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Thread Statistics | Show CCP posts - 1 post(s) |
Varys Targaryen
200
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Posted - 2012.07.15 06:29:00 -
[1] - Quote
It seems that this discussion has changed into whether or not RE should be able to be used like they are now (while still applying some kind of nerf). I feel like RE should be used for trapping. Using RE as makeshift grenades for gun fights should be kept to a minimum.
Why do I think that?
It's because of the enormous blast radius and damage these things put out. And these are only the standard kind! Clearly RE are meant to be versatile between vehicles and infantry, but they are not supposed to work better than grenades in a firefight or better than a forge gun. It's equipment. Used to aid objective defense and compliment AV roles. Being able to used REs like super giga grenades, in my opinion, is cheap, frustrating and it just looks/feels lame. You can still troll unsuspecting people or if you're really good/lucky they may become useful in a firefight after they're fixed. But in it's current state, REs are the new swarm launchers. It's the instant "I win" button. So how do we fix this?
Proposed solutions
When you throw a RE, you should have to "turn on" or arm the explosive before you place it. Arming the RE could take about as long as it takes to reload an AR or scrambler pistol (Arming speed sounds like it could be a skill/module/RE variant). There could be an animation you pressing codes and buttons and whatnot. |
Varys Targaryen
200
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Posted - 2012.07.15 06:34:00 -
[2] - Quote
Chew B0CCA wrote:Here's how to fix them: don't walk over them and get killed. Simple. It's not like they're proximity mines (and I can't wait when those get introduced!).
Seriously, just be on the lookout for them. People seem to think you can just bull rush your way toward an opponent for a kill. When people do that, I RE them into the sky. That's a valid tactic. Adjust. Really not that difficult. You don't have to walk over them to get killed by one. They have a huge blast radius. Plus the fact REs can be thrown AND they slide after landing. Something IS wrong here. I don't see how anyone can deny it. |
Varys Targaryen
200
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Posted - 2012.07.15 06:41:00 -
[3] - Quote
RolyatDerTeufel wrote:Varys Targaryen wrote:Chew B0CCA wrote:Here's how to fix them: don't walk over them and get killed. Simple. It's not like they're proximity mines (and I can't wait when those get introduced!).
Seriously, just be on the lookout for them. People seem to think you can just bull rush your way toward an opponent for a kill. When people do that, I RE them into the sky. That's a valid tactic. Adjust. Really not that difficult. You don't have to walk over them to get killed by one. They have a huge blast radius. Plus the fact REs can be thrown AND they slide after landing. Something IS wrong here. I don't see how anyone can deny it. make it a lvl 4 prereq and the lvl 5 be the cortex. I have no problem spending SP to get those. I said before i've ever used them that a lvl 1 prereq is crazy for them but to be honest they have to be looking at how much they are used to find the SP multiplier for them and the cortex. Prerequisites are not the problem. that is only going to delay when people start using them. The issue is how they are being used. Not when will they be able to be used. The only reason a level 1 prereq for the current REs sounds insane is because the mechanics for using them is off balance. |
Varys Targaryen
200
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Posted - 2012.07.15 07:19:00 -
[4] - Quote
Chew B0CCA wrote:Varys Targaryen wrote:Chew B0CCA wrote:Here's how to fix them: don't walk over them and get killed. Simple. It's not like they're proximity mines (and I can't wait when those get introduced!).
Seriously, just be on the lookout for them. People seem to think you can just bull rush your way toward an opponent for a kill. When people do that, I RE them into the sky. That's a valid tactic. Adjust. Really not that difficult. You don't have to walk over them to get killed by one. They have a huge blast radius. Plus the fact REs can be thrown AND they slide after landing. Something IS wrong here. I don't see how anyone can deny it. Well, the only thing I'd say is that I'd be OK with having to spend more SP to work your way up to the current RE's. But so what if they can be thrown? So what if they slide? Why does that matter? Assault rifles propel bullets through the air. That's war. Do RE kills always come from people walking over them? No, of course not. But assault rifle kills don't always come from someone you're shooting at. Sometimes you get shot in the back. And sometimes a crafty RE guy rolls up behind you and blows you 2.8 meters into the air. Both tactics are valid. Pay attention and you will die less, be it from bullets or RE's. Really, they're not that bad.
