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Derpty Derp
Dead Man's Game
776
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Posted - 2015.02.14 00:20:00 -
[331] - Quote
Godin Thekiller wrote:If you can't understand that, either you simply don't care, your head is so far up your ass that you simply can't get it, or you simply refuse to get it.
Kind of what we all think to you dismissing everything that has been said by, what must clearly be better vehicle users than yourself, as we can deal with these things on our own without crying about it.
Just one more example.
You run up close to a HMG and you fight it in it's optimal with an assault suit. What happens?
- You outplay the HMG or the HMG is really bad at their role and you kill them.
- You get your arse handed to you.
- You realise it's a bad idea to fight them there and you make a break for it and engage from range, giving you the easy win.
Point being at range a tank has the upper hand, up close a tank has to do one of these:
- You outplay the ads and find a way to force it lower so you can blow the crap out of it.
- You get your arse handed to you, albeit very slowly.
- You realise it's a bad idea to fight them there and you make a break for it and engage from range, giving you the easy win.
Tank counters ads at range, at range ads can do nothing to anyone. Up close ads counters tank, your mission as a tanker is to avoid letting the ads get into your blindspot... It's not hard... But you have to at least try before you go naysaying it.
Godin Thekiller wrote: Moving allows the ADS to shoot at you, and escaping is borderline impossible
Would like a bullshit button, needs pressing on this statement for starters. |
Godin Thekiller
The Corporate Raiders
2919
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Posted - 2015.02.14 00:20:00 -
[332] - Quote
Thaddeus Reynolds wrote:Kallas Hallytyr wrote:Godin Thekiller wrote:A question to all: Why is it bad to not want to have to rely on teamwork? Why, when several HAV operators have said otherwise, do you think this is an issue for everyone and not just you? Multiple HAV operators have said that defending themselves against an ADS ( even without using teamwork or hopping out with AV) is fine, yet you continue to disregard their consolidated, collective experience because it doesn't mesh with your individual experience. By large in-part yes, defending against an ADS is fine with the primary HAV turret I use, the Railgun, however, defending one's HAV against an ADS with a Blaster is considerably more difficult. Now this is both as a result of the much shorter range of the blaster turret, along with the lack of associated physics with the projectiles on-impact...and the Blasters AV utility as a whole being lower than that of the other main turrets, and isn't helped by the marginal angle increase relative to the rail. (I'm ignoring the Missile Turret because it is in a very bad place for balance right now) The scaling of the angle needs to be better is what I'm saying...and in that I agree with Godin...Short-Ranged turrets need help. I'm not asking for Large Blasters to be able to point straight up, but giving them the ability to aim higher up in the air would do much to help mitigate the issue. Railguns have their low angle as an associated penalty for their unerring accuracy over a long distance (albeit, not as long as it used to be, and still not as long as I'd like it to be), and rails as a whole are functioning well in their intended role (but as True Adamance will tell you, they have too high of a RoF, but the DPS on the whole is OK)
I'm not asking for that either, that would be ******* stupid. A raise, yes. At the very most 25 degrees (and that's probably too much, 15-20 more like it).
And about Rails and DPS, unless the hulls were in general tougher (at least for Gal HAV's, haven't played with Cal AHV's much), I would say that current DPS is not okay (but as I remember, it's getting nerfed, so meh). I would say that range needs a buff though, as it's range imo is too short.
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Blup Blub Bloop. Translation: Die -_-
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Kallas Hallytyr
Skullbreakers
1352
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Posted - 2015.02.14 00:27:00 -
[333] - Quote
Godin Thekiller wrote:1: Science is irrelevant in that example, as only I can detect it. It is simply real, but you simply can't detect it. Answer the question: Am I wrong? Yes, because you are incapable of supporting your claim with evidence. We cannot see in the infrared,but we know that the infrared exists, because we can use it and prove its existence: your unicorn cannot be proven by anyone other than yourself - your claim cannot be substantiated.
