armour you realise that there's more to skilling up than just dealing more damage.
Quite honestly if you can figure out how many headshots you need in cod to get a fancy scope for your m16 then you shouldn't have any problem grasping the "complexiy" of this game. with the advantage that when you've reached your goal you just set your sights higher rather than get bored of knowing that you'll never improve again.
.... Just saying |
Aaron Turner
Sanmatar Kelkoons Minmatar Republic
1
|
Posted - 2012.09.18 21:32:00 -
[124] - Quote
War Wulf13 wrote:Alright, I'll open with an important point: I'm not an EVE player.
I've heard of eve, I know a few eve players irl but never gave it a go. It just didn't feel right for me, maybe I'm wrong and I'll love it, but right now I've not played it so the game is a little bit of a mystery to me. I'm an fps player, a ps3 gamer and someone who playse cod, bf3, borderlands, and a buttload of other shooters with friends or casually.
So believe me when I say this game is not complicated.
Installed for free with my PSN Plus account.
played my first game, got a few kills, some sp and some cash.
Had a look in the market. cool I can afford bigger guns and better armour.
Hmmm, I can't use them yet. OK I need to get more skills.
got more skills. can use bigger guns better armour.
played, can take more damage, can deal it out.... can afford bigger guns.... except I also need to buy replacements for the kit I lost in game. OK.
but wait.... if I get more skills I can make the kit I have now even BETTER.... nice. And how do I drive one of those tank things? I NEED MORE SKILLPOINTS
My point is that it's easy to get started, easy to figure out what you need to do to get better equipped and once you've got your head around that then it's easy to figure out how to start planning ahead in your skill selections, and when you run out of PG/CPU in your armour you realise that there's more to skilling up than just dealing more damage.
Quite honestly if you can figure out how many headshots you need in cod to get a fancy scope for your m16 then you shouldn't have any problem grasping the "complexiy" of this game. with the advantage that when you've reached your goal you just set your sights higher rather than get bored of knowing that you'll never improve again.
.... Just saying
The part where things start getting complicated is when you start min/maxing your dropsuit fittings. Same as if you were to play Eve, at first things don't look all that complex, until you start figuring out synergy with certain things, and and the "if I fit things this certain way, then I can also fit this"
That's a whole bag of worms that can cause all kinds of fun. |
Andius Fidelitas
Algintal Core Gallente Federation
51
|
Posted - 2012.09.18 21:43:00 -
[125] - Quote
EnIgMa99 wrote:needs more complexity
and cowbell.
And yeah, no doubt more complexity is on it's way. ^^ |
War Wulf13
Algintal Core Gallente Federation
20
|
Posted - 2012.09.18 21:50:00 -
[126] - Quote
Aaron Turner wrote:
The part where things start getting complicated is when you start min/maxing your dropsuit fittings. Same as if you were to play Eve, at first things don't look all that complex, until you start figuring out synergy with certain things, and and the "if I fit things this certain way, then I can also fit this"
That's a whole bag of worms that can cause all kinds of fun.
lol ok, but this is where I'm at right at this moment, knowing that more thinking will be required ahead and I'll have more to learn once I get my ideal skill package just makes me hungrier to get there sooner. the last thing I want is to reach a level where it just turns into a grind for the sake of grinding.
This seems like a pretty unique fps on this console, I agree that some people will never get to master the game, but I don't think those people will be at all bothered about that so long as they're getting consistently good k/d when compared to their mates.
never underestimate the social competitiveness of console gamers lol, the 12 year olds on cod probably throw more "noob" bombs over voice chat than you'll see in EVE lmao |
Nstomper
Th3-ReSiStAnCe-SEC.0
205
|
Posted - 2012.09.18 22:06:00 -
[127] - Quote
Wait wait wait did he just say cod was complex? Lol what's so complex about grabbing a gun and killing dues in 3 or less shots , we love the way dust is we don't want it easy |
Avenger 245
Crux Special Tasks Group Gallente Federation
477
|
Posted - 2012.09.18 22:15:00 -
[128] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=37115&find=unread
this much stronger argument |
Ieukoplast
Osmon Surveillance Caldari State
169
|
Posted - 2012.09.18 22:34:00 -
[129] - Quote
Beast Beastlington wrote:Maken Tosch wrote:I'm sorry but you are wrong to try to suggest making DUST into just another COD. Games that do that are the very reason why I don't play any other cookie cutter game that tries to be cod. DUST is not meant to be a cookie cutter game. It is meant to break the traditional mold of first person shooters and create a new competitive game that will usher in a new era of gaming.
