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Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.15 06:41:00 -
[61] - Quote
Varys Targaryen wrote:Chew B0CCA wrote:Here's how to fix them: don't walk over them and get killed. Simple. It's not like they're proximity mines (and I can't wait when those get introduced!).
Seriously, just be on the lookout for them. People seem to think you can just bull rush your way toward an opponent for a kill. When people do that, I RE them into the sky. That's a valid tactic. Adjust. Really not that difficult. You don't have to walk over them to get killed by one. They have a huge blast radius. Plus the fact REs can be thrown AND they slide after landing. Something IS wrong here. I don't see how anyone can deny it. Yeah. I was on a Skirmish Map and an RE blast From US Communications Ambush blew me. It's got such a huge blast radius! They shouldn't be able to do that! |
Varys Targaryen
200
|
Posted - 2012.07.15 06:41:00 -
[62] - Quote
RolyatDerTeufel wrote:Varys Targaryen wrote:Chew B0CCA wrote:Here's how to fix them: don't walk over them and get killed. Simple. It's not like they're proximity mines (and I can't wait when those get introduced!).
Seriously, just be on the lookout for them. People seem to think you can just bull rush your way toward an opponent for a kill. When people do that, I RE them into the sky. That's a valid tactic. Adjust. Really not that difficult. You don't have to walk over them to get killed by one. They have a huge blast radius. Plus the fact REs can be thrown AND they slide after landing. Something IS wrong here. I don't see how anyone can deny it. make it a lvl 4 prereq and the lvl 5 be the cortex. I have no problem spending SP to get those. I said before i've ever used them that a lvl 1 prereq is crazy for them but to be honest they have to be looking at how much they are used to find the SP multiplier for them and the cortex. Prerequisites are not the problem. that is only going to delay when people start using them. The issue is how they are being used. Not when will they be able to be used. The only reason a level 1 prereq for the current REs sounds insane is because the mechanics for using them is off balance. |
Absol Evoxazon
Hikahotaru
28
|
Posted - 2012.07.15 06:44:00 -
[63] - Quote
Arceus Evoxazon wrote:Varys Targaryen wrote:Chew B0CCA wrote:Here's how to fix them: don't walk over them and get killed. Simple. It's not like they're proximity mines (and I can't wait when those get introduced!).
Seriously, just be on the lookout for them. People seem to think you can just bull rush your way toward an opponent for a kill. When people do that, I RE them into the sky. That's a valid tactic. Adjust. Really not that difficult. You don't have to walk over them to get killed by one. They have a huge blast radius. Plus the fact REs can be thrown AND they slide after landing. Something IS wrong here. I don't see how anyone can deny it. Yeah. I was on a Skirmish Map and an RE blast From US Communications Ambush blew me. It's got such a huge blast radius! They shouldn't be able to do that!
wow lmfao XD
i think i heard that all the way to guildwars |
Chew B0CCA
58
|
Posted - 2012.07.15 06:45:00 -
[64] - Quote
Varys Targaryen wrote:Chew B0CCA wrote:Here's how to fix them: don't walk over them and get killed. Simple. It's not like they're proximity mines (and I can't wait when those get introduced!).
Seriously, just be on the lookout for them. People seem to think you can just bull rush your way toward an opponent for a kill. When people do that, I RE them into the sky. That's a valid tactic. Adjust. Really not that difficult. You don't have to walk over them to get killed by one. They have a huge blast radius. Plus the fact REs can be thrown AND they slide after landing. Something IS wrong here. I don't see how anyone can deny it.
Well, the only thing I'd say is that I'd be OK with having to spend more SP to work your way up to the current RE's.
But so what if they can be thrown? So what if they slide? Why does that matter? Assault rifles propel bullets through the air. That's war.
Do RE kills always come from people walking over them? No, of course not. But assault rifle kills don't always come from someone you're shooting at. Sometimes you get shot in the back. And sometimes a crafty RE guy rolls up behind you and blows you 2.8 meters into the air. Both tactics are valid. Pay attention and you will die less, be it from bullets or RE's. Really, they're not that bad. |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.15 06:49:00 -
[65] - Quote
Chew B0CCA wrote:Varys Targaryen wrote:Chew B0CCA wrote:Here's how to fix them: don't walk over them and get killed. Simple. It's not like they're proximity mines (and I can't wait when those get introduced!).
