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Juda Macabee
Planetary Response Organisation Test Friends Please Ignore
6
|
Posted - 2012.07.16 23:42:00 -
[211] - Quote
Genhawkk wrote:Someone made a really good suggestion in another thread...
When you deploy an Remote Explosive, they shoudl deploy at your feet! Not be thrown like a grenade....
That would help balance them in my eyes (opinion of coarse)
This sounds good and maybe limit re to 2 to 3 that can be used like hand gernades
Maybe have a skill tree thats high to get the desired affect that is in this build ,re prof 1 ,re prof 2 |
Juda Macabee
Planetary Response Organisation Test Friends Please Ignore
6
|
Posted - 2012.07.16 23:48:00 -
[212] - Quote
Gyrnius wrote:Maken Tosch wrote: 3. I have to restock them once I run out. But if the enemy decides to destroy the supply depots, then I am S.O.L. and then forced to get myself killed just to restock. By the time I'm ready to plant more explosives, the objectives will have already been overrun.
Holy CRAP they can be restocked? Not even grenades can be flung around widdershins for instakills 5 times then be restocked.
Yes Grenades can be restocked also at the Supply Depot ,but not with nanohive |
Mitchman 514
36
|
Posted - 2012.07.16 23:52:00 -
[213] - Quote
Gyrnius wrote:Maken Tosch wrote: 3. I have to restock them once I run out. But if the enemy decides to destroy the supply depots, then I am S.O.L. and then forced to get myself killed just to restock. By the time I'm ready to plant more explosives, the objectives will have already been overrun.
Holy CRAP they can be restocked? Not even grenades can be flung around widdershins for instakills 5 times then be restocked. Grenades can be restocked at those stocking stations. Just select the same fitting as you're using and you get it fully restocked.
|
Juda Macabee
Planetary Response Organisation Test Friends Please Ignore
6
|
Posted - 2012.07.16 23:53:00 -
[214] - Quote
Maken Tosch wrote:As someone has pointed out, what seems broken to you could be balanced to others. I don't see a problem with the remote explosives for the following reasons:
1. They sometimes explode prematurely. If you're lucky, you come out alive with barely half armor (insta-dead if you're in a scout suit). I had this happen to me on several occasions. Be careful on how you throw them... they explode too early if you throw them the wrong way.
2. You have no control as to which remote explosive you activate. Rumors are going around that they explode in the order you place them. But my game play experience has taught me that such a rumor is baseless as they all explode (assuming you planted more than one of them) in unison. This means that if I place an explosive on objectives A, B, and C and someone tries to hack A, I can activate the explosives to kill that hacker, but that means another hacker can come in without fear of getting killed the same way. Which brings me to my next point.
3. I have to restock them once I run out. But if the enemy decides to destroy the supply depots, then I am S.O.L. and then forced to get myself killed just to restock. By the time I'm ready to plant more explosives, the objectives will have already been overrun.
4. Let's not forget the threat of a skilled sniper who can one-shot-kill a explosives runner in a scout suit.
5. They can be spotted by other players. It appears that other players have adapted to this technique of planting explosives near the objectives by simple shooting at the explosives before hacking. Sometimes, a grenade that strayed too close or a tank shooting too close can easily trigger the explosives and thus clear a way for people to go through safely.
6. Apparently, their blast radius is not that wide at all. I have tossed several explosives nearby my opponents, but they were just a foot too far for the explosive to work.
7. You can't throw them very far. I can't even throw an RE over a ledge if my life depended on it. They just keep going towards the floor where I stand even when looking up.
As you can see, they are not overpowered in any way. People just so happen to use them in ways that outside their operational design. In Eve Online, an Iteron Mark V (an industrial hauling ship) is able to shoot down a mission-fitted Megathron (a battleship) while fitted with only one energy neutralizer and one small blaster vs. the Megathron's large guns. Then there is the Orca (an industrial command ship) that can face off against a battleship if done properly at the hands of an experienced pilot. Then there is the battleships that can be used as a mining vessel. Then there is the Myrmidon (a Gallente battlecruiser that mainly armor tanks) that can be fitted with just energy neuts and hull tank with reinforced bulkheads.
These are clear-cut examples of tools/ships being used outside of their operational design, which is inevitable no matter what CCP does.
I know what some of you are going to say. "But Maken, you're talking about Eve Online. This is Dust. A different game."
That may be true, but DUST is built by CCP which is the same company that made Eve. According to CCP, Dust's purpose is to expand on Eve's universe. It can operate on its own just like Eve, but it will be operating under Eve's server. But that's besides the point.
Let's also no forget that some DUST mercs have also discovered how to properly fit a tank on a dropship and turn it into something that does live up to its name. A ship that drops. Then there are the LAVs being used to just simply run people over. Wouldn't you run over your opponent if he just so happens to be walking in front of you? And let's also not forget that I have used the dropship for the sole purpose of abandoning it mid-flight by jumping out of the pilot seat and falling down with my inertia cancelers once I'm over my target objective. Never mind the poor souls who just spawned in the dropship just to die in a crash as I bailed out. If I time it right, the dropship could do enough damage to a nearby installation as it crashes into it. And don't get me started on a mercs I have spotted wearing a heavy suit armed only with an assault rifle thinking that their poor excuse for an alternative-assault suit could be of any use.
Good Points |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.16 23:57:00 -
[215] - Quote
Juda Macabee wrote:Maken Tosch wrote:As someone has pointed out, what seems broken to you could be balanced to others. I don't see a problem with the remote explosives for the following reasons:
1. They sometimes explode prematurely. If you're lucky, you come out alive with barely half armor (insta-dead if you're in a scout suit). I had this happen to me on several occasions. Be careful on how you throw them... they explode too early if you throw them the wrong way.