I don't care that they can be thrown or that they slide. My problem is how easily they can be deployed then immediately detonated. Paying attention doesn't help. If you are close enough to the enemy, the blast from an RE become inescapable, even if you try to escape the moment he switches to REs. REs currently outrank every weapon designed for close to medium-close range combat. I don't think that's what the developers had in mind for the REs.
Just to be clear, I don't have an issue with their damage or blast radius or the fact they can be thrown, slide or whatever. My issue with the REs is their off balance deploy/detonate mechanics. |
Varys Targaryen
200
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Posted - 2012.07.15 07:25:00 -
[5] - Quote
RolyatDerTeufel wrote:Varys Targaryen wrote:
Just to be clear, I don't have an issue with their damage or blast radius or the fact they can be thrown, slide or whatever. My issue with the REs is their off balance deploy/detonate mechanics.
They have a short deploy timer Most times i try to do it right after i throw it but it doesn't work till a another press of the button. If it could be instant-detonated I'd have alot more suicides I normally jump away after i toss it so when i land i know it can be detonated without haveing to press twice
They have a very short deployment time and a very short detonation timer. Add the two times together and it's still a very short amount of time. |
Varys Targaryen
200
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Posted - 2012.07.15 07:35:00 -
[6] - Quote
RolyatDerTeufel wrote:Varys Targaryen wrote:RolyatDerTeufel wrote:Varys Targaryen wrote:
Just to be clear, I don't have an issue with their damage or blast radius or the fact they can be thrown, slide or whatever. My issue with the REs is their off balance deploy/detonate mechanics.
They have a short deploy timer Most times i try to do it right after i throw it but it doesn't work till a another press of the button. If it could be instant-detonated I'd have alot more suicides I normally jump away after i toss it so when i land i know it can be detonated without haveing to press twice They have a very short deployment time and a very short detonation timer. Add the two times together and it's still a very short amount of time. it's fast combat most times. you can't slow it down so much that they are completely useless to everything. There will have to be some balancing, yes. It can't take an eternity to use them but it can't be near instant. REs are not supposed to replace primary weapons. Which is what people are doing for easy kills. It IS easy to kill people with these things. I don't think it was any mistake that they are a 1lvl item. That is not broken. What IS broken is how they are being used. |
Varys Targaryen
200
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Posted - 2012.07.15 07:46:00 -
[7] - Quote
RolyatDerTeufel wrote:Varys Targaryen wrote:
REs are not supposed to replace primary weapons. .
Where is it said for that? As far as i'm informed, CCP has said you can take it anyway you want it. I've made a request for an equipable knife so i don't need to carry a gun to make the fit valid. Cause I'm one of those idiots that like to take the game a TOTALLY different way. But again, no one's ever said what can and cannot be your mainly used weapon.
Well, I'm all for it. Play how you want to play. You are right, I was wrong to say "REs are not supposed to replace primary weapons". And an equipable knife would be awesome. But I still feel that the combination of stats and ease-of-use makes the RE, in it's current state, OP. Either their stats need to change or the way they can be used needs to change.
I vote for changing the way they are used. |
Varys Targaryen
200
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Posted - 2012.07.15 08:17:00 -
[8] - Quote
RolyatDerTeufel wrote:Varys Targaryen wrote:
Well, I'm all for it. Play how you want to play. You are right, I was wrong to say "REs are not supposed to replace primary weapons". And an equipable knife would be awesome. But I still feel that the combination of stats and ease-of-use makes the RE, in it's current state, OP. Either their stats need to change or the way they can be used needs to change.
I vote for changing the way they are used.
