|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.07.15 04:45:00 -
[1] - Quote
They need to reduce the amount you can cary. I would also like them to reduce the throw distance. Not just because people are whipping them like grenades but the accuracy on placement is very poor. If they're going to go up in cost and able to carry less of them then you should be able to put them precisely where you want them. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.07.15 04:51:00 -
[2] - Quote
No offense, but I believe the "fast and furious" gameplay itch should be scratched with grenades, not a pocket full of super nukes. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.07.15 05:00:00 -
[3] - Quote
RolyatDerTeufel wrote:Ignatius Crumwald wrote:No offense, but I believe the "fast and furious" gameplay itch should be scratched with grenades, not a pocket full of super nukes. Grenades aren't useful. But If they were lvl 4 prereq'd i'd be ok. only lvl 1 is super OP, agree with that.
You shouldn't be able to throw and detonate a remote explosive faster than you can a grenade.
The damage alone on RE's dictate they have a LONGER arming time than a grenade.
In future updates I'm sure proxmines will be introduced, I don't think I should have to mention that I don't wish to see people running around throwing proxmines in the middle of a gun fight.
|
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.07.15 05:29:00 -
[4] - Quote
Anyone defending RE's is probably a **** sympathizer. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.07.15 05:50:00 -
[5] - Quote
RolyatDerTeufel wrote:RE need a buff if you want them to go against tanks.
It takes over 10 for a upgraded tank, and they try to keep themselves alive, without their reps going it takes over 5.
We don't want them to go against tanks.
No one wants this.
No one. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.07.15 05:58:00 -
[6] - Quote
What will the Swarm launchers, Forge guns, AV mines, and AV grenades be for then? |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.07.15 10:05:00 -
[7] - Quote
I don't think they should just poof disappear when you die, but they shouldn't go off when you suicide, either. They should just stay put till you set them off with a 2-3 placement limit like with nanohives..
Though that needs to be the final version of things once they square away the disappearing model and add explosive detecting sensor modules into the game. |
|
|
|