Without the ability to ensure something is actually real by outside determination, how do you now that the unicorn and subsequent detection is not simply your imagination?
Godin Thekiller wrote:2: Actually, that is false.There wasn't anything provided other than "You are wrong! YOU ARE WRONG!" to prove me wrong. I've tried to keep civil, and if someone explained themselves, and asked for alternatives, as well as things to help with the quality of life for ADS's and DS's in general, I provided it. Alternatives to what? The current state of the game which everyone except you thinks is fine? Why should alternatives be posited when no one else feels that change is necessary? Your premise for change hinges on the belief that you are correct, but everyone else disagrees.
The quality of life changes for DSs are entirely mutually exclusive from this thread: the lack of demand for transportation has absolutely no impact on how effectively an ADS can engage an HAV.
Godin Thekiller wrote:Again, tell me why/and or how a turret elevation increase and a ADS ceiling height slight reduction would break any balance, or not create more balance. None of you so far has. Why? Because it would shift the balance of power far in the favour of the HAV.
Currently an HAV can use terrain to protect itself (again, only you appear to have an issue with this notion) and can shift momentum far faster than an ADS so as to engage it, as well as being capable of fitting a top turret for personal defence. These aspects of the ADS/HAV balance require and rely on zero teamwork for either side, yet you continue to say that we demand teamwork from the HAV, which is blatantly untrue for many of us (some are saying that a HAV should use teamwork, but not most of us.)
Godin Thekiller wrote:So because I can't run a squad all the time or at all, it's clearly my fault. Okay, if that's the case, then why does the ADS STILL not require teamwork? And actually, I have took their experiences into account. They are however, quite ******* invalid, as I said so many ******* times already, which you seem to not understand, REQUIRING TEAMWORK AGAINST SOMETHING THAT DOESN'T IS BROKEN YOU IDIOT. If you can't understand that, either you simply don't care, your head is so far up your ass that you simply can't get it, or you simply refuse to get it. Again, many of the repeated suggestions involve zero teamwork, which is why your repeated 'rebuttals' (read: tantrums) about needing teamwork are quite ridiculous.
Using terrain, momentum and/or a top turret do not require teamwork at all, and all have varying levels of effectiveness, but all do allow you to fight back on your own.
Thaddeus Reynolds wrote:however, defending one's HAV against an ADS with a Blaster is considerably more difficult. Now this is both as a result of the much shorter range of the blaster turret, along with the lack of associated physics with the projectiles on-impact...and the Blasters AV utility as a whole being lower than that of the other main turrets, and isn't helped by the marginal angle increase relative to the rail. (I'm ignoring the Missile Turret because it is in a very bad place for balance right now) The scaling of the angle needs to be better is what I'm saying...and in that I agree with Godin...Short-Ranged turrets need help.
I'm not asking for Large Blasters to be able to point straight up, but giving them the ability to aim higher up in the air would do much to help mitigate the issue.
I can agree that Blasters are functioning in a strange way: they are essentially giant machine guns and gain AI power at the expense of AV power. Honestly, the Large Blaster needs redone in a lot of ways and I can't say that a Blaster elevation buff would be awful for ADS/HAV balance, but at the same time they are getting a balance pass with the HAV reintroduction (if that's still happening) and that might substantially change the balance of Blaster vs vehicles I general, which obviously includes ADSs.
I'm definitely not an expert on HAVs, so I can't say that I know best. It's a gut feeling of mine that too much elevation would essentially nullify ADSs from the game: one of the few things they can actually do better than other things is harass HAVs, and an increased elevation might make the ADS/HAV balance skew too far in favour of the HAV.
Again. I don't really have the tools to examine that properly, and it's jut a gut feeling. Personally I'd be alright with Blasters getting a look at an elevation increase once we know how the HAV introduction Blaster balance pass plays out.
Alt of Halla Murr. Sentinel.