2. You have no control as to which remote explosive you activate. Rumors are going around that they explode in the order you place them. But my game play experience has taught me that such a rumor is baseless as they all explode (assuming you planted more than one of them) in unison. This means that if I place an explosive on objectives A, B, and C and someone tries to hack A, I can activate the explosives to kill that hacker, but that means another hacker can come in without fear of getting killed the same way. Which brings me to my next point.
3. I have to restock them once I run out. But if the enemy decides to destroy the supply depots, then I am S.O.L. and then forced to get myself killed just to restock. By the time I'm ready to plant more explosives, the objectives will have already been overrun.
4. Let's not forget the threat of a skilled sniper who can one-shot-kill a explosives runner in a scout suit.
5. They can be spotted by other players. It appears that other players have adapted to this technique of planting explosives near the objectives by simple shooting at the explosives before hacking. Sometimes, a grenade that strayed too close or a tank shooting too close can easily trigger the explosives and thus clear a way for people to go through safely.
6. Apparently, their blast radius is not that wide at all. I have tossed several explosives nearby my opponents, but they were just a foot too far for the explosive to work.
7. You can't throw them very far. I can't even throw an RE over a ledge if my life depended on it. They just keep going towards the floor where I stand even when looking up.
As you can see, they are not overpowered in any way. People just so happen to use them in ways that outside their operational design. In Eve Online, an Iteron Mark V (an industrial hauling ship) is able to shoot down a mission-fitted Megathron (a battleship) while fitted with only one energy neutralizer and one small blaster vs. the Megathron's large guns. Then there is the Orca (an industrial command ship) that can face off against a battleship if done properly at the hands of an experienced pilot. Then there is the battleships that can be used as a mining vessel. Then there is the Myrmidon (a Gallente battlecruiser that mainly armor tanks) that can be fitted with just energy neuts and hull tank with reinforced bulkheads.
These are clear-cut examples of tools/ships being used outside of their operational design, which is inevitable no matter what CCP does.
I know what some of you are going to say. "But Maken, you're talking about Eve Online. This is Dust. A different game."
That may be true, but DUST is built by CCP which is the same company that made Eve. According to CCP, Dust's purpose is to expand on Eve's universe. It can operate on its own just like Eve, but it will be operating under Eve's server. But that's besides the point.
Let's also no forget that some DUST mercs have also discovered how to properly fit a tank on a dropship and turn it into something that does live up to its name. A ship that drops. Then there are the LAVs being used to just simply run people over. Wouldn't you run over your opponent if he just so happens to be walking in front of you? And let's also not forget that I have used the dropship for the sole purpose of abandoning it mid-flight by jumping out of the pilot seat and falling down with my inertia cancelers once I'm over my target objective. Never mind the poor souls who just spawned in the dropship just to die in a crash as I bailed out. If I time it right, the dropship could do enough damage to a nearby installation as it crashes into it. And don't get me started on a mercs I have spotted wearing a heavy suit armed only with an assault rifle thinking that their poor excuse for an alternative-assault suit could be of any use. Good Points Great Points |
Chew B0CCA
58
|
Posted - 2012.07.17 00:08:00 -
[216] - Quote
Arceus Evoxazon wrote:Juda Macabee wrote:Maken Tosch wrote:As someone has pointed out, what seems broken to you could be balanced to others. I don't see a problem with the remote explosives for the following reasons:
1. They sometimes explode prematurely. If you're lucky, you come out alive with barely half armor (insta-dead if you're in a scout suit). I had this happen to me on several occasions. Be careful on how you throw them... they explode too early if you throw them the wrong way.
2. You have no control as to which remote explosive you activate. Rumors are going around that they explode in the order you place them. But my game play experience has taught me that such a rumor is baseless as they all explode (assuming you planted more than one of them) in unison. This means that if I place an explosive on objectives A, B, and C and someone tries to hack A, I can activate the explosives to kill that hacker, but that means another hacker can come in without fear of getting killed the same way. Which brings me to my next point.
3. I have to restock them once I run out. But if the enemy decides to destroy the supply depots, then I am S.O.L. and then forced to get myself killed just to restock. By the time I'm ready to plant more explosives, the objectives will have already been overrun.
4. Let's not forget the threat of a skilled sniper who can one-shot-kill a explosives runner in a scout suit.
5. They can be spotted by other players. It appears that other players have adapted to this technique of planting explosives near the objectives by simple shooting at the explosives before hacking. Sometimes, a grenade that strayed too close or a tank shooting too close can easily trigger the explosives and thus clear a way for people to go through safely.
6. Apparently, their blast radius is not that wide at all. I have tossed several explosives nearby my opponents, but they were just a foot too far for the explosive to work.
7. You can't throw them very far. I can't even throw an RE over a ledge if my life depended on it. They just keep going towards the floor where I stand even when looking up.
As you can see, they are not overpowered in any way. People just so happen to use them in ways that outside their operational design. In Eve Online, an Iteron Mark V (an industrial hauling ship) is able to shoot down a mission-fitted Megathron (a battleship) while fitted with only one energy neutralizer and one small blaster vs. the Megathron's large guns. Then there is the Orca (an industrial command ship) that can face off against a battleship if done properly at the hands of an experienced pilot. Then there is the battleships that can be used as a mining vessel. Then there is the Myrmidon (a Gallente battlecruiser that mainly armor tanks) that can be fitted with just energy neuts and hull tank with reinforced bulkheads.
These are clear-cut examples of tools/ships being used outside of their operational design, which is inevitable no matter what CCP does.
