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Godin Thekiller
The Corporate Raiders
2821
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Posted - 2015.02.06 00:00:00 -
[121] - Quote
Kallas Hallytyr wrote:Brought this over here: Godin Thekiller wrote:As for ADS's, it seems that you wnat them to be useful in some sort of wa, and since it isn't supported in its intended role, you think it's fine for it to stay as a Gunship, until it's fixed. Obviously these things would come all at once. I would never advocate that we simply nerf and buff, I want them fixed, period. Gah! The ADS is a gunship/dropship hybrid, it should be performing like a light gunship. If it were behaving like a true gunship, HAVs would die inside ten seconds, which just isn't the case. What they do is provide moderate firepower for the cost of transport capacity and resilience, which is exactly what they do right now! A normal DS can kill an HAV by hovering over it, but it requires a longer time (because it isn't focused on assaulting, like the ADS is) and coordination, but is actually better off because the slower speed/acceleration and disconnected pilot/gunner situation means less overflying and better shots on target. Essentially, the ADS is not performing like a gunship unfairly, only that the other aspects of the ADS are underperforming. EDIT: The solution isn't to nerf the gunship part of the ADS, it's to buff and incentivise the transportation parts through WP rewards and better map design.
If HAV's were dying within 10 seconds, they would be removed, as there's noway in hell that a gunship ashould be able to kill a HAV faster than a actual HAV.
Also, it was originally designed to be not a gunship at all, rather, as I was pointing out, a DS with a turret being able to give temporary support to infantry, but leaving at the first sight of trouble (a HAV shooting at it, or AV), which isn't currently the case for most HAV's, only rails, and that's at range. The only reason why it became more of a hybrid is because vehicles sucks, especially DS's, and instead of asking for DS role buffs, DS pilots asked for more tank, and more gank, generally anyways.
A normal DS using a gunner is more fair however, seeing that to do the same job, it takes two people to do it. If the ADS required two people to kill a HAV (one gunning, one flying), I really wouldn't be bitching right now, at least as far as it being unfair, rather, saying that is unnecessary, and that it needs to become one seat, and then what I've been saying otherwise.
And to sum it up, making it good at it's intended role is good, however like HAV's with blasters, that won't stop it from doing what it does now, which is farming everything it sees, and that still would need to be addressed.
And as Thaddeus has shown me, I need to be more specific: I was more so talking about blasters and Rockets (Rails are generally fine, if you let anything get close enough to you, that's your fault) not being able to deal with ADS's. For the most part, Rails to ADS's are balanced (maybe rails could use a tad more tracking, not sure, haven't decided yet, probably should wait to see how new turrets turns out), seeing as how the concepts of a Rail works.
I would agree however that making it into a REAL DS would be a priority that needs to be fixed as well, both changes would need to happen at the same time imo (otherwise either ADS's become OP, or they become pretty much pointless, well other than farming infantry that is).
click me
Blup Blub Bloop. Translation: Die -_-
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Kallas Hallytyr
Skullbreakers
1305
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Posted - 2015.02.06 00:15:00 -
[122] - Quote
Godin Thekiller wrote:Also, it was originally designed to be not a gunship at all, rather, as I was pointing out, a DS with a turret being able to give temporary support to infantry, but leaving at the first sight of trouble (a HAV shooting at it, or AV), which isn't currently the case for most HAV's, only rails, and that's at range. The only reason why it became more of a hybrid is because vehicles sucks, especially DS's, and instead of asking for DS role buffs, DS pilots asked for more tank, and more gank, generally anyways.
Right...where is it written that an ADS is not supposed to provide the current level of firepower? Rattati reduced it to this level and has had no reason to change it further, nor has he made any mention of such a change being needed: why do you think it does if the numbers would suggest that your position is wrong?
ADSs do run immediately upon receiving fire from AV, whether that is infantry or HAV based is irrelevant.
Godin Thekiller wrote:A normal DS using a gunner is more fair however, seeing that to do the same job, it takes two people to do it. If the ADS required two people to kill a HAV (one gunning, one flying), I really wouldn't be bitching right now, at least as far as it being unfair, rather, saying that is unnecessary, and that it needs to become one seat, and then what I've been saying otherwise.
So, to twist your words, it's okay to need more than one person to kill your HAV, but not okay to need more than one for an ADS? I know that's not exactly what you're saying, but the point is that it's exploiting the exact same weakness as the ADS, with some big advantages (better capacity to track the target being a big one) but that is somehow better?!
Why should a solo HAV take two people to kill with an ADS, but not require two people to counter the ADS? This is an unbalanced position.
Godin Thekiller wrote:And to sum it up, making it good at it's intended role is good, however like HAV's with blasters, that won't stop it from doing what it does now, which is farming everything it sees, and that still would need to be addressed.
Grrrr! I hate this absolutely baseless statement: in what way does an ADS farm everything it sees? A missile ADS takes a long time to destroy HAVs (as I showed previously, with actual numbers) and rail ADS has almost no capacity to kill infantry. And again, the ADS is far from invincible: unless it's a Python double stacking hardeners, a single Swarmer gives any ADS a great big headache.
Why do you make this utterly ridiculous claim?!
