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Varys Targaryen
200
|
Posted - 2012.07.16 07:47:00 -
[181] - Quote
I thought me and that one pokemon guy killed this thread. Like seriously severed it's head.
How is this thread still alive? |
Absol Evoxazon
Hikahotaru
28
|
Posted - 2012.07.16 08:24:00 -
[182] - Quote
I thought so too but apparently ppl still want to stir the pot |
Relyt R
Sinq Laison Gendarmes Gallente Federation
56
|
Posted - 2012.07.16 09:36:00 -
[183] - Quote
my bad, i was still reading if from 2 days ago |
Dasyu Asura
GunFall Mobilization Covert Intervention
57
|
Posted - 2012.07.16 09:42:00 -
[184] - Quote
*yawn* *drinks some coffee*
What's up? Oh. I usually just start backing up and shooting at the person tossing REs... or I shoot the RE he is tossing while he's still close enough for it to kill him. What's wrong with REs again?
Personally, I feel they are working as intended. |
Varys Targaryen
200
|
Posted - 2012.07.16 10:33:00 -
[185] - Quote
Absol Evoxazon wrote:I thought so too but apparently ppl still want to stir the pot Fo sho |
Revelations 514
Royal Uhlans Amarr Empire
38
|
Posted - 2012.07.16 17:23:00 -
[186] - Quote
I think making them sticky and having an arming time is a good idea actually. The arming time keeps them being used for intended purposes, trapping/ambush. The sticky negates the arming time when vehicles are concerned, (so they don't just move off of them).
I don't think 1 or 2 RE's should be able to drop a tank. They shouldn't be used as being able to add on AV capabilities. They should be used to accentuate AV capabilities, or support other people in an AV role. IMO I think it should take almost your full loadout of RE's to just take out a dropship, and two to take down a heavy.
Just my opinion. |
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
421
|
Posted - 2012.07.16 19:14:00 -
[187] - Quote
They already have a short arm time.
No need to erf them at all. I could see requiring lvl 3 weaponry instead of 2 before opening Demolitions. maybe make Demolition itself a higher multiplier.
No need to cry about them being OP though. They blow up in people face often enough. That and you only get 5 anyway.
If anything they need to make grenades more effective so people will use their grenades more often than RE. Why should someone throw a RE on the ground when they could throw a grenade? |
GOLD LEAD3R
Seituoda Taskforce Command Caldari State
22
|
Posted - 2012.07.16 19:32:00 -
[188] - Quote
I hardly use RE's. Mostly play as a straight up assault guy, using my AR, or a heavy using my HMG. From someone who doesn't use them, I don't think they're a problem. I may get killed by 1 a match, but usually no more than that (2 at most), and I go up against RE guys all the time.
Some people are complaining about them being set off after death. Not a problem. You all know you can keep shooting someone after they die to permanantly kill them, right? And if you do that (it's like an extra spurt from your gun, so it takes a spit second) they won't be able to detonate the RE. Yahtzee.
The other thing I think people are forgetting is that when friendly fire arrives, guys won't be able to just throw a RE in the middle of a firefight with everybody.
I've read through this entire thread, and nobody has mentioned anything I haven't been able to solve. RE's aren't that much of a problem. A nuisance, maybe, but not a problem. Play smarter. Too much "nerf this, nerf that" going on around these boards. People need to grow up.
You will get killed at some point in the game, and it won't be fun. That's part of it. |
Alexei Darkbloom
Royal Uhlans Amarr Empire
17
|
Posted - 2012.07.16 20:07:00 -
[189] - Quote
SILENTSAM 69 wrote:They already have a short arm time.
No need to erf them at all. I could see requiring lvl 3 weaponry instead of 2 before opening Demolitions. maybe make Demolition itself a higher multiplier.
No need to cry about them being OP though. They blow up in people face often enough. That and you only get 5 anyway.
