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Mary Sedillo
Molon Labe. General Tso's Alliance
351
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Posted - 2015.02.10 02:49:00 -
[211] - Quote
True Adamance wrote:Mary Sedillo wrote:Games with no safe staging zones throughout the match are HORRIBLE, especially when one side has overwhelming victory conditions. Shouldn't you guys.....I don't know...be protecting those staging zones?
Sound in theory, horrid in practice. Otherwise AFK becomes HORRIBLE. Watch. Remove red zones and enjoy fighting a team chilling in the MCC lol. |
Godin Thekiller
The Corporate Raiders
2856
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Posted - 2015.02.10 02:57:00 -
[212] - Quote
I'd rather not have redlines removed. Pushed back? Yea. Maps are way too small to make transport really attractive (which is why I'm not saying ADS's are OP, rather broken).
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Mary Sedillo
Molon Labe. General Tso's Alliance
353
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Posted - 2015.02.10 02:59:00 -
[213] - Quote
Godin Thekiller wrote:I'd rather not have redlines removed. Pushed back? Yea. Maps are way too small to make transport really attractive (which is why I'm not saying ADS's are OP, rather broken).
With this, I agree. Also, give maps with natural obstacles hard to traverse, like water, or complicated to traverse mountains. Then you'd see higher demand in pilots for transport.
I still like using them to aggress ground targets when AV is light. lol |
Godin Thekiller
The Corporate Raiders
2856
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Posted - 2015.02.10 03:12:00 -
[214] - Quote
Mary Sedillo wrote:Godin Thekiller wrote:I'd rather not have redlines removed. Pushed back? Yea. Maps are way too small to make transport really attractive (which is why I'm not saying ADS's are OP, rather broken). With this, I agree. Also, give maps with natural obstacles hard to traverse, like water, or complicated to traverse mountains. Then you'd see higher demand in pilots for transport. I still like using them to aggress ground targets when AV is light. lol
And What I'm asking for is to be prepared to have to dodge or run when a blaster or Rocket fitted HAV starts firing back in their optimal's (more so run due to HAv's not being able to run).
EDIT: Mountains shouldn't take up a full portion of a map, but would work really nice on larger maps for intense infantry based locations, with more open places below it. I'd love different environments to fight in as wells. Mud, ice, and deep snow to screw with wheeled vehicles, but excels for tracked vehicles (and rigs or variations of wheeled vehicles with tracks that are slightly slower, but don't lose any speed when tracked :D), and makes it hell for infantry to just traverse. Also would make DS's extremely attractive due to being able to go regular speed regardless of the environment (but maybe grounded on some maps barring a few dangerous missions, like say lightning/plasma storms making flying hard due to bolts everywhere).
Too bad unless we either get a bunch of new Jesus devs that can somehow pull that off without nuking our PS3's, we won't see such until a move to either PS4 or PC.
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XxBlazikenxX
Y.A.M.A.H
176
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Posted - 2015.02.10 18:07:00 -
[215] - Quote
Godin Thekiller wrote:
You seem to think HAV's can easily counter pretty much everything when it's known that said things can in fact counter the counter.
A counter is supposed to be countered so one thing isn't too OP. Its like pokemon.
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment
Minmatar Assault
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Godin Thekiller
The Corporate Raiders
2858
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Posted - 2015.02.10 18:17:00 -
[216] - Quote
XxBlazikenxX wrote:Godin Thekiller wrote:
You seem to think HAV's can easily counter pretty much everything when it's known that said things can in fact counter the counter.
A counter is supposed to be countered so one thing isn't too OP. Its like pokemon.
How ironic how you don't understand that is what I'm asking for
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XxBlazikenxX
Y.A.M.A.H
180
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Posted - 2015.02.11 01:19:00 -
[217] - Quote
Derpty Derp wrote:Godin Thekiller wrote: You seem to think HAV's can easily counter pretty much everything when it's known that said things can in fact counter the counter.