Godin Thekiller wrote:And as Thaddeus has shown me, I need to be more specific: I was more so talking about blasters and Rockets (Rails are generally fine, if you let anything get close enough to you, that's your fault) not being able to deal with ADS's. For the most part, Rails to ADS's are balanced (maybe rails could use a tad more tracking, not sure, haven't decided yet, probably should wait to see how new turrets turns out), seeing as how the concepts of a Rail works.
Missiles are bad? They apply about 5000 damage in about two seconds: how is that bad at dropping ADSs that might even a tiny mistake? They turn the second fastest and have the best elevation, why is that not good for punishing an ADS that strays ever so slightly from their safe spot directly above the HAV?
Missiles are absolutely fine for battering ADSs. The only potential issue is with the Blaster taking a long time to kill vehicles in general.
Alt of Halla Murr. Sentinel.
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Godin Thekiller
The Corporate Raiders
2821
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Posted - 2015.02.06 01:31:00 -
[123] - Quote
Kallas Hallytyr wrote:Godin Thekiller wrote:Also, it was originally designed to be not a gunship at all, rather, as I was pointing out, a DS with a turret being able to give temporary support to infantry, but leaving at the first sight of trouble (a HAV shooting at it, or AV), which isn't currently the case for most HAV's, only rails, and that's at range. The only reason why it became more of a hybrid is because vehicles sucks, especially DS's, and instead of asking for DS role buffs, DS pilots asked for more tank, and more gank, generally anyways. Right...where is it written that an ADS is not supposed to provide the current level of firepower? Rattati reduced it to this level and has had no reason to change it further, nor has he made any mention of such a change being needed: why do you think it does if the numbers would suggest that your position is wrong? ADSs do run immediately upon receiving fire from AV, whether that is infantry or HAV based is irrelevant. Godin Thekiller wrote:A normal DS using a gunner is more fair however, seeing that to do the same job, it takes two people to do it. If the ADS required two people to kill a HAV (one gunning, one flying), I really wouldn't be bitching right now, at least as far as it being unfair, rather, saying that is unnecessary, and that it needs to become one seat, and then what I've been saying otherwise. So, to twist your words, it's okay to need more than one person to kill your HAV, but not okay to need more than one for an ADS? I know that's not exactly what you're saying, but the point is that it's exploiting the exact same weakness as the ADS, with some big advantages (better capacity to track the target being a big one) but that is somehow better?! Why should a solo HAV take two people to kill with an ADS, but not require two people to counter the ADS? This is an unbalanced position. Godin Thekiller wrote:And to sum it up, making it good at it's intended role is good, however like HAV's with blasters, that won't stop it from doing what it does now, which is farming everything it sees, and that still would need to be addressed. Grrrr! I hate this absolutely baseless statement: in what way does an ADS farm everything it sees? A missile ADS takes a long time to destroy HAVs (as I showed previously, with actual numbers) and rail ADS has almost no capacity to kill infantry. And again, the ADS is far from invincible: unless it's a Python double stacking hardeners, a single Swarmer gives any ADS a great big headache. Why do you make this utterly ridiculous claim?! Godin Thekiller wrote:And as Thaddeus has shown me, I need to be more specific: I was more so talking about blasters and Rockets (Rails are generally fine, if you let anything get close enough to you, that's your fault) not being able to deal with ADS's. For the most part, Rails to ADS's are balanced (maybe rails could use a tad more tracking, not sure, haven't decided yet, probably should wait to see how new turrets turns out), seeing as how the concepts of a Rail works. Missiles are bad? They apply about 5000 damage in about two seconds: how is that bad at dropping ADSs that might even a tiny mistake? They turn the second fastest and have the best elevation, why is that not good for punishing an ADS that strays ever so slightly from their safe spot directly above the HAV? Missiles are absolutely fine for battering ADSs. The only potential issue is with the Blaster taking a long time to kill vehicles in general.
Seeing as Master Splinter's first runs on anything vehicle was to try to create some sight of balance (to be honest, it was even worse). Again, I'm not saying nerf it period, than make it good later, I'm saying fix ADS, and DS's at once. But Riddle me this: Where does it say that it does?
From AV, yes. If a rail at range is shooting at it, sure. Show me a ADS that runs from Rockets or Blasters.
If both HAV's and ADS's could eacily deal with each other (in the ADS case, either fight or run, and seeing as HAV's can't really run, kill it or make the ADS run away), it would be pointless for there to be two seats. That, however isn't the case for around 2/3 of the fits possible to make for a HAV however. Which is why I made this post. That is broken.
It is not a baseless assumption, that is usually how it is used. You might not use them that way (in which you would be in the minority), but the majority does (and this has been like this, more so against vehicle over time, but since day 1). Again, I've seen at least a 100 ADS's since 1.7 and 50 I've actually observed, and only 2 of those actually transported people in them.
Point out where I said that they were (oh, and I've found people that would disagree with you, although for the most part that is true, but seeing as swarms are pushing the OP border again as far as damage output goes, makes sense).
That's not why Rockets are bad, it's more of the fact that due to they shoot so fast, blocking your view, and track so slow, unless something flies straight at you, you won't relaly hit them (although hitting them WILL hurt, too much in fact, which is why they have almost sub 1k DPS in the upcoming HAV update). Missiles elevation isn't enough to counter hovering ADS's either (and the tracking is still really slow, even though it's the second best), and therefore can't really track them well enough to scare them off (note: I'm not saying that they should outright kill them, only if they decide to stick around for too long, and the pilot is able to hit the ADS enough).
