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Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.15 22:51:00 -
[151] - Quote
Varys Targaryen wrote:Absol Evoxazon wrote:i say take away all guns explosives and vehicles leave just knives. problem fixed. How about you state your case in a productive manner. All I got from that is that you don't think it's fair to nerf REs. But you have to keep in mind REs are not fair to shotguns, smgs and pistols. This game is hoping to have a "rock paper scissors" gameplay. But REs currently don't fit in this gameplay type.
Obviously, you've never played Extreme Rock-Paper-Scissors |
Absol Evoxazon
Hikahotaru
28
|
Posted - 2012.07.15 22:54:00 -
[152] - Quote
Varys Targaryen wrote:Absol Evoxazon wrote:i say take away all guns explosives and vehicles leave just knives. problem fixed. How about you state your case in a productive manner. All I got from that is that you don't think it's fair to nerf REs. But you have to keep in mind REs are not fair to shotguns, smgs and pistols. This game is hoping to have a "rock paper scissors" gameplay. But REs currently don't fit in this gameplay type.
and why good sir do I need to play by Rock paper scissors? while i am using RE im consistently gettting killed by CQC weapons such as smgs and shotguns because i have light armor and no GUN in my hand if they have just a little range on me i die once they hit me, so i see NO PROBLEM whats so ever. |
Bhal Jhor
Subdreddit Test Alliance Please Ignore
23
|
Posted - 2012.07.15 23:10:00 -
[153] - Quote
removing them from the game entirely would also fix them. Just saying. |
Varys Targaryen
200
|
Posted - 2012.07.15 23:14:00 -
[154] - Quote
Absol Evoxazon wrote:Varys Targaryen wrote:Absol Evoxazon wrote:i say take away all guns explosives and vehicles leave just knives. problem fixed. How about you state your case in a productive manner. All I got from that is that you don't think it's fair to nerf REs. But you have to keep in mind REs are not fair to shotguns, smgs and pistols. This game is hoping to have a "rock paper scissors" gameplay. But REs currently don't fit in this gameplay type. and why good sir do I need to play by Rock paper scissors? while i am using RE im consistently gettting killed by CQC weapons such as smgs and shotguns because i have light armor and no GUN in my hand if they have just a little range on me i die once they hit me, so i see NO PROBLEM whats so ever.
You need to reread this entire thread. You keep ignoring the issue. No one is accusing anybody of going 40-0 using nothing but RE. Yeah, you guys die a lot and because you can't fight back at medium/long range, my creodron always prevails. I don't doubt that anyone with a little range will kill a person holding explosives in his hand. No one is saying so.
As I've stated before, many times, the issue is the inescapable killzone RE users have that make CQC nearly obsolete. And i'm sure the times you've been killed by CQC it was because A) They snuck up on you and tore through your light armor. Or B) They killed you, but not before you tossed out an RE and killed them in the process. |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.15 23:20:00 -
[155] - Quote
Varys Targaryen wrote:Absol Evoxazon wrote:Varys Targaryen wrote:Absol Evoxazon wrote:i say take away all guns explosives and vehicles leave just knives. problem fixed. How about you state your case in a productive manner. All I got from that is that you don't think it's fair to nerf REs. But you have to keep in mind REs are not fair to shotguns, smgs and pistols. This game is hoping to have a "rock paper scissors" gameplay. But REs currently don't fit in this gameplay type. and why good sir do I need to play by Rock paper scissors? while i am using RE im consistently gettting killed by CQC weapons such as smgs and shotguns because i have light armor and no GUN in my hand if they have just a little range on me i die once they hit me, so i see NO PROBLEM whats so ever. You need to reread this entire thread. You keep ignoring the issue. No one is accusing anybody of going 40-0 using nothing but RE. Yeah, you guys die a lot and because you can't fight back at medium/long range, my creodron always prevails. I don't doubt that anyone with a little range will kill a person holding explosives in his hand. No one is saying so. As I've stated before, many times, the issue is the inescapable killzone RE users have that make CQC nearly obsolete. And i'm sure the times you've been killed by CQC it was because A) They snuck up on you and tore through your light armor. Or B) They killed you, but not before you tossed out an RE and killed them in the process. Aren't explosives supposed to explode? Have you seen an explosion before? It's usually not the size of a candy wrapper. |
Majin Vejeta
Osmon Surveillance Caldari State
13
|
Posted - 2012.07.15 23:21:00 -
[156] - Quote
I like the "adding an arming time" suggestion. Also, how about adding an explosive's resistance skill? That way there's a solid counter to, while keeping RE's useful. |
Absol Evoxazon
Hikahotaru
28
|
Posted - 2012.07.15 23:25:00 -
[157] - Quote
Majin Vejeta wrote:I like the "adding an arming time" suggestion. Also, how about adding an explosive's resistance skill? That way there's a solid counter to, while keeping RE's useful.