If anything they need to make grenades more effective so people will use their grenades more often than RE. Why should someone throw a RE on the ground when they could throw a grenade? Precisely.
What does leveling up Demolitions currently do? Nothing beyond level 1. Only at level 5 should RE's be able to be used to their full extent. For some reason the skill book description reads "skill at handling remote explosives." Why not make that actually mean something. Lower level users should have trouble with the things--yes, blowing up in one's face, but also failing to detonate (which they already do from time to time). And because they can be so deadly in the hands of a crafty player, I support the idea of giving them a high training multiplier. Just as it takes longer to train up to use the proto AV grenades or Marauders, RE specialists should have to grind up their expertise the hard way.
Also, why is there only one type of remote explosive? As with grenades, they should be available in several tiers. Some more powerful but also more unpredictable. Some in greater abundance but a smaller blast radius. Stickies could find a place here, perhaps being less powerful as a trade-off.
And as GOLD LEAD3R mentioned, friendly fire will remove the need to nerf them. Once the collateral damage starts to pile up, the teammates of careless RE's users will be a self-policing unit.
Again, as I've said before, but it bears repeating: the greater the number of tools this game has to play with, and the more ways we have to succeed beyond ARs or missle turrets, that is, in essence, the greater varieties of gameplay styles Dust offers, the greater its longevity. And that is something on which we should all be supportive. |
J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.07.16 20:44:00 -
[190] - Quote
Revelations 514 wrote:I think making them sticky and having an arming time is a good idea actually. The arming time keeps them being used for intended purposes, trapping/ambush. The sticky negates the arming time when vehicles are concerned, (so they don't just move off of them).
I don't think 1 or 2 RE's should be able to drop a tank. They shouldn't be used as being able to add on AV capabilities. They should be used to accentuate AV capabilities, or support other people in an AV role. IMO I think it should take almost your full loadout of RE's to just take out a dropship, and two to take down a heavy.
Just my opinion.
Remote explosives are being used as grenades, not for demolitions and traps. Remote explosives have one key word;
"Remote".
Currently, the detonation of REs are anything but remote from their user. Most times they are less than 15m away.
Get rid of the ridiculous automatic death explosions, add an arming/lock on sequence, I would say 5 seconds would do. And does friendly fire on Remote explosives need buffed? It seems to be the new Swarm Launcher to me; fire at your feet and walk away unscathed. |
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J'Jor Da'Wg
KILL-EM-QUICK RISE of LEGION
648
|
Posted - 2012.07.16 20:46:00 -
[191] - Quote
To appease those who want a fast paced explosive; add a sticky grenade. Thrown faster and straighter than locus or AV nades, stick to enemies, but can't be thrown as far and only kill those who are almost standing right on top of it or attached to it. |
Absol Evoxazon
Hikahotaru
28
|
Posted - 2012.07.16 21:46:00 -
[192] - Quote
J'Jor Da'Wg wrote:Revelations 514 wrote:I think making them sticky and having an arming time is a good idea actually. The arming time keeps them being used for intended purposes, trapping/ambush. The sticky negates the arming time when vehicles are concerned, (so they don't just move off of them).
I don't think 1 or 2 RE's should be able to drop a tank. They shouldn't be used as being able to add on AV capabilities. They should be used to accentuate AV capabilities, or support other people in an AV role. IMO I think it should take almost your full loadout of RE's to just take out a dropship, and two to take down a heavy.