Seriously, just be on the lookout for them. People seem to think you can just bull rush your way toward an opponent for a kill. When people do that, I RE them into the sky. That's a valid tactic. Adjust. Really not that difficult. You don't have to walk over them to get killed by one. They have a huge blast radius. Plus the fact REs can be thrown AND they slide after landing. Something IS wrong here. I don't see how anyone can deny it. Well, the only thing I'd say is that I'd be OK with having to spend more SP to work your way up to the current RE's. But so what if they can be thrown? So what if they slide? Why does that matter? Assault rifles propel bullets through the air. That's war. Do RE kills always come from people walking over them? No, of course not. But assault rifle kills don't always come from someone you're shooting at. Sometimes you get shot in the back. And sometimes a crafty RE guy rolls up behind you and blows you 2.8 meters into the air. Both tactics are valid. Pay attention and you will die less, be it from bullets or RE's. Really, they're not that bad. I am ALL FOR jacking up the Req SP cost or even the Multiplier. This seems valid to me. Like keep suggest, I think the Multiplier should the same as Grenadier. |
SBRONZO
Sanmatar Kelkoons Minmatar Republic
1
|
Posted - 2012.07.15 06:51:00 -
[66] - Quote
imho RE should done more damage to "material" like turret and vehicle and should done less damage to player |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.15 06:54:00 -
[67] - Quote
SBRONZO wrote:imho RE should done more damage to "material" like turret and vehicle and should done less damage to player So, I can tear through Armor Plates but not a Dropsuit? |
Chew B0CCA
58
|
Posted - 2012.07.15 06:56:00 -
[68] - Quote
Arceus Evoxazon wrote:SBRONZO wrote:imho RE should done more damage to "material" like turret and vehicle and should done less damage to player So, I can tear through Armor Plates but not a Dropsuit?
+1 |
Absol Evoxazon
Hikahotaru
28
|
Posted - 2012.07.15 06:57:00 -
[69] - Quote
so my question is if people are getting this butt hurt about RE, are they going to get butt hurt when orbital strikes start raining down from fleets above. |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.15 06:59:00 -
[70] - Quote
Absol Evoxazon wrote:so my question is if people are getting this butt hurt about RE, are they going to get butt hurt when orbital strikes start raining down from fleets above. +1 Brother. +1 |
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RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.15 07:00:00 -
[71] - Quote
Arceus Evoxazon wrote:Absol Evoxazon wrote:so my question is if people are getting this butt hurt about RE, are they going to get butt hurt when orbital strikes start raining down from fleets above. +1 Brother. +1
Cortex is the varient of the RE we have. :P
look at the info on RE's.
Cortex? It's the modules of Orbital Bombardments |
Absol Evoxazon
Hikahotaru
28
|
Posted - 2012.07.15 07:03:00 -
[72] - Quote
RolyatDerTeufel wrote:Arceus Evoxazon wrote:Absol Evoxazon wrote:so my question is if people are getting this butt hurt about RE, are they going to get butt hurt when orbital strikes start raining down from fleets above. +1 Brother. +1 Cortex is the varient of the RE we have. :P look at the info on RE's. Cortex? It's the modules of Orbital Bombardments
I like the sound of fleets raining hot energy of death down from above. :) |
Cresentblaze
Zumari Force Projection Caldari State
3
|
Posted - 2012.07.15 07:15:00 -
[73] - Quote
STB-stlcarlos989 EV wrote: People start to lose a gun fight so they just jump hit R2-R1-L1 and problem solved. It is getting ridiculous
Roccano1 wrote:RE's are cheap ways of getting kills and its really annoying when your in a firefight with someone, and either your kills are stolen by someone, or you get killed by someone using them.
Its cheap, and they need to do something about it to prevent people from using the exploit any more.
OMFG..... Thank.....You!! these two comments made my day, I thought I was the only one who thought this was getting annoying. There have been countless of times where ive gotten killed by players doing this because they are losing a fire fight, now im afraid to pursue an enemy now because I fear that there is just a RE waiting for me to walk by I hope the DEVS fix this problem
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Varys Targaryen
200
|
Posted - 2012.07.15 07:19:00 -
[74] - Quote
Chew B0CCA wrote:Varys Targaryen wrote:Chew B0CCA wrote:Here's how to fix them: don't walk over them and get killed. Simple. It's not like they're proximity mines (and I can't wait when those get introduced!).
