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Thread Statistics | Show CCP posts - 1 post(s) |
THUNDERGROOVE
Fatal Absolution
1447
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Posted - 2015.02.08 08:48:00 -
[151] - Quote
Jesus Godin just deal with it.
Assault dropships being able to easily kill tanks has been dead since the RoF nerfs. If you lose your tank to one, it's because you were weak or bad. In either case, good for the pilot.
I'm the Rayman of uplinks.
AIV member.
21 day EVE trial.
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Kallas Hallytyr
Skullbreakers
1310
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Posted - 2015.02.08 09:51:00 -
[152] - Quote
Godin, you've been basically telling everyone that you're amazing and that we're all wrong. You 'counter' our points by saying that you've countered them, but the truth is that you're unwilling to have a conversation, let alone a debate. You've decided that ADSs are performing in a way that they are not supposed to but you're pretty much alone in this - even other HAV operators are coming in and telling you that they disagree.
Maybe it's time to give it up, or maybe you could try being less of a douchebag, try listening to what people are saying without resorting to insults and unfounded, demeaning comments.
You think one thing. The vast majority of the people in this thread, including tankers you ostensibly defend, disagree because a lot of your 'points' are based on either blatant lies that you're using to push your agenda or bad game experience that is not indicative of the gameplay as a whole.
Alt of Halla Murr. Sentinel.
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iKILLu osborne
Dead Man's Game RUST415
662
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Posted - 2015.02.08 10:36:00 -
[153] - Quote
Godin Thekiller wrote:iKILLu osborne wrote:you claim too have killed 37 havs the other day with an ads but i don't see no proof i went 120/0 the other day........see what i did there? I've seen higher kill counts. And Now it's 42 HAV's. proof?
(n`-´)+Æ;;; shotgun blast yo ASs
_/ \
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Derpty Derp
Dead Man's Game
712
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Posted - 2015.02.08 17:03:00 -
[154] - Quote
Godin Thekiller wrote:
If you can't track the sluggish movements of a HAV moving forward and backwards, I'm sorry, but you need to practice. That's simply all it comes down to.
If you can't out-think the dropship pilot when in a tank, I'm sorry, but you need to stop whining and get some practice.
Yes there are bad tankers that make it easy to kill them with a dropship. In the same way there are bad pilots that can't track a tank going backwards and forward.
Godin Thekiller wrote: Life is harsh, deal with it.
Mary Sedillo wrote:I fly ADS and shoot them down with relative ease with a double/triple damage-mod rail tank from afar while they are engaging infantry. I can two shot even well equipped ones before he can engage after-burners.
L2Patience and Strategy.
I'm not sure a redzone rail-tank is the best answer here, since the redzone is a problem that needs solving. |
Godin Thekiller
The Corporate Raiders
2847
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Posted - 2015.02.08 17:20:00 -
[155] - Quote
Derpty Derp wrote:Godin Thekiller wrote:
If you can't track the sluggish movements of a HAV moving forward and backwards, I'm sorry, but you need to practice. That's simply all it comes down to.
If you can't out-think the dropship pilot when in a tank, I'm sorry, but you need to stop whining and get some practice. Yes there are bad tankers that make it easy to kill them with a dropship. In the same way there are bad pilots that can't track a tank going backwards and forward. Godin Thekiller wrote: Life is harsh, deal with it.
Mary Sedillo wrote:I fly ADS and shoot them down with relative ease with a double/triple damage-mod rail tank from afar while they are engaging infantry. I can two shot even well equipped ones before he can engage after-burners.
L2Patience and Strategy. I'm not sure a redzone rail-tank is the best answer here, since the redzone is a problem that needs solving.
Whatever you do in a HAV, there's a easy counter. You can't escape (the ADS is faser than you). You can't shoot back within the optimal of Rockets and blasters (ADS can easily vaoid you due to tracking speed and height advantage). About the only thing yo can do is dodge and hope that a infantry will switch to AV, or there's a HAV with a rail sniping at it, and relying on people doesn't work too well.
