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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.07.20 14:06:00 -
[331] - Quote
Kaeralli Sturmovos wrote:sometimes **** needs to be said without pulling those punches....people are stupid that way
Actually it makes people not take what you're saying seriously, as you come across as immature and highly emotional. |
Peter Hanther
Dead Six Initiative
39
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Posted - 2012.07.20 14:47:00 -
[332] - Quote
CCP Frame wrote:In the upcoming build Remote Explosive is going to be changed.
Arming time: 5 seconds Maximum ammo: 2 Lower throw distance No icon displayed above until it is armed.
Excellent. Just what I wanted.
Now it fulfills the purpose of setting up traps rather than being Grenade 10.0 |
Peter Hanther
Dead Six Initiative
39
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Posted - 2012.07.20 14:48:00 -
[333] - Quote
Kaeralli Sturmovos wrote:ya know you kiddies and your tears for all the OP weapons is only OP when it comes to TDM and objective TDM (which is really what we are all playing) if your cries for nerfing everything happens when the next build and other game modes drop you do realize none of you will have anything to take out these tanks, turrets/turrents (lolz), or other big objective based objects that need to be taken down. the current nerfing that your cries have achieved will make the option for a stealthy anti-vehicle merc IMPOSSIBLE especially ones with a good fitting with the stats that are going on.
what they really need is to just be tweaked in the splash damage radius and or detination timing. keep its potancy the way it is and the number a person carries the same. the ppl using it for stat padding by killing unable-to-move fresh spawns is silly. the only way to combat that without making them totally worthless is to throw in some sort of temporary spawn invincibility timer for maybe 2-4 seconds should be enough to combat that.
if the RE's are made worthless then we need another sort of ANTI-VEHICLE weapon maybe like a mine of some sort that could be picked up after placed similar to bf3. if theres nothing to replace its roll no matter how much the community cries for blood then ya have the swarm launcher (which how it is really needs tweaking ) sorta reliable and a forge gun, something else needs to level the playing field.
thats it for my soapbox just remember kiddies that these 2 modes are not the COMPLETE GAME nerfing everything your better off finding a friend nearby who plays dust and peg him with your controller because thats going to be the only way your going to stop a vehicle kill spree.
The new AV grenades will probably be better for that since they got a massive adjustment in the next build as well.
THey home in on vehicles once close enough. you could even use them effectively on dropships from the sound of dev comments
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Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
117
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Posted - 2012.07.20 14:54:00 -
[334] - Quote
Fivetimes Infinity wrote:Kaeralli Sturmovos wrote:sometimes **** needs to be said without pulling those punches....people are stupid that way Actually it makes people not take what you're saying seriously, as you come across as immature and highly emotional.
TBH thats been 70% of the crying in the forums since ive started playing the beta... maybe its the immature and emotional kids that are getting to me.
i just dont want dust to fail due to a small handful of kids who cry they got their ass handed to them over and over again by a different style player or someone who is far better then them. i actually stay out of the forums because the only way i tollerate reading half of the dribble is with a nice icey glass of captain morgan. when i see a bug i post it in my thread but other than that i stay out of general unless a corp member brings something up thats it.
