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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Varoth Drac
Dead Man's Game
892
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Posted - 2015.05.27 09:53:00 -
[1] - Quote
I personally would prefer to trade Amarr equipment for the sidearm. Give it the full 8 module slots.
I love the idea of Caldari downgrading their light weapon to a sidearm as trade for a 9th slot. I suspect, however, that many would disagree. In which case, perhaps losing the 4th low would be preferable. Swapping an equipment slot for a 9th module slot seems like a poor trade to me. |
Varoth Drac
Dead Man's Game
892
|
Posted - 2015.05.27 10:03:00 -
[2] - Quote
CCP Rattati wrote:Agreed, so 3/3/4 for equipment, especially since I am also thinking of making the jack of all trades, basic mediums to have 2 eq.
Why not take downgrade the light weapon from CA to sidearm and leave the EQ? that's what I was thinking. All my yes! To all of it. 2 equipment basic frames has been suggested a lot (assuming they don't get removed, like I suggested in another thread).
(disclaimer: I don't use Caldari logis) |
Varoth Drac
Dead Man's Game
892
|
Posted - 2015.05.27 10:11:00 -
[3] - Quote
Haerr wrote:Varoth Drac wrote:I personally would prefer to trade Amarr equipment for the sidearm. Give it the full 8 module slots. So 3 eq slots, 1 LW, 1SA, 8 mods.
I love the idea of Caldari downgrading their light weapon to a sidearm as trade for a 9th slot. I suspect, however, that many would disagree. In which case, perhaps losing the 4th low would be preferable. Swapping an equipment slot for a 9th module slot seems like a poor trade to me. I strongly disagree.Logistic suits are primarily about carrying equipment. Giving up any equipment slot when your primary function is to carry equipment seems like an entirely poor and irrational choice to me. And giving up the Light Weapon slot for a Sidearm slot in order to have an extra High/Low slot on a Logistics Suit which primary Equipment require the least amount of time in-hands seems like an even worse choice to me. I guess I suspected correctly regarding the Caldari logi.
About the Amarr though, the suit currently sacrifices an equipment slot and a module for a sidearm. I have read many opinions from Amarr logi players, stating that they are quite happy to swap an equipment for a sidearm. Maybe this was just because they didn't consider only having to trade a mod slot for a sidearm.
I don't feel strongly either way to be honest. I stated what I prefer, but your alternative is also pretty good. To be clear, reasonable alternative:
Caldari logi: 4 eq, 8 slots, 1 LW Amarr logi: 4 eq, 7 slots, 1 LW, 1 SA.
Correct? Only question would be, would this make the Amarr logi OP compared to other logis? |
Varoth Drac
Dead Man's Game
892
|
Posted - 2015.05.27 10:17:00 -
[4] - Quote
Zaria Min Deir wrote:CCP Rattati wrote: Why not take downgrade the light weapon from CA to sidearm and leave the EQ? that's what I was thinking.
Hmm, I mean, sure... so, Cal logi would have an extra module slot, standard equipment progression, and only a sidearm...? That would certainly differentiate it. Best defense, worst offense, same equipment potential. This might be a balance nightmare, but still, intriquing. Though I am not sure why it couldn't just have the standard logi slots numbers (so, same as gal and min)... It would be simpler, but perhaps also more boring ;) It could use the extra low for a Kincat, to run away....
I'm starting to see the flaws in this plan. + points for variety though. |
Varoth Drac
Dead Man's Game
892
|
Posted - 2015.05.27 10:59:00 -
[5] - Quote
Bishop Harcourt wrote:Quote:I really like the idea of the basic medium being the suit in between the logi and assault by having 2 equipment.
As for the Amarr Logi I'm really torn on it. It really is a pain sometimes not having 4 equipment slots, but at the same time the flexibility of being able to run a sidearm does help a good bit to defend yourself and those uplinks you've been placing.
I would have to agree with Zaria though that the Amarr's total slots should be similar to the other suits.