I know what some of you are going to say. "But Maken, you're talking about Eve Online. This is Dust. A different game."
That may be true, but DUST is built by CCP which is the same company that made Eve. According to CCP, Dust's purpose is to expand on Eve's universe. It can operate on its own just like Eve, but it will be operating under Eve's server. But that's besides the point.
Let's also no forget that some DUST mercs have also discovered how to properly fit a tank on a dropship and turn it into something that does live up to its name. A ship that drops. Then there are the LAVs being used to just simply run people over. Wouldn't you run over your opponent if he just so happens to be walking in front of you? And let's also not forget that I have used the dropship for the sole purpose of abandoning it mid-flight by jumping out of the pilot seat and falling down with my inertia cancelers once I'm over my target objective. Never mind the poor souls who just spawned in the dropship just to die in a crash as I bailed out. If I time it right, the dropship could do enough damage to a nearby installation as it crashes into it. And don't get me started on a mercs I have spotted wearing a heavy suit armed only with an assault rifle thinking that their poor excuse for an alternative-assault suit could be of any use. Good Points Great Points
Flawless Points.
|
TabbieKat
72
|
Posted - 2012.07.17 00:12:00 -
[217] - Quote
Well as the game sits for Ambush and Skirmish matches RE's are abused and exploited. But we all have to take into account that random PVP matches are not the entire game but also the PVE side of the game that they will be adding as stated on one of CCP's video's and also the fact that we will be hired by EVE players to take down or protect planets for them.
Also from what I have read, we are receiving an increased amount of SP to test beta functions. I think we are getting four times the normal amount so it will take four times as long for these people to get where they are now. The good thing about them being used the way they are is people are learning to avoid them and the people that have called themselves "Fireflies" are being killed on site before they can use their RE's.
I like how people are voicing their opinions both for and against fixes to the RE's and I am sure CCP will implement some of these, but again keep in mind the random PVP matches are only a very small part of the game and while they balance it they need to keep in mind how "fixing" any item in the game will effect the other parts of the game that are not out yet. |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.17 01:07:00 -
[218] - Quote
First! |
Dante Daedrik
Osmon Surveillance Caldari State
97
|
Posted - 2012.07.17 01:26:00 -
[219] - Quote
STB-stlcarlos989 EV wrote:Dante Daedrik wrote:If anything the RE's should be encouraging people to play the way intended. Dust isnt about rushing people, playing chicken with bullets/AR's. Its about tactical maneuvering like flanking, ambush, covering fire and other such uses. RE's are great for vehicles when you have no opportunity to obtain an AV weapon on the field other than dieing and holding down control points when someone is trying to re-hack while you are getting out of dodge (especially a poorly defended Scout that acts as point man). Including going up against a Heavy, pretty intimidating when all you have is a submachine that is like bb's to them. Sounds like you loving camping in CoD, so go back to CoD if you want to camp. If you use CQC weapons you have no choice but to get in close, Is a guy who uses an SMG or shotgun not supposed to have a chance at killing someone who just throws an RE as soon as he gets close because he can instantly throw and detonate them. They could still be used as traps with an arming time, but an arming time would prevent people from just using them in the MIDDLE of a CQC gun fight.
Actually on the contrary, I don't like staying still in shooters. Sitting anywhere allows the enemy to eventually learn/track your position, when you are constantly moving you become unpredictable and are able to accomplish more than to cautiously wait for one point to finally become obtained. Hacking a point, arming an RE, running to the next point, seeing the point you just hacked blinking because the enemy is attempting to take it back, blowing the charge, and then by that time you are at the next hack point... the enemy is heading towards the point you were just at & believes you are still there because you blew the charge while the point you are going to is left (hopefully) unprotected; but if not assuming there is not a heavy there you easily have the speed (as a scout with catalyzers) to ambush somebody & unload the clip from your smg before they are able to fully react, you then hack that point, set the charge & finally either return to the point you had previously hacked to ensure it is protected until full claim by your team or move on to the next point to rinse & repeat. As I said, I hate staying still, its dangerous, & leaves me open to being flanked or caught in a position I could have avoided if i had just continued to move ducking & weaving in & out of cover. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.17 01:36:00 -
[220] - Quote
Dante Daedrik wrote:STB-stlcarlos989 EV wrote:Dante Daedrik wrote:If anything the RE's should be encouraging people to play the way intended. Dust isnt about rushing people, playing chicken with bullets/AR's. Its about tactical maneuvering like flanking, ambush, covering fire and other such uses. RE's are great for vehicles when you have no opportunity to obtain an AV weapon on the field other than dieing and holding down control points when someone is trying to re-hack while you are getting out of dodge (especially a poorly defended Scout that acts as point man). Including going up against a Heavy, pretty intimidating when all you have is a submachine that is like bb's to them. Sounds like you loving camping in CoD, so go back to CoD if you want to camp. If you use CQC weapons you have no choice but to get in close, Is a guy who uses an SMG or shotgun not supposed to have a chance at killing someone who just throws an RE as soon as he gets close because he can instantly throw and detonate them. They could still be used as traps with an arming time, but an arming time would prevent people from just using them in the MIDDLE of a CQC gun fight. Actually on the contrary, I don't like staying still in shooters. Sitting anywhere allows the enemy to eventually learn/track your position, when you are constantly moving you become unpredictable and are able to accomplish more than to cautiously wait for one point to finally become obtained. Hacking a point, arming an RE, running to the next point, seeing the point you just hacked blinking because the enemy is attempting to take it back, blowing the charge, and then by that time you are at the next hack point... the enemy is heading towards the point you were just at & believes you are still there because you blew the charge while the point you are going to is left (hopefully) unprotected; but if not assuming there is not a heavy there you easily have the speed (as a scout with catalyzers) to ambush somebody & unload the clip from you smg before they are able to fully react, you then hack that point, set the charge & finally either return to the point you had previously hacked to ensure it is protected until full claim by your team or move on to the next point to rinse & repeat. As I said, I hate staying still, its dangerous, & leaves me open to being flanked or caught in a position I could have avoided if i had just continued to move ducking & weaving in & out of cover.
