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Godin Thekiller
The Corporate Raiders
2769
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Posted - 2015.02.03 21:31:00 -
[1] - Quote
And Gunships that HAV's can't defend against. You can seriously hover over them and blow them up. Running away doesn't even help it seems, as you can still just fire away at them to kill them. This is highly unreasonable and needs to get fixed (a raise in turret elevation would help).
BLUB
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1680
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Posted - 2015.02.03 22:15:00 -
[2] - Quote
Godin Thekiller wrote:And Gunships that HAV's can't defend against. You can seriously hover over them and blow them up. Running away doesn't even help it seems, as you can still just fire away at them to kill them. This is highly unreasonable and needs to get fixed (a raise in turret elevation would help).
BLUB
It takes about a day to kill a gunnlogi with an ADS, seems fine to me. Not to mention that a gunnlogi can literally two shot kill a python without warning.
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
6944
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Posted - 2015.02.03 22:18:00 -
[3] - Quote
Broken mechanics do not justify other bad mechanics.
AV
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Bahirae Serugiusu
Vendetta Reactionary Force
474
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Posted - 2015.02.03 22:27:00 -
[4] - Quote
Turrets are fine, everything has a blind spot. And equip a Swarm Launcher even the ADV would do and ADS are running like Kenyans.
The State will always survive.
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Buwaro Draemon
WarRavens Capital Punishment.
941
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Posted - 2015.02.03 22:40:00 -
[5] - Quote
That's the thing. Every pilot treats it like a Gunship. When in reality, CCP made them so pilots could transport units around AND still manage to defend themselves do to Dropship QQ back in beta plus a "temporary" place holder for jets.
In my opinion ADSs should have never existed.
Changes to Damage mods!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16945
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Posted - 2015.02.03 22:48:00 -
[6] - Quote
Godin Thekiller wrote:And Gunships that HAV's can't defend against. You can seriously hover over them and blow them up. Running away doesn't even help it seems, as you can still just fire away at them to kill them. This is highly unreasonable and needs to get fixed (a raise in turret elevation would help).
BLUB
Are they not supposed to be gunships?
If so what are they supposed to be since they don't really have to fire power to be support platforms or gunships?
Moreover if not Gunships now why not Gunships?
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16945
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Posted - 2015.02.03 22:51:00 -
[7] - Quote
Breakin Stuff wrote:Broken mechanics do not justify other bad mechanics.
JLAV's huh?
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Godin Thekiller
The Corporate Raiders
2769
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Posted - 2015.02.03 23:01:00 -
[8] - Quote
Sir Dukey wrote:Godin Thekiller wrote:And Gunships that HAV's can't defend against. You can seriously hover over them and blow them up. Running away doesn't even help it seems, as you can still just fire away at them to kill them. This is highly unreasonable and needs to get fixed (a raise in turret elevation would help).
BLUB
It takes about a day to kill a gunnlogi with an ADS, seems fine to me. Not to mention that a gunnlogi can literally two shot kill a python without warning.
I assume that is a redline rail with at least a damage mod on it. anywhere outside of the redline, the ADS will be able to hover over it and kill it with no resistance. Rails also have a somewhat short range now, so flying away the redline will prevent them from even getting shots in, as well as constantly moving.
Tell me again why ADS's acting as gunships with extra seats is a good idea, I'm all ears.
click me
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Godin Thekiller
The Corporate Raiders
2769
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Posted - 2015.02.03 23:03:00 -
[9] - Quote
Breakin Stuff wrote:Broken mechanics do not justify other bad mechanics.
Was putting something out there, but how is a raised turret elevation bad exactly?
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Godin Thekiller
The Corporate Raiders
2769
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Posted - 2015.02.03 23:04:00 -
[10] - Quote
Bahirae Serugiusu wrote:Turrets are fine, everything has a blind spot. And equip a Swarm Launcher even the ADV would do and ADS are running like Kenyans.
So I'm supposed to hop out of my HAV and risk getting outright killed by a ADS or some other infantry/vehicle, or get ambused?
