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Thread Statistics | Show CCP posts - 8 post(s) |
Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.05.27 13:45:00 -
[1] - Quote
Talking about slot progression is all nice and fine but will you actually adress the role of the cal. logi? Cause since you buffed nanohives by ridicoulus amounts (6 nanohives for every 1) there is no need anymore for the nanohive bonus on the cal. logi. This post here: https://forums.dust514.com/default.aspx?g=posts&t=196730 allready offers a adequate solution. And i think its time to fill the shield logistic hole.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.05.29 12:24:00 -
[2] - Quote
Wait what? Utility slot for swarm launchers? Are you insane and want to cause a never ending pain for every vehicle user in the game? If you do that then every twatt on the game will at least run a basic swarm launcher. So as soon a tank pops up they switch to swarms and kill him within 5 secs.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.05.31 05:12:00 -
[3] - Quote
Iron Wolf Saber wrote:Thought experiment three
Give assaults +2 eq slots.
Make logi good at support under this environment. To be honest i miss the 2 equipment slots that proto assaults had in the closed beta. Injectior+nanohives where my alltime favourites.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.02 14:20:00 -
[4] - Quote
Why are you trying to push this ratatti? Doesnt this colide with tiericide and the power core idea? Give all suits the same slot layouts and the power cores itself dictate what you can fit on them. I honestly dont see a issue with this.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.04 16:04:00 -
[5] - Quote
Could we please change the cal. logi bonus to something usefull? Shield suits are not competetive and do not allow for teamplay. While on the flipside the other 3 logis have a crucial role attached to them which makes them a valuable asset on the battlefield.
Minmatarr= armor reps which helps out amarr and galente suits the most Amarr= faster spawning that allows you reinforce your team quicker then spawning on a objective Gallente= intel about enemy locations and equipment by the usage of active scanners
And then we have the caldari which gives nanohive ressuply bonus. Ya know what else enhances the resupply rate of nanohives? Every reserve ammo increasing skill. So lets say you have the ammo skill for AR's at 5 which gives you +25% reserve ammo. The AR has a bae max ammo of 350 rounds. The probs best ammo hive is the X-3 quantum with 21% resupply rate.
Ammo per clip: 70 rounds Base ammo= 350 ammo with the skills to V= 437,5 (round it down to 437) resupply rate from a X-3 quantum hive= 21%
Resupply rate without any ammunition skills= 73 rounds Resupply rate WITH ammunition skill on V= 91 rounds
Now lets see how the caldari logi resupply bonus worksout: +25% resupply rate on the nanohives base stat at lvl5 cal logi resupply rate rate of the X-3 Quantum hive= 21% resupply rate with cal. logi V= 26,25%
I assume that i have 0 skills in the AR ammo skill which would mean i get aswell exactly 91 rounds for each nanohive pulse.
So some 1 please explain me here how this skill bonus is benefical if i can get the exact same result from a skill that has much less SP investment cost?
Ammo skill cost ~932k SP Cal logi SP cost ~2,7 mil SP (+~300k is from the medium frame skillbook)
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.05 14:27:00 -
[6] - Quote
The Eristic wrote:Balistyc Farshot wrote:Bright Cloud wrote:Could we please change the cal. logi bonus to something usefull? The cal logi also needs some love in the bonus area. +3% per level to HP restored on injectors in addition to the hive bonus? (Would say 4%, but wouldn't want to make the State Kaal needle pointless.) Instantly makes it more useful in the combat zone, especially keeping high HP suits up and pushing. I say it again: nanohive bonuses are useless. Nobody wants them, nobody needs them cause every 1 can carry 6 nanohives and replenish ammo allready fast enough with X-3 quantum nanohives. I want that the cal. logi gets a complete revamp on its bonus. It should be the logi which aids shield suits in combat. It should be the exact mirror to the min. logi with a shield recharger tool instead of a reptool.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.06 14:30:00 -
[7] - Quote
Needles? Great now we are stepping to the 100% useless grounds. We allready have 80% needles which is more then enough. Needles are only there if its safe to pick some 1 up that died in battle while having a reptool which heals shields is usefull in allmost every scenario.
Pathetic that people still claim that the nanohive bonus is a good thing. Ask every decent corp and they will tell you that cal. logis are 100% useless and not needed for neither pub matches and PC matches. I could just squeeze gauged ishukone nanohives on a gallente logi together with 3 active scanners and i would be a 100X more valuable asset to the team then the silly Caldari Logi and its hive bonus.
Gal. Logi with 3 scanners and gauged nanohives= 9 nanohives+perma scans Caldari logi with 3 different nanohives= troll fit for idiots
Dont believe me? If a good corp is looking for ringers and you volounteer with a proto cal. logi suit nobody in their right mind would pick you. Every other role in the game is more valuable then the caldari logi and yes that includes the amarr scout.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.07 14:15:00 -
[8] - Quote
Mina Longstrike wrote:El just spitballing, but something like say, 18% resistance to splash damage for nanohives per level for callogi? So direct hits would still take them out, but at level 5 callogi they only take 10% damage from grenades/mass drivers (Flux damage is absolutely insane though, so this might need tweaking yet).