Well said, the way you describe using REs is what I believe the CCP intended for them. If you go back to the OP you'll see that I was talking about a solution to the current abuse where players throw them in desperation when losing a gun fight. The reason its an issue is because of how quickly REs can be thrown and detonated, there is no issue with the damage or radius. Some have mentioned the low requirements to use them and that should also be addressed. |
|
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.17 01:46:00 -
[221] - Quote
STB-stlcarlos989 EV wrote:Dante Daedrik wrote:STB-stlcarlos989 EV wrote:Dante Daedrik wrote:If anything the RE's should be encouraging people to play the way intended. Dust isnt about rushing people, playing chicken with bullets/AR's. Its about tactical maneuvering like flanking, ambush, covering fire and other such uses. RE's are great for vehicles when you have no opportunity to obtain an AV weapon on the field other than dieing and holding down control points when someone is trying to re-hack while you are getting out of dodge (especially a poorly defended Scout that acts as point man). Including going up against a Heavy, pretty intimidating when all you have is a submachine that is like bb's to them. Sounds like you loving camping in CoD, so go back to CoD if you want to camp. If you use CQC weapons you have no choice but to get in close, Is a guy who uses an SMG or shotgun not supposed to have a chance at killing someone who just throws an RE as soon as he gets close because he can instantly throw and detonate them. They could still be used as traps with an arming time, but an arming time would prevent people from just using them in the MIDDLE of a CQC gun fight. Actually on the contrary, I don't like staying still in shooters. Sitting anywhere allows the enemy to eventually learn/track your position, when you are constantly moving you become unpredictable and are able to accomplish more than to cautiously wait for one point to finally become obtained. Hacking a point, arming an RE, running to the next point, seeing the point you just hacked blinking because the enemy is attempting to take it back, blowing the charge, and then by that time you are at the next hack point... the enemy is heading towards the point you were just at & believes you are still there because you blew the charge while the point you are going to is left (hopefully) unprotected; but if not assuming there is not a heavy there you easily have the speed (as a scout with catalyzers) to ambush somebody & unload the clip from you smg before they are able to fully react, you then hack that point, set the charge & finally either return to the point you had previously hacked to ensure it is protected until full claim by your team or move on to the next point to rinse & repeat. As I said, I hate staying still, its dangerous, & leaves me open to being flanked or caught in a position I could have avoided if i had just continued to move ducking & weaving in & out of cover. Well said, the way you describe using REs is what I believe the CCP intended for them. If you go back to the OP you'll see that I was talking about a solution to the current abuse where players throw them in desperation when losing a gun fight. The reason its an issue is because of how quickly REs can be thrown and detonated, there is no issue with the damage or radius. Some have mentioned the low requirements to use them and that should also be addressed. If you know about CCP, then you'd know that is not how they design games at all. They let you figure them out.
You do know most of EVE is player run, right? Devs don't do much because the players do most of the regulating. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.17 02:22:00 -
[222] - Quote
Arceus Evoxazon wrote:STB-stlcarlos989 EV wrote:Dante Daedrik wrote:STB-stlcarlos989 EV wrote:Dante Daedrik wrote:If anything the RE's should be encouraging people to play the way intended. Dust isnt about rushing people, playing chicken with bullets/AR's. Its about tactical maneuvering like flanking, ambush, covering fire and other such uses. RE's are great for vehicles when you have no opportunity to obtain an AV weapon on the field other than dieing and holding down control points when someone is trying to re-hack while you are getting out of dodge (especially a poorly defended Scout that acts as point man). Including going up against a Heavy, pretty intimidating when all you have is a submachine that is like bb's to them. Sounds like you loving camping in CoD, so go back to CoD if you want to camp. If you use CQC weapons you have no choice but to get in close, Is a guy who uses an SMG or shotgun not supposed to have a chance at killing someone who just throws an RE as soon as he gets close because he can instantly throw and detonate them. They could still be used as traps with an arming time, but an arming time would prevent people from just using them in the MIDDLE of a CQC gun fight. Actually on the contrary, I don't like staying still in shooters. Sitting anywhere allows the enemy to eventually learn/track your position, when you are constantly moving you become unpredictable and are able to accomplish more than to cautiously wait for one point to finally become obtained. Hacking a point, arming an RE, running to the next point, seeing the point you just hacked blinking because the enemy is attempting to take it back, blowing the charge, and then by that time you are at the next hack point... the enemy is heading towards the point you were just at & believes you are still there because you blew the charge while the point you are going to is left (hopefully) unprotected; but if not assuming there is not a heavy there you easily have the speed (as a scout with catalyzers) to ambush somebody & unload the clip from you smg before they are able to fully react, you then hack that point, set the charge & finally either return to the point you had previously hacked to ensure it is protected until full claim by your team or move on to the next point to rinse & repeat. As I said, I hate staying still, its dangerous, & leaves me open to being flanked or caught in a position I could have avoided if i had just continued to move ducking & weaving in & out of cover. Well said, the way you describe using REs is what I believe the CCP intended for them. If you go back to the OP you'll see that I was talking about a solution to the current abuse where players throw them in desperation when losing a gun fight. The reason its an issue is because of how quickly REs can be thrown and detonated, there is no issue with the damage or radius. Some have mentioned the low requirements to use them and that should also be addressed. If you know about CCP, then you'd know that is not how they design games at all. They let you figure them out. You do know most of EVE is player run, right? Devs don't do much because the players do most of the regulating.