Just my opinion. Remote explosives are being used as grenades, not for demolitions and traps. Remote explosives have one key word; "Remote". Currently, the detonation of REs are anything but remote from their user. Most times they are less than 15m away. Get rid of the ridiculous automatic death explosions, add an arming/lock on sequence, I would say 5 seconds would do. And does friendly fire on Remote explosives need buffed? It seems to be the new Swarm Launcher to me; fire at your feet and walk away unscathed.
how about you stop being butt hurt by getting killed by a box and deal with it. sounds like another AR user getting upset that he cant beat an RE user. |
Dante Daedrik
Osmon Surveillance Caldari State
97
|
Posted - 2012.07.16 21:57:00 -
[193] - Quote
If anything the RE's should be encouraging people to play the way intended. Dust isnt about rushing people, playing chicken with bullets/AR's. Its about tactical maneuvering like flanking, ambush, covering fire and other such uses. RE's are great for vehicles when you have no opportunity to obtain an AV weapon on the field other than dieing and holding down control points when someone is trying to re-hack while you are getting out of dodge (especially a poorly defended Scout that acts as point man). Including going up against a Heavy, pretty intimidating when all you have is a submachine that is like bb's to them. |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.16 22:03:00 -
[194] - Quote
Absol Evoxazon wrote:J'Jor Da'Wg wrote:Revelations 514 wrote:I think making them sticky and having an arming time is a good idea actually. The arming time keeps them being used for intended purposes, trapping/ambush. The sticky negates the arming time when vehicles are concerned, (so they don't just move off of them).
I don't think 1 or 2 RE's should be able to drop a tank. They shouldn't be used as being able to add on AV capabilities. They should be used to accentuate AV capabilities, or support other people in an AV role. IMO I think it should take almost your full loadout of RE's to just take out a dropship, and two to take down a heavy.
Just my opinion. Remote explosives are being used as grenades, not for demolitions and traps. Remote explosives have one key word; "Remote". Currently, the detonation of REs are anything but remote from their user. Most times they are less than 15m away. Get rid of the ridiculous automatic death explosions, add an arming/lock on sequence, I would say 5 seconds would do. And does friendly fire on Remote explosives need buffed? It seems to be the new Swarm Launcher to me; fire at your feet and walk away unscathed. how about you stop being butt hurt by getting killed by a box and deal with it. sounds like another AR user getting upset that he cant beat an RE user.
Coming from someone who abuses RE in cqc. Of course you will try and defend it. It doesn't matter because its going to get nerfed. Nice fail troll though. RE is broken and if you deny it you are obviously a troll and an idiot. |
Chew B0CCA
58
|
Posted - 2012.07.16 22:22:00 -
[195] - Quote
J'Jor Da'Wg wrote:Revelations 514 wrote:I think making them sticky and having an arming time is a good idea actually. The arming time keeps them being used for intended purposes, trapping/ambush. The sticky negates the arming time when vehicles are concerned, (so they don't just move off of them).
I don't think 1 or 2 RE's should be able to drop a tank. They shouldn't be used as being able to add on AV capabilities. They should be used to accentuate AV capabilities, or support other people in an AV role. IMO I think it should take almost your full loadout of RE's to just take out a dropship, and two to take down a heavy.
Just my opinion. Remote explosives are being used as grenades, not for demolitions and traps. Remote explosives have one key word; "Remote". Currently, the detonation of REs are anything but remote from their user. Most times they are less than 15m away. Get rid of the ridiculous automatic death explosions, add an arming/lock on sequence, I would say 5 seconds would do. And does friendly fire on Remote explosives need buffed? It seems to be the new Swarm Launcher to me; fire at your feet and walk away unscathed.
I'll repost for Gold Leader since he did such a wonderful job of summing it up:
Some people are complaining about them being set off after death. Not a problem. You all know you can keep shooting someone after they die to permanantly kill them, right? And if you do that (it's like an extra spurt from your gun, so it takes a spit second) they won't be able to detonate the RE. Yahtzee.
|
Chew B0CCA
58
|
Posted - 2012.07.16 22:23:00 -
[196] - Quote
Dante Daedrik wrote:If anything the RE's should be encouraging people to play the way intended. Dust isnt about rushing people, playing chicken with bullets/AR's. Its about tactical maneuvering like flanking, ambush, covering fire and other such uses. RE's are great for vehicles when you have no opportunity to obtain an AV weapon on the field other than dieing and holding down control points when someone is trying to re-hack while you are getting out of dodge (especially a poorly defended Scout that acts as point man). Including going up against a Heavy, pretty intimidating when all you have is a submachine that is like bb's to them.