They can... Infantry - Small blaster beats swarms and forgers. Scout tries to run around you, you reverse, switch and fire. Multiple AV - You see something coming at you, you harden and you run keeping as much terrain between you and them as you can, small mounds in the ground will soak up swarms and a forge has a lot less to aim at. Come back later and try to take them from cover with range. JLAV - You move directly away from them, the jeep doesn't detonate, they can't jump out and detonate before you're out of range and it also leaves them as easy prey. When they try to go around the side and get behind you change direction. All the while looking for the opportune moment to blast them to oblivion, 1 hit on a remote does it, failing that it's a friggin' LAV they don't have decent hp. Large Turret Installation - Anything other than rails, you keep a distance. Unmanned rails are useless, manned rails are useless because you go round to where the dropsuit is and pop it. Enemy Tank - Take 'em from behind to deal stupid damage. Expect a hardener (if they don't have one they're screwed anyway) make them waste it, then avoid using yours as long as you can dodge the shots. Always try to out maneuver them, the harder you are to hit the more ammo they'll waste. Damage avoided is better than damage tanked. Or be a rail ***** and shoot from out of their range with easy escape to the redzone, this is for the unskilled. This is the big one! Dropship - So many ways... Blow them out of they sky before they see you coming. Use Large turret installations to your advantage, position yourself so either you or the turret is able to hit them. Use buildings and such to force them to one side or limit their effective locations. Be unpredictable, yes back and forward is easy to hit, but not if you have to guess when and where the tank is chosing to move, you can taunt them into flying too far forward, then they fly up and by the time they've got you back in the sights your shields are back at full, you can buy time to get to a turret, hide under something, get to the redzone, or just bore them to death/maybe they run out of ammo, there are sooooooo many ways to deal with a dropship depending on the map. Sorry for the wall 'o' text, but people never seem to use things that are really quite obvious... Feel free to come at me with a dropship, if you don't have backup, you wont do much. Yes things can be countered and double countered, that's where the 'out-thinking' an opponent comes in. *Clap
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment
Minmatar Assault
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XxBlazikenxX
Y.A.M.A.H
180
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Posted - 2015.02.11 01:20:00 -
[218] - Quote
Godin Thekiller wrote:Blah Blah Blah Blah Blah Blah Blah Blah Assault Dropships are OP blah blah blah.
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment
Minmatar Assault
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Kallas Hallytyr
Skullbreakers
1320
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Posted - 2015.02.11 04:12:00 -
[219] - Quote
Godin Thekiller wrote:And this is the problem. Why do I have to coordinate with others to fight one single pilot exactly?
That's the thing, you don't. Despite what you keep claiming, it is entirely possible for an HAV, regardless of turret, to manoeuvre such that the ADS can be killed.
Railguns have slow tracking, making them probably the most vulnerable to a close in ADS, since an Afterburner gives the ADS the ability to rapidly shift. Blasters have a hard time killing vehicles in general, not specifically ADSs, but are still plenty capable of putting a lot of hurt on them - especially a Python, which you seem to be saying is setting the world on fire (even though I've shown you that it takes a good long time already to kill a HAV operator that's only half awake.) Missiles are brilliant against ADSs and I have absolutely no idea why you constantly claim otherwise. They do a ton of damage extremely quickly (taking the most advantage of a small window of opportunity, and giving very little reaction time in return) and have the second best tracking (again, despite your claims of slow tracking, they're quite comparable to Blasters)/the best elevation. Missiles are very dangerous to an ADS.
You keep saying that HAVs are defenceless and they are, if the ADS is directly above you and you're sitting perfectly still. As others have said, it's most definitely possible to manoeuvre such that the ADS must maintain your speed, then you can use the HAV's superior breaking distance (and again, you seem to think the ADS can slow and stop incredibly quickly, which is a flat out lie) to gain shooting opportunities.
Essentially, you're completely disregarding any possible tactics that you can actually use.
Bradric Banewolf wrote:You're doing it wrong.
All of you, but mainly the guy that thinks the ADS takes a long time to kill a tank.
I'm not entirely sure what you mean here Bradric. Godin is complaining that the ADS is too effective as a gunship: if it's killing an HAV quickly, then it's got rails and has focused on AV fire support; if it's killing infantry quickly, it's using missiles and it kills HAVs slowly.
