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Thread Statistics | Show CCP posts - 1 post(s) |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.15 04:29:00 -
[1] - Quote
No one who use remote explosives myself included can deny that they are broken. People start to lose a gun fight so they just jump hit R2-R1-L1 and problem solved. It is getting ridiculous but there is an easy fix and that is an activation time of say 2 seconds. Now a lot of people will get upset about it but if REs are your main way to kill people, then you have a problem. By adding an activation time REs will be used as they were intended to defend objectives or take out objects, not to use to throw at some one who is beating you in a gun fight.
For those that want to say I'm QQing, I use REs too I'm just offering a suggesting that will fix the current issue.
Edit: I'm not asking for a nerf the damage and radius are fine |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.15 04:36:00 -
[2] - Quote
RolyatDerTeufel wrote:I run around with my RE out. idk about you but i like the extra speed from carrying something small.
My primary is RE then knife then my AR.
It's how I play.
Also 2 seconds would be way to long. it's already got a good time imo. I can't say they always respond to my L1 pressing. and they sometimes go through the ground.
But as they are RE should be less damage, but advanced should be like the ones we have.
Cause the Cortex is a varient of RE, and thats the modules to call Bombardments.
and gg Last game ;)
lol I hate your RE style. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.15 05:08:00 -
[3] - Quote
Absol Evoxazon wrote:How about we nerf guns too? lets accept the nerfs too eh? yea didn't think so. If you get killed by a RE deal with it. If you get killed by a grenade deal with it. if you get killed by a super tank deal with it. I dont think i should be able to play how i want to play and not have to go by what the general public wants me to use.
No RE nerf just an activation time. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.15 09:28:00 -
[4] - Quote
Belzeebub Santana wrote:Another RE thread come and gone. I say wait for a more true build before we hit everything with the nerf hammer! No ff, no grouping, free vehicles, one map, bad draw distances and spawning. All these need to be addressed then we can start with the QQing over OP weapons. I've seen plenty of players learning to watch for RE users, they stay away and actually have to aim instead of running straight up to me. Why are you running at me any ways? Keep your distance learn to aim and be patient for another build and use what wwe have any way you can. Give REs a rest and find another weapon or object to bash for a lil.
The issue isn't avoiding RE users, the issue is beating someone in a gun fight and before the enemy dies they throw an RE at your feet and even if you kill them the RE still triggers and you die. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.15 14:52:00 -
[5] - Quote
I want REs to be used as traps, to defend objectives, or take out enemy structures. I don't want to limit how people play but I believe CCP did not intend for them to used as a suicide tacit at the end of a losing battle. In the OP my suggestion was a 2 second activation time or to be more clear an arming time with could be reduced through leveling up a skill. If people want to have some sort of martyrdom tacit it should be an a high powered module. Also If someone has REs equipped in a suit with only ONE equipment slot it seems a bit of selfish, because you could be using something to help you team. Yes Nanite injectors are useless now and I expect to see them a lot more next patch, but you could bring nanohives to help out your team rather than something to get kills. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.15 21:58:00 -
[6] - Quote
Chew B0CCA wrote:Varys Targaryen wrote:Chew B0CCA wrote:Varys Targaryen wrote:Chew B0CCA wrote:Here's how to fix them: don't walk over them and get killed. Simple. It's not like they're proximity mines (and I can't wait when those get introduced!).