Unreal Tournament is a clear example. It was a ground breaking game that later became the gold standard that other games like cod will be based on. Eve alone is achieving something similar as guild wars 2 is now basing its in game economic model on that of Eve online. DUST has the potential to usher in something new that other shooters failed to achieve.
Making DUST into a cookie cutter game is not ground breaking. We're not talking about making Dust into anything. We're talking about LEARNING about what makes those 3 or 4 top tier games the ones people play night after night. We're talking about accessibility, so the servers are full and CCP make a huge profit. We're talking about having top level gun play. We're talking about having a brilliantly balanced, tactical, rewarding game that is fun and has epic moments. Stop thinking that we want another CoD. We don't. I don't like CoD but I'm not pretentious enough to think I'm smarter than people who play those games and I'm certainly not pretentious enough to think that at it's core, Dust is any more complicated.
Thank you! I certainly don't want Dust to be like a COD game. What some people don't get from my post, was that devs these days should study and understand the success of the extremely popular cookie-cutter games, and find out why people are drawn to them. Then use that information to better their game.
Here is an example: COD games have nearly flawless controls and aiming, the controls are very easy to pick up and play, and are even better for somebody who knows how to use them. Aiming is butter smooth, precise and accurate, whatever your brain says to "shoot" your character shoots at and actually hits that target. Button mapping is natural and fluid, no fumbling around the controls to switch weapons or to select a special item. A game doesn't need to be a COD clone in order to have excellent, natural and intuitive controls. I mean heck, Dust already has many button mappings identical to a COD game, like melee with R3 and sprint with L3... don't forget people, COD practically set this as the golden standard for FPS games. But it doesn't turn Dust into a COD clone.
There is nothing wrong with using proven and reliable gameplay mechanics, and any developer that ignores that aspect is only making it harder for themselves. No reason to go and cut down a tree to try and make perfectly white and rectangular paper, just goto Wal-mart and pick up a pack of printer paper. An example of this is Dust's vehicle controls, using the left stick for steering, acceleration, braking and reverse? That is wrong on so many levels! All CCP had to do was look at any driving game on the PS3 to know that the standard is; R2 acceleration, L2 brake/reverse and left stick for steering. Does doing it that way make Dust a clone of... um, Motorstorm? GTA4? of course not! I would never suggest in a million years that Dust have the high-level gameplay of a COD game, but more like tweaks to the low-level code to make the game perform to the expectations of every FPS player out there.
Also you nailed it in your previous post about the carrot-dangling. Dust definitely has that carrot-dangling aspect, which I love, but there is just something wrong with how it is executed. It's like once you finally reach the carrot, you find out it is plastic and inedible, but look, there is another carrot up ahead... could that one be real? There is simply too much salt-in-the-wound style of upgrading with Dust. |
Mavado V Noriega
SyNergy Gaming
2283
|
Posted - 2012.09.18 22:55:00 -
[130] - Quote
Beast Beastlington wrote:Ieukoplast wrote:I dunno, as it stands now, I can't imagine the masses adopting to this game very well. There is just too much complexity and complications, most people simply want to relax and have fun when playing online... not to eat, sleep, and breath a game 24 hours a day 7 days a week in order to make even the slightest bit of progress.
I'm sure we all think similarly of the COD games, but we cannot deny the success of such games. A COD game is simple, relatively easy for newcomers to learn, yet deep and complex enough to give dedicated players something to work at and strive for if they feel the need. Gameplay is consistent, and controls are rock-solid and reliable.
Dust 514 just doesn't come off as the type of game that an average-Joe player is going to pick up on and keep playing. I am pretty dedicated when it comes to complex/deep games, I always love a good RPG! But Dust 514 is laying it on a bit thick. You spend 1-2 weeks trying to upgrade one single skill to get that favorite something you have been looking forward to, only to find out that when you do get the 2 million SP to finally upgrade, that now you have 20 other things that need to be specialized, purchased and upgraded in order to successfully put that skill to use.