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Blup Blub Bloop. Translation: Die -_-
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Mary Sedillo
Molon Labe. General Tso's Alliance
324
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Posted - 2015.02.06 07:16:00 -
[124] - Quote
Godin Thekiller wrote:And Gunships that HAV's can't defend against. You can seriously hover over them and blow them up. Running away doesn't even help it seems, as you can still just fire away at them to kill them. This is highly unreasonable and needs to get fixed (a raise in turret elevation would help).
BLUB
As an experienced vehicle operator, I think that ADS's being able to hurt HAVs is just fine. It is a valid tactic with hard counters. Perhaps you should consider putting seats on your tank and have gunners in your squad with AV. I hear that dropships really hate getting hit with forges. Try that!
As for your thought as to why they are acting like gunships... THEY ARE GUNSHIPS! Not as armoured as I would like but they are built around assault and transport. Getting from A to B and harassing/killing enemies along the way. |
Mary Sedillo
Molon Labe. General Tso's Alliance
324
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Posted - 2015.02.06 07:18:00 -
[125] - Quote
Also -- if you are really dying to ADS's right now, you need to put more tank on your HAV and less gank. Sure, you MAY get away with that multi-damage mod build for a bit, but ADS LOVE seeing low HPbuffer/resistance tanks.
Your lack of flexibility in this game does not constitute a problem in the design.
We could definitely use some additional aircraft but that is another issue entirely.
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Dergle
78
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Posted - 2015.02.06 09:14:00 -
[126] - Quote
Godin Thekiller wrote:Bahirae Serugiusu wrote:Turrets are fine, everything has a blind spot. And equip a Swarm Launcher even the ADV would do and ADS are running like Kenyans. So I'm supposed to hop out of my HAV and risk getting outright killed by a ADS or some other infantry/vehicle, or get ambused?
Yes you are.
I could complain "oh these structures make it too easy for tanks to hide" or "you mean I have to get out to put an uplink and risk getting killed?" Ect. Ect.
Ignore your instincts at your peril.
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Godin Thekiller
The Corporate Raiders
2822
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Posted - 2015.02.06 11:38:00 -
[127] - Quote
Mary Sedillo wrote:Godin Thekiller wrote:And Gunships that HAV's can't defend against. You can seriously hover over them and blow them up. Running away doesn't even help it seems, as you can still just fire away at them to kill them. This is highly unreasonable and needs to get fixed (a raise in turret elevation would help).
BLUB
As an experienced vehicle operator, I think that ADS's being able to hurt HAVs is just fine. It is a valid tactic with hard counters. Perhaps you should consider putting seats on your tank and have gunners in your squad with AV. I hear that dropships really hate getting hit with forges. Try that! As for your thought as to why they are acting like gunships... THEY ARE GUNSHIPS! Not as armoured as I would like but they are built around assault and transport. Getting from A to B and harassing/killing enemies along the way.
I've countered every single point you've made already, and I'm sick of doing so. Read the ******* thread.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders
2822
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Posted - 2015.02.06 11:40:00 -
[128] - Quote
Dergle wrote:Godin Thekiller wrote:Bahirae Serugiusu wrote:Turrets are fine, everything has a blind spot. And equip a Swarm Launcher even the ADV would do and ADS are running like Kenyans. So I'm supposed to hop out of my HAV and risk getting outright killed by a ADS or some other infantry/vehicle, or get ambused? Yes you are. I could complain "oh these structures make it too easy for tanks to hide" or "you mean I have to get out to put an uplink and risk getting killed?" Ect. Ect.
So cities, where movement is limited for HAV's and AV can esily gank you in?
Do you people like using the same arguments over and over?
EDIT: Why are you putting out uplinks? That's an infantry's job, not a pilot.
click me
Blup Blub Bloop. Translation: Die -_-
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Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
89
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Posted - 2015.02.06 12:59:00 -
[129] - Quote
I know if a tank is going into a city, it's a no go zone for me (AV knockback + wall touch = instant death) I've also had stalemates with tanks when they a going around objects + forward-back.
I don't know... If a dropship can stay above a tank for a long enough time to kill it, i guess that's kinda your fault? Exploit elevation; exploit inertia.
As for drop off pick up, it doesn't happen often because: - Small distance between some objectives. - If near a supply depot, everyone and their mother switches to swarms. - No need for pick up often. Rare case. - Fitting a mCRU is suicidal on a python. - mCRU only works on clones which have been term'd. - some people rather stay in dropships rather than jumping out. - sometimes, due to the lack of communication, people aren't leaving because they are at the "wrong" place. - insta-pop hazards like the ground, - "assume there is always a red rail"
Generally, you'll see a DS with gunners and well, rare chance of pick-ups and dropoffs too.
The rail has also been nerfed and the ADSs ability also to achieve balance. ROF nerf of the turret and 70% skill nerf (3% rof increase now) the turret's damage has been buffed, nevertheless. Proto rail does 390; (110% + ads skill)a / (90% + ads skill)s compared to 430; (77% + ads skill)s / (63% + ads skill)a
Entering the void and becoming wind with my repbus.