+1 |
Absol Evoxazon
Hikahotaru
28
|
Posted - 2012.07.16 22:28:00 -
[197] - Quote
Crimson MoonV wrote:Absol Evoxazon wrote:J'Jor Da'Wg wrote:Revelations 514 wrote:I think making them sticky and having an arming time is a good idea actually. The arming time keeps them being used for intended purposes, trapping/ambush. The sticky negates the arming time when vehicles are concerned, (so they don't just move off of them).
I don't think 1 or 2 RE's should be able to drop a tank. They shouldn't be used as being able to add on AV capabilities. They should be used to accentuate AV capabilities, or support other people in an AV role. IMO I think it should take almost your full loadout of RE's to just take out a dropship, and two to take down a heavy.
Just my opinion. Remote explosives are being used as grenades, not for demolitions and traps. Remote explosives have one key word; "Remote". Currently, the detonation of REs are anything but remote from their user. Most times they are less than 15m away. Get rid of the ridiculous automatic death explosions, add an arming/lock on sequence, I would say 5 seconds would do. And does friendly fire on Remote explosives need buffed? It seems to be the new Swarm Launcher to me; fire at your feet and walk away unscathed. how about you stop being butt hurt by getting killed by a box and deal with it. sounds like another AR user getting upset that he cant beat an RE user. Coming from someone who abuses RE in cqc. Of course you will try and defend it. It doesn't matter because its going to get nerfed. Nice fail troll though. RE is broken and if you deny it you are obviously a troll and an idiot.
Yeup i guees im a fail troll and idiot. Im so sorrry for being fails! I guess i should blow myself up with a op box because people cant handle them |
Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.16 22:32:00 -
[198] - Quote
Absol Evoxazon wrote:Crimson MoonV wrote:Absol Evoxazon wrote:J'Jor Da'Wg wrote:Revelations 514 wrote:I think making them sticky and having an arming time is a good idea actually. The arming time keeps them being used for intended purposes, trapping/ambush. The sticky negates the arming time when vehicles are concerned, (so they don't just move off of them).
I don't think 1 or 2 RE's should be able to drop a tank. They shouldn't be used as being able to add on AV capabilities. They should be used to accentuate AV capabilities, or support other people in an AV role. IMO I think it should take almost your full loadout of RE's to just take out a dropship, and two to take down a heavy.
Just my opinion. Remote explosives are being used as grenades, not for demolitions and traps. Remote explosives have one key word; "Remote". Currently, the detonation of REs are anything but remote from their user. Most times they are less than 15m away. Get rid of the ridiculous automatic death explosions, add an arming/lock on sequence, I would say 5 seconds would do. And does friendly fire on Remote explosives need buffed? It seems to be the new Swarm Launcher to me; fire at your feet and walk away unscathed. how about you stop being butt hurt by getting killed by a box and deal with it. sounds like another AR user getting upset that he cant beat an RE user. Coming from someone who abuses RE in cqc. Of course you will try and defend it. It doesn't matter because its going to get nerfed. Nice fail troll though. RE is broken and if you deny it you are obviously a troll and an idiot. Yeup i guees im a fail troll and idiot. Im so sorrry for being fails! I guess i should blow myself up with a op box because people cant handle them
Your forgiven this time. Next time you won't be so lucky. Oh and next time you throw RE at me in cqc don't miss. |
Absol Evoxazon
Hikahotaru
28
|
Posted - 2012.07.16 22:34:00 -
[199] - Quote
Now for srs business guise. How about we stop bitching about Re's before the actual game comes out with all the skills and the different maps and the mechanic called frendly fire. Im sure if ccp feels something really needs to be done about RE they will when they release the full game. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.16 22:38:00 -
[200] - Quote
Dante Daedrik wrote:If anything the RE's should be encouraging people to play the way intended. Dust isnt about rushing people, playing chicken with bullets/AR's. Its about tactical maneuvering like flanking, ambush, covering fire and other such uses. RE's are great for vehicles when you have no opportunity to obtain an AV weapon on the field other than dieing and holding down control points when someone is trying to re-hack while you are getting out of dodge (especially a poorly defended Scout that acts as point man). Including going up against a Heavy, pretty intimidating when all you have is a submachine that is like bb's to them.