Here is an example. I wanted to get slightly better shields, so I worked my butt off using nothing but militia gear (starter kits) to get all the proper SP and skills to obtain a shield extender that simply gives me 66 extra HP. Well, turns out that I can't just use that shield extender with a starter kit (not enough PG), so I now have to buy a dropsuit, and equip that dropsuit with purchased weapons/ability's, that I previously GOT FOR FREE. Now each time I die, I have to spend something like 60,000 ISK, all for a measly 66HP extra to my shields, which essentially amounts to nothing. (which is actually only 44 extra HP cause I already had +22HP militia shields). Seriously???
Developers need to learn from the COD platform and improve, not try to reinvent the wheel. If i want to upgrade my skills so I can have a shield that gives me 66 extra HP, I should be able to do that without having to buy a whole new dropsuit, and a plethora of weapons and additional skills in order to use thus new shield upgrade. Quite simply, I should be able to add that new shield to my starter kit layout, and only have to pay for the replacement of that shield. As it stands now, i have to buy a new dropsuit, buy all my weapons, grenades, and anything else that I previously got for free just so I can use one single shield upgrade that is nearly useless and took me 1-2 weeks to acquire.
Bottom line is, this game needs a LOT more permanent blueprints and more starter-kit dropuits that can be upgraded. Having to constantly buy every weapon and every item we use for each time we spawn is horribly inconvenient and annoying. That is not how you do upgrades in a FPS online game. Couldn't have put it better myself. People on this forum want the game to be an exclusive club that only they get to play and dominate. Sorry, but it doesn't work this way. F2P games need a big player base that are willing to purchase items and vanity goods to pay for the service and ensure the creators make a profit. Also, to suggest that Dust couldn't learn anything from CoD is madness. People like to deride CoD because it's popular but the simple fact is, it's got the gameplay nailed. It's smooth, takes about 2 mins to get into a game, has fluid, fun gameplay and has the carrot-on-the-stick factor of chasing new equipment down to a fine art. The core gameplay of Dust is no more complicated than any other FPS out there. You point your virtual gun at other people, capture objectives and so on and so forth. Dust and CoD can be very different, there's nothing wrong with having alot of depth (or alot of skills to sink into). There's also nothing wrong with having a game you can casually sink 20 mins into. The only thing that troubles me about Dust is how it will manage to cater for newcomers. In every other FPS, newcomers are at no disadvantage, all weapons are pretty much equal. In Dust we have these higher level shields, drop suits, more accurate weapons, players with SP invested into skills etc.
I think this will have to be balanced on release otherwise a large portion of people will be turned off.
its already balanced. dropsuits got a more normalized HP u only get a slight advantage with upper tier suits the guns are no different tbh, i can kill just fine with standard guns that im still using and im a 11mill char before it was a problem for newbies to kill proto gear with starter stuff cuz proto gods had like 700HP to their like 300 lol |
|
FORTUNE96
Villore Sec Ops Gallente Federation
10
|
Posted - 2012.09.18 22:57:00 -
[131] - Quote
Why not get powergrid and PC upgrades then? |
Roy Ventus
Foxhound Corporation
172
|
Posted - 2012.09.18 23:00:00 -
[132] - Quote
Isn't this thread about the depth and complexity tho? If you're going to argue that you really gotta make a new thread. I can agree with you there but the gameplay mechanics have gotten ignored here because of that...Just make a new thread. |
howard sanchez
Conspiratus Immortalis
448
|
Posted - 2012.09.18 23:01:00 -
[133] - Quote
There is a very good reason that the average age of a gamer in CCP games is over 27.
These are the games we play when we grow up. |
Cross Atu
Conspiratus Immortalis
775
|
Posted - 2012.09.18 23:02:00 -
[134] - Quote
Ieukoplast wrote:I dunno, as it stands now, I can't imagine the masses adopting to this game very well. There is just too much complexity and complications, most people simply want to relax and have fun when playing online... not to eat, sleep, and breath a game 24 hours a day 7 days a week in order to make even the slightest bit of progress.
I'm sure we all think similarly of the COD games, but we cannot deny the success of such games. A COD game is simple, relatively easy for newcomers to learn, yet deep and complex enough to give dedicated players something to work at and strive for if they feel the need. Gameplay is consistent, and controls are rock-solid and reliable.
