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Thread Statistics | Show CCP posts - 1 post(s) |
Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
390
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Posted - 2015.02.05 19:00:00 -
[1] - Quote
Godin Thekiller wrote:And Gunships that HAV's can't defend against. You can seriously hover over them and blow them up. Running away doesn't even help it seems, as you can still just fire away at them to kill them. This is highly unreasonable and needs to get fixed (a raise in turret elevation would help).
BLUB
Dropships have to sit there and hit tanks forever to kill them. Dropships have to get very low to the ground to do this, so unless the tank is alone, they will almost certainly start taking fire from something very quickly and have to stop attacking the tank. Tanks are much, much, much, much better than anything else in the game at demolishing dropships. There is no balance problems with dropships attacking tanks. There are huge balance problems with tanks attacking dropships (they kill them faster than 2 forge gunners working together, which I think is way, way overboard).
The Dropship/Tank dynamic does need a nerfing, but not on the dropship side. |
Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
401
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Posted - 2015.02.09 20:20:00 -
[2] - Quote
Godin Thekiller wrote:Vesta Opalus wrote:Godin Thekiller wrote:And Gunships that HAV's can't defend against. You can seriously hover over them and blow them up. Running away doesn't even help it seems, as you can still just fire away at them to kill them. This is highly unreasonable and needs to get fixed (a raise in turret elevation would help).
BLUB
Dropships have to sit there and hit tanks forever to kill them. Dropships have to get very low to the ground to do this, so unless the tank is alone, they will almost certainly start taking fire from something very quickly and have to stop attacking the tank. Tanks are much, much, much, much better than anything else in the game at demolishing dropships. There is no balance problems with dropships attacking tanks. There are huge balance problems with tanks attacking dropships (they kill them faster than 2 forge gunners working together, which I think is way, way overboard). The Dropship/Tank dynamic does need a nerfing, but not on the dropship side. Seeing as the longest reasonable time is comparable to that of what a HAV should be killing another HAV in, nowhere near forever. What, you want it to be shorter? **** no. Seeing as you want to balance on assuming the HAV will have backup (lots of the time that isn't the case, and you can't balance around assuming something). No, they are not. AV is better, but AV already setup, as in not hopping out of the HAV, or the pilot itself, in which doesn't really work, as the AV will probably die (unless the pilot sucks) as the AV will be disoriented from hopping out (and there is possibly going to be a delay in the future). Umm, ADS's can hover over HAV's, in which the HAV can't shoot at them due to too low of a turret elevation? They do die to fast, that has always been a problem. It is quite easy to snipe them out of the air sitting back with a rail (unless you see the rail first, hit the AB, and then climb in a diagonal movement, then circle to the other side of the HAV, so kinda like dealing with a sniper). Rocketsand blasters however don't kill them nearly as fast, so that's not completely true (they also suffer much more in fighting them due to much shorter range).
Im not sure what you are trying to say here, but my post basically says Dropship attacking a HAV is fine right now, but HAV attacking dropship is not.
In summary: ***** please. |
Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
402
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Posted - 2015.02.09 20:36:00 -
[3] - Quote
True Adamance wrote: Infantry did not like it when Large Railguns had range and could snipe them from across the map in a single hit. Tankers do not like JLAV's for the same reason.
You realize this comparison is bullshit because the JLAV literally has to physically hit you to kill you right?
Characterizing that as hitting you "from across the map" is pretty much lying. |
Vesta Opalus
T.H.I.R.D R.O.C.K
404
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Posted - 2015.02.09 23:46:00 -
[4] - Quote
Godin Thekiller wrote:Vesta Opalus wrote:True Adamance wrote: Infantry did not like it when Large Railguns had range and could snipe them from across the map in a single hit. Tankers do not like JLAV's for the same reason.
You realize this comparison is bullshit because the JLAV literally has to physically hit you to kill you right? Characterizing that as hitting you "from across the map" is pretty much lying. It doesn't take long to cross the map in a lAV (same as ADS, which is fine), and it's quite easy to just straight ram the HAV without getting shot (same as ADS, which isn't).
Oh ok. So when a scout kills you with nova knives, its equivalent to a sniper killing you from 400 meters because scouts dont take long to cross the map?
Seems legit. |
Vesta Opalus
T.H.I.R.D R.O.C.K
404
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Posted - 2015.02.09 23:53:00 -
[5] - Quote
Godin Thekiller wrote:Vesta Opalus wrote:Godin Thekiller wrote:Vesta Opalus wrote:True Adamance wrote: Infantry did not like it when Large Railguns had range and could snipe them from across the map in a single hit. Tankers do not like JLAV's for the same reason.
You realize this comparison is bullshit because the JLAV literally has to physically hit you to kill you right? Characterizing that as hitting you "from across the map" is pretty much lying. It doesn't take long to cross the map in a lAV (same as ADS, which is fine), and it's quite easy to just straight ram the HAV without getting shot (same as ADS, which isn't). Oh ok. So when a scout kills you with nova knives, its equivalent to a sniper killing you from 400 meters because scouts dont take long to cross the map? Seems legit. It's not the same thing, you simply don't get it. See, if I say aimed a HMG at a scout running at me with NK's, that little ***** will die easily. I can easily track it too, so that's not a problem. That's simply not the case when it comes to JLAV's. Also, finding and engaging snipers is although simple, it could be better via a somewhat long lasting sniper trail, making the sniper having to relocate a lot, or be attacked and killed. Also, neither of these things compares to snipers, more like shotguns, but against unkillable scouts, similar to that of early closed beta.
Yeah just double down on that, you wouldnt want anyone to suspect that you just suck at situational awareness, aim, and positioning. Just keep beating that drum, it kills my tank so its not legit. |
Vesta Opalus
T.H.I.R.D R.O.C.K
412
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Posted - 2015.02.11 04:18:00 -
[6] - Quote
This thread is the most amusing thing out there, we got HAV users, who already have the most powerful and durable units on the field, bitching about the 3 of the 4 things that can kill them if they dont pay attention, make a ****** fitting, and completely suck.
You better be careful, if those things get nerfed all you will have left to nerf is other HAVs, then what excuse will you have for dying? |
Vesta Opalus
T.H.I.R.D R.O.C.K
412
|
Posted - 2015.02.11 05:17:00 -
[7] - Quote
Godin Thekiller wrote:Vesta Opalus wrote:This thread is the most amusing thing out there, we got HAV users, who already have the most powerful and durable units on the field, bitching about the 3 of the 4 things that can kill them if they dont pay attention, make a ****** fitting, and completely suck.
You better be careful, if those things get nerfed all you will have left to nerf is other HAVs, then what excuse will you have for dying? And you're again misunderstanding what I'm saying, which you obviously would.
And what are you trying to say?
Ill put my reasonable person face on, I promise. |
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