People will find ways to do it anyways. I'd rather have more dedication to them for the power they have. No stat changes. No Timer increase. Just higher prereq. lvl 4 Maybe even higher SP multiplier. It's a skill to also have a Cortex to orbital strike. It should be a bit higher anyways. I agree that there should be a huge skill multiplier (like x4 at least). But that doesn't fix the problem. No one is doubting anyone's dedication to using RE the way they are being used currently. It will only delay what is happening now. Then a couple weeks after launch, we'll be back in the same place as we are right now. |
Varys Targaryen
200
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Posted - 2012.07.15 17:59:00 -
[9] - Quote
So rereading through this thread, I found that anyone in favor of letting people use the RE the way they are being used currently completely avoid talking about the problem. Which is the instant kill radius RE users have and how easily they can achieve a kill.
Being careful won't fix this. During the glorious Swarm Launcher days, that would be like saying, "well just be careful, be a sniper and take them out from far away. What's the big deal?" Yes, we know being careful and clearing an area is important. Everybody should be doing that anyway. But that doesn't fix the problem ---Read last sentence of first paragraph---
Increasing the skill multiplier won't fix this (though I am still in favor for doing that). All this does is makes getting advanced and prototype REs harder since lvl 1 and 2 can be purchased with about 200,000 skill points. Once people get enough skill points to unlock standard REs we will be having the same problem we are having today. This is so, because this "solution" you guys keep supporting completely ignores the problem ---Read last sentence of first paragraph---
Using REs in a firefight shouldn't be easy and noobish. Yet they are.
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Varys Targaryen
200
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Posted - 2012.07.15 19:14:00 -
[10] - Quote
Mike Gunnzito wrote:Lots of interesting ideas for how to "fix" RE. Some are decent, some are flat out stupid and make the RE useless. IMO, RE doesn't really need a nerf to power/radius. Adding a min time to "arm" or a longish "plant" animation would make them damn near useless. IMO, best solution would be to leave as is, but just reduce the throw distance of the RE. Yes it's less than grenades, but should be even less than it is now. Maybe just tossable to like 2m out in front of you.
Making a plant animation would not make the RE useless. You would still be able to bait people into a trap. You can still place RE on roads to cripple an HAV or destroy an LAV, the finish it off with a swarm launcher. You can still trap paths players frequently cross. You can still trap objectives and installations. You guys want to do everything you can to keep REs the way they are now. This is a beta and we are supposed to be calling out mechanical imbalances like this.
Seriously, i've used REs for a while (I had to remove them from my popular fits due to CPU/PG requirements) and I don't see how anyone can deny that they are being used the wrong way.
PS, I'm open to the last part of you're post (reducing throw distance). That may make it easier to escape. |
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Varys Targaryen
200
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Posted - 2012.07.15 19:22:00 -
[11] - Quote
Chew B0CCA wrote:
If you are close enough to the enemy, the blast from an RE becomes inescapable. Yes, i agree. That's the point. That's how they're supposed to be used. In close. It's supposed to prevent heavy's and assaults from bull rushing every red arrow they see. That's why they're great. They keep people at arm's length.
If you see someone with a RE, stay farther back. Why is that difficult? You can tell if someone has one, so just stay back.
It's funny that people are so worried about them. When someone has a RE equipped, do you know what they don't have equipped? A gun. So SHOOT THEM!!!!
When I see someone with RE's when I'm a heavy or assault, I salivate like Pavlov's dogs. They're easy kills. Stay farther back, and if they throw one, shoot it. They're not shooting at you, so you have time to blow up all their RE's.
I have yet to hear a good argument as to why RE's as currently built (aside from maybe boosting SP in order to use them) should not be used.
A lot of time when you are in a straight firefight, with guns being used on both sides, the person who is loosing can quickly change to their REs.
Here is one of the problems though, usually what happens is that when I kill an RE user, as long as he was able to throw one down at the last second, it will detonate upon suicide. There IS no way out. |
Varys Targaryen
200
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Posted - 2012.07.15 22:06:00 -
[12] - Quote
STB-stlcarlos989 EV wrote: So basically you are saying F U to anyone who uses SMG or Shotgun, because they are CQC only. If your idea about RE is to stay away then SMG/Shotgun users have no chance against someone who is good at quickly jumping hitting R2,R1,L1. That is just ridiculous, a 2 second timer to arm an RE is fine, 2 seconds is still less time than the AR and SMG reload, and this arming time can be reduced through leveling up an RE skill.