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders
2769
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Posted - 2015.02.03 23:08:00 -
[11] - Quote
Buwaro Draemon wrote:That's the thing. Every pilot treats it like a Gunship. When in reality, CCP made them so pilots could transport units around AND still manage to defend themselves do to Dropship QQ back in beta plus a "temporary" place holder for jets.
In my opinion ADSs should have never existed.
I like the idea of a ADS (not as a gunship, but as a platform where you can dropoff a small fireteam and give them some tempoary support fire against either infantry and maybe lightly armored vehicles, such as a LAV). Taking them away wouldn't really do anything but hurt the game. However, I don't believe them acting as gunships is a good thing. Hell, I don't think gunships acting as ADS do is a good thing. You shouldn't be able to hover and kill anything with impunity; that's just broken.
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Godin Thekiller
The Corporate Raiders
2769
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Posted - 2015.02.03 23:10:00 -
[12] - Quote
True Adamance wrote:Breakin Stuff wrote:Broken mechanics do not justify other bad mechanics. JLAV's huh?
That too.
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1681
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Posted - 2015.02.03 23:17:00 -
[13] - Quote
Godin Thekiller wrote:Sir Dukey wrote:Godin Thekiller wrote:And Gunships that HAV's can't defend against. You can seriously hover over them and blow them up. Running away doesn't even help it seems, as you can still just fire away at them to kill them. This is highly unreasonable and needs to get fixed (a raise in turret elevation would help).
BLUB
It takes about a day to kill a gunnlogi with an ADS, seems fine to me. Not to mention that a gunnlogi can literally two shot kill a python without warning. I assume that is a redline rail with at least a damage mod on it. anywhere outside of the redline, the ADS will be able to hover over it and kill it with no resistance. Rails also have a somewhat short range now, so flying away the redline will prevent them from even getting shots in, as well as constantly moving. Tell me again why ADS's acting as gunships with extra seats is a good idea, I'm all ears.
They don't?? They act like paper bags at most.
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Bahirae Serugiusu
Vendetta Reactionary Force
475
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Posted - 2015.02.03 23:22:00 -
[14] - Quote
Godin Thekiller wrote:Bahirae Serugiusu wrote:Turrets are fine, everything has a blind spot. And equip a Swarm Launcher even the ADV would do and ADS are running like Kenyans. So I'm supposed to hop out of my HAV and risk getting outright killed by a ADS or some other infantry/vehicle, or get ambused? EVERYTHING has a blindspot in this game why should tanks not have one? Missiles turrets aim higher then blaster and rail turrets so equip one and kite the ADS. Or drive around in a Sentinel suit with a Swarm launcher and scare them into fleeing.
The State will always survive.
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Godin Thekiller
The Corporate Raiders
2769
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Posted - 2015.02.03 23:27:00 -
[15] - Quote
Bahirae Serugiusu wrote:Godin Thekiller wrote:Bahirae Serugiusu wrote:Turrets are fine, everything has a blind spot. And equip a Swarm Launcher even the ADV would do and ADS are running like Kenyans. So I'm supposed to hop out of my HAV and risk getting outright killed by a ADS or some other infantry/vehicle, or get ambused? EVERYTHING has a blindspot in this game why should tanks not have one? Missiles turrets aim higher then blaster and rail turrets so equip one and kite the ADS. Or drive around in a Sentinel suit with a Swarm launcher and scare them into fleeing.
No, everything does not.
Infantry can turn around or look up
DS's can look both down and up
only LAV's can't really defend against most things, which they can greatly avoid with like DS's, speed. So only HAV's has one true blind spot.
Try again.
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Godin Thekiller
The Corporate Raiders
2769
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Posted - 2015.02.03 23:29:00 -
[16] - Quote
Sir Dukey wrote:Godin Thekiller wrote:Sir Dukey wrote:Godin Thekiller wrote:And Gunships that HAV's can't defend against. You can seriously hover over them and blow them up. Running away doesn't even help it seems, as you can still just fire away at them to kill them. This is highly unreasonable and needs to get fixed (a raise in turret elevation would help).
