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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.15 04:59:00 -
[1] - Quote
Hey guys. Ever heard of a game called Call of Duty? I think they have a similar issue. Maybe we should nerf them too.
Just an idea.
Maybe we should nerf the sticky grenades in Halo?
How about we nerf assault rifle?
Just because it's not a gun doesn't mean, it isn't legitimate. It's a tactic like anything else. It has weaknesses, it has strengths.
Let's all calm down and stop acting like a bunch of Codfish.
*BTW, as a Firefly, I agree. They are broken, but I have to invest very heavily in my skills to make an effective build that I wont die with every time I throw one* |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.15 05:04:00 -
[2] - Quote
RolyatDerTeufel wrote:Ignatius Crumwald wrote:No offense, but I believe the "fast and furious" gameplay itch should be scratched with grenades, not a pocket full of super nukes. Grenades aren't useful. But If they were lvl 4 prereq'd i'd be ok. only lvl 1 is super OP, agree with that. I entirely agree with this though. They should be an advanced skill. Make people work for the ability to whip it like a trouser snake. |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.15 05:10:00 -
[3] - Quote
STB-stlcarlos989 EV wrote:Absol Evoxazon wrote:How about we nerf guns too? lets accept the nerfs too eh? yea didn't think so. If you get killed by a RE deal with it. If you get killed by a grenade deal with it. if you get killed by a super tank deal with it. I dont think i should be able to play how i want to play and not have to go by what the general public wants me to use. No RE nerf just an activation time. Just make them a higher requisite and boost the Skill Multiplier. That's a better solution. Make them a grenade type multiplier. |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.15 05:34:00 -
[4] - Quote
Roccano1 wrote:Absol Evoxazon wrote:How about we nerf guns too? lets accept the nerfs too eh? yea didn't think so. If you get killed by a RE deal with it. If you get killed by a grenade deal with it. if you get killed by a super tank deal with it. I should be able to play how i want to play and not have to go by what the general public wants me to use. I dont care about tanks, I can counter those with a forge gun. What I CANT counter, is someone in a scout suit, or an assault suit, running around and tossing RE's at me that are one hit kills, even when im in a heavy suit. Even a grenade isnt a ohko Also, the fact that you "Want to play how you want to" no matter the cost to everyone else around you, is an extremely selfish way to play. So, your asking everyone to change an entire culture of FPS Console players? The trans from Computer to Console = Cultural change too. |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.15 05:35:00 -
[5] - Quote
Ignatius Crumwald wrote:Anyone defending RE's is probably a **** sympathizer. Yeah, we are.
Calm down and go back to Skirmish. |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.15 05:49:00 -
[6] - Quote
RolyatDerTeufel wrote:RE need a buff if you want them to go against tanks.
It takes over 10 for a upgraded tank, and they try to keep themselves alive, without their reps going it takes over 5.
Here's how I have to take out a Super Tank:
Run up to tank. Jump on tank. Remote, remote, remote, repeat. Remotes gone, pull out gun, look down fire. Ammo out, Nova Knife.
I feel like I'm in a crab battle half the time I fight Marauders. |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.15 06:04:00 -
[7] - Quote
RolyatDerTeufel wrote:Ignatius Crumwald wrote:What will the Swarm launchers, Forge guns, AV mines, and AV grenades be for then? Same thing AV mines? where are those? so you want RE just for infantry? were you the one that said the proxymines will probably make it in at some point?
Goldeneye 64? Is that you? |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.15 06:14:00 -
[8] - Quote
RolyatDerTeufel wrote:Arceus Evoxazon wrote:
Goldeneye 64? Is that you?
Nope, same PSN as my dust name I meant the proxy mines ... |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.15 06:41:00 -
[9] - Quote
Varys Targaryen wrote:Chew B0CCA wrote:Here's how to fix them: don't walk over them and get killed. Simple. It's not like they're proximity mines (and I can't wait when those get introduced!).
Seriously, just be on the lookout for them. People seem to think you can just bull rush your way toward an opponent for a kill. When people do that, I RE them into the sky. That's a valid tactic. Adjust. Really not that difficult. You don't have to walk over them to get killed by one. They have a huge blast radius. Plus the fact REs can be thrown AND they slide after landing. Something IS wrong here. I don't see how anyone can deny it. Yeah. I was on a Skirmish Map and an RE blast From US Communications Ambush blew me. It's got such a huge blast radius! They shouldn't be able to do that! |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.15 06:49:00 -
[10] - Quote
Chew B0CCA wrote:Varys Targaryen wrote:Chew B0CCA wrote:Here's how to fix them: don't walk over them and get killed. Simple. It's not like they're proximity mines (and I can't wait when those get introduced!).