Dust 514 just doesn't come off as the type of game that an average-Joe player is going to pick up on and keep playing. I am pretty dedicated when it comes to complex/deep games, I always love a good RPG! But Dust 514 is laying it on a bit thick. You spend 1-2 weeks trying to upgrade one single skill to get that favorite something you have been looking forward to, only to find out that when you do get the 2 million SP to finally upgrade, that now you have 20 other things that need to be specialized, purchased and upgraded in order to successfully put that skill to use.
Here is an example. I wanted to get slightly better shields, so I worked my butt off using nothing but militia gear (starter kits) to get all the proper SP and skills to obtain a shield extender that simply gives me 66 extra HP. Well, turns out that I can't just use that shield extender with a starter kit (not enough PG), so I now have to buy a dropsuit, and equip that dropsuit with purchased weapons/ability's, that I previously GOT FOR FREE. Now each time I die, I have to spend something like 60,000 ISK, all for a measly 66HP extra to my shields, which essentially amounts to nothing. (which is actually only 44 extra HP cause I already had +22HP militia shields). Seriously???
Developers need to learn from the COD platform and improve, not try to reinvent the wheel. If i want to upgrade my skills so I can have a shield that gives me 66 extra HP, I should be able to do that without having to buy a whole new dropsuit, and a plethora of weapons and additional skills in order to use thus new shield upgrade. Quite simply, I should be able to add that new shield to my starter kit layout, and only have to pay for the replacement of that shield. As it stands now, i have to buy a new dropsuit, buy all my weapons, grenades, and anything else that I previously got for free just so I can use one single shield upgrade that is nearly useless and took me 1-2 weeks to acquire.
Bottom line is, this game needs a LOT more permanent blueprints and more starter-kit dropuits that can be upgraded. Having to constantly buy every weapon and every item we use for each time we spawn is horribly inconvenient and annoying. That is not how you do upgrades in a FPS online game.
In response to the macro of the premise I would say consider this: https://forums.dust514.com/default.aspx?g=posts&m=314780#post314780
I am however all for opening up the default/starter fits to being customizable (in the sense that whatever suits and fits are part of the starter sets could be mixed and matched as a player saw fit to do. Failing that they really should be improved, either within the fits themselves or more importantly by adding a few more to provide a real sampling of roles.)
There is a simple aspect that cannot be avoided when considering the development of Dust. Dust is part of New Eden It's not just couched in the same setting it's running on the same servers in the same world at the same time sharing the same economy, it's part of the same persistent universe (as soon as it's live, obviously the beta isn't sharing live severs). There is a base level of complexity that is required to be able to function within New Eden (for a multitude of reasons to numerous to mention here), Dust cannot and indeed should not attempt to be a standard FPS. There are things that it can learn from them certainly but at its foundations Dust is a new beast and if it is to survive at all it will be on it's own merits not based on it's ability to mimic a deeply derivative (and saturated) market share. Also of note is that Dust is free to play, meaning two things; many causal players will play it because it's free for them to do so, and the money CCP makes is largely going to be derived from those players who are devoted to playing in a more "hardcore" way. In other words the financial success of Dust will not simply be pegged to how many players it can get in the door.
Match is starting so I'm off Cross
|
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.09.18 23:03:00 -
[135] - Quote
^ plus 1 howard sanchez |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.18 23:05:00 -
[136] - Quote
Is the average age of PSN users 27 Howard? |
Logi Bro
ZionTCD Legacy Rising
836
|
Posted - 2012.09.18 23:08:00 -
[137] - Quote
howard sanchez wrote:...games we play when we grow up.
My irony detector is beeping like crazy. |
Rhadiem
Algintal Core Gallente Federation
496
|
Posted - 2012.09.18 23:10:00 -
[138] - Quote
If CCP wanted an "every man's game" they'd put out a free facebook/iphone game that required "coins" and "friends to click this" for every action to progress in the game, and fleece the masses who don't have enough experience to realize they are being robbed. |
Sleepy Zan
Internal Error. Negative-Feedback
2047
|
Posted - 2012.09.18 23:14:00 -
[139] - Quote
Beast Beastlington wrote:Is the average age of PSN users 27 Howard?
I see what you mean and I would think not. Remember tho that EVE is CCPs main game those numbers are probably based off of it. Dust 514 is considerably more simple than EVE and definitely will appeal to a younger audience, I'm sure that average will drop significantly after a year or two after release. |
howard sanchez
Conspiratus Immortalis
448
|
Posted - 2012.09.18 23:16:00 -
[140] - Quote
Beast Beastlington wrote:Is the average age of PSN users 27 Howard? No beast, and that is an excellent point!