actually the explosive resistance is the first solid suggestion that makes any sense to me. +1
anyways its supposed to be a future war zone and if I am not mistaken wars are supposed to be won period. Granted this isn't 100% REAL but the objective is still to win no matter what. |
Varys Targaryen
200
|
Posted - 2012.07.15 23:25:00 -
[158] - Quote
Arceus Evoxazon wrote: Aren't explosives supposed to explode? Have you seen an explosion before? It's usually not the size of a candy wrapper.
wat
Reread some of my posts before you post. I clearly state that I don't have an issue with the blast radius or damage. It's the deploy and detonate mechanic that needs work. I should have said that in my last post. Maybe I should copy/paste a disclaimer for all who do not read before posting. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.07.15 23:43:00 -
[159] - Quote
Seems fairly easy to fix. Remove their ability to be thrown, and make them have a flashing red light on them or something. Everything in the game is a gray-brown mishmash, so spotting them is pretty tough. Otherwise, letting people throw them like grenades (just not quite as far) kind of makes a joke out of grenades.
Make them something you can only directly place on surfaces and make them easier to spot when placed and they'll be more more reasonable. |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.15 23:50:00 -
[160] - Quote
Varys Targaryen wrote:Arceus Evoxazon wrote: Aren't explosives supposed to explode? Have you seen an explosion before? It's usually not the size of a candy wrapper.
wat Reread some of my posts before you post. I clearly state that I don't have an issue with the blast radius or damage. It's the deploy and detonate mechanic that needs work. I should have said that in my last post. Maybe I should copy/paste a disclaimer for all who do not read before posting. So I can't chuck a large block of explosives, because they are remote mines and I shouldn't be able to do that? So you're telling me that if I go to war, I should lay my explosive down instead of chucking it into a group of enemies because it's a remote mine and not a grenade. Ok, let's get realistic here since you really want to get technical:
When you reload a clip, why are you not losing bullets? Why, when you get back to that clip, are the bullets magically refilled? You obviously didn't have time to refill your magazine mid-fire fight, so that should be nerf'd.
Why can I use my dropship as a battering ram? It's a ship. Not a Ram, yet for some ODD reason, I can take down other ships just by slamming into them. Oh, that's also no counting the part where they don't explode on impact.
Hey, how about we address the issue with skills. Why does the same gun I've been using all game suddenly get stronger when I up a skill? The gun didn't change. Am I a magician, injecting my magic into the magazine chamber and blessing the bullets?
Are you seriously suggesting that we dumb the game down because someone found a legitimate tactic that functions? Just because people complain? So I shouldn't kill people because they get upset?
Rethink your argument before you question mine. |
|
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.15 23:52:00 -
[161] - Quote
Fivetimes Infinity wrote:Seems fairly easy to fix. Remove their ability to be thrown, and make them have a flashing red light on them or something. Everything in the game is a gray-brown mishmash, so spotting them is pretty tough. Otherwise, letting people throw them like grenades (just not quite as far) kind of makes a joke out of grenades.
Make them something you can only directly place on surfaces and make them easier to spot when placed and they'll be more more reasonable. So I want to make my remote explosive (Which I plant to blow someone up without them knowing) a flashing beacon of justice?
