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Thread Statistics | Show CCP posts - 1 post(s) |
Godin Thekiller
The Corporate Raiders
2769
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Posted - 2015.02.03 21:31:00 -
[1] - Quote
And Gunships that HAV's can't defend against. You can seriously hover over them and blow them up. Running away doesn't even help it seems, as you can still just fire away at them to kill them. This is highly unreasonable and needs to get fixed (a raise in turret elevation would help).
BLUB
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Godin Thekiller
The Corporate Raiders
2769
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Posted - 2015.02.03 23:01:00 -
[2] - Quote
Sir Dukey wrote:Godin Thekiller wrote:And Gunships that HAV's can't defend against. You can seriously hover over them and blow them up. Running away doesn't even help it seems, as you can still just fire away at them to kill them. This is highly unreasonable and needs to get fixed (a raise in turret elevation would help).
BLUB
It takes about a day to kill a gunnlogi with an ADS, seems fine to me. Not to mention that a gunnlogi can literally two shot kill a python without warning.
I assume that is a redline rail with at least a damage mod on it. anywhere outside of the redline, the ADS will be able to hover over it and kill it with no resistance. Rails also have a somewhat short range now, so flying away the redline will prevent them from even getting shots in, as well as constantly moving.
Tell me again why ADS's acting as gunships with extra seats is a good idea, I'm all ears.
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Godin Thekiller
The Corporate Raiders
2769
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Posted - 2015.02.03 23:03:00 -
[3] - Quote
Breakin Stuff wrote:Broken mechanics do not justify other bad mechanics.
Was putting something out there, but how is a raised turret elevation bad exactly?
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Godin Thekiller
The Corporate Raiders
2769
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Posted - 2015.02.03 23:04:00 -
[4] - Quote
Bahirae Serugiusu wrote:Turrets are fine, everything has a blind spot. And equip a Swarm Launcher even the ADV would do and ADS are running like Kenyans.
So I'm supposed to hop out of my HAV and risk getting outright killed by a ADS or some other infantry/vehicle, or get ambused?
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Godin Thekiller
The Corporate Raiders
2769
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Posted - 2015.02.03 23:08:00 -
[5] - Quote
Buwaro Draemon wrote:That's the thing. Every pilot treats it like a Gunship. When in reality, CCP made them so pilots could transport units around AND still manage to defend themselves do to Dropship QQ back in beta plus a "temporary" place holder for jets.
In my opinion ADSs should have never existed.
I like the idea of a ADS (not as a gunship, but as a platform where you can dropoff a small fireteam and give them some tempoary support fire against either infantry and maybe lightly armored vehicles, such as a LAV). Taking them away wouldn't really do anything but hurt the game. However, I don't believe them acting as gunships is a good thing. Hell, I don't think gunships acting as ADS do is a good thing. You shouldn't be able to hover and kill anything with impunity; that's just broken.
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Godin Thekiller
The Corporate Raiders
2769
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Posted - 2015.02.03 23:10:00 -
[6] - Quote
True Adamance wrote:Breakin Stuff wrote:Broken mechanics do not justify other bad mechanics. JLAV's huh?
That too.
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Godin Thekiller
The Corporate Raiders
2769
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Posted - 2015.02.03 23:27:00 -
[7] - Quote
Bahirae Serugiusu wrote:Godin Thekiller wrote:Bahirae Serugiusu wrote:Turrets are fine, everything has a blind spot. And equip a Swarm Launcher even the ADV would do and ADS are running like Kenyans. So I'm supposed to hop out of my HAV and risk getting outright killed by a ADS or some other infantry/vehicle, or get ambused? EVERYTHING has a blindspot in this game why should tanks not have one? Missiles turrets aim higher then blaster and rail turrets so equip one and kite the ADS. Or drive around in a Sentinel suit with a Swarm launcher and scare them into fleeing.
No, everything does not.
Infantry can turn around or look up
DS's can look both down and up
only LAV's can't really defend against most things, which they can greatly avoid with like DS's, speed. So only HAV's has one true blind spot.
Try again.
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Godin Thekiller
The Corporate Raiders
2769
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Posted - 2015.02.03 23:29:00 -
[8] - Quote
Sir Dukey wrote:Godin Thekiller wrote:Sir Dukey wrote:Godin Thekiller wrote:And Gunships that HAV's can't defend against. You can seriously hover over them and blow them up. Running away doesn't even help it seems, as you can still just fire away at them to kill them. This is highly unreasonable and needs to get fixed (a raise in turret elevation would help).
BLUB
It takes about a day to kill a gunnlogi with an ADS, seems fine to me. Not to mention that a gunnlogi can literally two shot kill a python without warning. I assume that is a redline rail with at least a damage mod on it. anywhere outside of the redline, the ADS will be able to hover over it and kill it with no resistance. Rails also have a somewhat short range now, so flying away the redline will prevent them from even getting shots in, as well as constantly moving. Tell me again why ADS's acting as gunships with extra seats is a good idea, I'm all ears. They don't?? They act like paper bags at most.
I beg to differ, as well as any pilot who has been on either side of them.
Tell you what, hover over any HAV, tell me if it shoots back and actually kills you.
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Godin Thekiller
The Corporate Raiders
2769
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Posted - 2015.02.03 23:59:00 -
[9] - Quote
True Adamance wrote:Godin Thekiller wrote:Bahirae Serugiusu wrote:Godin Thekiller wrote:Bahirae Serugiusu wrote:Turrets are fine, everything has a blind spot. And equip a Swarm Launcher even the ADV would do and ADS are running like Kenyans. So I'm supposed to hop out of my HAV and risk getting outright killed by a ADS or some other infantry/vehicle, or get ambused? EVERYTHING has a blindspot in this game why should tanks not have one? Missiles turrets aim higher then blaster and rail turrets so equip one and kite the ADS. Or drive around in a Sentinel suit with a Swarm launcher and scare them into fleeing. No, everything does not. Infantry can turn around or look up DS's can look both down and up only LAV's can't really defend against most things, which they can greatly avoid with like DS's, speed. So only HAV's has one true blind spot. Try again. Dunno about this Godin. If they can remain hovering over me like that they kinda deserve the kill. It's our **** up as tankers, not ADS being too powerful or any such like.
You do realize that you can move and still hover over a HAV, correct?
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Godin Thekiller
The Corporate Raiders
2769
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Posted - 2015.02.04 00:41:00 -
[10] - Quote
Foundation Seldon wrote:You mean the flying ship with guns on it is acting like a flying ship with guns on it? Weird!
No, it's a ADS acting like a Gunship. Two different things.
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Godin Thekiller
The Corporate Raiders
2769
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Posted - 2015.02.04 00:44:00 -
[11] - Quote
True Adamance wrote:Godin Thekiller wrote:
You do realize that you can move and still hover over a HAV, correct?
Yeah what of it? That seems like a viable tactic to employ if the tanker below cannot get into a position to respond. It's not like ADS have the fire power to pop a tank in an unreasonable amount of time.
If a ADS can hover overa HAV while moving, it can hover over it when it's still, regardless, it can hover and kill, and the HAV can't defend itself, and that itself is broken. Everything should be able to protect itself somehow. Currently there just isn't a way for a HAV to protect itself from a ADS.
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Godin Thekiller
The Corporate Raiders
2769
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Posted - 2015.02.04 00:57:00 -
[12] - Quote
Alena Ventrallis wrote:If they aren't being gunships now, then we should modify them to where they can be gunships. Buff that front turret and remove the side ones. We need an Apache-type vehicle.
Most games allows for turrets to be able to hit said Gunships and killing them with very little hits, so either
1: No
2: A buff to turret elevation would be needed
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Godin Thekiller
The Corporate Raiders
2769
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Posted - 2015.02.04 01:01:00 -
[13] - Quote
True Adamance wrote:Godin Thekiller wrote:True Adamance wrote:Godin Thekiller wrote:
You do realize that you can move and still hover over a HAV, correct?
Yeah what of it? That seems like a viable tactic to employ if the tanker below cannot get into a position to respond. It's not like ADS have the fire power to pop a tank in an unreasonable amount of time. If a ADS can hover overa HAV while moving, it can hover over it when it's still, regardless, it can hover and kill, and the HAV can't defend itself, and that itself is broken. Everything should be able to protect itself somehow. Currently there just isn't a way for a HAV to protect itself from a ADS. I'm not one who believe that every thing should have an immediate and simple counters. Simply put there are counters but they required you get get some distance, seek cover, or otherwise manoeuvre so the drop-ship is not directly above you. It's hard but not impossible.
So defending yourself should be a thing in this case. Why?
And did you just say "Get some distance, or get into cover"? Name 10 low overpasses on each map, and are HAV's faster than ADS's?
Lastly, maneuvering doesn't do jack ****, It's so easy to stay on target, and a ADS doesn't have to be right on top of you to shoot you, it's actually easier to be slightly off center as that is much more stable.
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Godin Thekiller
The Corporate Raiders
2769
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Posted - 2015.02.04 01:14:00 -
[14] - Quote
Alena Ventrallis wrote:If they aren't being gunships now, then we should modify them to where they can be gunships. Buff that front turret and remove the side ones. We need an Apache-type vehicle.
Most games allows for turrets to be able to hit said Gunships and killing them with very little hits, so either
1: No
2: A buff to turret elevation would be needed, and the passenger seats taken away as well.
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Godin Thekiller
The Corporate Raiders
2769
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Posted - 2015.02.04 01:17:00 -
[15] - Quote
Sir Dukey wrote:
Hover over my HAV and i'll make sure my squad shoots that thing down in seconds.
Hover over my HAV and i'll make sure to jump out and 3 shot you with my forgegun.
Hover over my HAV and i'll make sure to jump out and 3 shot with my OP swams.
There are many ways to counter an ADS. Learn to be a G?
That would require a squad of teammates to back you up, which isn't the norm
That would require you to get out of your vehicle, which can either outright kill you or put your HAV at risk
Same as the above
So you've failed.
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Godin Thekiller
The Corporate Raiders
2769
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Posted - 2015.02.04 01:18:00 -
[16] - Quote
THUNDERGROOVE wrote:Godin Thekiller wrote:Buwaro Draemon wrote:That's the thing. Every pilot treats it like a Gunship. When in reality, CCP made them so pilots could transport units around AND still manage to defend themselves do to Dropship QQ back in beta plus a "temporary" place holder for jets.
In my opinion ADSs should have never existed. I like the idea of a ADS (not as a gunship, but as a platform where you can dropoff a small fireteam and give them some tempoary support fire against either infantry and maybe lightly armored vehicles, such as a LAV). Taking them away wouldn't really do anything but hurt the game. However, I don't believe them acting as gunships is a good thing. Hell, I don't think gunships acting as ADS do is a good thing. You shouldn't be able to hover and kill anything with impunity; that's just broken. All I can hear is "**** your role"
No, I'm saying that a DS shouldn't be a ******* gunship, that shouldn't be its role.
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Godin Thekiller
The Corporate Raiders
2787
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Posted - 2015.02.04 01:37:00 -
[17] - Quote
XxBlazikenxX wrote:The quicker you don't question how people play the game, the less you will be butthurt.
so just say "**** it, the game should be broken. Why should I care?" and I'll feel better?
No.
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Godin Thekiller
The Corporate Raiders
2788
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Posted - 2015.02.04 01:41:00 -
[18] - Quote
THUNDERGROOVE wrote:Godin Thekiller wrote: No, I'm saying that a DS shouldn't be a ******* gunship, that shouldn't be its role.
Assault isn't support. The dropship supports. We had logistics dropships for a reason.
Do you not understand that "drops off a small firemteam and gives them temporary support from infantry and lightly armored vehicles (AKA go DAKKA DAKKA at them, just because it seems you're that foolish)" means combat support, as in shooting at stuff to support people, but not flying around killing installations and HAV's? lol
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Godin Thekiller
The Corporate Raiders
2790
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Posted - 2015.02.04 01:48:00 -
[19] - Quote
Foundation Seldon wrote:From the in game description : "The Assault Class (Dropship) is a low level aerial attack craft. Its light frame makes it highly maneuverable while the front mounted pilot controlled turret gives it a significant advantage in aerial engagements" Seems like it's working as intended to me. Stop trying to shoehorn the vehicle into a role that you think its supposed to be and embrace the intended use of the vehicle. If they weren't meant to attack **** their skill bonus wouldn't relate to the rate of fire of the turret that they're able to equip. If I'm a tank pilot with knowledge that an ADS is out on the field I can do the following to make sure my **** isn't wrecked :
- Pilot with a beefy suit equipped with either swarms or forges
- Am aware of the places on the map where I can get cover from aerial forces
- Might even equip turrets so that my gunners can better protect my blind spots.
I don't give a **** what a desc. says, they can be reworded (and they have). They are broken as Gunships, and either they need fixing to where they can't just hover over HAV's, or a role change, and as DS's they REALLY need a role change, as a DS isn't made to go pew pew at every ******* thing in the game.
Also, read the above on why using AV and hopping out the suit is a stupid idea.
There's little to no ariel cover on ANY map. Name 10 places per map, and I'll change my mind.
That isn't a option for Maddies, future solo HAV's, and Enforcers.
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Godin Thekiller
The Corporate Raiders
2790
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Posted - 2015.02.04 01:50:00 -
[20] - Quote
XxBlazikenxX wrote:Godin Thekiller wrote:XxBlazikenxX wrote:The quicker you don't question how people play the game, the less you will be butthurt. so just say "**** it, the game should be broken. Why should I care?" and I'll feel better? No. No, not at all, the game shouldn't be broken and CCP should work hard on fixing its numerous bugs. Let me do an analogy for you. Regular Dropships = Futuristic Army Black hawk These have turrets on the side much as the Dropship is, and has the purpose of ferrying troops in and out of battle Assault Dropships = Futuristic Apache These are meant to be offensive powerhouses and support the infantry by directly influencing the battle. While it is able to carry troops on the side, this is not its main purpose.
That would be a gunship
Does a Apache have seats? Also, does modern day tanks have defenses against gunships?
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Godin Thekiller
The Corporate Raiders
2790
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Posted - 2015.02.04 01:57:00 -
[21] - Quote
iKILLu osborne wrote:run like hell to your redline, when he is well in to the chase slam it into reverse he will fly overhead (works everytime). this is your window to shoot him down. if you don't kill him....
keep it in reverse until the window closes when you can no longer shoot him (flys behind you) slam it forward continuing your path to redline wait then repeat process even if you can't kill him your buying time for your mods to recharge and your hp to rep.
It also helps to tell your squadmates your predicament and location. ,to have swarms/forge equipped use any overpasses or structures to slow his progress
#training_the_scrubs
1: Yea, run to the redline, the ADS follows you into the redline, while firing on you all the way there. Doesn't matter, you still die.
2: No, it doesn't. a pilot that can actually pilot will just slightly adjust and keep firing. Also, that would assume that
a- the pilot is stupid enough to ACTUALLY FLY STRAIGHT (and you never balance on the stupid people, just look at 1.7)
b- you would need to be able to aim high enough to hit the ADS, which won't happen.
3: That would require for me constantly to run a squad, which isn't possible.
4: Name 10 overpasses per map
5: Training yourself? That's called practice.
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Godin Thekiller
The Corporate Raiders
2792
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Posted - 2015.02.04 01:59:00 -
[22] - Quote
XxBlazikenxX wrote:Godin Thekiller wrote:XxBlazikenxX wrote:Godin Thekiller wrote:XxBlazikenxX wrote:The quicker you don't question how people play the game, the less you will be butthurt. so just say "**** it, the game should be broken. Why should I care?" and I'll feel better? No. No, not at all, the game shouldn't be broken and CCP should work hard on fixing its numerous bugs. Let me do an analogy for you. Regular Dropships = Futuristic Army Black hawk These have turrets on the side much as the Dropship is, and has the purpose of ferrying troops in and out of battle Assault Dropships = Futuristic Apache These are meant to be offensive powerhouses and support the infantry by directly influencing the battle. While it is able to carry troops on the side, this is not its main purpose. That would be a gunship Does a Apache have seats? Also, does modern day tanks have defenses against gunships? Sorry, the Apache isn't a good analogy, the Mil Mi-24 is a better equivalent. Also, is this frickin' modern day, or is this 20000 years in the future? Maybe the Caldari were too stupid to figure out how to stop ADS's. Oh wait, did someone say swarm launchers?
So humans creating pretty much similar craft to the modern day can't make countermeaures to other things?
And In other games, does tanks have countermeasures to gunships, since you don't like reality?
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Godin Thekiller
The Corporate Raiders
2794
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Posted - 2015.02.04 02:08:00 -
[23] - Quote
XxBlazikenxX wrote:Godin Thekiller wrote: Sorry, the Apache isn't a good analogy, the Mil Mi-24 is a better equivalent.
Also, is this frickin' modern day, or is this 20000 years in the future? Maybe the Caldari were too stupid to figure out how to stop ADS's. Oh wait, did someone say swarm launchers?
So humans creating pretty much similar craft to the modern day can't make countermeaures to other things? And In other games, does tanks have countermeasures to gunships, since you don't like reality? Yes, it is called the Trophy system used by Israeli. But it is not meant as counter to aerial vehicles, but as a counter to aerial launched rockets and this would not be possible in Dust since rockets are not actually a solid entity.[/quote]
i've seen videos of canister shells hitting a practice helicopter, and there's advanced aiming systems that can even hit helicopters with main HE shells. I wasn't referring to defense (we already alive that, barely), I'm talking about offense here.
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Godin Thekiller
The Corporate Raiders
2794
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Posted - 2015.02.04 02:15:00 -
[24] - Quote
iKILLu osborne wrote:1.) thats why you keep going and steer towards any installations in your red line. 2.)its still throwing off his aim and buying you time for your mods/hp to refill a.) your driving straight so he has to follow your path-_- b.) thats wyy you keep it in reverse until he passes back over to either utilize the window you created, or too create one. 3.) thats your choice go to training grounds you will see 15+threads saying do squad play. 4. the map with all pipes connected to towers 5. sarcasm?no? tard i was stating i was training scrubs ie: you
1: Relying on AI to accurately hit something, when half of the time it can't hit a slow moving HAV. Right.
a- And when you stop it can turn and shoot. It's not hard. I've done it several times.
b- First off, speak english. Second off, That tactic relies on the pilot being a ******* idiot, which isn't a balancing factor. You can do almost anything to a stupid person and it works.
3: Give me a squad to play with when I can play, and I will have squad play.Otherwise, **** off.
4: That map only has 6 1/2 (you can kinda shoot under the middle, there's a blind spot in the very middle unless the pilot is REALLY good), and I said each map. You failed.
5: No, you're practicing being a scrub, because you're using scrub logic.
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Godin Thekiller
The Corporate Raiders
2794
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Posted - 2015.02.04 02:58:00 -
[25] - Quote
Foundation Seldon wrote:Godin Thekiller wrote:Foundation Seldon wrote:From the in game description : "The Assault Class (Dropship) is a low level aerial attack craft. Its light frame makes it highly maneuverable while the front mounted pilot controlled turret gives it a significant advantage in aerial engagements" Seems like it's working as intended to me. Stop trying to shoehorn the vehicle into a role that you think its supposed to be and embrace the intended use of the vehicle. If they weren't meant to attack **** their skill bonus wouldn't relate to the rate of fire of the turret that they're able to equip. If I'm a tank pilot with knowledge that an ADS is out on the field I can do the following to make sure my **** isn't wrecked :
- Pilot with a beefy suit equipped with either swarms or forges
- Am aware of the places on the map where I can get cover from aerial forces
- Might even equip turrets so that my gunners can better protect my blind spots.
I don't give a **** what a desc. says, they can be reworded (and they have). They are broken as Gunships, and either they need fixing to where they can't just hover over HAV's, or a role change, and as DS's they REALLY need a role change, as a DS isn't made to go pew pew at every ******* thing in the game. Also, read the above on why using AV and hopping out the suit is a stupid idea. There's little to no ariel cover on ANY map. Name 10 places per map, and I'll change my mind. That isn't a option for Maddies, future solo HAV's, and Enforcers. "I don't give a **** what CCP, the developers of the game, intended for how the vehicle I'm complaining about was supposed to be used" You keep saying the DS isn't supposed to be this or that but when confronted with evidence that you're wrong about what the vehicle is supposed to be you cover your ears and keep on complaining. If you want to make yourself a harder to hit target to a Dropship then move back and forth to throw off their aim, it's harder to hit an unpredictable target than one thats moving in the same direction at the same speed (as an example)./quote] Any building with a roof big enough to fit an HAV is cover for you, go to town. Why is getting out and using AV a **** idea? It's hilariously effective, especially if you have a pocket sentinel suit. The only good anti-infantry turret on the Dropship is the Missile, which is explosive damage. Sentinels get explosive resistance and one of the best infantry AV based weapons available. If you're caught with your pants down in the middle of a road against an ADS and have no cover, Forging/Swarming the **** until it leaves is a damn good idea.