So,if you are CCP. And you built the coolest sci fi sim ever. And it was deep & complex and the average player was older than your gaming competition...
How do you grow your company? Where do you go to gain more gaming market share?
You could make sci fi games for even older people and try to market them in newspapers and print tabloids (cuz that's where we old people hang out)
OR
You could build a pretty complex and deep game that will bridge the age gap between the younger crowd and your avg CCP gamer and push into a gigantic market of rapidly aging fps players
Just sayin |
|
PREY 813
Algintal Core Gallente Federation
1
|
Posted - 2012.09.18 23:31:00 -
[141] - Quote
Ieukoplast wrote:I dunno, as it stands now, I can't imagine the masses adopting to this game very well. There is just too much complexity and complications, most people simply want to relax and have fun when playing online... not to eat, sleep, and breath a game 24 hours a day 7 days a week in order to make even the slightest bit of progress.
I'm sure we all think similarly of the COD games, but we cannot deny the success of such games. A COD game is simple, relatively easy for newcomers to learn, yet deep and complex enough to give dedicated players something to work at and strive for if they feel the need. Gameplay is consistent, and controls are rock-solid and reliable.
Dust 514 just doesn't come off as the type of game that an average-Joe player is going to pick up on and keep playing. I am pretty dedicated when it comes to complex/deep games, I always love a good RPG! But Dust 514 is laying it on a bit thick. You spend 1-2 weeks trying to upgrade one single skill to get that favorite something you have been looking forward to, only to find out that when you do get the 2 million SP to finally upgrade, that now you have 20 other things that need to be specialized, purchased and upgraded in order to successfully put that skill to use.
Here is an example. I wanted to get slightly better shields, so I worked my butt off using nothing but militia gear (starter kits) to get all the proper SP and skills to obtain a shield extender that simply gives me 66 extra HP. Well, turns out that I can't just use that shield extender with a starter kit (not enough PG), so I now have to buy a dropsuit, and equip that dropsuit with purchased weapons/ability's, that I previously GOT FOR FREE. Now each time I die, I have to spend something like 60,000 ISK, all for a measly 66HP extra to my shields, which essentially amounts to nothing. (which is actually only 44 extra HP cause I already had +22HP militia shields). Seriously???
Developers need to learn from the COD platform and improve, not try to reinvent the wheel. If i want to upgrade my skills so I can have a shield that gives me 66 extra HP, I should be able to do that without having to buy a whole new dropsuit, and a plethora of weapons and additional skills in order to use thus new shield upgrade. Quite simply, I should be able to add that new shield to my starter kit layout, and only have to pay for the replacement of that shield. As it stands now, i have to buy a new dropsuit, buy all my weapons, grenades, and anything else that I previously got for free just so I can use one single shield upgrade that is nearly useless and took me 1-2 weeks to acquire.
Bottom line is, this game needs a LOT more permanent blueprints and more starter-kit dropuits that can be upgraded. Having to constantly buy every weapon and every item we use for each time we spawn is horribly inconvenient and annoying. That is not how you do upgrades in a FPS online game.
Are you kidding bringing people from cod would be disaster. I want someone on my team who I can rely on. Cod players don't take tactics, they lack any teamwork. Cod isn't deep it never has been. to me cod is not a good role model for dust. |
Reefersmokintaz
Seituoda Taskforce Command Caldari State
34
|
Posted - 2012.09.18 23:36:00 -
[142] - Quote
Jin Robot wrote:They have the game you want out already, Its called "every fps out there 3"
I would rather play chess, let ppl who dont want to think and plan as much play checkers.
