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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
crazy space
ZionTCD Legacy Rising
879
|
Posted - 2012.07.19 06:30:00 -
[301] - Quote
CCP Frame wrote:In the upcoming build Remote Explosive is going to be changed.
Arming time: 5 seconds Maximum ammo: 2 Lower throw distance No icon displayed above until it is armed.
that's 2 for the basic one right? and 4 for the prototype remote mines? maybe a 3.5 or 4 second timer on that if you max out your skills? |
Iron Wolf Saber
BetaMax.
2867
|
Posted - 2012.07.19 06:32:00 -
[302] - Quote
Mobius Wyvern wrote:CCP Frame wrote:In the upcoming build Remote Explosive is going to be changed.
Arming time: 5 seconds Maximum ammo: 2 Lower throw distance Whoah, only 2? That seems a bit excessive, but I -love- the sound of the arming time. The only reason I'd say only having 2 seems like an unnecessary nerf is due to their effectiveness against HAVs. That'll negatively impact one of my main means of killing them, namely getting together with another scout and laying a patch of 10 of them before luring the thing in and watching it crumble into ash.
Wait... I have never had a Remo do any significant damage against a HAV they barely scrath thier shields. |
Southern1Cross
Villore Sec Ops Gallente Federation
10
|
Posted - 2012.07.19 10:32:00 -
[303] - Quote
so is the RE more potent? example. (2 RE= 5 previous REs explosive power?) , 2 REs at original damage pretty mutch makes it useless against HAVs , other than that an arming time and lower throw distance are great ideas |
Mike Gunnzito
111
|
Posted - 2012.07.19 11:09:00 -
[304] - Quote
Problem is, that CCP just made the same mistake that most developers make.
They OVERnerf something. I agreed with those that said the RE needed to be toned down, but this is rediculous.
As others said: 5sec arm time... stupid. 2-3sec is all that was needed. Lowering the throw distance... perfect. Lowering the carry count to 2, I'm ok with... but as others said, if they were only marginally effective as an AV weapon before, they're crap now, as two will only blow militia vehicles.
All CCP needed to do is lower the throw distance, and pick 1 of the other two nerf options. (but the 5sec arm time thing is too long, 2-3 sec would be perfect)
Edit: You can even keep the 5sec arm time, but then keep the throw distance as it currently is. HOWEVER, the RE should be made to "stick" to vehicles that they are thrown on. This will allow: 1. for the RE not to be used as a substitute for grenades because of the arm time. 2. for the RE to keep it's AV properties, since you can toss them on tanks as they drive by(by keeping the current throw distance). Arm time makes no difference, since they would stick to tank. |
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
248
|
Posted - 2012.07.19 11:39:00 -
[305] - Quote
About RE:
What is currenty okay: - Both suicide detonation and post-bleedout detonation are ok. There was a price and tactic cannot be repeated (in one spawn anyway). - Objective and doorway trapping ok. - Sneak behing RE killing ok. - Ability to kill (some) tanks is very needed.
What are problems on this issue: - RE >> Grenade. That should NOT be the case. There are several reasons contributing to this, most notably the next two - Area if effect. That makes it so deadly vs infantry targets and near-impossible to evade. - Too quick combo of: fast weapon switch from AR to RE, RE sliding so quickly away from user, user detonation RE. The whole thing takes 1-2 sec. - Too many RE's carried BUT that cannot be reduced without boosting anti-vehicle power.
Notes: - Different kind on problem: RE being a bit too weak on tanks, this should be taken into account not to make that gameplay element worse. Someone disliked RE's antivehicle role on the reason of forge guns existence, but there should be more options. RE's AV usage is real hard and risky work. - RE needs some throw distance vs tanks. - Adding training time does nothing to solve the issue.
SUGGESTIONS: A) Decrease blast radius. Increase anti-material damage.
B) Increase time to change from weapon to RE, NOT time to deploy each RE separately. (in order to make anti-infantry RE users vulnerable with out gun and taking their ability to use RE as instagrenade away. In order to keep RE viable vs vehicles which do move really fast)
I sincerely urge CCP to remove RE's role as grenade replacement WHILE keeping anti-vehicle usability at least on same level!!! |
EnglishSnake
Zumari Force Projection Caldari State
1012
|
Posted - 2012.07.19 11:49:00 -
[306] - Quote
CCP Frame wrote:In the upcoming build Remote Explosive is going to be changed.