Yeah they give players tools to make their own stories, but they give them these tools with a certain idea for their use. They intended swarm launchers to be anti-vehicle and last patch they were not, so CCP adjusted the tool they gave us. This patch its the same with REs at least in my opinion. I believe they are meant to be used tactically and not as a desperation easy button. So I have a hunch that they will adjust this tool, as well as many others during this beta run to insure they are used for their intended purpose. I never played EVE so I could be wrong but I don't think CCP is going to give players hammers so they can use them to cut 2x4s to size.
For those that may be confused that was a metaphor. |
GAGAH-BOY Brazil
4
|
Posted - 2012.07.17 03:44:00 -
[223] - Quote
They should add an animation of the mercenary planting the C4 on the ground! |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.17 05:47:00 -
[224] - Quote
GAGAH-BOY Brazil wrote:They should add an animation of the mercenary planting the C4 on the ground!
BASICALLY THIS IS WHAT EVERYONE SEEMS TO WANT |
Longshot Ravenwood
Algintal Core Gallente Federation
680
|
Posted - 2012.07.17 07:15:00 -
[225] - Quote
1st step -- take Remote Explosives away from RolyatDerTeufel 2nd step -- fixed. |
Absol Evoxazon
Hikahotaru
28
|
Posted - 2012.07.17 08:29:00 -
[226] - Quote
Good nite folks |
Wraith 2cu
Doomheim
14
|
Posted - 2012.07.17 14:28:00 -
[227] - Quote
Funny how since I started using RE, I don't get killed by enemy RE anymore, you learn the tactics very quickly.
Damage and radius is fine, and yes an RE user can be killed by his own RE if standing too close when triggering.
RE can take out a militia tank and a 2nd tier tank using all 5, but not a 3rd tier tank. and to get those 5 on that 2nd tier it has to be a stupid driver, or one that's oblivious of whats happening on the field around him.
Some saying that it should take 2 RE's to kill someone??? you're kidding right, how many does it take to blow a tank after that?
In some cases it does take 2 RE to kill someone, you lure them behind a container and throw one RE on each end, just in case you might have a "smart, greedy kill wh....", though there are few of those ones, usually you basic greedy kill wh.... .
RE's Stick on tanks??? No, if you are in a higher position than the vehicle and throw the RE and it lands on the vehicle, that may be considered as a "stick". If you throw the RE and miss the vehicle and the vehicle keeps moving, then you may also call it a "stick" (in the mud) because now those RE are pretty much useless.
With RE you can't run head on and attack, that is basically death for the RE user. You must flank or come up behind an opponent and use the element of surprise.
Best surprises are for those camping snipers, sneak up behind lay an RE down, move away, and trigger the wristpad. Those light armour guys really give name to those Dragon"Fly" suits, they get some hieght.
Delay for RE, you lay throw it down, move away, wait for the "fool" who chases an RE user (c'mon a guy that's not shooting at you and you're not suspiscious??) press R1 (your character raises his right hand, presses the left wristpad, then RE's explode) takes about a second or little more, and that's if they go off correctly.
I say learn and adapt, like i said in the begining, I haven't been killed by RE in ages.
|
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.17 16:07:00 -
[228] - Quote
Wraith 2cu wrote:Funny how since I started using RE, I don't get killed by enemy RE anymore, you learn the tactics very quickly.
Damage and radius is fine, and yes an RE user can be killed by his own RE if standing too close when triggering.
RE can take out a militia tank and a 2nd tier tank using all 5, but not a 3rd tier tank. and to get those 5 on that 2nd tier it has to be a stupid driver, or one that's oblivious of whats happening on the field around him.
Some saying that it should take 2 RE's to kill someone??? you're kidding right, how many does it take to blow a tank after that?
In some cases it does take 2 RE to kill someone, you lure them behind a container and throw one RE on each end, just in case you might have a "smart, greedy kill wh....", though there are few of those ones, usually you basic greedy kill wh.... .
RE's Stick on tanks??? No, if you are in a higher position than the vehicle and throw the RE and it lands on the vehicle, that may be considered as a "stick". If you throw the RE and miss the vehicle and the vehicle keeps moving, then you may also call it a "stick" (in the mud) because now those RE are pretty much useless.
With RE you can't run head on and attack, that is basically death for the RE user. You must flank or come up behind an opponent and use the element of surprise.
Best surprises are for those camping snipers, sneak up behind lay an RE down, move away, and trigger the wristpad. Those light armour guys really give name to those Dragon"Fly" suits, they get some hieght.
Delay for RE, you lay throw it down, move away, wait for the "fool" who chases an RE user (c'mon a guy that's not shooting at you and you're not suspiscious??) press R1 (your character raises his right hand, presses the left wristpad, then RE's explode) takes about a second or little more, and that's if they go off correctly.
I say learn and adapt, like i said in the begining, I haven't been killed by RE in ages.
Funny how people will post without reading the OP. |
HD Sniper
Algintal Core Gallente Federation
8
|
Posted - 2012.07.17 17:02:00 -
[229] - Quote
Leave REs alone! They are as they should be. It's called tactics. If your such a badass with ARs then don't try to jump a guy who's within throwing range of REs. The only reason you could agree with the OP is that you get owned by them and aren't smart enough or are unwilling to adjust YOUR gameplay. It's not like they can be thrown 20+ feet. I see people throwing them down and I stay calm and back up while firing...problem sloved. Or toss a nade at their feet it will cause them to suicide...problem solved.
