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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Arceus Evoxazon
Hikahotaru
119
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Posted - 2012.07.15 05:35:00 -
[31] - Quote
Ignatius Crumwald wrote:Anyone defending RE's is probably a **** sympathizer. Yeah, we are.
Calm down and go back to Skirmish. |
xprotoman23
Internal Error. Negative-Feedback
1452
|
Posted - 2012.07.15 05:35:00 -
[32] - Quote
SOCOM 4 C4 spam all over again tbh. |
Rugman91
Deep Space Republic
143
|
Posted - 2012.07.15 05:35:00 -
[33] - Quote
A longer deployment time sounds like bad idea to me. I think simply shorting the distance they can be tossed is best |
Equto Isu
Osmon Surveillance Caldari State
16
|
Posted - 2012.07.15 05:41:00 -
[34] - Quote
RE's are not designed as the better grenade and should not be used as such. RE's are Anti-Vehicle and Anti-Structure, and if in the wrong spot a good trap. However trying to say instant detonation, OHK, fast weapons are not overpowered or need changing other than requiring longer to acquire is just plain ridiculous.
This is currently bringing back the "care package" glitch from call of duty where people where people could use a care package and run at the speed of a car and OHK everyone with a knife and yet noone wanted it to change. Saying without it they can't play the game and they would quit. After it was fixed people still played the game and found different cheap tactics and glitches.Keep in mind that this is currently in beta, your KDR, ISK, SP, and current items are getting wiped before it goes live and this is designed to prevent issues such as the RE's from making it to release.
My personal Opinion, 1. Limit the number to 3 per slot maximum 2. Limit the range to just in front of the person either on a wall/floor or vehicle 3. Add an "arm" time of 3 seconds to prevent sticking on a wall and then blowing everyone up who might kill you.
Make RE's the traps of the game designed to take out people capturing objectives, walking through door ways, and going through the wrong opening. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.15 05:45:00 -
[35] - Quote
Roccano1 wrote:
Well, to be honest, the fact that a scout suit can just run around with explosives that can take anything lower than a maxed out tank in one hit, is REALLY OP if you ask me, regardless of the level you need to run the RE itself.
"Some dont want to have a heavy suit to kill a tank"
Thats what Heavies are there for, they are there to be a damage sponge, while taking out the more highly armored targets.
When im running a heavy suit (A T1 heavy suit btw) I RARELY get killed by tanks within their first three volleys. Now, if I sti still and let them hit me, sure, they can kill me pretty quick, but even then it takes one or two hits to do so.
I can't hit advanced tanks one hit with them
Using them on the suit of your choice is how dust should be played if you even want to use RE.
They do great for AV infantry, but most people don't want to limit to only heavies to use anti vehicle weapons. GIVE PEOPLE CHOICES is how i'd rather see dust, if they start making kit's that are pretty much premade cause of limits made BY DESIGN is a bad idea. It stops creative Fittings.
You must not use the Forge gun that charges up, i have AV friends that can't do anything cause of that. and I got a friend with proto swarm on a scout suit so he can try and survive. It's how people play.
You suggested limiting it to only certain suits. With that logic, lets give only scouts the ability to use speed modules.
about the shorter distance, it's already pretty short, it's like 5 meters standing still without it sliding.
I've just found a way to get passed it, cause of something that isn't OP, it's just smart. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.15 05:47:00 -
[36] - Quote
RE need a buff if you want them to go against tanks.
It takes over 10 for a upgraded tank, and they try to keep themselves alive, without their reps going it takes over 5. |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.15 05:49:00 -
[37] - Quote
RolyatDerTeufel wrote:RE need a buff if you want them to go against tanks.
It takes over 10 for a upgraded tank, and they try to keep themselves alive, without their reps going it takes over 5.
Here's how I have to take out a Super Tank:
Run up to tank. Jump on tank. Remote, remote, remote, repeat. Remotes gone, pull out gun, look down fire. Ammo out, Nova Knife.
I feel like I'm in a crab battle half the time I fight Marauders. |
Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.07.15 05:50:00 -
[38] - Quote
RolyatDerTeufel wrote:RE need a buff if you want them to go against tanks.
It takes over 10 for a upgraded tank, and they try to keep themselves alive, without their reps going it takes over 5.
We don't want them to go against tanks.
No one wants this.
No one. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.15 05:52:00 -
[39] - Quote
Arceus Evoxazon wrote:RolyatDerTeufel wrote:RE need a buff if you want them to go against tanks.
It takes over 10 for a upgraded tank, and they try to keep themselves alive, without their reps going it takes over 5. Here's how I have to take out a Super Tank: Run up to tank. Jump on tank. Remote, remote, remote, repeat. Remotes gone, pull out gun, look down fire. Ammo out, Nova Knife. I feel like I'm in a crab battle half the time I fight Marauders.
I try with all 5 and it doesn't take down shields from the shield tankers. 1 takes shield off of the armor tankers. but over 6 to kill their armor.
I've tryed it with a friend that is all HAV's. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.15 05:53:00 -
[40] - Quote
Ignatius Crumwald wrote:RolyatDerTeufel wrote:RE need a buff if you want them to go against tanks.
