|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.15 04:34:00 -
[1] - Quote
I run around with my RE out. idk about you but i like the extra speed from carrying something small.
My primary is RE then knife then my AR.
It's how I play.
Also 2 seconds would be way to long. it's already got a good time imo. I can't say they always respond to my L1 pressing. and they sometimes go through the ground.
But as they are RE should be less damage, but advanced should be like the ones we have.
Cause the Cortex is a varient of RE, and thats the modules to call Bombardments.
and gg Last game ;) |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.15 04:39:00 -
[2] - Quote
STB-stlcarlos989 EV wrote:lol I hate your RE style.
10.36 m/s running to where i need to go.
jumping to increase throw distance.
just awesome the stuff you learn |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.15 04:46:00 -
[3] - Quote
Roccano1 wrote: Personally, thats not a way that the game needs to be played. They need to restrict RE's to a certain type of suit, like they did with the Swarms (I think, if not then they need to restrict swarms to heavies) RE's are cheap ways of getting kills and its really annoying when your in a firefight with someone, and either your kills are stolen by someone, or you get killed by someone using them.
I was in a game against you, and that was seriously the only way you were getting any kills on me, you tried with the rifle, as well as the knife, but since I was in a heavy suit, I think you just gave up and used a RE on me.
Its cheap, and they need to do something about it to prevent people from using the exploit any more.
restrictions? No
It's how i want to play, fast and furious.
The RE at lvl 1 are OP sure, but they are RE that has a varient that is Cortex.
Heavies i don't waste AR ammo anymore. and Knife would be like all my stamina then my speed is worthless. I'm not going to waste 2 mags on a heavy with a basic AR |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.15 04:47:00 -
[4] - Quote
Ignatius Crumwald wrote:They need to reduce the amount you can cary. I would also like them to reduce the throw distance. Not just because people are whipping them like grenades but the accuracy on placement is very poor. If they're going to go up in cost and able to carry less of them then you should be able to put them precisely where you want them.
I only throw mine so far cause I jump and tose it.
but Lvl 1 is OP, make this current ones advanced prereq |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.15 04:54:00 -
[5] - Quote
Ignatius Crumwald wrote:No offense, but I believe the "fast and furious" gameplay itch should be scratched with grenades, not a pocket full of super nukes.
Grenades aren't useful.
But If they were lvl 4 prereq'd i'd be ok.
only lvl 1 is super OP, agree with that. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.15 05:04:00 -
[6] - Quote
Ignatius Crumwald wrote:RolyatDerTeufel wrote:Ignatius Crumwald wrote:No offense, but I believe the "fast and furious" gameplay itch should be scratched with grenades, not a pocket full of super nukes. Grenades aren't useful. But If they were lvl 4 prereq'd i'd be ok. only lvl 1 is super OP, agree with that. You shouldn't be able to throw and detonate a remote explosive faster than you can a grenade. The damage alone on RE's dictate they have a LONGER arming time than a grenade. In future updates I'm sure proxmines will be introduced, I don't think I should have to mention that I don't wish to see people running around throwing proxmines in the middle of a gun fight.
Ohh i'm sure someone will try it and find a way to do it.
You can't throw the RE anywhere close to as far as a grenade. And there is a time limit already that is short, but honestly they need to be higher lvl prereq for the strenght it has would make sense. I'm looking for a way to stay away from nerfing while still being in the context of having a demolitions skill that goes to 5. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.15 05:13:00 -
[7] - Quote
Roccano1 wrote:
It doesnt matter how YOU want to play, it matters how much of an issue this is to the rest of the people that play the game. You know, the whole "1000 is more important than a single person" thing. The fact that you NEED RE just to take out a heavy tells me one thing. Well, two actually.
1. You cant aim with the AR 2. You havent gotten your skills up with the AR
I have killed plenty of Heavies, proto and otherwise, with a militia AR with at most 1 and a half clips
I can aim with AR and i only have lvl 4 AR op, lvl 5 weaponary I use AR a bit, but heavies eat ammo, why handicap myself by wasting that on them? Using more then a mag on someone isn't effective use of my ammo.
I never said i NEED RE to kill a heavy.
And you want to limit both RE and swarm to a certain class of dropsuits, that's limiting EVERYONE, some don't want to have a heavy suit to kill a tank that can easily destroy that suit cause of it's low speed.
@Absol, the CreoDron needs to be looked at for guns, but they are good for the rest.
I'd rather have the prereq changed then nerf or limit it to a certain suit. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.15 05:45:00 -
[8] - Quote
Roccano1 wrote:
Well, to be honest, the fact that a scout suit can just run around with explosives that can take anything lower than a maxed out tank in one hit, is REALLY OP if you ask me, regardless of the level you need to run the RE itself.