Love it
But I was telling a buddy at work that also plays Dust that CCP is not goin for the average joe shmo FPS player. Then he proceeds to say "Dust will die" I laughed and said why is EVE still alive and really popular? EVE operates on and average of 30K players online everyday and up to 60K on most busiest. I've seen it lol. Every game has its "niche" players, EVE players and it seems MAG players REALLY enjoy Dust. Eve players are really most into Dust for planetary control of THEIR assets. Me (EVE player) just love this type of FPS and its so happened to be by a favorite developer. |
Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.18 23:42:00 -
[143] - Quote
I wonder how many of you Mensa candidates have played clan matches in any of the other big FPS that you are so convinced have no team work or tactics? |
STB-callmeanimal75-EV
Doomheim
31
|
Posted - 2012.09.18 23:51:00 -
[144] - Quote
Reefersmokintaz wrote:Jin Robot wrote:They have the game you want out already, Its called "every fps out there 3"
I would rather play chess, let ppl who dont want to think and plan as much play checkers. Love it But I was telling a buddy at work that also plays Dust that CCP is not goin for the average joe shmo FPS player. Then he proceeds to say "Dust will die" I laughed and said why is EVE still alive and really popular? EVE operates on and average of 30K players online everyday and up to 60K on most busiest. I've seen it lol. Every game has its "niche" players, EVE players and it seems MAG players REALLY enjoy Dust. Eve players are really most into Dust for planetary control of THEIR assets. Me (EVE player) just love this type of FPS and its so happened to be by a favorite developer.
I can't speak for all MAG vets, but Zipper Interactive tried to make MAG persistent by incorporating contracts for various battlemodes. Honestly, did it affect overall gameplay, if you went through all 3 PMC's? Maybe in Domination, but little else. Dust is attractive to a lot of us, in that there's going to be a measurable result of losses and victories. The COD players can keep their cheap kill streaks and attack dog gimmics.
Totally off-topic, but i'd consider playing a COD game, if Rockstar was in charge. |
Reefersmokintaz
Seituoda Taskforce Command Caldari State
34
|
Posted - 2012.09.19 00:06:00 -
[145] - Quote
STB-callmeanimal75-EV wrote:Reefersmokintaz wrote:Jin Robot wrote:They have the game you want out already, Its called "every fps out there 3"
I would rather play chess, let ppl who dont want to think and plan as much play checkers. Love it But I was telling a buddy at work that also plays Dust that CCP is not goin for the average joe shmo FPS player. Then he proceeds to say "Dust will die" I laughed and said why is EVE still alive and really popular? EVE operates on and average of 30K players online everyday and up to 60K on most busiest. I've seen it lol. Every game has its "niche" players, EVE players and it seems MAG players REALLY enjoy Dust. Eve players are really most into Dust for planetary control of THEIR assets. Me (EVE player) just love this type of FPS and its so happened to be by a favorite developer. I can't speak for all MAG vets, but Zipper Interactive tried to make MAG persistent by incorporating contracts for various battlemodes. Honestly, did it affect overall gameplay, if you went through all 3 PMC's? Maybe in Domination, but little else. Dust is attractive to a lot of us, in that there's going to be a measurable result of losses and victories. The COD players can keep their cheap kill streaks and attack dog gimmics. Totally off-topic, but i'd consider playing a COD game, if Rockstar was in charge.
I have only one CoD game and thats Black Ops just for the zombie mode. I love that lol. But also my buddy said how long does this game have to be in beta? CoD games come out faster than Dust. To him I respond, reskinning guns, people and maps are perty easy and dont really take much time. Dust is being built from the ground up and CCP WILL NOT release a broken game as many devs. have. They will test and test till its right. |
Jimbeezy
Imperfects Negative-Feedback
219
|
Posted - 2012.09.19 00:15:00 -
[146] - Quote
The reason I am here is because of the deep complexity, the plethora of dropsuits, modules, weapon types, tactical warfare, networking, and most importantly having fun with my fellow hard core mercs. I personally have always dreamed of a FPS where the battles mattered long after the match. Where players behaviors and actions were held accountable if they wanted to be respected and trusted amongst there peers. Where player skill tree possibilities are so large and grand in scale that no 2 players are the same. That is why I am here and I'm sure other feel my passion.
Dust is not meant to grab the casual gamer but that doesn't mean CCP should stop trying to being in casual players and turn them into hardcore players. |
Brox Coldon
2
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Posted - 2012.09.19 00:37:00 -
[147] - Quote
Ieukoplast wrote:I dunno, as it stands now, I can't imagine the masses adopting to this game very well. There is just too much complexity and complications, most people simply want to relax and have fun when playing online... not to eat, sleep, and breath a game 24 hours a day 7 days a week in order to make even the slightest bit of progress.
I'm sure we all think similarly of the COD games, but we cannot deny the success of such games. A COD game is simple, relatively easy for newcomers to learn, yet deep and complex enough to give dedicated players something to work at and strive for if they feel the need. Gameplay is consistent, and controls are rock-solid and reliable.