And bright cloud, maybe lay off being quite so argumentative and willing to attack others or call them names, lets have a civil discussion here rather than just calling other people ****ING IDIOTS! A civil discussion can only be achieved with people who play competetive. 90% of the players that give feedback in this thread probs havent played a single PC match or are playing in the scrub bracket of the matchmaking. You can come back if you at least achieve a weekly K/D of 3 with the current matchmaking without redline sniping.
Having a bonus to a equipment that forces you to not leave a area is bad cause the game is dynamic while the cal. logi bonus forces you to play stationary which is stupid cause it conflicts with the general consens that shields are about mobility. Plus the repping nanohives only benefit armor tanked suits while doing 0 at all for caldari and only marginally benefit for minmatarr suits.
Reptools are a defensive and offensive force multiplyer for heavys and assaults. Shields dont have that and need to retreat constantly to regen their HP while armor tanked suits can regen while still beeing under fire. This feature should not be exclusive to armor. And to top my argument reptools can be used at wish and are not a consumable equipment like nanohives. Oh and dont use a rep hive if you can use a reptool to heal somebody, i could heal some 1 with a militia reptool faster then with a proto rep hive.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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Bright Cloud
Namtar Elite Gallente Federation
1
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Posted - 2015.06.08 06:52:00 -
[9] - Quote
Mina Longstrike wrote:Bright Cloud wrote:A civil discussion can only be achieved with people who play competetive. 90% of the players that give feedback in this thread probs havent played a single PC match or are playing in the scrub bracket of the matchmaking. You can come back if you at least achieve a weekly K/D of 3 with the current matchmaking without redline sniping. This is outright incorrect and serves only to paint you as an idiot. Thanks for holding up a sign that says "Ignore me / I'm a judgemental prick" though. All constructive feedback has value - not necessarily EQUAL value, but it has value. No matter who it comes from. Being good at a videogame is not a requirement of being intelligent or being capable of critical thought... and this thread isn't asking for people to be good at dust, it's asking for intelligent discussion and critical thought. Bright Cloud wrote:Having a bonus to a equipment that forces you to not leave a area is bad cause the game is dynamic while the cal. logi bonus forces you to play stationary which is stupid cause it conflicts with the general consens that shields are about mobility. Plus the repping nanohives only benefit armor tanked suits while doing 0 at all for caldari and only marginally benefit for minmatarr suits. Shields aren't about mobility though, I'm not sure where you got that from - they're about relatively quick turn arounds and to a lesser extent the ability to function independently. 'Stationary' play in itself has value because in order to win most matches you need to hold objectives... not chase an enemy to the red line and crush them. Most caldari suits that I play with also run a bit of armor (a plate or a reactive plate of some kind) and while their primary tank is on shields, they certainly enjoy having triage hives available to them. Bright Cloud wrote:Reptools are a defensive and offensive force multiplyer for heavys and assaults. Shields dont have that and need to retreat constantly to regen their HP while armor tanked suits can regen while still beeing under fire. This feature should not be exclusive to armor. And to top my argument reptools can be used at wish and are not a consumable equipment like nanohives. Oh and dont use a rep hive if you can use a reptool to heal somebody, i could heal some 1 with a militia reptool faster then with a proto rep hive. Reptools are a utility item, they can be used to repair any suit, not just heavies or assaults. I don't have much disagreement with your statement about shields needing some sort of ability to recover under fire (an inhibition value that ignores low damage amounts maybe?). Unless you're using proto rep tools, they can only be used on one person at a time. A wiyrkomi triage hive can heal as many people as it has nanites and will fit in it. Just stop arguing you put plates on a caldari suit which is allready enough of a indicator that you are a scrub. If you want to armor tank then chose gallente or amarr. And ofcourse shields are about mobility thats why kincats and kardio regulators are LOWSLOT MODULES. They enhance your sprint speed and stamina. What you think amarr assaults run usually? kincats and shields not bricktank to the max like a scrublord as yourself.
About "every feedback has value": no it doesnt, veteran players with alot of gameplay experience are the main group which should be heard. The scrubs should take a number and wait till the important things that those people pushing for are accomplished. Prime example of stupid feedback can be seen in this very thread where the devs actually play with the thought to give logis only sidearms. Yeah right that idea was born from morons for morons. None of the decent playerbase asked for this nor is it necessary.
Triage hive bonus is useless. Ofcourse it reps every 1 inside of it but that makes them the perfect target for a core locus grenade which could mean you lost 3 players to that silly thing. While the min. logi can sit over 20m away from its rep target and is with that near impossible to grenade.
Good players know every issue about the game and bypass it by adjusting their playstyle. Thats why in PC matches you allmost never see caldari suits due to their garbage damage output and their heavy cannot be supported with reps. The elite group figures out the next optimal thing to run after each patch in less then a day. Thats what makes them competetive. Every 1 else just copy pastes their playstyles and calls it a day.
Rudimentary Mercs of scrubs and incompetence. You touch my mind, fumbling in Ignorance, incapable of understanding.
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