Seriously, just be on the lookout for them. People seem to think you can just bull rush your way toward an opponent for a kill. When people do that, I RE them into the sky. That's a valid tactic. Adjust. Really not that difficult. You don't have to walk over them to get killed by one. They have a huge blast radius. Plus the fact REs can be thrown AND they slide after landing. Something IS wrong here. I don't see how anyone can deny it. Well, the only thing I'd say is that I'd be OK with having to spend more SP to work your way up to the current RE's. But so what if they can be thrown? So what if they slide? Why does that matter? Assault rifles propel bullets through the air. That's war. Do RE kills always come from people walking over them? No, of course not. But assault rifle kills don't always come from someone you're shooting at. Sometimes you get shot in the back. And sometimes a crafty RE guy rolls up behind you and blows you 2.8 meters into the air. Both tactics are valid. Pay attention and you will die less, be it from bullets or RE's. Really, they're not that bad. I don't care that they can be thrown or that they slide. My problem is how easily they can be deployed then immediately detonated. Paying attention doesn't help. If you are close enough to the enemy, the blast from an RE become inescapable, even if you try to escape the moment he switches to REs. REs currently outrank every weapon designed for close to medium-close range combat. I don't think that's what the developers had in mind for the REs. Just to be clear, I don't have an issue with their damage or blast radius or the fact they can be thrown, slide or whatever. My issue with the REs is their off balance deploy/detonate mechanics. If you are close enough to the enemy, the blast from an RE becomes inescapable. Yes, i agree. That's the point. That's how they're supposed to be used. In close. It's supposed to prevent heavy's and assaults from bull rushing every red arrow they see. That's why they're great. They keep people at arm's length. If you see someone with a RE, stay farther back. Why is that difficult? You can tell if someone has one, so just stay back. It's funny that people are so worried about them. When someone has a RE equipped, do you know what they don't have equipped? A gun. So SHOOT THEM!!!! When I see someone with RE's when I'm a heavy or assault, I salivate like Pavlov's dogs. They're easy kills. Stay farther back, and if they throw one, shoot it. They're not shooting at you, so you have time to blow up all their RE's. I have yet to hear a good argument as to why RE's as currently built (aside from maybe boosting SP in order to use them) should not be used.
So basically you are saying F U to anyone who uses SMG or Shotgun, because they are CQC only. If your idea about RE is to stay away then SMG/Shotgun users have no chance against someone who is good at quickly jumping hitting R2,R1,L1. That is just ridiculous, a 2 second timer to arm an RE is fine, 2 seconds is still less time than the AR and SMG reload, and this arming time can be reduced through leveling up an RE skill.
I'm saying this and I abuse the f**k out of REs |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.15 22:46:00 -
[7] - Quote
Absol Evoxazon wrote:i say take away all guns explosives and vehicles leave just knives. problem fixed.
Thanks for all of the great idea you're throwing out to help fix the issues in this beta. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.16 00:00:00 -
[8] - Quote
Arceus Evoxazon wrote:Varys Targaryen wrote:Arceus Evoxazon wrote: Aren't explosives supposed to explode? Have you seen an explosion before? It's usually not the size of a candy wrapper.
wat Reread some of my posts before you post. I clearly state that I don't have an issue with the blast radius or damage. It's the deploy and detonate mechanic that needs work. I should have said that in my last post. Maybe I should copy/paste a disclaimer for all who do not read before posting. So I can't chuck a large block of explosives, because they are remote mines and I shouldn't be able to do that? So you're telling me that if I go to war, I should lay my explosive down instead of chucking it into a group of enemies because it's a remote mine and not a grenade. Ok, let's get realistic here since you really want to get technical: When you reload a clip, why are you not losing bullets? Why, when you get back to that clip, are the bullets magically refilled? You obviously didn't have time to refill your magazine mid-fire fight, so that should be nerf'd. Why can I use my dropship as a battering ram? It's a ship. Not a Ram, yet for some ODD reason, I can take down other ships just by slamming into them. Oh, that's also no counting the part where they don't explode on impact. Hey, how about we address the issue with skills. Why does the same gun I've been using all game suddenly get stronger when I up a skill? The gun didn't change. Am I a magician, injecting my magic into the magazine chamber and blessing the bullets? Are you seriously suggesting that we dumb the game down because someone found a legitimate tactic that functions? Just because people complain? So I shouldn't kill people because they get upset? Rethink your argument before you question mine.