And I will say it again, name 10 per map in which has a overpass for HAV's in which a HAV can have complete cover from DS's.
And did you seriously ask that question, especially when I've already answered it?
Also, I kill sentinels with missiles all the time, direct hits aren't hard. ALSO, FG shots at close range are easy to avoid tracking. I can orbit faster than you can track, wear you down, and kill you, or someone can run up on you and kill you, or a HAV can, etc. It's a ******* stupid idea.
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Godin Thekiller
The Corporate Raiders
2794
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Posted - 2015.02.04 03:00:00 -
[26] - Quote
Juno Tristan wrote:Why not rename the ADS to gunship, get rid of the extra seats then everyone can stop pissing and moaning about it's intended role.
Dropping off passengers is for the normal DS, the ADS doesn't have enough tank.
A tanks counter to an ADS if directly above should be the use of small turrets, which should be given higher elevation
That's not a counter if the pilot can't do it, that's another person helping the Pilot. You want me to require teamwork to shoot back, than require teamwork to shoot.
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Godin Thekiller
The Corporate Raiders
2794
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Posted - 2015.02.04 03:03:00 -
[27] - Quote
Just going to leave this here
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Godin Thekiller
The Corporate Raiders
2794
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Posted - 2015.02.04 03:08:00 -
[28] - Quote
Juno Tristan wrote:Godin Thekiller wrote:Juno Tristan wrote:Why not rename the ADS to gunship, get rid of the extra seats then everyone can stop pissing and moaning about it's intended role.
Dropping off passengers is for the normal DS, the ADS doesn't have enough tank.
A tanks counter to an ADS if directly above should be the use of small turrets, which should be given higher elevation
That's not a counter if the pilot can't do it, that's another person helping the Pilot. You want me to require teamwork to shoot back, than require teamwork to shoot. Oh, I get it. If you're going to QQ this really should be in GD along with the people complaining "that darn sniper rifle dun shot me and ma gun don't fire so far"
That isn't QQ,that is balance. If something should require teamwork to counter something that doesn't, that isn't balanced. If something has to use teamwork to fight something that has to use teamwork to counter it, that is balanced. Prove me wrong.
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Godin Thekiller
The Corporate Raiders
2794
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Posted - 2015.02.04 03:40:00 -
[29] - Quote
Juno Tristan wrote:Godin Thekiller wrote:Juno Tristan wrote:Godin Thekiller wrote:Juno Tristan wrote:Why not rename the ADS to gunship, get rid of the extra seats then everyone can stop pissing and moaning about it's intended role.
Dropping off passengers is for the normal DS, the ADS doesn't have enough tank.
A tanks counter to an ADS if directly above should be the use of small turrets, which should be given higher elevation
That's not a counter if the pilot can't do it, that's another person helping the Pilot. You want me to require teamwork to shoot back, than require teamwork to shoot. Oh, I get it. If you're going to QQ this really should be in GD along with the people complaining "that darn sniper rifle dun shot me and ma gun don't fire so far" That isn't QQ,that is balance. If something should require teamwork to counter something that doesn't, that isn't balanced. If something has to use teamwork to fight something that has to use teamwork to counter it, that is balanced. Prove me wrong. Because the ADS has ambushed you, it's snuck up behind you with a shotgun and is having it's way with you In the same way that if it was across the map or engaging something else you could railgun it oblivion Edit apply your reasoning to tanks and you have my point
1: a ADS can fly really high and avoid your shots, and even flying relatively low can avoid both rockets and blasters, so you're only applying that to Rails it seems.
2: This isn't comparable to a shotgun sneaking up on a person, as shotgun kills are usually instant, while this isn't; more like it's like a scout with a scrambler pistol shooting at a Heavy with a HMG, but the Heavy can't possibly hit the scout, because the heavy simply can't aim high enough, and can't run, because it's too slow to. This is while in a area where it's SUPPOSED to engage in.
3: That implies the only large turret is the railgun, and that you only should be sitting in the redline with said Railgun.
4:No, if I applied my logic to it, I could aim just high enough to hit the ADS and either kill it or scare it off. I can't.
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Godin Thekiller
The Corporate Raiders
2794
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Posted - 2015.02.04 03:41:00 -
[30] - Quote
Kallas Hallytyr wrote:Godin Thekiller wrote:Lastly, maneuvering doesn't do jack ****, It's so easy to stay on target, and a ADS doesn't have to be right on top of you to shoot you, it's actually easier to be slightly off center as that is much more stable.
Name 10 low overpasses on each map, and are HAV's faster than ADS's? Against a bad tanker, yeah, it is easy. A good tanker really is a different matter. As an ADS pilot primarily,when I use HAVs I know roughly how to move to evade an ADSs gunfire, usually long enough to either drive them off by getting them in my targets or by reaching an area where I can make it hard to impossible for them to hit me. As for 10 places: 1 - the entire Caldari Production Facility 2 - half of the Gallente Research Facility 3 - Orbital Artillery] at D3-5; J&K5-6; L-O 8-10; I 13-16. Tons on this one. 4 - Biomass at J7 curving up to F7. 5 - Boulder Rim at D6, B9-10, B11-12, I-J8. 6 - Border Gulch at E7, C8, G-H10, J-K12. 7 - Fracture Road at various low pipelines (G3, G5, H4-5, and more), F10 and H8, under the landing pad at I7. 8 - Iron Delta mostly socket dependant, socket at G5. 9 - Skim Junction10 - Manus Peak at C8, H6, but mainly socket dependant. 11 - Spine Crescent mostly socket dependant, but the sockets at E-D8 are difficult for dropships to maintain the necessary mobility. 12 - [url=http://web.ccpgamescdn.com/dust/news.control/65131/1/MN_Craters01_BG01_amb.jpg]Impact Ridge again, mainly socket dependant, but the small pipes at I8, F5, E6 et al are all useful for throwing off a chasing ADS. Comfortably more than ten and most of the large sockets have areas where you can hide from an attacking ADS while many of the smaller sockets also hold protective areas.
Per map, you ******* ****. Can you read?
EDIT: Most of those the ADS can easily get into, and are also where AV will have a easy time picking you off.
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Godin Thekiller
The Corporate Raiders
2794
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Posted - 2015.02.04 04:28:00 -
[31] - Quote
For your first point, that is a map problem that concerns all vehicles. Maps do need to be bigger and more dynamic to help balance all vehicles. However, just because they aren't, doesn't excuse the ADS to be a heavy armor killer. You point out That you have long fights with Pilots in HAV's, and the HAV almost even killing you. I don't buy that. In either a ADS myself or in a HAV, the only way the HAV can hit the ADS is if it for some reason flies too far off (in which it's pilot error for either flying so fast, or your far enough away in which it can hit you, but blasters or rockets won't do much to affect the ADS, you it must be a rail. On top of that, I'm going to assume it's a Gunnlogi, as
1: They can tank far superior than Maddies, which are twigs at this point
2: Maddies can barely fit rails, especially the upper tiered ones
So assuming those two things, you can't count those battles, as you're taking the best gear with a decent pilot. I could last several minutes in a Gunnlogi if I felt like using them, but I don't (usually, unless i'm doing testing on things). Or rather, you can't use those battles to say that this is fine (when it's not) when you're only using a specific fit type to cover all fits. That statement is just wrong in that sense.
Second, a Gunship is a arial platform that is used to attack ground targets., usually a helicopter, but sometimes being a airplane or jet. And Why I'm not complaining that a DS doesn't get a nerf for transport?
1: That's a silly ******* notion.
2: It needs buffs in that department.
What it boils down to is that I don't like bullshit. Not being able to defend yourself from something is bullshit. You say all of these things, but you've not shown that they are true, as they just lead to the HAV in the end dying. On top of that, It's not called Gunship, and it still has seats. If you want it to be a gunship, then take away the seats, and allow for a higher turret elevation (as I said several times already, you're using the same argument as like 7 other people in a longer format), and I won't *****. Otherwise, I will.
If at any point I said installiation, as they do take awhile. I was only trying to focus main on HAV's and other future heavily armored vehicles. But even then, they actually used to be able to kill turrets with ease in about 15 seconds.
Why shouldn't they? Because a transport usually doesn't have enough teeth to threaten a actual combat vehicle, especially a heavily armored one, and logically, that doesn't make sense. I'm not saying that it shouldn't bother a HAV at all, nor have I intended for you to assume that (although usually when someone says change this as it's broken whoever uses it thinks that, even if it's a user themself), I'm saying that it shouldn't be a real dangerous thing to a HAV, and has its focus towards lighter vehicles and infantry.
I'm simply asking it to be a platform where you can fly in, drop off, shoot at some things in the area to either lower their numbers, scare them off, or put them into cover so whoever you're dropping can get into position or whatever instead of it being a flying murder machine. Hell, I've even said that it should get bonuses to whoever it's dropping. There's more that they can do other than kill HAV's and farm infantry, which currently is what they're mainly used for, and not even using their passenger seats, hell, not even their gunners half the time.
Temporarily would mean that if AV or a vehicle turret of some sort started firing back (I would even say heavy weapons in general, they could use a fixing), or if it got a pickup request of some sort (that needs to be a thing, like a command of some sort that any player can do, like the attack/defend commands the squad leader has).
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Godin Thekiller
The Corporate Raiders
2794
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Posted - 2015.02.04 04:47:00 -
[32] - Quote
Kallas Hallytyr wrote:Godin Thekiller wrote:Per map, you ******* ****. Can you read?
EDIT: Most of those the ADS can easily get into, and are also where AV will have a easy time picking you off. Considering most maps are socket dependant, you can't do per map, unless you go through every conceivable permutation. There are plenty of areas where the HAV can take shelter and utilise cover to throw of the ADS to kick start it's regen and get the opportunity to retaliate. Being an ******* is unnecessary. I have provided many examples where an HAV can use terrain to their advantage: it's not 'herpderp I'm a redline rail' simple, but neitheris piloting an ADS, despite what you seem to think. Oh, and as for flying high: have you ever flown? Have you tried hitting an evading enemy from 150m+? Even a target as large as an HAV becomes very difficult to target at that kind of range. Edit: To add to the sniper analogy: so you never get killed by snipers? Like, ever? So, you have perfect situational awareness that borders on prescience because you're able to maintain awareness 360 degrees out to about 300m? Are you even thinking before you type. Essentially, you don't like the ADS role and want it changed. Evidently, considering this thread's responses, many more people disagree, including some tankers that you ostensibly defend, disagree with you vehemently.
Seeing as most of the spots you put a ADS can fly into, you haven't even found 10, and on top of that, you've failed to point out these areas.
apologetics annoys the hell out of me, forgive me. And no, you haven't. The spots you've pointed out don't give cover from a ADS. I know this because I've seen and been in those spots with a ADS, as well as shot at people in said spots. And yes, it comes down to "herr durr rail snipe" Can you show me examples of a equal pilot and pilot in a ADS and blaster of recent times dueling and the ADS is getting consistently hit by a blaster Maddy? I doubt you'll find one, but I bet you can easily find a ADS beating the **** out of a blaster Maddy. Pilot a ADS feels natural after awhile, almost simple, but not quite. more so leaning on simple.
You didn't understand what I meant by high flying then. Simply a raise in altitude.
I sometimes get hit by snipers, and I sometimes die by snipers. Other times, I take note of where they are shooting me from, hunt the general area that it came from, and kill them. If I can't find them, I ask, and if they say redline, I'll get pissed, because that's bullshit. However, if they say a place where I could have reached them, I tell them well played. Why? Because that player outsmarted me, and killed me. I refuse to say that to someone I can't even shoot back at, and will refuse to until I can, or they can't do much of jack **** to me.
Yes, I think all the time.
Yes, because it's ******* broken as is, being a monster of two roles, one of which it doesn't support, which by name should be its main role, and the other it does way too well in, comparing it to other games where it's reasonably balanced according to the players whom play the game.
Also, I haven't defended anyone, simply agreed with what they said, or disagreed with what they said. I don't give a **** who you are, if you say something stupid, even if I like you, I will call you out on it, and if I hate you, but you say something smart, I will agree with you. That goes with quantity as well.
Riddle me this: I don't own a magic cube. I convince people that I do. You don't believe me. everyone that agreed with me told you that you're wrong. would you, seeing as there's many people agreeing with your disagreement change your mind? Or would you stand with your statement?
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Godin Thekiller
The Corporate Raiders
2803
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Posted - 2015.02.04 23:37:00 -
[33] - Quote
XxBlazikenxX wrote:Juno Tristan wrote:Why not rename the ADS to gunship, get rid of the extra seats then everyone can stop pissing and moaning about it's intended role.
Dropping off passengers is for the normal DS, the ADS doesn't have enough tank.
A tanks counter to an ADS if directly above should be the use of small turrets, which should be given higher elevation
But Assault Dropship just sounds cool. I totally agree with taking the seats off the ADS though, but if that were to happen I would like there to be a slight buff to the upgrade to ROF.
At that point it's not a Dropship. Do you not know what a Dropship is?
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Godin Thekiller
The Corporate Raiders
2803
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Posted - 2015.02.04 23:40:00 -
[34] - Quote
Skyline Lonewolf wrote:Godin Thekiller wrote:Sir Dukey wrote:
Hover over my HAV and i'll make sure my squad shoots that thing down in seconds.
Hover over my HAV and i'll make sure to jump out and 3 shot you with my forgegun.
Hover over my HAV and i'll make sure to jump out and 3 shot with my OP swams.
There are many ways to counter an ADS. Learn to be a G?
That would require a squad of teammates to back you up, which isn't the norm That would require you to get out of your vehicle, which can either outright kill you or put your HAV at risk Same as the above So you've failed. Do you even tank outside of DUST brah? Almost every gun game in which someone has to man a tank is driven by an Engineer related class so that they could fallback and repair their tank when it gets damaged or a Heavy Assault who can jump out and finish the opposing infantry/tanker/vehicle in a duel. And yes, ADS - Assault Dropship is meant to assault. They buffed the regular dropship so it could transport infantry and there used to be a Logi dropship which could function in a similar manner. There's nothing OP about ADS right now. It can be destroyed in seconds as the rep rate doesn't outpace the damage being done to it, so I think you failed. Swarms and Installations on the other hand, are a different story.
All of those games also has a far higher turret elevation, so shooting a Gunship down with the main cannon is a thing.
turret rotation is usually much higher as well.
But all of those vehicles are free but flimsy, and don't have internal repairs and defense systems, only avoidance systems.
Also ADS is a Assault DROPSHIP. It is meant for a combat role more than a DS is, but it is STILL MEANT TO BE A DROPSHIP. Is that so hard for you to understand you ****?
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Godin Thekiller
The Corporate Raiders
2803
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Posted - 2015.02.04 23:44:00 -
[35] - Quote
Stupid Blueberry wrote:I think OP is a bad tank pilot. I also think OP doesn't realize ADS costs the same as his proto'd up tank with a much, much lower TTK.
You think, you think, you think. First off, I was looking from the persepective of BOTH sides (something most of you fail to do), and I observe as well. This is my conclusion, which you fucks seem to not understand:
An ADS hovering over a HAV will have an absolute advantage, as the HAV can't fight back, only hope that the ADS can't fly worth a **** to stay on target (a easy thing to do).
An ADS is a Dropship, yet it's preforming like a gunship, and is only used as a Gunship.
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Godin Thekiller
The Corporate Raiders
2803
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Posted - 2015.02.05 00:11:00 -
[36] - Quote
Are you trying to imply that 8 seconds is a long time? You do realize that through the balance pass HAV's is going through, average battle times will be closer to 30 seconds, right? Also, that doesn't excuse the fact that HAV's can't shoot back, and jumping out isn't a excuse, as you can still be outright killed, ambushed, or otherwise. Anything shorter than 30 seconds would be ******* stupid, and that's WITH the HAV being able to shoot back. You shouldn't to be able to just sit there and fire upon a HAV while it can only run, which won't help.
Rails are odd cases, and needs looking at. Small rails should be more akin to rail rifles than Forge guns, as they should be better AI than AV weapons. Yes, I'm complaining that it's too effective, and yes, I think that small rails under preform. That's why I think ADS's are BROKEN.
1: Yes you can. Get under cover, find out where the shots are coming from, get a cloaked suit, hunt it down and kill it. You simply can't say the same of a HAV.
You simply are ignoring that it is a Dropship. Yes, I can do the same thing as you. And you say rely on infantry to protect me. YOU CAN RUN FROM YOUR TARGETS. A HAV CAN'T. Is that so ******* hard for you to understand? Can you not understand a simple thing like that?
2: Wrong. I don't want it to compare to a HAV sort of threat, a serious priority one threat. If it flies in and I shoot at it, it will go away or die, much like AV will. If I ignore it, I will die eventually, like AV. It shouldn't have a intentional tank of infinity. It also shouldn't be out of my reach, as that means that I would have to rely on someone to deal with the threat, which should be clear to you doesn't ******* work. 1 person should equal one person, as in one person should be able to deal with another. You're twisting my words, don't do that.
3: You ******* ****. If you want ADS's to be AV, fine. But don't think I'm going to sit here and say that it's fine that I can't possibly shoot back. If you want to stay AV, I better be able to shoot at you.
4: Point out where I said that I didn't want ADS's to be a threat period. You won't find it, and if you do, it's a miswording. You simply can't understand what I'm saying, because YOU want to be able to kill anything easily. I refuse.
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Godin Thekiller
The Corporate Raiders
2808
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Posted - 2015.02.05 10:33:00 -
[37] - Quote
Shamarskii Simon wrote:Didn't read it all but... best.
Your first point is ivalid, as
a- scary is not the word to use, as I'm not scared by doing manuvers that looks to be hard, but really are not, just looks to be so.
b- the ADS can raise slightly higher or circle around to the other side of the HAV, making the hills pointless.
If you're losing to HAV's in an ADS, that's your fault for being scrubby, that however doesn't mean the game isn't broken. ADS's still shouldn't be gunships, and gunships, if they are added in or the ADS is made into one (which means bye bye to the passenger seats), they still shouldn't be able to just hover over a HAV.
I've already refuted the AV thing. If you were to read the entire thread (like everyone else before you), you would know that. Again, hopping out of a HAV against a ADS not only makes yo a easy target to kill for the ADS due to highly reduced tank, it makes the HAV a big ass vulernable target. I bet you're going to say "Then just bring gunners", in which you're implying to deal with a ADS on equal grounds, a HAV pilot has to make itself a big ass target, or killable by a ADS. No, unless the turret can only be controlled by a gunner.
That has nothing to do with hovering over HAV's, and LAV's are commonly used as AV transport, that matters why?
Exploiting inertia is a thing in both cases. I can easily stop and turn in a very short time in a ADS (not true about a HAV however, so really, a ADS has more movement freedoms to exploit). However, the ADS can also abuse elevation, making the HAV not even able to fire back, which is simply broken.
Missile fit Python does pretty much any job I want it to do, I don't really care for special fits on ADS's. What does this exactly have to do with hovering ADS's killing HAV's?
If you want to be AV, then I should be able to shoot back. turret elevation needs to be raised, and the problem is solved.
Bullshit. Show me a large amount of examples of such happening (note: From 1.7 to now, I've only seen 2)..
To end my post, I don't care. you either are a gunship, or a ADS (not a gunship). Regardless, it needs changing.
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Godin Thekiller
The Corporate Raiders
2808
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Posted - 2015.02.05 10:36:00 -
[38] - Quote
Thaddeus Reynolds wrote:Main turret shooting up? No...
Top Small Turret Shooting up? Yes...very yes...please
The Top Gun to function as a deterrent, but not something that flat out kills it
Again, that would imply that a HAV has to rely on teamwork to deal with a target (ADS), while a ADS does not (because it can easily just run away).
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Godin Thekiller
The Corporate Raiders
2808
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Posted - 2015.02.05 10:42:00 -
[39] - Quote
Stupid Blueberry wrote:Godin Thekiller wrote:Stupid Blueberry wrote:I think OP is a bad tank pilot. I also think OP doesn't realize ADS costs the same as his proto'd up tank with a much, much lower TTK. You think, you think, you think. First off, I was looking from the persepective of BOTH sides (something most of you fail to do), and I observe as well. This is my conclusion, which you fucks seem to not understand: An ADS hovering over a HAV will have an absolute advantage, as the HAV can't fight back, only hope that the ADS can't fly worth a **** to stay on target (a easy thing to do). An ADS is a Dropship, yet it's preforming like a gunship, and is only used as a Gunship. You aren't looking from the perspective of both sides, I can tell you aren't an ADS pilot. The HAV can absolutely fight back, you're either just too stupid or lazy to actually get in a position to shoot it. If killing tanks with an ADS is so easy then why don't you do it?
So even though I have every last turret skill to 5, all supporting skills to 5, and both ADS's to 5, I don't pilot ADS's.
Cool ****. I don't believe you're a Pilot by the way, seeing as you're only looking from the side of the ADS, and not the HAV.
