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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
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Posted - 2012.07.15 10:05:00 -
[91] - Quote
I don't think they should just poof disappear when you die, but they shouldn't go off when you suicide, either. They should just stay put till you set them off with a 2-3 placement limit like with nanohives..
Though that needs to be the final version of things once they square away the disappearing model and add explosive detecting sensor modules into the game. |
Taz-666
RestlessSpirits
14
|
Posted - 2012.07.15 10:44:00 -
[92] - Quote
As things are now I feel that REs do need a timer to prevent them being used as granades.
Next build should reduce the martydom effect as you'll have to wait 8 secs before you can hit suicide
If RE's remain as is then we should have RE jammers available so that the current cheap tactics can be avoided. I would happily give up a H spot to watch these RE spammers go click,click, OH SH*T........ |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.15 11:11:00 -
[93] - Quote
Taz-666 wrote:As things are now I feel that REs do need a timer to prevent them being used as granades.
Next build should reduce the martydom effect as you'll have to wait 8 secs before you can hit suicide
If RE's remain as is then we should have RE jammers available so that the current cheap tactics can be avoided. I would happily give up a H spot to watch these RE spammers go click,click, OH SH*T........ So ... you want a Timed mine instead of a remote mine?
That's not even a change in tactic. That's a whole change of item. |
Southern1Cross
Villore Sec Ops Gallente Federation
10
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Posted - 2012.07.15 11:17:00 -
[94] - Quote
please for the love of gaming DONT nerf the REs if you nerf the RE then nerf the railguns nerf the missiles nerf the snipers nerf the NERFER nerfedy nerf nerf NOBODY WANTS ANYTHING NERFED!! if anything i vote for a 2 sec delay from deploying to beeing able to destruct
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Taz-666
RestlessSpirits
14
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Posted - 2012.07.15 11:18:00 -
[95] - Quote
Sorry I should have specified an arming timer |
Arceus Evoxazon
Hikahotaru
119
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Posted - 2012.07.15 11:24:00 -
[96] - Quote
You know, I'm going to love seeing the thread "Nerf RE Activation Time" if they do this, because everyone is going to be all upset because they walk around a corner and get bombed by some guy who set a trap, instead of having the ability to kill them when they can see them.
Be careful what you wish for. |
Absol Evoxazon
Hikahotaru
28
|
Posted - 2012.07.15 11:26:00 -
[97] - Quote
i would happily see gun jams in this game if they mess with RE. JUST saying :P |
KryptixX
Imperfects Negative-Feedback
321
|
Posted - 2012.07.15 11:30:00 -
[98] - Quote
STB-stlcarlos989 EV wrote:No one who use remote explosives myself included can deny that they are broken. People start to lose a gun fight so they just jump hit R2-R1-L1 and problem solved. It is getting ridiculous but there is an easy fix and that is an activation time of say 2 seconds. Now a lot of people will get upset about it but if REs are your main way to kill people, then you have a problem. By adding an activation time REs will be used as they were intended to defend objectives or take out objects, not to use to throw at some one who is beating you in a gun fight.
For those that want to say I'm QQing, I use REs too I'm just offering a suggesting that will fix the current issue.
Edit: I'm not asking for a nerf the damage and radius are fine
+1
there could always be a skill to decrease the time to set the explosive. |
Absol Evoxazon
Hikahotaru
28
|
Posted - 2012.07.15 11:39:00 -
[99] - Quote
there could always be a skill to reduce the chance of your gun jamming during a firefight.
-99 get |
Encharrion
L.O.T.I.S. Legacy Rising
104
|
Posted - 2012.07.15 11:52:00 -
[100] - Quote
Arceus Evoxazon wrote:You know, I'm going to love seeing the thread "Nerf RE Activation Time" if they do this, because everyone is going to be all upset because they walk around a corner and get bombed by some guy who set a trap, instead of having the ability to kill them when they can see them.
Be careful what you wish for.