I'm saying this and I abuse the f**k out of REs
Well said. RE in it's current state make any close quarter weapon redundant. This creates an imbalance in gameplay mechanics. It needs to be fixed beyond prerequisites and whatever slap-on-the-wrist nerf you can think of. |
Varys Targaryen
200
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Posted - 2012.07.15 22:49:00 -
[13] - Quote
Absol Evoxazon wrote:i say take away all guns explosives and vehicles leave just knives. problem fixed.
How about you state your case in a productive manner. All I got from that is that you don't think it's fair to nerf REs. But you have to keep in mind REs are not fair to shotguns, smgs and pistols. This game is hoping to have a "rock paper scissors" gameplay. But REs currently don't fit in this gameplay type. |
Varys Targaryen
200
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Posted - 2012.07.15 23:14:00 -
[14] - Quote
Absol Evoxazon wrote:Varys Targaryen wrote:Absol Evoxazon wrote:i say take away all guns explosives and vehicles leave just knives. problem fixed. How about you state your case in a productive manner. All I got from that is that you don't think it's fair to nerf REs. But you have to keep in mind REs are not fair to shotguns, smgs and pistols. This game is hoping to have a "rock paper scissors" gameplay. But REs currently don't fit in this gameplay type. and why good sir do I need to play by Rock paper scissors? while i am using RE im consistently gettting killed by CQC weapons such as smgs and shotguns because i have light armor and no GUN in my hand if they have just a little range on me i die once they hit me, so i see NO PROBLEM whats so ever.
You need to reread this entire thread. You keep ignoring the issue. No one is accusing anybody of going 40-0 using nothing but RE. Yeah, you guys die a lot and because you can't fight back at medium/long range, my creodron always prevails. I don't doubt that anyone with a little range will kill a person holding explosives in his hand. No one is saying so.
As I've stated before, many times, the issue is the inescapable killzone RE users have that make CQC nearly obsolete. And i'm sure the times you've been killed by CQC it was because A) They snuck up on you and tore through your light armor. Or B) They killed you, but not before you tossed out an RE and killed them in the process. |
Varys Targaryen
200
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Posted - 2012.07.15 23:25:00 -
[15] - Quote
Arceus Evoxazon wrote: Aren't explosives supposed to explode? Have you seen an explosion before? It's usually not the size of a candy wrapper.
wat
Reread some of my posts before you post. I clearly state that I don't have an issue with the blast radius or damage. It's the deploy and detonate mechanic that needs work. I should have said that in my last post. Maybe I should copy/paste a disclaimer for all who do not read before posting. |
Varys Targaryen
200
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Posted - 2012.07.16 00:11:00 -
[16] - Quote
Arceus Evoxazon wrote:Varys Targaryen wrote:Arceus Evoxazon wrote: Aren't explosives supposed to explode? Have you seen an explosion before? It's usually not the size of a candy wrapper.
wat Reread some of my posts before you post. I clearly state that I don't have an issue with the blast radius or damage. It's the deploy and detonate mechanic that needs work. I should have said that in my last post. Maybe I should copy/paste a disclaimer for all who do not read before posting. So I can't chuck a large block of explosives, because they are remote mines and I shouldn't be able to do that? So you're telling me that if I go to war, I should lay my explosive down instead of chucking it into a group of enemies because it's a remote mine and not a grenade. Ok, let's get realistic here since you really want to get technical: When you reload a clip, why are you not losing bullets? Why, when you get back to that clip, are the bullets magically refilled? You obviously didn't have time to refill your magazine mid-fire fight, so that should be nerf'd. Why can I use my dropship as a battering ram? It's a ship. Not a Ram, yet for some ODD reason, I can take down other ships just by slamming into them. Oh, that's also no counting the part where they don't explode on impact. Hey, how about we address the issue with skills. Why does the same gun I've been using all game suddenly get stronger when I up a skill? The gun didn't change. Am I a magician, injecting my magic into the magazine chamber and blessing the bullets? Are you seriously suggesting that we dumb the game down because someone found a legitimate tactic that function? Just because people complain? So I shouldn't kill people because they get upset? Rethink your argument before you question mine.