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Godin Thekiller
The Corporate Raiders
2919
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Posted - 2015.02.14 00:29:00 -
[334] - Quote
Derpty Derp wrote:Godin Thekiller wrote:If you can't understand that, either you simply don't care, your head is so far up your ass that you simply can't get it, or you simply refuse to get it. Kind of what we all think to you dismissing everything that has been said by, what must clearly be better vehicle users than yourself, as we can deal with these things on our own without crying about it. Just one more example. You run up close to a HMG and you fight it in it's optimal with an assault suit. What happens? - You outplay the HMG or the HMG is really bad at their role and you kill them. - You get your arse handed to you. - You realise it's a bad idea to fight them there and you make a break for it and engage from range, giving you the easy win. Point being at range a tank has the upper hand, up close a tank has to do one of these: - You outplay the ads and find a way to force it lower so you can blow the crap out of it. - You get your arse handed to you, albeit very slowly. - You realise it's a bad idea to fight them there and you make a break for it and engage from range, giving you the easy win. Tank counters ads at range, at range ads can do nothing to anyone. Up close ads counters tank, you mission as a tanker is to avoid letting the ads get into your blindspot... It's not hard... But you have to at least try before you go naysaying it.
That example is really bad for two reasons:
1: Where exactly is the place where HAV's are able to excel in? cities and outposts are obviously not it (and ADS'scan attack there). In the open is as you're describing it definitely not it, and there's really no other environment to be in other than the redline, which leaves rail fitted HAV's to be valid, but rocket and Blaster fitted HAV's not.
2: The reasons I've posted that basically denies the second one due to, you know, any movement being counterable by ADS's.
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Derpty Derp
Dead Man's Game
777
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Posted - 2015.02.14 00:42:00 -
[335] - Quote
Godin Thekiller wrote: That example is really bad for two reasons:
1: Where exactly is the place where HAV's are able to excel in? cities and outposts are obviously not it (and ADS'scan attack there). In the open is as you're describing it definitely not it, and there's really no other environment to be in other than the redline, which leaves rail fitted HAV's to be valid, but rocket and Blaster fitted HAV's not.
Right, in a city/outpost where a squishy ads has to fly low and risk hitting obstacles, where it can get shot down by any large turret (even blasters) without a reload required... Is some how not good enough for you.
Out in the open where the ads has nothing to hide behind and can be shot from anywhere within range... Is not good enough for you.
You clearly want a tank to be able to drop an ads from anywhere with no contest. In which case I disagree.
You have stated you don't like broken easy mechanics... Well then leave my ******* large missile turret well alone, as I don't want it being so easy that a nonce like you, who can't think of a reasonable way to deal with something that everyone has already explained to him, is able to use it.
You are bad at tanking and would be best off doing something else... My proof being you describe your own failure repeatedly while everyone else who can use a tank properly has succeeded.
Good ******* day. |
Godin Thekiller
The Corporate Raiders
2919
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Posted - 2015.02.14 00:53:00 -
[336] - Quote
1: Because it's simply not. I can ride it, it can lick me, and there's no way in hell that I could go as far as it takes me (like say across the ocean), but to everyone outside of me, it seems like I'm doing this all on my own. Again, it is simply real, you can't deny that it is not.
2: Somebody asked what else I would take over elevation, in which I replied that if it was impossible to continuously hit a HAV with a ADS to where it would be able to get shots in with Rockets and Blasters in their optimals, I would be fine with that. That's all I want to be able to do.
They are, but you generally make it seem like all I want to do is break balance, when I want to create it.
Shift the balance how. Currently, blasters can barely hit ADS's, and that's if the ADS isn't actually trying to shoot at the HAV, or is a terrible pilot. The increase wouldn't be much for each turret (I would say that Rails shouldn't get any, and the ADS could take a flight ceiling drop, so regular DS's can still fly high without having to deal with Rails), just enough to hit a ADS while moving within its optimal. Also, a ADS shouldn't be able to hit a HAV while directly over it unless there's a gunner in ( in which I would say that'as fair), which for the most part it can't (I've bee able to hit on really weird angles, mostly splash though, so a mostly non issue).
