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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16945
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Posted - 2015.02.03 22:48:00 -
[1] - Quote
Godin Thekiller wrote:And Gunships that HAV's can't defend against. You can seriously hover over them and blow them up. Running away doesn't even help it seems, as you can still just fire away at them to kill them. This is highly unreasonable and needs to get fixed (a raise in turret elevation would help).
BLUB
Are they not supposed to be gunships?
If so what are they supposed to be since they don't really have to fire power to be support platforms or gunships?
Moreover if not Gunships now why not Gunships?
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16945
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Posted - 2015.02.03 22:51:00 -
[2] - Quote
Breakin Stuff wrote:Broken mechanics do not justify other bad mechanics.
JLAV's huh?
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16947
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Posted - 2015.02.03 23:30:00 -
[3] - Quote
Godin Thekiller wrote:Bahirae Serugiusu wrote:Godin Thekiller wrote:Bahirae Serugiusu wrote:Turrets are fine, everything has a blind spot. And equip a Swarm Launcher even the ADV would do and ADS are running like Kenyans. So I'm supposed to hop out of my HAV and risk getting outright killed by a ADS or some other infantry/vehicle, or get ambused? EVERYTHING has a blindspot in this game why should tanks not have one? Missiles turrets aim higher then blaster and rail turrets so equip one and kite the ADS. Or drive around in a Sentinel suit with a Swarm launcher and scare them into fleeing. No, everything does not. Infantry can turn around or look up DS's can look both down and up only LAV's can't really defend against most things, which they can greatly avoid with like DS's, speed. So only HAV's has one true blind spot. Try again.
Dunno about this Godin. If they can remain hovering over me like that they kinda deserve the kill. It's our **** up as tankers, not ADS being too powerful or any such like.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16951
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Posted - 2015.02.04 00:36:00 -
[4] - Quote
Godin Thekiller wrote:
You do realize that you can move and still hover over a HAV, correct?
Yeah what of it? That seems like a viable tactic to employ if the tanker below cannot get into a position to respond. It's not like ADS have the fire power to pop a tank in an unreasonable amount of time.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16951
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Posted - 2015.02.04 00:57:00 -
[5] - Quote
Godin Thekiller wrote:True Adamance wrote:Godin Thekiller wrote:
You do realize that you can move and still hover over a HAV, correct?
Yeah what of it? That seems like a viable tactic to employ if the tanker below cannot get into a position to respond. It's not like ADS have the fire power to pop a tank in an unreasonable amount of time. If a ADS can hover overa HAV while moving, it can hover over it when it's still, regardless, it can hover and kill, and the HAV can't defend itself, and that itself is broken. Everything should be able to protect itself somehow. Currently there just isn't a way for a HAV to protect itself from a ADS.
I'm not one who believe that every thing should have an immediate and simple counters. Simply put there are counters but they required you get get some distance, seek cover, or otherwise manoeuvre so the drop-ship is not directly above you. It's hard but not impossible.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16994
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Posted - 2015.02.05 03:20:00 -
[6] - Quote
Kallas Hallytyr wrote:Tell me how often you see a Railgun ADS dominating both vehicles and infantry, and if a missile ADS is destroying every HAV in sight without any threats present, then the enemy team is simply trash.
8 seconds is the time it take to empty a small missile clip: I didn't say 8 seconds to kill, because that threatens only absolute shitfits - 8 missiles is 4004 damage. An unfit Sica takes 6 XT-1 missiles to completely strip shields and the remaining two do not destroy all of its armour. That's a completely unfit Sica. A completely unfit Soma takes three to strip shields, then the remaining five still don't kill it.
If the tank driver knows how to fit a vehicle they will either be resisting the damage much more, have a far larger buffer and/or having great regen. An ADS, and bear in mind the above numbers are assuming max ADS skills (both Racial and Base), takes a healthy length of time to actually threaten a decently fit HAV with destruction.
You continue to parade around with extreme vehemence (like constantly calling us ******* fucks) yet continue to ignore the issues and balances in place. ADSs do not completely stomp on any and everything.