Oh, and for the reasons I've for at least 7 times pointed out, no, they can't. the ADS has a counter for every move a HAV can make. Try to anuver? ADS can slightly adjust. Try to shoot back via a hill? either climb in elevation so it hav no effect, or go to the opposite side of the HAV. Pilot is AV? He's a **** nut, shoot the HAV, and even if you have to fly away, the HAV is now a sitting duck (especially now that entering/exit delays might come in SOONtm). I think YOU'RE either too lazy or too stupid to figure out these things, which is why amny people shouldn't really talk about balance when they have absolutely no clue what the hell they are talking about.
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Godin Thekiller
The Corporate Raiders
2808
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Posted - 2015.02.05 10:46:00 -
[40] - Quote
Kallas Hallytyr wrote:Godin Thekiller wrote:An ADS is a Dropship, yet it's preforming like a gunship, and is only used as a Gunship. This seems to be the crux of your argument. ADSs are primarily being used to harass and attack gunship-style because they are nigh worthless as transports and 'supporting fire' (supporting fire, aka, acting like a gunship) is something they can actually provide, because the maps and mechanisms of the game make it either irrelevant (because maps are so small) or because there are awful blocks in between players making truly useful communication nigh impossible.
So because it's under preforming in one role, break it elsewhere so it's okay.
That isn't balance. Fixing **** IS. I never denied that ADS's were broke, if you simply asked me that, I would had said so. That is apparent (and again why I made this.). But to have that as a reasoning to simply break balance is uncalled for.
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Godin Thekiller
The Corporate Raiders
2808
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Posted - 2015.02.05 11:03:00 -
[41] - Quote
Kallas Hallytyr wrote:Tell me how often you see a Railgun ADS dominating both vehicles and infantry, and if a missile ADS is destroying every HAV in sight without any threats present, then the enemy team is simply trash.
8 seconds is the time it take to empty a small missile clip: I didn't say 8 seconds to kill, because that threatens only absolute shitfits - 8 missiles is 4004 damage. An unfit Sica takes 6 XT-1 missiles to completely strip shields and the remaining two do not destroy all of its armour. That's a completely unfit Sica. A completely unfit Soma takes three to strip shields, then the remaining five still don't kill it.
Than mathz
I don't. I've already stated that this doesn't happen, as small rails are odd cases that needs restructing into more akin to a rail rifle, said to you iirc. As for missiles, I've killed 4 HAV's in a game with a missile Python last night. It wasn't particularrly hard.
"XT-1 it will take over 8 seconds to fire enough damage to consider killing a Madrugar" Direct from you. For the record, not all HAV fits has reps, and some of which is quite slow (and will be even slower SOONtm, seeing as Master Splinter is going to add active reps back, and nerf the **** out of passive reps). Going off your average TTK now, that's still under average, assuming perfect accuracy (which isn't hard to have, I hardly miss due to HAV's either trying to turn a lot to get away and they lose all their speed) and a particular fit (which again won't necessarily exist after patches).
So yes, that's overpreforming, considering that the ADS can easily deploy and get into position rapidly, then kill a HAV under a average time of 30 seconds that we're trying to go for, and on top of that still can be a transport. It's essentially a flying Enforcer, but with extra smalls, as well as passenger seats, but the HAV can't shoot back. Also, as you said, railguns are much shorter timeframe comparing the two (missiles and rails), and today, I'm going to test how well the rails really are on an ADS (never tried it really, I like missiles more).
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Godin Thekiller
The Corporate Raiders
2808
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Posted - 2015.02.05 11:04:00 -
[42] - Quote
XxBlazikenxX wrote:Godin Thekiller wrote:XxBlazikenxX wrote:Juno Tristan wrote:Why not rename the ADS to gunship, get rid of the extra seats then everyone can stop pissing and moaning about it's intended role.
Dropping off passengers is for the normal DS, the ADS doesn't have enough tank.
A tanks counter to an ADS if directly above should be the use of small turrets, which should be given higher elevation
But Assault Dropship just sounds cool. I totally agree with taking the seats off the ADS though, but if that were to happen I would like there to be a slight buff to the upgrade to ROF. At that point it's not a Dropship. Do you not know what a Dropship is? I'm trying to have a decent conversation here okay.
I'm trying to have a balanced game.
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Godin Thekiller
The Corporate Raiders
2808
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Posted - 2015.02.05 11:10:00 -
[43] - Quote
Tesfa Alem wrote:Godin Thekiller wrote:And Gunships that HAV's can't defend against. You can seriously hover over them and blow them up. Running away doesn't even help it seems, as you can still just fire away at them to kill them. This is highly unreasonable and needs to get fixed (a raise in turret elevation would help).
BLUB
I'm not going to rage back you, i'm going to edumacate you. You want AAA defense? Thats what small turrets are for. Top turret gives excellent elevation and protection against Dropships, and can be just as powerful as the weapon the dropship is firing at you with. If you don't want to fit some Anti air defense, tanks still have cover from the air with buldings and and sockets to drive under and around, friendly turret installations are enough to drive away any ADS, and a massive eHP buffer to find recover from any alpha damageand get away. I've never had a problem in a tank vs Dropships because i know how they (dropships) move. Python are inefecctual, and even rail incubus are not a problem, once you get into an area that forces the pilot to manuever around you, he's lunch meat. Killed far more dropships with tanks than ever having being killed by a dropship in a tank.
So force teamwork onto the HAV, but not the ADS. No
Already refuted the buildings thing, it just doesn't work. If you can't do basic manuvers like fly sideways, Then you shouldn't really be telling me how to fly. Also, going into cities is a trap for HAV's due to AV (as I've said at least 3 times here).
I usually ignore turrets, or kill them with my ADS in spare time (also broken).
You must fight against ****** pilots, a ADS can easily outmaneuver any HAV. You know, absolute advantage due to height.
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Godin Thekiller
The Corporate Raiders
2815
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Posted - 2015.02.05 20:29:00 -
[44] - Quote
Kallas Hallytyr wrote:Godin Thekiller wrote:I'm trying to have a balanced game. No, you're simply trying to nerf something that isn't, despite your 'refutations' (which are just you saying "No") isn't over performing. That Maddy fit takes a long time to die, and perfect accuracy is not what happens unless the tank driver is bad. You have yet to 'prove' anything about your claim other than provide anecdotes about your experience killing HAVs with your ADs which are, frankly, laughable as proof. Ssripously, what Maddy doesn't have a rep that isn't tpuhgher in some other, major way? You have provided no evidence with which to support your claims, like a video yours or someone else's, which demonstrates a missile ADS utterly dominating all forms of ground-based life. Until then, you're just being a whiny ***** making opinion out to be fact and constantly having a go at any trying to actually be reasonable.
By your biased standards ADS being OP gunships while still being transport albeit not refined is okay. I give zero fucks about your standards. Your entire argument is "I like it being a floating HAV that is neigh impossible to kill because it isn't up to par on what it actually should be doing", and that's broken.
I've already stated my evidence, prove otherwise, you've so far haven't. What, you're denying that a HAV can aim high enough to hit a ADS?
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Godin Thekiller
The Corporate Raiders
2815
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Posted - 2015.02.05 20:42:00 -
[45] - Quote
Vesta Opalus wrote:Godin Thekiller wrote:And Gunships that HAV's can't defend against. You can seriously hover over them and blow them up. Running away doesn't even help it seems, as you can still just fire away at them to kill them. This is highly unreasonable and needs to get fixed (a raise in turret elevation would help).
BLUB
Dropships have to sit there and hit tanks forever to kill them. Dropships have to get very low to the ground to do this, so unless the tank is alone, they will almost certainly start taking fire from something very quickly and have to stop attacking the tank. Tanks are much, much, much, much better than anything else in the game at demolishing dropships. There is no balance problems with dropships attacking tanks. There are huge balance problems with tanks attacking dropships (they kill them faster than 2 forge gunners working together, which I think is way, way overboard). The Dropship/Tank dynamic does need a nerfing, but not on the dropship side.
Seeing as the longest reasonable time is comparable to that of what a HAV should be killing another HAV in, nowhere near forever. What, you want it to be shorter? **** no.
Seeing as you want to balance on assuming the HAV will have backup (lots of the time that isn't the case, and you can't balance around assuming something).
No, they are not. AV is better, but AV already setup, as in not hopping out of the HAV, or the pilot itself, in which doesn't really work, as the AV will probably die (unless the pilot sucks) as the AV will be disoriented from hopping out (and there is possibly going to be a delay in the future).
Umm, ADS's can hover over HAV's, in which the HAV can't shoot at them due to too low of a turret elevation?
They do die to fast, that has always been a problem. It is quite easy to snipe them out of the air sitting back with a rail (unless you see the rail first, hit the AB, and then climb in a diagonal movement, then circle to the other side of the HAV, so kinda like dealing with a sniper). Rocketsand blasters however don't kill them nearly as fast, so that's not completely true (they also suffer much more in fighting them due to much shorter range).
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Godin Thekiller
The Corporate Raiders
2815
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Posted - 2015.02.05 21:14:00 -
[46] - Quote
Thaddeus Reynolds wrote:Godin Thekiller wrote:Thaddeus Reynolds wrote:Main turret shooting up? No...
Top Small Turret Shooting up? Yes...very yes...please
The Top Gun to function as a deterrent, but not something that flat out kills it Again, that would imply that a HAV has to rely on teamwork to deal with a target (ADS), while a ADS does not (because it can easily just run away). An HAV fulfills the role of a Main Battle Tank correct? Last I checked, the turret elevations on an abrams tank where approx +20/-10 degrees, which is very similar to what we have currently. Additionally, simple situational awareness and target prioritization will keep any Assault Dropship platform from being able to effectively engage you, assuming it's a solo situation. If there is an event where you are too distracted, or there is a higher priority target for you to engage, than that is teamwork on the part of the ADS and team (usual other threat will be an HAV in this case), and can reasonably be expected to require teamwork to counter effectively (barring strategic thinking, such as the forward and back method, or moving to positions where the ADS would be at high risk to follow). In short, and reasonably aware tanker should be able to eliminate any solo ADS threat, provided we assume that the HAV turrets get re-balanced to be equally effective at AV, and assuming that the tanker avoids getting tunnel visioned. Let's bear in mind Godin, that the presence of our HAVs requires infantry to consider special strategies in order to properly counter or avoid engagements, cannot we expect the same to be applied to us in at least a few circumstances? Now I could see a case for increased elevation on turrets with closer range (such as the blaster, or possibly the missile turret) to help compensate for that range problem, but only a small amount (possibly +10 degrees on the high end of things)
Last I checked Abrams had several systems to defend against aerial attacks as well, so irrevelant.
Seeing as the only possible way to defend against them is either
1: See them coming and kill them before they get there (only possible for really the rail).
2: Get way back into the redline so it can't reach you (simply isn't possible in a reasonable amount of time on some maps)
3: Hope that someone will take them out for you (so basically getting lucky)
as you can't effectively kill it due to turret elevation, There isn't any real good, effective ways to deal with a ADS in a HAV. An ADS has much better movement and aiming, and can easily deal with a HAV shooting at it however (even a rail at range, provided the Pilot can do some maneuvering).
See, here's the problem with that statement: For infantry to deal with us, they have two choices:
1: maneuver through cover, hide, or run
2: Equip AV and either push the vehicle away, or kill it.
Both are very good options, as both leads to the HAV becoming either less of a threat (due to not being able to hit you), or not a threat at all (either it or the infantry ran, or it died). that isn't the case with ADS's, as it's faster than you, and in the air, so hiding and/or running is them impossible other than VERY few cases. Fighting back, as I have shown is not a thing, unless the pilot is for some reason flying too low. So that leaves you with little to no options other than die, which is why it's broken. Of course, you seem to be reasonable enough to understand that not every turret is able to even deal with ADS's (Rockets somewhat, and definitely blasters),
Also, I'd like to reiterate that I don't believe ADS's are OP, as that would imply that they either do their job plus some, or they do their job TOO well compared to other vehicles of the same type (for example, a Logi being a logi and assault, or a Gal Logi being the best Logi, period). It's backwards from the first one, doing a job of another vehicle type too well (Gunship), but it sucks as a actual combat-oriented DS (as in actually ferrying infantry around and supporting said infantry, not going around killing everything in sight like a flying HAV of old).
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Godin Thekiller
The Corporate Raiders
2815
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Posted - 2015.02.05 21:20:00 -
[47] - Quote
Alena Ventrallis wrote:ADS as they should be balanced now, should focus on the assault part of their name, to the exclusion of transport. Right now we are giving them too many hats to wear: transport, assault, etc. We need to give them one job, and have them do that job well. That leads to combined arms tactics; various people who specialize in different areas come together to become something more than the sum of their parts.
It is a Dropship first and foremost. What does DS's do? Troop transport. SO what should a combat version of a Dropship do? Transport people, and support them with fire.
By your logic, it's they're an assault platform. Therefore they should kill everything. What are they based on? Doesn't matter.
Your design of it is poor, it doesn't make an sense. And above all, it makes broken **** happen.
And combined arms will happen, but only in certain situations, usually on premade teams (pubs won't have such, and therefore, you can't really rely on pubs to have such. Seeing as that's where most of the game is, you can't really on assuming combined arms, and really can't assume for balance in general).
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Godin Thekiller
The Corporate Raiders
2815
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Posted - 2015.02.05 21:30:00 -
[48] - Quote
Jammeh McJam wrote:Godin Thekiller wrote:Bahirae Serugiusu wrote:Godin Thekiller wrote:Bahirae Serugiusu wrote:Turrets are fine, everything has a blind spot. And equip a Swarm Launcher even the ADV would do and ADS are running like Kenyans. So I'm supposed to hop out of my HAV and risk getting outright killed by a ADS or some other infantry/vehicle, or get ambused? EVERYTHING has a blindspot in this game why should tanks not have one? Missiles turrets aim higher then blaster and rail turrets so equip one and kite the ADS. Or drive around in a Sentinel suit with a Swarm launcher and scare them into fleeing. No, everything does not. Infantry can turn around or look up DS's can look both down and up only LAV's can't really defend against most things, which they can greatly avoid with like DS's, speed. So only HAV's has one true blind spot. Try again. Have you ever tried looking directly up in a DS, normally you're crashing into the ground a*s first before you get to fire a shot
I do loops in DS's, and sometimes I look straight up in specific maneuvers.
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Godin Thekiller
The Corporate Raiders
2815
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Posted - 2015.02.05 22:45:00 -
[49] - Quote
Thaddeus Reynolds wrote:I know what your saying about the ADS role not being well defined...originally they where supposed to be dropships with some manner of fire support, but that has largely evolved into a full gunship over time...unless we get CCP to weigh in on where they want them, I'm content with their current pseudo-dropship/pseudo-gunship role as is, but would like to see them get something more concrete before we design systems that could kill transport dropships as well, and eliminate that role in it's entirety.
I guess I'm sick of waiting for some progress to come. I've been waiting since 2013 for some decent vehicles (not even good, some kind of decent BASELINE), as they took a dive around May, and has been the same ****** vehicles since. Bitter vet syndrome, forgive me.
However, if I came off as a "I move that we as quickly as possible change this and that", no. I'm waiting for HAV's to be finished first. However, I want to see discussion about it.
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Godin Thekiller
The Corporate Raiders
2818
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Posted - 2015.02.05 23:08:00 -
[50] - Quote
Shamarskii Simon wrote:I do hate when ads pilots retreat to redline and recall...
Other than derrith... I know he'd be switching to a rail inky to 1v1.
^ i do enjoy a good challege after all.
Edit: honestly godin, i agree with your last post. I'm not a vet no no, but balance is something we all want to achieve.
Man, if i ever came off like i was attacking you I apologize.
Things get heated when we talk about what we love. Insults, threats, and sometimes laz0Rs and bullets are thrown. I don't care. You need not apologize my friend, I know you had good intentions behind it all. You're not Xel, or Taka (or one of their clones).
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Godin Thekiller
The Corporate Raiders
2821
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Posted - 2015.02.06 00:00:00 -
[51] - Quote
Kallas Hallytyr wrote:Brought this over here: Godin Thekiller wrote:As for ADS's, it seems that you wnat them to be useful in some sort of wa, and since it isn't supported in its intended role, you think it's fine for it to stay as a Gunship, until it's fixed. Obviously these things would come all at once. I would never advocate that we simply nerf and buff, I want them fixed, period. Gah! The ADS is a gunship/dropship hybrid, it should be performing like a light gunship. If it were behaving like a true gunship, HAVs would die inside ten seconds, which just isn't the case. What they do is provide moderate firepower for the cost of transport capacity and resilience, which is exactly what they do right now! A normal DS can kill an HAV by hovering over it, but it requires a longer time (because it isn't focused on assaulting, like the ADS is) and coordination, but is actually better off because the slower speed/acceleration and disconnected pilot/gunner situation means less overflying and better shots on target. Essentially, the ADS is not performing like a gunship unfairly, only that the other aspects of the ADS are underperforming. EDIT: The solution isn't to nerf the gunship part of the ADS, it's to buff and incentivise the transportation parts through WP rewards and better map design.
If HAV's were dying within 10 seconds, they would be removed, as there's noway in hell that a gunship ashould be able to kill a HAV faster than a actual HAV.
Also, it was originally designed to be not a gunship at all, rather, as I was pointing out, a DS with a turret being able to give temporary support to infantry, but leaving at the first sight of trouble (a HAV shooting at it, or AV), which isn't currently the case for most HAV's, only rails, and that's at range. The only reason why it became more of a hybrid is because vehicles sucks, especially DS's, and instead of asking for DS role buffs, DS pilots asked for more tank, and more gank, generally anyways.
A normal DS using a gunner is more fair however, seeing that to do the same job, it takes two people to do it. If the ADS required two people to kill a HAV (one gunning, one flying), I really wouldn't be bitching right now, at least as far as it being unfair, rather, saying that is unnecessary, and that it needs to become one seat, and then what I've been saying otherwise.
And to sum it up, making it good at it's intended role is good, however like HAV's with blasters, that won't stop it from doing what it does now, which is farming everything it sees, and that still would need to be addressed.
And as Thaddeus has shown me, I need to be more specific: I was more so talking about blasters and Rockets (Rails are generally fine, if you let anything get close enough to you, that's your fault) not being able to deal with ADS's. For the most part, Rails to ADS's are balanced (maybe rails could use a tad more tracking, not sure, haven't decided yet, probably should wait to see how new turrets turns out), seeing as how the concepts of a Rail works.
I would agree however that making it into a REAL DS would be a priority that needs to be fixed as well, both changes would need to happen at the same time imo (otherwise either ADS's become OP, or they become pretty much pointless, well other than farming infantry that is).
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Godin Thekiller
The Corporate Raiders
2821
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Posted - 2015.02.06 01:31:00 -
[52] - Quote
Kallas Hallytyr wrote:Godin Thekiller wrote:Also, it was originally designed to be not a gunship at all, rather, as I was pointing out, a DS with a turret being able to give temporary support to infantry, but leaving at the first sight of trouble (a HAV shooting at it, or AV), which isn't currently the case for most HAV's, only rails, and that's at range. The only reason why it became more of a hybrid is because vehicles sucks, especially DS's, and instead of asking for DS role buffs, DS pilots asked for more tank, and more gank, generally anyways. Right...where is it written that an ADS is not supposed to provide the current level of firepower? Rattati reduced it to this level and has had no reason to change it further, nor has he made any mention of such a change being needed: why do you think it does if the numbers would suggest that your position is wrong? ADSs do run immediately upon receiving fire from AV, whether that is infantry or HAV based is irrelevant. Godin Thekiller wrote:A normal DS using a gunner is more fair however, seeing that to do the same job, it takes two people to do it. If the ADS required two people to kill a HAV (one gunning, one flying), I really wouldn't be bitching right now, at least as far as it being unfair, rather, saying that is unnecessary, and that it needs to become one seat, and then what I've been saying otherwise. So, to twist your words, it's okay to need more than one person to kill your HAV, but not okay to need more than one for an ADS? I know that's not exactly what you're saying, but the point is that it's exploiting the exact same weakness as the ADS, with some big advantages (better capacity to track the target being a big one) but that is somehow better?! Why should a solo HAV take two people to kill with an ADS, but not require two people to counter the ADS? This is an unbalanced position. Godin Thekiller wrote:And to sum it up, making it good at it's intended role is good, however like HAV's with blasters, that won't stop it from doing what it does now, which is farming everything it sees, and that still would need to be addressed. Grrrr! I hate this absolutely baseless statement: in what way does an ADS farm everything it sees? A missile ADS takes a long time to destroy HAVs (as I showed previously, with actual numbers) and rail ADS has almost no capacity to kill infantry. And again, the ADS is far from invincible: unless it's a Python double stacking hardeners, a single Swarmer gives any ADS a great big headache. Why do you make this utterly ridiculous claim?! Godin Thekiller wrote:And as Thaddeus has shown me, I need to be more specific: I was more so talking about blasters and Rockets (Rails are generally fine, if you let anything get close enough to you, that's your fault) not being able to deal with ADS's. For the most part, Rails to ADS's are balanced (maybe rails could use a tad more tracking, not sure, haven't decided yet, probably should wait to see how new turrets turns out), seeing as how the concepts of a Rail works. Missiles are bad? They apply about 5000 damage in about two seconds: how is that bad at dropping ADSs that might even a tiny mistake? They turn the second fastest and have the best elevation, why is that not good for punishing an ADS that strays ever so slightly from their safe spot directly above the HAV? Missiles are absolutely fine for battering ADSs. The only potential issue is with the Blaster taking a long time to kill vehicles in general.