I would be fine with that, it would reward quick thinking and tactics. What is extremely ridiculous is that my enemy can place an RE at my feet and explode it before I have the slightest chance to run away, and even if I kill them before they can set it off, it goes off anyways when they die and I STILL can't get away fast enough. |
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BAD FURRY
Hellstorm Inc League of Infamy
247
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Posted - 2012.07.15 12:01:00 -
[101] - Quote
How to fix Remote Explosives you say ?
make them like my old friend the SL only to kill HLV - drop-ships and there you fixed it ! |
Scrote Schroder
The Southern Legion
34
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Posted - 2012.07.15 12:04:00 -
[102] - Quote
Encharrion wrote:Arceus Evoxazon wrote:You know, I'm going to love seeing the thread "Nerf RE Activation Time" if they do this, because everyone is going to be all upset because they walk around a corner and get bombed by some guy who set a trap, instead of having the ability to kill them when they can see them.
Be careful what you wish for. I would be fine with that, it would reward quick thinking and tactics. What is extremely ridiculous is that my enemy can place an RE at my feet and explode it before I have the slightest chance to run away, and even if I kill them before they can set it off, it goes off anyways when they die and I STILL can't get away fast enough.
... but why didn't you throw your RE first?
I vote leave as is - RE is integral to the job I perform on the battlefield.
Heres some spoilers for ruining a RE guys day.
Shoot from a distance thats not in arms reach. Take note of football sized objects laying on the ground and avoid them. When assaulting the general area of an objective do not run straight to the terminal like a moth to a flame, scout the immediate area first for hiding enemies - RE has an area of activation, from what I can gather its the distance of the circle on your mini-map - so about ~30-50 metres. Try taking support when capping objectives instead of being a solo Hero. When actually hacking an objective clear the terminal area first with either your own RE or a grenade When you nail a guy and suspect he has used RE - shoot his body to make sure he is dead, his RE will detonate immediately.
Part of the Remote Explosives description from in-game:
Quote:The F/41 series of remote explosives are among the most powerful manually triggered demolitions devices available in New Eden. Each unit is reliable and effective, using a mix of three volatile materials to produce a yield high enough to penetrate layered armor, shatter reinforced structures, and decimate infantry units
And here are some challenges of using RE:
Throwing a RE down by the edge of a building and it completely disappears into thin air. Then having an enemy run around the corner and shotgunning you in the face. Throwing a RE down and it randomly detonates in your face, killing you. Spending about 6 - 8 seconds planting 5 charges in the middle of the road, hiding, having a marauder park on top of them and still not die when detonating. Clearly introducing lower damage or longer charge time will not help here. |
Runny Stool
Algintal Core Gallente Federation
52
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Posted - 2012.07.15 12:12:00 -
[103] - Quote
I've noticed an increase in the amount of deaths I suffer due to RE this weekend as opposed to last. Seems to be gaining in popularity. Thing is, I've never seen one, other than the HUD icon for friendlies. Is there a bug with the model?
Also, way OP... a day one merc can take down a Proto suit with one hit. Yeah, don't nerf the RE you guys, it's working fine. |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.07.15 12:18:00 -
[104] - Quote
STB-stlcarlos989 EV wrote:No one who use remote explosives myself included can deny that they are broken. People start to lose a gun fight so they just jump hit R2-R1-L1 and problem solved. It is getting ridiculous but there is an easy fix and that is an activation time of say 2 seconds. Now a lot of people will get upset about it but if REs are your main way to kill people, then you have a problem. By adding an activation time REs will be used as they were intended to defend objectives or take out objects, not to use to throw at some one who is beating you in a gun fight.
For those that want to say I'm QQing, I use REs too I'm just offering a suggesting that will fix the current issue.
Edit: I'm not asking for a nerf the damage and radius are fine
Not alot of ppl actually do that when losing a gun fight mainly because of distance or they are already dead
The problem as i see it is scouts who just run around looking to do this and dont even use ther gun
Also being able to hit the button while you are dead and suicide is up on your screen is annoying |
Absol Evoxazon
Hikahotaru
28
|
Posted - 2012.07.15 12:19:00 -
[105] - Quote
Runny Stool wrote:I've noticed an increase in the amount of deaths I suffer due to RE this weekend as opposed to last. Seems to be gaining in popularity. Thing is, I've never seen one, other than the HUD icon for friendlies. Is there a bug with the model? Also, way OP... a day one merc can take down a Proto suit with one hit. Yeah, don't nerf the RE you guys, it's working fine.