Sounds like you loving camping in CoD, so go back to CoD if you want to camp.
If you use CQC weapons you have no choice but to get in close, Is a guy who uses an SMG or shotgun not supposed to have a chance at killing someone who just throws an RE as soon as he gets close because he can instantly throw and detonate them. They could still be used as traps with an arming time, but an arming time would prevent people from just using them in the MIDDLE of a CQC gun fight. |
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Crimson MoonV
Amarr Templars Amarr Empire
658
|
Posted - 2012.07.16 22:39:00 -
[201] - Quote
Absol Evoxazon wrote:Now for srs business guise. How about we stop bitching about Re's before the actual game comes out with all the skills and the different maps and the mechanic called frendly fire. Im sure if ccp feels something really needs to be done about RE they will when they release the full game.
I'm sure they will. I'm still going laugh at the jokers that are going to abuse it in cqc.(you) Those were the same scrubs that were using swarm launchers 24/7 last build. Get good. |
Absol Evoxazon
Hikahotaru
28
|
Posted - 2012.07.16 22:43:00 -
[202] - Quote
STB-stlcarlos989 EV wrote:Dante Daedrik wrote:If anything the RE's should be encouraging people to play the way intended. Dust isnt about rushing people, playing chicken with bullets/AR's. Its about tactical maneuvering like flanking, ambush, covering fire and other such uses. RE's are great for vehicles when you have no opportunity to obtain an AV weapon on the field other than dieing and holding down control points when someone is trying to re-hack while you are getting out of dodge (especially a poorly defended Scout that acts as point man). Including going up against a Heavy, pretty intimidating when all you have is a submachine that is like bb's to them. Sounds like you loving camping in CoD, so go back to CoD if you want to camp. If you use CQC weapons you have no choice but to get in close, Is a guy who uses an SMG or shotgun not supposed to have a chance at killing someone who just throws an RE as soon as he gets close because he can instantly throw and detonate them. They could still be used as traps with an arming time, but an arming time would prevent people from just using them in the MIDDLE of a CQC gun fight.
actually there was this cool dude who shot my re explosive with a shotty and blew me up i laughed pretty hard cuz i got sent flying and he didn't have a scratch on him. I love shotgun users :) (not being sarcastic btw shotguns are pretty nice). |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.16 22:46:00 -
[203] - Quote
Absol Evoxazon wrote:STB-stlcarlos989 EV wrote:Dante Daedrik wrote:If anything the RE's should be encouraging people to play the way intended. Dust isnt about rushing people, playing chicken with bullets/AR's. Its about tactical maneuvering like flanking, ambush, covering fire and other such uses. RE's are great for vehicles when you have no opportunity to obtain an AV weapon on the field other than dieing and holding down control points when someone is trying to re-hack while you are getting out of dodge (especially a poorly defended Scout that acts as point man). Including going up against a Heavy, pretty intimidating when all you have is a submachine that is like bb's to them. Sounds like you loving camping in CoD, so go back to CoD if you want to camp. If you use CQC weapons you have no choice but to get in close, Is a guy who uses an SMG or shotgun not supposed to have a chance at killing someone who just throws an RE as soon as he gets close because he can instantly throw and detonate them. They could still be used as traps with an arming time, but an arming time would prevent people from just using them in the MIDDLE of a CQC gun fight. actually there was this cool dude who shot my re explosive with a shotty and blew me up i laughed pretty hard cuz i got sent flying and he didn't have a scratch on him. I love shotgun users :) (not being sarcastic btw shotguns are pretty nice).