Seeing as Master Splinter's first runs on anything vehicle was to try to create some sight of balance (to be honest, it was even worse). Again, I'm not saying nerf it period, than make it good later, I'm saying fix ADS, and DS's at once. But Riddle me this: Where does it say that it does?
From AV, yes. If a rail at range is shooting at it, sure. Show me a ADS that runs from Rockets or Blasters.
If both HAV's and ADS's could eacily deal with each other (in the ADS case, either fight or run, and seeing as HAV's can't really run, kill it or make the ADS run away), it would be pointless for there to be two seats. That, however isn't the case for around 2/3 of the fits possible to make for a HAV however. Which is why I made this post. That is broken.
It is not a baseless assumption, that is usually how it is used. You might not use them that way (in which you would be in the minority), but the majority does (and this has been like this, more so against vehicle over time, but since day 1). Again, I've seen at least a 100 ADS's since 1.7 and 50 I've actually observed, and only 2 of those actually transported people in them.
Point out where I said that they were (oh, and I've found people that would disagree with you, although for the most part that is true, but seeing as swarms are pushing the OP border again as far as damage output goes, makes sense).
That's not why Rockets are bad, it's more of the fact that due to they shoot so fast, blocking your view, and track so slow, unless something flies straight at you, you won't relaly hit them (although hitting them WILL hurt, too much in fact, which is why they have almost sub 1k DPS in the upcoming HAV update). Missiles elevation isn't enough to counter hovering ADS's either (and the tracking is still really slow, even though it's the second best), and therefore can't really track them well enough to scare them off (note: I'm not saying that they should outright kill them, only if they decide to stick around for too long, and the pilot is able to hit the ADS enough).
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Godin Thekiller
The Corporate Raiders
2822
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Posted - 2015.02.06 11:38:00 -
[53] - Quote
Mary Sedillo wrote:Godin Thekiller wrote:And Gunships that HAV's can't defend against. You can seriously hover over them and blow them up. Running away doesn't even help it seems, as you can still just fire away at them to kill them. This is highly unreasonable and needs to get fixed (a raise in turret elevation would help).
BLUB
As an experienced vehicle operator, I think that ADS's being able to hurt HAVs is just fine. It is a valid tactic with hard counters. Perhaps you should consider putting seats on your tank and have gunners in your squad with AV. I hear that dropships really hate getting hit with forges. Try that! As for your thought as to why they are acting like gunships... THEY ARE GUNSHIPS! Not as armoured as I would like but they are built around assault and transport. Getting from A to B and harassing/killing enemies along the way.
I've countered every single point you've made already, and I'm sick of doing so. Read the ******* thread.
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Godin Thekiller
The Corporate Raiders
2822
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Posted - 2015.02.06 11:40:00 -
[54] - Quote
Dergle wrote:Godin Thekiller wrote:Bahirae Serugiusu wrote:Turrets are fine, everything has a blind spot. And equip a Swarm Launcher even the ADV would do and ADS are running like Kenyans. So I'm supposed to hop out of my HAV and risk getting outright killed by a ADS or some other infantry/vehicle, or get ambused? Yes you are. I could complain "oh these structures make it too easy for tanks to hide" or "you mean I have to get out to put an uplink and risk getting killed?" Ect. Ect.
So cities, where movement is limited for HAV's and AV can esily gank you in?
Do you people like using the same arguments over and over?
EDIT: Why are you putting out uplinks? That's an infantry's job, not a pilot.
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Godin Thekiller
The Corporate Raiders
2833
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Posted - 2015.02.06 22:31:00 -
[55] - Quote
Shamarskii Simon wrote:I know if a tank is going into a city, it's a no go zone for me (AV knockback + wall touch = instant death) I've also had stalemates with tanks when they a going around objects + forward-back.
I don't know... If a dropship can stay above a tank for a long enough time to kill it, i guess that's kinda your fault? Exploit elevation; exploit inertia.
As for drop off pick up, it doesn't happen often because: - Small distance between some objectives. - If near a supply depot, everyone and their mother switches to swarms. - No need for pick up often. Rare case. - Fitting a mCRU is suicidal on a python. - mCRU only works on clones which have been term'd. - some people rather stay in dropships rather than jumping out. - sometimes, due to the lack of communication, people aren't leaving because they are at the "wrong" place. - insta-pop hazards like the ground, - "assume there is always a red rail"
Generally, you'll see a DS with gunners and well, rare chance of pick-ups and dropoffs too.
The rail has also been nerfed and the ADSs ability also to achieve balance. ROF nerf of the turret and 70% skill nerf (3% rof increase now) the turret's damage has been buffed, nevertheless. Proto rail does 390; (110% + ads skill)a / (90% + ads skill)s compared to 430; (77% + ads skill)s / (63% + ads skill)a
An HAV going into a city is a dead HAV (maneuvering them isn't a thing, and AV in the city). Not a option.
If you're having trouble with a AHV going around things, you're a terrible pilot, because you know, trying to turn a HAV usually stops it, or overshoots it. forward and back only works with a nitro, and doesn't even deal with the ADS, only delays the death.
Exploiting Inertia is possible on ADS's as well, seeing as unless you're using your AB or going full speed (in which case you're an idiot), turning on a dime is easy. Also, exploiting inertia on a stupid pilot in a HAV doesn't change the fact that the ADS is still there, and you still can't shoot it down, or scare it off.
Those issues are irrelevant to the ADS acting as a Gunship, and more so on how DS's in general as a role sucks, in which I already covered, twice now (as well as the rest of your post, more so). If you read the thread, you would know that.
And because rails are fine against them, Rockets and Blasters are too, huh?
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Godin Thekiller
The Corporate Raiders
2833
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Posted - 2015.02.06 22:33:00 -
[56] - Quote
Dergle wrote:Godin Thekiller wrote:Dergle wrote:Godin Thekiller wrote:Bahirae Serugiusu wrote:Turrets are fine, everything has a blind spot. And equip a Swarm Launcher even the ADV would do and ADS are running like Kenyans. So I'm supposed to hop out of my HAV and risk getting outright killed by a ADS or some other infantry/vehicle, or get ambused? Yes you are. I could complain "oh these structures make it too easy for tanks to hide" or "you mean I have to get out to put an uplink and risk getting killed?" Ect. Ect. So cities, where movement is limited for HAV's and AV can esily gank you in? Do you people like using the same arguments over and over? EDIT: Why are you putting out uplinks? That's an infantry's job, not a pilot. If you don't understand why I'm putting out links then you don't understand this game well enough. Ignorance always breeds QQ
So after several years of playing the game, I still don't understand it.
Cool story bro.
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Godin Thekiller
The Corporate Raiders
2833
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Posted - 2015.02.06 22:35:00 -
[57] - Quote
Derpty Derp wrote:I can't think of the last time an ADS took out my tank. I think it was back in the days before swarm launchers existed and there were enough people willing to fly them on both teams regularly.
I'm gonna be honest here. 1v1 I'd rather be in the tank (and I don't carry swarms in mine.) Missiles can look up, I can scare away an ADS with a lot less effort than I put in to scare away a tank, when I'm in the ADS.
You gotta learn to maneuver the tank and outwit the pilot. A dropship doesn't turn that well, it can point it's turret sideways and it can't shoot you in first person without moving forwards.
At best an ADS can stay out of range, but in a fight, if you do the right things, it wont kill your tank and you wont even have to go to the redzone.
Also if an ADS isn't meant to be a gunship... Why do I have to fit a turret on it?
1: Swarms have existed since the beginning of the game, and ADS's didn't come in since UP 1.0 iirc. Uh huh.
2: I circle around Rocket fitted HAV's and they can't hit be. Explain. Blasters are even worse. Shortest range, but a still ****** elevation.
3: Explain that to the 37 HAV's I've killed in the last 3 days then.
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Godin Thekiller
The Corporate Raiders
2838
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Posted - 2015.02.07 03:31:00 -
[58] - Quote
iKILLu osborne wrote:has this thread attracted *any* attention from a dev/gm........... don't see blue tag so stfu, you have made your argument and others has made their counter arguments so if a dev wanted to make a change he would have said so by now.
It took several months for the devs to say anything about HAV's alone, twice.
Don't tell me what to do.
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Godin Thekiller
The Corporate Raiders
2838
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Posted - 2015.02.07 03:36:00 -
[59] - Quote
Shamarskii Simon wrote:Godin Thekiller wrote:Shamarskii Simon wrote:I know if a tank is going into a city, it's a no go zone for me (AV knockback + wall touch = instant death) I've also had stalemates with tanks when they a going around objects + forward-back.
I don't know... If a dropship can stay above a tank for a long enough time to kill it, i guess that's kinda your fault? Exploit elevation; exploit inertia.
As for drop off pick up, it doesn't happen often because: - Small distance between some objectives. - If near a supply depot, everyone and their mother switches to swarms. - No need for pick up often. Rare case. - Fitting a mCRU is suicidal on a python. - mCRU only works on clones which have been term'd. - some people rather stay in dropships rather than jumping out. - sometimes, due to the lack of communication, people aren't leaving because they are at the "wrong" place. - insta-pop hazards like the ground, - "assume there is always a red rail"
Generally, you'll see a DS with gunners and well, rare chance of pick-ups and dropoffs too.
The rail has also been nerfed and the ADSs ability also to achieve balance. ROF nerf of the turret and 70% skill nerf (3% rof increase now) the turret's damage has been buffed, nevertheless. Proto rail does 390; (110% + ads skill)a / (90% + ads skill)s compared to 430; (77% + ads skill)s / (63% + ads skill)a An HAV going into a city is a dead HAV (maneuvering them isn't a thing, and AV in the city). Not a option. If you're having trouble with a AHV going around things, you're a terrible pilot, because you know, trying to turn a HAV usually stops it, or overshoots it. forward and back only works with a nitro, and doesn't even deal with the ADS, only delays the death. Exploiting Inertia is possible on ADS's as well, seeing as unless you're using your AB or going full speed (in which case you're an idiot), turning on a dime is easy. Also, exploiting inertia on a stupid pilot in a HAV doesn't change the fact that the ADS is still there, and you still can't shoot it down, or scare it off. Those issues are irrelevant to the ADS acting as a Gunship, and more so on how DS's in general as a role sucks, in which I already covered, twice now (as well as the rest of your post, more so). If you read the thread, you would know that. And because rails are fine against them, Rockets and Blasters are too, huh? A HAV can turn w/o stopping, and if it's going around tall buildings or inside a bridge area, hitting a hav is far harder than the usual forward and back. Those issues are relevant, you were saying why don't ADS behave like a dropship. I told you why. Blasters only work on shield dropships, where damage output is actually 100%. Anything else it falls below 50%. A dropship cannot turn immediately. It slips and slides like it's ice. Forward back becomes godlike with nitro, it is still effective w/o nitro. Idk man, i'm tired of arguing semantics.
Just barely, at a semi truck-level turning arc.
Those things has nothing to do with why a HAV can't hit a ADS, but rather in general problems/balance things of DS that needs to be addressed. It is a entirely seperate issue that is only connected through the fact that it's a DS, and again, covered it already.
Small turrets shouldn't really be for AV in the first place, and on top of that, blasters in general sucks. That still has to do with the fact that 2/3 of the ADS fits can easily kill a HAV?
If you're flying too fast or lose control, it slips and slides. I have no issues stopping and turning in combat in a ADS.
No it doesn't, and nitro is not unlimited. It's not even effective without, you're just simply a scrub.
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Godin Thekiller
The Corporate Raiders
2840
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Posted - 2015.02.07 13:22:00 -
[60] - Quote
iKILLu osborne wrote:you claim too have killed 37 havs the other day with an ads but i don't see no proof i went 120/0 the other day........see what i did there?
I've seen higher kill counts. And Now it's 42 HAV's.
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Godin Thekiller
The Corporate Raiders
2840
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Posted - 2015.02.07 13:26:00 -
[61] - Quote
Stupid Blueberry wrote:Godin Thekiller wrote:Stupid Blueberry wrote:Godin Thekiller wrote:Stupid Blueberry wrote:I think OP is a bad tank pilot. I also think OP doesn't realize ADS costs the same as his proto'd up tank with a much, much lower TTK. You think, you think, you think. First off, I was looking from the persepective of BOTH sides (something most of you fail to do), and I observe as well. This is my conclusion, which you fucks seem to not understand: An ADS hovering over a HAV will have an absolute advantage, as the HAV can't fight back, only hope that the ADS can't fly worth a **** to stay on target (a easy thing to do). An ADS is a Dropship, yet it's preforming like a gunship, and is only used as a Gunship. You aren't looking from the perspective of both sides, I can tell you aren't an ADS pilot. The HAV can absolutely fight back, you're either just too stupid or lazy to actually get in a position to shoot it. If killing tanks with an ADS is so easy then why don't you do it? So even though I have every last turret skill to 5, all supporting skills to 5, and both ADS's to 5, I don't pilot ADS's. Cool ****. I don't believe you're a Pilot by the way, seeing as you're only looking from the side of the ADS, and not the HAV. Oh, and for the reasons I've for at least 7 times pointed out, no, they can't. the ADS has a counter for every move a HAV can make. Try to anuver? ADS can slightly adjust. Try to shoot back via a hill? either climb in elevation so it hav no effect, or go to the opposite side of the HAV. Pilot is AV? He's a **** nut, shoot the HAV, and even if you have to fly away, the HAV is now a sitting duck (especially now that entering/exit delays might come in SOONtm). I think YOU'RE either too lazy or too stupid to figure out these things, which is why amny people shouldn't really talk about balance when they have absolutely no clue what the hell they are talking about. Have you ever thought of leaving for a few seconds and coming back when he's busy farming infantry or LAVs? You're over thinking it, really. Or since you say you're a pilot, you could just get a railbus out and shoot them down? And tell me what you think the word "Assault" means?
Are you implying that escaping from a ADS is possible within a HAV?
HAHAHAHAHAHAHAHAHAHA
Also, why should I have to switch to a railgun to shoot them down?
Assault implies that whatever the thing is has a more combat oriented approach. Seeing as it is a DS first and foremost, it means that it's a DS (transport vehicle) that can have some assault features. Seeing as a DS isn't made to be a assault platform in the first place, it shouldn't transform into a Gunship, but rather a more combat oriented platform that mainly does transport. How to do that exactly? WHAT I'VE BEEN SAYING THE ENTIRE TIME.
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Godin Thekiller
The Corporate Raiders
2840
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Posted - 2015.02.07 13:28:00 -
[62] - Quote
Shamarskii Simon wrote:Godin Thekiller wrote: ...It's not even effective without, you're just simply a scrub.
If you are supposed to be persuading me then why the hell do you want to insult me? Seriously how do you expect someone to have a rational discussion with you when you cannot even respect one? I'm not mad, but i'm making you know insulting someone removes the context of what you're saying. "you may be the smartest person in the world; however, if you're rude, nobody will listen."
If you can't track the sluggish movements of a HAV moving forward and backwards, I'm sorry, but you need to practice. That's simply all it comes down to.
Life is harsh, deal with it.
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Godin Thekiller
The Corporate Raiders
2840
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Posted - 2015.02.07 13:42:00 -
[63] - Quote
Shamarskii Simon wrote:Godin Thekiller wrote:Shamarskii Simon wrote:Godin Thekiller wrote: ...It's not even effective without, you're just simply a scrub.
If you are supposed to be persuading me then why the hell do you want to insult me? Seriously how do you expect someone to have a rational discussion with you when you cannot even respect one? I'm not mad, but i'm making you know insulting someone removes the context of what you're saying. "you may be the smartest person in the world; however, if you're rude, nobody will listen." If you can't track the sluggish movements of a HAV moving forward and backwards, I'm sorry, but you need to practice. That's simply all it comes down to. Life is harsh, deal with it. Oh no, i can. I need to be able to say it for everyone and anyone. Life is harsh, but that isn't an excuse to be disrespectful. Edit: anyways, the best way to forward back is when the dropship is turning, you forward against it (now it's a 360 the ship makes) and keep doing that. By the next turn around, one could have "potentially" backed up far enough to fire at the dropship. Then there is hitting nitro and just going ><><><><
Are you denying that you're a scrub, seeing as you can't even track a HAV going back and forward without nitro then? Because that's simply the truth of the matter. Or is it that you don't want me to tell you the truth?
Turning isn't a issue in a ADS. I turn on HAV's easily, and if I somehow mess up (almost hit something), flying higher invalidates them.
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Godin Thekiller
The Corporate Raiders
2847
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Posted - 2015.02.08 17:20:00 -
[64] - Quote
Derpty Derp wrote:Godin Thekiller wrote:
If you can't track the sluggish movements of a HAV moving forward and backwards, I'm sorry, but you need to practice. That's simply all it comes down to.
If you can't out-think the dropship pilot when in a tank, I'm sorry, but you need to stop whining and get some practice. Yes there are bad tankers that make it easy to kill them with a dropship. In the same way there are bad pilots that can't track a tank going backwards and forward. Godin Thekiller wrote: Life is harsh, deal with it.
Mary Sedillo wrote:I fly ADS and shoot them down with relative ease with a double/triple damage-mod rail tank from afar while they are engaging infantry. I can two shot even well equipped ones before he can engage after-burners.
L2Patience and Strategy. I'm not sure a redzone rail-tank is the best answer here, since the redzone is a problem that needs solving.
Whatever you do in a HAV, there's a easy counter. You can't escape (the ADS is faser than you). You can't shoot back within the optimal of Rockets and blasters (ADS can easily vaoid you due to tracking speed and height advantage). About the only thing yo can do is dodge and hope that a infantry will switch to AV, or there's a HAV with a rail sniping at it, and relying on people doesn't work too well.
Yea, try the same with a blaster or Rocket fitted HAV. If your comeback is (use a Rail), then I don't care, that's a ****** argument.
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Godin Thekiller
The Corporate Raiders
2853
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Posted - 2015.02.09 02:15:00 -
[65] - Quote
Derpty Derp wrote:True Adamance wrote:SgtMajSquish MLBJ wrote:True Adamance wrote:Breakin Stuff wrote:Broken mechanics do not justify other bad mechanics. JLAV's huh? legitimate strategy Not really..... being able to deal 10554 explosive AV damage on a magic guided missile for potentially only the cost of your Remote Explosives. At one point it was one broken mechanic to control another broken mechanic. All it is now is is yet another reason the Armour HAV is worse than useless. Bull twoddle, both HAV's can avoid being blown up with ease by a JLAV, it's even been nerfed down to the point that you can only have 5 remotes at a time on it. All but 2 will disappear if you change suits. Basically now JLAVing takes more skill than anything as you actually have to avoid blowing up on the hardener. Not to mention, a beefy JLAV was the only real counter to redzone tanks in the game, now they have a free for all at the back half of the map (which on half the maps is the whole god damn area.) Still don't get why so many people couldn't just reverse the tank. I've seen about 2 JLAV's coming at my tank since the nerf and I'm hellishly bored at the lack of them, they were fun to deal with! Because they kept you on your toes & were so damn easily countered.
You seem to think HAV's can easily counter pretty much everything when it's known that said things can in fact counter the counter.
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Godin Thekiller
The Corporate Raiders
2854
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Posted - 2015.02.09 22:46:00 -
[66] - Quote
DUST Fiend wrote:Its almost as if the ship has guns for assaulting
And again, another person comes and misses the entire point.
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Godin Thekiller
The Corporate Raiders
2854
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Posted - 2015.02.09 22:49:00 -
[67] - Quote
Kallas Hallytyr wrote:
The current ADS balance is pretty close to spot on. HAVs need coordination to fight one off
And this is the problem. Why do I have to coordinate with others to fight one single pilot exactly?
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Godin Thekiller
The Corporate Raiders
2854
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Posted - 2015.02.09 22:53:00 -
[68] - Quote
Hellsatano wrote:Godin Thekiller wrote:And Gunships that HAV's can't defend against. You can seriously hover over them and blow them up. Running away doesn't even help it seems, as you can still just fire away at them to kill them. This is highly unreasonable and needs to get fixed (a raise in turret elevation would help).
BLUB
top turret is very iseful againts ADS. also squad member woth forge\sqwarm very helpful
Against. One. Single. Pilot.
Yes, I don't like forcing teamwork just to be able to survive, or rely on luck. I'd rather be able to deal with each encounter. Seeing as I can't ran (faster than me), and I can't shoot at it (blasters and rockets in their specific optimal's at least, only rails in their optimal can due to range, and that's if it's flying reasonably low).