Yeah, that seems legit. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.16 00:00:00 -
[162] - Quote
Arceus Evoxazon wrote:Varys Targaryen wrote:Arceus Evoxazon wrote: Aren't explosives supposed to explode? Have you seen an explosion before? It's usually not the size of a candy wrapper.
wat Reread some of my posts before you post. I clearly state that I don't have an issue with the blast radius or damage. It's the deploy and detonate mechanic that needs work. I should have said that in my last post. Maybe I should copy/paste a disclaimer for all who do not read before posting. So I can't chuck a large block of explosives, because they are remote mines and I shouldn't be able to do that? So you're telling me that if I go to war, I should lay my explosive down instead of chucking it into a group of enemies because it's a remote mine and not a grenade. Ok, let's get realistic here since you really want to get technical: When you reload a clip, why are you not losing bullets? Why, when you get back to that clip, are the bullets magically refilled? You obviously didn't have time to refill your magazine mid-fire fight, so that should be nerf'd. Why can I use my dropship as a battering ram? It's a ship. Not a Ram, yet for some ODD reason, I can take down other ships just by slamming into them. Oh, that's also no counting the part where they don't explode on impact. Hey, how about we address the issue with skills. Why does the same gun I've been using all game suddenly get stronger when I up a skill? The gun didn't change. Am I a magician, injecting my magic into the magazine chamber and blessing the bullets? Are you seriously suggesting that we dumb the game down because someone found a legitimate tactic that functions? Just because people complain? So I shouldn't kill people because they get upset? Rethink your argument before you question mine.
I agree with you about those issues, there are a lot of issues and they need to be addressed so the game is better on release. I agree that there needs to be realistic magazine management and dropships need to take way more damage from attempts to crush people, and REs also need to be addressed. No one is trying just to single out REs this thread happens to be about REs but there are also threads about the issues you listed. |
Varys Targaryen
200
|
Posted - 2012.07.16 00:11:00 -
[163] - Quote
Arceus Evoxazon wrote:Varys Targaryen wrote:Arceus Evoxazon wrote: Aren't explosives supposed to explode? Have you seen an explosion before? It's usually not the size of a candy wrapper.
wat Reread some of my posts before you post. I clearly state that I don't have an issue with the blast radius or damage. It's the deploy and detonate mechanic that needs work. I should have said that in my last post. Maybe I should copy/paste a disclaimer for all who do not read before posting. So I can't chuck a large block of explosives, because they are remote mines and I shouldn't be able to do that? So you're telling me that if I go to war, I should lay my explosive down instead of chucking it into a group of enemies because it's a remote mine and not a grenade. Ok, let's get realistic here since you really want to get technical: When you reload a clip, why are you not losing bullets? Why, when you get back to that clip, are the bullets magically refilled? You obviously didn't have time to refill your magazine mid-fire fight, so that should be nerf'd. Why can I use my dropship as a battering ram? It's a ship. Not a Ram, yet for some ODD reason, I can take down other ships just by slamming into them. Oh, that's also no counting the part where they don't explode on impact. Hey, how about we address the issue with skills. Why does the same gun I've been using all game suddenly get stronger when I up a skill? The gun didn't change. Am I a magician, injecting my magic into the magazine chamber and blessing the bullets? Are you seriously suggesting that we dumb the game down because someone found a legitimate tactic that function? Just because people complain? So I shouldn't kill people because they get upset? Rethink your argument before you question mine.
First off it's a video game. No one is making this to be real life, obviously. So don't get too silly with your sarcasm.
My argument is that RE currently do not fit within the gameplay styles of this build. No one is trying to dumb the game down.
In fact, wouldn't taking the time to place what few REs you have require planning and coordination? How is that dumbing the game down?
Since this video game is not real life and you are limited to what the developers allow you to do, we have this thing called balance. Your "tactic" is the result of a mechanical imbalance between weapons. Which is why people are getting upset. Not because you're a super cool troll Not because you're a creative genius who revolutionized the way REs are used But because betas are f***ing frustrating to play. There are tons of imbalances and random crap that needs work. Spawns, dropships, REs, nanite injectors, hmg and a whole bunch of others need work. REs is just one piece of the puzzle.
A lot of people agree and have given very sound arguments as to why REs need this change. You've failed to move me with your arguments because they seem to compose of, and i'm paraphrasing here, "But I wanna do what I wanna do!!!!" Which is why you and others like you constantly avoid the issues we point out. I have read, and reread all that there is to say about this. If you go back to a couple of weeks ago, you will have found me saying the exact opposite. I used to say the same things, "Just be careful man, pay attention". But upon further pondering, I've found that REs do not fit within the mechanics of the game. REs need change and I don't understand how anyone can deny it.