Arming time: 5 seconds Maximum ammo: 2 Lower throw distance No icon displayed above until it is armed.
I totally understand why the arming time is long
Its because of the latest craze, scout running around not using guns but RE instead to kill ppl
|
Etero Narciss
Seraphim Initiative. CRONOS.
112
|
Posted - 2012.07.19 12:31:00 -
[307] - Quote
I like the nerf. Also, a lot of people seem to forget that many others carry a hell of a lot of REs in the relevant slots (IE have ten or more explosives). These same people will just be limited to 4 or 6, depending on insanity.
At any rate, I like both the arming time and the lowered distance (though I don't think it should have any distance beyond "dropped at feet").
My only concern with the arming time is how it might affect the booby trapping of objectives. I don't know if a hack lasts for five seconds or ten. Kinda significant. |
Alexei Darkbloom
Royal Uhlans Amarr Empire
17
|
Posted - 2012.07.19 15:07:00 -
[308] - Quote
CCP Frame wrote:In the upcoming build Remote Explosive is going to be changed.
Arming time: 5 seconds Maximum ammo: 2 Lower throw distance No icon displayed above until it is armed. Did someone hack a developer account? I can't believe this sort of overreaction would come from a company that has been consistently supportive of emergent, sandbox-style gameplay. What happened to handing gamers an array of tools and letting them discover their uses? From the above statement, RE's are not only going to be nerfed, they're going to be functionally erased from the game. No one will bother. What's the point of wasting an infantry slot and draining more CPU/PG for such useless gear? "Lower throw distance"? Really? CCP, do you even play your game? Or do you just spend your time taking any whining as the gospel? They ALREADY can't be thrown. They're dropped a couple feet away. By jumping and using momentum, they can be tossed a bit further. But again, this is emergent gameplay. Discovering ways of getting around the limitations of the game's tools. The sort of experimentation and discovery that SHOULD BE ENCOURAGED. Guess what, the better players adapt and evolve. I've seen it myself. It's frustrating AND stimulating. It requires a rethinking on both sides. The braindead gripers who don't have the capacity to learn from their deaths will eventually head back to COD--something they will do anyways if you make this game a straight-jacket in which the only way to kill someone is to shoot them. The sort of player what will make the most of a sandbox game is also the sort of player who will stick with it for the long haul. Trigger happy COD kids have trouble with commitments.
This, quick-to-nerf mentality of CCP, has been the most troubling aspect of my time in the beta. In contrast to the many public statements about their ambitious plans for Dust, they continually put a stranglehold on those players finding ways of testing the limits. In practice, their vision seems to be one of narrowness and constriction. They kowtow to a handful on an issue that has adherents on both sides. They also often fail to offer much rationale for their verdicts. You're quickly burning your bridges CCP. Planetside keeps looking better and better. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.19 15:13:00 -
[309] - Quote
Alexei Darkbloom wrote:CCP Frame wrote:In the upcoming build Remote Explosive is going to be changed.