Seriously, just be on the lookout for them. People seem to think you can just bull rush your way toward an opponent for a kill. When people do that, I RE them into the sky. That's a valid tactic. Adjust. Really not that difficult. You don't have to walk over them to get killed by one. They have a huge blast radius. Plus the fact REs can be thrown AND they slide after landing. Something IS wrong here. I don't see how anyone can deny it. Well, the only thing I'd say is that I'd be OK with having to spend more SP to work your way up to the current RE's. But so what if they can be thrown? So what if they slide? Why does that matter? Assault rifles propel bullets through the air. That's war. Do RE kills always come from people walking over them? No, of course not. But assault rifle kills don't always come from someone you're shooting at. Sometimes you get shot in the back. And sometimes a crafty RE guy rolls up behind you and blows you 2.8 meters into the air. Both tactics are valid. Pay attention and you will die less, be it from bullets or RE's. Really, they're not that bad.
I don't care that they can be thrown or that they slide. My problem is how easily they can be deployed then immediately detonated. Paying attention doesn't help. If you are close enough to the enemy, the blast from an RE become inescapable, even if you try to escape the moment he switches to REs. REs currently outrank every weapon designed for close to medium-close range combat. I don't think that's what the developers had in mind for the REs.
Just to be clear, I don't have an issue with their damage or blast radius or the fact they can be thrown, slide or whatever. My issue with the REs is their off balance deploy/detonate mechanics. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.15 07:21:00 -
[75] - Quote
Varys Targaryen wrote:
Just to be clear, I don't have an issue with their damage or blast radius or the fact they can be thrown, slide or whatever. My issue with the REs is their off balance deploy/detonate mechanics.
They have a short deploy timer
Most times i try to do it right after i throw it but it doesn't work till a another press of the button.
If it could be instant-detonated I'd have alot more suicides
I normally jump away after i toss it so when i land i know it can be detonated without haveing to press twice |
Varys Targaryen
200
|
Posted - 2012.07.15 07:25:00 -
[76] - Quote
RolyatDerTeufel wrote:Varys Targaryen wrote:
Just to be clear, I don't have an issue with their damage or blast radius or the fact they can be thrown, slide or whatever. My issue with the REs is their off balance deploy/detonate mechanics.
They have a short deploy timer Most times i try to do it right after i throw it but it doesn't work till a another press of the button. If it could be instant-detonated I'd have alot more suicides I normally jump away after i toss it so when i land i know it can be detonated without haveing to press twice
They have a very short deployment time and a very short detonation timer. Add the two times together and it's still a very short amount of time. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.15 07:29:00 -
[77] - Quote
Varys Targaryen wrote:RolyatDerTeufel wrote:Varys Targaryen wrote:
Just to be clear, I don't have an issue with their damage or blast radius or the fact they can be thrown, slide or whatever. My issue with the REs is their off balance deploy/detonate mechanics.
They have a short deploy timer Most times i try to do it right after i throw it but it doesn't work till a another press of the button. If it could be instant-detonated I'd have alot more suicides I normally jump away after i toss it so when i land i know it can be detonated without haveing to press twice They have a very short deployment time and a very short detonation timer. Add the two times together and it's still a very short amount of time.
it's fast combat most times. you can't slow it down so much that they are completely useless to everything. |
Varys Targaryen
200
|
Posted - 2012.07.15 07:35:00 -
[78] - Quote
RolyatDerTeufel wrote:Varys Targaryen wrote:RolyatDerTeufel wrote:Varys Targaryen wrote:
Just to be clear, I don't have an issue with their damage or blast radius or the fact they can be thrown, slide or whatever. My issue with the REs is their off balance deploy/detonate mechanics.
They have a short deploy timer Most times i try to do it right after i throw it but it doesn't work till a another press of the button. If it could be instant-detonated I'd have alot more suicides I normally jump away after i toss it so when i land i know it can be detonated without haveing to press twice They have a very short deployment time and a very short detonation timer. Add the two times together and it's still a very short amount of time. it's fast combat most times. you can't slow it down so much that they are completely useless to everything. There will have to be some balancing, yes. It can't take an eternity to use them but it can't be near instant. REs are not supposed to replace primary weapons. Which is what people are doing for easy kills. It IS easy to kill people with these things. I don't think it was any mistake that they are a 1lvl item. That is not broken. What IS broken is how they are being used. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.15 07:40:00 -
[79] - Quote
Varys Targaryen wrote:
REs are not supposed to replace primary weapons. .