It takes over 10 for a upgraded tank, and they try to keep themselves alive, without their reps going it takes over 5. We don't want them to go against tanks. No one wants this. No one.
So an explosive shouldn't be used against tanks? |
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Ignatius Crumwald
Sanmatar Kelkoons Minmatar Republic
475
|
Posted - 2012.07.15 05:58:00 -
[41] - Quote
What will the Swarm launchers, Forge guns, AV mines, and AV grenades be for then? |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.15 06:01:00 -
[42] - Quote
Ignatius Crumwald wrote:What will the Swarm launchers, Forge guns, AV mines, and AV grenades be for then?
Same thing
AV mines? where are those?
so you want RE just for infantry? were you the one that said the proxymines will probably make it in at some point?
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Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.15 06:04:00 -
[43] - Quote
RolyatDerTeufel wrote:Ignatius Crumwald wrote:What will the Swarm launchers, Forge guns, AV mines, and AV grenades be for then? Same thing AV mines? where are those? so you want RE just for infantry? were you the one that said the proxymines will probably make it in at some point?
Goldeneye 64? Is that you? |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.15 06:07:00 -
[44] - Quote
Arceus Evoxazon wrote:
Goldeneye 64? Is that you?
Nope, same PSN as my dust name |
Daddrobit
Pink Fluffy Bounty Hunterz RISE of LEGION
277
|
Posted - 2012.07.15 06:08:00 -
[45] - Quote
RolyatDerTeufel wrote:Arceus Evoxazon wrote:
Goldeneye 64? Is that you?
Nope, same PSN as my dust name
He's referencing the proxy mines from Goldeneye on the Nintendo 64....
License to kill only baby, first to 20! |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.15 06:10:00 -
[46] - Quote
Daddrobit wrote:RolyatDerTeufel wrote:Arceus Evoxazon wrote:
Goldeneye 64? Is that you?
Nope, same PSN as my dust name He's referencing the proxy mines from Goldeneye on the Nintendo 64.... License to kill only baby, first to 20!
Ohh :P well, shut up daddrobit, you're never on TeamSpeak so i can tell it to you on voice |
Daddrobit
Pink Fluffy Bounty Hunterz RISE of LEGION
277
|
Posted - 2012.07.15 06:14:00 -
[47] - Quote
RolyatDerTeufel wrote:Daddrobit wrote:RolyatDerTeufel wrote:Arceus Evoxazon wrote:
Goldeneye 64? Is that you?
Nope, same PSN as my dust name He's referencing the proxy mines from Goldeneye on the Nintendo 64.... License to kill only baby, first to 20! Ohh :P well, shut up daddrobit, you're never on TeamSpeak so i can tell it to you on voice
I have no access to my comp in the game room. And I like to actually be able to use my nice headset to hear the game...
So nyahhhh |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.15 06:14:00 -
[48] - Quote
RolyatDerTeufel wrote:Arceus Evoxazon wrote:
Goldeneye 64? Is that you?
Nope, same PSN as my dust name I meant the proxy mines ... |
Minmatar Slave 74136
Sanmatar Kelkoons Minmatar Republic
291
|
Posted - 2012.07.15 06:18:00 -
[49] - Quote
As stated above, they can give it an arming time, and/or possibly look into a limit the number that a team can have out at any given time.
make them sticky, though, so they adhere to surfaces like walls, ceilings, and hulls of enemy vehicles (lol) |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.15 06:18:00 -
[50] - Quote
Arceus Evoxazon wrote: I meant the proxy mines ...
It's 2:15 am sorry :P
and Dadrobit, i can give you permissions to so you can listen to us for queuing up. But i have 2 headsets for PC and my PSN mic in, just not really used right now. |
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RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.15 06:20:00 -
[51] - Quote
Minmatar Slave 74136 wrote:As stated above, they can give it an arming time, and/or possibly look into a limit the number that a team can have out at any given time.
make them sticky, though, so they adhere to surfaces like walls, ceilings, and hulls of enemy vehicles (lol)
Limit on how many the entire team can have? that's a little nuts to be honest.
but the sticky is only needed for vehicles.
also, a sticky varient would be a great idea. |
Daddrobit
Pink Fluffy Bounty Hunterz RISE of LEGION
277
|
Posted - 2012.07.15 06:23:00 -
[52] - Quote
RolyatDerTeufel wrote:Arceus Evoxazon wrote: I meant the proxy mines ...
It's 2:15 am sorry :P and Dadrobit, i can give you permissions to so you can listen to us for queuing up. But i have 2 headsets for PC and my PSN mic in, just not really used right now.
Nonono, I have the access on TS to be in chat and all that jazz, it's just that my computer is in one room and my Playstation is in another. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.15 06:23:00 -
[53] - Quote
Daddrobit wrote:RolyatDerTeufel wrote:Arceus Evoxazon wrote: I meant the proxy mines ...