I agree with you about those issues, there are a lot of issues and they need to be addressed so the game is better on release. I agree that there needs to be realistic magazine management and dropships need to take way more damage from attempts to crush people, and REs also need to be addressed. No one is trying just to single out REs this thread happens to be about REs but there are also threads about the issues you listed. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.16 00:16:00 -
[9] - Quote
Varys Targaryen wrote:Arceus Evoxazon wrote:Varys Targaryen wrote:Arceus Evoxazon wrote: Aren't explosives supposed to explode? Have you seen an explosion before? It's usually not the size of a candy wrapper.
wat Reread some of my posts before you post. I clearly state that I don't have an issue with the blast radius or damage. It's the deploy and detonate mechanic that needs work. I should have said that in my last post. Maybe I should copy/paste a disclaimer for all who do not read before posting. So I can't chuck a large block of explosives, because they are remote mines and I shouldn't be able to do that? So you're telling me that if I go to war, I should lay my explosive down instead of chucking it into a group of enemies because it's a remote mine and not a grenade. Ok, let's get realistic here since you really want to get technical: When you reload a clip, why are you not losing bullets? Why, when you get back to that clip, are the bullets magically refilled? You obviously didn't have time to refill your magazine mid-fire fight, so that should be nerf'd. Why can I use my dropship as a battering ram? It's a ship. Not a Ram, yet for some ODD reason, I can take down other ships just by slamming into them. Oh, that's also no counting the part where they don't explode on impact. Hey, how about we address the issue with skills. Why does the same gun I've been using all game suddenly get stronger when I up a skill? The gun didn't change. Am I a magician, injecting my magic into the magazine chamber and blessing the bullets? Are you seriously suggesting that we dumb the game down because someone found a legitimate tactic that function? Just because people complain? So I shouldn't kill people because they get upset? Rethink your argument before you question mine. First off it's a video game. No one is making this to be real life, obviously. So don't get too silly with your sarcasm. My argument is that RE currently do not fit within the gameplay styles of this build. No one is trying to dumb the game down. In fact, wouldn't taking the time to place what few REs you have require planning and coordination? How is that dumbing the game down? Since this video game is not real life and you are limited to what the developers allow you to do, we have this thing called balance. Your "tactic" is the result of a mechanical imbalance between weapons. Which is why people are getting upset. Not because you're a super cool troll Not because your creative genius who revolutionized the way REs are used But because betas are f***ing frustrating to play. There are tons of imbalances and random crap that needs work. Spawns, dropships, REs, nanite injectors, hmg and a whole bunch of others need work. REs is just one piece of the puzzle. A lot of people agree and have given very sound arguments as to why REs need this change. You've failed to move me with your arguments because they seem to compose of, and i'm paraphrasing here, "But I wanna do what I wanna do!!!!" Which is why you and others like you constantly avoid the issues we point out. I have read, and reread all that there is to say about this. If you go back to a couple of weeks ago, you will have found me saying the exact opposite. I used to say the same things, "Just be careful man, pay attention". But upon further pondering, I've found that REs do not fit within the mechanics of the game. REs need change and I don't understand how anyone can deny it. I hope that you will see this too.
+1
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STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.16 22:38:00 -
[10] - Quote
Dante Daedrik wrote:If anything the RE's should be encouraging people to play the way intended. Dust isnt about rushing people, playing chicken with bullets/AR's. Its about tactical maneuvering like flanking, ambush, covering fire and other such uses. RE's are great for vehicles when you have no opportunity to obtain an AV weapon on the field other than dieing and holding down control points when someone is trying to re-hack while you are getting out of dodge (especially a poorly defended Scout that acts as point man). Including going up against a Heavy, pretty intimidating when all you have is a submachine that is like bb's to them.
Sounds like you loving camping in CoD, so go back to CoD if you want to camp.
If you use CQC weapons you have no choice but to get in close, Is a guy who uses an SMG or shotgun not supposed to have a chance at killing someone who just throws an RE as soon as he gets close because he can instantly throw and detonate them. They could still be used as traps with an arming time, but an arming time would prevent people from just using them in the MIDDLE of a CQC gun fight. |
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STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.16 22:46:00 -
[11] - Quote
Absol Evoxazon wrote:STB-stlcarlos989 EV wrote:Dante Daedrik wrote:If anything the RE's should be encouraging people to play the way intended. Dust isnt about rushing people, playing chicken with bullets/AR's. Its about tactical maneuvering like flanking, ambush, covering fire and other such uses. RE's are great for vehicles when you have no opportunity to obtain an AV weapon on the field other than dieing and holding down control points when someone is trying to re-hack while you are getting out of dodge (especially a poorly defended Scout that acts as point man). Including going up against a Heavy, pretty intimidating when all you have is a submachine that is like bb's to them. Sounds like you loving camping in CoD, so go back to CoD if you want to camp. If you use CQC weapons you have no choice but to get in close, Is a guy who uses an SMG or shotgun not supposed to have a chance at killing someone who just throws an RE as soon as he gets close because he can instantly throw and detonate them. They could still be used as traps with an arming time, but an arming time would prevent people from just using them in the MIDDLE of a CQC gun fight. actually there was this cool dude who shot my re explosive with a shotty and blew me up i laughed pretty hard cuz i got sent flying and he didn't have a scratch on him. I love shotgun users :) (not being sarcastic btw shotguns are pretty nice).