Seriously, just be on the lookout for them. People seem to think you can just bull rush your way toward an opponent for a kill. When people do that, I RE them into the sky. That's a valid tactic. Adjust. Really not that difficult. You don't have to walk over them to get killed by one. They have a huge blast radius. Plus the fact REs can be thrown AND they slide after landing. Something IS wrong here. I don't see how anyone can deny it. Well, the only thing I'd say is that I'd be OK with having to spend more SP to work your way up to the current RE's. But so what if they can be thrown? So what if they slide? Why does that matter? Assault rifles propel bullets through the air. That's war. Do RE kills always come from people walking over them? No, of course not. But assault rifle kills don't always come from someone you're shooting at. Sometimes you get shot in the back. And sometimes a crafty RE guy rolls up behind you and blows you 2.8 meters into the air. Both tactics are valid. Pay attention and you will die less, be it from bullets or RE's. Really, they're not that bad. I am ALL FOR jacking up the Req SP cost or even the Multiplier. This seems valid to me. Like keep suggest, I think the Multiplier should the same as Grenadier. |
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Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.15 06:54:00 -
[11] - Quote
SBRONZO wrote:imho RE should done more damage to "material" like turret and vehicle and should done less damage to player So, I can tear through Armor Plates but not a Dropsuit? |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.15 06:59:00 -
[12] - Quote
Absol Evoxazon wrote:so my question is if people are getting this butt hurt about RE, are they going to get butt hurt when orbital strikes start raining down from fleets above. +1 Brother. +1 |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.15 07:45:00 -
[13] - Quote
RolyatDerTeufel wrote:Varys Targaryen wrote:
REs are not supposed to replace primary weapons. .
Where is it said for that? As far as i'm informed, CCP has said you can take it anyway you want it. I've made a request for an equipable knife so i don't need to carry a gun to make the fit valid. Cause I'm one of those idiots that like to take the game a TOTALLY different way. But again, no one's ever said what can and cannot be your mainly used weapon.
I agree. I like being the oddball. I like hearing people go:
"Did he just jump on top that dropship???" |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.15 07:53:00 -
[14] - Quote
Varys Targaryen wrote:RolyatDerTeufel wrote:Varys Targaryen wrote:
REs are not supposed to replace primary weapons. .
Where is it said for that? As far as i'm informed, CCP has said you can take it anyway you want it. I've made a request for an equipable knife so i don't need to carry a gun to make the fit valid. Cause I'm one of those idiots that like to take the game a TOTALLY different way. But again, no one's ever said what can and cannot be your mainly used weapon. Well, I'm all for it. Play how you want to play. You are right, I was wrong to say "REs are not supposed to replace primary weapons". And an equipable knife would be awesome. But I still feel that the combination of stats and ease-of-use makes the RE, in it's current state, OP. Either their stats need to change or the way they can be used needs to change. I vote for changing the way they are used.
Wouldn't that be impeding on people's rights? "Help Help! I'm being opressed!" |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.15 08:41:00 -
[15] - Quote
You know what the biggest problem is?
Not enough cowbell. |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.15 09:38:00 -
[16] - Quote
STB-stlcarlos989 EV wrote:Belzeebub Santana wrote:Another RE thread come and gone. I say wait for a more true build before we hit everything with the nerf hammer! No ff, no grouping, free vehicles, one map, bad draw distances and spawning. All these need to be addressed then we can start with the QQing over OP weapons. I've seen plenty of players learning to watch for RE users, they stay away and actually have to aim instead of running straight up to me. Why are you running at me any ways? Keep your distance learn to aim and be patient for another build and use what wwe have any way you can. Give REs a rest and find another weapon or object to bash for a lil. The issue isn't avoiding RE users, the issue is beating someone in a gun fight and before the enemy dies they throw an RE at your feet and even if you kill them the RE still triggers and you die. Correction. It just because you put us down. It triggers when we suicide. The bomb are heart rate connected. |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.15 11:11:00 -
[17] - Quote
Taz-666 wrote:As things are now I feel that REs do need a timer to prevent them being used as granades.