Dust 514 just doesn't come off as the type of game that an average-Joe player is going to pick up on and keep playing. I am pretty dedicated when it comes to complex/deep games, I always love a good RPG! But Dust 514 is laying it on a bit thick. You spend 1-2 weeks trying to upgrade one single skill to get that favorite something you have been looking forward to, only to find out that when you do get the 2 million SP to finally upgrade, that now you have 20 other things that need to be specialized, purchased and upgraded in order to successfully put that skill to use.
Here is an example. I wanted to get slightly better shields, so I worked my butt off using nothing but militia gear (starter kits) to get all the proper SP and skills to obtain a shield extender that simply gives me 66 extra HP. Well, turns out that I can't just use that shield extender with a starter kit (not enough PG), so I now have to buy a dropsuit, and equip that dropsuit with purchased weapons/ability's, that I previously GOT FOR FREE. Now each time I die, I have to spend something like 60,000 ISK, all for a measly 66HP extra to my shields, which essentially amounts to nothing. (which is actually only 44 extra HP cause I already had +22HP militia shields). Seriously???
Developers need to learn from the COD platform and improve, not try to reinvent the wheel. If i want to upgrade my skills so I can have a shield that gives me 66 extra HP, I should be able to do that without having to buy a whole new dropsuit, and a plethora of weapons and additional skills in order to use thus new shield upgrade. Quite simply, I should be able to add that new shield to my starter kit layout, and only have to pay for the replacement of that shield. As it stands now, i have to buy a new dropsuit, buy all my weapons, grenades, and anything else that I previously got for free just so I can use one single shield upgrade that is nearly useless and took me 1-2 weeks to acquire.
Bottom line is, this game needs a LOT more permanent blueprints and more starter-kit dropuits that can be upgraded. Having to constantly buy every weapon and every item we use for each time we spawn is horribly inconvenient and annoying. That is not how you do upgrades in a FPS online game.
You are silly. And you assume gamers are stupid. The 2 guys I know that are playing dust, and had never played eve..like the complexity. They like making the drop suit however they want. They like all the different modules.
Same for vehicles. They like being able to choose how the tank is setup. They like with skills and money they can have an uber tank. They like that not every thing on the battlefield is exactly the same.
And once they do all that, they kick back and relax.
The complexity is fine. Don't underestimate gamers. I just want to see them balance skill point rewards. As it is now some earn millions a weekend and some barely any. and the gap between skills widens too much and gets the Not Top Gun players frustrated. The one guy i know that quit was because he couldn't earn enough skill points. He loved the complexity..he just didn't like the lack of reward if he wasnt' in the top 1 or 2 of his squad. So he felt he never earned enough skills points to get anywhere against the guys in full Proto gear.
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Beast Beastlington
Bragian Order Amarr Empire
237
|
Posted - 2012.09.19 00:40:00 -
[148] - Quote
Jimbeezy wrote:The reason I am here is because of the deep complexity, the plethora of dropsuits, modules, weapon types, tactical warfare, networking, and most importantly having fun with my fellow hard core mercs. I personally have always dreamed of a FPS where the battles mattered long after the match. Where players behaviors and actions were held accountable if they wanted to be respected and trusted amongst there peers. Where player skill tree possibilities are so large and grand in scale that no 2 players are the same. That is why I am here and I'm sure other feel my passion.
Dust is not meant to grab the casual gamer but that doesn't mean CCP should stop trying to being in casual players and turn them into hardcore players.
Is there any particular reason why we can't have both worlds?
Are you happy with the gun-play in Dust as it stands? Do you honestly think the gun-play is as good as other games? Are you honestly suggesting that it would be a bad thing for Dust to run at 60fps and have customisable weapons and fast fluid game-play?
Seriously?
Are you playing the game for stats? |
Jimbeezy
Imperfects Negative-Feedback
219
|
Posted - 2012.09.19 00:47:00 -
[149] - Quote
Beast Beastlington wrote:Jimbeezy wrote:The reason I am here is because of the deep complexity, the plethora of dropsuits, modules, weapon types, tactical warfare, networking, and most importantly having fun with my fellow hard core mercs. I personally have always dreamed of a FPS where the battles mattered long after the match. Where players behaviors and actions were held accountable if they wanted to be respected and trusted amongst there peers. Where player skill tree possibilities are so large and grand in scale that no 2 players are the same. That is why I am here and I'm sure other feel my passion.
