Pages: [1] 2 3 4 5 6 7 8 9 10 11 12 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.15 04:29:00 -
[1] - Quote
No one who use remote explosives myself included can deny that they are broken. People start to lose a gun fight so they just jump hit R2-R1-L1 and problem solved. It is getting ridiculous but there is an easy fix and that is an activation time of say 2 seconds. Now a lot of people will get upset about it but if REs are your main way to kill people, then you have a problem. By adding an activation time REs will be used as they were intended to defend objectives or take out objects, not to use to throw at some one who is beating you in a gun fight.
For those that want to say I'm QQing, I use REs too I'm just offering a suggesting that will fix the current issue.
Edit: I'm not asking for a nerf the damage and radius are fine |
Ourors
Doomheim
130
|
Posted - 2012.07.15 04:31:00 -
[2] - Quote
some people will call you a whiner some people are objectively wrong about game balance, or want to appear more wise than others
remote explosives are broken in their current state, just deal with it and accept the nerf(s) |
Uncle AWOL Protheans
BetaMax.
38
|
Posted - 2012.07.15 04:31:00 -
[3] - Quote
he's right. the damage and radius of the remote explosives is fine, the only problem is the way people use them. they aren't supposed to be a " I win" button when you start losing. |
Ion Crush
Militaires-Sans-Frontieres
32
|
Posted - 2012.07.15 04:34:00 -
[4] - Quote
Did they have a delay last build? i never used them myself but I think I remember someone talking about it during a game once. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.15 04:34:00 -
[5] - Quote
I run around with my RE out. idk about you but i like the extra speed from carrying something small.
My primary is RE then knife then my AR.
It's how I play.
Also 2 seconds would be way to long. it's already got a good time imo. I can't say they always respond to my L1 pressing. and they sometimes go through the ground.
But as they are RE should be less damage, but advanced should be like the ones we have.
Cause the Cortex is a varient of RE, and thats the modules to call Bombardments.
and gg Last game ;) |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.15 04:36:00 -
[6] - Quote
RolyatDerTeufel wrote:I run around with my RE out. idk about you but i like the extra speed from carrying something small.
My primary is RE then knife then my AR.
It's how I play.
Also 2 seconds would be way to long. it's already got a good time imo. I can't say they always respond to my L1 pressing. and they sometimes go through the ground.
But as they are RE should be less damage, but advanced should be like the ones we have.
Cause the Cortex is a varient of RE, and thats the modules to call Bombardments.
and gg Last game ;)
lol I hate your RE style. |
Mock Five
Crux Special Tasks Group Gallente Federation
10
|
Posted - 2012.07.15 04:38:00 -
[7] - Quote
Could a possiable easy solution be a slower animation of throwing them or even better have a 2-6 second delay of when you can detonate it. This would stop the use of throwing them before death and it would also not really damage the blanace of the remote explosive. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.15 04:39:00 -
[8] - Quote
STB-stlcarlos989 EV wrote:lol I hate your RE style.
10.36 m/s running to where i need to go.
jumping to increase throw distance.
just awesome the stuff you learn |
Roccano1
152
|
Posted - 2012.07.15 04:39:00 -
[9] - Quote
RolyatDerTeufel wrote:I run around with my RE out. idk about you but i like the extra speed from carrying something small.
My primary is RE then knife then my AR.
It's how I play.
Also 2 seconds would be way to long. it's already got a good time imo. I can't say they always respond to my L1 pressing. and they sometimes go through the ground.
But as they are RE should be less damage, but advanced should be like the ones we have.
Cause the Cortex is a varient of RE, and thats the modules to call Bombardments.
and gg Last game ;)
Personally, thats not a way that the game needs to be played. They need to restrict RE's to a certain type of suit, like they did with the Swarms (I think, if not then they need to restrict swarms to heavies) RE's are cheap ways of getting kills and its really annoying when your in a firefight with someone, and either your kills are stolen by someone, or you get killed by someone using them.
I was in a game against you, and that was seriously the only way you were getting any kills on me, you tried with the rifle, as well as the knife, but since I was in a heavy suit, I think you just gave up and used a RE on me.
Its cheap, and they need to do something about it to prevent people from using the exploit any more. |
Genhawkk
Osmon Surveillance Caldari State
19
|
Posted - 2012.07.15 04:42:00 -
[10] - Quote
Someone made a really good suggestion in another thread...
