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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Mary Sedillo
Molon Labe. General Tso's Alliance
324
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Posted - 2015.02.06 07:16:00 -
[1] - Quote
Godin Thekiller wrote:And Gunships that HAV's can't defend against. You can seriously hover over them and blow them up. Running away doesn't even help it seems, as you can still just fire away at them to kill them. This is highly unreasonable and needs to get fixed (a raise in turret elevation would help).
BLUB
As an experienced vehicle operator, I think that ADS's being able to hurt HAVs is just fine. It is a valid tactic with hard counters. Perhaps you should consider putting seats on your tank and have gunners in your squad with AV. I hear that dropships really hate getting hit with forges. Try that!
As for your thought as to why they are acting like gunships... THEY ARE GUNSHIPS! Not as armoured as I would like but they are built around assault and transport. Getting from A to B and harassing/killing enemies along the way. |
Mary Sedillo
Molon Labe. General Tso's Alliance
324
|
Posted - 2015.02.06 07:18:00 -
[2] - Quote
Also -- if you are really dying to ADS's right now, you need to put more tank on your HAV and less gank. Sure, you MAY get away with that multi-damage mod build for a bit, but ADS LOVE seeing low HPbuffer/resistance tanks.
Your lack of flexibility in this game does not constitute a problem in the design.
We could definitely use some additional aircraft but that is another issue entirely.
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Mary Sedillo
Molon Labe. General Tso's Alliance
338
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Posted - 2015.02.08 07:41:00 -
[3] - Quote
I fly ADS and shoot them down with relative ease with a double/triple damage-mod rail tank from afar while they are engaging infantry. I can two shot even well equipped ones before he can engage after-burners.
L2Patience and Strategy. |
Mary Sedillo
Molon Labe. General Tso's Alliance
338
|
Posted - 2015.02.08 07:44:00 -
[4] - Quote
Godin Thekiller wrote:Mary Sedillo wrote:Godin Thekiller wrote:And Gunships that HAV's can't defend against. You can seriously hover over them and blow them up. Running away doesn't even help it seems, as you can still just fire away at them to kill them. This is highly unreasonable and needs to get fixed (a raise in turret elevation would help).
BLUB
As an experienced vehicle operator, I think that ADS's being able to hurt HAVs is just fine. It is a valid tactic with hard counters. Perhaps you should consider putting seats on your tank and have gunners in your squad with AV. I hear that dropships really hate getting hit with forges. Try that! As for your thought as to why they are acting like gunships... THEY ARE GUNSHIPS! Not as armoured as I would like but they are built around assault and transport. Getting from A to B and harassing/killing enemies along the way. I've countered every single point you've made already, and I'm sick of doing so. Read the ******* thread.
But you haven't.
You are a scrub.
I hardly ever die to a Dropship, even good ones.
ONLY when dropship has a second companion, with multi-ground AV and an orbital emp pulse have I ever lost a tank to an ADS.
Get. Good. |
Mary Sedillo
Molon Labe. General Tso's Alliance
347
|
Posted - 2015.02.09 08:17:00 -
[5] - Quote
Derpty Derp wrote:Godin Thekiller wrote:
If you can't track the sluggish movements of a HAV moving forward and backwards, I'm sorry, but you need to practice. That's simply all it comes down to.
If you can't out-think the dropship pilot when in a tank, I'm sorry, but you need to stop whining and get some practice. Yes there are bad tankers that make it easy to kill them with a dropship. In the same way there are bad pilots that can't track a tank going backwards and forward. Godin Thekiller wrote: Life is harsh, deal with it.
Mary Sedillo wrote:I fly ADS and shoot them down with relative ease with a double/triple damage-mod rail tank from afar while they are engaging infantry. I can two shot even well equipped ones before he can engage after-burners.
L2Patience and Strategy. I'm not sure a redzone rail-tank is the best answer here, since the redzone is a problem that needs solving.
Redzone is a necessary staging point and safe area for infantry and vehicles. I've played PvP games such as Starhawk which had NO safe zone and it is a FAR less enjoyable experience.
I prefer my roaming tanks, engaging on the field, but I do not find the ability to fight and avoid a pub-stomp without feeding kills a bad thing. Anyways. That is for a different discussion.
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Mary Sedillo
Molon Labe. General Tso's Alliance
347
|
Posted - 2015.02.09 08:20:00 -
[6] - Quote
Also -- keeping clear paths of escape in mind in tank engagements isn't for the unskilled.
It almost speaks for a yearning for tanks to practically stay there as you beat them senseless...