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Dergle
80
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Posted - 2015.02.06 16:58:00 -
[130] - Quote
Godin Thekiller wrote:Dergle wrote:Godin Thekiller wrote:Bahirae Serugiusu wrote:Turrets are fine, everything has a blind spot. And equip a Swarm Launcher even the ADV would do and ADS are running like Kenyans. So I'm supposed to hop out of my HAV and risk getting outright killed by a ADS or some other infantry/vehicle, or get ambused? Yes you are. I could complain "oh these structures make it too easy for tanks to hide" or "you mean I have to get out to put an uplink and risk getting killed?" Ect. Ect. So cities, where movement is limited for HAV's and AV can esily gank you in? Do you people like using the same arguments over and over? EDIT: Why are you putting out uplinks? That's an infantry's job, not a pilot.
If you don't understand why I'm putting out links then you don't understand this game well enough. Ignorance always breeds QQ
Ignore your instincts at your peril.
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Derpty Derp
Dead Man's Game
706
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Posted - 2015.02.06 17:06:00 -
[131] - Quote
I can't think of the last time an ADS took out my tank. I think it was back in the days before swarm launchers existed and there were enough people willing to fly them on both teams regularly.
I'm gonna be honest here. 1v1 I'd rather be in the tank (and I don't carry swarms in mine.) Missiles can look up, I can scare away an ADS with a lot less effort than I put in to scare away a tank, when I'm in the ADS.
You gotta learn to maneuver the tank and outwit the pilot. A dropship doesn't turn that well, it can point it's turret sideways and it can't shoot you in first person without moving forwards.
At best an ADS can stay out of range, but in a fight, if you do the right things, it wont kill your tank and you wont even have to go to the redzone.
Also if an ADS isn't meant to be a gunship... Why do I have to fit a turret on it? |
Godin Thekiller
The Corporate Raiders
2833
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Posted - 2015.02.06 22:31:00 -
[132] - Quote
Shamarskii Simon wrote:I know if a tank is going into a city, it's a no go zone for me (AV knockback + wall touch = instant death) I've also had stalemates with tanks when they a going around objects + forward-back.
I don't know... If a dropship can stay above a tank for a long enough time to kill it, i guess that's kinda your fault? Exploit elevation; exploit inertia.
As for drop off pick up, it doesn't happen often because: - Small distance between some objectives. - If near a supply depot, everyone and their mother switches to swarms. - No need for pick up often. Rare case. - Fitting a mCRU is suicidal on a python. - mCRU only works on clones which have been term'd. - some people rather stay in dropships rather than jumping out. - sometimes, due to the lack of communication, people aren't leaving because they are at the "wrong" place. - insta-pop hazards like the ground, - "assume there is always a red rail"
Generally, you'll see a DS with gunners and well, rare chance of pick-ups and dropoffs too.
The rail has also been nerfed and the ADSs ability also to achieve balance. ROF nerf of the turret and 70% skill nerf (3% rof increase now) the turret's damage has been buffed, nevertheless. Proto rail does 390; (110% + ads skill)a / (90% + ads skill)s compared to 430; (77% + ads skill)s / (63% + ads skill)a
An HAV going into a city is a dead HAV (maneuvering them isn't a thing, and AV in the city). Not a option.
If you're having trouble with a AHV going around things, you're a terrible pilot, because you know, trying to turn a HAV usually stops it, or overshoots it. forward and back only works with a nitro, and doesn't even deal with the ADS, only delays the death.
Exploiting Inertia is possible on ADS's as well, seeing as unless you're using your AB or going full speed (in which case you're an idiot), turning on a dime is easy. Also, exploiting inertia on a stupid pilot in a HAV doesn't change the fact that the ADS is still there, and you still can't shoot it down, or scare it off.
Those issues are irrelevant to the ADS acting as a Gunship, and more so on how DS's in general as a role sucks, in which I already covered, twice now (as well as the rest of your post, more so). If you read the thread, you would know that.
And because rails are fine against them, Rockets and Blasters are too, huh?
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders
2833
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Posted - 2015.02.06 22:33:00 -
[133] - Quote
Dergle wrote:Godin Thekiller wrote:Dergle wrote:Godin Thekiller wrote:Bahirae Serugiusu wrote:Turrets are fine, everything has a blind spot. And equip a Swarm Launcher even the ADV would do and ADS are running like Kenyans. So I'm supposed to hop out of my HAV and risk getting outright killed by a ADS or some other infantry/vehicle, or get ambused? Yes you are. I could complain "oh these structures make it too easy for tanks to hide" or "you mean I have to get out to put an uplink and risk getting killed?" Ect. Ect. So cities, where movement is limited for HAV's and AV can esily gank you in? Do you people like using the same arguments over and over? EDIT: Why are you putting out uplinks? That's an infantry's job, not a pilot. If you don't understand why I'm putting out links then you don't understand this game well enough. Ignorance always breeds QQ
So after several years of playing the game, I still don't understand it.
Cool story bro.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders
2833
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Posted - 2015.02.06 22:35:00 -
[134] - Quote
Derpty Derp wrote:I can't think of the last time an ADS took out my tank. I think it was back in the days before swarm launchers existed and there were enough people willing to fly them on both teams regularly.
I'm gonna be honest here. 1v1 I'd rather be in the tank (and I don't carry swarms in mine.) Missiles can look up, I can scare away an ADS with a lot less effort than I put in to scare away a tank, when I'm in the ADS.
You gotta learn to maneuver the tank and outwit the pilot. A dropship doesn't turn that well, it can point it's turret sideways and it can't shoot you in first person without moving forwards.