BLUB
It takes about a day to kill a gunnlogi with an ADS, seems fine to me. Not to mention that a gunnlogi can literally two shot kill a python without warning. I assume that is a redline rail with at least a damage mod on it. anywhere outside of the redline, the ADS will be able to hover over it and kill it with no resistance. Rails also have a somewhat short range now, so flying away the redline will prevent them from even getting shots in, as well as constantly moving. Tell me again why ADS's acting as gunships with extra seats is a good idea, I'm all ears. They don't?? They act like paper bags at most.
I beg to differ, as well as any pilot who has been on either side of them.
Tell you what, hover over any HAV, tell me if it shoots back and actually kills you.
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Buwaro Draemon
WarRavens Capital Punishment.
941
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Posted - 2015.02.03 23:30:00 -
[17] - Quote
Godin Thekiller wrote:Buwaro Draemon wrote:That's the thing. Every pilot treats it like a Gunship. When in reality, CCP made them so pilots could transport units around AND still manage to defend themselves do to Dropship QQ back in beta plus a "temporary" place holder for jets.
In my opinion ADSs should have never existed. I like the idea of a ADS (not as a gunship, but as a platform where you can dropoff a small fireteam and give them some tempoary support fire against either infantry and maybe lightly armored vehicles, such as a LAV). Taking them away wouldn't really do anything but hurt the game. However, I don't believe them acting as gunships is a good thing. Hell, I don't think gunships acting as ADS do is a good thing. You shouldn't be able to hover and kill anything with impunity; that's just broken. Me too. But if almost every pilot wants to treat it like Gunship, then they should have never existed.
Almost every ADS thread I have read on the forums have been from wither pilots wanting to be able to hover above infantry and farm them, or ADS nerf threads (the nerf threads are gone now) but even back in their glory days, pilots still wanted more tank in order to hover and kill infantry.
When the ADS was meant for that. A fast troop transport with frontal defensive capabilities.
Nowadays you are lucky if you find an ADS carrying troops around since most pilots use them to farm infantry. Which was never their intended role.
I use mine to clear up rooftops with the help of a friend (I drop him and give him cover fire) or for taking out that annoying ADS pilot trying to farm my teammates. Funny enough when I engage most pilots in a duel, they go back to the redline and call back the ADS. Makes you wonder who truly has skills to use them (because farming infantry isn't really that hard when no one is fighting back at you)
Changes to Damage mods!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16947
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Posted - 2015.02.03 23:30:00 -
[18] - Quote
Godin Thekiller wrote:Bahirae Serugiusu wrote:Godin Thekiller wrote:Bahirae Serugiusu wrote:Turrets are fine, everything has a blind spot. And equip a Swarm Launcher even the ADV would do and ADS are running like Kenyans. So I'm supposed to hop out of my HAV and risk getting outright killed by a ADS or some other infantry/vehicle, or get ambused? EVERYTHING has a blindspot in this game why should tanks not have one? Missiles turrets aim higher then blaster and rail turrets so equip one and kite the ADS. Or drive around in a Sentinel suit with a Swarm launcher and scare them into fleeing. No, everything does not. Infantry can turn around or look up DS's can look both down and up only LAV's can't really defend against most things, which they can greatly avoid with like DS's, speed. So only HAV's has one true blind spot. Try again.
Dunno about this Godin. If they can remain hovering over me like that they kinda deserve the kill. It's our **** up as tankers, not ADS being too powerful or any such like.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Godin Thekiller
The Corporate Raiders
2769
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Posted - 2015.02.03 23:59:00 -
[19] - Quote
True Adamance wrote:Godin Thekiller wrote:Bahirae Serugiusu wrote:Godin Thekiller wrote:Bahirae Serugiusu wrote:Turrets are fine, everything has a blind spot. And equip a Swarm Launcher even the ADV would do and ADS are running like Kenyans. So I'm supposed to hop out of my HAV and risk getting outright killed by a ADS or some other infantry/vehicle, or get ambused? EVERYTHING has a blindspot in this game why should tanks not have one? Missiles turrets aim higher then blaster and rail turrets so equip one and kite the ADS. Or drive around in a Sentinel suit with a Swarm launcher and scare them into fleeing. No, everything does not. Infantry can turn around or look up DS's can look both down and up only LAV's can't really defend against most things, which they can greatly avoid with like DS's, speed. So only HAV's has one true blind spot. Try again. Dunno about this Godin. If they can remain hovering over me like that they kinda deserve the kill. It's our **** up as tankers, not ADS being too powerful or any such like.
