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Thread Statistics | Show CCP posts - 1 post(s) |
Scrote Schroder
The Southern Legion
34
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Posted - 2012.07.15 12:04:00 -
[1] - Quote
Encharrion wrote:Arceus Evoxazon wrote:You know, I'm going to love seeing the thread "Nerf RE Activation Time" if they do this, because everyone is going to be all upset because they walk around a corner and get bombed by some guy who set a trap, instead of having the ability to kill them when they can see them.
Be careful what you wish for. I would be fine with that, it would reward quick thinking and tactics. What is extremely ridiculous is that my enemy can place an RE at my feet and explode it before I have the slightest chance to run away, and even if I kill them before they can set it off, it goes off anyways when they die and I STILL can't get away fast enough.
... but why didn't you throw your RE first?
I vote leave as is - RE is integral to the job I perform on the battlefield.
Heres some spoilers for ruining a RE guys day.
Shoot from a distance thats not in arms reach. Take note of football sized objects laying on the ground and avoid them. When assaulting the general area of an objective do not run straight to the terminal like a moth to a flame, scout the immediate area first for hiding enemies - RE has an area of activation, from what I can gather its the distance of the circle on your mini-map - so about ~30-50 metres. Try taking support when capping objectives instead of being a solo Hero. When actually hacking an objective clear the terminal area first with either your own RE or a grenade When you nail a guy and suspect he has used RE - shoot his body to make sure he is dead, his RE will detonate immediately.
Part of the Remote Explosives description from in-game:
Quote:The F/41 series of remote explosives are among the most powerful manually triggered demolitions devices available in New Eden. Each unit is reliable and effective, using a mix of three volatile materials to produce a yield high enough to penetrate layered armor, shatter reinforced structures, and decimate infantry units
And here are some challenges of using RE:
Throwing a RE down by the edge of a building and it completely disappears into thin air. Then having an enemy run around the corner and shotgunning you in the face. Throwing a RE down and it randomly detonates in your face, killing you. Spending about 6 - 8 seconds planting 5 charges in the middle of the road, hiding, having a marauder park on top of them and still not die when detonating. Clearly introducing lower damage or longer charge time will not help here. |
Scrote Schroder
The Southern Legion
34
|
Posted - 2012.07.15 12:48:00 -
[2] - Quote
Abron Garr wrote:Arceus Evoxazon wrote:Hey guys. Ever heard of a game called Call of Duty? I think they have a similar issue. Maybe we should nerf them too.
Just an idea.
Maybe we should nerf the sticky grenades in Halo?
How about we nerf assault rifle?
Just because it's not a gun doesn't mean, it isn't legitimate. It's a tactic like anything else. It has weaknesses, it has strengths.
Let's all calm down and stop acting like a bunch of Codfish.
*BTW, as a Firefly, I agree. They are broken, but I have to invest very heavily in my skills to make an effective build that I wont die with every time I throw one* lol? All you need is Demo I. You use them the same way I use them...to get cheap kills. RE are over the top at the moment and need some sort of placement requirement so I can't just throw them like we do now. But, they should stick to a target so that if I manage to get behind a tank and plant all my REs, they'll stick to the tank and blow it up.
RE are over the top at the moment? - and you describe the fix as a mechanic that would allow your team to cover a friendly dropship with RE (Say 2 to 3 guys co-ordinating - 10 + charges) and one shot anything on the field, besides the enemy MCC.
So instead of people losing their 50,000 isk infantry fits and QQing they can lose their 250,000 isk vehicle fits.
Well I like it. |
Scrote Schroder
The Southern Legion
34
|
Posted - 2012.07.15 12:59:00 -
[3] - Quote
So... plant charges on enemy vehicle, then hack it?
I feel so sorry for CCP Devs, all this complication for you guys. |
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