I hope that you will see this too. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.16 00:16:00 -
[164] - Quote
Varys Targaryen wrote:Arceus Evoxazon wrote:Varys Targaryen wrote:Arceus Evoxazon wrote: Aren't explosives supposed to explode? Have you seen an explosion before? It's usually not the size of a candy wrapper.
wat Reread some of my posts before you post. I clearly state that I don't have an issue with the blast radius or damage. It's the deploy and detonate mechanic that needs work. I should have said that in my last post. Maybe I should copy/paste a disclaimer for all who do not read before posting. So I can't chuck a large block of explosives, because they are remote mines and I shouldn't be able to do that? So you're telling me that if I go to war, I should lay my explosive down instead of chucking it into a group of enemies because it's a remote mine and not a grenade. Ok, let's get realistic here since you really want to get technical: When you reload a clip, why are you not losing bullets? Why, when you get back to that clip, are the bullets magically refilled? You obviously didn't have time to refill your magazine mid-fire fight, so that should be nerf'd. Why can I use my dropship as a battering ram? It's a ship. Not a Ram, yet for some ODD reason, I can take down other ships just by slamming into them. Oh, that's also no counting the part where they don't explode on impact. Hey, how about we address the issue with skills. Why does the same gun I've been using all game suddenly get stronger when I up a skill? The gun didn't change. Am I a magician, injecting my magic into the magazine chamber and blessing the bullets? Are you seriously suggesting that we dumb the game down because someone found a legitimate tactic that function? Just because people complain? So I shouldn't kill people because they get upset? Rethink your argument before you question mine. First off it's a video game. No one is making this to be real life, obviously. So don't get too silly with your sarcasm. My argument is that RE currently do not fit within the gameplay styles of this build. No one is trying to dumb the game down. In fact, wouldn't taking the time to place what few REs you have require planning and coordination? How is that dumbing the game down? Since this video game is not real life and you are limited to what the developers allow you to do, we have this thing called balance. Your "tactic" is the result of a mechanical imbalance between weapons. Which is why people are getting upset. Not because you're a super cool troll Not because your creative genius who revolutionized the way REs are used But because betas are f***ing frustrating to play. There are tons of imbalances and random crap that needs work. Spawns, dropships, REs, nanite injectors, hmg and a whole bunch of others need work. REs is just one piece of the puzzle. A lot of people agree and have given very sound arguments as to why REs need this change. You've failed to move me with your arguments because they seem to compose of, and i'm paraphrasing here, "But I wanna do what I wanna do!!!!" Which is why you and others like you constantly avoid the issues we point out. I have read, and reread all that there is to say about this. If you go back to a couple of weeks ago, you will have found me saying the exact opposite. I used to say the same things, "Just be careful man, pay attention". But upon further pondering, I've found that REs do not fit within the mechanics of the game. REs need change and I don't understand how anyone can deny it. I hope that you will see this too.
+1
|
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.16 00:18:00 -
[165] - Quote
Varys Targaryen wrote:Arceus Evoxazon wrote:Varys Targaryen wrote:Arceus Evoxazon wrote: Aren't explosives supposed to explode? Have you seen an explosion before? It's usually not the size of a candy wrapper.
wat Reread some of my posts before you post. I clearly state that I don't have an issue with the blast radius or damage. It's the deploy and detonate mechanic that needs work. I should have said that in my last post. Maybe I should copy/paste a disclaimer for all who do not read before posting. So I can't chuck a large block of explosives, because they are remote mines and I shouldn't be able to do that? So you're telling me that if I go to war, I should lay my explosive down instead of chucking it into a group of enemies because it's a remote mine and not a grenade. Ok, let's get realistic here since you really want to get technical: When you reload a clip, why are you not losing bullets? Why, when you get back to that clip, are the bullets magically refilled? You obviously didn't have time to refill your magazine mid-fire fight, so that should be nerf'd. Why can I use my dropship as a battering ram? It's a ship. Not a Ram, yet for some ODD reason, I can take down other ships just by slamming into them. Oh, that's also no counting the part where they don't explode on impact. Hey, how about we address the issue with skills. Why does the same gun I've been using all game suddenly get stronger when I up a skill? The gun didn't change. Am I a magician, injecting my magic into the magazine chamber and blessing the bullets? Are you seriously suggesting that we dumb the game down because someone found a legitimate tactic that function? Just because people complain? So I shouldn't kill people because they get upset? Rethink your argument before you question mine. First off it's a video game. No one is making this to be real life, obviously. So don't get too silly with your sarcasm. My argument is that RE currently do not fit within the gameplay styles of this build. No one is trying to dumb the game down. In fact, wouldn't taking the time to place what few REs you have require planning and coordination? How is that dumbing the game down? Since this video game is not real life and you are limited to what the developers allow you to do, we have this thing called balance. Your "tactic" is the result of a mechanical imbalance between weapons. Which is why people are getting upset. Not because you're a super cool troll Not because your creative genius who revolutionized the way REs are used But because betas are f***ing frustrating to play. There are tons of imbalances and random crap that needs work. Spawns, dropships, REs, nanite injectors, hmg and a whole bunch of others need work. REs is just one piece of the puzzle. A lot of people agree and have given very sound arguments as to why REs need this change. You've failed to move me with your arguments because they seem to compose of, and i'm paraphrasing here, "But I wanna do what I wanna do!!!!" Which is why you and others like you constantly avoid the issues we point out. I have read, and reread all that there is to say about this. If you go back to a couple of weeks ago, you will have found me saying the exact opposite. I used to say the same things, "Just be careful man, pay attention". But upon further pondering, I've found that REs do not fit within the mechanics of the game. I hope that you will see this too. I agree with you on one point and that is that the beta needs work. It is filled with gitches.