I put some numbers in the thread earlier which shows that a maxed out ADS with XT-1's takes a good long time to kill a dumb HAV driver. If that HAV driver is moving and half decent, that time goes way up.
Still, an ADS can kill an HAV quickly (RailBus) but it sacrifices in other areas to do so, which to me sounds reasonable.
Godin Thekiller wrote:Also, again, ADS is a Dropship, not a gunship (and even then, it shouldn't lockdown an entire portion of a map unless the pilot is either REALLY good, or the other team sucks HARD).
Most of the times I see an ADS lock down a portion of the map, it's because it is unopposed. Usually you'll see one hovering about giving fire support and not getting shot at all, or getting shot by one Anti Armour starter fit. Sometimes it's supporting a squad, and vice versa, where AV gets pulled out and jumped on by 2-5 infantry.
If competent AV shows up, an ADS can't stay in the area, even though you constantly claim otherwise. It takes about 10 seconds to kill an ADS with a Wiyrkomi, unless they're hardening, and usually an ADS is forced to choose to run or die at about 5 seconds. If there are multiple swarms, an ADS will run in about 2-3 seconds, or it will get destroyed (unless we're talking entirely unskilled MLT fits vs proto-fit ADSs.)
So really, what the **** is your deal? When an ADS functions as an ADS (drops troops off, then kills ****) you're ok with it (even though no one actually wants transportation) but if they cut out the transportation part (...because nobody wants it) then the ADS needs fixed...but not other transport vehicles?
There's nothing wrong with the ADS's firepower capabilities, the only issue lies with the lack of demand for transportation.
What are the defining characteristics of a dropship, in the current state of the game? - It can fly - It can transport multiple mercs
Does the ADS meet those criteria? Yes, absolutely. What else does the ADS do, as a specialised dropship? - Has offensive bonuses - Has a pilot-operated gun - Has a reduced transport capacity - Has reduced tank/increased mobility
Seriously, why do you feel that that is wrong? The ADS is to the Dropship what a Logistics is to a Basic Medium (capable to carrying a ton of equipment: the Basic Frame is incapable of that - the ADS can, nay must, mount a front gun) or any other specialist dropsuit or vehicle. It is a specialised form of dropship that sacrifices the main attraction of the dropship hull (transportation) and improves another area (offence.)
Godin Thekiller wrote:And What I'm asking for is to be prepared to have to dodge or run when a blaster or Rocket fitted HAV starts firing back in their optimal's (more so run due to HAv's not being able to run).
This is entirely dependant on operator skill, both ADS and HAV operator.
If a Missile HAV gets a line on the ADS, it's liable to receive a massive pounding and often go down. Otherwise, it's forced to retreat and lick it's wounds (if the HAV operator was a half decent shot) or risk getting tagged by any other unknown threats; or it can resume it's attack because the HAV missed too much.
If a Blaster HAV gets a line, it needs a fairly long amount of time to threaten any vehicle, but any Python caught by a good few shots will be forced to retreat (again, in case of unknown threats) or dodge and try and continue attacking.
Frankly, an HAV can threaten an ADS, but it has a vulnerability that only ADSs can exploit. If we turn the tables, we should be asking that infantry have a blind spot that they can exploit. An ADS does have to run, very often.
Alt of Halla Murr. Sentinel.
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Vesta Opalus
T.H.I.R.D R.O.C.K
412
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Posted - 2015.02.11 04:18:00 -
[220] - Quote
This thread is the most amusing thing out there, we got HAV users, who already have the most powerful and durable units on the field, bitching about the 3 of the 4 things that can kill them if they dont pay attention, make a ****** fitting, and completely suck.
You better be careful, if those things get nerfed all you will have left to nerf is other HAVs, then what excuse will you have for dying? |
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Godin Thekiller
The Corporate Raiders
2873
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Posted - 2015.02.11 04:29:00 -
[221] - Quote
Vesta Opalus wrote:This thread is the most amusing thing out there, we got HAV users, who already have the most powerful and durable units on the field, bitching about the 3 of the 4 things that can kill them if they dont pay attention, make a ****** fitting, and completely suck.