Consider the following fit: Madrugar ADV Armour Rep (112.5/sec) ADV Armour Plate (1450 Armour: totals 5450 armour; 1200 shields) ADV Armour Hardener STD Large Missile Turret
The Madrugar has god awful fitting at the moment, but the above fit takes: 3 XT-1s to break shields: 3.06 seconds for 1200 damage to shields; 18 damage to armour 5 XT-1s over 5.1 seconds deals 3030 damage to armour; -5.1 seconds worth of reps (@112.5/sec) for a total of 2456.25 damage to armour without a hardener. 3 second reload (max Small Missile Rapid Reload) is a further 337.5 reps; total damage to armour is now 2118.75.
Assuming the Maddy pilot responds within the 11.16 seconds it has now been under fire for by activating it's hardener, the following happens: 8 XT-1s deal 3636 damage to armour over 8.16 seconds; reduced by 918 to 2718 more damage and a total of 4836.75 total damage to armour done over 19.32 seconds assuming perfect accuracy on the ADSs part.
4429.5 (22.32 seconds elapsed) damage to armour after the second reload. 4884 (23.38 seconds; 17th XT-1) -112.5 = 4771.5 5226 (24.44 seconds; 18th) -112.5 = 5113.5 damage to armour. Missile 19, at 25.5 seconds elapsed, destroys this average fit Maddy.
The Maddy is generally considered wildly underperforming considering that the Gunny has far, far superior fitting capacity, yet this relatively average Maddy fit takes a total of 25+ seconds to destroy assuming perfect accuracy/awful evasive action.
Are you seriously suggesting that ADSs are over performing? They are a hybrid Dropship/Gunship. They have a capacity smaller than the dedicated normal Dropship and have increased offensive capabilities. As shown above, an ADS fitting for anti-infantry (missiles) will not destroy even the weaker of the two main HAVs in short order, and an ADS fitting Railguns for faster HAV destruction is most definitely not destroying all forms of infantry.
Find a better argument.
I haven't seen one since before the ADS bonus nerf when Cyrius and his three buddies alpha'd Aero and Myself off field in a triple stacked Cal ADS nightmare fit.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17029
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Posted - 2015.02.08 22:33:00 -
[7] - Quote
SgtMajSquish MLBJ wrote:True Adamance wrote:Breakin Stuff wrote:Broken mechanics do not justify other bad mechanics. JLAV's huh? legitimate strategy
Not really..... being able to deal 10554 explosive AV damage on a magic guided missile for potentially only the cost of your Remote Explosives. At one point it was one broken mechanic to control another broken mechanic. All it is now is is yet another reason the Armour HAV is worse than useless.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17030
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Posted - 2015.02.09 02:43:00 -
[8] - Quote
Godin Thekiller wrote:
You seem to think HAV's can easily counter pretty much everything when it's known that said things can in fact counter the counter.
At one point I was able to use my blaster to pick the remotes off the hull of the oncoming LAV. However my capacity to aim was apparently too good because when I fired at someone 200m away they were too stupid to move.
It is not a simple matter of reversing to counter JLAV it's a matter of 8000-10000 potential damage delivered by means of a 80kmph platform which can effectively by a large proportion of the player based be performed free of charge excluding the Remote Explosives.
Infantry did not like it when Large Railguns had range and could snipe them from across the map in a single hit. Tankers do not like JLAV's for the same reason.
I'm cool with JLAV's if perhaps you could use inertia to ram them into me and follow that up with AV. But they should not be instant killers.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17046
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Posted - 2015.02.09 22:54:00 -
[9] - Quote
Godin Thekiller wrote:Kallas Hallytyr wrote:
The current ADS balance is pretty close to spot on. HAVs need coordination to fight one off
And this is the problem. Why do I have to coordinate with others to fight one single pilot exactly?
Irony alert! Irony alert!
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17058
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Posted - 2015.02.10 00:13:00 -
[10] - Quote
Vesta Opalus wrote:
Yeah just double down on that, you wouldnt want anyone to suspect that you just suck at situational awareness, aim, and positioning. Just keep beating that drum, it kills my tank so its not legit.