I guess my only question is will the scouts lose the extra equipment slot if this goes through? It was given to them for the sole purpose of showing off the shiny new content way back when. It was given for the cloak, so no. Perhaps we could lose it on basic light suits, as they can't use cloaks, but do we really want to be nerfing stuff used by new players? |
Varoth Drac
Dead Man's Game
904
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Posted - 2015.05.28 10:39:00 -
[6] - Quote
Tesfa Alem wrote:Just throwing this out there
Amarr logi is
3 HS / 1 L / 1 S /1G /3 EQ /4 LS
Instead of removing a low slot or the side arm, i propose trading the high slot
2 HS / 1 L / 1 S / 1 G / 4 EQ / 4 LS
Unless anybody can tell me what the third high can be used for on an armor suit, i think thats the best trade.
Actually, it should be 2 HS / 1 L / 1 S / 1 G / 4 EQ / 5 LS , or maybe 3H, 4L
or if equipment trade is chosen:
3 HS / 1 L / 1 S / 1 G / 3 EQ / 5 LS
Either way it should be 8 mods + 4 equipment + sidearm - 1 equipment or module.
It's possible that swapping a high slot for a sidearm would be overpowered though. |
Varoth Drac
Dead Man's Game
948
|
Posted - 2015.06.03 13:02:00 -
[7] - Quote
Zaria Min Deir wrote:RedBleach LeSanglant wrote:
Still need all logis to start with 3EQ - even if that never changes for AMARR and CAL at the proto level.
Absolutely. No logi should have only 2 equipment slots, not when scouts and potentially medium frames will match them on that. However... there is a problem with the idea that the Amarr logi would have full equipment count AND its sidearm at standard and adv, if the other logis only get their full equipment count at proto. This would once again lead to the issue where while even if the different racial logis would be fairly balanced at proto tier, at lower tiers some of them would be comparatively better than others of the same tier... We have that now with the wonky module slot progression, and the whole point was to get rid of that issue finally. Really, the only way I can see to address both those issues fairly is giving all Logis their full equipment slot count across all tiers. I-Shayz-I came up with a good solution. Give logis a 3, 3, 4 equipment slot progression, but give the Amarr logi a sidearm instead of an equipment at proto only. So standard and advanced Amarr logis would be like other logis, but they get a sidearm at proto instead of the fourth equipment. |
Varoth Drac
Dead Man's Game
948
|
Posted - 2015.06.03 15:04:00 -
[8] - Quote
No additional fitting bonuses! The cloak fitting bonus for scouts is terrible implementation, as you can only sensibly fit a cloak on a scout when you have level 5 in scout.
I think Zaria's idea is best. Give logis 4 equipment at all tiers. Amarr 3 plus sidearm at all tiers. The solution I mentioned earlier assumed that equipment progression happening. |
Varoth Drac
Dead Man's Game
950
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Posted - 2015.06.03 17:38:00 -
[9] - Quote
ZDub 303 wrote:For reasons already stated, the Amarr Logi should lose its sidearm. Slot layout should conform within racial and class boundaries. Either all logis should be 3E + S or none of them. There is a place for 3E + S but it should just become its own suit with its own, much clearer role.
All of this fighting is just a symptom of a deeper problem. Logistics has no clear role, and so everyone is commenting with their own bias and definition of what their version of a Logistics should be.
Rattati, define what role a Logistics should have in battle, and then you will get more relevant feedback. Until then, you will just get bickering and a flood of tears as forum warriors fight to the death over which vision of what a Logistics 'should be' is more correct.
As an aside, 'Support' is too general of an answer for what Logistics should be doing.
If 'Equipment' is the answer, then you need to consider how racial bonuses are fighting against that role definition. If you are thinking that 'equipment' is the Logistics role (I disagree and think that is still too general of a definition myself but its workable) then you need to remove or at least significantly mitigate the effect that racial bonuses have on that role. I don't see any bickering or tears. The only tears you are going to get are from Amarr logi users if you remove their sidearm.
Logis have one of the, if not the, most defined role in the game. Equipment use. And how exactly are the logi's equipment bonuses bad for their use of equipment? |
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