Next build should reduce the martydom effect as you'll have to wait 8 secs before you can hit suicide
If RE's remain as is then we should have RE jammers available so that the current cheap tactics can be avoided. I would happily give up a H spot to watch these RE spammers go click,click, OH SH*T........ So ... you want a Timed mine instead of a remote mine?
That's not even a change in tactic. That's a whole change of item. |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.15 11:24:00 -
[18] - Quote
You know, I'm going to love seeing the thread "Nerf RE Activation Time" if they do this, because everyone is going to be all upset because they walk around a corner and get bombed by some guy who set a trap, instead of having the ability to kill them when they can see them.
Be careful what you wish for. |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.15 12:28:00 -
[19] - Quote
What did you say? I'll have you know I'm an elite member of the Dust 514 Elite Mercenary group. I have over 10,000,000 Kills on my record and I was chosen as MVP of the Century by CCP himself! I'm a Level 6 EVERYTHING, with 5 slots on every suit. I've done more Black Ops then there are players on this game and I know people. I could make one headset request and have them Remote Explosive you're whole home! I have the resources of the entire EVE Orbital Bombardment at my disposal! My tracking system is good enough to see you on [US] Communications ambush from [EU] Plateau Skirmish. The next time you say something against Remote Explosives, I'll kill you. I'll kill you dead. |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.15 12:58:00 -
[20] - Quote
Abron Garr wrote:Scrote Schroder wrote:Abron Garr wrote:Arceus Evoxazon wrote:Hey guys. Ever heard of a game called Call of Duty? I think they have a similar issue. Maybe we should nerf them too.
Just an idea.
Maybe we should nerf the sticky grenades in Halo?
How about we nerf assault rifle?
Just because it's not a gun doesn't mean, it isn't legitimate. It's a tactic like anything else. It has weaknesses, it has strengths.
Let's all calm down and stop acting like a bunch of Codfish.
*BTW, as a Firefly, I agree. They are broken, but I have to invest very heavily in my skills to make an effective build that I wont die with every time I throw one* lol? All you need is Demo I. You use them the same way I use them...to get cheap kills. RE are over the top at the moment and need some sort of placement requirement so I can't just throw them like we do now. But, they should stick to a target so that if I manage to get behind a tank and plant all my REs, they'll stick to the tank and blow it up. RE are over the top at the moment? - and you describe the fix as a mechanic that would allow your team to cover a friendly dropship with RE (Say 8 to 10 guys co-ordinating) and one shot anything on the field, besides the enemy MCC. So instead of people losing their 50,000 isk infantry fits and QQing they can lose their 250,000 isk vehicle fits. Well I like it. As much as I love that idea....CCP could make it so that REs only stick to enemy or neutral ( walls, floor, objectives) targets to prevent the Allahu Akbar Airline you described.
They don't stick to vehicles now, but I STILL get them to stay on top when I jump on the tank and toss it. |
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Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.15 22:45:00 -
[21] - Quote
I wrote a little song about this. I put it on youtube.
Here's the link:
Here's a song about how I feel about Remote Explosives |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.15 22:51:00 -
[22] - Quote
Varys Targaryen wrote:Absol Evoxazon wrote:i say take away all guns explosives and vehicles leave just knives. problem fixed. How about you state your case in a productive manner. All I got from that is that you don't think it's fair to nerf REs. But you have to keep in mind REs are not fair to shotguns, smgs and pistols. This game is hoping to have a "rock paper scissors" gameplay. But REs currently don't fit in this gameplay type.
Obviously, you've never played Extreme Rock-Paper-Scissors |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.15 23:20:00 -
[23] - Quote
Varys Targaryen wrote:Absol Evoxazon wrote:Varys Targaryen wrote:Absol Evoxazon wrote:i say take away all guns explosives and vehicles leave just knives. problem fixed. How about you state your case in a productive manner. All I got from that is that you don't think it's fair to nerf REs. But you have to keep in mind REs are not fair to shotguns, smgs and pistols. This game is hoping to have a "rock paper scissors" gameplay. But REs currently don't fit in this gameplay type. and why good sir do I need to play by Rock paper scissors? while i am using RE im consistently gettting killed by CQC weapons such as smgs and shotguns because i have light armor and no GUN in my hand if they have just a little range on me i die once they hit me, so i see NO PROBLEM whats so ever. You need to reread this entire thread. You keep ignoring the issue. No one is accusing anybody of going 40-0 using nothing but RE. Yeah, you guys die a lot and because you can't fight back at medium/long range, my creodron always prevails. I don't doubt that anyone with a little range will kill a person holding explosives in his hand. No one is saying so. As I've stated before, many times, the issue is the inescapable killzone RE users have that make CQC nearly obsolete. And i'm sure the times you've been killed by CQC it was because A) They snuck up on you and tore through your light armor. Or B) They killed you, but not before you tossed out an RE and killed them in the process. Aren't explosives supposed to explode? Have you seen an explosion before? It's usually not the size of a candy wrapper. |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.15 23:50:00 -
[24] - Quote
Varys Targaryen wrote:Arceus Evoxazon wrote: Aren't explosives supposed to explode? Have you seen an explosion before? It's usually not the size of a candy wrapper.