That's not the issue. I'd be fine with JLAV's as long as they did not constitute a OHKO of the tank. I can essentially fit a Suicide fit for all of 50,000 ISK and then run my free BPO LAV and Suit.
My tanks cost 13x that.
I could care less about KDR and losing tanks. What is an immersion breaking tactic that costs so little for such powerful effect. It would be absolutely fine if the JLAV damage the tank severely allowing a player to ram the tank using the LAV's inertia and then they could follow up with AV grenades or something similar.
It's just another reason the Armour HAV is worthless.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17062
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Posted - 2015.02.10 02:47:00 -
[11] - Quote
Mary Sedillo wrote:Games with no safe staging zones throughout the match are HORRIBLE, especially when one side has overwhelming victory conditions.
Shouldn't you guys.....I don't know...be protecting those staging zones?
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17119
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Posted - 2015.02.11 23:41:00 -
[12] - Quote
DUST Fiend wrote:It takes all of one second to pivot your tank and turn your turret....
Im sorry that you're being outplayed since you clearly cant outmaneuver them or use terrain to gain elevation. The only way more elevation for a main turret would ever be close to balanced is if turret rotation took a big hit, so you can't just effortlessly engage dropships at all times.
Hovering above a tank leaves you wide open to attack from enemy AV, and still leaves you vulnerable if you dont immediately disengage when the HAV alters direction on you, buying the tank time to fall back, or kill the DS if the dont immediately respond.
Not strictly true but I probably should measure the horizontal traversal of the turrets, their current elevations, and hull tracking speed.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17134
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Posted - 2015.02.12 20:54:00 -
[13] - Quote
Godin Thekiller wrote:Mary Sedillo wrote:Godin Thekiller wrote:Lorhak Gannarsein wrote:@Godin, you say 'only `1/3 of fits can deal with DS''.
Well, my missiles have no problem either.
So that's 2/3rds.
Now, blasters have a problem dealing with ADS thanks to dispersion and range, but ADS blasters have a problem dealing with HAV thanks to damage output so i'm willing to call that fair.
Unless you're just complaining cos you're using the wrong tool for the job?
NB: I am deeply intoxicated at the moment, excuse spelling+grammar errors, I have been correcting literally (and yes, I mean that in its dictionary definition) every single word. Seeing as I've had no problems dealing with rocket HAV's, I don't buy that. Also, small blasters are considered too weak to usually kill anything, that is irrelevant. Rocket and rail fitted ADS's does the job quite well however. Also, large blasters are supposed to be as good as Rails in AV in their optimal, so again, irrelevant (and why they are getting buffed). And I can use a BPO scout fitted with pretty much any weapon and be able to deal with any target. That applies to pretty much any suit (because running away is a thing), and applies to LAV's and DS's as well. Only HAV's seems to not have this luxury due to ADS's moving faster than them, and being able to hover over HAV's, and yet saying that's broke is okay? That I'm wrong somehow for wanting to be able to defend myself within a HAV is for some odd reason a bad thing now? That wanting a ADS to preform like a ACTUAL ******* DS is such a evil thing? But hey, I'm just apparently wanting HAV's to be OP against everything else, right? I would like the Dropships to have more survivability, to be honest. Way to easy to pop even a full-skill, well-fit dropship when it goes to engage. Fair enough, I don't expect to shoot at a DS for two seconds and drop (that would **** me off in fact, would remind me of how paper thin LDS's were). As long as I can reasonably deal with a target, to where it's not a threat, just like I can with another HAV or AV, then what should I care if it lives? Again, I want to be able to deal with threats. That doesn't mean kill (although it can). Making it run off, or even distracting it could fit under that term. I'm not a sort of person who thinks that the only way to be safe is by killing everything (and that's why I think that the vehicle damage was a wonderful idea). EDIT: about two minutes ago, I ripped apart a normal DS flying along with a Rail. Not sure if it was fitted, but it was broke in about 3 seconds. That's silly.
Yeah three tank cannon rounds in 3.6 seconds is silly.......
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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