Arming time: 5 seconds Maximum ammo: 2 Lower throw distance No icon displayed above until it is armed. Did someone hack a developer account? I can't believe this sort of overreaction would come from a company that has been consistently supportive of emergent, sandbox-style gameplay. What happened to handing gamers an array of tools and letting them discover their uses? From the above statement, RE's are not only going to be nerfed, they're going to be functionally erased from the game. No one will bother. What's the point of wasting an infantry slot and draining more CPU/PG for such useless gear? "Lower throw distance"? Really? CCP, do you even play your game? Or do you just spend your time taking any whining as the gospel? They ALREADY can't be thrown. They're dropped a couple feet away. By jumping and using momentum, they can be tossed a bit further. But again, this is emergent gameplay. Discovering ways of getting around the limitations of the game's tools. The sort of experimentation and discovery that SHOULD BE ENCOURAGED. Guess what, the better players adapt and evolve. I've seen it myself. It's frustrating AND stimulating. It requires a rethinking on both sides. The braindead gripers who don't have the capacity to learn from their deaths will eventually head back to COD--something they will do anyways if you make this game a straight-jacket in which the only way to kill someone is to shoot them. The sort of player what will make the most of a sandbox game is also the sort of player who will stick with it for the long haul. Trigger happy COD kids have trouble with commitments. This, quick-to-nerf mentality of CCP, has been the most troubling aspect of my time in the beta. In contrast to the many public statements about their ambitious plans for Dust, they continually put a stranglehold on those players finding ways of testing the limits. In practice, their vision seems to be one of narrowness and constriction. They kowtow to a handful on an issue that has adherents on both sides. They also often fail to offer much rationale for their verdicts. You're quickly burning your bridges CCP. Planetside keeps looking better and better.
This is a Beta, they over nerfed them like they did the HMG so we can try and find a balance before the game goes live. |
PDIGGY22
Seituoda Taskforce Command Caldari State
189
|
Posted - 2012.07.19 15:29:00 -
[310] - Quote
Varys Targaryen wrote:PDIGGY,
Maybe, just maybe, this won't be your ideal type of gameplay. There are plenty of other shooters that allow for vehicle free gun play. This isn't one of them. So either have an open mind and get ready to play a new game, or find another outlet to shoot someone in the face for one of your montage videos.
(I hope you stay, you're pretty good with the AR even though you are kind of annoying to listen to sometimes)
game is supposed to be massive, 13v13 isnt massive infact it's only the 3rd biggest shooter on ps3
no hardcore ps3 players want a game focused on soley vehicles, there will be no player base if vehicles arent changed, hell there are only a few hundred playing the beta now.
look at every ps3 exclusive, not 1 is based around vehicles. Maybe they should do a bit more research when marketing and targeting a demographic and they would see games like battlefield sell better on xbox.
if the vehicle quota stays the same, which it should and player count increase to 24v24 or 32v32 then there would be some balance to this game as far as infantry vs vehicles are concerned |
|
Lavender Fields
65
|
Posted - 2012.07.19 16:03:00 -
[311] - Quote
PDIGGY22 wrote:Varys Targaryen wrote:PDIGGY,
Maybe, just maybe, this won't be your ideal type of gameplay. There are plenty of other shooters that allow for vehicle free gun play. This isn't one of them. So either have an open mind and get ready to play a new game, or find another outlet to shoot someone in the face for one of your montage videos.
(I hope you stay, you're pretty good with the AR even though you are kind of annoying to listen to sometimes) game is supposed to be massive, 13v13 isnt massive infact it's only the 3rd biggest shooter on ps3 no hardcore ps3 players want a game focused on soley vehicles, there will be no player base if vehicles arent changed, hell there are only a few hundred playing the beta now. look at every ps3 exclusive, not 1 is based around vehicles. Maybe they should do a bit more research when marketing and targeting a demographic and they would see games like battlefield sell better on xbox. if the vehicle quota stays the same, which it should and player count increase to 24v24 or 32v32 then there would be some balance to this game as far as infantry vs vehicles are concerned
There will be balance as far as vehicles are concerned when the player market goes live and the game is integrated with EVE Online.
Also, you are not the spokesperson of the "hardcore PS3 gaming community." Don't act like it.
|
Chew B0CCA
58
|
Posted - 2012.07.19 16:19:00 -
[312] - Quote
Alexei Darkbloom wrote:CCP Frame wrote:In the upcoming build Remote Explosive is going to be changed.