You better be careful, if those things get nerfed all you will have left to nerf is other HAVs, then what excuse will you have for dying?
And you're again misunderstanding what I'm saying, which you obviously would.
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Vesta Opalus
T.H.I.R.D R.O.C.K
412
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Posted - 2015.02.11 05:17:00 -
[222] - Quote
Godin Thekiller wrote:Vesta Opalus wrote:This thread is the most amusing thing out there, we got HAV users, who already have the most powerful and durable units on the field, bitching about the 3 of the 4 things that can kill them if they dont pay attention, make a ****** fitting, and completely suck.
You better be careful, if those things get nerfed all you will have left to nerf is other HAVs, then what excuse will you have for dying? And you're again misunderstanding what I'm saying, which you obviously would.
And what are you trying to say?
Ill put my reasonable person face on, I promise. |
Beast gameplay1 jr
Ahrendee Mercenaries
103
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Posted - 2015.02.11 06:27:00 -
[223] - Quote
U do know that all I have to do is take a Min Commando and a adv swarm launcher and then I will have him down in 2-3 swarms I play ads and it's almost impossible to take out a Gungolgi I spent have a match trying to take 1 out missing once. And another thing is normally if u hover your a dead ads a large railguj will have u down
o7 Scout Mk,0
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Kallas Hallytyr
Skullbreakers
1320
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Posted - 2015.02.11 06:53:00 -
[224] - Quote
Trying to inject reason into this topic just meets with Godin's stonewall resistance to anything that doesn't immediately and utterly conform to his warped vision of the game.
Alt of Halla Murr. Sentinel.
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Lorhak Gannarsein
Nos Nothi
4266
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Posted - 2015.02.11 07:48:00 -
[225] - Quote
Kallas Hallytyr wrote:Trying to inject reason into this topic just meets with Godin's stonewall resistance to anything that doesn't immediately and utterly conform to his warped vision of the game. It's a waste of time trying to contribute to a Godin thread.
Better to just troll it.
Especially cos he's clearly a bad. I mean, what was that? "Should only take one guy to kill one guy?" I can basically guarantee that Godin has begged for HAV to be equal to 2+ AV in the past (can't be arsed searching, though). Hell, I have begged such myself (though not since tank prices got cut). I don't understand why he thinks that his blaster tank should be able to kill anything that comes within its range. If it outmanouevres him, he loses. If he tracks it efficiently, it dies. Hard.
If he doesn't feel like it, he ought to try the turret that was so good against ADS that they nerfed its range (i.e. Large Railgun). Wrecks them. Isn't hard to get the shots off, again, unless you're terribad.
And to be quite honest, I find it easiest to kill DS and ADS with an Ishukone AFG, far more so than even my damage modded Particle Cannon.
I still think we should change the name to gunship.
Well, here goes nothing!!!
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Godin Thekiller
The Corporate Raiders
2874
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Posted - 2015.02.11 11:56:00 -
[226] - Quote
Kallas Hallytyr wrote:Trying to inject reason into this topic just meets with Godin's stonewall resistance to anything that doesn't immediately and utterly conform to his warped vision of the game.
Most people who has come in here has used the exact. same. argument. How about you stop asking to be broken?
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killertojo42
KnightKiller's inc.
148
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Posted - 2015.02.11 13:15:00 -
[227] - Quote
Kallas Hallytyr wrote:killertojo, the redline expansion doesn't actually include the main enemy redline. The aerial redline extends out to the sides somewhat but where ADSs can go chasing a fleeing HAV, so can infantry and HAVs. The only real difference is the effect of terrain, where ground units might get stuck.
As far as ADS QQ, you do realise that ADSs have either been OP (1.8's vehiclepocalypse), extremely underpowered (like when swarms were 400m lock-on with more damage) or debatable (pretty much now: often one AV presence will render an ADS obsolete, but no AV presence renders them OP...though it's hardly OP if no one is trying to counter you.)
