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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Bethhy
Ancient Exiles. Renegade Alliance
1195
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Posted - 2014.02.13 14:47:00 -
[751] - Quote
CCP Wolfman wrote:Hi there, Over the course of the coming update weGÇÖre going to be testing some of our fancy new content streaming systems. To do this I need to create one new variation of an existing weapon , vehicle, dropsuit and module to add to the game. However since I am a kind and benevolent Wolfman, I have decided to give you the opportunity to suggest what kind of variations you would like to see. IGÇÖll then pick my favourite from each category, make variations based on them, and we can all test them in the game Keep in mind these are variations on existing items, not completely new items so they need to use the existing models and features in the game. For example, is there a type of mass driver you wished existed? Well I want to know about it! IGÇÖm really looking forward to seeing what you come up with. CCP Wolfman
EMP Flaylock.
Much larger blast radius, 150% shield damage 50% armor damage.
Pulse Laser
A Laser that pulses it's heat build up instead of a constant stream.
Focused Crystal Lasers
Allowing two "Crystal" options on the Laser. One For 50-75m Range one for 75-125m Range. Needing a reload timer to change them out.
Anti Armor Nova Knifes
Nova Knifes Can pierce vehicle defenses and cause internal electrical damage.
AOE Plasma Cannon
Low to medium Damage, Massive Area of Effect, Slow reload. |
Sam Tektzby
Better Hide R Die
140
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Posted - 2014.02.13 14:47:00 -
[752] - Quote
UncleGuspacho wrote:Gallente heavy weapon
What about plasma caster, similar story like in old fallouts (i mean first and second one-old interplay ones, not that ne bethesda ones).
Just check it on google
Support - Tactician/Support
Deteis - Orator
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Fox Gaden
Immortal Guides
2475
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Posted - 2014.02.13 14:47:00 -
[753] - Quote
AV Mass Driver: First round in the Clip is a Flux Grenade. The rest are high damage, low blast radius grenades. Equivalent in direct damage to AV grenades, no seeking ability, but explode on contact. Only a 1m blast radius so it would not be OP against infantry.
Thermal Grenade: On detonation it heats up instead of exploding. Does high damage on initial blast, and continues to do damage for 5 seconds, with the damage dealt decreasing each second.
Fox Gaden: DUST Wall of Fame, 2014
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Sam Tektzby
Better Hide R Die
140
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Posted - 2014.02.13 14:51:00 -
[754] - Quote
Fox Gaden wrote:AV Mass Driver: First round in the Clip is a Flux Grenade. The rest are high damage, low blast radius grenades. Equivalent in direct damage to AV grenades, no seeking ability, but explode on contact. Only a 1m blast radius so it would not be OP against infantry.
Thermal Grenade: On detonation it heats up instead of exploding. Does high damage on initial blast, and continues to do damage for 5 seconds, with the damage dealt decreasing each second.
I think your AV idea is too OP, it will be basicaly infantry stomper.
Support - Tactician/Support
Deteis - Orator
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WAR-MONGER SLAUGHTER
Dem Durrty Boyz Renegade Alliance
43
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Posted - 2014.02.13 15:14:00 -
[755] - Quote
weapons im a heavy.. so can u give us an hmg with scrambler shells? a SCRAMBLER HEAVY MACHINE GUN or HEAVY LASER GUN.. that can peel the armor off a tank and melt a merc caught in its giant beam..
or since u mentioned mass driver ... how about a ... (my invention ..lol ) a FLUX DRIVER- mass driver that shoots flux style shells rather than explosive shells ^^ that sounds do-able n effective ^^
modules hows about grenade damage mods ... ohh yeah! (my invention too...lol) a mod to increase either blast radius of existing grenades /flux/ av or a mod to increase damage of existing grenades /flux/av ^^ that sounds do-able too ^^
equipment remote flux explosives basically a flux re that u can explode b4 u come in to clean up whats left of them
ladder climbing speed mod so u can climb those damn ladders b4 u get shot off of them..
everything I mentioned is very realistic and do-able... using what we already have... what u say ccp?