wat Reread some of my posts before you post. I clearly state that I don't have an issue with the blast radius or damage. It's the deploy and detonate mechanic that needs work. I should have said that in my last post. Maybe I should copy/paste a disclaimer for all who do not read before posting. So I can't chuck a large block of explosives, because they are remote mines and I shouldn't be able to do that? So you're telling me that if I go to war, I should lay my explosive down instead of chucking it into a group of enemies because it's a remote mine and not a grenade. Ok, let's get realistic here since you really want to get technical:
When you reload a clip, why are you not losing bullets? Why, when you get back to that clip, are the bullets magically refilled? You obviously didn't have time to refill your magazine mid-fire fight, so that should be nerf'd.
Why can I use my dropship as a battering ram? It's a ship. Not a Ram, yet for some ODD reason, I can take down other ships just by slamming into them. Oh, that's also no counting the part where they don't explode on impact.
Hey, how about we address the issue with skills. Why does the same gun I've been using all game suddenly get stronger when I up a skill? The gun didn't change. Am I a magician, injecting my magic into the magazine chamber and blessing the bullets?
Are you seriously suggesting that we dumb the game down because someone found a legitimate tactic that functions? Just because people complain? So I shouldn't kill people because they get upset?
Rethink your argument before you question mine. |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.15 23:52:00 -
[25] - Quote
Fivetimes Infinity wrote:Seems fairly easy to fix. Remove their ability to be thrown, and make them have a flashing red light on them or something. Everything in the game is a gray-brown mishmash, so spotting them is pretty tough. Otherwise, letting people throw them like grenades (just not quite as far) kind of makes a joke out of grenades.
Make them something you can only directly place on surfaces and make them easier to spot when placed and they'll be more more reasonable. So I want to make my remote explosive (Which I plant to blow someone up without them knowing) a flashing beacon of justice?
Yeah, that seems legit. |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.16 00:18:00 -
[26] - Quote
Varys Targaryen wrote:Arceus Evoxazon wrote:Varys Targaryen wrote:Arceus Evoxazon wrote: Aren't explosives supposed to explode? Have you seen an explosion before? It's usually not the size of a candy wrapper.
wat Reread some of my posts before you post. I clearly state that I don't have an issue with the blast radius or damage. It's the deploy and detonate mechanic that needs work. I should have said that in my last post. Maybe I should copy/paste a disclaimer for all who do not read before posting. So I can't chuck a large block of explosives, because they are remote mines and I shouldn't be able to do that? So you're telling me that if I go to war, I should lay my explosive down instead of chucking it into a group of enemies because it's a remote mine and not a grenade. Ok, let's get realistic here since you really want to get technical: When you reload a clip, why are you not losing bullets? Why, when you get back to that clip, are the bullets magically refilled? You obviously didn't have time to refill your magazine mid-fire fight, so that should be nerf'd. Why can I use my dropship as a battering ram? It's a ship. Not a Ram, yet for some ODD reason, I can take down other ships just by slamming into them. Oh, that's also no counting the part where they don't explode on impact. Hey, how about we address the issue with skills. Why does the same gun I've been using all game suddenly get stronger when I up a skill? The gun didn't change. Am I a magician, injecting my magic into the magazine chamber and blessing the bullets? Are you seriously suggesting that we dumb the game down because someone found a legitimate tactic that function? Just because people complain? So I shouldn't kill people because they get upset? Rethink your argument before you question mine. First off it's a video game. No one is making this to be real life, obviously. So don't get too silly with your sarcasm. My argument is that RE currently do not fit within the gameplay styles of this build. No one is trying to dumb the game down. In fact, wouldn't taking the time to place what few REs you have require planning and coordination? How is that dumbing the game down? Since this video game is not real life and you are limited to what the developers allow you to do, we have this thing called balance. Your "tactic" is the result of a mechanical imbalance between weapons. Which is why people are getting upset. Not because you're a super cool troll Not because your creative genius who revolutionized the way REs are used But because betas are f***ing frustrating to play. There are tons of imbalances and random crap that needs work. Spawns, dropships, REs, nanite injectors, hmg and a whole bunch of others need work. REs is just one piece of the puzzle. A lot of people agree and have given very sound arguments as to why REs need this change. You've failed to move me with your arguments because they seem to compose of, and i'm paraphrasing here, "But I wanna do what I wanna do!!!!" Which is why you and others like you constantly avoid the issues we point out. I have read, and reread all that there is to say about this. If you go back to a couple of weeks ago, you will have found me saying the exact opposite. I used to say the same things, "Just be careful man, pay attention". But upon further pondering, I've found that REs do not fit within the mechanics of the game. I hope that you will see this too. I agree with you on one point and that is that the beta needs work. It is filled with gitches.