It's 2:15 am sorry :P and Dadrobit, i can give you permissions to so you can listen to us for queuing up. But i have 2 headsets for PC and my PSN mic in, just not really used right now. Nonono, I have the access on TS to be in chat and all that jazz, it's just that my computer is in one room and my Playstation is in another.
ahhhh, nub.
get a longer cord :P lol |
Daddrobit
Pink Fluffy Bounty Hunterz RISE of LEGION
277
|
Posted - 2012.07.15 06:26:00 -
[54] - Quote
RolyatDerTeufel wrote:Daddrobit wrote:RolyatDerTeufel wrote:Arceus Evoxazon wrote: I meant the proxy mines ...
It's 2:15 am sorry :P and Dadrobit, i can give you permissions to so you can listen to us for queuing up. But i have 2 headsets for PC and my PSN mic in, just not really used right now. Nonono, I have the access on TS to be in chat and all that jazz, it's just that my computer is in one room and my Playstation is in another. ahhhh, nub. get a longer cord :P lol
It's two rooms and a hallway apart, about 60 feet. My turtle beach has something like 18 feet. Not gonna work. |
Varys Targaryen
200
|
Posted - 2012.07.15 06:29:00 -
[55] - Quote
It seems that this discussion has changed into whether or not RE should be able to be used like they are now (while still applying some kind of nerf). I feel like RE should be used for trapping. Using RE as makeshift grenades for gun fights should be kept to a minimum.
Why do I think that?
It's because of the enormous blast radius and damage these things put out. And these are only the standard kind! Clearly RE are meant to be versatile between vehicles and infantry, but they are not supposed to work better than grenades in a firefight or better than a forge gun. It's equipment. Used to aid objective defense and compliment AV roles. Being able to used REs like super giga grenades, in my opinion, is cheap, frustrating and it just looks/feels lame. You can still troll unsuspecting people or if you're really good/lucky they may become useful in a firefight after they're fixed. But in it's current state, REs are the new swarm launchers. It's the instant "I win" button. So how do we fix this?
Proposed solutions
When you throw a RE, you should have to "turn on" or arm the explosive before you place it. Arming the RE could take about as long as it takes to reload an AR or scrambler pistol (Arming speed sounds like it could be a skill/module/RE variant). There could be an animation you pressing codes and buttons and whatnot. |
Chew B0CCA
58
|
Posted - 2012.07.15 06:30:00 -
[56] - Quote
Here's how to fix them: don't walk over them and get killed. Simple. It's not like they're proximity mines (and I can't wait when those get introduced!).
Seriously, just be on the lookout for them. People seem to think you can just bull rush your way toward an opponent for a kill. When people do that, I RE them into the sky. That's a valid tactic. Adjust. Really not that difficult. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.15 06:32:00 -
[57] - Quote
Chew B0CCA wrote:Here's how to fix them: don't walk over them and get killed. Simple. It's not like they're proximity mines (and I can't wait when those get introduced!).
Seriously, just be on the lookout for them. People seem to think you can just bull rush your way toward an opponent for a kill. When people do that, I RE them into the sky. That's a valid tactic. Adjust. Really not that difficult. +1 |
Varys Targaryen
200
|
Posted - 2012.07.15 06:34:00 -
[58] - Quote
Chew B0CCA wrote:Here's how to fix them: don't walk over them and get killed. Simple. It's not like they're proximity mines (and I can't wait when those get introduced!).
Seriously, just be on the lookout for them. People seem to think you can just bull rush your way toward an opponent for a kill. When people do that, I RE them into the sky. That's a valid tactic. Adjust. Really not that difficult. You don't have to walk over them to get killed by one. They have a huge blast radius. Plus the fact REs can be thrown AND they slide after landing. Something IS wrong here. I don't see how anyone can deny it. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.15 06:37:00 -
[59] - Quote
Varys Targaryen wrote:Chew B0CCA wrote:Here's how to fix them: don't walk over them and get killed. Simple. It's not like they're proximity mines (and I can't wait when those get introduced!).
Seriously, just be on the lookout for them. People seem to think you can just bull rush your way toward an opponent for a kill. When people do that, I RE them into the sky. That's a valid tactic. Adjust. Really not that difficult. You don't have to walk over them to get killed by one. They have a huge blast radius. Plus the fact REs can be thrown AND they slide after landing. Something IS wrong here. I don't see how anyone can deny it.
make it a lvl 4 prereq and the lvl 5 be the cortex.
I have no problem spending SP to get those.
I said before i've ever used them that a lvl 1 prereq is crazy for them
but to be honest they have to be looking at how much they are used to find the SP multiplier for them and the cortex.
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GIZMO2606
80
|
Posted - 2012.07.15 06:38:00 -
[60] - Quote
Normally I would troll this post to no end but I'll give my legit opinion before I start the troll
The game is meant for you to have full customization of all characters and classes you want. Meaning why add limits and restrictions? I mean if you limit RE or the Swarm Launcher to a Heavy Dropsuit, you might as well add classes like Battlefield has. It's ********. If you're getting owned by RE go QQ on the Feedback and Request but if you're suggesting that you limit a item to a certain Dropsuit than just suggest that they add classes like Battlefield...
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