When you deploy an Remote Explosive, they shoudl deploy at your feet! Not be thrown like a grenade....
That would help balance them in my eyes (opinion of coarse) |
|
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.07.15 04:45:00 -
[11] - Quote
They need to reduce the amount you can cary. I would also like them to reduce the throw distance. Not just because people are whipping them like grenades but the accuracy on placement is very poor. If they're going to go up in cost and able to carry less of them then you should be able to put them precisely where you want them. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.15 04:46:00 -
[12] - Quote
Roccano1 wrote: Personally, thats not a way that the game needs to be played. They need to restrict RE's to a certain type of suit, like they did with the Swarms (I think, if not then they need to restrict swarms to heavies) RE's are cheap ways of getting kills and its really annoying when your in a firefight with someone, and either your kills are stolen by someone, or you get killed by someone using them.
I was in a game against you, and that was seriously the only way you were getting any kills on me, you tried with the rifle, as well as the knife, but since I was in a heavy suit, I think you just gave up and used a RE on me.
Its cheap, and they need to do something about it to prevent people from using the exploit any more.
restrictions? No
It's how i want to play, fast and furious.
The RE at lvl 1 are OP sure, but they are RE that has a varient that is Cortex.
Heavies i don't waste AR ammo anymore. and Knife would be like all my stamina then my speed is worthless. I'm not going to waste 2 mags on a heavy with a basic AR |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.15 04:47:00 -
[13] - Quote
Ignatius Crumwald wrote:They need to reduce the amount you can cary. I would also like them to reduce the throw distance. Not just because people are whipping them like grenades but the accuracy on placement is very poor. If they're going to go up in cost and able to carry less of them then you should be able to put them precisely where you want them.
I only throw mine so far cause I jump and tose it.
but Lvl 1 is OP, make this current ones advanced prereq |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.07.15 04:51:00 -
[14] - Quote
No offense, but I believe the "fast and furious" gameplay itch should be scratched with grenades, not a pocket full of super nukes. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.15 04:54:00 -
[15] - Quote
Ignatius Crumwald wrote:No offense, but I believe the "fast and furious" gameplay itch should be scratched with grenades, not a pocket full of super nukes.
Grenades aren't useful.
But If they were lvl 4 prereq'd i'd be ok.
only lvl 1 is super OP, agree with that. |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.15 04:59:00 -
[16] - Quote
Hey guys. Ever heard of a game called Call of Duty? I think they have a similar issue. Maybe we should nerf them too.
Just an idea.
Maybe we should nerf the sticky grenades in Halo?
How about we nerf assault rifle?
Just because it's not a gun doesn't mean, it isn't legitimate. It's a tactic like anything else. It has weaknesses, it has strengths.
Let's all calm down and stop acting like a bunch of Codfish.
*BTW, as a Firefly, I agree. They are broken, but I have to invest very heavily in my skills to make an effective build that I wont die with every time I throw one* |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.07.15 05:00:00 -
[17] - Quote
RolyatDerTeufel wrote:Ignatius Crumwald wrote:No offense, but I believe the "fast and furious" gameplay itch should be scratched with grenades, not a pocket full of super nukes. Grenades aren't useful. But If they were lvl 4 prereq'd i'd be ok. only lvl 1 is super OP, agree with that.
You shouldn't be able to throw and detonate a remote explosive faster than you can a grenade.
The damage alone on RE's dictate they have a LONGER arming time than a grenade.
In future updates I'm sure proxmines will be introduced, I don't think I should have to mention that I don't wish to see people running around throwing proxmines in the middle of a gun fight.
|
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.15 05:04:00 -
[18] - Quote
RolyatDerTeufel wrote:Ignatius Crumwald wrote:No offense, but I believe the "fast and furious" gameplay itch should be scratched with grenades, not a pocket full of super nukes. Grenades aren't useful. But If they were lvl 4 prereq'd i'd be ok. only lvl 1 is super OP, agree with that. I entirely agree with this though. They should be an advanced skill. Make people work for the ability to whip it like a trouser snake. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.15 05:04:00 -
[19] - Quote
Ignatius Crumwald wrote:RolyatDerTeufel wrote:Ignatius Crumwald wrote:No offense, but I believe the "fast and furious" gameplay itch should be scratched with grenades, not a pocket full of super nukes. Grenades aren't useful. But If they were lvl 4 prereq'd i'd be ok. only lvl 1 is super OP, agree with that. You shouldn't be able to throw and detonate a remote explosive faster than you can a grenade. The damage alone on RE's dictate they have a LONGER arming time than a grenade. In future updates I'm sure proxmines will be introduced, I don't think I should have to mention that I don't wish to see people running around throwing proxmines in the middle of a gun fight.