At best an ADS can stay out of range, but in a fight, if you do the right things, it wont kill your tank and you wont even have to go to the redzone.
Also if an ADS isn't meant to be a gunship... Why do I have to fit a turret on it?
1: Swarms have existed since the beginning of the game, and ADS's didn't come in since UP 1.0 iirc. Uh huh.
2: I circle around Rocket fitted HAV's and they can't hit be. Explain. Blasters are even worse. Shortest range, but a still ****** elevation.
3: Explain that to the 37 HAV's I've killed in the last 3 days then.
click me
Blup Blub Bloop. Translation: Die -_-
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iKILLu osborne
Dead Man's Game RUST415
652
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Posted - 2015.02.07 01:12:00 -
[135] - Quote
has this thread attracted *any* attention from a dev/gm........... don't see blue tag so stfu, you have made your argument and others has made their counter arguments so if a dev wanted to make a change he would have said so by now.
(n`-´)+Æ;;; shotgun blast yo ASs
_/ \
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Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
96
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Posted - 2015.02.07 03:13:00 -
[136] - Quote
Godin Thekiller wrote:Shamarskii Simon wrote:I know if a tank is going into a city, it's a no go zone for me (AV knockback + wall touch = instant death) I've also had stalemates with tanks when they a going around objects + forward-back.
I don't know... If a dropship can stay above a tank for a long enough time to kill it, i guess that's kinda your fault? Exploit elevation; exploit inertia.
As for drop off pick up, it doesn't happen often because: - Small distance between some objectives. - If near a supply depot, everyone and their mother switches to swarms. - No need for pick up often. Rare case. - Fitting a mCRU is suicidal on a python. - mCRU only works on clones which have been term'd. - some people rather stay in dropships rather than jumping out. - sometimes, due to the lack of communication, people aren't leaving because they are at the "wrong" place. - insta-pop hazards like the ground, - "assume there is always a red rail"
Generally, you'll see a DS with gunners and well, rare chance of pick-ups and dropoffs too.
The rail has also been nerfed and the ADSs ability also to achieve balance. ROF nerf of the turret and 70% skill nerf (3% rof increase now) the turret's damage has been buffed, nevertheless. Proto rail does 390; (110% + ads skill)a / (90% + ads skill)s compared to 430; (77% + ads skill)s / (63% + ads skill)a An HAV going into a city is a dead HAV (maneuvering them isn't a thing, and AV in the city). Not a option. If you're having trouble with a AHV going around things, you're a terrible pilot, because you know, trying to turn a HAV usually stops it, or overshoots it. forward and back only works with a nitro, and doesn't even deal with the ADS, only delays the death. Exploiting Inertia is possible on ADS's as well, seeing as unless you're using your AB or going full speed (in which case you're an idiot), turning on a dime is easy. Also, exploiting inertia on a stupid pilot in a HAV doesn't change the fact that the ADS is still there, and you still can't shoot it down, or scare it off. Those issues are irrelevant to the ADS acting as a Gunship, and more so on how DS's in general as a role sucks, in which I already covered, twice now (as well as the rest of your post, more so). If you read the thread, you would know that. And because rails are fine against them, Rockets and Blasters are too, huh?
A HAV can turn w/o stopping, and if it's going around tall buildings or inside a bridge area, hitting a hav is far harder than the usual forward and back.
Those issues are relevant, you were saying why don't ADS behave like a dropship. I told you why.
Blasters only work on shield dropships, where damage output is actually 100%. Anything else it falls below 50%.
A dropship cannot turn immediately. It slips and slides like it's ice.
Forward back becomes godlike with nitro, it is still effective w/o nitro.
Idk man, i'm tired of arguing semantics.
Entering the void and becoming wind with my repbus.
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Godin Thekiller
The Corporate Raiders
2838
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Posted - 2015.02.07 03:31:00 -
[137] - Quote
iKILLu osborne wrote:has this thread attracted *any* attention from a dev/gm........... don't see blue tag so stfu, you have made your argument and others has made their counter arguments so if a dev wanted to make a change he would have said so by now.
It took several months for the devs to say anything about HAV's alone, twice.
Don't tell me what to do.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders
2838
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Posted - 2015.02.07 03:36:00 -
[138] - Quote
Shamarskii Simon wrote:Godin Thekiller wrote:Shamarskii Simon wrote:I know if a tank is going into a city, it's a no go zone for me (AV knockback + wall touch = instant death) I've also had stalemates with tanks when they a going around objects + forward-back.
I don't know... If a dropship can stay above a tank for a long enough time to kill it, i guess that's kinda your fault? Exploit elevation; exploit inertia.
As for drop off pick up, it doesn't happen often because: - Small distance between some objectives. - If near a supply depot, everyone and their mother switches to swarms. - No need for pick up often. Rare case. - Fitting a mCRU is suicidal on a python. - mCRU only works on clones which have been term'd. - some people rather stay in dropships rather than jumping out. - sometimes, due to the lack of communication, people aren't leaving because they are at the "wrong" place. - insta-pop hazards like the ground, - "assume there is always a red rail"
Generally, you'll see a DS with gunners and well, rare chance of pick-ups and dropoffs too.