Thats easier to do for players who shoot at center of mass, but players who shoot at the head don't have that luxury. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.16 22:47:00 -
[204] - Quote
Absol Evoxazon wrote:
actually there was this cool dude who shot my re explosive with a shotty and blew me up i laughed pretty hard cuz i got sent flying and he didn't have a scratch on him. I love shotgun users :) (not being sarcastic btw shotguns are pretty nice).
I had someone shoot it when i was up on the roof above A and it instant killed me.
sure i was pissed, but i couldn't help but to laugh my ass off. |
Absol Evoxazon
Hikahotaru
28
|
Posted - 2012.07.16 22:48:00 -
[205] - Quote
Crimson MoonV wrote:Absol Evoxazon wrote:Now for srs business guise. How about we stop bitching about Re's before the actual game comes out with all the skills and the different maps and the mechanic called frendly fire. Im sure if ccp feels something really needs to be done about RE they will when they release the full game. I'm sure they will. I'm still going laugh at the jokers that are going to abuse it in cqc.(you) Those were the same scrubs that were using swarm launchers 24/7 last build. Get good.
oh your still there, hi buddy :)
yeup its a shame i abuse it because people cant seem to stop chasing me when im going after tanks. Here's a tip don't chase me and you wont get blown up unless ur in a tank. And btw I am drop dead sexy good. mhmmmmmm yea baby |
Maken Tosch
263
|
Posted - 2012.07.16 22:53:00 -
[206] - Quote
As someone has pointed out, what seems broken to you could be balanced to others. I don't see a problem with the remote explosives for the following reasons:
1. They sometimes explode prematurely. If you're lucky, you come out alive with barely half armor (insta-dead if you're in a scout suit). I had this happen to me on several occasions. Be careful on how you throw them... they explode too early if you throw them the wrong way.
2. You have no control as to which remote explosive you activate. Rumors are going around that they explode in the order you place them. But my game play experience has taught me that such a rumor is baseless as they all explode (assuming you planted more than one of them) in unison. This means that if I place an explosive on objectives A, B, and C and someone tries to hack A, I can activate the explosives to kill that hacker, but that means another hacker can come in without fear of getting killed the same way. Which brings me to my next point.
3. I have to restock them once I run out. But if the enemy decides to destroy the supply depots, then I am S.O.L. and then forced to get myself killed just to restock. By the time I'm ready to plant more explosives, the objectives will have already been overrun.
4. Let's not forget the threat of a skilled sniper who can one-shot-kill a explosives runner in a scout suit.
5. They can be spotted by other players. It appears that other players have adapted to this technique of planting explosives near the objectives by simple shooting at the explosives before hacking. Sometimes, a grenade that strayed too close or a tank shooting too close can easily trigger the explosives and thus clear a way for people to go through safely.
6. Apparently, their blast radius is not that wide at all. I have tossed several explosives nearby my opponents, but they were just a foot too far for the explosive to work.
7. You can't throw them very far. I can't even throw an RE over a ledge if my life depended on it. They just keep going towards the floor where I stand even when looking up.
As you can see, they are not overpowered in any way. People just so happen to use them in ways that outside their operational design. In Eve Online, an Iteron Mark V (an industrial hauling ship) is able to shoot down a mission-fitted Megathron (a battleship) while fitted with only one energy neutralizer and one small blaster vs. the Megathron's large guns. Then there is the Orca (an industrial command ship) that can face off against a battleship if done properly at the hands of an experienced pilot. Then there is the battleships that can be used as a mining vessel. Then there is the Myrmidon (a Gallente battlecruiser that mainly armor tanks) that can be fitted with just energy neuts and hull tank with reinforced bulkheads.
These are clear-cut examples of tools/ships being used outside of their operational design, which is inevitable no matter what CCP does.