But in the meantime, I am showing the worst possible thing someone can do with an RE. If that doesn't catch a Dev's attention, I don't know what will. Maybe if I complained more.
But let's face. I'm not here to get into a fight. I'm standing my side. Whether you or anyone else thinks I am wrong, at least I can say, my opinion never changed and I will stand for what I believe in.
Also, you are making an opinion based on 3 Maps, all of which, mind you, are considered "extremely small' by CCP. I'm sure once the maps are expanded and we have a much broader field of operations, even in their current format, the RE may become obsolete. |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.16 00:27:00 -
[27] - Quote
Varys Targaryen wrote:Arceus Evoxazon wrote: I agree with you on one point and that is that the beta needs work. It is filled with gitches.
But in the meantime, I am showing the worst possible thing someone can do with an RE. If that doesn't catch a Dev's attention, I don't know what will. Maybe if I complained more.
But let's face. I'm not here to get into a fight. I'm standing my side. Whether you or anyone else thinks I am wrong, at least I can say, my opinion never changed and I will stand for what I believe in.
Also, you are making an opinion based on 3 Maps, all of which, mind you, are considered "extremely small' by CCP. I'm sure once the maps are expanded and we have a much broader field of operations, even in their current format, the RE may become obsolete.
Well, then I think we have said all that can be said about the matter at hand and will just have to agree to disagree. And I just want to be clear, I don't have a problem with you or anything against you p.s. thanks for the good debate. It's been a while. /thread No problem. We're always here to lend an open mind. |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.16 03:36:00 -
[28] - Quote
Gyrnius wrote:Varys Targaryen wrote:
First off it's a video game. No one is making this to be real life, obviously. So don't get too silly with your sarcasm.
My argument is that RE currently do not fit within the gameplay styles of this build. No one is trying to dumb the game down.
In fact, wouldn't taking the time to place what few REs you have require planning and coordination? How is that dumbing the game down?
Since this video game is not real life and you are limited to what the developers allow you to do, we have this thing called balance. Your "tactic" is the result of a mechanical imbalance between weapons. Which is why people are getting upset. Not because you're a super cool troll Not because you're a creative genius who revolutionized the way REs are used But because betas are f***ing frustrating to play. There are tons of imbalances and random crap that needs work. Spawns, dropships, REs, nanite injectors, hmg and a whole bunch of others need work. REs is just one piece of the puzzle.
A lot of people agree and have given very sound arguments as to why REs need this change. You've failed to move me with your arguments because they seem to compose of, and i'm paraphrasing here, "But I wanna do what I wanna do!!!!" Which is why you and others like you constantly avoid the issues we point out. I have read, and reread all that there is to say about this. If you go back to a couple of weeks ago, you will have found me saying the exact opposite. I used to say the same things, "Just be careful man, pay attention". But upon further pondering, I've found that REs do not fit within the mechanics of the game. REs need change and I don't understand how anyone can deny it.
I hope that you will see this too.
Excellent post! Using REs as grenades does not seem right. RE wh00res misusing them 5 times per suit in this way may be pissy about losing this ability, but it really is only fair. As Varys says, setting up a tactical killzone with pre-planted RE charges is perfectly reasonable. Flinging a pack of RE at a lumbering heavy and detonating it for an instakill is not. Sir,
This fight is over. We've agree'd to disagree. Stop sticking your spoon in the toaster. |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.16 05:58:00 -
[29] - Quote
This whole argument remind me of this:
Even if you don't understand EVE, you will still get this.