They are BALLANCED for both the attacker and defender.
Please don't get mad when someones tactical advantage gets the better of you, just get smarter. This is how true warriors are built. People who LEARN from their mistakes, make adjustments, and become better, smarter warriors because of it.
Please don't fall into the same mindset as most of the FPS console crowds. "Nerf it it owns me". Please don't water this gmae down to BF and or CoD.
Please keep it fast paced, keep my mind working, keep me on edge. Don't let this turn into another FPS sleeper.
I can play CoD drunk and have a 2.00 KDR. It's weak sauce.
This game as is keeps me on my toes, makes me wanna play another match, then another, and another. It is a challenge. I love to see what tactics I will have to fight against in the next match.
What I learn from each maps changes what I put my SPs into. My character evolves WITH the game, with the players involved and the tactics they employ. This will give the game LOGEVITY.
In other FPSs, before long a "standard" loadout becomes known and everyone runs around with the same guns/perks. BORING!
Rise above this mentality people! Rise and fight what you hate with tactics, not calls for nerfs. Make them think twice about using their tactics. Make THEM fear YOU! Not the other way around.
|
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.17 17:14:00 -
[230] - Quote
HD Sniper wrote:Leave REs alone! They are as they should be. It's called tactics. If your such a badass with ARs then don't try to jump a guy who's within throwing range of REs. The only reason you could agree with the OP is that you get owned by them and aren't smart enough or are unwilling to adjust YOUR gameplay. It's not like they can be thrown 20+ feet. I see people throwing them down and I stay calm and back up while firing...problem sloved. Or toss a nade at their feet it will cause them to suicide...problem solved.
They are BALLANCED for both the attacker and defender.
Please don't get mad when someones tactical advantage gets the better of you, just get smarter. This is how true warriors are built. People who LEARN from their mistakes, make adjustments, and become better, smarter warriors because of it.
Please don't fall into the same mindset as most of the FPS console crowds. "Nerf it it owns me". Please don't water this gmae down to BF and or CoD.
Please keep it fast paced, keep my mind working, keep me on edge. Don't let this turn into another FPS sleeper.
I can play CoD drunk and have a 2.00 KDR. It's weak sauce.
This game as is keeps me on my toes, makes me wanna play another match, then another, and another. It is a challenge. I love to see what tactics I will have to fight against in the next match.
What I learn from each maps changes what I put my SPs into. My character evolves WITH the game, with the players involved and the tactics they employ. This will give the game LOGEVITY.
In other FPSs, before long a "standard" loadout becomes known and everyone runs around with the same guns/perks. BORING!
Rise above this mentality people! Rise and fight what you hate with tactics, not calls for nerfs. Make them think twice about using their tactics. Make THEM fear YOU! Not the other way around.
So what about an SMG or shotgun user? You have to get in close with those weapons and as I stated in the OP the issue isn't the REs damage, radius, or adjusting your tactics. The Issue is the fact that they can be deployed and triggered so quickly that in a CQC situation (which can't be avoided with SMG or Shotgun) Someone losing a gunfight can just throw them in desperation and even if they are killed they can still trigger them. So if you play with CQC weapons and someone does this cheap suicide tactic you can't even get away. The fact that they can be triggered after death along with how quickly they can deployed and triggered, makes them broken.
Look this is a beta and there are many issues, and in order for these issues to be resolved before launch CCP needs our feedback, this isn't about QQing, its about fixing what is broken. |
|
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.17 17:26:00 -
[231] - Quote
HD Sniper wrote:Leave REs alone! They are as they should be. It's called tactics. If your such a badass with ARs then don't try to jump a guy who's within throwing range of REs. The only reason you could agree with the OP is that you get owned by them and aren't smart enough or are unwilling to adjust YOUR gameplay. It's not like they can be thrown 20+ feet. I see people throwing them down and I stay calm and back up while firing...problem sloved. Or toss a nade at their feet it will cause them to suicide...problem solved.
They are BALLANCED for both the attacker and defender.
Please don't get mad when someones tactical advantage gets the better of you, just get smarter. This is how true warriors are built. People who LEARN from their mistakes, make adjustments, and become better, smarter warriors because of it.
Please don't fall into the same mindset as most of the FPS console crowds. "Nerf it it owns me". Please don't water this gmae down to BF and or CoD.
Please keep it fast paced, keep my mind working, keep me on edge. Don't let this turn into another FPS sleeper.
I can play CoD drunk and have a 2.00 KDR. It's weak sauce.
This game as is keeps me on my toes, makes me wanna play another match, then another, and another. It is a challenge. I love to see what tactics I will have to fight against in the next match.
What I learn from each maps changes what I put my SPs into. My character evolves WITH the game, with the players involved and the tactics they employ. This will give the game LOGEVITY.
In other FPSs, before long a "standard" loadout becomes known and everyone runs around with the same guns/perks. BORING!
Rise above this mentality people! Rise and fight what you hate with tactics, not calls for nerfs. Make them think twice about using their tactics. Make THEM fear YOU! Not the other way around.