Thats easier to do for players who shoot at center of mass, but players who shoot at the head don't have that luxury. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.17 01:36:00 -
[12] - Quote
Dante Daedrik wrote:STB-stlcarlos989 EV wrote:Dante Daedrik wrote:If anything the RE's should be encouraging people to play the way intended. Dust isnt about rushing people, playing chicken with bullets/AR's. Its about tactical maneuvering like flanking, ambush, covering fire and other such uses. RE's are great for vehicles when you have no opportunity to obtain an AV weapon on the field other than dieing and holding down control points when someone is trying to re-hack while you are getting out of dodge (especially a poorly defended Scout that acts as point man). Including going up against a Heavy, pretty intimidating when all you have is a submachine that is like bb's to them. Sounds like you loving camping in CoD, so go back to CoD if you want to camp. If you use CQC weapons you have no choice but to get in close, Is a guy who uses an SMG or shotgun not supposed to have a chance at killing someone who just throws an RE as soon as he gets close because he can instantly throw and detonate them. They could still be used as traps with an arming time, but an arming time would prevent people from just using them in the MIDDLE of a CQC gun fight. Actually on the contrary, I don't like staying still in shooters. Sitting anywhere allows the enemy to eventually learn/track your position, when you are constantly moving you become unpredictable and are able to accomplish more than to cautiously wait for one point to finally become obtained. Hacking a point, arming an RE, running to the next point, seeing the point you just hacked blinking because the enemy is attempting to take it back, blowing the charge, and then by that time you are at the next hack point... the enemy is heading towards the point you were just at & believes you are still there because you blew the charge while the point you are going to is left (hopefully) unprotected; but if not assuming there is not a heavy there you easily have the speed (as a scout with catalyzers) to ambush somebody & unload the clip from you smg before they are able to fully react, you then hack that point, set the charge & finally either return to the point you had previously hacked to ensure it is protected until full claim by your team or move on to the next point to rinse & repeat. As I said, I hate staying still, its dangerous, & leaves me open to being flanked or caught in a position I could have avoided if i had just continued to move ducking & weaving in & out of cover.
Well said, the way you describe using REs is what I believe the CCP intended for them. If you go back to the OP you'll see that I was talking about a solution to the current abuse where players throw them in desperation when losing a gun fight. The reason its an issue is because of how quickly REs can be thrown and detonated, there is no issue with the damage or radius. Some have mentioned the low requirements to use them and that should also be addressed. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.17 02:22:00 -
[13] - Quote
Arceus Evoxazon wrote:STB-stlcarlos989 EV wrote:Dante Daedrik wrote:STB-stlcarlos989 EV wrote:Dante Daedrik wrote:If anything the RE's should be encouraging people to play the way intended. Dust isnt about rushing people, playing chicken with bullets/AR's. Its about tactical maneuvering like flanking, ambush, covering fire and other such uses. RE's are great for vehicles when you have no opportunity to obtain an AV weapon on the field other than dieing and holding down control points when someone is trying to re-hack while you are getting out of dodge (especially a poorly defended Scout that acts as point man). Including going up against a Heavy, pretty intimidating when all you have is a submachine that is like bb's to them. Sounds like you loving camping in CoD, so go back to CoD if you want to camp. If you use CQC weapons you have no choice but to get in close, Is a guy who uses an SMG or shotgun not supposed to have a chance at killing someone who just throws an RE as soon as he gets close because he can instantly throw and detonate them. They could still be used as traps with an arming time, but an arming time would prevent people from just using them in the MIDDLE of a CQC gun fight. Actually on the contrary, I don't like staying still in shooters. Sitting anywhere allows the enemy to eventually learn/track your position, when you are constantly moving you become unpredictable and are able to accomplish more than to cautiously wait for one point to finally become obtained. Hacking a point, arming an RE, running to the next point, seeing the point you just hacked blinking because the enemy is attempting to take it back, blowing the charge, and then by that time you