What people who complain about RE sound like. |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.16 23:34:00 -
[30] - Quote
To the EVE player:
I only have a few adjustments to your statements. I've noticed that the remotes sometimes do explode in order. I'm not sure if this is a glitch or if this is an alternate mechanic.
Tossing the remotes over a ledge is possible, but you have to learn how. It's tough and requires both speed and elevation.
That's about it.
I've always felt that just because your supposed to use it a certain way, doesn't mean you have to. It's fulfilling to find an item people don't use and then turn it into something worthy of hatred and admiration. There is nothing like saying "Holy ****. I just broke the game! Hey Bro, check this out!" |
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Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.16 23:57:00 -
[31] - Quote
Juda Macabee wrote:Maken Tosch wrote:As someone has pointed out, what seems broken to you could be balanced to others. I don't see a problem with the remote explosives for the following reasons:
1. They sometimes explode prematurely. If you're lucky, you come out alive with barely half armor (insta-dead if you're in a scout suit). I had this happen to me on several occasions. Be careful on how you throw them... they explode too early if you throw them the wrong way.
2. You have no control as to which remote explosive you activate. Rumors are going around that they explode in the order you place them. But my game play experience has taught me that such a rumor is baseless as they all explode (assuming you planted more than one of them) in unison. This means that if I place an explosive on objectives A, B, and C and someone tries to hack A, I can activate the explosives to kill that hacker, but that means another hacker can come in without fear of getting killed the same way. Which brings me to my next point.
3. I have to restock them once I run out. But if the enemy decides to destroy the supply depots, then I am S.O.L. and then forced to get myself killed just to restock. By the time I'm ready to plant more explosives, the objectives will have already been overrun.
4. Let's not forget the threat of a skilled sniper who can one-shot-kill a explosives runner in a scout suit.
5. They can be spotted by other players. It appears that other players have adapted to this technique of planting explosives near the objectives by simple shooting at the explosives before hacking. Sometimes, a grenade that strayed too close or a tank shooting too close can easily trigger the explosives and thus clear a way for people to go through safely.
6. Apparently, their blast radius is not that wide at all. I have tossed several explosives nearby my opponents, but they were just a foot too far for the explosive to work.
7. You can't throw them very far. I can't even throw an RE over a ledge if my life depended on it. They just keep going towards the floor where I stand even when looking up.
As you can see, they are not overpowered in any way. People just so happen to use them in ways that outside their operational design. In Eve Online, an Iteron Mark V (an industrial hauling ship) is able to shoot down a mission-fitted Megathron (a battleship) while fitted with only one energy neutralizer and one small blaster vs. the Megathron's large guns. Then there is the Orca (an industrial command ship) that can face off against a battleship if done properly at the hands of an experienced pilot. Then there is the battleships that can be used as a mining vessel. Then there is the Myrmidon (a Gallente battlecruiser that mainly armor tanks) that can be fitted with just energy neuts and hull tank with reinforced bulkheads.
These are clear-cut examples of tools/ships being used outside of their operational design, which is inevitable no matter what CCP does.
I know what some of you are going to say. "But Maken, you're talking about Eve Online. This is Dust. A different game."
That may be true, but DUST is built by CCP which is the same company that made Eve. According to CCP, Dust's purpose is to expand on Eve's universe. It can operate on its own just like Eve, but it will be operating under Eve's server. But that's besides the point.