But in the meantime, I am showing the worst possible thing someone can do with an RE. If that doesn't catch a Dev's attention, I don't know what will. Maybe if I complained more.
But let's face. I'm not here to get into a fight. I'm standing my side. Whether you or anyone else thinks I am wrong, at least I can say, my opinion never changed and I will stand for what I believe in.
Also, you are making an opinion based on 3 Maps, all of which, mind you, are considered "extremely small' by CCP. I'm sure once the maps are expanded and we have a much broader field of operations, even in their current format, the RE may become obsolete. |
Absol Evoxazon
Hikahotaru
28
|
Posted - 2012.07.16 00:19:00 -
[166] - Quote
break out the lube, its hammer time. |
Dalton Smithe
OSG Planetary Operations Covert Intervention
45
|
Posted - 2012.07.16 00:22:00 -
[167] - Quote
RolyatDerTeufel wrote:Roccano1 wrote: Personally, thats not a way that the game needs to be played. They need to restrict RE's to a certain type of suit, like they did with the Swarms (I think, if not then they need to restrict swarms to heavies) RE's are cheap ways of getting kills and its really annoying when your in a firefight with someone, and either your kills are stolen by someone, or you get killed by someone using them.
I was in a game against you, and that was seriously the only way you were getting any kills on me, you tried with the rifle, as well as the knife, but since I was in a heavy suit, I think you just gave up and used a RE on me.
Its cheap, and they need to do something about it to prevent people from using the exploit any more.
restrictions? No It's how i want to play, fast and furious. The RE at lvl 1 are OP sure, but they are RE that has a varient that is Cortex. Heavies i don't waste AR ammo anymore. and Knife would be like all my stamina then my speed is worthless. I'm not going to waste 2 mags on a heavy with a basic AR
That's not playing fast and furious, it's using an item that should be a placement item as a grenade to get easy kills. The RE should be used to take out installations or vehicles that come down the wrong road, not as something a guy can throw down and instakill their opponent. I take out heavies with my AR all day long, I don't need to use RE to get kills for me. If you can't then you need to work on it instead of getting easy kills. One solution would be to seriously knock down the amount of SP you can get from killing infantry with them. Then all the people running around with RE in an infantry heavy match would not make near as much SP and therefor make them think of other ways they can play the game. |
Varys Targaryen
200
|
Posted - 2012.07.16 00:24:00 -
[168] - Quote
Arceus Evoxazon wrote: I agree with you on one point and that is that the beta needs work. It is filled with gitches.
But in the meantime, I am showing the worst possible thing someone can do with an RE. If that doesn't catch a Dev's attention, I don't know what will. Maybe if I complained more.
But let's face. I'm not here to get into a fight. I'm standing my side. Whether you or anyone else thinks I am wrong, at least I can say, my opinion never changed and I will stand for what I believe in.
Also, you are making an opinion based on 3 Maps, all of which, mind you, are considered "extremely small' by CCP. I'm sure once the maps are expanded and we have a much broader field of operations, even in their current format, the RE may become obsolete.
Well, then I think we have said all that can be said about the matter at hand and will just have to agree to disagree.
And I just want to be clear, I don't have a problem with you or anything against you
p.s. thanks for the good debate. It's been a while.