The rail has also been nerfed and the ADSs ability also to achieve balance. ROF nerf of the turret and 70% skill nerf (3% rof increase now) the turret's damage has been buffed, nevertheless. Proto rail does 390; (110% + ads skill)a / (90% + ads skill)s compared to 430; (77% + ads skill)s / (63% + ads skill)a An HAV going into a city is a dead HAV (maneuvering them isn't a thing, and AV in the city). Not a option. If you're having trouble with a AHV going around things, you're a terrible pilot, because you know, trying to turn a HAV usually stops it, or overshoots it. forward and back only works with a nitro, and doesn't even deal with the ADS, only delays the death. Exploiting Inertia is possible on ADS's as well, seeing as unless you're using your AB or going full speed (in which case you're an idiot), turning on a dime is easy. Also, exploiting inertia on a stupid pilot in a HAV doesn't change the fact that the ADS is still there, and you still can't shoot it down, or scare it off. Those issues are irrelevant to the ADS acting as a Gunship, and more so on how DS's in general as a role sucks, in which I already covered, twice now (as well as the rest of your post, more so). If you read the thread, you would know that. And because rails are fine against them, Rockets and Blasters are too, huh? A HAV can turn w/o stopping, and if it's going around tall buildings or inside a bridge area, hitting a hav is far harder than the usual forward and back. Those issues are relevant, you were saying why don't ADS behave like a dropship. I told you why. Blasters only work on shield dropships, where damage output is actually 100%. Anything else it falls below 50%. A dropship cannot turn immediately. It slips and slides like it's ice. Forward back becomes godlike with nitro, it is still effective w/o nitro. Idk man, i'm tired of arguing semantics.
Just barely, at a semi truck-level turning arc.
Those things has nothing to do with why a HAV can't hit a ADS, but rather in general problems/balance things of DS that needs to be addressed. It is a entirely seperate issue that is only connected through the fact that it's a DS, and again, covered it already.
Small turrets shouldn't really be for AV in the first place, and on top of that, blasters in general sucks. That still has to do with the fact that 2/3 of the ADS fits can easily kill a HAV?
If you're flying too fast or lose control, it slips and slides. I have no issues stopping and turning in combat in a ADS.
No it doesn't, and nitro is not unlimited. It's not even effective without, you're just simply a scrub.
click me
Blup Blub Bloop. Translation: Die -_-
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iKILLu osborne
Dead Man's Game RUST415
654
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Posted - 2015.02.07 09:34:00 -
[139] - Quote
you claim too have killed 37 havs the other day with an ads but i don't see no proof
i went 120/0 the other day........see what i did there?
(n`-´)+Æ;;; shotgun blast yo ASs
_/ \
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Stupid Blueberry
State of Purgatory General Tso's Alliance
997
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Posted - 2015.02.07 11:16:00 -
[140] - Quote
Godin Thekiller wrote:Stupid Blueberry wrote:Godin Thekiller wrote:Stupid Blueberry wrote:I think OP is a bad tank pilot. I also think OP doesn't realize ADS costs the same as his proto'd up tank with a much, much lower TTK. You think, you think, you think. First off, I was looking from the persepective of BOTH sides (something most of you fail to do), and I observe as well. This is my conclusion, which you fucks seem to not understand: An ADS hovering over a HAV will have an absolute advantage, as the HAV can't fight back, only hope that the ADS can't fly worth a **** to stay on target (a easy thing to do). An ADS is a Dropship, yet it's preforming like a gunship, and is only used as a Gunship. You aren't looking from the perspective of both sides, I can tell you aren't an ADS pilot. The HAV can absolutely fight back, you're either just too stupid or lazy to actually get in a position to shoot it. If killing tanks with an ADS is so easy then why don't you do it? So even though I have every last turret skill to 5, all supporting skills to 5, and both ADS's to 5, I don't pilot ADS's. Cool ****. I don't believe you're a Pilot by the way, seeing as you're only looking from the side of the ADS, and not the HAV. Oh, and for the reasons I've for at least 7 times pointed out, no, they can't. the ADS has a counter for every move a HAV can make. Try to anuver? ADS can slightly adjust. Try to shoot back via a hill? either climb in elevation so it hav no effect, or go to the opposite side of the HAV. Pilot is AV? He's a **** nut, shoot the HAV, and even if you have to fly away, the HAV is now a sitting duck (especially now that entering/exit delays might come in SOONtm). I think YOU'RE either too lazy or too stupid to figure out these things, which is why amny people shouldn't really talk about balance when they have absolutely no clue what the hell they are talking about.
Have you ever thought of leaving for a few seconds and coming back when he's busy farming infantry or LAVs? You're over thinking it, really. Or since you say you're a pilot, you could just get a railbus out and shoot them down? And tell me what you think the word "Assault" means?
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
Blueberry smokin' that crack y'all
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Godin Thekiller
The Corporate Raiders
2840
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Posted - 2015.02.07 13:22:00 -
[141] - Quote
iKILLu osborne wrote:you claim too have killed 37 havs the other day with an ads but i don't see no proof i went 120/0 the other day........see what i did there?
I've seen higher kill counts. And Now it's 42 HAV's.
click me
Blup Blub Bloop. Translation: Die -_-
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Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
98
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Posted - 2015.02.07 13:22:00 -
[142] - Quote
Godin Thekiller wrote: ...It's not even effective without, you're just simply a scrub.
If you are supposed to be persuading me then why the hell do you want to insult me? Seriously how do you expect someone to have a rational discussion with you when you cannot even respect one?
I'm not mad, but i'm making you know insulting someone removes the context of what you're saying.