No, that's not correct. Most of them has required teamwork, and the rest I've been able to counter, which is why I've said that they're not valid. Only Foolish pilots falls for those things.
Although they are going through a needed balance pass, it won't necessarily help against ADS's, seeing as they can't really hit them now. I would say that after the buff, due to the vastly increased DPS, I would say that ADS's and DS"s in general would need defenses to be able to be able to reasonably escape (in which I think they should be able to easily do, it's only fair, they have weaker turrets). As I said, I see ADS's as being platforms that can transport a fireteam of two, drop them off, and give them some protection for a short period of time (short as in before AV and HAV's can aim and shoot).
Obviously too much elevation would cause problems. I'm not asking for a large increase, as that's not needed. It would definitely help if we could play around with increasing and decreasing the amount to see what would work best, which is why I've said that opening a server for SISI would be REALLY nice.
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Godin Thekiller
The Corporate Raiders
2919
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Posted - 2015.02.14 01:00:00 -
[337] - Quote
Derpty Derp wrote:Godin Thekiller wrote: That example is really bad for two reasons:
1: Where exactly is the place where HAV's are able to excel in? cities and outposts are obviously not it (and ADS'scan attack there). In the open is as you're describing it definitely not it, and there's really no other environment to be in other than the redline, which leaves rail fitted HAV's to be valid, but rocket and Blaster fitted HAV's not.
Right, in a city/outpost where a squishy ads has to fly low and risk hitting obstacles, where it can get shot down by any large turret (even blasters) without a reload required... Is some how not good enough for you. Out in the open where the ads has nothing to hide behind and can be shot from anywhere within range... Is not good enough for you. You clearly want a tank to be able to drop an ads from anywhere with no contest. In which case I disagree. You have stated you don't like broken easy mechanics... Well then leave my ******* large missile turret well alone, as I don't want it being so easy that a nonce like you, who can't think of a reasonable way to deal with something that everyone has already explained to him, is able to use it. You are bad at tanking and would be best off doing something else... My proof being you describe your own failure repeatedly while everyone else who can use a tank properly has succeeded. Good ******* day.
Not really, unless you're a scrub anyways. Look before you fly.
I've not said that I want HAV's to kill ADS's. Scare them off, yes. Hell, I've said that due to the large turret adjustments, making them have a higher eHP would be nice.
And for the record, Rocket turrets are easy, just not for combating ADS's. I never said that I wanted it to be easy, I said I wanted to be reasonable. Rockets in my wind would need another 5-10 degrees, and more speed to be valid (and by the way, you're going to have about 25% your old DPS. just sayin).
I've been telling you this entire time that what you've described to me isn't reasonable at all. That is the issue with your statements.
I don't think that's the case, seeing as I've been able to take on several HAV's at once solo and win, proto fits mind you, and this is when they were known to be FAR harder than they are now.
And it's night here. I assume you're on the other side of the planet. Good night I guess?
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Godin Thekiller
The Corporate Raiders
2919
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Posted - 2015.02.14 01:13:00 -
[338] - Quote
I'm going to make a new thread that outlines specifically what I want and my reasoning for it, as I think that's gotten lost. Look for it soon.
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Kallas Hallytyr
Skullbreakers
1353
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Posted - 2015.02.14 01:27:00 -
[339] - Quote
Bah, I'm done with this thread and Godin's obstinance.
I sincerely hope this does not happen, because it will mean that HAVs dominate the skies like railguns of old used to. Even with a modest elevation increase it will be nigh impossible for a dropship of any kind to engage and defeat an HAV, especially considering the rebalance of HAVs is almost unilaterally a good thing for them.
Alt of Halla Murr. Sentinel.