Arming time: 5 seconds Maximum ammo: 2 Lower throw distance No icon displayed above until it is armed. Did someone hack a developer account? I can't believe this sort of overreaction would come from a company that has been consistently supportive of emergent, sandbox-style gameplay. What happened to handing gamers an array of tools and letting them discover their uses? From the above statement, RE's are not only going to be nerfed, they're going to be functionally erased from the game. No one will bother. What's the point of wasting an infantry slot and draining more CPU/PG for such useless gear? "Lower throw distance"? Really? CCP, do you even play your game? Or do you just spend your time taking any whining as the gospel? They ALREADY can't be thrown. They're dropped a couple feet away. By jumping and using momentum, they can be tossed a bit further. But again, this is emergent gameplay. Discovering ways of getting around the limitations of the game's tools. The sort of experimentation and discovery that SHOULD BE ENCOURAGED. Guess what, the better players adapt and evolve. I've seen it myself. It's frustrating AND stimulating. It requires a rethinking on both sides. The braindead gripers who don't have the capacity to learn from their deaths will eventually head back to COD--something they will do anyways if you make this game a straight-jacket in which the only way to kill someone is to shoot them. The sort of player what will make the most of a sandbox game is also the sort of player who will stick with it for the long haul. Trigger happy COD kids have trouble with commitments. This, quick-to-nerf mentality of CCP, has been the most troubling aspect of my time in the beta. In contrast to the many public statements about their ambitious plans for Dust, they continually put a stranglehold on those players finding ways of testing the limits. In practice, their vision seems to be one of narrowness and constriction. They kowtow to a handful on an issue that has adherents on both sides. They also often fail to offer much rationale for their verdicts. You're quickly burning your bridges CCP. Planetside keeps looking better and better.
This ^ |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.19 16:43:00 -
[313] - Quote
PDIGGY22 wrote:no hardcore ps3 players want a game focused on soley vehicles
look at every ps3 exclusive, not 1 is based around vehicles. Battle Tanks. Motorstorm. Twisted Metal. Wipeout.
I'm pretty sure those games are based around vehicles.
And while it's not an exclusive, Ace Combat: Assault Horizon sold MUCH better on PS3, and is also about vehicles. |
GOLD LEAD3R
Seituoda Taskforce Command Caldari State
22
|
Posted - 2012.07.19 18:59:00 -
[314] - Quote
Alexei Darkbloom wrote:CCP Frame wrote:In the upcoming build Remote Explosive is going to be changed.
Arming time: 5 seconds Maximum ammo: 2 Lower throw distance No icon displayed above until it is armed. Did someone hack a developer account? I can't believe this sort of overreaction would come from a company that has been consistently supportive of emergent, sandbox-style gameplay. What happened to handing gamers an array of tools and letting them discover their uses? From the above statement, RE's are not only going to be nerfed, they're going to be functionally erased from the game. No one will bother. What's the point of wasting an infantry slot and draining more CPU/PG for such useless gear? "Lower throw distance"? Really? CCP, do you even play your game? Or do you just spend your time taking any whining as the gospel? They ALREADY can't be thrown. They're dropped a couple feet away. By jumping and using momentum, they can be tossed a bit further. But again, this is emergent gameplay. Discovering ways of getting around the limitations of the game's tools. The sort of experimentation and discovery that SHOULD BE ENCOURAGED. Guess what, the better players adapt and evolve. I've seen it myself. It's frustrating AND stimulating. It requires a rethinking on both sides. The braindead gripers who don't have the capacity to learn from their deaths will eventually head back to COD--something they will do anyways if you make this game a straight-jacket in which the only way to kill someone is to shoot them. The sort of player what will make the most of a sandbox game is also the sort of player who will stick with it for the long haul. Trigger happy COD kids have trouble with commitments. This, quick-to-nerf mentality of CCP, has been the most troubling aspect of my time in the beta. In contrast to the many public statements about their ambitious plans for Dust, they continually put a stranglehold on those players finding ways of testing the limits. In practice, their vision seems to be one of narrowness and constriction. They kowtow to a handful on an issue that has adherents on both sides. They also often fail to offer much rationale for their verdicts. You're quickly burning your bridges CCP. Planetside keeps looking better and better.
Completely agree. Please don't nerf the entire game, CCP. |
Adun Red
Brutor Vanguard Minmatar Republic
57
|
Posted - 2012.07.19 19:32:00 -
[315] - Quote
CCP Frame wrote:In the upcoming build Remote Explosive is going to be changed.
Arming time: 5 seconds Maximum ammo: 2 Lower throw distance No icon displayed above until it is armed.