Ohh i'm sure someone will try it and find a way to do it.
You can't throw the RE anywhere close to as far as a grenade. And there is a time limit already that is short, but honestly they need to be higher lvl prereq for the strenght it has would make sense. I'm looking for a way to stay away from nerfing while still being in the context of having a demolitions skill that goes to 5. |
Roccano1
152
|
Posted - 2012.07.15 05:05:00 -
[20] - Quote
RolyatDerTeufel wrote:Roccano1 wrote: Personally, thats not a way that the game needs to be played. They need to restrict RE's to a certain type of suit, like they did with the Swarms (I think, if not then they need to restrict swarms to heavies) RE's are cheap ways of getting kills and its really annoying when your in a firefight with someone, and either your kills are stolen by someone, or you get killed by someone using them.
I was in a game against you, and that was seriously the only way you were getting any kills on me, you tried with the rifle, as well as the knife, but since I was in a heavy suit, I think you just gave up and used a RE on me.
Its cheap, and they need to do something about it to prevent people from using the exploit any more.
restrictions? No It's how i want to play, fast and furious.The RE at lvl 1 are OP sure, but they are RE that has a varient that is Cortex. Heavies i don't waste AR ammo anymore. and Knife would be like all my stamina then my speed is worthless. I'm not going to waste 2 mags on a heavy with a basic AR
It doesnt matter how YOU want to play, it matters how much of an issue this is to the rest of the people that play the game. You know, the whole "1000 is more important than a single person" thing. The fact that you NEED RE just to take out a heavy tells me one thing. Well, two actually.
1. You cant aim with the AR 2. You havent gotten your skills up with the AR
I have killed plenty of Heavies, proto and otherwise, with a militia AR with at most 1 and a half clips |
|
Absol Evoxazon
Hikahotaru
28
|
Posted - 2012.07.15 05:06:00 -
[21] - Quote
How about we nerf guns too? lets accept the nerfs too eh? yea didn't think so. If you get killed by a RE deal with it. If you get killed by a grenade deal with it. if you get killed by a super tank deal with it. I should be able to play how i want to play and not have to go by what the general public wants me to use. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.15 05:08:00 -
[22] - Quote
Absol Evoxazon wrote:How about we nerf guns too? lets accept the nerfs too eh? yea didn't think so. If you get killed by a RE deal with it. If you get killed by a grenade deal with it. if you get killed by a super tank deal with it. I dont think i should be able to play how i want to play and not have to go by what the general public wants me to use.
No RE nerf just an activation time. |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.15 05:10:00 -
[23] - Quote
STB-stlcarlos989 EV wrote:Absol Evoxazon wrote:How about we nerf guns too? lets accept the nerfs too eh? yea didn't think so. If you get killed by a RE deal with it. If you get killed by a grenade deal with it. if you get killed by a super tank deal with it. I dont think i should be able to play how i want to play and not have to go by what the general public wants me to use. No RE nerf just an activation time. Just make them a higher requisite and boost the Skill Multiplier. That's a better solution. Make them a grenade type multiplier. |
Roccano1
152
|
Posted - 2012.07.15 05:13:00 -
[24] - Quote
Absol Evoxazon wrote:How about we nerf guns too? lets accept the nerfs too eh? yea didn't think so. If you get killed by a RE deal with it. If you get killed by a grenade deal with it. if you get killed by a super tank deal with it. I should be able to play how i want to play and not have to go by what the general public wants me to use.
I dont care about tanks, I can counter those with a forge gun.
What I CANT counter, is someone in a scout suit, or an assault suit, running around and tossing RE's at me that are one hit kills, even when im in a heavy suit.
Even a grenade isnt a ohko
Also, the fact that you "Want to play how you want to" no matter the cost to everyone else around you, is an extremely selfish way to play. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.15 05:13:00 -
[25] - Quote
Roccano1 wrote:
It doesnt matter how YOU want to play, it matters how much of an issue this is to the rest of the people that play the game. You know, the whole "1000 is more important than a single person" thing. The fact that you NEED RE just to take out a heavy tells me one thing. Well, two actually.