are at the next hack point... the enemy is heading towards the point you were just at & believes you are still there because you blew the charge while the point you are going to is left (hopefully) unprotected; but if not assuming there is not a heavy there you easily have the speed (as a scout with catalyzers) to ambush somebody & unload the clip from you smg before they are able to fully react, you then hack that point, set the charge & finally either return to the point you had previously hacked to ensure it is protected until full claim by your team or move on to the next point to rinse & repeat. As I said, I hate staying still, its dangerous, & leaves me open to being flanked or caught in a position I could have avoided if i had just continued to move ducking & weaving in & out of cover. Well said, the way you describe using REs is what I believe the CCP intended for them. If you go back to the OP you'll see that I was talking about a solution to the current abuse where players throw them in desperation when losing a gun fight. The reason its an issue is because of how quickly REs can be thrown and detonated, there is no issue with the damage or radius. Some have mentioned the low requirements to use them and that should also be addressed. If you know about CCP, then you'd know that is not how they design games at all. They let you figure them out. You do know most of EVE is player run, right? Devs don't do much because the players do most of the regulating.
Yeah they give players tools to make their own stories, but they give them these tools with a certain idea for their use. They intended swarm launchers to be anti-vehicle and last patch they were not, so CCP adjusted the tool they gave us. This patch its the same with REs at least in my opinion. I believe they are meant to be used tactically and not as a desperation easy button. So I have a hunch that they will adjust this tool, as well as many others during this beta run to insure they are used for their intended purpose. I never played EVE so I could be wrong but I don't think CCP is going to give players hammers so they can use them to cut 2x4s to size.
For those that may be confused that was a metaphor. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.17 16:07:00 -
[14] - Quote
Wraith 2cu wrote:Funny how since I started using RE, I don't get killed by enemy RE anymore, you learn the tactics very quickly.
Damage and radius is fine, and yes an RE user can be killed by his own RE if standing too close when triggering.
RE can take out a militia tank and a 2nd tier tank using all 5, but not a 3rd tier tank. and to get those 5 on that 2nd tier it has to be a stupid driver, or one that's oblivious of whats happening on the field around him.
Some saying that it should take 2 RE's to kill someone??? you're kidding right, how many does it take to blow a tank after that?
In some cases it does take 2 RE to kill someone, you lure them behind a container and throw one RE on each end, just in case you might have a "smart, greedy kill wh....", though there are few of those ones, usually you basic greedy kill wh.... .
RE's Stick on tanks??? No, if you are in a higher position than the vehicle and throw the RE and it lands on the vehicle, that may be considered as a "stick". If you throw the RE and miss the vehicle and the vehicle keeps moving, then you may also call it a "stick" (in the mud) because now those RE are pretty much useless.
With RE you can't run head on and attack, that is basically death for the RE user. You must flank or come up behind an opponent and use the element of surprise.
Best surprises are for those camping snipers, sneak up behind lay an RE down, move away, and trigger the wristpad. Those light armour guys really give name to those Dragon"Fly" suits, they get some hieght.
Delay for RE, you lay throw it down, move away, wait for the "fool" who chases an RE user (c'mon a guy that's not shooting at you and you're not suspiscious??) press R1 (your character raises his right hand, presses the left wristpad, then RE's explode) takes about a second or little more, and that's if they go off correctly.
I say learn and adapt, like i said in the begining, I haven't been killed by RE in ages.
Funny how people will post without reading the OP. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.17 17:14:00 -
[15] - Quote
HD Sniper wrote:Leave REs alone! They are as they should be. It's called tactics. If your such a badass with ARs then don't try to jump a guy who's within throwing range of REs. The only reason you could agree with the OP is that you get owned by them and aren't smart enough or are unwilling to adjust YOUR gameplay. It's not like they can be thrown 20+ feet. I see people throwing them down and I stay calm and back up while firing...problem sloved. Or toss a nade at their feet it will cause them to suicide...problem solved.