First off it's a video game. No one is making this to be real life, obviously. So don't get too silly with your sarcasm.
My argument is that RE currently do not fit within the gameplay styles of this build. No one is trying to dumb the game down.
In fact, wouldn't taking the time to place what few REs you have require planning and coordination? How is that dumbing the game down?
Since this video game is not real life and you are limited to what the developers allow you to do, we have this thing called balance. Your "tactic" is the result of a mechanical imbalance between weapons. Which is why people are getting upset. Not because you're a super cool troll Not because you're a creative genius who revolutionized the way REs are used But because betas are f***ing frustrating to play. There are tons of imbalances and random crap that needs work. Spawns, dropships, REs, nanite injectors, hmg and a whole bunch of others need work. REs is just one piece of the puzzle.
A lot of people agree and have given very sound arguments as to why REs need this change. You've failed to move me with your arguments because they seem to compose of, and i'm paraphrasing here, "But I wanna do what I wanna do!!!!" Which is why you and others like you constantly avoid the issues we point out. I have read, and reread all that there is to say about this. If you go back to a couple of weeks ago, you will have found me saying the exact opposite. I used to say the same things, "Just be careful man, pay attention". But upon further pondering, I've found that REs do not fit within the mechanics of the game. REs need change and I don't understand how anyone can deny it.
I hope that you will see this too. |
Varys Targaryen
200
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Posted - 2012.07.16 00:24:00 -
[17] - Quote
Arceus Evoxazon wrote: I agree with you on one point and that is that the beta needs work. It is filled with gitches.
But in the meantime, I am showing the worst possible thing someone can do with an RE. If that doesn't catch a Dev's attention, I don't know what will. Maybe if I complained more.
But let's face. I'm not here to get into a fight. I'm standing my side. Whether you or anyone else thinks I am wrong, at least I can say, my opinion never changed and I will stand for what I believe in.
Also, you are making an opinion based on 3 Maps, all of which, mind you, are considered "extremely small' by CCP. I'm sure once the maps are expanded and we have a much broader field of operations, even in their current format, the RE may become obsolete.
Well, then I think we have said all that can be said about the matter at hand and will just have to agree to disagree.
And I just want to be clear, I don't have a problem with you or anything against you
p.s. thanks for the good debate. It's been a while.
/thread |
Varys Targaryen
200
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Posted - 2012.07.16 07:47:00 -
[18] - Quote
I thought me and that one pokemon guy killed this thread. Like seriously severed it's head.
How is this thread still alive? |
Varys Targaryen
200
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Posted - 2012.07.16 10:33:00 -
[19] - Quote
Absol Evoxazon wrote:I thought so too but apparently ppl still want to stir the pot Fo sho |
Varys Targaryen
200
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Posted - 2012.07.17 23:41:00 -
[20] - Quote
Chew B0CCA wrote:It usually takes at least a second or two for them to be detonated when I've used them. I usually have to press L1 a few times before they go off. The timing seems fine.
But out of curiosity: to the RE naysayers, how many times are you guys getting killed by RE's? When I play a heavy or assault, I don't get taken out by them that often.
I haven't been killed by REs that many times since I mainly use assault rifles. It's only when i'm using my shotgun/assault build that I get killed more often. A clean kill with a shotgun against someone using REs as primaries requires me to attempt to sneak up and take him out before he plants his RE.
The moment he notices me, we are both f***ed. (Because i'll kill him but the RE will detonate anyway, or he will blow himself up along with me) |
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Varys Targaryen
200
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Posted - 2012.07.18 00:02:00 -
[21] - Quote
RolyatDerTeufel wrote:Varys Targaryen wrote:Chew B0CCA wrote:It usually takes at least a second or two for them to be detonated when I've used them. I usually have to press L1 a few times before they go off. The timing seems fine.