Dust is not meant to grab the casual gamer but that doesn't mean CCP should stop trying to being in casual players and turn them into hardcore players. Is there any particular reason why we can't have both worlds? Are you happy with the gun-play in Dust as it stands? Do you honestly think the gun-play is as good as other games? Are you honestly suggesting that it would be a bad thing for Dust to run at 60fps and have customisable weapons and fast fluid game-play? Seriously? Are you playing the game for stats?
ROFL!
Now you are asking a different question. No, I am not happy with the gun play in DUST but it has gotten better with each build and DUST is not finished. Sure I would love DUST to run at 60 fps but then they would have to shrink a lot of the other aspects of the game and the maps would suffer from it. The weapons will be customizable in the future I'm sure.
And I play for keeps! |
STB-Marston EV
4
|
Posted - 2012.09.19 00:48:00 -
[150] - Quote
Ieukoplast wrote:I dunno, as it stands now, I can't imagine the masses adopting to this game very well. There is just too much complexity and complications, most people simply want to relax and have fun when playing online... not to eat, sleep, and breath a game 24 hours a day 7 days a week in order to make even the slightest bit of progress.
I'm sure we all think similarly of the COD games, but we cannot deny the success of such games. A COD game is simple, relatively easy for newcomers to learn, yet deep and complex enough to give dedicated players something to work at and strive for if they feel the need. Gameplay is consistent, and controls are rock-solid and reliable.
Dust 514 just doesn't come off as the type of game that an average-Joe player is going to pick up on and keep playing. I am pretty dedicated when it comes to complex/deep games, I always love a good RPG! But Dust 514 is laying it on a bit thick. You spend 1-2 weeks trying to upgrade one single skill to get that favorite something you have been looking forward to, only to find out that when you do get the 2 million SP to finally upgrade, that now you have 20 other things that need to be specialized, purchased and upgraded in order to successfully put that skill to use.
Here is an example. I wanted to get slightly better shields, so I worked my butt off using nothing but militia gear (starter kits) to get all the proper SP and skills to obtain a shield extender that simply gives me 66 extra HP. Well, turns out that I can't just use that shield extender with a starter kit (not enough PG), so I now have to buy a dropsuit, and equip that dropsuit with purchased weapons/ability's, that I previously GOT FOR FREE. Now each time I die, I have to spend something like 60,000 ISK, all for a measly 66HP extra to my shields, which essentially amounts to nothing. (which is actually only 44 extra HP cause I already had +22HP militia shields). Seriously???
Developers need to learn from the COD platform and improve, not try to reinvent the wheel. If i want to upgrade my skills so I can have a shield that gives me 66 extra HP, I should be able to do that without having to buy a whole new dropsuit, and a plethora of weapons and additional skills in order to use thus new shield upgrade. Quite simply, I should be able to add that new shield to my starter kit layout, and only have to pay for the replacement of that shield. As it stands now, i have to buy a new dropsuit, buy all my weapons, grenades, and anything else that I previously got for free just so I can use one single shield upgrade that is nearly useless and took me 1-2 weeks to acquire.
Bottom line is, this game needs a LOT more permanent blueprints and more starter-kit dropuits that can be upgraded. Having to constantly buy every weapon and every item we use for each time we spawn is horribly inconvenient and annoying. That is not how you do upgrades in a FPS online game.
after reading your complaint, ive come to the conclusion that your upset about not being able to fit a complex shield extender onto your militia dropsuit. Well i dont feel like arguing why you should do more research, but ill give you this fitting so youll understand.
Militia dropsuit, One COMPLEX shield extender, with one BASIC shield extender, adding up to 88 Hp (or about three extra bullet hits) ONE militia armor repairer (on the right side or in other words the LOW power slot) after that you should have plenty of room for ATLEAST an normal assault rifle. HOWEVER if you put skill points into the ENGINEERING, AND ELECTRONICS SKILLS, you can upgrade the total amount of PG AND CPU you have. Currently i have electronics lvl 3 with engineering level 4, so my max CPU is 172, and max PG is 29. If you tech the skills up like i have them, then you should be able to fit, a militia sub machine gun for back up, AND a nanohive for ammo..... anyway, next time you get upset about something not working your way, try to do some research and figure out the best way to make things work! Thats what this games about after all...... making your own choices.... |
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