OH my goodness. THANK YOU! |
Solarisjock
Seituoda Taskforce Command Caldari State
19
|
Posted - 2012.07.19 19:37:00 -
[316] - Quote
I just hope they keep the same damage to number ratio, which would actually start making them decent at anti vehicle use. as it is it was a one shot kill on any infantry, so making the damage 2.5 times as great wouldn't change that, but a vehicle sure would notice when 2 go off right next to it |
PDIGGY22
Seituoda Taskforce Command Caldari State
189
|
Posted - 2012.07.19 19:40:00 -
[317] - Quote
Garrett Blacknova wrote:PDIGGY22 wrote:no hardcore ps3 players want a game focused on soley vehicles
look at every ps3 exclusive, not 1 is based around vehicles. Battle Tanks. Motorstorm. Twisted Metal. Wipeout. I'm pretty sure those games are based around vehicles. And while it's not an exclusive, Ace Combat: Assault Horizon sold MUCH better on PS3, and is also about vehicles.
you included games that are vehicle only with no option for infantry, wow your dumb.
and twisted metal failed hard, nice try. |
PDIGGY22
Seituoda Taskforce Command Caldari State
189
|
Posted - 2012.07.19 19:41:00 -
[318] - Quote
Lavender Fields wrote:PDIGGY22 wrote:Varys Targaryen wrote:PDIGGY,
Maybe, just maybe, this won't be your ideal type of gameplay. There are plenty of other shooters that allow for vehicle free gun play. This isn't one of them. So either have an open mind and get ready to play a new game, or find another outlet to shoot someone in the face for one of your montage videos.
(I hope you stay, you're pretty good with the AR even though you are kind of annoying to listen to sometimes) game is supposed to be massive, 13v13 isnt massive infact it's only the 3rd biggest shooter on ps3 no hardcore ps3 players want a game focused on soley vehicles, there will be no player base if vehicles arent changed, hell there are only a few hundred playing the beta now. look at every ps3 exclusive, not 1 is based around vehicles. Maybe they should do a bit more research when marketing and targeting a demographic and they would see games like battlefield sell better on xbox. if the vehicle quota stays the same, which it should and player count increase to 24v24 or 32v32 then there would be some balance to this game as far as infantry vs vehicles are concerned There will be balance as far as vehicles are concerned when the player market goes live and the game is integrated with EVE Online. Also, you are not the spokesperson of the "hardcore PS3 gaming community." Don't act like it.
and you are? |
Moejoe Omnipotent
66
|
Posted - 2012.07.19 20:22:00 -
[319] - Quote
CCP Frame wrote:In the upcoming build Remote Explosive is going to be changed.
Arming time: 5 seconds Maximum ammo: 2 Lower throw distance No icon displayed above until it is armed.
This is great. I'm not sure how much people could carry originally but anything above 2 for an invisible instant-kill explosive weapon is ridiculous (in fact even 2 is probably too much). If people really want more than that then the damage and range should be significantly nerfed. |
Sephoran Griffith
Sanmatar Kelkoons Minmatar Republic
96
|
Posted - 2012.07.19 20:26:00 -
[320] - Quote
Longshot Ravenwood wrote:CCP Frame wrote:In the upcoming build Remote Explosive is going to be changed.
Arming time: 5 seconds Maximum ammo: 2 Lower throw distance No icon displayed above until it is armed. Well there's a difference. Now we'll only have people complaining about them being used to booby trap objectives Intended use for the win |
|
Absol Evoxazon
Hikahotaru
28
|
Posted - 2012.07.19 20:38:00 -
[321] - Quote
So with this nerf if i actually manage to kill somebody or a tank and they complain on the forums for another nerf, they should be publicly flogged right?
Anyways looks like i gotta adjust my re-av grenade build now and maybe carry a forge gun or something. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.19 20:59:00 -
[322] - Quote
Absol Evoxazon wrote:So with this nerf if i actually manage to kill somebody or a tank and they complain on the forums for another nerf, they should be publicly flogged right?
Anyways looks like i gotta adjust my re-av grenade build now and maybe carry a forge gun or something.