But out of curiosity: to the RE naysayers, how many times are you guys getting killed by RE's? When I play a heavy or assault, I don't get taken out by them that often. I haven't been killed by REs that many times since I mainly use assault rifles. It's only when i'm using my shotgun/assault build that I get killed more often. A clean kill with a shotgun against someone using REs as primaries requires me to attempt to sneak up and take him out before he plants his RE.The moment he notices me, we are both f***ed. (Because i'll kill him but the RE will detonate anyway, or he will blow himself up along with me) smart man there
You can't ignore the last part of the post though. No weapon should be an instant, "I see you, you are dead no matter what happens to me". Especially against heavies. No weapon should be able to kill a protoheavy in less than a second. Even forge guns require a delay (charge up time).
With the damage and range REs get compared to other explosives, the user should sacrifice time and ease-of-use. Grenades are easy to use yet are not as powerful as REs. REs are more powerful than grenades yet they are nearly as easy to use. You just have to put up with pressing another button with a split-second delay. (who ever said their REs already have a 1-2 second timer is having input issues on their end or is full of crap) |
Varys Targaryen
200
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Posted - 2012.07.18 01:49:00 -
[22] - Quote
RolyatDerTeufel wrote:Varys Targaryen wrote:
You can't ignore the last part of the post though. No weapon should be an instant, "I see you, you are dead no matter what happens to me". Especially against heavies. No weapon should be able to kill a protoheavy in less than a second. Even forge guns require a delay (charge up time).
With the damage and range REs get compared to other explosives, the user should sacrifice time and ease-of-use. Grenades are easy to use yet are not as powerful as REs. REs are more powerful than grenades yet they are nearly as easy to use. You just have to put up with pressing another button with a split-second delay. (who ever said their REs already have a 1-2 second timer is having input issues on their end or is full of crap)
It has a delay, what don't you understand there? The current delay seems fine. for prototype weapon. QQ more about something that is obviously there to test it's use to determine the prereq and SP multiplier. Do you really think CCP plans on having them like they are currently and just lvl 1, no reason to have a full demolitions skill? I think the power is fine if it's the prototype one. it's a damn explosive.
At this point, I feel like we should just copy/paste this entire thread again. This is the millionth time you guys have posted a retort that completely misses the point of my argument. You guys always ignore the important parts and never acknowledge the entire argument.
Maybe it's as simple as miscommunication, I don't know. So I'm going to spell out the important parts for you.
I know it has a delay. If you read my previous post you will see that I acknowledge that, very clearly. It's delay, as I stated, is short. You can place/detonate REs faster than you can use a grenade. You can place/detonate REs faster than someone who can shoot you twice with a shotgun. Then, to cut the time even shorter, you don't even have to detonate it yourself to make an RE go boom. This is a pure FPS mechanic issue. You cannot fix this FPS mechanic issue with an MMO style solution (higher prereqs/skill multiplier/weapon tier placement)
Try not to assume that you "know" what CCP's plans are. Unless they specifically tell us, none of us know. We are not supposed test this game in collaboration with what we "think" CCP wants. If we were, they will tell us specifically what they want. And sometimes, what they want, isn't what they always get. Even game developers can be surprised.
To summarize, I feel that these Standard REs should stay in the standard tier gear. As long as their power, range and control is offset by an increased (compared to grenades) requirement for pre-planning and coordination. Then, advanced and prototype REs could offer larger blast radius', AV variants, different side-grades; literally every single stat REs have is customizable and grounds for change, for creating new ways REs can be used.
But in order for this to happen, the broken FPS mechanic needs to be fixed (If you already forgot why this is a broken mechanic, please read the italicized paragraph). The solution? 1.5 second arming timer, then you would be free to throw your Frisbee of Death.