Anyways. |
Mary Sedillo
Molon Labe. General Tso's Alliance
347
|
Posted - 2015.02.09 08:23:00 -
[7] - Quote
killertojo42 wrote:By the way caeli you better have been in closed beta or in open beta within the first week of open beta opening to tell me anything
lol, because current meta has anything to do with meta from that point in the game. I've been around since mid-open beta and it was different then. |
Mary Sedillo
Molon Labe. General Tso's Alliance
348
|
Posted - 2015.02.09 09:01:00 -
[8] - Quote
Jammeh McJam wrote:killertojo42 wrote:Godin Thekiller wrote:And Gunships that HAV's can't defend against. You can seriously hover over them and blow them up. Running away doesn't even help it seems, as you can still just fire away at them to kill them. This is highly unreasonable and needs to get fixed (a raise in turret elevation would help).
BLUB
Problem is CCP originally intended missile turrets on tanks to be able to lock on to drop ships until ADSs completely QQed back in open beta, that is why the rail tank ended up as the main ADS killer of the tanks, blaster was supposed to be anti-infantry, rail as anti-armor and missile as anti-air, if things were done as intended tank warfare and vehicle warfare would be balanced but ADSs cry about everything dangerous to them That's because everything's dangerous to an ADS pilot... What AV don't understand is that ADS can be destroyed by immobile objects (buildings) and RDVs, meanwhile a swarm user isn't going to trip up on a rock and die...
I know right? Wish they could get with random debris from an exploding vehicle and die sometimes, like in Battlefield. |
Mary Sedillo
Molon Labe. General Tso's Alliance
348
|
Posted - 2015.02.09 09:09:00 -
[9] - Quote
So what he was also saying is that falling back, and bringing rail to take down a dropship is a bad idea?
You know what is bad?
Being inflexible. ADS needs to kill you more until you realize you adapt to the game and not the other way around. |
Mary Sedillo
Molon Labe. General Tso's Alliance
348
|
Posted - 2015.02.09 09:14:00 -
[10] - Quote
Derpty Derp wrote:True Adamance wrote:SgtMajSquish MLBJ wrote:True Adamance wrote:Breakin Stuff wrote:Broken mechanics do not justify other bad mechanics. JLAV's huh? legitimate strategy Not really..... being able to deal 10554 explosive AV damage on a magic guided missile for potentially only the cost of your Remote Explosives. At one point it was one broken mechanic to control another broken mechanic. All it is now is is yet another reason the Armour HAV is worse than useless. Bull twoddle, both HAV's can avoid being blown up with ease by a JLAV, it's even been nerfed down to the point that you can only have 5 remotes at a time on it. All but 2 will disappear if you change suits. Basically now JLAVing takes more skill than anything as you actually have to avoid blowing up on the hardener. Not to mention, a beefy JLAV was the only real counter to redzone tanks in the game, now they have a free for all at the back half of the map (which on half the maps is the whole god damn area.) Still don't get why so many people couldn't just reverse the tank. I've seen about 2 JLAV's coming at my tank since the nerf and I'm hellishly bored at the lack of them, they were fun to deal with! Because they kept you on your toes & were so damn easily countered.
If you don't get why some tanks are in the redline, you don't get the current issue with AV atm. |
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Mary Sedillo
Molon Labe. General Tso's Alliance
351
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Posted - 2015.02.10 02:39:00 -
[11] - Quote
Games with no safe staging zones throughout the match are HORRIBLE, especially when one side has overwhelming victory conditions. |
Mary Sedillo
Molon Labe. General Tso's Alliance
351
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Posted - 2015.02.10 02:49:00 -
[12] - Quote
True Adamance wrote:Mary Sedillo wrote:Games with no safe staging zones throughout the match are HORRIBLE, especially when one side has overwhelming victory conditions. Shouldn't you guys.....I don't know...be protecting those staging zones?
Sound in theory, horrid in practice. Otherwise AFK becomes HORRIBLE. Watch. Remove red zones and enjoy fighting a team chilling in the MCC lol. |
Mary Sedillo
Molon Labe. General Tso's Alliance
353
|
Posted - 2015.02.10 02:59:00 -
[13] - Quote
Godin Thekiller wrote:I'd rather not have redlines removed. Pushed back? Yea. Maps are way too small to make transport really attractive (which is why I'm not saying ADS's are OP, rather broken).
With this, I agree. Also, give maps with natural obstacles hard to traverse, like water, or complicated to traverse mountains. Then you'd see higher demand in pilots for transport.