but stupid attracts sometimes |
Peter Hanther
Dead Six Initiative
39
|
Posted - 2012.07.20 16:19:00 -
[335] - Quote
Kaeralli Sturmovos wrote:Fivetimes Infinity wrote:Kaeralli Sturmovos wrote:sometimes **** needs to be said without pulling those punches....people are stupid that way Actually it makes people not take what you're saying seriously, as you come across as immature and highly emotional. TBH thats been 70% of the crying in the forums since ive started playing the beta... maybe its the immature and emotional kids that are getting to me. i just dont want dust to fail due to a small handful of kids who cry they got their ass handed to them over and over again by a different style player or someone who is far better then them. i actually stay out of the forums because the only way i tollerate reading half of the dribble is with a nice icey glass of captain morgan. when i see a bug i post it in my thread but other than that i stay out of general unless a corp member brings something up thats it. but stupid attracts sometimes the thing is, wehter over powered or not, the people using the nerfed weapon will say the same exact arguments. so Its very difficult to sort through. |
General PWNhammer
KILL-EM-QUICK RISE of LEGION
0
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Posted - 2012.07.21 01:03:00 -
[336] - Quote
Peter Hanther wrote:Kaeralli Sturmovos wrote:Fivetimes Infinity wrote:Kaeralli Sturmovos wrote:sometimes **** needs to be said without pulling those punches....people are stupid that way Actually it makes people not take what you're saying seriously, as you come across as immature and highly emotional. TBH thats been 70% of the crying in the forums since ive started playing the beta... maybe its the immature and emotional kids that are getting to me. i just dont want dust to fail due to a small handful of kids who cry they got their ass handed to them over and over again by a different style player or someone who is far better then them. i actually stay out of the forums because the only way i tollerate reading half of the dribble is with a nice icey glass of captain morgan. when i see a bug i post it in my thread but other than that i stay out of general unless a corp member brings something up thats it. but stupid attracts sometimes the thing is, wehter over powered or not, the people using the nerfed weapon will say the same exact arguments. so Its very difficult to sort through.
yeah.... *sigh*
theres a great few who play this beta like its finished product and then theres us who know these are just pub matches and one of the lesser modes we will accumulate our time in. its just that its been a trending thing where when a new game comes out, one person is a superstar with said device, now everyone flocks to that weapon/vehicle/suit/etc. its really a never ending battle. some of those same ppl fight both sides on nerfing/buffing OP/UP items |
Garrett Blacknova
Codex Troopers
1849
|
Posted - 2012.07.21 01:39:00 -
[337] - Quote
Absol Evoxazon wrote:Wow -.-; i cant use a scout suit to carry hw sigh i was afraid of this. Guess ima go play some ac v. Thanks devs why dont u just make pure classes like bf 3 then oh wait you already are.
/cod in space ftw ...because CoD was class-based?
I never realised that.
But no, this doesn't make the game class-based. I can shield tank my Scout, or even make it a hybrid shield/armour tank if I'm VERY careful about the weapon and equipment fittings. I can speed buff my Heavy and maybe grab a stamina buff to really take advantage of that extra speed.
Look at the vehicles. Some weapons can only be fitted on HAVs, others can also be mounted on Dropships and LAVs as well. Problem? No, because it makes sense that you need the larger frame and more supporting strength to hold the weapon, and the extra weight allows for better balance while firing (hence why Railguns on anything but a tank are pretty useless even though you CAN do it).
If you want an AV Scout, bring a Swarm Launcher. Or wait for more weapons the Scout CAN carry. We don't have everything yet, there's more to come. |
Ryan Martel
Sanmatar Kelkoons Minmatar Republic
27
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Posted - 2012.07.21 11:54:00 -
[338] - Quote
CCP Frame wrote:In the upcoming build Remote Explosive is going to be changed.
Arming time: 5 seconds Maximum ammo: 2 Lower throw distance No icon displayed above until it is armed.
Hmm not too sure if I am completely in favor of this variant but the Arming Time is okay I guess. But what does bother me is that unless the skill for accessing them in question increases the capacity of how many explosives you can carry or there are better explosives then the damage might not be so good against tanks and so forth.
Slightly off topic but, speaking as a guy who had his HMG tweaked, it's rough yes but extremes like this help make the game better when they find it has become too much of a nerf and perhaps there will be ways to get around those obstacles. I did with my HMG. Took some doing but I made the damn thing decent. Not perfect and I hope for a tweak to the overheating but I can deal with it. |
Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
117
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Posted - 2012.07.21 14:17:00 -
[339] - Quote
Peter Hanther wrote:Kaeralli Sturmovos wrote:ya know you kiddies and your tears for all the OP weapons is only OP when it comes to TDM and objective TDM (which is really what we are all playing) if your cries for nerfing everything happens when the next build and other game modes drop you do realize none of you will have anything to take out these tanks, turrets/turrents (lolz), or other big objective based objects that need to be taken down. the current nerfing that your cries have achieved will make the option for a stealthy anti-vehicle merc IMPOSSIBLE especially ones with a good fitting with the stats that are going on.