yeup glad u get to waste ur hard earned creds by a cheap and effective tool of war. :D |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.15 12:28:00 -
[106] - Quote
What did you say? I'll have you know I'm an elite member of the Dust 514 Elite Mercenary group. I have over 10,000,000 Kills on my record and I was chosen as MVP of the Century by CCP himself! I'm a Level 6 EVERYTHING, with 5 slots on every suit. I've done more Black Ops then there are players on this game and I know people. I could make one headset request and have them Remote Explosive you're whole home! I have the resources of the entire EVE Orbital Bombardment at my disposal! My tracking system is good enough to see you on [US] Communications ambush from [EU] Plateau Skirmish. The next time you say something against Remote Explosives, I'll kill you. I'll kill you dead. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.15 12:28:00 -
[107] - Quote
Arceus Evoxazon wrote:Hey guys. Ever heard of a game called Call of Duty? I think they have a similar issue. Maybe we should nerf them too.
Just an idea.
Maybe we should nerf the sticky grenades in Halo?
How about we nerf assault rifle?
Just because it's not a gun doesn't mean, it isn't legitimate. It's a tactic like anything else. It has weaknesses, it has strengths.
Let's all calm down and stop acting like a bunch of Codfish.
*BTW, as a Firefly, I agree. They are broken, but I have to invest very heavily in my skills to make an effective build that I wont die with every time I throw one*
lol? All you need is Demo I. You use them the same way I use them...to get cheap kills. RE are over the top at the moment and need some sort of placement requirement so I can't just throw them like we do now. But, they should stick to a target so that if I manage to get behind a tank and plant all my REs, they'll stick to the tank and blow it up. |
Scrote Schroder
The Southern Legion
34
|
Posted - 2012.07.15 12:48:00 -
[108] - Quote
Abron Garr wrote:Arceus Evoxazon wrote:Hey guys. Ever heard of a game called Call of Duty? I think they have a similar issue. Maybe we should nerf them too.
Just an idea.
Maybe we should nerf the sticky grenades in Halo?
How about we nerf assault rifle?
Just because it's not a gun doesn't mean, it isn't legitimate. It's a tactic like anything else. It has weaknesses, it has strengths.
Let's all calm down and stop acting like a bunch of Codfish.
*BTW, as a Firefly, I agree. They are broken, but I have to invest very heavily in my skills to make an effective build that I wont die with every time I throw one* lol? All you need is Demo I. You use them the same way I use them...to get cheap kills. RE are over the top at the moment and need some sort of placement requirement so I can't just throw them like we do now. But, they should stick to a target so that if I manage to get behind a tank and plant all my REs, they'll stick to the tank and blow it up.
RE are over the top at the moment? - and you describe the fix as a mechanic that would allow your team to cover a friendly dropship with RE (Say 2 to 3 guys co-ordinating - 10 + charges) and one shot anything on the field, besides the enemy MCC.
So instead of people losing their 50,000 isk infantry fits and QQing they can lose their 250,000 isk vehicle fits.
Well I like it. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.15 12:52:00 -
[109] - Quote
Scrote Schroder wrote:Abron Garr wrote:Arceus Evoxazon wrote:Hey guys. Ever heard of a game called Call of Duty? I think they have a similar issue. Maybe we should nerf them too.
Just an idea.
Maybe we should nerf the sticky grenades in Halo?
How about we nerf assault rifle?
Just because it's not a gun doesn't mean, it isn't legitimate. It's a tactic like anything else. It has weaknesses, it has strengths.
Let's all calm down and stop acting like a bunch of Codfish.
*BTW, as a Firefly, I agree. They are broken, but I have to invest very heavily in my skills to make an effective build that I wont die with every time I throw one* lol? All you need is Demo I. You use them the same way I use them...to get cheap kills. RE are over the top at the moment and need some sort of placement requirement so I can't just throw them like we do now. But, they should stick to a target so that if I manage to get behind a tank and plant all my REs, they'll stick to the tank and blow it up. RE are over the top at the moment? - and you describe the fix as a mechanic that would allow your team to cover a friendly dropship with RE (Say 8 to 10 guys co-ordinating) and one shot anything on the field, besides the enemy MCC. So instead of people losing their 50,000 isk infantry fits and QQing they can lose their 250,000 isk vehicle fits. Well I like it.