"Some dont want to have a heavy suit to kill a tank"
Thats what Heavies are there for, they are there to be a damage sponge, while taking out the more highly armored targets.
When im running a heavy suit (A T1 heavy suit btw) I RARELY get killed by tanks within their first three volleys. Now, if I sti still and let them hit me, sure, they can kill me pretty quick, but even then it takes one or two hits to do so.
I can't hit advanced tanks one hit with them
Using them on the suit of your choice is how dust should be played if you even want to use RE.
They do great for AV infantry, but most people don't want to limit to only heavies to use anti vehicle weapons. GIVE PEOPLE CHOICES is how i'd rather see dust, if they start making kit's that are pretty much premade cause of limits made BY DESIGN is a bad idea. It stops creative Fittings.
You must not use the Forge gun that charges up, i have AV friends that can't do anything cause of that. and I got a friend with proto swarm on a scout suit so he can try and survive. It's how people play.
You suggested limiting it to only certain suits. With that logic, lets give only scouts the ability to use speed modules.
about the shorter distance, it's already pretty short, it's like 5 meters standing still without it sliding.
I've just found a way to get passed it, cause of something that isn't OP, it's just smart. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.15 05:47:00 -
[9] - Quote
RE need a buff if you want them to go against tanks.
It takes over 10 for a upgraded tank, and they try to keep themselves alive, without their reps going it takes over 5. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.15 05:52:00 -
[10] - Quote
Arceus Evoxazon wrote:RolyatDerTeufel wrote:RE need a buff if you want them to go against tanks.
It takes over 10 for a upgraded tank, and they try to keep themselves alive, without their reps going it takes over 5. Here's how I have to take out a Super Tank: Run up to tank. Jump on tank. Remote, remote, remote, repeat. Remotes gone, pull out gun, look down fire. Ammo out, Nova Knife. I feel like I'm in a crab battle half the time I fight Marauders.
I try with all 5 and it doesn't take down shields from the shield tankers. 1 takes shield off of the armor tankers. but over 6 to kill their armor.
I've tryed it with a friend that is all HAV's. |
|
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.15 05:53:00 -
[11] - Quote
Ignatius Crumwald wrote:RolyatDerTeufel wrote:RE need a buff if you want them to go against tanks.
It takes over 10 for a upgraded tank, and they try to keep themselves alive, without their reps going it takes over 5. We don't want them to go against tanks. No one wants this. No one.
So an explosive shouldn't be used against tanks? |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.15 06:01:00 -
[12] - Quote
Ignatius Crumwald wrote:What will the Swarm launchers, Forge guns, AV mines, and AV grenades be for then?
Same thing
AV mines? where are those?
so you want RE just for infantry? were you the one that said the proxymines will probably make it in at some point?
|
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.15 06:07:00 -
[13] - Quote
Arceus Evoxazon wrote:
Goldeneye 64? Is that you?
Nope, same PSN as my dust name |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.15 06:10:00 -
[14] - Quote
Daddrobit wrote:RolyatDerTeufel wrote:Arceus Evoxazon wrote:
Goldeneye 64? Is that you?
Nope, same PSN as my dust name He's referencing the proxy mines from Goldeneye on the Nintendo 64.... License to kill only baby, first to 20!
Ohh :P well, shut up daddrobit, you're never on TeamSpeak so i can tell it to you on voice |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.15 06:18:00 -
[15] - Quote
Arceus Evoxazon wrote: I meant the proxy mines ...
It's 2:15 am sorry :P
and Dadrobit, i can give you permissions to so you can listen to us for queuing up. But i have 2 headsets for PC and my PSN mic in, just not really used right now. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.15 06:20:00 -
[16] - Quote
Minmatar Slave 74136 wrote:As stated above, they can give it an arming time, and/or possibly look into a limit the number that a team can have out at any given time.
make them sticky, though, so they adhere to surfaces like walls, ceilings, and hulls of enemy vehicles (lol)
Limit on how many the entire team can have? that's a little nuts to be honest.
but the sticky is only needed for vehicles.
also, a sticky varient would be a great idea. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.15 06:23:00 -
[17] - Quote
Daddrobit wrote:RolyatDerTeufel wrote:Arceus Evoxazon wrote: I meant the proxy mines ...