I still like using them to aggress ground targets when AV is light. lol |
Mary Sedillo
Molon Labe. General Tso's Alliance
370
|
Posted - 2015.02.12 19:25:00 -
[14] - Quote
ADS's are so simple to shoot down... less lone wolfing folks and you can swat the away. |
Mary Sedillo
Molon Labe. General Tso's Alliance
387
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Posted - 2015.02.12 20:42:00 -
[15] - Quote
Godin Thekiller wrote:Lorhak Gannarsein wrote:@Godin, you say 'only `1/3 of fits can deal with DS''.
Well, my missiles have no problem either.
So that's 2/3rds.
Now, blasters have a problem dealing with ADS thanks to dispersion and range, but ADS blasters have a problem dealing with HAV thanks to damage output so i'm willing to call that fair.
Unless you're just complaining cos you're using the wrong tool for the job?
NB: I am deeply intoxicated at the moment, excuse spelling+grammar errors, I have been correcting literally (and yes, I mean that in its dictionary definition) every single word. Seeing as I've had no problems dealing with rocket HAV's, I don't buy that. Also, small blasters are considered too weak to usually kill anything, that is irrelevant. Rocket and rail fitted ADS's does the job quite well however. Also, large blasters are supposed to be as good as Rails in AV in their optimal, so again, irrelevant (and why they are getting buffed). And I can use a BPO scout fitted with pretty much any weapon and be able to deal with any target. That applies to pretty much any suit (because running away is a thing), and applies to LAV's and DS's as well. Only HAV's seems to not have this luxury due to ADS's moving faster than them, and being able to hover over HAV's, and yet saying that's broke is okay? That I'm wrong somehow for wanting to be able to defend myself within a HAV is for some odd reason a bad thing now? That wanting a ADS to preform like a ACTUAL ******* DS is such a evil thing? But hey, I'm just apparently wanting HAV's to be OP against everything else, right?
I would like the Dropships to have more survivability, to be honest.
Way to easy to pop even a full-skill, well-fit dropship when it goes to engage.
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Mary Sedillo
Molon Labe. General Tso's Alliance
388
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Posted - 2015.02.12 20:53:00 -
[16] - Quote
Godin Thekiller wrote:Mary Sedillo wrote:Godin Thekiller wrote:Lorhak Gannarsein wrote:@Godin, you say 'only `1/3 of fits can deal with DS''.
Well, my missiles have no problem either.
So that's 2/3rds.
Now, blasters have a problem dealing with ADS thanks to dispersion and range, but ADS blasters have a problem dealing with HAV thanks to damage output so i'm willing to call that fair.
Unless you're just complaining cos you're using the wrong tool for the job?
NB: I am deeply intoxicated at the moment, excuse spelling+grammar errors, I have been correcting literally (and yes, I mean that in its dictionary definition) every single word. Seeing as I've had no problems dealing with rocket HAV's, I don't buy that. Also, small blasters are considered too weak to usually kill anything, that is irrelevant. Rocket and rail fitted ADS's does the job quite well however. Also, large blasters are supposed to be as good as Rails in AV in their optimal, so again, irrelevant (and why they are getting buffed). And I can use a BPO scout fitted with pretty much any weapon and be able to deal with any target. That applies to pretty much any suit (because running away is a thing), and applies to LAV's and DS's as well. Only HAV's seems to not have this luxury due to ADS's moving faster than them, and being able to hover over HAV's, and yet saying that's broke is okay? That I'm wrong somehow for wanting to be able to defend myself within a HAV is for some odd reason a bad thing now? That wanting a ADS to preform like a ACTUAL ******* DS is such a evil thing? But hey, I'm just apparently wanting HAV's to be OP against everything else, right? I would like the Dropships to have more survivability, to be honest. Way to easy to pop even a full-skill, well-fit dropship when it goes to engage. Fair enough, I don't expect to shoot at a DS for two seconds and drop (that would **** me off in fact, would remind me of how paper thin LDS's were). As long as I can reasonably deal with a target, to where it's not a threat, just like I can with another HAV or AV, then what should I care if it lives? Again, I want to be able to deal with threats. That doesn't mean kill (although it can). Making it run off, or even distracting it could fit under that term. I'm not a sort of person who thinks that the only way to be safe is by killing everything (and that's why I think that the vehicle damage was a wonderful idea). EDIT: about two minutes ago, I ripped apart a normal DS flying along with a Rail. Not sure if it was fitted, but it was broke in about 3 seconds. That's silly.
Nah, means you are doing it right, I guess, with current mechanics.
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Mary Sedillo
Molon Labe. General Tso's Alliance
388
|
Posted - 2015.02.12 20:57:00 -
[17] - Quote
These are advanced, futuristic projectiles fired from a Rail Cannon. There is no reason they can't fire at a high rate. Nerf ROF and you ******* KILL the rail turret in terms of everything it does with the current meta. |
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