/thread |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.16 00:27:00 -
[169] - Quote
Varys Targaryen wrote:Arceus Evoxazon wrote: I agree with you on one point and that is that the beta needs work. It is filled with gitches.
But in the meantime, I am showing the worst possible thing someone can do with an RE. If that doesn't catch a Dev's attention, I don't know what will. Maybe if I complained more.
But let's face. I'm not here to get into a fight. I'm standing my side. Whether you or anyone else thinks I am wrong, at least I can say, my opinion never changed and I will stand for what I believe in.
Also, you are making an opinion based on 3 Maps, all of which, mind you, are considered "extremely small' by CCP. I'm sure once the maps are expanded and we have a much broader field of operations, even in their current format, the RE may become obsolete.
Well, then I think we have said all that can be said about the matter at hand and will just have to agree to disagree. And I just want to be clear, I don't have a problem with you or anything against you p.s. thanks for the good debate. It's been a while. /thread No problem. We're always here to lend an open mind. |
Chew B0CCA
58
|
Posted - 2012.07.16 03:00:00 -
[170] - Quote
Varys Targaryen wrote:Arceus Evoxazon wrote:Varys Targaryen wrote:Arceus Evoxazon wrote: Aren't explosives supposed to explode? Have you seen an explosion before? It's usually not the size of a candy wrapper.
wat Reread some of my posts before you post. I clearly state that I don't have an issue with the blast radius or damage. It's the deploy and detonate mechanic that needs work. I should have said that in my last post. Maybe I should copy/paste a disclaimer for all who do not read before posting. So I can't chuck a large block of explosives, because they are remote mines and I shouldn't be able to do that? So you're telling me that if I go to war, I should lay my explosive down instead of chucking it into a group of enemies because it's a remote mine and not a grenade. Ok, let's get realistic here since you really want to get technical: When you reload a clip, why are you not losing bullets? Why, when you get back to that clip, are the bullets magically refilled? You obviously didn't have time to refill your magazine mid-fire fight, so that should be nerf'd. Why can I use my dropship as a battering ram? It's a ship. Not a Ram, yet for some ODD reason, I can take down other ships just by slamming into them. Oh, that's also no counting the part where they don't explode on impact. Hey, how about we address the issue with skills. Why does the same gun I've been using all game suddenly get stronger when I up a skill? The gun didn't change. Am I a magician, injecting my magic into the magazine chamber and blessing the bullets? Are you seriously suggesting that we dumb the game down because someone found a legitimate tactic that function? Just because people complain? So I shouldn't kill people because they get upset? Rethink your argument before you question mine. First off it's a video game. No one is making this to be real life, obviously. So don't get too silly with your sarcasm. My argument is that RE currently do not fit within the gameplay styles of this build. No one is trying to dumb the game down. In fact, wouldn't taking the time to place what few REs you have require planning and coordination? How is that dumbing the game down? Since this video game is not real life and you are limited to what the developers allow you to do, we have this thing called balance. Your "tactic" is the result of a mechanical imbalance between weapons. Which is why people are getting upset. Not because you're a super cool troll Not because you're a creative genius who revolutionized the way REs are used But because betas are f***ing frustrating to play. There are tons of imbalances and random crap that needs work. Spawns, dropships, REs, nanite injectors, hmg and a whole bunch of others need work. REs is just one piece of the puzzle. A lot of people agree and have given very sound arguments as to why REs need this change. You've failed to move me with your arguments because they seem to compose of, and i'm paraphrasing here, "But I wanna do what I wanna do!!!!" Which is why you and others like you constantly avoid the issues we point out. I have read, and reread all that there is to say about this. If you go back to a couple of weeks ago, you will have found me saying the exact opposite. I used to say the same things, "Just be careful man, pay attention". But upon further pondering, I've found that REs do not fit within the mechanics of the game. REs need change and I don't understand how anyone can deny it. I hope that you will see this too.
Well, if I'm being honest, all the anti-RE people have failed to move me with their arguments as well. All I hear is "I get killed when you use RE's and it angers me. Stop killing me with those things that aren't guns. I know there are probably things I could do to get killed by RE's less, but I just want to rush at people and shoot them without fear of dying. I should never ever die from RE's."