Gÿ£GÿàGÿàGÿàGÿàGÿàGÿP WAR-MONGER SLAUGHTER ... THE GOD HEAVY Gÿ£GÿàGÿàGÿàGÿàGÿàGÿP
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Fizzer94
L.O.T.I.S. D.E.F.I.A.N.C.E
2149
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Posted - 2014.02.13 15:16:00 -
[756] - Quote
Asha Starwind wrote:Siege Forge Gun
1000 damage
6 round mag
19 max ammo 3.5 sec base charge speed, each consecutive shot lowers the next shots charge time by 0.5 seconds.
4 sec reload
250m optimal range, 500m absolute range The user cannot move while firing
I made it better. Far more cool too if I do say so myself.
Fizzer94 // Forum Warrior Operation II // MAG Vet
Gallente Neutron Rifle
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Rynoceros
Rise Of Old Dudes
2414
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Posted - 2014.02.13 15:48:00 -
[757] - Quote
Kill the Flaylocks. Replace with a double-barreled, sawed off Breach Shotgun sidearm.
I GÖú Kittens.
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AP Grasshopper
The Unit 514
168
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Posted - 2014.02.13 16:01:00 -
[758] - Quote
Flux mass driver. Instead of explosive grenades it fires flux's. Great for taking out enemy equipment spam! |
AP Grasshopper
The Unit 514
168
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Posted - 2014.02.13 16:14:00 -
[759] - Quote
dumbfire swarm launcher |
Yeeeuuuupppp
KILL-EM-QUICK RISE of LEGION
68
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Posted - 2014.02.13 16:17:00 -
[760] - Quote
Heinz Doofenshertz wrote:a Logi Suit with both a light and side arm weapon slot Amarr logi
Carving Hearts in People's Backs, One Day At A Time ~ Nova Knives
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WAR-MONGER SLAUGHTER
Dem Durrty Boyz Renegade Alliance
43
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Posted - 2014.02.13 16:18:00 -
[761] - Quote
AP Grasshopper wrote:Flux mass driver. Instead of explosive grenades it fires flux's. Great for taking out enemy equipment spam!
just said that 2 posts above u derp derp
Gÿ£GÿàGÿàGÿàGÿàGÿàGÿP WAR-MONGER SLAUGHTER ... THE GOD HEAVY Gÿ£GÿàGÿàGÿàGÿàGÿàGÿP
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AP Grasshopper
The Unit 514
168
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Posted - 2014.02.13 16:18:00 -
[762] - Quote
Necro thread for 1.8? |
Dauth Jenkins
Ultramarine Corp
42
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Posted - 2014.02.13 16:18:00 -
[763] - Quote
Heinz Doofenshertz wrote:a Logi Suit with both a light and side arm weapon slot The Amman logi... already in the game
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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Dauth Jenkins
Ultramarine Corp
42
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Posted - 2014.02.13 16:19:00 -
[764] - Quote
I'd like an assault laser rifle that does more damage at closer ranges
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
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Audacious Mandate
Bullet Cluster Legacy Rising
14
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Posted - 2014.02.13 16:28:00 -
[765] - Quote
How about a Scrambler variant of HMG, similar damage profile to current, but skewed to shield damage instead of armor. While using ADS, if you hold your first trigger squeeze it charges, if you release first squeeze and hold second, it fires full auto.
I'm not fat, I'm just big boned!
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Charlotte O'Dell
Fatal Absolution General Tso's Alliance
1934
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Posted - 2014.02.13 16:31:00 -
[766] - Quote
Caldari Bolt Rifle (Caldari Shotgun, Breach)
Although technically not a rifle, its amazing accuracy over a short range could make one think it is a rifle. Accurate out the 12m and able to kill anything short of a sentinal suit in a single round, this weapon inspires fear in Federation Heavies like no other.
The weapon fires a Tungsten bolt the size of a child's head at 5000m/s at an astounding ROF compared to any other Caldari weapon. It does this by loading one round behind the other inside the chamber. The design is simple a solid tube, spun up with 20gj of charged electrons to accelerate each round well beyond supersonic speeds as fast as the gunner can pull the trigger.
The drawback to this system is that it is reminiscent to the coach guns of old and must be loaded from the breach. The creates a painfully long reload time only rivaled by the HMG and the size of the slugs does not allow the gunner to carry many extra rounds.