You do realize that you can move and still hover over a HAV, correct?
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Foundation Seldon
Heaven's Lost Property
835
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Posted - 2015.02.04 00:06:00 -
[20] - Quote
You mean the flying ship with guns on it is acting like a flying ship with guns on it? Weird!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16951
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Posted - 2015.02.04 00:36:00 -
[21] - Quote
Godin Thekiller wrote:
You do realize that you can move and still hover over a HAV, correct?
Yeah what of it? That seems like a viable tactic to employ if the tanker below cannot get into a position to respond. It's not like ADS have the fire power to pop a tank in an unreasonable amount of time.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Godin Thekiller
The Corporate Raiders
2769
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Posted - 2015.02.04 00:41:00 -
[22] - Quote
Foundation Seldon wrote:You mean the flying ship with guns on it is acting like a flying ship with guns on it? Weird!
No, it's a ADS acting like a Gunship. Two different things.
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Godin Thekiller
The Corporate Raiders
2769
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Posted - 2015.02.04 00:44:00 -
[23] - Quote
True Adamance wrote:Godin Thekiller wrote:
You do realize that you can move and still hover over a HAV, correct?
Yeah what of it? That seems like a viable tactic to employ if the tanker below cannot get into a position to respond. It's not like ADS have the fire power to pop a tank in an unreasonable amount of time.
If a ADS can hover overa HAV while moving, it can hover over it when it's still, regardless, it can hover and kill, and the HAV can't defend itself, and that itself is broken. Everything should be able to protect itself somehow. Currently there just isn't a way for a HAV to protect itself from a ADS.
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Alena Ventrallis
Intara Direct Action Caldari State
2530
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Posted - 2015.02.04 00:50:00 -
[24] - Quote
If they aren't being gunships now, then we should modify them to where they can be gunships. Buff that front turret and remove the side ones. We need an Apache-type vehicle.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16951
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Posted - 2015.02.04 00:57:00 -
[25] - Quote
Godin Thekiller wrote:True Adamance wrote:Godin Thekiller wrote:
You do realize that you can move and still hover over a HAV, correct?
Yeah what of it? That seems like a viable tactic to employ if the tanker below cannot get into a position to respond. It's not like ADS have the fire power to pop a tank in an unreasonable amount of time. If a ADS can hover overa HAV while moving, it can hover over it when it's still, regardless, it can hover and kill, and the HAV can't defend itself, and that itself is broken. Everything should be able to protect itself somehow. Currently there just isn't a way for a HAV to protect itself from a ADS.
I'm not one who believe that every thing should have an immediate and simple counters. Simply put there are counters but they required you get get some distance, seek cover, or otherwise manoeuvre so the drop-ship is not directly above you. It's hard but not impossible.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Buwaro Draemon
WarRavens Capital Punishment.
941
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Posted - 2015.02.04 00:57:00 -
[26] - Quote
Alena Ventrallis wrote:If they aren't being gunships now, then we should modify them to where they can be gunships. Buff that front turret and remove the side ones. We need an Apache-type vehicle. No. They were never meant to be Gunships.
And if you want to have an Apache style vehicle, then the frontal turret should be manned by another person.
Changes to Damage mods!
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Godin Thekiller
The Corporate Raiders
2769
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Posted - 2015.02.04 00:57:00 -
[27] - Quote
Alena Ventrallis wrote:If they aren't being gunships now, then we should modify them to where they can be gunships. Buff that front turret and remove the side ones. We need an Apache-type vehicle.