Let's also no forget that some DUST mercs have also discovered how to properly fit a tank on a dropship and turn it into something that does live up to its name. A ship that drops. Then there are the LAVs being used to just simply run people over. Wouldn't you run over your opponent if he just so happens to be walking in front of you? And let's also not forget that I have used the dropship for the sole purpose of abandoning it mid-flight by jumping out of the pilot seat and falling down with my inertia cancelers once I'm over my target objective. Never mind the poor souls who just spawned in the dropship just to die in a crash as I bailed out. If I time it right, the dropship could do enough damage to a nearby installation as it crashes into it. And don't get me started on a mercs I have spotted wearing a heavy suit armed only with an assault rifle thinking that their poor excuse for an alternative-assault suit could be of any use. Good Points Great Points |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.17 01:07:00 -
[32] - Quote
First! |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.17 01:46:00 -
[33] - Quote
STB-stlcarlos989 EV wrote:Dante Daedrik wrote:STB-stlcarlos989 EV wrote:Dante Daedrik wrote:If anything the RE's should be encouraging people to play the way intended. Dust isnt about rushing people, playing chicken with bullets/AR's. Its about tactical maneuvering like flanking, ambush, covering fire and other such uses. RE's are great for vehicles when you have no opportunity to obtain an AV weapon on the field other than dieing and holding down control points when someone is trying to re-hack while you are getting out of dodge (especially a poorly defended Scout that acts as point man). Including going up against a Heavy, pretty intimidating when all you have is a submachine that is like bb's to them. Sounds like you loving camping in CoD, so go back to CoD if you want to camp. If you use CQC weapons you have no choice but to get in close, Is a guy who uses an SMG or shotgun not supposed to have a chance at killing someone who just throws an RE as soon as he gets close because he can instantly throw and detonate them. They could still be used as traps with an arming time, but an arming time would prevent people from just using them in the MIDDLE of a CQC gun fight. Actually on the contrary, I don't like staying still in shooters. Sitting anywhere allows the enemy to eventually learn/track your position, when you are constantly moving you become unpredictable and are able to accomplish more than to cautiously wait for one point to finally become obtained. Hacking a point, arming an RE, running to the next point, seeing the point you just hacked blinking because the enemy is attempting to take it back, blowing the charge, and then by that time you are at the next hack point... the enemy is heading towards the point you were just at & believes you are still there because you blew the charge while the point you are going to is left (hopefully) unprotected; but if not assuming there is not a heavy there you easily have the speed (as a scout with catalyzers) to ambush somebody & unload the clip from you smg before they are able to fully react, you then hack that point, set the charge & finally either return to the point you had previously hacked to ensure it is protected until full claim by your team or move on to the next point to rinse & repeat. As I said, I hate staying still, its dangerous, & leaves me open to being flanked or caught in a position I could have avoided if i had just continued to move ducking & weaving in & out of cover. Well said, the way you describe using REs is what I believe the CCP intended for them. If you go back to the OP you'll see that I was talking about a solution to the current abuse where players throw them in desperation when losing a gun fight. The reason its an issue is because of how quickly REs can be thrown and detonated, there is no issue with the damage or radius. Some have mentioned the low requirements to use them and that should also be addressed. If you know about CCP, then you'd know that is not how they design games at all. They let you figure them out.
You do know most of EVE is player run, right? Devs don't do much because the players do most of the regulating. |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.17 05:47:00 -
[34] - Quote
GAGAH-BOY Brazil wrote:They should add an animation of the mercenary planting the C4 on the ground!
BASICALLY THIS IS WHAT EVERYONE SEEMS TO WANT |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.18 03:24:00 -
[35] - Quote
STB-stlcarlos989 EV wrote:HD Sniper wrote:RolyatDerTeufel wrote:Longshot Ravenwood wrote:1st step -- take Remote Explosives away from RolyatDerTeufel 2nd step -- fixed. doing something right. With the abuse i have of this wonderful weapon, I would know a better way to nerf the RE without really requiring a nerf. The ones we have currently need to be advanced or prototype, with a larger prereq before demolitions can be trained. Need to cost more after beta, like alot of stuff will. lvl 1 varient and more varients in general need to be added. No planting animation needed. or shorter distance. Distance is dependent on alot of things. Suit's base speed (no sprint), Jumping, height from which it's thrown. I jump from top of hills and toss a RE, and have gotten for sure over 15 meters in a toss. Probably closer to 20 but i cant be for sure. So people are mad at people "jumping off of hills" to extend throwing distance? lol Ok everyone walk around slowly, no jumping, no tactics, hell make the map flat so we can be SURE that something isn't OP. And if I die it's not me or my tactics, someting is OP. I don't know what but it's OP and it's owning me. Got it. /thread This isn't about jumping, its about the fact that they can be deployed and then instantly triggered. There needs to be some way of arming them, with a grenade its pulling out the clip with these there needs to be an arming time or a planting animation. Running around with live explosives that are triggered with the push of a button on your wrist would be the stupidest way to handle an explosive device. I f you haven't noticed, the thread has evolved. It's not about just you anymore. It's everyone's concerns. Why do you think people are posting? Must they bend to only your issue? Thread change and you need to stop harping about the SAME issue and change too. |
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