I know what some of you are going to say. "But Maken, you're talking about Eve Online. This is Dust. A different game."
That may be true, but DUST is built by CCP which is the same company that made Eve. According to CCP, Dust's purpose is to expand on Eve's universe. It can operate on its own just like Eve, but it will be operating under Eve's server. But that's besides the point.
Let's also no forget that some DUST mercs have also discovered how to properly fit a tank on a dropship and turn it into something that does live up to its name. A ship that drops. Then there are the LAVs being used to just simply run people over. Wouldn't you run over your opponent if he just so happens to be walking in front of you? And let's also not forget that I have used the dropship for the sole purpose of abandoning it mid-flight by jumping out of the pilot seat and falling down with my inertia cancelers once I'm over my target objective. Never mind the poor souls who just spawned in the dropship just to die in a crash as I bailed out. If I time it right, the dropship could do enough damage to a nearby installation as it crashes into it. And don't get me started on a mercs I have spotted wearing a heavy suit armed only with an assault rifle thinking that their poor excuse for an alternative-assault suit could be of any use. |
TEBOW BAGGINS
FIREFLY ATLANTIS ENTERPRISES UNLIMITED TACNET
549
|
Posted - 2012.07.16 22:56:00 -
[207] - Quote
I noticed others besides myself keeping distance lately.. it's becoming kinda obvious when someones trying to bait me to chase them into their RE's.. I do the same thing with the mass driver i try to bait ppl to come to me while I wait around a corner.. pretty funny when i meet up face to face with an RE'er we both start back peddling as we both executed a defensive tactict it just ended in a standoff so we went about our ways without killing each other. i hate to see anything get nerfed but I suppose it could use one.. it's changing the way we play but that's not a complaint.
I do feel sorry for the shotgunners tho, but for an AR, RE's are not too bad- they seem to strafe less than some with a normal weapon and they often make the mistake of trying to frontal charge an AR. Sometimes they're an easy kill from range. |
Maken Tosch
263
|
Posted - 2012.07.16 23:03:00 -
[208] - Quote
TEBOW BAGGINS wrote:I noticed others besides myself keeping distance lately.. it's becoming kinda obvious when someones trying to bait me to chase them into their RE's.. I do the same thing with the mass driver i try to bait ppl to come to me while I wait around a corner.. pretty funny when i meet up face to face with an RE'er we both start back peddling as we both executed a defensive tactict it just ended in a standoff so we went about our ways without killing each other. i hate to see anything get nerfed but I suppose it could use one.. it's changing the way we play but that's not a complaint.
I do feel sorry for the shotgunners tho, but for an AR, RE's are not too bad- they seem to strafe less than some with a normal weapon and they often make the mistake of trying to frontal charge an AR. Sometimes they're an easy kill from range.
Sounds like a good example of players adapting and figuring out counters when they face someone using a tool that is outside its operational design. |
Gyrnius
ZionTCD Legacy Rising
65
|
Posted - 2012.07.16 23:07:00 -
[209] - Quote
Maken Tosch wrote: 3. I have to restock them once I run out. But if the enemy decides to destroy the supply depots, then I am S.O.L. and then forced to get myself killed just to restock. By the time I'm ready to plant more explosives, the objectives will have already been overrun.
Holy CRAP they can be restocked? Not even grenades can be flung around widdershins for instakills 5 times then be restocked. |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.16 23:34:00 -
[210] - Quote
To the EVE player:
I only have a few adjustments to your statements. I've noticed that the remotes sometimes do explode in order. I'm not sure if this is a glitch or if this is an alternate mechanic.
Tossing the remotes over a ledge is possible, but you have to learn how. It's tough and requires both speed and elevation.
That's about it.
I've always felt that just because your supposed to use it a certain way, doesn't mean you have to. It's fulfilling to find an item people don't use and then turn it into something worthy of hatred and admiration. There is nothing like saying "Holy ****. I just broke the game! Hey Bro, check this out!" |
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