I, of course, stand by all my arguments if go you back and look at them. Obviously you stand by yours. I think your arguments are a lot of huffing and puffing, and you feel the same about mine. I don't think we're going to change each other's minds.
All I know is that I play with RE's in certain dropsuits, and I play against them in certain drop suits. I haven't found them to be a problem on either side. Killing RE users isn't that hard, and my other build is a heavy machine gun. I will say this again, they don't have a gun activated when using them. It's really easy to shoot them, especially because most of the RE users have light armor. Even a heavy machine gun or Sub can stay far enough back to be effective against a RE user. To beat them, you don't have to get close enough to them for them to be able to use RE's. Really. I do it all the time.
I haven't heard one anti-RE argument in this entire thread that sound battlefield tactics couldn't fix.
RE's are fine, but I understand that we disagree and I probably won't be changing your mind anytime soon. We'll just have to agree to disagree. |
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Gyrnius
ZionTCD Legacy Rising
65
|
Posted - 2012.07.16 03:12:00 -
[171] - Quote
Varys Targaryen wrote:
First off it's a video game. No one is making this to be real life, obviously. So don't get too silly with your sarcasm.
My argument is that RE currently do not fit within the gameplay styles of this build. No one is trying to dumb the game down.
In fact, wouldn't taking the time to place what few REs you have require planning and coordination? How is that dumbing the game down?
Since this video game is not real life and you are limited to what the developers allow you to do, we have this thing called balance. Your "tactic" is the result of a mechanical imbalance between weapons. Which is why people are getting upset. Not because you're a super cool troll Not because you're a creative genius who revolutionized the way REs are used But because betas are f***ing frustrating to play. There are tons of imbalances and random crap that needs work. Spawns, dropships, REs, nanite injectors, hmg and a whole bunch of others need work. REs is just one piece of the puzzle.
A lot of people agree and have given very sound arguments as to why REs need this change. You've failed to move me with your arguments because they seem to compose of, and i'm paraphrasing here, "But I wanna do what I wanna do!!!!" Which is why you and others like you constantly avoid the issues we point out. I have read, and reread all that there is to say about this. If you go back to a couple of weeks ago, you will have found me saying the exact opposite. I used to say the same things, "Just be careful man, pay attention". But upon further pondering, I've found that REs do not fit within the mechanics of the game. REs need change and I don't understand how anyone can deny it.
I hope that you will see this too.
Excellent post!
Using REs as grenades does not seem right. RE wh00res misusing them 5 times per suit in this way may be pissy about losing this ability, but it really is only fair. As Varys says, setting up a tactical killzone with pre-planted RE charges is perfectly reasonable. Flinging a pack of RE at a lumbering heavy and detonating it for an instakill is not. |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.16 03:36:00 -
[172] - Quote
Gyrnius wrote:Varys Targaryen wrote:
First off it's a video game. No one is making this to be real life, obviously. So don't get too silly with your sarcasm.
My argument is that RE currently do not fit within the gameplay styles of this build. No one is trying to dumb the game down.
In fact, wouldn't taking the time to place what few REs you have require planning and coordination? How is that dumbing the game down?
Since this video game is not real life and you are limited to what the developers allow you to do, we have this thing called balance. Your "tactic" is the result of a mechanical imbalance between weapons. Which is why people are getting upset. Not because you're a super cool troll Not because you're a creative genius who revolutionized the way REs are used But because betas are f***ing frustrating to play. There are tons of imbalances and random crap that needs work. Spawns, dropships, REs, nanite injectors, hmg and a whole bunch of others need work. REs is just one piece of the puzzle.
A lot of people agree and have given very sound arguments as to why REs need this change. You've failed to move me with your arguments because they seem to compose of, and i'm paraphrasing here, "But I wanna do what I wanna do!!!!" Which is why you and others like you constantly avoid the issues we point out. I have read, and reread all that there is to say about this. If you go back to a couple of weeks ago, you will have found me saying the exact opposite. I used to say the same things, "Just be careful man, pay attention". But upon further pondering, I've found that REs do not fit within the mechanics of the game. REs need change and I don't understand how anyone can deny it.
I hope that you will see this too.