It's 2:15 am sorry :P and Dadrobit, i can give you permissions to so you can listen to us for queuing up. But i have 2 headsets for PC and my PSN mic in, just not really used right now. Nonono, I have the access on TS to be in chat and all that jazz, it's just that my computer is in one room and my Playstation is in another.
ahhhh, nub.
get a longer cord :P lol |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.15 06:32:00 -
[18] - Quote
Chew B0CCA wrote:Here's how to fix them: don't walk over them and get killed. Simple. It's not like they're proximity mines (and I can't wait when those get introduced!).
Seriously, just be on the lookout for them. People seem to think you can just bull rush your way toward an opponent for a kill. When people do that, I RE them into the sky. That's a valid tactic. Adjust. Really not that difficult. +1 |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.15 06:37:00 -
[19] - Quote
Varys Targaryen wrote:Chew B0CCA wrote:Here's how to fix them: don't walk over them and get killed. Simple. It's not like they're proximity mines (and I can't wait when those get introduced!).
Seriously, just be on the lookout for them. People seem to think you can just bull rush your way toward an opponent for a kill. When people do that, I RE them into the sky. That's a valid tactic. Adjust. Really not that difficult. You don't have to walk over them to get killed by one. They have a huge blast radius. Plus the fact REs can be thrown AND they slide after landing. Something IS wrong here. I don't see how anyone can deny it.
make it a lvl 4 prereq and the lvl 5 be the cortex.
I have no problem spending SP to get those.
I said before i've ever used them that a lvl 1 prereq is crazy for them
but to be honest they have to be looking at how much they are used to find the SP multiplier for them and the cortex.
|
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.15 07:00:00 -
[20] - Quote
Arceus Evoxazon wrote:Absol Evoxazon wrote:so my question is if people are getting this butt hurt about RE, are they going to get butt hurt when orbital strikes start raining down from fleets above. +1 Brother. +1
Cortex is the varient of the RE we have. :P
look at the info on RE's.
Cortex? It's the modules of Orbital Bombardments |
|
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.15 07:21:00 -
[21] - Quote
Varys Targaryen wrote:
Just to be clear, I don't have an issue with their damage or blast radius or the fact they can be thrown, slide or whatever. My issue with the REs is their off balance deploy/detonate mechanics.
They have a short deploy timer
Most times i try to do it right after i throw it but it doesn't work till a another press of the button.
If it could be instant-detonated I'd have alot more suicides
I normally jump away after i toss it so when i land i know it can be detonated without haveing to press twice |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.15 07:29:00 -
[22] - Quote
Varys Targaryen wrote:RolyatDerTeufel wrote:Varys Targaryen wrote:
Just to be clear, I don't have an issue with their damage or blast radius or the fact they can be thrown, slide or whatever. My issue with the REs is their off balance deploy/detonate mechanics.
They have a short deploy timer Most times i try to do it right after i throw it but it doesn't work till a another press of the button. If it could be instant-detonated I'd have alot more suicides I normally jump away after i toss it so when i land i know it can be detonated without haveing to press twice They have a very short deployment time and a very short detonation timer. Add the two times together and it's still a very short amount of time.
it's fast combat most times. you can't slow it down so much that they are completely useless to everything. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.15 07:40:00 -
[23] - Quote
Varys Targaryen wrote:
REs are not supposed to replace primary weapons. .
Where is it said for that?
As far as i'm informed, CCP has said you can take it anyway you want it.
I've made a request for an equipable knife so i don't need to carry a gun to make the fit valid.
Cause I'm one of those idiots that like to take the game a TOTALLY different way.
But again, no one's ever said what can and cannot be your mainly used weapon. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.15 07:55:00 -
[24] - Quote
Quote:People will find ways to do it anyways.
I'd rather have more dedication to them for the power they have.
No stat changes. No Timer increase.
Just higher prereq. (lvl 4) Maybe even higher SP multiplier.
It's a skill to also have a Cortex to orbital strike. It should be a bit higher anyways.
This is all that really needs to be done.
and have a level 1 weaker varient, that can have their so much wanted timer increase.
You nerf it or increase the timer they'll be useless to do anything.
and You can't trap a tank with them really anyways. Most tanks have WAY to much EHP to be killed by someone with 10 RE, let alone someone with only 5.
I've used all 10 on a tank before and it's survived. I'd suggest a buff on vehicle damage on the lvl 4 ones we seem to have.
Also, no timer increase
or stationary planting. That'll just make people stay away from them, cause of the ease snipers will have to stop you from ever planting a single one on a road to trap a vehicle. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.15 07:56:00 -
[25] - Quote
Arceus Evoxazon wrote:
I agree. I like being the oddball. I like hearing people go:
"Did he just jump on top that dropship???"