1. You cant aim with the AR 2. You havent gotten your skills up with the AR
I have killed plenty of Heavies, proto and otherwise, with a militia AR with at most 1 and a half clips
I can aim with AR and i only have lvl 4 AR op, lvl 5 weaponary I use AR a bit, but heavies eat ammo, why handicap myself by wasting that on them? Using more then a mag on someone isn't effective use of my ammo.
I never said i NEED RE to kill a heavy.
And you want to limit both RE and swarm to a certain class of dropsuits, that's limiting EVERYONE, some don't want to have a heavy suit to kill a tank that can easily destroy that suit cause of it's low speed.
@Absol, the CreoDron needs to be looked at for guns, but they are good for the rest.
I'd rather have the prereq changed then nerf or limit it to a certain suit. |
Roccano1
152
|
Posted - 2012.07.15 05:21:00 -
[26] - Quote
RolyatDerTeufel wrote:Roccano1 wrote:
It doesnt matter how YOU want to play, it matters how much of an issue this is to the rest of the people that play the game. You know, the whole "1000 is more important than a single person" thing. The fact that you NEED RE just to take out a heavy tells me one thing. Well, two actually.
1. You cant aim with the AR 2. You havent gotten your skills up with the AR
I have killed plenty of Heavies, proto and otherwise, with a militia AR with at most 1 and a half clips
I can aim with AR and i only have lvl 4 AR op, lvl 5 weaponary I use AR a bit, but heavies eat ammo, why handicap myself by wasting that on them? Using more then a mag on someone isn't effective use of my ammo. I never said i NEED RE to kill a heavy. And you want to limit both RE and swarm to a certain class of dropsuits, that's limiting EVERYONE, some don't want to have a heavy suit to kill a tank that can easily destroy that suit cause of it's low speed. @Absol, the CreoDron needs to be looked at for guns, but they are good for the rest. I'd rather have the prereq changed then nerf or limit it to a certain suit.
Well, to be honest, the fact that a scout suit can just run around with explosives that can take anything lower than a maxed out tank in one hit, is REALLY OP if you ask me, regardless of the level you need to run the RE itself.
"Some dont want to have a heavy suit to kill a tank"
Thats what Heavies are there for, they are there to be a damage sponge, while taking out the more highly armored targets.
When im running a heavy suit (A T1 heavy suit btw) I RARELY get killed by tanks within their first three volleys. Now, if I sti still and let them hit me, sure, they can kill me pretty quick, but even then it takes one or two hits to do so. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.07.15 05:29:00 -
[27] - Quote
Anyone defending RE's is probably a **** sympathizer. |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.15 05:34:00 -
[28] - Quote
Roccano1 wrote:Absol Evoxazon wrote:How about we nerf guns too? lets accept the nerfs too eh? yea didn't think so. If you get killed by a RE deal with it. If you get killed by a grenade deal with it. if you get killed by a super tank deal with it. I should be able to play how i want to play and not have to go by what the general public wants me to use. I dont care about tanks, I can counter those with a forge gun. What I CANT counter, is someone in a scout suit, or an assault suit, running around and tossing RE's at me that are one hit kills, even when im in a heavy suit. Even a grenade isnt a ohko Also, the fact that you "Want to play how you want to" no matter the cost to everyone else around you, is an extremely selfish way to play. So, your asking everyone to change an entire culture of FPS Console players? The trans from Computer to Console = Cultural change too. |
Daddrobit
Pink Fluffy Bounty Hunterz RISE of LEGION
277
|
Posted - 2012.07.15 05:34:00 -
[29] - Quote
RE's need to be plantable only. You should be stuck in a spot for 3/4-ish seconds while you plant and arm it at your feet, and then be able to detonate it. You are literally using a weapon that can one hit kill /anything/ and /everything/ in the game bar a decked out supertank, and it has next to zero risk or handicaps for the user.
Then of course you should be able to get skills to reduce the plant time by a second or so, but you should still be heavily hadicapped when using a one hit kill all weapon. |
Wynn80
43
|
Posted - 2012.07.15 05:34:00 -
[30] - Quote
Just remove the throw from them and only let them place on the ground or walls.
My last game the other team shoot all the ones I place on nodes so I switch my other support load out that doesn't have them..
So good news is the player base is look for them on the ground now. |
|
|
|
|
Pages: [1] 2 3 4 5 6 7 8 9 10 11 12 :: one page |
First page | Previous page | Next page | Last page |