Most games allows for turrets to be able to hit said Gunships and killing them with very little hits, so either
1: No
2: A buff to turret elevation would be needed
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders
2769
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Posted - 2015.02.04 01:01:00 -
[28] - Quote
True Adamance wrote:Godin Thekiller wrote:True Adamance wrote:Godin Thekiller wrote:
You do realize that you can move and still hover over a HAV, correct?
Yeah what of it? That seems like a viable tactic to employ if the tanker below cannot get into a position to respond. It's not like ADS have the fire power to pop a tank in an unreasonable amount of time. If a ADS can hover overa HAV while moving, it can hover over it when it's still, regardless, it can hover and kill, and the HAV can't defend itself, and that itself is broken. Everything should be able to protect itself somehow. Currently there just isn't a way for a HAV to protect itself from a ADS. I'm not one who believe that every thing should have an immediate and simple counters. Simply put there are counters but they required you get get some distance, seek cover, or otherwise manoeuvre so the drop-ship is not directly above you. It's hard but not impossible.
So defending yourself should be a thing in this case. Why?
And did you just say "Get some distance, or get into cover"? Name 10 low overpasses on each map, and are HAV's faster than ADS's?
Lastly, maneuvering doesn't do jack ****, It's so easy to stay on target, and a ADS doesn't have to be right on top of you to shoot you, it's actually easier to be slightly off center as that is much more stable.
click me
Blup Blub Bloop. Translation: Die -_-
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Sir Dukey
G0DS AM0NG MEN General Tso's Alliance
1682
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Posted - 2015.02.04 01:05:00 -
[29] - Quote
Godin Thekiller wrote:Sir Dukey wrote:Godin Thekiller wrote:Sir Dukey wrote:Godin Thekiller wrote:And Gunships that HAV's can't defend against. You can seriously hover over them and blow them up. Running away doesn't even help it seems, as you can still just fire away at them to kill them. This is highly unreasonable and needs to get fixed (a raise in turret elevation would help).
BLUB
It takes about a day to kill a gunnlogi with an ADS, seems fine to me. Not to mention that a gunnlogi can literally two shot kill a python without warning. I assume that is a redline rail with at least a damage mod on it. anywhere outside of the redline, the ADS will be able to hover over it and kill it with no resistance. Rails also have a somewhat short range now, so flying away the redline will prevent them from even getting shots in, as well as constantly moving. Tell me again why ADS's acting as gunships with extra seats is a good idea, I'm all ears. They don't?? They act like paper bags at most. I beg to differ, as well as any pilot who has been on either side of them. Tell you what, hover over any HAV, tell me if it shoots back and actually kills you.
Hover over my HAV and i'll make sure my squad shoots that thing down in seconds.
Hover over my HAV and i'll make sure to jump out and 3 shot you with my forgegun.
Hover over my HAV and i'll make sure to jump out and 3 shot with my OP swams.
There are many ways to counter an ADS. Learn to be a G?
Acquire Currency, Disregard Female Canis lupus familiaris
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THUNDERGROOVE
Fatal Absolution
1416
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Posted - 2015.02.04 01:12:00 -
[30] - Quote
Godin Thekiller wrote:Buwaro Draemon wrote:That's the thing. Every pilot treats it like a Gunship. When in reality, CCP made them so pilots could transport units around AND still manage to defend themselves do to Dropship QQ back in beta plus a "temporary" place holder for jets.
In my opinion ADSs should have never existed. I like the idea of a ADS (not as a gunship, but as a platform where you can dropoff a small fireteam and give them some tempoary support fire against either infantry and maybe lightly armored vehicles, such as a LAV). Taking them away wouldn't really do anything but hurt the game. However, I don't believe them acting as gunships is a good thing. Hell, I don't think gunships acting as ADS do is a good thing. You shouldn't be able to hover and kill anything with impunity; that's just broken. All I can hear is "**** your role"
I'm the Rayman of uplinks.
21 day EVE trial.
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