The current ADS balance is pretty close to spot on. HAVs need coordination to fight one off, due their blind spot, but in return are incredibly resilient (or at least are supposed to be: the HAV Hull Reintroduction should see an improvement in quality of HAV life) while infantry are fragile but have far more flexibility in their approaches to any situation (lots of cover, multiple angles of attack) AF the cost of speed and direct power. ADSs have the manoeuvrability advantage and good firepower versus infantry, but the same defences apply (cover) and have the hafddest time acquiring targets (infantry are specks, even HAVs are small from the kind of distances some people are talking about in this thread) and usually are forced to choose AV or AP, like infantry (despite what Godin says, small missiles take a long time to kill HAVs solo.)
If were talking a multi gun ADS, then that is making multiple other sacrifices: multiple turrets = less HP and a greater vulnerability to high alpha damage, as well as a lower time in a dangerous area (which, again, is lower than what Godin seems to be claiming) for the benefit of greater fire power, yet also requires more resources (ie, two players.)
In all, ADSs are pretty close to where they should be, and the primary reason they are seen most often as solo gun platforms is due to the absolute lack of need or want for a transport by most teams. It includes the main red line, unless changed extremely recently I can confirm this through experience
Because both of us dying as I'm in my nomad BPO is to my benefit
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DUST Fiend
Molon Labe. General Tso's Alliance
15683
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Posted - 2015.02.11 14:56:00 -
[228] - Quote
Godin Thekiller wrote:Kallas Hallytyr wrote:Trying to inject reason into this topic just meets with Godin's stonewall resistance to anything that doesn't immediately and utterly conform to his warped vision of the game. Most people who has come in here has used the exact. same. argument. How about you stop asking to be broken? How about you drive forward and backwards, and abuse terrain?
Top turrets could stand to have a little more elevation, and HAVs shouldnt be forced to fit a front turret in order to fit a top turret, but other than that it just sounds like you're whining cuz you can't sit out in the open and kill all the things.
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Homeless Dropship Enthusiast
"See You Space Cowboy"
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XxBlazikenxX
Y.A.M.A.H
184
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Posted - 2015.02.11 15:53:00 -
[229] - Quote
Godin Thekiller wrote:XxBlazikenxX wrote:Godin Thekiller wrote:
You seem to think HAV's can easily counter pretty much everything when it's known that said things can in fact counter the counter.
A counter is supposed to be countered so one thing isn't too OP. Its like pokemon. How ironic how you don't understand that is what I'm asking for HAV is supposed to counter infantry and other GROUND vehicles. As in other HAVs and LAVs. If you somehow manage to get a potshot on a DS, than good for you.
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment
Minmatar Assault
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Godin Thekiller
The Corporate Raiders
2874
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Posted - 2015.02.11 21:52:00 -
[230] - Quote
Lorhak Gannarsein wrote:Kallas Hallytyr wrote:Trying to inject reason into this topic just meets with Godin's stonewall resistance to anything that doesn't immediately and utterly conform to his warped vision of the game. It's a waste of time trying to contribute to a Godin thread. Better to just troll it. Especially cos he's clearly a bad. I mean, what was that? "Should only take one guy to kill one guy?" I can basically guarantee that Godin has begged for HAV to be equal to 2+ AV in the past (can't be arsed searching, though). Hell, I have begged such myself (though not since tank prices got cut). I don't understand why he thinks that his blaster tank should be able to kill anything that comes within its range. If it outmanouevres him, he loses. If he tracks it efficiently, it dies. Hard. If he doesn't feel like it, he ought to try the turret that was so good against ADS that they nerfed its range (i.e. Large Railgun). Wrecks them. Isn't hard to get the shots off, again, unless you're terribad. And to be quite honest, I find it easiest to kill DS and ADS with an Ishukone AFG, far more so than even my damage modded Particle Cannon. I still think we should change the name to gunship.
I have not. I've certainly said that 2 AV should have a easy time killing a HAV, or a very skilled AV should have a easy time killing scrub HAV (or in both cases at least dealing with them, such as distracting them, making them run, escaping them, etc.). If you thought otherwise, either:
1: It wasn't me, but the Kitty trolling 2: You weren't talking to me 3: You wildly misunderstood what I said. 4: You're just trollin, and you do get what I'm sayin.
Or something along the lines of those things.