PS The important parts in this post that you should acknowledge are the parts where I say anything pertaining to "FPS Mechanics". If you have a retort against these arguments, I would be glad to hear it. If you are going to nit-pick at one single sentence, go troll elsewhere. |
Varys Targaryen
200
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Posted - 2012.07.18 02:49:00 -
[23] - Quote
Shutter Fly wrote:Varys Targaryen wrote: I know it has a delay. If you read my previous post you will see that I acknowledge that, very clearly. It's delay, as I stated, is short. You can place/detonate REs faster than you can use a grenade. You can place/detonate REs faster than someone who can shoot you twice with a shotgun. Then, to cut the time even shorter, you don't even have to detonate it yourself to make an RE go boom. This is a pure FPS mechanic issue. You cannot fix this FPS mechanic issue with an MMO style solution (higher prereqs/skill multiplier/weapon tier placement)
I think I addressed most of these issues in an earlier post that I made: Shutter Fly wrote:
Are you an SMG or Shotgun user? It is incredibly easy to dodge REs while in CQC, the blast radius is small enough that you can be completely out of the way before they hit the ground. I have only been killed by an RE in a CQC gunfight 2-3 times, and I use the Breach Shotgun exclusively. The difference is that I also use REs, and know exactly how to kill those that use them. There have been countless times that I've run into someone running in circles throwing REs and easily killed them with no harm to myself.
When I run up to a group of enemies while I'm carrying REs, their deaths are their own fault. In my main fitting, my sprint speed is 9.70m/s, but I have >250HP total. If you die, it is because you weren't aware of your surroundings. If you get blown up in a gunfight, it is because of one of three things: you didn't react quickly enough, you weren't paying attention to your surroundings, or you didn't kill me quickly enough (I die if someone thinks about breathing in my direction, not difficult). The reason people die is that they get so focused on shooting me that they somehow fail to notice that I'm not even carrying a gun, then they again fail to react when I obviously lob a bomb between their legs
To sum it up, almost all of these are non-issues. They aren't problems with REs, they are merely aspects and advantages of using them. I will concede that REs should merely disappear upon death, I didn't mention this issue in my previous post, but I agree that it is a major exploit. As for grenades, you don't have to switch to them and they can be thrown much farther than REs. The other points are addressed above, they are not overpowered in gunfights, players just don't handle the situation correctly.
Personal testimonials only serve as an "alarm" for issue. It's support, not proof. I feel there are a lot more people who dislike the way REs are being used. I used to believe that everybody was just being babies. I hardly got killed with them, because I used long range weapons and whenever I was in close, I was always just far away enough to escape. But EVERYBODY cried. So I heard. I listened. I got in close and understood what everybody has been talking about. Used REs myself, just to see what it was like. REs negate certain playstyles with little negative consequence. REs negate anti-infantry heavies, HMGs, SMGs, Non-breach shotguns. It's off balance. Heavies should be taken out with teamwork or a clever plan, not a last ditch effort.
You support the notion that it is "incredibly easy to dodge REs while in CQC" because you exclusively use the Breach Shotgun. A vast improvement of range and damage in exchange for ammo capacity and reload speed. You also probably run a scout or use sprint enhancers. That is the only fit that I could see standing a chance of winning a cqc fight, but only because of the instant one-shot power of the Breach Shotgun and the increase range that comes along with it. With you being at optimum breach range, calling it CQC is a bit of a stretch. |
Varys Targaryen
200
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Posted - 2012.07.19 04:01:00 -
[24] - Quote
CCP Frame wrote:In the upcoming build Remote Explosive is going to be changed.
Arming time: 5 seconds Maximum ammo: 2 Lower throw distance No icon displayed above until it is armed.
And we have a winrar.
Will there be arming time speed skills/modules/variants? 5 seconds seems a bit steep. Also, will we see variants? |
Varys Targaryen
200
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Posted - 2012.07.19 05:31:00 -
[25] - Quote
PDIGGY,
Maybe, just maybe, this won't be your ideal type of gameplay. There are plenty of other shooters that allow for vehicle free gun play. This isn't one of them. So either have an open mind and get ready to play a new game, or find another outlet to shoot someone in the face for one of your montage videos.
(I hope you stay, you're pretty good with the AR even though you are kind of annoying to listen to sometimes) |
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