Prototype swarm launcher with Weaponry V and 3 complex damage mods will do ~2930 damage per shot. |
Absol Evoxazon
Hikahotaru
28
|
Posted - 2012.07.19 21:11:00 -
[323] - Quote
STB-stlcarlos989 EV wrote:Absol Evoxazon wrote:So with this nerf if i actually manage to kill somebody or a tank and they complain on the forums for another nerf, they should be publicly flogged right?
Anyways looks like i gotta adjust my re-av grenade build now and maybe carry a forge gun or something. Prototype swarm launcher with Weaponry V and 3 complex damage mods will do ~2930 damage per shot.
Ill look into it. Thnx |
Absol Evoxazon
Hikahotaru
28
|
Posted - 2012.07.20 09:05:00 -
[324] - Quote
Wow -.-; i cant use a scout suit to carry hw sigh i was afraid of this. Guess ima go play some ac v. Thanks devs why dont u just make pure classes like bf 3 then oh wait you already are.
/cod in space ftw |
Xocoyol Zaraoul
Zumari Force Projection Caldari State
259
|
Posted - 2012.07.20 09:08:00 -
[325] - Quote
Absol Evoxazon wrote:Wow -.-; i cant use a scout suit to carry hw sigh i was afraid of this. Guess ima go play some ac v. Thanks devs why dont u just make pure classes like bf 3 then oh wait you already are.
/cod in space ftw
You don't see the balance issues of a scout with a forge gun... Seriously? |
Absol Evoxazon
Hikahotaru
28
|
Posted - 2012.07.20 09:15:00 -
[326] - Quote
Xocoyol Zaraoul wrote:Absol Evoxazon wrote:Wow -.-; i cant use a scout suit to carry hw sigh i was afraid of this. Guess ima go play some ac v. Thanks devs why dont u just make pure classes like bf 3 then oh wait you already are.
/cod in space ftw You don't see the balance issues of a scout with a forge gun... Seriously?
I dont see a balance sagris spam either but w.e ill just be a run of the mill ar user. |
Xocoyol Zaraoul
Zumari Force Projection Caldari State
259
|
Posted - 2012.07.20 09:17:00 -
[327] - Quote
Have fun with that. |
Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
117
|
Posted - 2012.07.20 12:28:00 -
[328] - Quote
ya know you kiddies and your tears for all the OP weapons is only OP when it comes to TDM and objective TDM (which is really what we are all playing) if your cries for nerfing everything happens when the next build and other game modes drop you do realize none of you will have anything to take out these tanks, turrets/turrents (lolz), or other big objective based objects that need to be taken down. the current nerfing that your cries have achieved will make the option for a stealthy anti-vehicle merc IMPOSSIBLE especially ones with a good fitting with the stats that are going on.
what they really need is to just be tweaked in the splash damage radius and or detination timing. keep its potancy the way it is and the number a person carries the same. the ppl using it for stat padding by killing unable-to-move fresh spawns is silly. the only way to combat that without making them totally worthless is to throw in some sort of temporary spawn invincibility timer for maybe 2-4 seconds should be enough to combat that.
if the RE's are made worthless then we need another sort of ANTI-VEHICLE weapon maybe like a mine of some sort that could be picked up after placed similar to bf3. if theres nothing to replace its roll no matter how much the community cries for blood then ya have the swarm launcher (which how it is really needs tweaking ) sorta reliable and a forge gun, something else needs to level the playing field.
thats it for my soapbox just remember kiddies that these 2 modes are not the COMPLETE GAME nerfing everything your better off finding a friend nearby who plays dust and peg him with your controller because thats going to be the only way your going to stop a vehicle kill spree.
|
Xocoyol Zaraoul
Zumari Force Projection Caldari State
259
|
Posted - 2012.07.20 12:30:00 -
[329] - Quote
Because the best way to get your point across and have people agree with you is refer to them in a derogatory manner... |
Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
117
|
Posted - 2012.07.20 12:42:00 -
[330] - Quote
Xocoyol Zaraoul wrote:Because the best way to get your point across and have people agree with you is refer to them in a derogatory manner...
sometimes **** needs to be said without pulling those punches....people are stupid that way |
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