Is it so bad that I want to be able to shoot at a ADS hovering over me with my Blaster to stop it from hovering over me? Am I so twisted to like to not be able to do such a thing to simple minded pilots?
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Godin Thekiller
The Corporate Raiders
2874
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Posted - 2015.02.11 21:57:00 -
[231] - Quote
DUST Fiend wrote:Godin Thekiller wrote:Kallas Hallytyr wrote:Trying to inject reason into this topic just meets with Godin's stonewall resistance to anything that doesn't immediately and utterly conform to his warped vision of the game. Most people who has come in here has used the exact. same. argument. How about you stop asking to be broken? How about you drive forward and backwards, and abuse terrain? Top turrets could stand to have a little more elevation, and HAVs shouldnt be forced to fit a front turret in order to fit a top turret, but other than that it just sounds like you're whining cuz you can't sit out in the open and kill all the things.
An ADS can just fly higher, or slow down and easily track the movement of the HAV.
Top turrets require another person, or would make you highly vulnerable to approaching threats.
I agree, a front turret is mostly unneeded.
Deal with doesn't mean kill. I'd like to have options without forcing teamwork on a one on one basis is all, for any situation, whether it be a infantry sitting in front of a HAV, a DS maneuvering from AV, a Heavy being jumped by a infantry hotdropped by a ADS, etc. You and others here clearly don't understand that,, probably because you refuse to not be OP. Hell, irrc many DS pilots claimed to want to be able to kill installations as easy as HAV's (I'm talking RU's and such) because it took too long, so this resistance makes sense. I care not however. Deal with it.
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Godin Thekiller
The Corporate Raiders
2874
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Posted - 2015.02.11 21:58:00 -
[232] - Quote
XxBlazikenxX wrote:Godin Thekiller wrote:XxBlazikenxX wrote:Godin Thekiller wrote:
You seem to think HAV's can easily counter pretty much everything when it's known that said things can in fact counter the counter.
A counter is supposed to be countered so one thing isn't too OP. Its like pokemon. How ironic how you don't understand that is what I'm asking for HAV is supposed to counter infantry and other GROUND vehicles. As in other HAVs and LAVs. If you somehow manage to get a potshot on a DS, than good for you.
So I'm not supposed to defend myself from a target? Okay, remove all AV weapons from the game, and anything smaller than a HAV can't damage one then, if that's how you want to play it.
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CLONE117
True Pros Forever
890
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Posted - 2015.02.11 22:00:00 -
[233] - Quote
XxBlazikenxX wrote:Godin Thekiller wrote:XxBlazikenxX wrote:Godin Thekiller wrote:
You seem to think HAV's can easily counter pretty much everything when it's known that said things can in fact counter the counter.
A counter is supposed to be countered so one thing isn't too OP. Its like pokemon. How ironic how you don't understand that is what I'm asking for HAV is supposed to counter infantry and other GROUND vehicles. As in other HAVs and LAVs. If you somehow manage to get a potshot on a DS, than good for you.
if the hav is supposed to counter infantry and most av basically is infantry. then shouldnt i be capable of easily taking out multiple av "infantry" units?.
i prefer gta 5s terms of vehicles game play a bit better.
the tank is the most powerful out of nearly all of them. with the best defense as well.
and it can easily dispatch all those helicopters as they tend to eventually fly low into tanks line of fire. but said tanks ultimate weakness seems to be those cannons from the p996 lazor jet. even a strafing run is deadly in a pretty big area. but that air craft is fast and cannot hover thus it can be difficult to take out said tank and ground targets. but is still very cable of ground attack and killing helicopters like the buzzard.
but the buzzard is essentialy useless against said tank. as the tank can easily aim high enough to kill the buzzard.
if only dusts vehicle combat could be made to be somewhat similar. oh and the other thing. that tank has an unusable mounted machine. it would be nice to use it but i guess the highly explosive main cannon is good enough which is very capable at killing pretty much everything save for another tank as that turns into a brawling match. im talking about the dull and boring combat in general nevermind the fits.
if only we could pilot the mcc.
id end the matches real quick.