I get tons of kills with REs, manage to avoid other REs, and I still think they need to change the planting mechanic. |
fred orpaul
Tritan-Industries Legacy Rising
211
|
Posted - 2012.07.17 17:28:00 -
[232] - Quote
oh for the love of god they are not I win buttons. they are nice but i rarly get killed by them. open your eyes people if you run into them its your bad.
this is yet another thread of people complaining because some one found a way of playing that isnt straight gun game.
there is a 2+ second lag to get those things out, you can see them going out if you are paying attention. I have dodged more then ive been killed by. and the ones Ive been killed by I saw them being deployed but was to focused on killing my opponent to think of dodging.
thats my bad |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.17 17:33:00 -
[233] - Quote
fred orpaul wrote:oh for the love of god they are not I win buttons. they are nice but i rarly get killed by them. open your eyes people if you run into them its your bad.
this is yet another thread of people complaining because some one found a way of playing that isnt straight gun game.
there is a 2+ second lag to get those things out, you can see them going out if you are paying attention. I have dodged more then ive been killed by. and the ones Ive been killed by I saw them being deployed but was to focused on killing my opponent to think of dodging.
thats my bad
So are you saying that mercenaries would run around with what is essentially C4 that is always armed? That is just stupid, it should have to be armed before they can trigger it. |
Abron Garr
Amarr Templars Amarr Empire
256
|
Posted - 2012.07.17 17:33:00 -
[234] - Quote
I'D PREFER A MECHANIC SIMILAR TO HOW WALL MINES ARE PLACED IN SPLINTER CELL |
Shutter Fly
Planetary Response Organisation Test Friends Please Ignore
26
|
Posted - 2012.07.17 17:57:00 -
[235] - Quote
STB-stlcarlos989 EV wrote:
So what about an SMG or shotgun user? You have to get in close with those weapons and as I stated in the OP the issue isn't the REs damage, radius, or adjusting your tactics. The Issue is the fact that they can be deployed and triggered so quickly that in a CQC situation (which can't be avoided with SMG or Shotgun) Someone losing a gunfight can just throw them in desperation and even if they are killed they can still trigger them. So if you play with CQC weapons and someone does this cheap suicide tactic you can't even get away. The fact that they can be triggered after death along with how quickly they can deployed and triggered, makes them broken.
Look this is a beta and there are many issues, and in order for these issues to be resolved before launch CCP needs our feedback, this isn't about QQing, its about fixing what is broken.
Are you an SMG or Shotgun user? It is incredibly easy to dodge REs while in CQC, the blast radius is small enough that you can be completely out of the way before they hit the ground. I have only been killed by an RE in a CQC gunfight 2-3 times, and I use the Breach Shotgun exclusively. The difference is that I also use REs, and know exactly how to kill those that use them. There have been countless times that I've run into someone running in circles throwing REs and easily killed them with no harm to myself.
When I run up to a group of enemies while I'm carrying REs, their deaths are their own fault. In my main fitting, my sprint speed is 9.70m/s, but I have >250HP total. If you die, it is because you weren't aware of your surroundings. If you get blown up in a gunfight, it is because of one of three things: you didn't react quickly enough, you weren't paying attention to your surroundings, or you didn't kill me quickly enough (I die if someone thinks about breathing in my direction, not difficult). The reason people die is that they get so focused on shooting me that they somehow fail to notice that I'm not even carrying a gun, then they again fail to react when I obviously lob a bomb between their legs
I understand that some people truly feel that REs are broken and this is not about QQing. The problem isn't functionality, it is availability. The ability to use REs in their current state should require LV5 Demolitions with x4-5 multiplier, that would greatly cut down on the REs and limit them to those who specifically want to specialize in them. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.17 17:57:00 -
[236] - Quote
Longshot Ravenwood wrote:1st step -- take Remote Explosives away from RolyatDerTeufel 2nd step -- fixed.
I gotta be doing something right.
I'll make an update to my feed back thread for CCP on scout abuse misuse and a moose
I just typed it up but i clicked preview and no preview just a redo of quoting you... then my draft was over written as i clicked to try and post it again...
It was long... might rage quit forums for an hour or so..
i'll post it here once i get it up. |
HD Sniper
Algintal Core Gallente Federation
8
|
Posted - 2012.07.17 18:06:00 -
[237] - Quote
STB-stlcarlos989 EV wrote:HD Sniper wrote:Leave REs alone! They are as they should be. It's called tactics. If your such a badass with ARs then don't try to jump a guy who's within throwing range of REs. The only reason you could agree with the OP is that you get owned by them and aren't smart enough or are unwilling to adjust YOUR gameplay. It's not like they can be thrown 20+ feet. I see people throwing them down and I stay calm and back up while firing...problem sloved. Or toss a nade at their feet it will cause them to suicide...problem solved.
They are BALLANCED for both the attacker and defender.
Please don't get mad when someones tactical advantage gets the better of you, just get smarter. This is how true warriors are built. People who LEARN from their mistakes, make adjustments, and become better, smarter warriors because of it.
Please don't fall into the same mindset as most of the FPS console crowds. "Nerf it it owns me". Please don't water this gmae down to BF and or CoD.
Please keep it fast paced, keep my mind working, keep me on edge. Don't let this turn into another FPS sleeper.
I can play CoD drunk and have a 2.00 KDR. It's weak sauce.
This game as is keeps me on my toes, makes me wanna play another match, then another, and another. It is a challenge. I love to see what tactics I will have to fight against in the next match.
What I learn from each maps changes what I put my SPs into. My character evolves WITH the game, with the players involved and the tactics they employ. This will give the game LOGEVITY.
In other FPSs, before long a "standard" loadout becomes known and everyone runs around with the same guns/perks. BORING!
Rise above this mentality people! Rise and fight what you hate with tactics, not calls for nerfs. Make them think twice about using their tactics. Make THEM fear YOU! Not the other way around.
