|
Author |
Thread Statistics | Show CCP posts - 8 post(s) |
The Eristic
Art.of.Death
995
|
Posted - 2015.05.27 10:03:00 -
[1] - Quote
Zaria Min Deir wrote:Please, please don't reduce equipment count on any logi. 2 at standard is NOT ok, it is the same as what scouts have, how is the logi supposed to be the equipment specialist if a std scout can do the same job as a std logi? 3/3/4 as the Min has at the moment is acceptable, though I think you will find a lot of logis would support a 3/4/4 progression (if not 4/4/4), for good reasons too.
I was scrolling down to post exactly this. Two equip is awful and, in the case of those suits currently saddled with it, makes it more efficient to just carry two sets of hives or links rather than a more diverse array of support tools, as, well, two equip doesn't really [i]allow[/i for ]any diversity and certainly no synergy should one wish to take advantage of the Amarr/Cal bonuses.
EDIT: That was quick! The asymmetry of a lone sidearm-only logi bothers me, and surprised it doesn't bug you, Ratman. I'd much rather drop the fourth low slot. It has never needed it and no good has come from it.
Reality is the original Rorschach.
Verily! So much for all that.
|
The Eristic
Art.of.Death
995
|
Posted - 2015.05.27 18:34:00 -
[2] - Quote
I would be happy with both Amarr and Cal having only 7 slots at Pro (2-5 & 5-2, assuming Cal gets that fitting buff) for 4 equip + sidearm, as they have bonuses to equipment that needs to be actively defended AND suits that need to be actively defended, as you lose the bonus when you die. I've found the sidearm hugely important in keeping my fast links up on the Amarr, and the Cal would certainly benefit from a sidearm similarly.
Reality is the original Rorschach.
Verily! So much for all that.
|
The Eristic
Art.of.Death
995
|
Posted - 2015.05.28 08:20:00 -
[3] - Quote
8 slots + 4 equip + Light + Sidearm on all four in exchange for the grenade slot? Or sidearm on just Amarr/Cal for the grenade?
Reality is the original Rorschach.
Verily! So much for all that.
|
The Eristic
Art.of.Death
995
|
Posted - 2015.05.28 09:02:00 -
[4] - Quote
CCP Rattati wrote:The Eristic wrote:8 slots + 4 equip + Light + Sidearm on all four in exchange for the grenade slot? Or sidearm on just Amarr/Cal for the grenade? hmmm, that's certainly an option. I think the grenade fits the amarr combat logi idea though, so...
This is just me speaking for myself, but I run all four logis on my chars, and I find the sidearm of the Amarr enormously more useful for defending myself and my links than grenades. It would eliminate the much more troublesome issue of H/L slot inconsistency vs equip sacrifice (which should not be an option if we want logis to be logis). Grenades are generally more offensive than defensive in this game, so let the Assaults and Sentinels throw the 'nades, let the logis keep them supplied? Also, it would also preclude the imminent Callogi killerbees buzzing about their endless Core Locus hives.
Reality is the original Rorschach.
Verily! So much for all that.
|
The Eristic
Art.of.Death
998
|
Posted - 2015.05.30 02:50:00 -
[5] - Quote
MINA Longstrike wrote:I'd like to remind people that the primary argument for the amarr keeping their sidearm last time was to defend their uplinks... with the changes to bandwidth and the MASSIVE buffs to carried equipment the need to 'defend' uplinks on the logi itself is no longer quite the case.
It's not necessarily about keeping the links themselves up, it's keeping BONUSED links up. Were the Amarr's bonus retained until you spawned (or swapped to) a different suit, your point might be more accurate, but as is, the bonus is lost on death, so defending yourself *is* defending your links. I'd ultimately be fine with no sidearms and slot equalization on all four, but there is most definitely still defensive value in the sidearm on the Amarr (and would be on the Cal, too, though your team isn't suddenly stuck with long, limited spawns when the Cal goes down, just less ammo - Cal could stand a bonus to needles or something while we're at it).
Reality is the original Rorschach.
Verily! So much for all that.
|
The Eristic
Art.of.Death
1
|
Posted - 2015.06.05 05:00:00 -
[6] - Quote
Balistyc Farshot wrote:Bright Cloud wrote:Could we please change the cal. logi bonus to something usefull? The cal logi also needs some love in the bonus area.
+3% per level to HP restored on injectors in addition to the hive bonus? (Would say 4%, but wouldn't want to make the State Kaal needle pointless.) Instantly makes it more useful in the combat zone, especially keeping high HP suits up and pushing.
Reality is the original Rorschach.
Verily! So much for all that.
|
|
|
|