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Godin Thekiller
The Corporate Raiders
2854
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Posted - 2015.02.09 22:56:00 -
[69] - Quote
True Adamance wrote:Godin Thekiller wrote:Kallas Hallytyr wrote:
The current ADS balance is pretty close to spot on. HAVs need coordination to fight one off
And this is the problem. Why do I have to coordinate with others to fight one single pilot exactly? Irony alert! Irony alert!
What are you referring to exactly? One person equals one person, that's obvious. Also, one person should be able to deal with one person, whether that's killing them, running away, distracting them, whatever you can do. That's currently not the case between ADS's and HAV's.
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Godin Thekiller
The Corporate Raiders
2854
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Posted - 2015.02.09 22:59:00 -
[70] - Quote
killertojo42 wrote:Godin Thekiller wrote:And Gunships that HAV's can't defend against. You can seriously hover over them and blow them up. Running away doesn't even help it seems, as you can still just fire away at them to kill them. This is highly unreasonable and needs to get fixed (a raise in turret elevation would help).
BLUB
Problem is CCP originally intended missile turrets on tanks to be able to lock on to drop ships until ADSs completely QQed back in open beta, that is why the rail tank ended up as the main ADS killer of the tanks, blaster was supposed to be anti-infantry, rail as anti-armor and missile as anti-air, if things were done as intended tank warfare and vehicle warfare would be balanced but ADSs cry about everything dangerous to them
Are you talking about large turrets? If so, no. Large turrets of all kinds needs to be able to deal with both HAV's and any other big things (which is why blasters are getting buffed big time).
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Godin Thekiller
The Corporate Raiders
2856
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Posted - 2015.02.09 23:03:00 -
[71] - Quote
Vesta Opalus wrote:True Adamance wrote: Infantry did not like it when Large Railguns had range and could snipe them from across the map in a single hit. Tankers do not like JLAV's for the same reason.
You realize this comparison is bullshit because the JLAV literally has to physically hit you to kill you right? Characterizing that as hitting you "from across the map" is pretty much lying.
It doesn't take long to cross the map in a lAV (same as ADS, which is fine), and it's quite easy to just straight ram the HAV without getting shot (same as ADS, which isn't).
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Godin Thekiller
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2856
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Posted - 2015.02.09 23:52:00 -
[72] - Quote
Vesta Opalus wrote:Godin Thekiller wrote:Vesta Opalus wrote:True Adamance wrote: Infantry did not like it when Large Railguns had range and could snipe them from across the map in a single hit. Tankers do not like JLAV's for the same reason.
You realize this comparison is bullshit because the JLAV literally has to physically hit you to kill you right? Characterizing that as hitting you "from across the map" is pretty much lying. It doesn't take long to cross the map in a lAV (same as ADS, which is fine), and it's quite easy to just straight ram the HAV without getting shot (same as ADS, which isn't). Oh ok. So when a scout kills you with nova knives, its equivalent to a sniper killing you from 400 meters because scouts dont take long to cross the map? Seems legit.
It's not the same thing, you simply don't get it.
See, if I say aimed a HMG at a scout running at me with NK's, that little ***** will die easily. I can easily track it too, so that's not a problem. That's simply not the case when it comes to JLAV's.
Also, finding and engaging snipers is although simple, it could be better via a somewhat long lasting sniper trail, making the sniper having to relocate a lot, or be attacked and killed.
Also, neither of these things compares to snipers, more like shotguns, but against unkillable scouts, similar to that of early closed beta.
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Godin Thekiller
The Corporate Raiders
2856
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Posted - 2015.02.10 00:29:00 -
[73] - Quote
Vesta Opalus wrote: Yeah just double down on that, you wouldnt want anyone to suspect that you just suck at situational awareness, aim, and positioning. Just keep beating that drum, it kills my tank so its not legit.
Seeing as I easily use both ADS's and JLAV's, that's clearly not the case.
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Godin Thekiller
The Corporate Raiders
2856
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Posted - 2015.02.10 01:32:00 -
[74] - Quote
Bradric Banewolf wrote:Sir Dukey wrote:Godin Thekiller wrote:And Gunships that HAV's can't defend against. You can seriously hover over them and blow them up. Running away doesn't even help it seems, as you can still just fire away at them to kill them. This is highly unreasonable and needs to get fixed (a raise in turret elevation would help).
BLUB
It takes about a day to kill a gunnlogi with an ADS, seems fine to me. Not to mention that a gunnlogi can literally two shot kill a python without warning. You're doing it wrong. All of you, but mainly the guy that thinks the ADS takes a long time to kill a tank. To the OP, a little situational awareness goes a long way. Why are you in the middle of the battlefield knowing an ads, or even a transport dropship with gunners, is about? Defense against ads is good position, and teamwork. JLAV's.... yeah now there's an issue. Deliberately suicide should be severely punished. Another thread altogether though.
Yea, a Blaster HAV can definitely sit beside a Rail and snipe. Same for Rockets.
Also, again, ADS is a Dropship, not a gunship (and even then, it shouldn't lockdown an entire portion of a map unless the pilot is either REALLY good, or the other team sucks HARD).
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Godin Thekiller
The Corporate Raiders
2856
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Posted - 2015.02.10 02:57:00 -
[75] - Quote
I'd rather not have redlines removed. Pushed back? Yea. Maps are way too small to make transport really attractive (which is why I'm not saying ADS's are OP, rather broken).
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Godin Thekiller
The Corporate Raiders
2856
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Posted - 2015.02.10 03:12:00 -
[76] - Quote
Mary Sedillo wrote:Godin Thekiller wrote:I'd rather not have redlines removed. Pushed back? Yea. Maps are way too small to make transport really attractive (which is why I'm not saying ADS's are OP, rather broken). With this, I agree. Also, give maps with natural obstacles hard to traverse, like water, or complicated to traverse mountains. Then you'd see higher demand in pilots for transport. I still like using them to aggress ground targets when AV is light. lol
And What I'm asking for is to be prepared to have to dodge or run when a blaster or Rocket fitted HAV starts firing back in their optimal's (more so run due to HAv's not being able to run).
EDIT: Mountains shouldn't take up a full portion of a map, but would work really nice on larger maps for intense infantry based locations, with more open places below it. I'd love different environments to fight in as wells. Mud, ice, and deep snow to screw with wheeled vehicles, but excels for tracked vehicles (and rigs or variations of wheeled vehicles with tracks that are slightly slower, but don't lose any speed when tracked :D), and makes it hell for infantry to just traverse. Also would make DS's extremely attractive due to being able to go regular speed regardless of the environment (but maybe grounded on some maps barring a few dangerous missions, like say lightning/plasma storms making flying hard due to bolts everywhere).
Too bad unless we either get a bunch of new Jesus devs that can somehow pull that off without nuking our PS3's, we won't see such until a move to either PS4 or PC.
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Godin Thekiller
The Corporate Raiders
2858
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Posted - 2015.02.10 18:17:00 -
[77] - Quote
XxBlazikenxX wrote:Godin Thekiller wrote:
You seem to think HAV's can easily counter pretty much everything when it's known that said things can in fact counter the counter.
A counter is supposed to be countered so one thing isn't too OP. Its like pokemon.
How ironic how you don't understand that is what I'm asking for
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Godin Thekiller
The Corporate Raiders
2873
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Posted - 2015.02.11 04:29:00 -
[78] - Quote
Vesta Opalus wrote:This thread is the most amusing thing out there, we got HAV users, who already have the most powerful and durable units on the field, bitching about the 3 of the 4 things that can kill them if they dont pay attention, make a ****** fitting, and completely suck.
You better be careful, if those things get nerfed all you will have left to nerf is other HAVs, then what excuse will you have for dying?
And you're again misunderstanding what I'm saying, which you obviously would.
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Godin Thekiller
The Corporate Raiders
2874
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Posted - 2015.02.11 11:56:00 -
[79] - Quote
Kallas Hallytyr wrote:Trying to inject reason into this topic just meets with Godin's stonewall resistance to anything that doesn't immediately and utterly conform to his warped vision of the game.
Most people who has come in here has used the exact. same. argument. How about you stop asking to be broken?
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Godin Thekiller
The Corporate Raiders
2874
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Posted - 2015.02.11 21:52:00 -
[80] - Quote
Lorhak Gannarsein wrote:Kallas Hallytyr wrote:Trying to inject reason into this topic just meets with Godin's stonewall resistance to anything that doesn't immediately and utterly conform to his warped vision of the game. It's a waste of time trying to contribute to a Godin thread. Better to just troll it. Especially cos he's clearly a bad. I mean, what was that? "Should only take one guy to kill one guy?" I can basically guarantee that Godin has begged for HAV to be equal to 2+ AV in the past (can't be arsed searching, though). Hell, I have begged such myself (though not since tank prices got cut). I don't understand why he thinks that his blaster tank should be able to kill anything that comes within its range. If it outmanouevres him, he loses. If he tracks it efficiently, it dies. Hard. If he doesn't feel like it, he ought to try the turret that was so good against ADS that they nerfed its range (i.e. Large Railgun). Wrecks them. Isn't hard to get the shots off, again, unless you're terribad. And to be quite honest, I find it easiest to kill DS and ADS with an Ishukone AFG, far more so than even my damage modded Particle Cannon. I still think we should change the name to gunship.
I have not. I've certainly said that 2 AV should have a easy time killing a HAV, or a very skilled AV should have a easy time killing scrub HAV (or in both cases at least dealing with them, such as distracting them, making them run, escaping them, etc.). If you thought otherwise, either:
1: It wasn't me, but the Kitty trolling 2: You weren't talking to me 3: You wildly misunderstood what I said. 4: You're just trollin, and you do get what I'm sayin.
Or something along the lines of those things.
Is it so bad that I want to be able to shoot at a ADS hovering over me with my Blaster to stop it from hovering over me? Am I so twisted to like to not be able to do such a thing to simple minded pilots?
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Godin Thekiller
The Corporate Raiders
2874
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Posted - 2015.02.11 21:57:00 -
[81] - Quote
DUST Fiend wrote:Godin Thekiller wrote:Kallas Hallytyr wrote:Trying to inject reason into this topic just meets with Godin's stonewall resistance to anything that doesn't immediately and utterly conform to his warped vision of the game. Most people who has come in here has used the exact. same. argument. How about you stop asking to be broken? How about you drive forward and backwards, and abuse terrain? Top turrets could stand to have a little more elevation, and HAVs shouldnt be forced to fit a front turret in order to fit a top turret, but other than that it just sounds like you're whining cuz you can't sit out in the open and kill all the things.
An ADS can just fly higher, or slow down and easily track the movement of the HAV.
Top turrets require another person, or would make you highly vulnerable to approaching threats.
I agree, a front turret is mostly unneeded.
Deal with doesn't mean kill. I'd like to have options without forcing teamwork on a one on one basis is all, for any situation, whether it be a infantry sitting in front of a HAV, a DS maneuvering from AV, a Heavy being jumped by a infantry hotdropped by a ADS, etc. You and others here clearly don't understand that,, probably because you refuse to not be OP. Hell, irrc many DS pilots claimed to want to be able to kill installations as easy as HAV's (I'm talking RU's and such) because it took too long, so this resistance makes sense. I care not however. Deal with it.
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Godin Thekiller
The Corporate Raiders
2874
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Posted - 2015.02.11 21:58:00 -
[82] - Quote
XxBlazikenxX wrote:Godin Thekiller wrote:XxBlazikenxX wrote:Godin Thekiller wrote:
You seem to think HAV's can easily counter pretty much everything when it's known that said things can in fact counter the counter.
A counter is supposed to be countered so one thing isn't too OP. Its like pokemon. How ironic how you don't understand that is what I'm asking for HAV is supposed to counter infantry and other GROUND vehicles. As in other HAVs and LAVs. If you somehow manage to get a potshot on a DS, than good for you.
So I'm not supposed to defend myself from a target? Okay, remove all AV weapons from the game, and anything smaller than a HAV can't damage one then, if that's how you want to play it.
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Godin Thekiller
The Corporate Raiders
2874
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Posted - 2015.02.11 22:15:00 -
[83] - Quote
CLONE117 wrote:XxBlazikenxX wrote:Godin Thekiller wrote:XxBlazikenxX wrote:Godin Thekiller wrote:
You seem to think HAV's can easily counter pretty much everything when it's known that said things can in fact counter the counter.
A counter is supposed to be countered so one thing isn't too OP. Its like pokemon. How ironic how you don't understand that is what I'm asking for HAV is supposed to counter infantry and other GROUND vehicles. As in other HAVs and LAVs. If you somehow manage to get a potshot on a DS, than good for you. if the hav is supposed to counter infantry and most av basically is infantry. then shouldnt i be capable of easily taking out multiple av "infantry" units?. i prefer gta 5s terms of vehicles game play a bit better. the tank is the most powerful out of nearly all of them. with the best defense as well. and it can easily dispatch all those helicopters as they tend to eventually fly low into tanks line of fire. but said tanks ultimate weakness seems to be those cannons from the p996 lazor jet. even a strafing run is deadly in a pretty big area. but that air craft is fast and cannot hover thus it can be difficult to take out said tank and ground targets. but is still very cable of ground attack and killing helicopters like the buzzard. but the buzzard is essentialy useless against said tank. as the tank can easily aim high enough to kill the buzzard. if only dusts vehicle combat could be made to be somewhat similar. oh and the other thing. that tank has an unusable mounted machine. it would be nice to use it but i guess the highly explosive main cannon is good enough which is very capable at killing pretty much everything save for another tank as that turns into a brawling match. im talking about the dull and boring combat in general nevermind the fits.
That system is balanced around one single cannon, and even then, I should be able to deal with the jet. If I see it coming, I should be able to take cover, or fire back.
I think people's missing the point. I'm asking for balance on a one person to one person basis. That doesn't exist for HAV's and ADS's (Rails don't account for all HAV's, seeing as it's only 1/3 of the turrets fitable to a HAV, although is generally balanced to ADS's unless they are flying REALLY high, so maybe a flight ceiling reduction?), and I'm simply saying that shouldn't be the case.
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Godin Thekiller
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2874
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Posted - 2015.02.11 22:50:00 -
[84] - Quote
DUST Fiend wrote:Godin Thekiller wrote:DUST Fiend wrote:Godin Thekiller wrote:Kallas Hallytyr wrote:Trying to inject reason into this topic just meets with Godin's stonewall resistance to anything that doesn't immediately and utterly conform to his warped vision of the game. Most people who has come in here has used the exact. same. argument. How about you stop asking to be broken? How about you drive forward and backwards, and abuse terrain? Top turrets could stand to have a little more elevation, and HAVs shouldnt be forced to fit a front turret in order to fit a top turret, but other than that it just sounds like you're whining cuz you can't sit out in the open and kill all the things. An ADS can just fly higher, or slow down and easily track the movement of the HAV. Top turrets require another person, or would make you highly vulnerable to approaching threats. I agree, a front turret is mostly unneeded. Deal with doesn't mean kill. I'd like to have options without forcing teamwork on a one on one basis is all, for any situation, whether it be a infantry sitting in front of a HAV, a DS maneuvering from AV, a Heavy being jumped by a infantry hotdropped by a ADS, etc. You and others here clearly don't understand that,, probably because you refuse to not be OP. Hell, irrc many DS pilots claimed to want to be able to kill installations as easy as HAV's (I'm talking RU's and such) because it took too long, so this resistance makes sense. I care not however. Deal with it. You do realize that a DS could NEVER engage you if you had no vulnerable zone....right...?
And a HAV can't when they do. Also, there would still be those zones, it's called the opposite direction of what the large turret is.
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Godin Thekiller
The Corporate Raiders
2874
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Posted - 2015.02.11 23:38:00 -
[85] - Quote
DUST Fiend wrote:It takes all of one second to pivot your tank and turn your turret....
Im sorry that you're being outplayed since you clearly cant outmaneuver them or use terrain to gain elevation. The only way more elevation for a main turret would ever be close to balanced is if turret rotation took a big hit, so you can't just effortlessly engage dropships at all times.
Hovering above a tank leaves you wide open to attack from enemy AV, and still leaves you vulnerable if you dont immediately disengage when the HAV alters direction on you, buying the tank time to fall back, or kill the DS if the dont immediately respond.
So By doing it, seeing it happen, and having it happen to myself is clearly being outplayed? Cool.
Also, gaining elevation doesn't help if the ADS can simply raise higher while still being able to shoot. If they couldn't, this wouldn't be a issue, but sadly, it is, which you clearly don't understand.
Relying on AV (which again would mean that I would need teamwork to counter one person, which isn't balanced still) would mean you would have to assume that
1: AV is present at all times
2: That AV evenly covers the entire map
Neither is the case.
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Godin Thekiller
The Corporate Raiders
2874
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Posted - 2015.02.12 00:04:00 -
[86] - Quote
Derpty Derp wrote:Well this is going full circle again, so how about...
Someone post a video of them single handedly downing a 'SKILLED' HAV pilot, using a single ads.
or
Someone post a video of a tank escaping a single ads.
Until this happens, nothing is solved. Because no one will budge on their opinions. I only wish I could do it myself and show you just how simple it is to evade an ads using a tank. But until then, feel free to run an armour rep maddi, those things take so long to down, that you can slowly wander back to the redzone.
a single video wouldn't not solve anything, nor does it prove anything. Also, those requirements are very vague. Showing a lone ADS and a HAV of equal skill and on several different skill levels in the same circumstances being able to counter each other in some way to survive several times, or kill each other about an equal amount of times several times (so at least 20-50 times) would however.
Show me that video, and it showing that it leads to the HAV would show me otherwise. I dobt you'll be able to show me this however, so I won't hold my breath.
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Godin Thekiller
The Corporate Raiders
2874
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Posted - 2015.02.12 00:36:00 -
[87] - Quote
Kallas Hallytyr wrote:Godin Thekiller wrote:Kallas Hallytyr wrote:Trying to inject reason into this topic just meets with Godin's stonewall resistance to anything that doesn't immediately and utterly conform to his warped vision of the game. Most people who has come in here has used the exact. same. argument. How about you stop asking to be broken? That argument (using terrain, inertia, etc) is not invalid, despite your constant complaints. The ADS is not broken. The only thing broken is your reasoning.
so you're saying that a ADS can't move not at full speed to be able to easily turn faster than the HAV can stop and go, and that you can't simply climb to avoid hills while still being able to aim, both actual ways to combat an ADS?
Prove it. I've only seen otherwise. Also, Being able to deal with a single person with one single person is broken? How.
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Godin Thekiller
The Corporate Raiders
2874
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Posted - 2015.02.12 00:54:00 -
[88] - Quote
Lorhak Gannarsein wrote:Godin Thekiller wrote:Kallas Hallytyr wrote:Godin Thekiller wrote:Kallas Hallytyr wrote:Trying to inject reason into this topic just meets with Godin's stonewall resistance to anything that doesn't immediately and utterly conform to his warped vision of the game. Most people who has come in here has used the exact. same. argument. How about you stop asking to be broken? That argument (using terrain, inertia, etc) is not invalid, despite your constant complaints. The ADS is not broken. The only thing broken is your reasoning. so you're saying that a ADS can't move not at full speed to be able to easily turn faster than the HAV can stop and go, and that you can't simply climb to avoid hills while still being able to aim, both actual ways to combat an ADS? Prove it. I've only seen otherwise. Also, Being able to deal with a single person with one single person is broken? How. So let's say you shoot down the ADS from 250 metres with a Large Railgun. Does not the ADS, who has no opportunity for retaliation, and really, not all that much opportunity to escape, either, get to complain that they can't deal with a single person with one single person?
The ADS in fact can deal with a Railgun. Simply Fly high and fast and not in a straight line in any direction (curves and short, quick turns works very well). If the ADS didn't know that the HAV was on the map, that's the pilots fault (much like it's the fault of the railgun HAV for letting ANYTHING get close to it).
Now, does that apply to Rocket and Blaster fits, seeing as with those turrets regardless makes up 2/3 of the possible fits (at least currently does)? Vastly different story.