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Godin Thekiller
The Corporate Raiders
2919
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Posted - 2015.02.14 01:32:00 -
[340] - Quote
Kallas Hallytyr wrote:Bah, I'm done with this thread and Godin's obstinance.
I sincerely hope this does not happen, because it will mean that HAVs dominate the skies like railguns of old used to. Even with a modest elevation increase it will be nigh impossible for a dropship of any kind to engage and defeat an HAV, especially considering the rebalance of HAVs is almost unilaterally a good thing for them.
Problem is, why is a DS (vehicle made for transport) trying to engage HAV's instead of transporting?
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Jammeh McJam
T.H.I.R.D R.O.C.K RISE of LEGION
216
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Posted - 2015.02.14 01:44:00 -
[341] - Quote
Godin Thekiller wrote:Kallas Hallytyr wrote:Bah, I'm done with this thread and Godin's obstinance.
I sincerely hope this does not happen, because it will mean that HAVs dominate the skies like railguns of old used to. Even with a modest elevation increase it will be nigh impossible for a dropship of any kind to engage and defeat an HAV, especially considering the rebalance of HAVs is almost unilaterally a good thing for them. Problem is, why is a DS (vehicle made for transport) trying to engage HAV's instead of transporting? Because 1: it has a gun on the front of it and 2: NOONE WANTS TO BE TRANSPORTED
"We may be small and disorganized, but we're still gonna kill you" - Intergalactic Super Friends
MAG ~ Raven vet
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Jammeh McJam
T.H.I.R.D R.O.C.K RISE of LEGION
216
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Posted - 2015.02.14 01:47:00 -
[342] - Quote
Godin Thekiller wrote:Kallas Hallytyr wrote:Godin Thekiller wrote:But no. Most of you, especially you thinks that it's perfectly fine, when it's clearly not. I ask you to give me examples of how, and you claim that using things that assumes that there's people ALWAYS willing to help you, that AI will ALWAYS help you, and the terrain can't be simply countered by the ADS is a thing, when ALL of those things are simply wrong. Again, prove to me that isn't the case. You've yet to, and I'm waiting to see otherwise. Godin Thekiller wrote:So if I own a invisible unicorn that only I can detect, I say it is real and everyone else says it's not, I'm wrong? Using your logic, I am. Just because a trillion people believe your warped opinion, that doesn't make your warped opinion right you fool. PROVE IT'S RIGHT. That is exactly how science works: without evidence that something works/doesn't work a certain way, it's generally disregarded as a theory. Godin Thekiller wrote:I've given my evdience I've been able to easily kill HAV's. I've not seen blaster and Rocket HAV's able to reasonably able to defend against ADS's.
Provide otherwise. Your evidence has been to state that your individual experience is a certain. Roughly half a dozen ADS pilots and/or HAV operators have entered this thread and given their experience which amounts to the opposite of your experience. They have provided no more and no less than you have. Why do you feel that you've actually done more work than they have, and why do you feel they should do more work than you? 1: Science is irrelevant in that example, as only I can detect it. It is simply real, but you simply can't detect it. Answer the question: Am I wrong? 2: Actually, that is false.There wasn't anything provided other than "You are wrong! YOU ARE WRONG!" to prove me wrong. I've tried to keep civil, and if someone explained themselves, and asked for alternatives, as well as things to help with the quality of life for ADS's and DS's in general, I provided it. Again, tell me why/and or how a turret elevation increase and a ADS ceiling height slight reduction would break any balance, or not create more balance. None of you so far has. Godin, if you can see a unicorn that noone else can see, and you say it's real, then you're most likely tripping balls
"We may be small and disorganized, but we're still gonna kill you" - Intergalactic Super Friends
MAG ~ Raven vet
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Jammeh McJam
T.H.I.R.D R.O.C.K RISE of LEGION
216
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Posted - 2015.02.14 01:49:00 -
[343] - Quote
Godin Thekiller wrote:Kallas Hallytyr wrote:Godin Thekiller wrote:A question to all: Why is it bad to not want to have to rely on teamwork? Why, when several HAV operators have said otherwise, do you think this is an issue for everyone and not just you? Multiple HAV operators have said that defending themselves against an ADS ( even without using teamwork or hopping out with AV) is fine, yet you continue to disregard their consolidated, collective experience because it doesn't mesh with your individual experience. So because I can't run a squad all the time or at all, it's clearly my fault. Okay, if that's the case, then why does the ADS STILL not require teamwork? And actually, I have took their experiences into account. They are however, quite ******* invalid, as I said so many ******* times already, which you seem to not understand, REQUIRING TEAMWORK AGAINST SOMETHING THAT DOESN'T IS BROKEN YOU IDIOT. If you can't understand that, either you simply don't care, your head is so far up your ass that you simply can't get it, or you simply refuse to get it. The ADS does require teamwork, but the team isn't operating the ADS, only 1 person is. The 'team' is killing the AV and pointing out the next objective for the ADS. Vehicles are more of a support role and force multiplier than something that can be used by a solo player.