Excellent post! Using REs as grenades does not seem right. RE wh00res misusing them 5 times per suit in this way may be pissy about losing this ability, but it really is only fair. As Varys says, setting up a tactical killzone with pre-planted RE charges is perfectly reasonable. Flinging a pack of RE at a lumbering heavy and detonating it for an instakill is not. Sir,
This fight is over. We've agree'd to disagree. Stop sticking your spoon in the toaster. |
Relyt R
Sinq Laison Gendarmes Gallente Federation
56
|
Posted - 2012.07.16 04:35:00 -
[173] - Quote
if anything i think REs need a buff. i can't aim a gun, so i have to use cheap instakill grenades whenever i feel threatened, but occasionally i'm still killed in CQC, though i always get revenge on my killer (haha, noob). I think their range should be buffed to 500 m explosion radius like it says, damage should be enough to kill a plated surya, and i should have immunity to the blast. I also think they should be able to be thrown from A to C on the current map, and should have a system that shows me their flight trajectory for better aiming. This is the only logical thing, as the cortex is a variant of REs. /sarcasm |
Wynn80
43
|
Posted - 2012.07.16 04:45:00 -
[174] - Quote
Came up a few times tonight on voice chat and most people would be fine with the throw remove to balance them. |
Absol Evoxazon
Hikahotaru
28
|
Posted - 2012.07.16 05:57:00 -
[175] - Quote
Relyt R wrote:if anything i think REs need a buff. i can't aim a gun, so i have to use cheap instakill grenades whenever i feel threatened, but occasionally i'm still killed in CQC, though i always get revenge on my killer (haha, noob). I think their range should be buffed to 500 m explosion radius like it says, damage should be enough to kill a plated surya, and i should have immunity to the blast. I also think they should be able to be thrown from A to C on the current map, and should have a system that shows me their flight trajectory for better aiming. This is the only logical thing, as the cortex is a variant of REs. /sarcasm
DEAL WITH IT.
less pew pew moar boom boom |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.16 05:58:00 -
[176] - Quote
This whole argument remind me of this:
Even if you don't understand EVE, you will still get this.
What people who complain about RE sound like. |
King Snuggler
Villore Sec Ops Gallente Federation
9
|
Posted - 2012.07.16 06:06:00 -
[177] - Quote
Arceus Evoxazon wrote:Hey guys. Ever heard of a game called Call of Duty? I think they have a similar issue. Maybe we should nerf them too.
Just an idea.
Maybe we should nerf the sticky grenades in Halo?
How about we nerf assault rifle?
Just because it's not a gun doesn't mean, it isn't legitimate. It's a tactic like anything else. It has weaknesses, it has strengths.
Let's all calm down and stop acting like a bunch of Codfish.
*BTW, as a Firefly, I agree. They are broken, but I have to invest very heavily in my skills to make an effective build that I wont die with every time I throw one*
Just like in EVE everything is useful to a point and can be countered, even a Hulk (Exhumer Class-Mining Ship) can be fitted to fight mainstream combat ships. A prime example of a Hulk in skilled players hands... EVE Online-Hulk PVP
And I agree I'm tired of the nerf threads the starting RE is OP and it will be toned down, with all these threads on nerf this and that , if they catered to every single thread and changed , nerfed, removed I don't think we would be playing DUST anymore just a sci-fi COD which plenty don't want to play. |
King Snuggler
Villore Sec Ops Gallente Federation
9
|
Posted - 2012.07.16 06:09:00 -
[178] - Quote
How dare you !!! You stole my video from another thread....
And tbh this is the perfect video to show DUST players who are new to the EVE universe, this is what happens when whiners in a game are given the chance to speak or rage. |
Angavu Vulgaris
Tronhadar Free Guard Minmatar Republic
4
|
Posted - 2012.07.16 06:33:00 -
[179] - Quote
Just add a placement animation to Remote Explosives.
Detonation time should still be near instant.
REs should be something that takes planning.
or
Just make them the same throw distance as other placeables.... Increase damage a ton too.
Then, you can even add variations.
Anti-infantry one with larger effective splash range/shrapnel
and a high explosive one. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2012.07.16 07:38:00 -
[180] - Quote
People stop with the nerf hammer! This isnt a full release, there are still many things to be fixed ie: spawn, buddy system, draw range, free vehicles, no ff and one map.
So please be a little more patient and try to adapt. I have seen many players staying out of RE range and why are you rushing me with an AR? Keep your distance and use that FPS skill your so proud of boasting about! People using REs look like they are ready for a karate match, easy to recognize.
All OP threads need to wait till more updates are available!
Thx,
B (>^.^)< |
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