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Godin Thekiller
The Corporate Raiders
2874
|
Posted - 2015.02.12 02:56:00 -
[89] - Quote
Kallas Hallytyr wrote:Godin Thekiller wrote:so you're saying that a ADS can't move not at full speed to be able to easily turn faster than the HAV can stop and go, and that you can't simply climb to avoid hills while still being able to aim, both actual ways to combat an ADS? An HAV stops in about two metres, and accelerates up to top speed in about a second, if even that long. A HAV can comfortably stop and start going in the other direction faster than the ADS can stop and turn...unless the ADS is going slowly enough, at which point the HAV can just outrun it in the first place! Godin Thekiller wrote:Prove it. I've only seen otherwise. You prove it. All you ever do is say that you only see it one way. Well, here's my proof: I see it the other way. See how useful that is? Godin Thekiller wrote:Also, Being able to deal with a single person with one single person is broken? How. In no way, and in no way did I say that 1v1 is unfair or unreasonable. What I am saying is that 1v1 is entirely the case at the moment. A HAV can attack and kill an ADS, but it's far from easy, because they have advantages that far outweigh the vulnerability to aerial attack, and while the ADS has the positional advantage it is far from destroying an HAV easily. An HAV that manoeuvres such that they can engage (which they are capable of doing) can down an ADS in relatively short order, due to their much higher firepower (even Blasters, though they are in a strange place.) The ADS has to maintain that positional advantage for a reasonable length of time while they whittle down the much greater HAV resilience, giving the HAV time to manoeuvre to get a shot or to retreat/find a location where the ADS has less to no effect. Stop outright dismissing what everyone else is saying and actively disprove it. You've done nothing to actually reinforce it, all you do is dismiss it outright without making or linking any evidence. Not to mention that you're continual crusade has no basis for support from the Dev POV. Rattati did make a balance pass when he reduced the ROF bonus and said that he'd keep an eye on it if it needed further tweaking. We've had no indication from Rattati that they are over performing since then, so can you provide evidence of why you think the are?
And ADS's can't fly slightly slower and turn on dimes as a result? And no, I can comfortably go slow and still hover over a HAV in a ADS without it outrunning me. That is quite a silly thing.
That isn't proof, and I can't show you my proof, unless you play against my pilot, or look through my eyes (I don't have a recorder).
ADS can out maneuver a HAV, and easily avoid their shots. Again, the only turret that can reasonably defend against a ADS is a rail in its optimal, and that's if a ADS is flying at a decent height. A blaster or Rocket can't. They can't run as you claim that they can (because you know, ADS is MUCH faster and can hover over the HAV?), and it can't defend, regardless of what you say, simply because they can't shoot back.
Again, the simple fact that ADS's can do this against Blasters and Rocket turrets is my proof. Show me evidence otherwise.
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Godin Thekiller
The Corporate Raiders
2874
|
Posted - 2015.02.12 03:44:00 -
[90] - Quote
Derpty Derp wrote:Godin Thekiller wrote:the only turret that can reasonably defend against a ADS is a rail in its optimal, and that's if a ADS is flying at a decent height. A blaster or Rocket can't. You've got it completely ass backwards. Missile tank is my main tank... I deal with ADS on a daily basis. I don't camp the redzone, unless I'm trying to blow my way out of it, so I can say with some certainty an ads is near 0 threat by itself to my tank. I can dodge enough shots to let my shields regen without even activating the hardener most of the time. Yes you can't look up at an ads that's so high it's not seeing or doing anything. Yes you have to work a bit to get into a position where you can aim at the ads. When an ads is in the sights of a missile tank (and you can aim) you will hit them with so many god damn rockets, it wont be able to fly away until you're done. If it survives then it's once again off doing nothing. Repeat until it dies. This is ignoring (as you already have) the fact that you can force the ads into positions (without use of teammates) with buildings and BLASTER INSTALLATIONS <---------- These are deadly to an ads.
No, I haven't. A solid 1/5 of the HAV's I've so far killed (around 60-70, stopped counting) were Rocket HAV's, and they seem to not be able to aim at me due to speed, I can easily dodgle rockets that they shoot at me, and then kill them.
I never said that you did camp the redline, nor has I regarded doing such is as a balance point (That's more of a exploit).
That line, " I can dodge enough shots to let my shields regen", that implies that you're using a Gunnlogi, the HAV already confirmed to be OP at facing both AV and vs. Madrugars, and even then, I've still been able to kill Gunnlogis with rails (although there was one, and it just wouldn't die, until it used all three hardeners up, and I bombed it ). Cool ****.
No, I've been able to hover fairly low, maybe 20-35m off the ground, and easily hit targets without them being able to fire on me.
No, you won't hit them. IF they are say floating over something else, then yea, no ****. You could do the same with a railgun.
And again, that's only if the ADS either fucks up, or is simply too much of a scrub to fly correctly. Buildings are easily avoided, and you can simply climb to avoid them. If you're sitting around a building though, you yourself aren't doing anything either by the way. Also, trusting AI is as bad as trusting bluedots (sometimes turrets don't even seem to notice my vehicles, regardless of kind, more so when I'm in Gal Vehicles), and that would be assuming teamwork between the turret and the HAV just to deal with the single pilot.
Just a question though: What's exactly wrong with being able to shoot back at a ADS without the ADS pilot being stupid or jumping through 2000 hoops and then getting lucky enough to get a 2 seconds pot shot in which the ADS will just climb, correct its shot, and then refire at the HAV?
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Godin Thekiller
The Corporate Raiders
2874
|
Posted - 2015.02.12 03:46:00 -
[91] - Quote
Kallas Hallytyr wrote:Godin Thekiller wrote:And ADS's can't fly slightly slower and turn on dimes as a result? And no, I can comfortably go slow and still hover over a HAV in a ADS without it outrunning me. That is quite a silly thing. You either don't actually fly, or you fly against awful tankers. Even flying slowly an ADS has more momentum that it has to counteract and regardless of speed the ada turns slower. As for speed, an ADS is not that much faster than an HAV, especially if you introduce a Fuel Injector (which increases top speed, as opposed to the Afterburner, which does not.) So yes, an ADS does have an advantage, but not an insurmountable one. Godin Thekiller wrote:That isn't proof, and I can't show you my proof, unless you play against my pilot, or look through my eyes (I don't have a recorder). I am also incapable of recording. So stop demanding things if you can't provide an equal level of evidence. You keep demanding proof, but at the same time haven't presented any. If you can't provide proof, or go to the effort of linking any, then why should anyone else put in that effort? You haven't proven anything, you just keep saying that our points are invalid without providing anything substantial. Godin Thekiller wrote:ADS can out maneuver a HAV, and easily avoid their shots. Again, the only turret that can reasonably defend against a ADS is a rail in its optimal, and that's if a ADS is flying at a decent height. A blaster or Rocket can't. They can't run as you claim that they can (because you know, ADS is MUCH faster and can hover over the HAV?), and it can't defend, regardless of what you say, simply because they can't shoot back. And again, you seem to think the Missile turret is bad at anti-ADS work, and that baffles me because the Missile turret is brilliant. It has the best elevation and the most compressed damage output. Running doesn't involve running faster, it involves running more intelligently: getting to a relatively safe place is definitely possible considering that an ADS has to keep hitting the HAV or else it begins regenerating. Most sockets have something that can be used to throw off ADS shots and then break for more cover in a safer place. Several of the outposts are awful for an ADS attacking an HAV. Simply put, an ADS has to maintain a certain distance (close enough to shoot accurately) but fast enough to not lose the target. An ADS doesn't get a free ride here, no matter how much you try to say it does. Constantly hitting a moving, evading target is not simple, and not easy - nor should it be - but at the same time the HAV has perfectly reasonable ability to evade, throw off the ADS and potentially get to retaliate. Not to mention that you can do two things besides use the large turret: - Fit a top turret and tag the ADS as they manoeuvre to reacquire after you stop. - Use an AV suit and hop out. Neither of these requires a second player and are optional: you can still use the large turret to fight back, but it requires more effort than using an AV suit. Just like how flying and killing with an ADS requires more effort than most people, like you, give it credit for. Godin Thekiller wrote:Again, the simple fact that ADS's can do this against Blasters and Rocket turrets is my proof. Show me evidence otherwise. As above, I am also incapable of producing videos. At the same time, I am completely able to provide totally anecdotal evidence (exactly the evidence that you have been using) which says that my HAVs rarely ever get even threatened by ADSs because I use my missile turret to ward them off, often killing them outright. Thing is, the HAV is the most heavily tanked entity on the field and has the most firepower. Why is a small blind spot unwarranted, especially since an HAV can manoeuvre to still engage within that blind spot.
I've been flying since day 1 of CB. You?
Wait, pause. Did you just say that a ADS isn't that much faster than a HAV? Okay, I think I'm done here.
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Godin Thekiller
The Corporate Raiders
2875
|
Posted - 2015.02.12 20:33:00 -
[92] - Quote
DUST Fiend wrote:Godin flies? God what I wouldnt give to kill DS after poorly flown DS with my Incubus Stay on the ground where you belong.
You wish you could kill me. I've down you once, only by chance, a lucky shot. You tried coming back on me however, and although skilled as you are, you couldn't down me (reps were the bomb digity).
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Godin Thekiller
The Corporate Raiders
2875
|
Posted - 2015.02.12 20:40:00 -
[93] - Quote
Lorhak Gannarsein wrote:@Godin, you say 'only `1/3 of fits can deal with DS''.
Well, my missiles have no problem either.
So that's 2/3rds.
Now, blasters have a problem dealing with ADS thanks to dispersion and range, but ADS blasters have a problem dealing with HAV thanks to damage output so i'm willing to call that fair.
Unless you're just complaining cos you're using the wrong tool for the job?
NB: I am deeply intoxicated at the moment, excuse spelling+grammar errors, I have been correcting literally (and yes, I mean that in its dictionary definition) every single word.
Seeing as I've had no problems dealing with rocket HAV's, I don't buy that.
Also, small blasters are considered too weak to usually kill anything, that is irrelevant. Rocket and rail fitted ADS's does the job quite well however. Also, large blasters are supposed to be as good as Rails in AV in their optimal, so again, irrelevant (and why they are getting buffed).
And I can use a BPO scout fitted with pretty much any weapon and be able to deal with any target. That applies to pretty much any suit (because running away is a thing), and applies to LAV's and DS's as well. Only HAV's seems to not have this luxury due to ADS's moving faster than them, and being able to hover over HAV's, and yet saying that's broke is okay? That I'm wrong somehow for wanting to be able to defend myself within a HAV is for some odd reason a bad thing now? That wanting a ADS to preform like a ACTUAL ******* DS is such a evil thing?
But hey, I'm just apparently wanting HAV's to be OP against everything else, right?
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Godin Thekiller
The Corporate Raiders
2875
|
Posted - 2015.02.12 20:45:00 -
[94] - Quote
Kallas Hallytyr wrote:I've been flying since ADSs were added. They are faster, I never said they weren't, but the truth is that they aren't so fast as to invalidate the ability for an HAV to escape. How about you find reasons to actually support your argument instead of resorting to some pretty lame denigration. Here's a video for you. It's from 1.8 with far more lethal ADSs than currently. DUST 514 - PS3 - SKIRMISH - MOSTLY A.D.S GAMEPLAY - 1.8: http://youtu.be/wczCJ-0ZQI8At 2:35 we see an already damaged Soma getting attacked. It takes about 30 seconds to kill. At 3:20 we see another Soma under attack. It takes about 40-45 seconds to kill it, even with a second ADS and involving 3v1. We see some limited use of aerial cover here as it takes temporary cover under the pipes and later under the table. At 6:45 we see the Python pound a Sica who uses cover to avoid being obliterated. At 5:00, we see the ADS attacking a group of infantry. Even with the previous ROF bonus it still has a limited impact before needing to run because of a single AVer. Now, I fully agree that this ADS is not the best fit, nor the best piloted, but neither are those HAVs. Essentially, they are of roughly equivalent skill level and the ADS has the manpower advantage, yet still takes a long time to kill the targets even when it has a better ROF bonus. How about you provide a counter point? One that showcases how the current ADS performs better against the same level of HAV pilot?
I never said that it took a long time to do, I said that it was the SAME time to kill a HAV as a HAV is intended to kill another HAV in, running full defensive mods and accounting for missing and regenerating health, as agreed to by many of the people in the HAV balance thread, while being in nowhere near the same amount of threat as the HAV, seeing as it's much easier to engage, disengage, and then reengage.
Also, again, one example doesn't prove ****.
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Godin Thekiller
The Corporate Raiders
2875
|
Posted - 2015.02.12 20:50:00 -
[95] - Quote
Mary Sedillo wrote:Godin Thekiller wrote:Lorhak Gannarsein wrote:@Godin, you say 'only `1/3 of fits can deal with DS''.
Well, my missiles have no problem either.
So that's 2/3rds.
Now, blasters have a problem dealing with ADS thanks to dispersion and range, but ADS blasters have a problem dealing with HAV thanks to damage output so i'm willing to call that fair.
Unless you're just complaining cos you're using the wrong tool for the job?
NB: I am deeply intoxicated at the moment, excuse spelling+grammar errors, I have been correcting literally (and yes, I mean that in its dictionary definition) every single word. Seeing as I've had no problems dealing with rocket HAV's, I don't buy that. Also, small blasters are considered too weak to usually kill anything, that is irrelevant. Rocket and rail fitted ADS's does the job quite well however. Also, large blasters are supposed to be as good as Rails in AV in their optimal, so again, irrelevant (and why they are getting buffed). And I can use a BPO scout fitted with pretty much any weapon and be able to deal with any target. That applies to pretty much any suit (because running away is a thing), and applies to LAV's and DS's as well. Only HAV's seems to not have this luxury due to ADS's moving faster than them, and being able to hover over HAV's, and yet saying that's broke is okay? That I'm wrong somehow for wanting to be able to defend myself within a HAV is for some odd reason a bad thing now? That wanting a ADS to preform like a ACTUAL ******* DS is such a evil thing? But hey, I'm just apparently wanting HAV's to be OP against everything else, right? I would like the Dropships to have more survivability, to be honest. Way to easy to pop even a full-skill, well-fit dropship when it goes to engage.
Fair enough, I don't expect to shoot at a DS for two seconds and drop (that would **** me off in fact, would remind me of how paper thin LDS's were). As long as I can reasonably deal with a target, to where it's not a threat, just like I can with another HAV or AV, then what should I care if it lives? Again, I want to be able to deal with threats. That doesn't mean kill (although it can). Making it run off, or even distracting it could fit under that term. I'm not a sort of person who thinks that the only way to be safe is by killing everything (and that's why I think that the vehicle damage was a wonderful idea).
EDIT: about two minutes ago, I ripped apart a normal DS flying along with a Rail. Not sure if it was fitted, but it was broke in about 3 seconds. That's silly.
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Godin Thekiller
The Corporate Raiders
2875
|
Posted - 2015.02.12 20:55:00 -
[96] - Quote
True Adamance wrote:Godin Thekiller wrote:Mary Sedillo wrote:Godin Thekiller wrote:Lorhak Gannarsein wrote:@Godin, you say 'only `1/3 of fits can deal with DS''.
Well, my missiles have no problem either.
So that's 2/3rds.
Now, blasters have a problem dealing with ADS thanks to dispersion and range, but ADS blasters have a problem dealing with HAV thanks to damage output so i'm willing to call that fair.
Unless you're just complaining cos you're using the wrong tool for the job?
NB: I am deeply intoxicated at the moment, excuse spelling+grammar errors, I have been correcting literally (and yes, I mean that in its dictionary definition) every single word. Seeing as I've had no problems dealing with rocket HAV's, I don't buy that. Also, small blasters are considered too weak to usually kill anything, that is irrelevant. Rocket and rail fitted ADS's does the job quite well however. Also, large blasters are supposed to be as good as Rails in AV in their optimal, so again, irrelevant (and why they are getting buffed). And I can use a BPO scout fitted with pretty much any weapon and be able to deal with any target. That applies to pretty much any suit (because running away is a thing), and applies to LAV's and DS's as well. Only HAV's seems to not have this luxury due to ADS's moving faster than them, and being able to hover over HAV's, and yet saying that's broke is okay? That I'm wrong somehow for wanting to be able to defend myself within a HAV is for some odd reason a bad thing now? That wanting a ADS to preform like a ACTUAL ******* DS is such a evil thing? But hey, I'm just apparently wanting HAV's to be OP against everything else, right? I would like the Dropships to have more survivability, to be honest. Way to easy to pop even a full-skill, well-fit dropship when it goes to engage. Fair enough, I don't expect to shoot at a DS for two seconds and drop (that would **** me off in fact, would remind me of how paper thin LDS's were). As long as I can reasonably deal with a target, to where it's not a threat, just like I can with another HAV or AV, then what should I care if it lives? Again, I want to be able to deal with threats. That doesn't mean kill (although it can). Making it run off, or even distracting it could fit under that term. I'm not a sort of person who thinks that the only way to be safe is by killing everything (and that's why I think that the vehicle damage was a wonderful idea). EDIT: about two minutes ago, I ripped apart a normal DS flying along with a Rail. Not sure if it was fitted, but it was broke in about 3 seconds. That's silly. Yeah two tank cannon rounds in 3 seconds is silly.......
I wouldn't consider Rails to be traditional MBT cannons, however, I did think of one that might interest you. Give me a couple minutes.
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Godin Thekiller
The Corporate Raiders
2875
|
Posted - 2015.02.12 22:23:00 -
[97] - Quote
Mary Sedillo wrote:Godin Thekiller wrote:Mary Sedillo wrote:Godin Thekiller wrote:Lorhak Gannarsein wrote:@Godin, you say 'only `1/3 of fits can deal with DS''.
Well, my missiles have no problem either.
So that's 2/3rds.
Now, blasters have a problem dealing with ADS thanks to dispersion and range, but ADS blasters have a problem dealing with HAV thanks to damage output so i'm willing to call that fair.
Unless you're just complaining cos you're using the wrong tool for the job?
NB: I am deeply intoxicated at the moment, excuse spelling+grammar errors, I have been correcting literally (and yes, I mean that in its dictionary definition) every single word. Seeing as I've had no problems dealing with rocket HAV's, I don't buy that. Also, small blasters are considered too weak to usually kill anything, that is irrelevant. Rocket and rail fitted ADS's does the job quite well however. Also, large blasters are supposed to be as good as Rails in AV in their optimal, so again, irrelevant (and why they are getting buffed). And I can use a BPO scout fitted with pretty much any weapon and be able to deal with any target. That applies to pretty much any suit (because running away is a thing), and applies to LAV's and DS's as well. Only HAV's seems to not have this luxury due to ADS's moving faster than them, and being able to hover over HAV's, and yet saying that's broke is okay? That I'm wrong somehow for wanting to be able to defend myself within a HAV is for some odd reason a bad thing now? That wanting a ADS to preform like a ACTUAL ******* DS is such a evil thing? But hey, I'm just apparently wanting HAV's to be OP against everything else, right? I would like the Dropships to have more survivability, to be honest. Way to easy to pop even a full-skill, well-fit dropship when it goes to engage. Fair enough, I don't expect to shoot at a DS for two seconds and drop (that would **** me off in fact, would remind me of how paper thin LDS's were). As long as I can reasonably deal with a target, to where it's not a threat, just like I can with another HAV or AV, then what should I care if it lives? Again, I want to be able to deal with threats. That doesn't mean kill (although it can). Making it run off, or even distracting it could fit under that term. I'm not a sort of person who thinks that the only way to be safe is by killing everything (and that's why I think that the vehicle damage was a wonderful idea). EDIT: about two minutes ago, I ripped apart a normal DS flying along with a Rail. Not sure if it was fitted, but it was broke in about 3 seconds. That's silly. Nah, means you are doing it right, I guess, with current mechanics.
It does mean that I'm doing it right. Still, that's WAY too fast. I'd say at least 7 seconds to kill one.
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Godin Thekiller
The Corporate Raiders
2875
|
Posted - 2015.02.12 22:27:00 -
[98] - Quote
Kallas Hallytyr wrote:Godin Thekiller wrote:Kallas Hallytyr wrote:How about you provide a counter point? One that showcases how the current ADS performs better against the same level of HAV pilot? I never said that it took a long time to do, I said that it was the SAME time to kill a HAV as a HAV is intended to kill another HAV in, running full defensive mods and accounting for missing and regenerating health, as agreed to by many of the people in the HAV balance thread, while being in nowhere near the same amount of threat as the HAV, seeing as it's much easier to engage, disengage, and then reengage. Also, again, one example doesn't prove ****. Except, HAV on HAV is far shorter than ADS on HAV. What I was putting that video in for was an example, you ass, not total complete proof. How about you find some videos of HAVs being incapable of escaping, instead of being a douche and not actually contributing any evidence. Godin Thekiller wrote:Seeing as I've had no problems dealing with rocket HAV's, I don't buy that. Again, you're pretty much the only one saying this. Can you provide links showing us videos where HAVs are incapable of defending themselves? Godin Thekiller wrote:And I can use a BPO scout fitted with pretty much any weapon and be able to deal with any target. That applies to pretty much any suit (because running away is a thing), and applies to LAV's and DS's as well. Only HAV's seems to not have this luxury due to ADS's moving faster than them, and being able to hover over HAV's, and yet saying that's broke is okay? That I'm wrong somehow for wanting to be able to defend myself within a HAV is for some odd reason a bad thing now? That wanting a ADS to preform like a ACTUAL ******* DS is such a evil thing? Again, you're pretty much the only one saying this and have provide no actual evidence or form of reasoning. You just keep saying that its not true, but there HAV pilots are saying it's fine. Why is your word better than multiple other HAV users? Surely that means you just need to get good, no?