"We may be small and disorganized, but we're still gonna kill you" - Intergalactic Super Friends
MAG ~ Raven vet
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Godin Thekiller
The Corporate Raiders
2919
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Posted - 2015.02.14 01:53:00 -
[344] - Quote
Jammeh McJam wrote: Godin, if you can see a unicorn that noone else can see, and you say it's real, then you're most likely tripping balls
Nope, it's real. You can't change the hypothetical situation.
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Godin Thekiller
The Corporate Raiders
2919
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Posted - 2015.02.14 01:55:00 -
[345] - Quote
Jammeh McJam wrote:Godin Thekiller wrote:Kallas Hallytyr wrote:Godin Thekiller wrote:A question to all: Why is it bad to not want to have to rely on teamwork? Why, when several HAV operators have said otherwise, do you think this is an issue for everyone and not just you? Multiple HAV operators have said that defending themselves against an ADS ( even without using teamwork or hopping out with AV) is fine, yet you continue to disregard their consolidated, collective experience because it doesn't mesh with your individual experience. So because I can't run a squad all the time or at all, it's clearly my fault. Okay, if that's the case, then why does the ADS STILL not require teamwork? And actually, I have took their experiences into account. They are however, quite ******* invalid, as I said so many ******* times already, which you seem to not understand, REQUIRING TEAMWORK AGAINST SOMETHING THAT DOESN'T IS BROKEN YOU IDIOT. If you can't understand that, either you simply don't care, your head is so far up your ass that you simply can't get it, or you simply refuse to get it. The ADS does require teamwork, but the team isn't operating the ADS, only 1 person is. The 'team' is killing the AV and pointing out the next objective for the ADS. Vehicles are more of a support role and force multiplier than something that can be used by a solo player.
The operations the vehicles does are support functions. The vehicles themselves shouldn't require teamwork to defend. ALso, that's a double standard.
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Godin Thekiller
The Corporate Raiders
2919
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Posted - 2015.02.14 01:56:00 -
[346] - Quote
Jammeh McJam wrote:Godin Thekiller wrote:Kallas Hallytyr wrote:Bah, I'm done with this thread and Godin's obstinance.
I sincerely hope this does not happen, because it will mean that HAVs dominate the skies like railguns of old used to. Even with a modest elevation increase it will be nigh impossible for a dropship of any kind to engage and defeat an HAV, especially considering the rebalance of HAVs is almost unilaterally a good thing for them. Problem is, why is a DS (vehicle made for transport) trying to engage HAV's instead of transporting? Because 1: it has a gun on the front of it and 2: NOONE WANTS TO BE TRANSPORTED
It's a small turret, and that's false. If people could get to a location in a 1/10 the time that it would take to walk and gets bonuses when they get there, I bet many people would be calling on T II DS's to pick them up.
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Godin Thekiller
The Corporate Raiders
2919
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Posted - 2015.02.14 01:57:00 -
[347] - Quote
Thread's up, this thread isn't needed anymore.