As much as I love that idea....CCP could make it so that REs only stick to enemy or neutral ( walls, floor, objectives) targets to prevent the Allahu Akbar Airline you described. |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.15 12:58:00 -
[110] - Quote
Abron Garr wrote:Scrote Schroder wrote:Abron Garr wrote:Arceus Evoxazon wrote:Hey guys. Ever heard of a game called Call of Duty? I think they have a similar issue. Maybe we should nerf them too.
Just an idea.
Maybe we should nerf the sticky grenades in Halo?
How about we nerf assault rifle?
Just because it's not a gun doesn't mean, it isn't legitimate. It's a tactic like anything else. It has weaknesses, it has strengths.
Let's all calm down and stop acting like a bunch of Codfish.
*BTW, as a Firefly, I agree. They are broken, but I have to invest very heavily in my skills to make an effective build that I wont die with every time I throw one* lol? All you need is Demo I. You use them the same way I use them...to get cheap kills. RE are over the top at the moment and need some sort of placement requirement so I can't just throw them like we do now. But, they should stick to a target so that if I manage to get behind a tank and plant all my REs, they'll stick to the tank and blow it up. RE are over the top at the moment? - and you describe the fix as a mechanic that would allow your team to cover a friendly dropship with RE (Say 8 to 10 guys co-ordinating) and one shot anything on the field, besides the enemy MCC. So instead of people losing their 50,000 isk infantry fits and QQing they can lose their 250,000 isk vehicle fits. Well I like it. As much as I love that idea....CCP could make it so that REs only stick to enemy or neutral ( walls, floor, objectives) targets to prevent the Allahu Akbar Airline you described.
They don't stick to vehicles now, but I STILL get them to stay on top when I jump on the tank and toss it. |
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Scrote Schroder
The Southern Legion
34
|
Posted - 2012.07.15 12:59:00 -
[111] - Quote
So... plant charges on enemy vehicle, then hack it?
I feel so sorry for CCP Devs, all this complication for you guys. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.15 14:10:00 -
[112] - Quote
Scrote Schroder wrote:So... plant charges on enemy vehicle, then hack it?
I feel so sorry for CCP Devs, all this complication for you guys.
AFAIK you can't hack an enemy vehicle while they're still in it. It's just easier to blow it up. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.15 14:11:00 -
[113] - Quote
Arceus Evoxazon wrote:Abron Garr wrote:Scrote Schroder wrote:Abron Garr wrote:Arceus Evoxazon wrote:Hey guys. Ever heard of a game called Call of Duty? I think they have a similar issue. Maybe we should nerf them too.
Just an idea.
Maybe we should nerf the sticky grenades in Halo?
How about we nerf assault rifle?
Just because it's not a gun doesn't mean, it isn't legitimate. It's a tactic like anything else. It has weaknesses, it has strengths.
Let's all calm down and stop acting like a bunch of Codfish.
*BTW, as a Firefly, I agree. They are broken, but I have to invest very heavily in my skills to make an effective build that I wont die with every time I throw one* lol? All you need is Demo I. You use them the same way I use them...to get cheap kills. RE are over the top at the moment and need some sort of placement requirement so I can't just throw them like we do now. But, they should stick to a target so that if I manage to get behind a tank and plant all my REs, they'll stick to the tank and blow it up. RE are over the top at the moment? - and you describe the fix as a mechanic that would allow your team to cover a friendly dropship with RE (Say 8 to 10 guys co-ordinating) and one shot anything on the field, besides the enemy MCC. So instead of people losing their 50,000 isk infantry fits and QQing they can lose their 250,000 isk vehicle fits. Well I like it. As much as I love that idea....CCP could make it so that REs only stick to enemy or neutral ( walls, floor, objectives) targets to prevent the Allahu Akbar Airline you described. They don't stick to vehicles now, but I STILL get them to stay on top when I jump on the tank and toss it.
Can you jump on top of a dropship?