I'm using several thousand hours of ingame experience to say that I haven't seen a Rocket or blaster reasonably hit a ADS firing at it. Also, that's valid reasoning, saying that a HAV pilot should be able to reasonably deal with a ADS pilot. 1=1 and all of that ****.
What, you don't want one person to equal one person?
Oh, just to let you know, Rockets DPS is being cut very hard. It'll have like a 1/4 of what it has now. So it'll be even worse.
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Godin Thekiller
The Corporate Raiders
2875
|
Posted - 2015.02.12 23:36:00 -
[99] - Quote
Kallas Hallytyr wrote:Godin Thekiller wrote:I'm using several thousand hours of ingame experience to say that I haven't seen a Rocket or blaster reasonably hit a ADS firing at it. Also, that's valid reasoning, saying that a HAV pilot should be able to reasonably deal with a ADS pilot. 1=1 and all of that ****. And everyone else is using what? Ten minutes? Of course not you belligerent ass, were all relatively experienced players too. As has been said before, by myself and others including HAV pilots, the issue doesn't seem to stem fro! HAVs being incapable of engaging the ADS, but with your abilities as the HAV operator. Godin Thekiller wrote:What, you don't want one person to equal one person? That's not even vaguely what I'm saying. What I am saying is that the HAV/ADS situation is already 1v1 but you seem to be blaming poor abilities on the game. Godin Thekiller wrote:Oh, just to let you know, Rockets DPS is being cut very hard. It'll have like a 1/4 of what it has now. So it'll be even worse. Ok, fine, but that's not the case right now, so if that's an issue later then surely later is when we need to make a change. Since currently the issue is not the HAV/ADS balance, but your perceptions and abilities. Godin Thekiller wrote:EDIT: Taking another look at that video, although most of those HAV's has rails, they didn't even get many hits in. the ADS's easily approached them (unless they were in the redline), and as far as I've seen, not a single Rocket or blaster HAV was out, so this doesn't even cover them. Indeed, which is why its only a single example, which you said yourself is not proof. It is just that: an example. How about you show us examples of your problem instead of constantly saying its not good?
So even though it's the very near future, It's a non issue, since it's not current balance?
Also, you said my reasoning is flawed. Show me examples Of Rocket and blaster HAV's being able to reasonably defend itself from an ADS. I haven't seen such.
As for the edit: again, I can't, as I can't record. I've said this several times. Again, show me that I'm wrong. I haven't seen a HAV being able to defend against a pilot without waiting for help from teammates, and relying or even requiring teamwork to handle a single person is broken.
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Godin Thekiller
The Corporate Raiders
2875
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Posted - 2015.02.12 23:44:00 -
[100] - Quote
JAKE REDBLOOD wrote:You guys just don't understand how hard it is to fly a drop ship these days, even when you have them makes out. I don't care what anyone says swarms are op! I always find it funny as well that there's normally always more than one guy. This means that you fly over a building and suddenly your dead from two sets of invisible swarms hitting you simultaneously, of course you then turn your shield booster on but then wait... You get hit by the swarms again because they have managed to fire three rounds by the time you've gotten 150m away. Then of course you can't out run them... But I suppose it must be really hard to aim with those things... Point in the general direction and hold r1. Python down :(
Seeing as I fly them, I den this.
Also you say swarms. This has nothing to do with swarms.
Again, as I said like 10 pages ago, jumping out of a HAVV to defend it isn't valid. the ADS can easily kill you that way, and soon enough, that won't even be a thing with enter/exit delays.
Otherwise, that would mean that you're implying that the HAV has to use teamwork to deal with a ADS, in which
1: That's broken
2: You can't rely on teamwork. Bluedots are ******* useless.
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Godin Thekiller
The Corporate Raiders
2875
|
Posted - 2015.02.13 00:25:00 -
[101] - Quote
manboar thunder fist wrote:Proto tanker Proto forger Proto ads PC regular
From my wide experience in this field it's honestly a non issue. The only way a dropship can get into that sort of position is if the tanker is way outside his teams support range, there are no installations on the field, no other enemy vehicles, no obstacles or buildings or roofs, no av present and the tank concerned is fit poorly or caught with modules down.
With a rep tanked madrugar it's actually almost impossible to die to an ads unless you stand still and let it empty most of its ammo reserves into you. As a python, ever since the rof nerf I am unable to take down madrugars simply because In the time I reload they can rep up again. A gunnlogi is a little easier to kill if it has no modules available, however my hardened gunnlogi would take a minute+ to kill, in which time I would most definitely be in cover or in my redline.
The ads is far from a gunship given its lack of sufficient firepower and ehp in most engagements, it can't stand up to a proto forge or swarm for more than a few av shots, let alone hover tanking all sorts of av. From a pc perspective, I tend to lose 3/5 pythons a match due to the fact that tanks and av can kill me within 3-4 shots individually, and when combined the ads turns into a joke.
Nonetheless, pilots are resilient, and I and a minute portion of the community continue to fly in the hope for change in the future. And in conclusion your argument only applies to extremely rare situations where the tank is seemingly isolated without any cover around or team mates.
That would imply that the team helps even within range, in which I can say even when I played PC unless the team had AV running 24/7, that simply didn't happen, and that's with a organized team.
The same can apply to AI. Also, making it to where unless I have someone to back me up I can't defend myself is fundmentally broken, so still no. That isn't a good argument, period.
Rep fitted HAV's are broken against blasters too, but passive reps will soon enough be disappearing, or at least getting nerfed, and active reps will be coming back. That is a non argument. Also, against anything with decent alpha, rep fitted HAV's are terrible, I don't see why people would even use them. That's neither here nor there though, so meh. Regardless, I've still been able to kill a couple that I have seen (which is not many), so moot.
They aren't rare. You're assuming a LOT of things o say that this is fine. Even if they were rare as you say they are, that's still broken. If a ADS starts bothering me, I should be able to deal with it on my own. If others want to help,say I'm already shooting at something, great. But that shouldn't be the ONLY solution, especially since that's definitely not the case.
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Godin Thekiller
The Corporate Raiders
2875
|
Posted - 2015.02.13 01:43:00 -
[102] - Quote
Kallas Hallytyr wrote:Godin Thekiller wrote:So even though it's the very near future, It's a non issue, since it's not current balance? Considering there are far more changes than simply the Missile turret change, the. yes. HAVs are being changed significantly, like UHAVs being far tougher and being teamwork focused. An ADS is teamwork focused also, the only reason you don't see people being transported is because of other reasons. A UHAV under the new stats will be pretty damn resilient to an ADS, and the current HAVs are already resilient enough to make them spend a long time trying to kill a half awake HAV operator. So yes, current balance is petty close to fine, and the next stage of balance is going to favour more HAVs than ADSs, the only outlier being the DHAV, which has additional speed and mobility to protect itself. Godin Thekiller wrote:Also, you said my reasoning is flawed. Show me examples Of Rocket and blaster HAV's being able to reasonably defend itself from an ADS. I haven't seen such.
As for the edit: again, I can't, as I can't record. I've said this several times. Again, show me that I'm wrong. I haven't seen a HAV being able to defend against a pilot without waiting for help from teammates, and relying or even requiring teamwork to handle a single person is broken. First, why will you refuse to find a video that someone else made? I did it, why can't you? You're the one campaigning for unnecessary change: provide reasons and evidence to support them. You're campaigning for a change to how the game operates. The onus is on you to prove why it is needed.
Marauders aren't going to be the only HAV in the game, Enforcers will have even more trouble, and HAV's will still have a hard time dealing with them, and even then, with enough time, ADS will still be able to kill a Marauder.
I'm not arguring about time. Time doesn't really matter. THIS EXISTING IS. If you can't understand that, that's your problem.
I've looked for some, haven't found any. You try finding some, I'm tired of looking.
I've also tried putting myself in situations where I could in fact try and avoid a ADS, but either one doesn't show up, or something else fights me beforehand, making it have a easy time killing me in a short period of time.
EDIT: Before I forget, Enforcers won't have nearly enough speed to counter not being able to shoot at targets. Hell, since it goes faster, it'll be even easier to hit it.
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Godin Thekiller
The Corporate Raiders
2875
|
Posted - 2015.02.13 02:57:00 -
[103] - Quote
Kallas Hallytyr wrote: Well, considering that not only myself but several other HAV users have come in saying that they do not find the situation as difficult as you do, again, maybe you should consider that - since you seem to be pretty much alone in your position - that maybe you're looking at the whole thing wrong?
Seeing as all of you have been using pretty much the same three arguments:
1: Have a teammate help you
2: Hop out with AV and deal with it yourself
3: Drive forwards and backwards
and I've pointed out that all three of those things are counter able, and on top of that fundamentally flawed. You've yet to cite ANYTHING ELSE that's valid. You've shown not a single example in which a HAV can reasonably deal with a ADS other than rails, one vs. one, and usually, they have to sit in the redline for that to even be valid (because some maps are small as hell, but that's map balance).
Again, I have asked for two things:
Higher turret elevation, specifically for rockets and mostly for blasters as they simply can't engage ADS's within their intended optimals compared to Rails.
A drop in ADS flight ceiling so they can't simply avoid Rails and other long ranged targets past their optimals and make them unable to deal with them.
I've also asked for SEVERAL ADS and DS buffs, ways to reward them better, etc., because as I said, they are broken, not OP. Yet you make it seem like I only want them to be trash so HAV's can simply better. No you **** nut, I want to be able to not have a ADS follow me around the map, being able to engage me easily, disengage and reengage whenever they please due to high regen (especially on Pythons currently, and when active reps comes back for the Incubus).
But it seems you think otherwise. Reasonable defense seems to not be what you want. SO I can only assume two things:
1: You clearly don't know what the **** you're talking about.
2: You are a ADS pilot that pretends to be a HAV pilot as well, and just wants ADS's to be OP.
Either way, you're a idiot.
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Godin Thekiller
The Corporate Raiders
2901
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Posted - 2015.02.13 11:39:00 -
[104] - Quote
XxBlazikenxX wrote:I'm willing to bet that this guy has only ever been killed by an ADS maybe once or twice, and as soon as he did he came to the forums to whine and complain.
About 17 times.
I've so far killed about 90.
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Godin Thekiller
The Corporate Raiders
2901
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Posted - 2015.02.13 11:52:00 -
[105] - Quote
Lorhak Gannarsein wrote:I die to ADS every now and then, but since they were nerfed I've not been soloed a single time.
Not one. single. time.
They can't break through my hardened shields before I do haxx0r things like hiding under buildings, or moving next to a turret, or have a friend with a swarm launcher.
Most of the time he dies because I can shoot him from way further than he can shoot me. If I'm in a tank, and he's in an ADS, he is now forced to pay all his attention to me, and I can do whatever I want.
All he can do is finish me when actual AV whittles me down.
Your argument seems to be this, and I am honestly trying to summarise it in as beneficial (to you) a way as possible: the speed and mobility of a dropship, combined with its killing power and the dead-zone above a HAV make it incredibly easy for an ADS to kill a HAV with no chance of retaliation. Is that a reasonable summary?
Now, I absolutely concede all of those points except the last one are accurate. Terrain makes it easy to avoid a dropship, and when it's trying to remain in the deadzone it's straight-forward to fox it back and forth. ADSes are also a popular target for infantry players to shoot, because they have serious issues hiding. So yes, if you allow an ADS to take position above you while you're well and truly out in the open (and therefore pretty incompetently positioned, as far as I'm concerned), it might be able to solo you - but that's what countermeasures (like hardeners) are for. It should not be able to destroy you through a hardener, considering the enormous amount of cover around.
Once that ADS accepts that he's going to have to stay out in the open to destroy you, he's meat. If he stays in your deadzone someone else can kill him (hell, carry a forge gun in your tank - you can survive a direct hit and make him back off) and if he leaves, well, he's now primary target.
If that's not a good enough (anecdotal) refutation for your (anecdotal) assertion, I want to see some numbers to back up your argument so I can counter those instead.
Hiding under a bridge doesn't save you, they can drop altitude. The other two implies hat you have to use teamwork to deal with them. What don't you understand about that? Are you a broken record?
That's the gist of it, sorta. It's not super easy, it's unreasonably easy (looking at how many kills I've had so far), or more so, unreasonably hard for the HAV to fight back. All the things people's said to do I've been able to counter in my ADS by simply orbiting them in a really small circle (that's some hard **** to do though), or slow down (depends on how they're doing it).
Also, as I've pointed out already, carrying AV as the pilot simply won't work. enter/exit delays will probably come soon, and that greatly exposes you. On top of that, you can easily kill someone who does that (whenever it happens in both my HAV or ADS it's a easy kill), and make them lose even more ISK on top of their hull. That's not only seriously dangerous, that's downright foolish.
Also, you've only pointed out anecdotal evidence for why they're fine, a lot of which proving my point in the first place (having to force teamwork just to deal with them, or otherwise not really being able to, because whatever you do, they can counter).
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Godin Thekiller
The Corporate Raiders
2901
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Posted - 2015.02.13 11:54:00 -
[106] - Quote
Thaddeus Reynolds wrote:Ok...
Here's an idea...we make the Turret Angle inversely proportional to Turret Range? (For the main Turrets)...
So Rails have a low upward angle Missiles have a medium upward angle Blasters have a high angle
Additionally, I maintain that the Top Gun on the HAV hull should have a better upwards angle.
That would be reasonable. They just need to be high enough to hit the ADS's in their optimals.
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Godin Thekiller
The Corporate Raiders
2903
|
Posted - 2015.02.13 21:45:00 -
[107] - Quote
Jammeh McJam wrote:Godin Thekiller wrote:JAKE REDBLOOD wrote:You guys just don't understand how hard it is to fly a drop ship these days, even when you have them makes out. I don't care what anyone says swarms are op! I always find it funny as well that there's normally always more than one guy. This means that you fly over a building and suddenly your dead from two sets of invisible swarms hitting you simultaneously, of course you then turn your shield booster on but then wait... You get hit by the swarms again because they have managed to fire three rounds by the time you've gotten 150m away. Then of course you can't out run them... But I suppose it must be really hard to aim with those things... Point in the general direction and hold r1. Python down :( Seeing as I fly them, I den this. Also you say swarms. This has nothing to do with swarms. Again, as I said like 10 pages ago, jumping out of a HAVV to defend it isn't valid. the ADS can easily kill you that way, and soon enough, that won't even be a thing with enter/exit delays. Otherwise, that would mean that you're implying that the HAV has to use teamwork to deal with a ADS, in which 1: That's broken 2: You can't rely on teamwork. Bluedots are ******* useless. Noone expects you to work with bluedots. If you want teamwork, run in a squad and don't tank alone. You won't find many (if any) people who ADS without a squad helping to take out AV. Also, you'll find that a large majority of tankers can either escape ADSs (by driving into the redline or simply hiding under a roof), kill the ADS (by either jumping out with AV - which despite how much you say it isn't, it is a valid way to defend your tank from ADS - or just shooting the ADS out of the sky). Personally I've shot ADS out of the sky countless times while they were flying over my tank, and not just with rails, either that or I've escaped them by looking for the nearest thing with a roof or large buildings to make it harder for the ADS to follow. If you're having so much trouble with ADS, then run in groups of 2 or more, that way if one of you is being attacked by an ADS from your blind spot (which is a valid counter to tanks) then the other tank can shoot the ADS out of the sky.
Public squads are just as bad as bluedots, and getting a corp squad at any time isn't a thing, especially in smaller squads. Also note how the ADS Pilot can easily run solo without issues.
The first one isn't really a thing if you're on the other side of the map, and I've been able to chase after a HAV, kill it, and fly right back out of the redline with 4 seconds left on the timer. The second one isn't valid because
1: I have easily killed pilots jumpping out as AV, and if I fly away, you're easily taken on, and additionally, that most likely won't even be a thing soon, seeing as Master splinter wants to add enter/exit timers, adn on top of that, people's been saying that higher tiered vehicles should be only piloted by higher tiered Pilot suits whenever they come out (alothough that might not make it), so jumping out with AV suits might not even be possible in a well fitted HAV.
2: Blasters and Rockets won't simply "shoot them down" in their optimals. That only applies to Rails really, and that assumes you're on one of the larger maps, or not flying at max height.
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Godin Thekiller
The Corporate Raiders
2903
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Posted - 2015.02.13 21:49:00 -
[108] - Quote
Derpty Derp wrote:Godin Thekiller wrote:Hiding under a bridge doesn't save you, they can drop altitude. Can you just try to put 2 and 2 together then... tank under bridge, can't be hit from deadzone. ads lowers altitude... ads is now in missiles tanks (and every other kind of large and small turrets) ... What? I'll help you here. It's in the OPTIMALNow that you've found 1 way to escape, hide, heal your shields and be able to fire back at anything trying to shoot you. Try and use the examples other people have given you. Try these out in a few matches. Not 1 match, because apparently 1 doesn't prove anything. You'll get there, if you try, you may become a half decent tank scrub, like the rest of us.
You can easily go to whatever the turret is not facing, and shoot them on that side, rise up and go to the other side if they aim at you, rinse and repeat.
And although if you get lucky with a Rocket turret and hit them (but if that's the case, that's ADS pilot error, not the HAV actually countering them), blaster turrets won't have near enough DPS to deal with them, and although that's changing in this rebalance, it probably still won't be enough, seeing how fast ADS's climb.
And on top of that, there's like, what, three maps that has cover like this?
Like I said, whatever a HAV can do, ADS can counter.
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Godin Thekiller
The Corporate Raiders
2903
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Posted - 2015.02.13 21:50:00 -
[109] - Quote
DUST Fiend wrote:Missile tanks actually seem to be the anti DS tank right now. They kill me the most often because they have great damage application at range if youre distracted and or hovering, plus their elevation is actually quite nice. I had one guy today prop himself up on all sorts of little ridges and totally denied me getting anywhere near him. He also defended his blaster installations from me so I was forced off of one side of the map, with him occasionally coming out after me and knocking my ship around if I tried doing anything useful.
I died a lot that match haha
You're doing it wrong then. I've only died to the great bolas and rails so far.
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Godin Thekiller
The Corporate Raiders
2909
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Posted - 2015.02.13 23:17:00 -
[110] - Quote
XxBlazikenxX wrote:CCP Frame wrote:Guys. Please keep it civil and constructive. Otherwise I will have to lock this down. Thank you. Please lock it down, this argument is pointless in the first place. This guy is just to stubborn to see otherwise.
Yes, silence the person speaking reason.
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Godin Thekiller
The Corporate Raiders
2911
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Posted - 2015.02.13 23:20:00 -
[111] - Quote
XxBlazikenxX wrote:Godin Thekiller wrote:XxBlazikenxX wrote:I'm willing to bet that this guy has only ever been killed by an ADS maybe once or twice, and as soon as he did he came to the forums to whine and complain. About 17 times. I've so far killed about 90. WHY THE HECK ARE YOU COMPLAINING THEN?! Your argument is invalid.
Why? Because I hate broken ****?
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Godin Thekiller
The Corporate Raiders
2913
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Posted - 2015.02.13 23:31:00 -
[112] - Quote
Kallas Hallytyr wrote:Godin Thekiller wrote:XxBlazikenxX wrote:CCP Frame wrote:Guys. Please keep it civil and constructive. Otherwise I will have to lock this down. Thank you. Please lock it down, this argument is pointless in the first place. This guy is just to stubborn to see otherwise. Yes, silence the person speaking reason. You're the only person asking for this change, and even HAV operators disagree with you. Why on earth do you think you're the one speaking reason?! For 15 pages you've just being plugging your ears and going, "I'm not listening, blah blah blah. I'm right because I say I'm right, not listening!" And that's a mostly verbatim paraphrasing!
And you've done no different? You've quite literally came back with the exact same **** over, and over, and over, and over. and when I point out exactly why it is wrong, you simply say "I don't care, you're still wrong." That's wheat every last one of you've done. You make it out as if all I want for ADS's is to simply be killed by a HAV, when that's entirely false. I've over 10 times now stated what I wanted, and some people actually addressed problems with ADS's in general otherwise not getting much points, and even addressed how it could be reasonably done. Both things I easily addressed, and those people ended up agreeing with me.
But no. Most of you, especially you thinks that it's perfectly fine, when it's clearly not. I ask you to give me examples of how, and you claim that using things that assumes that there's people ALWAYS willing to help you, that AI will ALWAYS help you, and the terrain can't be simply countered by the ADS is a thing, when ALL of those things are simply wrong. Again, prove to me that isn't the case. You've yet to, and I'm waiting to see otherwise.
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Godin Thekiller
The Corporate Raiders
2913
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Posted - 2015.02.13 23:33:00 -
[113] - Quote
XxBlazikenxX wrote:Godin Thekiller wrote:XxBlazikenxX wrote:Godin Thekiller wrote:XxBlazikenxX wrote:I'm willing to bet that this guy has only ever been killed by an ADS maybe once or twice, and as soon as he did he came to the forums to whine and complain. About 17 times. I've so far killed about 90. WHY THE HECK ARE YOU COMPLAINING THEN?! Your argument is invalid. Why? Because I hate broken ****? It's only broken because you hate being wrong. You have to be right, you will not see reason so you try to warp other people's minds to your view. Everyone has a voice, and your voice is the only voice asking for this, so man up, or keep complaining.