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Blup Blub Bloop. Translation: Die -_-
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Jammeh McJam
T.H.I.R.D R.O.C.K RISE of LEGION
221
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Posted - 2015.02.14 01:59:00 -
[348] - Quote
Godin Thekiller wrote:Jammeh McJam wrote:Godin Thekiller wrote:Kallas Hallytyr wrote:Godin Thekiller wrote:A question to all: Why is it bad to not want to have to rely on teamwork? Why, when several HAV operators have said otherwise, do you think this is an issue for everyone and not just you? Multiple HAV operators have said that defending themselves against an ADS ( even without using teamwork or hopping out with AV) is fine, yet you continue to disregard their consolidated, collective experience because it doesn't mesh with your individual experience. So because I can't run a squad all the time or at all, it's clearly my fault. Okay, if that's the case, then why does the ADS STILL not require teamwork? And actually, I have took their experiences into account. They are however, quite ******* invalid, as I said so many ******* times already, which you seem to not understand, REQUIRING TEAMWORK AGAINST SOMETHING THAT DOESN'T IS BROKEN YOU IDIOT. If you can't understand that, either you simply don't care, your head is so far up your ass that you simply can't get it, or you simply refuse to get it. The ADS does require teamwork, but the team isn't operating the ADS, only 1 person is. The 'team' is killing the AV and pointing out the next objective for the ADS. Vehicles are more of a support role and force multiplier than something that can be used by a solo player. The operations the vehicles does are support functions. The vehicles themselves shouldn't require teamwork to defend. ALso, that's a double standard. Well when weapons are designed specifically to destroy the vehicles, then the team should use something to counter them, aka regular infantry. This defends the vehicle. You're trying to turn one of the most team orientated roles in a teamwork based game into a solo player role, if you want to play alone then go sniping or something, because vehicles obviously aren't for you.
"We may be small and disorganized, but we're still gonna kill you" - Intergalactic Super Friends
MAG ~ Raven vet
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Jammeh McJam
T.H.I.R.D R.O.C.K RISE of LEGION
221
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Posted - 2015.02.14 02:01:00 -
[349] - Quote
Godin Thekiller wrote:Jammeh McJam wrote:Godin Thekiller wrote:Kallas Hallytyr wrote:Bah, I'm done with this thread and Godin's obstinance.
I sincerely hope this does not happen, because it will mean that HAVs dominate the skies like railguns of old used to. Even with a modest elevation increase it will be nigh impossible for a dropship of any kind to engage and defeat an HAV, especially considering the rebalance of HAVs is almost unilaterally a good thing for them. Problem is, why is a DS (vehicle made for transport) trying to engage HAV's instead of transporting? Because 1: it has a gun on the front of it and 2: NOONE WANTS TO BE TRANSPORTED It's a small turret, and that's false. If people could get to a location in a 1/10 the time that it would take to walk and gets bonuses when they get there, I bet many people would be calling on T II DS's to pick them up. no, normally they just either call in an LAV, call in their own mlt DS or just walk. And yes, it is a small turret, thats why it takes forever to kill tanks, you're probably just experiencing the 'i have a pos tank fit' syndrome that all nooby solo tankers have
"We may be small and disorganized, but we're still gonna kill you" - Intergalactic Super Friends
MAG ~ Raven vet
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Jammeh McJam
T.H.I.R.D R.O.C.K RISE of LEGION
221
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Posted - 2015.02.14 02:02:00 -
[350] - Quote
Godin Thekiller wrote:Jammeh McJam wrote: Godin, if you can see a unicorn that noone else can see, and you say it's real, then you're most likely tripping balls
Nope, it's real. You can't change the hypothetical situation. You know you sound insane right? There are real conditions where people act like that and it's treated as an abnormality...