Where is it said for that?
As far as i'm informed, CCP has said you can take it anyway you want it.
I've made a request for an equipable knife so i don't need to carry a gun to make the fit valid.
Cause I'm one of those idiots that like to take the game a TOTALLY different way.
But again, no one's ever said what can and cannot be your mainly used weapon. |
Absol Evoxazon
Hikahotaru
28
|
Posted - 2012.07.15 07:44:00 -
[80] - Quote
RolyatDerTeufel wrote:Varys Targaryen wrote:
REs are not supposed to replace primary weapons. .
Where is it said for that? As far as i'm informed, CCP has said you can take it anyway you want it. I've made a request for an equipable knife so i don't need to carry a gun to make the fit valid. Cause I'm one of those idiots that like to take the game a TOTALLY different way. But again, no one's ever said what can and cannot be your mainly used weapon.
agreed if i want to knife somebody or blow somebody up instead of using an assualt rifle let me be blow them up and then knife them. I mean i get annoyed when somebody crushes me with a drop ship but you dont see me on the forum QQ+¡ng about dropships being CHEAP and UNFAIR and UNBALANCED. |
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Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.15 07:45:00 -
[81] - Quote
RolyatDerTeufel wrote:Varys Targaryen wrote:
REs are not supposed to replace primary weapons. .
Where is it said for that? As far as i'm informed, CCP has said you can take it anyway you want it. I've made a request for an equipable knife so i don't need to carry a gun to make the fit valid. Cause I'm one of those idiots that like to take the game a TOTALLY different way. But again, no one's ever said what can and cannot be your mainly used weapon.
I agree. I like being the oddball. I like hearing people go:
"Did he just jump on top that dropship???" |
Varys Targaryen
200
|
Posted - 2012.07.15 07:46:00 -
[82] - Quote
RolyatDerTeufel wrote:Varys Targaryen wrote:
REs are not supposed to replace primary weapons. .
Where is it said for that? As far as i'm informed, CCP has said you can take it anyway you want it. I've made a request for an equipable knife so i don't need to carry a gun to make the fit valid. Cause I'm one of those idiots that like to take the game a TOTALLY different way. But again, no one's ever said what can and cannot be your mainly used weapon.
Well, I'm all for it. Play how you want to play. You are right, I was wrong to say "REs are not supposed to replace primary weapons". And an equipable knife would be awesome. But I still feel that the combination of stats and ease-of-use makes the RE, in it's current state, OP. Either their stats need to change or the way they can be used needs to change.
I vote for changing the way they are used. |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.15 07:53:00 -
[83] - Quote
Varys Targaryen wrote:RolyatDerTeufel wrote:Varys Targaryen wrote:
REs are not supposed to replace primary weapons. .
Where is it said for that? As far as i'm informed, CCP has said you can take it anyway you want it. I've made a request for an equipable knife so i don't need to carry a gun to make the fit valid. Cause I'm one of those idiots that like to take the game a TOTALLY different way. But again, no one's ever said what can and cannot be your mainly used weapon. Well, I'm all for it. Play how you want to play. You are right, I was wrong to say "REs are not supposed to replace primary weapons". And an equipable knife would be awesome. But I still feel that the combination of stats and ease-of-use makes the RE, in it's current state, OP. Either their stats need to change or the way they can be used needs to change. I vote for changing the way they are used.
Wouldn't that be impeding on people's rights? "Help Help! I'm being opressed!" |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.15 07:55:00 -
[84] - Quote
Quote:People will find ways to do it anyways.
I'd rather have more dedication to them for the power they have.
No stat changes. No Timer increase.
Just higher prereq. (lvl 4) Maybe even higher SP multiplier.
It's a skill to also have a Cortex to orbital strike. It should be a bit higher anyways.
This is all that really needs to be done.
and have a level 1 weaker varient, that can have their so much wanted timer increase.