"you may be the smartest person in the world; however, if you're rude, nobody will listen."
Entering the void and becoming wind with my repbus.
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Godin Thekiller
The Corporate Raiders
2840
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Posted - 2015.02.07 13:26:00 -
[143] - Quote
Stupid Blueberry wrote:Godin Thekiller wrote:Stupid Blueberry wrote:Godin Thekiller wrote:Stupid Blueberry wrote:I think OP is a bad tank pilot. I also think OP doesn't realize ADS costs the same as his proto'd up tank with a much, much lower TTK. You think, you think, you think. First off, I was looking from the persepective of BOTH sides (something most of you fail to do), and I observe as well. This is my conclusion, which you fucks seem to not understand: An ADS hovering over a HAV will have an absolute advantage, as the HAV can't fight back, only hope that the ADS can't fly worth a **** to stay on target (a easy thing to do). An ADS is a Dropship, yet it's preforming like a gunship, and is only used as a Gunship. You aren't looking from the perspective of both sides, I can tell you aren't an ADS pilot. The HAV can absolutely fight back, you're either just too stupid or lazy to actually get in a position to shoot it. If killing tanks with an ADS is so easy then why don't you do it? So even though I have every last turret skill to 5, all supporting skills to 5, and both ADS's to 5, I don't pilot ADS's. Cool ****. I don't believe you're a Pilot by the way, seeing as you're only looking from the side of the ADS, and not the HAV. Oh, and for the reasons I've for at least 7 times pointed out, no, they can't. the ADS has a counter for every move a HAV can make. Try to anuver? ADS can slightly adjust. Try to shoot back via a hill? either climb in elevation so it hav no effect, or go to the opposite side of the HAV. Pilot is AV? He's a **** nut, shoot the HAV, and even if you have to fly away, the HAV is now a sitting duck (especially now that entering/exit delays might come in SOONtm). I think YOU'RE either too lazy or too stupid to figure out these things, which is why amny people shouldn't really talk about balance when they have absolutely no clue what the hell they are talking about. Have you ever thought of leaving for a few seconds and coming back when he's busy farming infantry or LAVs? You're over thinking it, really. Or since you say you're a pilot, you could just get a railbus out and shoot them down? And tell me what you think the word "Assault" means?
Are you implying that escaping from a ADS is possible within a HAV?
HAHAHAHAHAHAHAHAHAHA
Also, why should I have to switch to a railgun to shoot them down?
Assault implies that whatever the thing is has a more combat oriented approach. Seeing as it is a DS first and foremost, it means that it's a DS (transport vehicle) that can have some assault features. Seeing as a DS isn't made to be a assault platform in the first place, it shouldn't transform into a Gunship, but rather a more combat oriented platform that mainly does transport. How to do that exactly? WHAT I'VE BEEN SAYING THE ENTIRE TIME.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders
2840
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Posted - 2015.02.07 13:28:00 -
[144] - Quote
Shamarskii Simon wrote:Godin Thekiller wrote: ...It's not even effective without, you're just simply a scrub.
If you are supposed to be persuading me then why the hell do you want to insult me? Seriously how do you expect someone to have a rational discussion with you when you cannot even respect one? I'm not mad, but i'm making you know insulting someone removes the context of what you're saying. "you may be the smartest person in the world; however, if you're rude, nobody will listen."
If you can't track the sluggish movements of a HAV moving forward and backwards, I'm sorry, but you need to practice. That's simply all it comes down to.
Life is harsh, deal with it.
click me
Blup Blub Bloop. Translation: Die -_-
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Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
98
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Posted - 2015.02.07 13:32:00 -
[145] - Quote
Godin Thekiller wrote:Shamarskii Simon wrote:Godin Thekiller wrote: ...It's not even effective without, you're just simply a scrub.
If you are supposed to be persuading me then why the hell do you want to insult me? Seriously how do you expect someone to have a rational discussion with you when you cannot even respect one? I'm not mad, but i'm making you know insulting someone removes the context of what you're saying. "you may be the smartest person in the world; however, if you're rude, nobody will listen." If you can't track the sluggish movements of a HAV moving forward and backwards, I'm sorry, but you need to practice. That's simply all it comes down to. Life is harsh, deal with it.
Oh no, i can. I need to be able to say it for everyone and anyone.
Life is harsh, but that isn't an excuse to be disrespectful.
Edit: anyways, the best way to forward back is when the dropship is turning, you forward against it (now it's a 360 the ship makes) and keep doing that. By the next turn around, one could have "potentially" backed up far enough to fire at the dropship. Then there is hitting nitro and just going ><><><><
Entering the void and becoming wind with my repbus.
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Godin Thekiller
The Corporate Raiders
2840
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Posted - 2015.02.07 13:42:00 -
[146] - Quote
Shamarskii Simon wrote:Godin Thekiller wrote:Shamarskii Simon wrote:Godin Thekiller wrote: ...It's not even effective without, you're just simply a scrub.