"We may be small and disorganized, but we're still gonna kill you" - Intergalactic Super Friends
MAG ~ Raven vet
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Zindorak
Nyain Chan
1706
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Posted - 2015.02.14 04:21:00 -
[351] - Quote
Back up and Particle Cannon that thing
Pokemon master and Tekken Lord
Give me da iskiez
Gk0 Scout yay :)
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Lorhak Gannarsein
Nos Nothi
4283
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Posted - 2015.02.14 10:03:00 -
[352] - Quote
Godin Thekiller wrote:Hiding under a bridge doesn't save you, they can drop altitude. The other two implies hat you have to use teamwork to deal with them. What don't you understand about that? Are you a broken record?
That's the gist of it, sorta. It's not super easy, it's unreasonably easy (looking at how many kills I've had so far), or more so, unreasonably hard for the HAV to fight back. All the things people's said to do I've been able to counter in my ADS by simply orbiting them in a really small circle (that's some hard **** to do though), or slow down (depends on how they're doing it).
Also, as I've pointed out already, carrying AV as the pilot simply won't work. enter/exit delays will probably come soon, and that greatly exposes you. On top of that, you can easily kill someone who does that (whenever it happens in both my HAV or ADS it's a easy kill), and make them lose even more ISK on top of their hull. That's not only seriously dangerous, that's downright foolish.
Also, you've only pointed out anecdotal evidence for why they're fine, a lot of which proving my point in the first place (having to force teamwork just to deal with them, or otherwise not really being able to, because whatever you do, they can counter). When he drops altitude he is now in my optimal.
I need to use teamwork to deal with him if he's not in my optimal.
If I didn't need to use teamwork to deal with him outside my optimal, well, that implies that he can't deal with me when I'm in his, and therefore he's underpowered.
I think our main disagreement comes here. I don't see why my HAV should be able to deal with an ADS under all circumstances with all weapons, and I consider, under these conditions, escaping counts as a win - especially considering that it's extremely easy for me to kill him once I know he's there.
Well, here goes nothing!!!
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Bradric Banewolf
D3ATH CARD RUST415
739
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Posted - 2015.02.23 07:49:00 -
[353] - Quote
Kallas Hallytyr wrote:Godin Thekiller wrote:And this is the problem. Why do I have to coordinate with others to fight one single pilot exactly? That's the thing, you don't. Despite what you keep claiming, it is entirely possible for an HAV, regardless of turret, to manoeuvre such that the ADS can be killed. Railguns have slow tracking, making them probably the most vulnerable to a close in ADS, since an Afterburner gives the ADS the ability to rapidly shift. Blasters have a hard time killing vehicles in general, not specifically ADSs, but are still plenty capable of putting a lot of hurt on them - especially a Python, which you seem to be saying is setting the world on fire (even though I've shown you that it takes a good long time already to kill a HAV operator that's only half awake.) Missiles are brilliant against ADSs and I have absolutely no idea why you constantly claim otherwise. They do a ton of damage extremely quickly (taking the most advantage of a small window of opportunity, and giving very little reaction time in return) and have the second best tracking (again, despite your claims of slow tracking, they're quite comparable to Blasters)/the best elevation. Missiles are very dangerous to an ADS. You keep saying that HAVs are defenceless and they are, if the ADS is directly above you and you're sitting perfectly still. As others have said, it's most definitely possible to manoeuvre such that the ADS must maintain your speed, then you can use the HAV's superior breaking distance (and again, you seem to think the ADS can slow and stop incredibly quickly, which is a flat out lie) to gain shooting opportunities. Essentially, you're completely disregarding any possible tactics that you can actually use. Bradric Banewolf wrote:You're doing it wrong.
All of you, but mainly the guy that thinks the ADS takes a long time to kill a tank. I'm not entirely sure what you mean here Bradric.
Haven't been on the forums in some time, but to clear my comment up. Basically meant exactly what you explained so elaborately, but lacked the patience to explain it in type. You sir did Godin a great service. o7
"Anybody order chaos?"
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