You nerf it or increase the timer they'll be useless to do anything.
and You can't trap a tank with them really anyways. Most tanks have WAY to much EHP to be killed by someone with 10 RE, let alone someone with only 5.
I've used all 10 on a tank before and it's survived. I'd suggest a buff on vehicle damage on the lvl 4 ones we seem to have.
Also, no timer increase
or stationary planting. That'll just make people stay away from them, cause of the ease snipers will have to stop you from ever planting a single one on a road to trap a vehicle. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.15 07:56:00 -
[85] - Quote
Arceus Evoxazon wrote:
I agree. I like being the oddball. I like hearing people go:
"Did he just jump on top that dropship???"
I just did that earlier in a game. I jumped from a tower to dampen on to the top of an enemy dropship(militia) placed RE and jumped off as I killed 3 people in the thing
Felt like a badass lol |
Varys Targaryen
200
|
Posted - 2012.07.15 08:17:00 -
[86] - Quote
RolyatDerTeufel wrote:Varys Targaryen wrote:
Well, I'm all for it. Play how you want to play. You are right, I was wrong to say "REs are not supposed to replace primary weapons". And an equipable knife would be awesome. But I still feel that the combination of stats and ease-of-use makes the RE, in it's current state, OP. Either their stats need to change or the way they can be used needs to change.
I vote for changing the way they are used.
People will find ways to do it anyways. I'd rather have more dedication to them for the power they have. No stat changes. No Timer increase. Just higher prereq. lvl 4 Maybe even higher SP multiplier. It's a skill to also have a Cortex to orbital strike. It should be a bit higher anyways. I agree that there should be a huge skill multiplier (like x4 at least). But that doesn't fix the problem. No one is doubting anyone's dedication to using RE the way they are being used currently. It will only delay what is happening now. Then a couple weeks after launch, we'll be back in the same place as we are right now. |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.15 08:41:00 -
[87] - Quote
You know what the biggest problem is?
Not enough cowbell. |
Belzeebub Santana
SVER True Blood Unclaimed.
409
|
Posted - 2012.07.15 09:16:00 -
[88] - Quote
Another RE thread come and gone.
I say wait for a more true build before we hit everything with the nerf hammer! No ff, no grouping, free vehicles, one map, bad draw distances and spawning. All these need to be addressed then we can start with the QQing over OP weapons.
I've seen plenty of players learning to watch for RE users, they stay away and actually have to aim instead of running straight up to me. Why are you running at me any ways? Keep your distance learn to aim and be patient for another build and use what wwe have any way you can.
Give REs a rest and find another weapon or object to bash for a lil. |
STB-stlcarlos989 EV
Circle of Huskarl Minmatar Republic
936
|
Posted - 2012.07.15 09:28:00 -
[89] - Quote
Belzeebub Santana wrote:Another RE thread come and gone. I say wait for a more true build before we hit everything with the nerf hammer! No ff, no grouping, free vehicles, one map, bad draw distances and spawning. All these need to be addressed then we can start with the QQing over OP weapons. I've seen plenty of players learning to watch for RE users, they stay away and actually have to aim instead of running straight up to me. Why are you running at me any ways? Keep your distance learn to aim and be patient for another build and use what wwe have any way you can. Give REs a rest and find another weapon or object to bash for a lil.
The issue isn't avoiding RE users, the issue is beating someone in a gun fight and before the enemy dies they throw an RE at your feet and even if you kill them the RE still triggers and you die. |
Arceus Evoxazon
Hikahotaru
119
|
Posted - 2012.07.15 09:38:00 -
[90] - Quote
STB-stlcarlos989 EV wrote:Belzeebub Santana wrote:Another RE thread come and gone. I say wait for a more true build before we hit everything with the nerf hammer! No ff, no grouping, free vehicles, one map, bad draw distances and spawning. All these need to be addressed then we can start with the QQing over OP weapons. I've seen plenty of players learning to watch for RE users, they stay away and actually have to aim instead of running straight up to me. Why are you running at me any ways? Keep your distance learn to aim and be patient for another build and use what wwe have any way you can. Give REs a rest and find another weapon or object to bash for a lil. The issue isn't avoiding RE users, the issue is beating someone in a gun fight and before the enemy dies they throw an RE at your feet and even if you kill them the RE still triggers and you die. Correction. It just because you put us down. It triggers when we suicide. The bomb are heart rate connected. |
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