what they really need is to just be tweaked in the splash damage radius and or detination timing. keep its potancy the way it is and the number a person carries the same. the ppl using it for stat padding by killing unable-to-move fresh spawns is silly. the only way to combat that without making them totally worthless is to throw in some sort of temporary spawn invincibility timer for maybe 2-4 seconds should be enough to combat that.
if the RE's are made worthless then we need another sort of ANTI-VEHICLE weapon maybe like a mine of some sort that could be picked up after placed similar to bf3. if theres nothing to replace its roll no matter how much the community cries for blood then ya have the swarm launcher (which how it is really needs tweaking ) sorta reliable and a forge gun, something else needs to level the playing field.
thats it for my soapbox just remember kiddies that these 2 modes are not the COMPLETE GAME nerfing everything your better off finding a friend nearby who plays dust and peg him with your controller because thats going to be the only way your going to stop a vehicle kill spree.
The new AV grenades will probably be better for that since they got a massive adjustment in the next build as well. THey home in on vehicles once close enough. you could even use them effectively on dropships from the sound of dev comments
i do find it hard to see a much dramatic buff to AV in reference to a nicely fitted tank/dropship when some of the reps start off no less than 1second after damage is inflicted. which is a problem that now i need a bit more to kill some tanks with more than just a forge gun. :( but we will see. we just need one of the more main modes so that all these nerfs/buffs wont be in vain. |
Cyprus Storm
Seituoda Taskforce Command Caldari State
10
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Posted - 2012.07.21 16:38:00 -
[340] - Quote
5 seconds and only 2 re? you sir destroyed the RE :( how can you for instance take out a tank with it.. |
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Adun Red
Brutor Vanguard Minmatar Republic
57
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Posted - 2012.07.21 16:41:00 -
[341] - Quote
This fix can not come soon enough IMO. |
Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.07.21 16:42:00 -
[342] - Quote
Yeah, between this, static spawns, and militia dropships, I am really looking forward to some big changes with the next build. |
TabbieKat
72
|
Posted - 2012.07.22 12:04:00 -
[343] - Quote
well a couple points that people are forgetting. they are adding more weapons and such. people that run in light armor can replace that insta grenade use of the Remote Explosives with Anti Personnel Mines. Tank got you down, Anti Tank Mines. Maybe they will add more Remote Explosives. one that is quick like it is now but less damage and or less blast radius. also i would like to point out, it really is not a nurf until the game is live. the point of beta is to find what they figure will cause problems now and adjust and get rid of stuff. yes i know a lot of people are mad about this but in the long run there will be more stuff for you to kill people with. |
Exterminatus In Extremis
Black Thorne Militia
8
|
Posted - 2012.07.22 21:30:00 -
[344] - Quote
There's possibly a simple fix I haven't noticed anyone else mention yet.
Make them sticky shaped charges, detonating to sticky side and only detonates once stuck. If it lands on the ground, it explodes into the ground doing nothing to anyone. If it lands on the side of a vehicle or installation, it explodes into the vehicle or installation.
Bam, job done, RE now used for killing vehicles and installations. |
EVICER
63
|
Posted - 2012.07.22 21:54:00 -
[345] - Quote
My 2 cents dont nerf the damage or the radius.Youll be wishing you had them the next time you take on a madruggar or sigarus.The exploding after death though...yeah not so much.They should not persist after death either.So if you die they disappear.There should be an animation one c4 charge then have to switch to the clacker the (remote detonator)then press the button.
If your wondering why no one is playing Ambush this is why.Nothing more lame than a scout wearing "militia" doing this.Should also change the distance at which you can throw it.
For those who dont agree your setting a charge.Not throwing a grenade.
I have no problem with you setting it on objectives.Blowing up turrets.Mining roads with it.Defending areas like a mine field.
People always do this have to take something and just mess it up for everyone else.Cant play the game normally have to resort to some gimmick.Anybody who thinks otherwise is just resorting to cheese..Im sure CCP didnt want to make "hagi-backpack" game.