If you are supposed to be persuading me then why the hell do you want to insult me? Seriously how do you expect someone to have a rational discussion with you when you cannot even respect one? I'm not mad, but i'm making you know insulting someone removes the context of what you're saying. "you may be the smartest person in the world; however, if you're rude, nobody will listen." If you can't track the sluggish movements of a HAV moving forward and backwards, I'm sorry, but you need to practice. That's simply all it comes down to. Life is harsh, deal with it. Oh no, i can. I need to be able to say it for everyone and anyone. Life is harsh, but that isn't an excuse to be disrespectful. Edit: anyways, the best way to forward back is when the dropship is turning, you forward against it (now it's a 360 the ship makes) and keep doing that. By the next turn around, one could have "potentially" backed up far enough to fire at the dropship. Then there is hitting nitro and just going ><><><><
Are you denying that you're a scrub, seeing as you can't even track a HAV going back and forward without nitro then? Because that's simply the truth of the matter. Or is it that you don't want me to tell you the truth?
Turning isn't a issue in a ADS. I turn on HAV's easily, and if I somehow mess up (almost hit something), flying higher invalidates them.
click me
Blup Blub Bloop. Translation: Die -_-
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Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
98
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Posted - 2015.02.07 15:24:00 -
[147] - Quote
Godin Thekiller wrote:Shamarskii Simon wrote:Godin Thekiller wrote:Shamarskii Simon wrote:Godin Thekiller wrote: ...It's not even effective without, you're just simply a scrub.
If you are supposed to be persuading me then why the hell do you want to insult me? Seriously how do you expect someone to have a rational discussion with you when you cannot even respect one? I'm not mad, but i'm making you know insulting someone removes the context of what you're saying. "you may be the smartest person in the world; however, if you're rude, nobody will listen." If you can't track the sluggish movements of a HAV moving forward and backwards, I'm sorry, but you need to practice. That's simply all it comes down to. Life is harsh, deal with it. Oh no, i can. I need to be able to say it for everyone and anyone. Life is harsh, but that isn't an excuse to be disrespectful. Edit: anyways, the best way to forward back is when the dropship is turning, you forward against it (now it's a 360 the ship makes) and keep doing that. By the next turn around, one could have "potentially" backed up far enough to fire at the dropship. Then there is hitting nitro and just going ><><><>< Are you denying that you're a scrub, seeing as you can't even track a HAV going back and forward without nitro then? Because that's simply the truth of the matter. Or is it that you don't want me to tell you the truth? Turning isn't a issue in a ADS. I turn on HAV's easily, and if I somehow mess up (almost hit something), flying higher invalidates them.
I've killed many tanks in many different situations. My way is to try to put myself in situations where i can use first person (far more accurate). I wait until the tank goes into a place where it is easier for me to defeat. Usually alone, away from other vehicles, at the back of a group etc. As for the forward back, i stay slightly to the side opposite to my escape route. Should they forward back, it's easier to follow the person.
I prefer being right over because it's far more accurate... By the time i'm near o.h, the 1 - 2 burst feels better from above in my opinion. The problem with being right above is with the relative speed + the change in direction. The speed will carry the dropship forward so it's a stop and turn. I turn by putting my nose down so i can keep some speed. If the forward back move is chaotic, reading the tank's movement is harder in general. (you'll keep going -> till you stop and go <-. No matter how much <- force you apply)
Now, the time you can be shot by the rail is in the back phase because the turn around time a dropship takes is more than the time it takes for a tank reverse. This is the time where i see people AB to go back into the tank's blind spot. This is why the missile turret is better. higher elevation so less back up time.
And after all of that there is one thing a tank pilot can do: AV. I don't pilot a tank but i see my friend Tarlock fighting off dropships whenever we are together and i'm footing it. I see him doing that sometimes.
Sigh, i really don't care anymore. I thought we'd have a productive discussion but meh, guess not.
Entering the void and becoming wind with my repbus.
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XxBlazikenxX
Y.A.M.A.H
155
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Posted - 2015.02.07 17:39:00 -
[148] - Quote
iKILLu osborne wrote:you claim too have killed 37 havs the other day with an ads but i don't see no proof i went 120/0 the other day........see what i did there? I call BS
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment
Minmatar Assault
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Mary Sedillo
Molon Labe. General Tso's Alliance
338
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Posted - 2015.02.08 07:41:00 -
[149] - Quote
I fly ADS and shoot them down with relative ease with a double/triple damage-mod rail tank from afar while they are engaging infantry. I can two shot even well equipped ones before he can engage after-burners.
L2Patience and Strategy. |
Mary Sedillo
Molon Labe. General Tso's Alliance
338
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Posted - 2015.02.08 07:44:00 -
[150] - Quote
Godin Thekiller wrote:Mary Sedillo wrote:Godin Thekiller wrote:And Gunships that HAV's can't defend against. You can seriously hover over them and blow them up. Running away doesn't even help it seems, as you can still just fire away at them to kill them. This is highly unreasonable and needs to get fixed (a raise in turret elevation would help).
BLUB
As an experienced vehicle operator, I think that ADS's being able to hurt HAVs is just fine. It is a valid tactic with hard counters. Perhaps you should consider putting seats on your tank and have gunners in your squad with AV. I hear that dropships really hate getting hit with forges. Try that! As for your thought as to why they are acting like gunships... THEY ARE GUNSHIPS! Not as armoured as I would like but they are built around assault and transport. Getting from A to B and harassing/killing enemies along the way. I've countered every single point you've made already, and I'm sick of doing so. Read the ******* thread.
But you haven't.
You are a scrub.
I hardly ever die to a Dropship, even good ones.
ONLY when dropship has a second companion, with multi-ground AV and an orbital emp pulse have I ever lost a tank to an ADS.
Get. Good. |
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