They are BALLANCED for both the attacker and defender.
Please don't get mad when someones tactical advantage gets the better of you, just get smarter. This is how true warriors are built. People who LEARN from their mistakes, make adjustments, and become better, smarter warriors because of it.
Please don't fall into the same mindset as most of the FPS console crowds. "Nerf it it owns me". Please don't water this gmae down to BF and or CoD.
Please keep it fast paced, keep my mind working, keep me on edge. Don't let this turn into another FPS sleeper.
I can play CoD drunk and have a 2.00 KDR. It's weak sauce.
This game as is keeps me on my toes, makes me wanna play another match, then another, and another. It is a challenge. I love to see what tactics I will have to fight against in the next match.
What I learn from each maps changes what I put my SPs into. My character evolves WITH the game, with the players involved and the tactics they employ. This will give the game LOGEVITY.
In other FPSs, before long a "standard" loadout becomes known and everyone runs around with the same guns/perks. BORING!
Rise above this mentality people! Rise and fight what you hate with tactics, not calls for nerfs. Make them think twice about using their tactics. Make THEM fear YOU! Not the other way around.
So what about an SMG or shotgun user? You have to get in close with those weapons and as I stated in the OP the issue isn't the REs damage, radius, or adjusting your tactics. The Issue is the fact that they can be deployed and triggered so quickly that in a CQC situation (which can't be avoided with SMG or Shotgun) Someone losing a gunfight can just throw them in desperation and even if they are killed they can still trigger them. So if you play with CQC weapons and someone does this cheap suicide tactic you can't even get away. The fact that they can be triggered after death along with how quickly they can deployed and triggered, makes them broken.
Look this is a beta and there are many issues, and in order for these issues to be resolved before launch CCP needs our feedback, this isn't about QQing, its about fixing what is broken. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.17 17:33:00 -
[16] - Quote
fred orpaul wrote:oh for the love of god they are not I win buttons. they are nice but i rarly get killed by them. open your eyes people if you run into them its your bad.
this is yet another thread of people complaining because some one found a way of playing that isnt straight gun game.
there is a 2+ second lag to get those things out, you can see them going out if you are paying attention. I have dodged more then ive been killed by. and the ones Ive been killed by I saw them being deployed but was to focused on killing my opponent to think of dodging.
thats my bad
So are you saying that mercenaries would run around with what is essentially C4 that is always armed? That is just stupid, it should have to be armed before they can trigger it. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.17 18:15:00 -
[17] - Quote
HD Sniper wrote:STB-stlcarlos989 EV wrote:HD Sniper wrote:Leave REs alone! They are as they should be. It's called tactics. If your such a badass with ARs then don't try to jump a guy who's within throwing range of REs. The only reason you could agree with the OP is that you get owned by them and aren't smart enough or are unwilling to adjust YOUR gameplay. It's not like they can be thrown 20+ feet. I see people throwing them down and I stay calm and back up while firing...problem sloved. Or toss a nade at their feet it will cause them to suicide...problem solved.
They are BALLANCED for both the attacker and defender.
Please don't get mad when someones tactical advantage gets the better of you, just get smarter. This is how true warriors are built. People who LEARN from their mistakes, make adjustments, and become better, smarter warriors because of it.
Please don't fall into the same mindset as most of the FPS console crowds. "Nerf it it owns me". Please don't water this gmae down to BF and or CoD.
Please keep it fast paced, keep my mind working, keep me on edge. Don't let this turn into another FPS sleeper.
I can play CoD drunk and have a 2.00 KDR. It's weak sauce.
This game as is keeps me on my toes, makes me wanna play another match, then another, and another. It is a challenge. I love to see what tactics I will have to fight against in the next match.
What I learn from each maps changes what I put my SPs into. My character evolves WITH the game, with the players involved and the tactics they employ. This will give the game LOGEVITY.
In other FPSs, before long a "standard" loadout becomes known and everyone runs around with the same guns/perks. BORING!