I just did that earlier in a game. I jumped from a tower to dampen on to the top of an enemy dropship(militia) placed RE and jumped off as I killed 3 people in the thing
Felt like a badass lol |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.15 18:21:00 -
[26] - Quote
Quote:People will find ways to do it anyways.
I'd rather have more dedication to them for the power they have.
No stat changes. No Timer increase.
Just higher prereq. (lvl 4) Maybe even higher SP multiplier.
It's a skill to also have a Cortex to orbital strike. It should be a bit higher anyways.
This is all that really needs to be done.
and have a level 1 weaker varient, that can have their so much wanted timer increase.
You nerf it or increase the timer they'll be useless to do anything.
and You can't trap a tank with them really anyways. Most tanks have WAY to much EHP to be killed by someone with 10 RE, let alone someone with only 5.
I've used all 10 on a tank before and it's survived. I'd suggest a buff on vehicle damage on the lvl 4 ones we seem to have.
Also, no timer increase
or stationary planting. That'll just make people stay away from them, cause of the ease snipers will have to stop you from ever planting a single one on a road to trap a vehicle. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.15 18:28:00 -
[27] - Quote
Varys Targaryen wrote:Which is the instant kill radius RE users have and how easily they can achieve a kill.
The kill radius is bugged to all hell, tbh. It's not constant for any of them
Decrease it for the weaker lvl ones. Keep it the same for the advanced and prototype.
Make some varients for smaller radius but more damage. Make large radius and little less damage.
Most times a smart oppontent will make me use 2 or 3 of them for one kill. sure it's easy many times.
but it's an explosive. from the future. Made to kill. Vehicles or people. dependant on the user.
They are obviously looking at them. They are a lvl 1 i win button, sure. but they are currently fun and should be advanced lvl. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.15 18:52:00 -
[28] - Quote
Mike Gunnzito wrote: IMO, best solution would be to leave as is, but just reduce the throw distance of the RE. Yes it's less than grenades, but should be even less than it is now. Maybe just tossable to like 2m out in front of you.
I'm alright with that. They already only go about 4 / 5 meters without sliding. Sliding goes MAYBE 2 / 3 more meters. in total the possible is 8 meters. Probably a few more, but that's fine to me. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.15 19:00:00 -
[29] - Quote
Mike Gunnzito wrote:
lol, I figured you'd like that. I don't mind someone running away and tossing one down as they run. If I get blown up running over it as I chase them...my fault/good for them for baiting me.
The problem is if ur in a cqc fight, right now, the RE user can toss it at you as a desperation instakill. If toss distance were only like 1-2m, then they'd literally have to be ON you.
I'm fast enough to be on them and get off in time to kill them with it still. so I'm fine with that.
Still think making the skill for them be edited would be best and add in more varients for AV purposes and different radius' and such. Cause it makes since to the stuff already there.
(secrets I got them) |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.15 21:18:00 -
[30] - Quote
Peter Hanther wrote:Give them a set up time of some sort. 5 second timer till the RE can be triggered perhaps
yes 5 seconds....
Make them useless, make it happen CCP. |
|
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.16 22:47:00 -
[31] - Quote
Absol Evoxazon wrote:
actually there was this cool dude who shot my re explosive with a shotty and blew me up i laughed pretty hard cuz i got sent flying and he didn't have a scratch on him. I love shotgun users :) (not being sarcastic btw shotguns are pretty nice).
I had someone shoot it when i was up on the roof above A and it instant killed me.
sure i was pissed, but i couldn't help but to laugh my ass off. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.17 17:57:00 -
[32] - Quote
Longshot Ravenwood wrote:1st step -- take Remote Explosives away from RolyatDerTeufel 2nd step -- fixed.
I gotta be doing something right.
I'll make an update to my feed back thread for CCP on scout abuse misuse and a moose
I just typed it up but i clicked preview and no preview just a redo of quoting you... then my draft was over written as i clicked to try and post it again...
It was long... might rage quit forums for an hour or so..
i'll post it here once i get it up. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.17 18:22:00 -
[33] - Quote
Longshot Ravenwood wrote:1st step -- take Remote Explosives away from RolyatDerTeufel 2nd step -- fixed.
doing something right.
With the abuse i have of this wonderful weapon, I would know a better way to nerf the RE without really requiring a nerf. The ones we have currently need to be advanced or prototype, with a larger prereq before demolitions can be trained.
Need to cost more after beta, like alot of stuff will.
lvl 1 varient and more varients in general need to be added.
No planting animation needed. or shorter distance.
Distance is dependent on alot of things. Suit's base speed (no sprint), Jumping, height from which it's thrown.