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Godin Thekiller
The Corporate Raiders
2874
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Posted - 2015.02.11 22:15:00 -
[234] - Quote
CLONE117 wrote:XxBlazikenxX wrote:Godin Thekiller wrote:XxBlazikenxX wrote:Godin Thekiller wrote:
You seem to think HAV's can easily counter pretty much everything when it's known that said things can in fact counter the counter.
A counter is supposed to be countered so one thing isn't too OP. Its like pokemon. How ironic how you don't understand that is what I'm asking for HAV is supposed to counter infantry and other GROUND vehicles. As in other HAVs and LAVs. If you somehow manage to get a potshot on a DS, than good for you. if the hav is supposed to counter infantry and most av basically is infantry. then shouldnt i be capable of easily taking out multiple av "infantry" units?. i prefer gta 5s terms of vehicles game play a bit better. the tank is the most powerful out of nearly all of them. with the best defense as well. and it can easily dispatch all those helicopters as they tend to eventually fly low into tanks line of fire. but said tanks ultimate weakness seems to be those cannons from the p996 lazor jet. even a strafing run is deadly in a pretty big area. but that air craft is fast and cannot hover thus it can be difficult to take out said tank and ground targets. but is still very cable of ground attack and killing helicopters like the buzzard. but the buzzard is essentialy useless against said tank. as the tank can easily aim high enough to kill the buzzard. if only dusts vehicle combat could be made to be somewhat similar. oh and the other thing. that tank has an unusable mounted machine. it would be nice to use it but i guess the highly explosive main cannon is good enough which is very capable at killing pretty much everything save for another tank as that turns into a brawling match. im talking about the dull and boring combat in general nevermind the fits.
That system is balanced around one single cannon, and even then, I should be able to deal with the jet. If I see it coming, I should be able to take cover, or fire back.
I think people's missing the point. I'm asking for balance on a one person to one person basis. That doesn't exist for HAV's and ADS's (Rails don't account for all HAV's, seeing as it's only 1/3 of the turrets fitable to a HAV, although is generally balanced to ADS's unless they are flying REALLY high, so maybe a flight ceiling reduction?), and I'm simply saying that shouldn't be the case.
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DUST Fiend
Molon Labe. General Tso's Alliance
15692
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Posted - 2015.02.11 22:43:00 -
[235] - Quote
Godin Thekiller wrote:DUST Fiend wrote:Godin Thekiller wrote:Kallas Hallytyr wrote:Trying to inject reason into this topic just meets with Godin's stonewall resistance to anything that doesn't immediately and utterly conform to his warped vision of the game. Most people who has come in here has used the exact. same. argument. How about you stop asking to be broken? How about you drive forward and backwards, and abuse terrain? Top turrets could stand to have a little more elevation, and HAVs shouldnt be forced to fit a front turret in order to fit a top turret, but other than that it just sounds like you're whining cuz you can't sit out in the open and kill all the things. An ADS can just fly higher, or slow down and easily track the movement of the HAV. Top turrets require another person, or would make you highly vulnerable to approaching threats. I agree, a front turret is mostly unneeded. Deal with doesn't mean kill. I'd like to have options without forcing teamwork on a one on one basis is all, for any situation, whether it be a infantry sitting in front of a HAV, a DS maneuvering from AV, a Heavy being jumped by a infantry hotdropped by a ADS, etc. You and others here clearly don't understand that,, probably because you refuse to not be OP. Hell, irrc many DS pilots claimed to want to be able to kill installations as easy as HAV's (I'm talking RU's and such) because it took too long, so this resistance makes sense. I care not however. Deal with it. You do realize that a DS could NEVER engage you if you had no vulnerable zone....right...?