As far as shear damage, no other semi-auto breach gun comes close to a single slug from the Ishukone Bolt Rifle hits hard enough to rip holes in the sides of Madrugars and tear the heads off of GK.0 Sentinals in one round.
When paired with a CK.0 Scout and Cloak, there is no better Sentinal Slayer. Unfortunately, its fitting cost restricts the user from tanking their suit very much.
Charlotte O'Dell is the highest level unicorn!
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Kierkegaard Soren
Forsaken Immortals Top Men.
215
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Posted - 2014.02.13 16:34:00 -
[767] - Quote
Breach laser rifle, aka the "Thermal Lance".
Effective and optimal range half of the standard variant, and with a much smaller sweet spot for maximum damage potential, but in return it deals full damage without the need to heat up, and has a higher base damage rate (20per round). Heat build up is truly magnificent. Over heating melts you something fierce.
Dedicated Commando.
"He who can destroy a thing, controls a thing." -Paul Atreides.
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Takron Nistrom
Tinfoil Hatz
212
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Posted - 2014.02.13 16:39:00 -
[768] - Quote
Cov ops LAV,
very low sig so it cannot be easily spotted but light on armor and shields. Used for low impact troop transports
GÇ£Pulvis et umbra sumus. (We are but dust and shadow.)GÇ¥
GÇò Horace, The Odes of Horace
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NextDark Knight
Hellstorm Inc League of Infamy
185
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Posted - 2014.02.13 16:56:00 -
[769] - Quote
GÇÿWolfmanGÇÖ Lockon Grenade
http://imageshack.com/a/img837/5646/c784.png
120 Damage, 100 Splash, 1 Meter Splash Range, 10 Meter Lock on Range. 2 Carried. 200% Penalty to Grenade Refresh from Supply Depot and Nanohives.
For the true Mercenary Hunter and those two like to run in a Wolfpack of One. The 'Wolfman' Lockon Grenade uses AV lock on technology capture that finial blow to a running enemy. Scarifying damage output for an onboard processing unit that homes in on mercs and directly delivers its payload.
Forge Changes needed Officer Splash 3.0, Proto 2.7 Advanced 2.5 Standard 2.1.
Original ROF needs to return!
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Ghost Kaisar
Fatal Absolution General Tso's Alliance
2949
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Posted - 2014.02.13 16:58:00 -
[770] - Quote
FLAYLOCK RIFLE
Nothing says "F**K YOU!" like a direct Flaylock to the face.
Minmatar. In Rust we trust.
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RKKR
The Southern Legion The Umbra Combine
737
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Posted - 2014.02.13 16:59:00 -
[771] - Quote
This thread shows exactly how CCP DUST works... |
CRNWLLC
Screwy Rabbit ULC
32
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Posted - 2014.02.13 17:01:00 -
[772] - Quote
Weapons Anti-material versions of the shotgun or sniper rifle. Inclination to make it ineffective versus infantry, maybe via a huge recoil, small magazine, slow reload, etc. Something along the lines of the forge gun--can be used against infantry, but not very easily.
Anti-capability version of any weapon (a la the MD and FG previously mentioned). Non-damaging but impairs vision/hearing/movement/speed.
Vehicle Single-pilot, fighter style dropship. Maybe a bomber, since integrating gun controls would require a new DS control layout. Faster with significantly less HP, much less tankable, perhaps gets a bonus to damage.
Dropsuit A light pilot's suit, bonuses to vehicle speed/damage/mod run/cool down time, etc., depending on race. Pretty sure we get these soon seeing as there's a category in the marketplace for them...
Equipment/modules Grappling hook/jet pack. 'Nuff said.
Modules that effect the damage type of the weapon. Since the weapons all have default damage types, these would be modifications of the weapons themselves (derp--just getting a little into the lore here). Using a EM mod on a weapon that already does EM damage would give it a bonus to that type of damage. This also circumvents the need to think about "ammo".
Edit: clarified what I meant by "modification to the weapons themselves."
Have you seen my baseball?