I jump from top of hills and toss a RE, and have gotten for sure over 15 meters in a toss. Probably closer to 20 but i cant be for sure. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.17 18:39:00 -
[34] - Quote
HD Sniper wrote:
So people are mad at people "jumping off of hills" to extend throwing distance? lol
Ok everyone walk around slowly, no jumping, no tactics, hell make the map flat so we can be SURE that something isn't OP. And if I die it's not me or my tactics, someting is OP. I don't know what but it's OP and it's owning me.
Got it.
/thread
It's something i do when i can. and having only certain maps to play right now, i'm used to the movements most places.
But it's not the only QQ here, it's also about the strenght of the RE and blast radius. Which to me feels fine in current stats and use, for prototype equipment.
Make me spend more SP for it, and in turn orbital bombardments.
I didn't use RE till SILENTSAM told me to look at it's varients to find Cortex. blame him
or be like the rest of us and blame Orin the Freak |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.17 19:00:00 -
[35] - Quote
STB-stlcarlos989 EV wrote:
This isn't about jumping, its about the fact that they can be deployed and then instantly triggered. There needs to be some way of arming them, with a grenade its pulling out the clip with these there needs to be an arming time or a planting animation. Running around with live explosives that are triggered with the push of a button on your wrist would be the stupidest way to handle an explosive device.
The smartest way, cause it's how militaries will or probably have started to do it.
They don't respond instantly most times for me, i get the animation for pressing the button in mid air but it doesn't go off till i land the jump i took and most times doing that it goes through the ground to do nothing but small smoke puff from no where.
They can sometimes sure, but most of the suggestions from everyone make it either to long or want it to be only vehicle traps it seems, and then with vehicle traps it'll need a buff for that, creating more work then needed on this one item.
It's to easy to get to right now. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.17 23:50:00 -
[36] - Quote
Varys Targaryen wrote:Chew B0CCA wrote:It usually takes at least a second or two for them to be detonated when I've used them. I usually have to press L1 a few times before they go off. The timing seems fine.
But out of curiosity: to the RE naysayers, how many times are you guys getting killed by RE's? When I play a heavy or assault, I don't get taken out by them that often. I haven't been killed by REs that many times since I mainly use assault rifles. It's only when i'm using my shotgun/assault build that I get killed more often. A clean kill with a shotgun against someone using REs as primaries requires me to attempt to sneak up and take him out before he plants his RE.The moment he notices me, we are both f***ed. (Because i'll kill him but the RE will detonate anyway, or he will blow himself up along with me)
smart man there |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.18 00:48:00 -
[37] - Quote
Varys Targaryen wrote:
You can't ignore the last part of the post though. No weapon should be an instant, "I see you, you are dead no matter what happens to me". Especially against heavies. No weapon should be able to kill a protoheavy in less than a second. Even forge guns require a delay (charge up time).
With the damage and range REs get compared to other explosives, the user should sacrifice time and ease-of-use. Grenades are easy to use yet are not as powerful as REs. REs are more powerful than grenades yet they are nearly as easy to use. You just have to put up with pressing another button with a split-second delay. (who ever said their REs already have a 1-2 second timer is having input issues on their end or is full of crap)
It has a delay, what don't you understand there?
The current delay seems fine. for prototype weapon.
QQ more about something that is obviously there to test it's use to determine the prereq and SP multiplier.
Do you really think CCP plans on having them like they are currently and just lvl 1, no reason to have a full demolitions skill?
I think the power is fine if it's the prototype one. it's a damn explosive. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.18 03:01:00 -
[38] - Quote
remote explosives one hit kill
RE OHK
Rokh
I see people crying for a nerf.. of rocks
but it's like they don't even know. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.19 04:01:00 -
[39] - Quote
CCP Frame wrote:In the upcoming build Remote Explosive is going to be changed.
Arming time: 5 seconds Maximum ammo: 2 Lower throw distance No icon displayed above until it is armed.
Personally think that's to long for a timer.
They will be more "traps" as all the QQ wanted. |
RolyatDerTeufel
D3ath D3alers RISE of LEGION
1648
|
Posted - 2012.07.19 04:02:00 -
[40] - Quote
Varys Targaryen wrote:CCP Frame wrote:In the upcoming build Remote Explosive is going to be changed.
Arming time: 5 seconds Maximum ammo: 2 Lower throw distance No icon displayed above until it is armed. And we have a winrar. Will there be arming time speed skills/modules/variants? 5 seconds seems a bit steep. Also, will we see variants?
please time skill and varients... |
|
|
|
|