Rise above this mentality people! Rise and fight what you hate with tactics, not calls for nerfs. Make them think twice about using their tactics. Make THEM fear YOU! Not the other way around.
So what about an SMG or shotgun user? You have to get in close with those weapons and as I stated in the OP the issue isn't the REs damage, radius, or adjusting your tactics. The Issue is the fact that they can be deployed and triggered so quickly that in a CQC situation (which can't be avoided with SMG or Shotgun) Someone losing a gunfight can just throw them in desperation and even if they are killed they can still trigger them. So if you play with CQC weapons and someone does this cheap suicide tactic you can't even get away. The fact that they can be triggered after death along with how quickly they can deployed and triggered, makes them broken. Look this is a beta and there are many issues, and in order for these issues to be resolved before launch CCP needs our feedback, this isn't about QQing, its about fixing what is broken. If your an smg or shotgun user then you need to figure out your own tactic to deal with it. Why do the game makers have to make a game that fits YOUR playstyle? This is what keeps the game fresh. Guess what each encounter will be different. Not like CoD or BF where you can predict the outcome of any given encounter because everything is nerfed and even. You realize REs cannot be thrown while running or jumping. You have to be walking. If you can't shoot a walking target then YOU have issues. People just get mad when the other player "baits" them. If you fall for it then it's YOUR problem. Play smarter. Then can only throw 5 MAX so dance around corners untill your in a safe spot then blast them. Don't cry when you run headlong for and enemy in a low armor scout dropsuit with your Heavy Machine gun and get blown up cause YOU weren't paying attention. This is just a complaining thread. Again a call for those level headed people to rise above this childish mindset. Get smarter, use tactics. Become better than your opposition. Don't cry foul and ask for NATO rounds.
False they can be thrown when jumping, most players jump to add distance.
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STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
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Posted - 2012.07.17 18:45:00 -
[18] - Quote
HD Sniper wrote:RolyatDerTeufel wrote:Longshot Ravenwood wrote:1st step -- take Remote Explosives away from RolyatDerTeufel 2nd step -- fixed. doing something right. With the abuse i have of this wonderful weapon, I would know a better way to nerf the RE without really requiring a nerf. The ones we have currently need to be advanced or prototype, with a larger prereq before demolitions can be trained. Need to cost more after beta, like alot of stuff will. lvl 1 varient and more varients in general need to be added. No planting animation needed. or shorter distance. Distance is dependent on alot of things. Suit's base speed (no sprint), Jumping, height from which it's thrown. I jump from top of hills and toss a RE, and have gotten for sure over 15 meters in a toss. Probably closer to 20 but i cant be for sure. So people are mad at people "jumping off of hills" to extend throwing distance? lol Ok everyone walk around slowly, no jumping, no tactics, hell make the map flat so we can be SURE that something isn't OP. And if I die it's not me or my tactics, someting is OP. I don't know what but it's OP and it's owning me. Got it. /thread
This isn't about jumping, its about the fact that they can be deployed and then instantly triggered. There needs to be some way of arming them, with a grenade its pulling out the clip with these there needs to be an arming time or a planting animation. Running around with live explosives that are triggered with the push of a button on your wrist would be the stupidest way to handle an explosive device.
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STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
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Posted - 2012.07.17 22:53:00 -
[19] - Quote
Abron Garr wrote:HD Sniper wrote:So I think what we can gather from this thread is that REs are fine how they are. People just need to L2P. Actually I think we've established that REs need a change in either higher skill requirements or more complicated arming mechanics. No idea what thread you've been reading...
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STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
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Posted - 2012.07.19 05:08:00 -
[20] - Quote
A bit more than I expected, but this solves the issue I brought up in the OP. |
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STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
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Posted - 2012.07.19 20:59:00 -
[21] - Quote
Absol Evoxazon wrote:So with this nerf if i actually manage to kill somebody or a tank and they complain on the forums for another nerf, they should be publicly flogged right?
Anyways looks like i gotta adjust my re-av grenade build now and maybe carry a forge gun or something.
Prototype swarm launcher with Weaponry V and 3 complex damage mods will do ~2930 damage per shot. |
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