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STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.15 14:52:00 -
[114] - Quote
I want REs to be used as traps, to defend objectives, or take out enemy structures. I don't want to limit how people play but I believe CCP did not intend for them to used as a suicide tacit at the end of a losing battle. In the OP my suggestion was a 2 second activation time or to be more clear an arming time with could be reduced through leveling up a skill. If people want to have some sort of martyrdom tacit it should be an a high powered module. Also If someone has REs equipped in a suit with only ONE equipment slot it seems a bit of selfish, because you could be using something to help you team. Yes Nanite injectors are useless now and I expect to see them a lot more next patch, but you could bring nanohives to help out your team rather than something to get kills. |
Berserker007
Imperfects Negative-Feedback
206
|
Posted - 2012.07.15 17:31:00 -
[115] - Quote
easy fix :
A). make it a 2 lv skill (one for regular, one for advanced), set at 1.25mil SP & 2.5 SP (that way it will take time to get and wont have people running around doing OHK with them early on)
B). CANNOT throw them, only place at your feet
C). Only get 2, same as any other grenade |
Varys Targaryen
200
|
Posted - 2012.07.15 17:59:00 -
[116] - Quote
So rereading through this thread, I found that anyone in favor of letting people use the RE the way they are being used currently completely avoid talking about the problem. Which is the instant kill radius RE users have and how easily they can achieve a kill.
Being careful won't fix this. During the glorious Swarm Launcher days, that would be like saying, "well just be careful, be a sniper and take them out from far away. What's the big deal?" Yes, we know being careful and clearing an area is important. Everybody should be doing that anyway. But that doesn't fix the problem ---Read last sentence of first paragraph---
Increasing the skill multiplier won't fix this (though I am still in favor for doing that). All this does is makes getting advanced and prototype REs harder since lvl 1 and 2 can be purchased with about 200,000 skill points. Once people get enough skill points to unlock standard REs we will be having the same problem we are having today. This is so, because this "solution" you guys keep supporting completely ignores the problem ---Read last sentence of first paragraph---
Using REs in a firefight shouldn't be easy and noobish. Yet they are.
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RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.15 18:21:00 -
[117] - Quote
Quote:People will find ways to do it anyways.
I'd rather have more dedication to them for the power they have.
No stat changes. No Timer increase.
Just higher prereq. (lvl 4) Maybe even higher SP multiplier.
It's a skill to also have a Cortex to orbital strike. It should be a bit higher anyways.
This is all that really needs to be done.
and have a level 1 weaker varient, that can have their so much wanted timer increase.
You nerf it or increase the timer they'll be useless to do anything.
and You can't trap a tank with them really anyways. Most tanks have WAY to much EHP to be killed by someone with 10 RE, let alone someone with only 5.
I've used all 10 on a tank before and it's survived. I'd suggest a buff on vehicle damage on the lvl 4 ones we seem to have.
Also, no timer increase
or stationary planting. That'll just make people stay away from them, cause of the ease snipers will have to stop you from ever planting a single one on a road to trap a vehicle. |
Jack McReady
46
|
Posted - 2012.07.15 18:25:00 -
[118] - Quote
interesting, I rarley die to RE cause I am not stupid and dont let myself bait into one. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.15 18:28:00 -
[119] - Quote
Varys Targaryen wrote:Which is the instant kill radius RE users have and how easily they can achieve a kill.
The kill radius is bugged to all hell, tbh. It's not constant for any of them
Decrease it for the weaker lvl ones. Keep it the same for the advanced and prototype.
Make some varients for smaller radius but more damage. Make large radius and little less damage.
Most times a smart oppontent will make me use 2 or 3 of them for one kill. sure it's easy many times.
but it's an explosive. from the future. Made to kill. Vehicles or people. dependant on the user.
They are obviously looking at them. They are a lvl 1 i win button, sure. but they are currently fun and should be advanced lvl. |
Mike Gunnzito
111
|
Posted - 2012.07.15 18:45:00 -
[120] - Quote
Lots of interesting ideas for how to "fix" RE. Some are decent, some are flat out stupid and make the RE useless. IMO, RE doesn't really need a nerf to power/radius. Adding a min time to "arm" or a longish "plant" animation would make them damn near useless. IMO, best solution would be to leave as is, but just reduce the throw distance of the RE. Yes it's less than grenades, but should be even less than it is now. Maybe just tossable to like 2m out in front of you. |
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