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Godin Thekiller
The Corporate Raiders
2874
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Posted - 2015.02.11 22:50:00 -
[236] - Quote
DUST Fiend wrote:Godin Thekiller wrote:DUST Fiend wrote:Godin Thekiller wrote:Kallas Hallytyr wrote:Trying to inject reason into this topic just meets with Godin's stonewall resistance to anything that doesn't immediately and utterly conform to his warped vision of the game. Most people who has come in here has used the exact. same. argument. How about you stop asking to be broken? How about you drive forward and backwards, and abuse terrain? Top turrets could stand to have a little more elevation, and HAVs shouldnt be forced to fit a front turret in order to fit a top turret, but other than that it just sounds like you're whining cuz you can't sit out in the open and kill all the things. An ADS can just fly higher, or slow down and easily track the movement of the HAV. Top turrets require another person, or would make you highly vulnerable to approaching threats. I agree, a front turret is mostly unneeded. Deal with doesn't mean kill. I'd like to have options without forcing teamwork on a one on one basis is all, for any situation, whether it be a infantry sitting in front of a HAV, a DS maneuvering from AV, a Heavy being jumped by a infantry hotdropped by a ADS, etc. You and others here clearly don't understand that,, probably because you refuse to not be OP. Hell, irrc many DS pilots claimed to want to be able to kill installations as easy as HAV's (I'm talking RU's and such) because it took too long, so this resistance makes sense. I care not however. Deal with it. You do realize that a DS could NEVER engage you if you had no vulnerable zone....right...?
And a HAV can't when they do. Also, there would still be those zones, it's called the opposite direction of what the large turret is.
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DUST Fiend
Molon Labe. General Tso's Alliance
15693
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Posted - 2015.02.11 23:13:00 -
[237] - Quote
It takes all of one second to pivot your tank and turn your turret....
Im sorry that you're being outplayed since you clearly cant outmaneuver them or use terrain to gain elevation. The only way more elevation for a main turret would ever be close to balanced is if turret rotation took a big hit, so you can't just effortlessly engage dropships at all times.
Hovering above a tank leaves you wide open to attack from enemy AV, and still leaves you vulnerable if you dont immediately disengage when the HAV alters direction on you, buying the tank time to fall back, or kill the DS if the dont immediately respond.
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Godin Thekiller
The Corporate Raiders
2874
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Posted - 2015.02.11 23:38:00 -
[238] - Quote
DUST Fiend wrote:It takes all of one second to pivot your tank and turn your turret....
Im sorry that you're being outplayed since you clearly cant outmaneuver them or use terrain to gain elevation. The only way more elevation for a main turret would ever be close to balanced is if turret rotation took a big hit, so you can't just effortlessly engage dropships at all times.
Hovering above a tank leaves you wide open to attack from enemy AV, and still leaves you vulnerable if you dont immediately disengage when the HAV alters direction on you, buying the tank time to fall back, or kill the DS if the dont immediately respond.
So By doing it, seeing it happen, and having it happen to myself is clearly being outplayed? Cool.
Also, gaining elevation doesn't help if the ADS can simply raise higher while still being able to shoot. If they couldn't, this wouldn't be a issue, but sadly, it is, which you clearly don't understand.
Relying on AV (which again would mean that I would need teamwork to counter one person, which isn't balanced still) would mean you would have to assume that
1: AV is present at all times
2: That AV evenly covers the entire map
Neither is the case.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17119
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Posted - 2015.02.11 23:41:00 -
[239] - Quote
DUST Fiend wrote:It takes all of one second to pivot your tank and turn your turret....
Im sorry that you're being outplayed since you clearly cant outmaneuver them or use terrain to gain elevation. The only way more elevation for a main turret would ever be close to balanced is if turret rotation took a big hit, so you can't just effortlessly engage dropships at all times.
Hovering above a tank leaves you wide open to attack from enemy AV, and still leaves you vulnerable if you dont immediately disengage when the HAV alters direction on you, buying the tank time to fall back, or kill the DS if the dont immediately respond.
Not strictly true but I probably should measure the horizontal traversal of the turrets, their current elevations, and hull tracking speed.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Derpty Derp
Dead Man's Game
754
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Posted - 2015.02.11 23:52:00 -
[240] - Quote
Well this is going full circle again, so how about...
Someone post a video of them single handedly downing a 'SKILLED' HAV pilot, using a single ads.
or
Someone post a video of a tank escaping a single ads.
Until this happens, nothing is solved. Because no one will budge on their opinions. I only wish I could do it myself and show you just how simple it is to evade an ads using a tank. But until then, feel free to run an armour rep maddi, those things take so long to down, that you can slowly wander back to the redzone. |
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