Solution to this problem will be a meter like a hack where you have to place the item on something or drop it where you stand,like I said before it shouldn't persist after death it should disappear like a nanohive. |
ZYXEX JARVIS
Bragian Order Amarr Empire
0
|
Posted - 2012.09.21 00:35:00 -
[346] - Quote
Abron Garr wrote:HD Sniper wrote:STB-stlcarlos989 EV wrote:Abron Garr wrote:HD Sniper wrote:So I think what we can gather from this thread is that REs are fine how they are. People just need to L2P. Actually I think we've established that REs need a change in either higher skill requirements or more complicated arming mechanics. No idea what thread you've been reading... +1 -1 All I read was a bunch of jibber jabber about not wanting to L2P and just run up on people not employing any tactics. This is not CoD please don't try to make it CoD. Just go play that instead. Some of us like a deverse game that takes tactics and skill and is not all nerfed to hell so people can run around with reckless abandon. Oh and there were some sensible posts trying to combat that mindless dribble. Again, so REs are fine. Some just need to L2P. I get many kills with REs and I can count on one hand the number of times I've been killed by them. In fact, your name looks familiar, I've probably killed you with REs. But I can also shoot. I don't expect everyone to only use guns in Dust and there should be many different playstyles supported. My problem with RE is that it works better than grenades at the moment. Some of this has to do with poor grenade mechanics but I suspect it also has to do with how easy RE is to use. Two proposed changes both have merit. either increase the skill pre-reqs for RE or change their placement mechanic. I can live with one or the other. I'd prefer a change that requires a user to "place" the RE like you place wall mines in Splinter Cell and other games. This would make them stick to vehicles, objectives and walls. They'd still kill multiple people, they'd still make heavies fly 30 feet in the air and they'd still make for lolzy kills. But they'd require more awareness and planning. I can also live with a higher skill requirement because it means a player has a larger investment into that playstyle. One more thing... Were you one of those on the forums screaming "L2P" when Swarm launcher abuse was brought up? In case you haven't noticed, this is a BETA. Our job is to point out perceived imbalances, either too weak or too strong, BEFORE the game goes live. You either roll with the punches and provide feedback or you entrench yourself into one playstyle and scream "L2P" which incidentally adds nothing to the conversation. I don't know if you're in the latter camp, but your posts seem to suggest it. with the new delay the tank would be out of range before you could detonate it any way. tanks r running out of control and theres not a thing an infanrty solider can do. unless u want to spend another million skill points to buy the new lock av gernades. i would rather deal with the noobs throwing re's the no way to take out a tank. in the first trailer u showd re's take out a tank , i have maxed out re and there a complete waste. why do u not recieve anything for purchasing highier level re's?
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Fivetimes Infinity
Immobile Infantry
1086
|
Posted - 2012.09.21 00:49:00 -
[347] - Quote
You're a dildo for bumping a thread from July. |
Roy Ventus
Foxhound Corporation
172
|
Posted - 2012.09.21 02:32:00 -
[348] - Quote
Maybe the RDs should be distinguishable when on ground? Sort of like how you don't walk over a mine when you see it? This would make it so they are used more strategically against players and vehicles. |
Thor Thunder Fist
Better Hide R Die
79
|
Posted - 2012.09.21 02:39:00 -
[349] - Quote
Roy Ventus wrote:Maybe the RDs should be distinguishable when on ground? Sort of like how you don't walk over a mine when you see it? This would make it so they are used more strategically against players and vehicles.
we learned to see RE's from the last build when they were borked. now you hardly ever seen someone with RE's so people can't see them as well because they are not used to it.... PS: really really really old thread.... the nerf already happened to these..... I'd like to be able to hold 5 RE's again though :/ |
The dark cloud
Seraphim Initiative. CRONOS.
1060
|
Posted - 2012.09.21 04:04:00 -
[350] - Quote
RE are fine now. They need to hit the ground properly (blue icon must appear) before you can detonate them. And for those who dont realise when you decide to blow them up theres no delay anymore. They are best used on a logi dropsuit with hacking improvments. Just hack a objective, plant remote explosives and run away and wait till some 1 dares it to touch the objective to re hack it. Alot of people just doesnt look at the ground around the hacking console so easy kills. |
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