So if I own a invisible unicorn that only I can detect, I say it is real and everyone else says it's not, I'm wrong? Using your logic, I am.
Just because a trillion people believe your warped opinion, that doesn't make your warped opinion right you fool. PROVE IT'S RIGHT.
EDIT: Why the **** are you liking all of my ****?
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Godin Thekiller
The Corporate Raiders
2914
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Posted - 2015.02.13 23:40:00 -
[114] - Quote
XxBlazikenxX wrote:Godin Thekiller wrote:
So if I own a invisible unicorn that only I can detect, I say it is real and everyone else says it's not, I'm wrong? Using your logic, I am.
Just because a trillion people believe your warped opinion, that doesn't make your warped opinion right you fool. PROVE IT'S RIGHT.
Not before you prove that you're right.
I've given my evdience
I've been able to easily kill HAV's.
I've not seen blaster and Rocket HAV's able to reasonably able to defend against ADS's.
Provide otherwise.
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Godin Thekiller
The Corporate Raiders
2914
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Posted - 2015.02.13 23:48:00 -
[115] - Quote
Jammeh McJam wrote:Godin Thekiller wrote:XxBlazikenxX wrote:Godin Thekiller wrote:
So if I own a invisible unicorn that only I can detect, I say it is real and everyone else says it's not, I'm wrong? Using your logic, I am.
Just because a trillion people believe your warped opinion, that doesn't make your warped opinion right you fool. PROVE IT'S RIGHT.
Not before you prove that you're right. I've given my evdience I've been able to easily kill HAV's. I've not seen blaster and Rocket HAV's able to reasonably able to defend against ADS's. Provide otherwise. You didn't give evidence, you told us you can easily take out tanks in ADS, that's just your word. There are ADS pilots and other tankers in this thread that all disagree with you, why are you so convinced that you're right? Just because it happened in your experience doesn't mean that it's the same for everyone else, atm it just makes you seem like a terrible player.
Yes, by giving word of mouth, and The ways they said that they believe are actual counters don't work.
I've looked for examples of otherwise, I've yet to find any, only videos showing my point (the video that the fool posted does that quite nice, and it's only rails, but to be fair, it's only one video).
I can't record, so that's out.
Also, why are you so convinced that I'm wrong? you've yet given me a valid reasoning. Popular opinion can't show truth on anything. Hell, I've been told that JLAV's are completely fine by infantry. Are they? Absolutely not.
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Godin Thekiller
The Corporate Raiders
2919
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Posted - 2015.02.13 23:49:00 -
[116] - Quote
XxBlazikenxX wrote:Everyone, let's all whenever you see Godin Thekiller in a match, immediately get an ADS out and try to kill him with it as much as possible.
YOU DUG YOU OWN GRAVE
Not really, I don't actually care. It's still broken however.
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Godin Thekiller
The Corporate Raiders
2919
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Posted - 2015.02.13 23:51:00 -
[117] - Quote
XxBlazikenxX wrote:I can not wait until CCP Frame locks this forum post, than I won't have to deal with this stupidity.
I'll simply make another. I don't care, broken **** is broken.
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Godin Thekiller
The Corporate Raiders
2919
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Posted - 2015.02.13 23:52:00 -
[118] - Quote
XxBlazikenxX wrote:Godin Thekiller wrote:XxBlazikenxX wrote:Everyone, let's all whenever you see Godin Thekiller in a match, immediately get an ADS out and try to kill him with it as much as possible.
YOU DUG YOU OWN GRAVE Not really, I don't actually care. It's still broken however. Since apparently you've been killed by ADSs so many times, you're the only one that's 'broke' here.
17 times.
I've gotten over a hundred HAV kills now.
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Godin Thekiller
The Corporate Raiders
2919
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Posted - 2015.02.13 23:54:00 -
[119] - Quote
A question to all: Why is it bad to not want to have to rely on teamwork?
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Godin Thekiller
The Corporate Raiders
2919
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Posted - 2015.02.14 00:01:00 -
[120] - Quote
Kallas Hallytyr wrote:Godin Thekiller wrote:But no. Most of you, especially you thinks that it's perfectly fine, when it's clearly not. I ask you to give me examples of how, and you claim that using things that assumes that there's people ALWAYS willing to help you, that AI will ALWAYS help you, and the terrain can't be simply countered by the ADS is a thing, when ALL of those things are simply wrong. Again, prove to me that isn't the case. You've yet to, and I'm waiting to see otherwise. Godin Thekiller wrote:So if I own a invisible unicorn that only I can detect, I say it is real and everyone else says it's not, I'm wrong? Using your logic, I am. Just because a trillion people believe your warped opinion, that doesn't make your warped opinion right you fool. PROVE IT'S RIGHT. That is exactly how science works: without evidence that something works/doesn't work a certain way, it's generally disregarded as a theory. Godin Thekiller wrote:I've given my evdience I've been able to easily kill HAV's. I've not seen blaster and Rocket HAV's able to reasonably able to defend against ADS's.
Provide otherwise. Your evidence has been to state that your individual experience is a certain. Roughly half a dozen ADS pilots and/or HAV operators have entered this thread and given their experience which amounts to the opposite of your experience. They have provided no more and no less than you have. Why do you feel that you've actually done more work than they have, and why do you feel they should do more work than you?
1: Science is irrelevant in that example, as only I can detect it. It is simply real, but you simply can't detect it. Answer the question: Am I wrong?
2: Actually, that is false.There wasn't anything provided other than "You are wrong! YOU ARE WRONG!" to prove me wrong. I've tried to keep civil, and if someone explained themselves, and asked for alternatives, as well as things to help with the quality of life for ADS's and DS's in general, I provided it.
Again, tell me why/and or how a turret elevation increase and a ADS ceiling height slight reduction would break any balance, or not create more balance. None of you so far has.
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Godin Thekiller
The Corporate Raiders
2919
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Posted - 2015.02.14 00:05:00 -
[121] - Quote
Kallas Hallytyr wrote:Godin Thekiller wrote:A question to all: Why is it bad to not want to have to rely on teamwork? Why, when several HAV operators have said otherwise, do you think this is an issue for everyone and not just you? Multiple HAV operators have said that defending themselves against an ADS ( even without using teamwork or hopping out with AV) is fine, yet you continue to disregard their consolidated, collective experience because it doesn't mesh with your individual experience.
So because I can't run a squad all the time or at all, it's clearly my fault.
Okay, if that's the case, then why does the ADS STILL not require teamwork?
And actually, I have took their experiences into account. They are however, quite ******* invalid, as I said so many ******* times already, which you seem to not understand, REQUIRING TEAMWORK AGAINST SOMETHING THAT DOESN'T IS BROKEN YOU IDIOT. If you can't understand that, either you simply don't care, your head is so far up your ass that you simply can't get it, or you simply refuse to get it.
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Godin Thekiller
The Corporate Raiders
2919
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Posted - 2015.02.14 00:16:00 -
[122] - Quote
Derpty Derp wrote:Godin Thekiller wrote:You can easily go to whatever the turret is not facing, and shoot them on that side, rise up and go to the other side if they aim at you, rinse and repeat.
And although if you get lucky with a Rocket turret and hit them (but if that's the case, that's ADS pilot error, not the HAV actually countering them), blaster turrets won't have near enough DPS to deal with them, and although that's changing in this rebalance, it probably still won't be enough, seeing how fast ADS's climb.
And on top of that, there's like, what, three maps that has cover like this?
Like I said, whatever a HAV can do, ADS can counter.
Why is it luck that the missile tanker kept an eye on the radar and pointed the turret the right direction... But apparently the ads having no indication of which way the tanks turret is facing, isn't? There are more than 3 maps that have something you can park a tank under to force an ads to drop altitude if it wants to hit you. While the ads changes it's position you are free to heal your tank, or make a break for somewhere else, either to escape or to be able to fire at the ads as it tries to pull up. Godin Thekiller wrote:A question to all: Why is it bad to not want to have to rely on teamwork? I haven't mentioned teamwork. I mentioned all the things you can do to beat a dropship using a missile tank. You stated that a tank cannot escape or fight an ads, I have told you that you can by simply out-thinking the opponent, the same as the ads has to out-think the tanker to get into their blindspot if the tanker is using it's brain. XxBlazikenxX wrote:Everyone, let's all whenever you see Godin Thekiller in a match, immediately get an ADS out and try to kill him with it as much as possible.
YOU DUG YOU OWN GRAVE No! I will bring out a missile tank. He wants proof, if I can give him it, he might actually shut up... Or go on to say "it only happened once, so I'm disregarding it because my opinion is better than everyone else."
I can simply look at the map, and fly high and fast right past the rockets optimal range without it even hitting me maybe?
And You can easily be swarmed at that area (but invalid because teamwork, so we'll ignore this fact), or the ADS can simply shoot at the side you're not aiming at, climb when you start shooting, and go to the other side, as I've already said several times.
Moving allows the ADS to shoot at you, and escaping is borderline impossible unless the ADS gets distracted (in which implies teamwork), or is a complete idiot, and balancing on idiots is silly. That's how swarms become OP.
Never said you did, but a Rocket HAV can be easily countered by a ADS by movement alone. That still doesn't cover the fact that blasters are even worse (but they are generally bad, and need a general overhaul anyways. Also, why they don't have the highest elevation is beyond me, seeing as they are the shortest ranged turret).
Cool. Get multiple examples so I can analyze it. And be sure to find a pilot as skilled as you for more valid proof.
Lastly, I never said that my opinions are "better", as I'm not arguing opinions. Facts more so. I've yet to see a blaster or Rocket reasonably counter a ADS. that is simply fact.
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Godin Thekiller
The Corporate Raiders
2919
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Posted - 2015.02.14 00:20:00 -
[123] - Quote
Thaddeus Reynolds wrote:Kallas Hallytyr wrote:Godin Thekiller wrote:A question to all: Why is it bad to not want to have to rely on teamwork? Why, when several HAV operators have said otherwise, do you think this is an issue for everyone and not just you? Multiple HAV operators have said that defending themselves against an ADS ( even without using teamwork or hopping out with AV) is fine, yet you continue to disregard their consolidated, collective experience because it doesn't mesh with your individual experience. By large in-part yes, defending against an ADS is fine with the primary HAV turret I use, the Railgun, however, defending one's HAV against an ADS with a Blaster is considerably more difficult. Now this is both as a result of the much shorter range of the blaster turret, along with the lack of associated physics with the projectiles on-impact...and the Blasters AV utility as a whole being lower than that of the other main turrets, and isn't helped by the marginal angle increase relative to the rail. (I'm ignoring the Missile Turret because it is in a very bad place for balance right now) The scaling of the angle needs to be better is what I'm saying...and in that I agree with Godin...Short-Ranged turrets need help. I'm not asking for Large Blasters to be able to point straight up, but giving them the ability to aim higher up in the air would do much to help mitigate the issue. Railguns have their low angle as an associated penalty for their unerring accuracy over a long distance (albeit, not as long as it used to be, and still not as long as I'd like it to be), and rails as a whole are functioning well in their intended role (but as True Adamance will tell you, they have too high of a RoF, but the DPS on the whole is OK)
I'm not asking for that either, that would be ******* stupid. A raise, yes. At the very most 25 degrees (and that's probably too much, 15-20 more like it).
And about Rails and DPS, unless the hulls were in general tougher (at least for Gal HAV's, haven't played with Cal AHV's much), I would say that current DPS is not okay (but as I remember, it's getting nerfed, so meh). I would say that range needs a buff though, as it's range imo is too short.
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Godin Thekiller
The Corporate Raiders
2919
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Posted - 2015.02.14 00:29:00 -
[124] - Quote
Derpty Derp wrote:Godin Thekiller wrote:If you can't understand that, either you simply don't care, your head is so far up your ass that you simply can't get it, or you simply refuse to get it. Kind of what we all think to you dismissing everything that has been said by, what must clearly be better vehicle users than yourself, as we can deal with these things on our own without crying about it. Just one more example. You run up close to a HMG and you fight it in it's optimal with an assault suit. What happens? - You outplay the HMG or the HMG is really bad at their role and you kill them. - You get your arse handed to you. - You realise it's a bad idea to fight them there and you make a break for it and engage from range, giving you the easy win. Point being at range a tank has the upper hand, up close a tank has to do one of these: - You outplay the ads and find a way to force it lower so you can blow the crap out of it. - You get your arse handed to you, albeit very slowly. - You realise it's a bad idea to fight them there and you make a break for it and engage from range, giving you the easy win. Tank counters ads at range, at range ads can do nothing to anyone. Up close ads counters tank, you mission as a tanker is to avoid letting the ads get into your blindspot... It's not hard... But you have to at least try before you go naysaying it.
That example is really bad for two reasons:
1: Where exactly is the place where HAV's are able to excel in? cities and outposts are obviously not it (and ADS'scan attack there). In the open is as you're describing it definitely not it, and there's really no other environment to be in other than the redline, which leaves rail fitted HAV's to be valid, but rocket and Blaster fitted HAV's not.
2: The reasons I've posted that basically denies the second one due to, you know, any movement being counterable by ADS's.
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Godin Thekiller
The Corporate Raiders
2919
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Posted - 2015.02.14 00:53:00 -
[125] - Quote
1: Because it's simply not. I can ride it, it can lick me, and there's no way in hell that I could go as far as it takes me (like say across the ocean), but to everyone outside of me, it seems like I'm doing this all on my own. Again, it is simply real, you can't deny that it is not.
2: Somebody asked what else I would take over elevation, in which I replied that if it was impossible to continuously hit a HAV with a ADS to where it would be able to get shots in with Rockets and Blasters in their optimals, I would be fine with that. That's all I want to be able to do.
They are, but you generally make it seem like all I want to do is break balance, when I want to create it.
Shift the balance how. Currently, blasters can barely hit ADS's, and that's if the ADS isn't actually trying to shoot at the HAV, or is a terrible pilot. The increase wouldn't be much for each turret (I would say that Rails shouldn't get any, and the ADS could take a flight ceiling drop, so regular DS's can still fly high without having to deal with Rails), just enough to hit a ADS while moving within its optimal. Also, a ADS shouldn't be able to hit a HAV while directly over it unless there's a gunner in ( in which I would say that'as fair), which for the most part it can't (I've bee able to hit on really weird angles, mostly splash though, so a mostly non issue).
No, that's not correct. Most of them has required teamwork, and the rest I've been able to counter, which is why I've said that they're not valid. Only Foolish pilots falls for those things.
Although they are going through a needed balance pass, it won't necessarily help against ADS's, seeing as they can't really hit them now. I would say that after the buff, due to the vastly increased DPS, I would say that ADS's and DS"s in general would need defenses to be able to be able to reasonably escape (in which I think they should be able to easily do, it's only fair, they have weaker turrets). As I said, I see ADS's as being platforms that can transport a fireteam of two, drop them off, and give them some protection for a short period of time (short as in before AV and HAV's can aim and shoot).
Obviously too much elevation would cause problems. I'm not asking for a large increase, as that's not needed. It would definitely help if we could play around with increasing and decreasing the amount to see what would work best, which is why I've said that opening a server for SISI would be REALLY nice.
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Godin Thekiller
The Corporate Raiders
2919
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Posted - 2015.02.14 01:00:00 -
[126] - Quote
Derpty Derp wrote:Godin Thekiller wrote: That example is really bad for two reasons:
1: Where exactly is the place where HAV's are able to excel in? cities and outposts are obviously not it (and ADS'scan attack there). In the open is as you're describing it definitely not it, and there's really no other environment to be in other than the redline, which leaves rail fitted HAV's to be valid, but rocket and Blaster fitted HAV's not.
Right, in a city/outpost where a squishy ads has to fly low and risk hitting obstacles, where it can get shot down by any large turret (even blasters) without a reload required... Is some how not good enough for you. Out in the open where the ads has nothing to hide behind and can be shot from anywhere within range... Is not good enough for you. You clearly want a tank to be able to drop an ads from anywhere with no contest. In which case I disagree. You have stated you don't like broken easy mechanics... Well then leave my ******* large missile turret well alone, as I don't want it being so easy that a nonce like you, who can't think of a reasonable way to deal with something that everyone has already explained to him, is able to use it. You are bad at tanking and would be best off doing something else... My proof being you describe your own failure repeatedly while everyone else who can use a tank properly has succeeded. Good ******* day.
Not really, unless you're a scrub anyways. Look before you fly.
I've not said that I want HAV's to kill ADS's. Scare them off, yes. Hell, I've said that due to the large turret adjustments, making them have a higher eHP would be nice.
And for the record, Rocket turrets are easy, just not for combating ADS's. I never said that I wanted it to be easy, I said I wanted to be reasonable. Rockets in my wind would need another 5-10 degrees, and more speed to be valid (and by the way, you're going to have about 25% your old DPS. just sayin).
I've been telling you this entire time that what you've described to me isn't reasonable at all. That is the issue with your statements.
I don't think that's the case, seeing as I've been able to take on several HAV's at once solo and win, proto fits mind you, and this is when they were known to be FAR harder than they are now.
And it's night here. I assume you're on the other side of the planet. Good night I guess?
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Godin Thekiller
The Corporate Raiders
2919
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Posted - 2015.02.14 01:13:00 -
[127] - Quote
I'm going to make a new thread that outlines specifically what I want and my reasoning for it, as I think that's gotten lost. Look for it soon.
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Godin Thekiller
The Corporate Raiders
2919
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Posted - 2015.02.14 01:32:00 -
[128] - Quote
Kallas Hallytyr wrote:Bah, I'm done with this thread and Godin's obstinance.
I sincerely hope this does not happen, because it will mean that HAVs dominate the skies like railguns of old used to. Even with a modest elevation increase it will be nigh impossible for a dropship of any kind to engage and defeat an HAV, especially considering the rebalance of HAVs is almost unilaterally a good thing for them.
Problem is, why is a DS (vehicle made for transport) trying to engage HAV's instead of transporting?
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Godin Thekiller
The Corporate Raiders
2919
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Posted - 2015.02.14 01:53:00 -
[129] - Quote
Jammeh McJam wrote: Godin, if you can see a unicorn that noone else can see, and you say it's real, then you're most likely tripping balls
Nope, it's real. You can't change the hypothetical situation.
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Godin Thekiller
The Corporate Raiders
2919
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Posted - 2015.02.14 01:55:00 -
[130] - Quote
Jammeh McJam wrote:Godin Thekiller wrote:Kallas Hallytyr wrote:Godin Thekiller wrote:A question to all: Why is it bad to not want to have to rely on teamwork? Why, when several HAV operators have said otherwise, do you think this is an issue for everyone and not just you? Multiple HAV operators have said that defending themselves against an ADS ( even without using teamwork or hopping out with AV) is fine, yet you continue to disregard their consolidated, collective experience because it doesn't mesh with your individual experience. So because I can't run a squad all the time or at all, it's clearly my fault. Okay, if that's the case, then why does the ADS STILL not require teamwork? And actually, I have took their experiences into account. They are however, quite ******* invalid, as I said so many ******* times already, which you seem to not understand, REQUIRING TEAMWORK AGAINST SOMETHING THAT DOESN'T IS BROKEN YOU IDIOT. If you can't understand that, either you simply don't care, your head is so far up your ass that you simply can't get it, or you simply refuse to get it. The ADS does require teamwork, but the team isn't operating the ADS, only 1 person is. The 'team' is killing the AV and pointing out the next objective for the ADS. Vehicles are more of a support role and force multiplier than something that can be used by a solo player.
The operations the vehicles does are support functions. The vehicles themselves shouldn't require teamwork to defend. ALso, that's a double standard.
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Godin Thekiller
The Corporate Raiders
2919
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Posted - 2015.02.14 01:56:00 -
[131] - Quote
Jammeh McJam wrote:Godin Thekiller wrote:Kallas Hallytyr wrote:Bah, I'm done with this thread and Godin's obstinance.
I sincerely hope this does not happen, because it will mean that HAVs dominate the skies like railguns of old used to. Even with a modest elevation increase it will be nigh impossible for a dropship of any kind to engage and defeat an HAV, especially considering the rebalance of HAVs is almost unilaterally a good thing for them. Problem is, why is a DS (vehicle made for transport) trying to engage HAV's instead of transporting? Because 1: it has a gun on the front of it and 2: NOONE WANTS TO BE TRANSPORTED
It's a small turret, and that's false. If people could get to a location in a 1/10 the time that it would take to walk and gets bonuses when they get there, I bet many people would be calling on T II DS's to pick them up.
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Godin Thekiller
The Corporate Raiders
2919
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Posted - 2015.02.14 01:57:00 -
[132] - Quote
Thread's up, this thread isn't needed anymore.
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