So what about an SMG or shotgun user? You have to get in close with those weapons and as I stated in the OP the issue isn't the REs damage, radius, or adjusting your tactics. The Issue is the fact that they can be deployed and triggered so quickly that in a CQC situation (which can't be avoided with SMG or Shotgun) Someone losing a gunfight can just throw them in desperation and even if they are killed they can still trigger them. So if you play with CQC weapons and someone does this cheap suicide tactic you can't even get away. The fact that they can be triggered after death along with how quickly they can deployed and triggered, makes them broken. Look this is a beta and there are many issues, and in order for these issues to be resolved before launch CCP needs our feedback, this isn't about QQing, its about fixing what is broken.
If your an smg or shotgun user then you need to figure out your own tactic to deal with it. Why do the game makers have to make a game that fits YOUR playstyle? This is what keeps the game fresh. Guess what each encounter will be different. Not like CoD or BF where you can predict the outcome of any given encounter because everything is nerfed and even.
You realize REs cannot be thrown while running or jumping. You have to be walking. If you can't shoot a walking target then YOU have issues.
People just get mad when the other player "baits" them. If you fall for it then it's YOUR problem. Play smarter. Then can only throw 5 MAX so dance around corners untill your in a safe spot then blast them. Don't cry when you run headlong for and enemy in a low armor scout dropsuit with your Heavy Machine gun and get blown up cause YOU weren't paying attention.
This is just a complaining thread.
Again a call for those level headed people to rise above this childish mindset. Get smarter, use tactics. Become better than your opposition.
Don't cry foul and ask for NATO rounds. |
Shutter Fly
Planetary Response Organisation Test Friends Please Ignore
26
|
Posted - 2012.07.17 18:14:00 -
[238] - Quote
^@HD Sniper (not going to clutter the thread with another big quote)
Just a note, you can throw REs while jumping and sometimes while doing a running jump (sometimes it's a bit inconsistent). If your sprint speed is high enough you can chuck them like Frisbees, but I see it as a reasonable benefit to using KCs. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.17 18:15:00 -
[239] - Quote
HD Sniper wrote:STB-stlcarlos989 EV wrote:HD Sniper wrote:Leave REs alone! They are as they should be. It's called tactics. If your such a badass with ARs then don't try to jump a guy who's within throwing range of REs. The only reason you could agree with the OP is that you get owned by them and aren't smart enough or are unwilling to adjust YOUR gameplay. It's not like they can be thrown 20+ feet. I see people throwing them down and I stay calm and back up while firing...problem sloved. Or toss a nade at their feet it will cause them to suicide...problem solved.
They are BALLANCED for both the attacker and defender.
Please don't get mad when someones tactical advantage gets the better of you, just get smarter. This is how true warriors are built. People who LEARN from their mistakes, make adjustments, and become better, smarter warriors because of it.
Please don't fall into the same mindset as most of the FPS console crowds. "Nerf it it owns me". Please don't water this gmae down to BF and or CoD.
Please keep it fast paced, keep my mind working, keep me on edge. Don't let this turn into another FPS sleeper.
I can play CoD drunk and have a 2.00 KDR. It's weak sauce.
This game as is keeps me on my toes, makes me wanna play another match, then another, and another. It is a challenge. I love to see what tactics I will have to fight against in the next match.
What I learn from each maps changes what I put my SPs into. My character evolves WITH the game, with the players involved and the tactics they employ. This will give the game LOGEVITY.
In other FPSs, before long a "standard" loadout becomes known and everyone runs around with the same guns/perks. BORING!
Rise above this mentality people! Rise and fight what you hate with tactics, not calls for nerfs. Make them think twice about using their tactics. Make THEM fear YOU! Not the other way around.
So what about an SMG or shotgun user? You have to get in close with those weapons and as I stated in the OP the issue isn't the REs damage, radius, or adjusting your tactics. The Issue is the fact that they can be deployed and triggered so quickly that in a CQC situation (which can't be avoided with SMG or Shotgun) Someone losing a gunfight can just throw them in desperation and even if they are killed they can still trigger them. So if you play with CQC weapons and someone does this cheap suicide tactic you can't even get away. The fact that they can be triggered after death along with how quickly they can deployed and triggered, makes them broken. Look this is a beta and there are many issues, and in order for these issues to be resolved before launch CCP needs our feedback, this isn't about QQing, its about fixing what is broken. If your an smg or shotgun user then you need to figure out your own tactic to deal with it. Why do the game makers have to make a game that fits YOUR playstyle? This is what keeps the game fresh. Guess what each encounter will be different. Not like CoD or BF where you can predict the outcome of any given encounter because everything is nerfed and even. You realize REs cannot be thrown while running or jumping. You have to be walking. If you can't shoot a walking target then YOU have issues. People just get mad when the other player "baits" them. If you fall for it then it's YOUR problem. Play smarter. Then can only throw 5 MAX so dance around corners untill your in a safe spot then blast them. Don't cry when you run headlong for and enemy in a low armor scout dropsuit with your Heavy Machine gun and get blown up cause YOU weren't paying attention. This is just a complaining thread. Again a call for those level headed people to rise above this childish mindset. Get smarter, use tactics. Become better than your opposition. Don't cry foul and ask for NATO rounds.
False they can be thrown when jumping, most players jump to add distance.
|
HD Sniper
Algintal Core Gallente Federation
8
|
Posted - 2012.07.17 18:21:00 -
[240] - Quote
Shutter Fly wrote:^@HD Sniper (not going to clutter the thread with another big quote)
Just a note, you can throw REs while jumping and sometimes while doing a running jump (sometimes it's a bit inconsistent). If your sprint speed is high enough you can chuck them like Frisbees, but I see it as a reasonable benefit to using KCs.
I'll have to check it out again but I've never been able to throw them while running and/or jumping.
What's the furthest you've ever thrown one? (not trolling...asking). |
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