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Llast 326
An Arkhos
1852
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Posted - 2014.02.13 17:02:00 -
[773] - Quote
Ghost Kaisar wrote:FLAYLOCK RIFLE Yes
KRRROOOOOOM
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Sirius Lupin65
Subdreddit Test Alliance Please Ignore
13
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Posted - 2014.02.13 17:04:00 -
[774] - Quote
Advanced assault dropships with more CPU/PG and one extra high or low slot or both. preferably both or you could make it so that Caldari assault dropships have an extra slot for armor and gallente have one for shields |
Fox Gaden
Immortal Guides
2478
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Posted - 2014.02.13 17:07:00 -
[775] - Quote
Sam Tektzby wrote:Fox Gaden wrote:AV Mass Driver: First round in the Clip is a Flux Grenade. The rest are high damage, low blast radius grenades. Equivalent in direct damage to AV grenades, no seeking ability, but explode on contact. Only a 1m blast radius so it would not be OP against infantry.
Thermal Grenade: On detonation it heats up instead of exploding. Does high damage on initial blast, and continues to do damage for 5 seconds, with the damage dealt decreasing each second. I think your AV idea is too OP, it will be basicaly infantry stomper. How about if the AV rounds had no splash radius? They could have a directional charge which propels the full force of the blast into whatever they hit. Sure if they hit an infantry suit they will do massive damage, but if it hits the wall right next to the infantry suit they will do no damage. It is a lot harder to hit Infantry than it is to hit a Vehicle.
It would be harder to hit infantry with it than with a Shotgun (no cone of damage) or a Plasma Cannon (no splash damage).
Fox Gaden: DUST Wall of Fame, 2014
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Kahn Zo
Furyan Alpha
263
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Posted - 2014.02.13 17:09:00 -
[776] - Quote
EMP's, you can let your creative juices flow on that,.... Be it grenade, charged shot, RE, etc. it be great to stop lav's, hav's, what the derps fall out of the sky.....
Sniper Rifles
Marksman rifle, 200 ish~ 300m sniper with hip cross hairs. Proto Thales variant. Proto Charge variant.
Shot guns
Full automatic Burst AV
"You deserve what you tolerate" a quote from my now ex wife. Priceless.
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xSir Campsalotx
G0DS AM0NG MEN Dark Taboo
111
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Posted - 2014.02.13 17:10:00 -
[777] - Quote
Different type of HMG has same stats as burst but is fully with a wind up time. Higher dps when firing, lower overall damage and less damage per clip better for assaulting a point where damage out put is more important than damage per clip.
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Bethhy
Ancient Exiles. Renegade Alliance
1198
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Posted - 2014.02.13 17:12:00 -
[778] - Quote
New Addition though probably out of the guidelines of the request.
Camera guided Single missile anti infantry Swarm Launcher.
Fire a missile and get a camera like the Tank Turret Gun zoom that you could guide towards infantry... Leaving you vulnerable while guiding. With a massive reload timer obviously |
Llast 326
An Arkhos
1852
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Posted - 2014.02.13 17:15:00 -
[779] - Quote
Bethhy wrote:New Addition though probably out of the guidelines of the request. Camera guided Single missile anti infantry Swarm Launcher. Fire a missile and get a camera like the Tank Turret Gun zoom that you could guide towards infantry... Leaving you vulnerable while guiding. With a massive reload timer obviously
I like this ideaGǪ Though if you think people rant over redline snipers and rail tanks now, just wait till you have a team sitting in the redline using these
KRRROOOOOOM
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Lucrezia LeGrand
317
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Posted - 2014.02.13 17:24:00 -
[780] - Quote
a sniper rifle that doesn't do a heck of a lot of damage but if it hits a merc, lights them up on radar for an extended amount of time
an lav, that is smaller than normal, can only fit one person, go crazy fast, and do little jumps off of hills.
A Heavy, that has really low Shield/ armor (somewhere between a scout and an assault) but is faster than an assault, has comparable stamina to a scout, and trades Hi/low modules to instead be able to jump and hop around really high. Like up to the top of a 1 story roof (oh and takes reduced damage when falling from high places).
And a profile dampener that instead of dampening your profile raises the precision of enemy players, essentially creating a profile umbrella that you and your squad can run under.
Thale groupie
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