Yea, try the same with a blaster or Rocket fitted HAV. If your comeback is (use a Rail), then I don't care, that's a ****** argument.
click me
Blup Blub Bloop. Translation: Die -_-
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Buwaro Draemon
WarRavens Capital Punishment.
971
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Posted - 2015.02.08 17:29:00 -
[156] - Quote
Bottom line is.
Assault Dropships are NOT gunships. Simply because they have a frontal turret for the pilot to use does not make it a gunship. Which is why it was nerfed. It was never meant to fill the role of a gunship and never will. A gunship would have more offensive capabilities than an ADS. And if you go out, treating that fragile ADS like a Gunship expecting to get massive amounts of kills and tank damage. Well you are wrong.
The ADS is a dropship first, Assault thingy later. You are meant to use that frontal turret to protect the guys you dropped in a hot zone, or clear up an area before dropping your guys off.
Like I said, my thoughts are that the ADS should have never existed. It brings some AV vs Vehicle issues, pilots won't stop crying that it is a weak POS while wanting it to behave like a moving gun platform.
If the Gunship role ever comes to Dust. I would expect it to behave like this bad boy but without the ability to carry troops around.
Until then, do not treat the ADS like a gunship. Do NOT go to that huge pile of infantry so that you can easily farm kills. You are weak, you do not have your old offensive and defensive capabilites. Stopp treating the ADS like a gunship and they will survive more often. I
If you decide to treat it like a gunship, prepare to be forged by me, I will make you run to your redline bringing out my ADS as well. Or be prepared to have volleys upon volleys of swarms at your tail.
With love, ADS Pilot since Uprising 1.0
Changes to Damage mods!
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Jason1 Black
FACTION WARFARE ARMY FACTION WARFARE ALLIANCE
0
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Posted - 2015.02.08 20:21:00 -
[157] - Quote
Buwaro Draemon wrote:That's the thing. Every pilot treats it like a Gunship. When in reality, CCP made them so pilots could transport units around AND still manage to defend themselves do to Dropship QQ back in beta plus a "temporary" place holder for jets.
In my opinion ADSs should have never existed. But they are ASSAULT dropships, they are meant for ASSAULTING. |
Derpty Derp
Dead Man's Game
716
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Posted - 2015.02.08 21:07:00 -
[158] - Quote
Godin Thekiller wrote: 3: Explain that to the 37 HAV's I've killed in the last 3 days then.
Read it here 37 HAV's he's killed in the last 3 days... You're not very good at tanking. Much like this guy.
Good enough? |
Buwaro Draemon
WarRavens Capital Punishment.
972
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Posted - 2015.02.08 21:33:00 -
[159] - Quote
Jason1 Black wrote:Buwaro Draemon wrote:That's the thing. Every pilot treats it like a Gunship. When in reality, CCP made them so pilots could transport units around AND still manage to defend themselves do to Dropship QQ back in beta plus a "temporary" place holder for jets.
In my opinion ADSs should have never existed. But they are ASSAULT dropships, they are meant for ASSAULTING. Yeah no. Treat it like a hovering death machine and you are sure to loose it or have 5+ swarms aiming at you.
It works first as a DROPSHIP and later as an Assault thingy.
That turret was meant for you, the pilot to help clear out areas for you to leave your troops on or to give them cover while leaving them in a hot zone.
And if we are going by names, I believe Scouts should have little to no offensive capabilitie. Because a Scout is supposed to be for reconnaissance and not like assassins, the way almost everyone use them now.
Changes to Damage mods!
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SgtMajSquish MLBJ
Consolidated Dust
338
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Posted - 2015.02.08 22:05:00 -
[160] - Quote
True Adamance wrote:Breakin Stuff wrote:Broken mechanics do not justify other bad mechanics. JLAV's huh? legitimate strategy
Rise and shine CCP. It's time to implement ping based match making.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17029
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Posted - 2015.02.08 22:33:00 -
[161] - Quote
SgtMajSquish MLBJ wrote:True Adamance wrote:Breakin Stuff wrote:Broken mechanics do not justify other bad mechanics. JLAV's huh? legitimate strategy
Not really..... being able to deal 10554 explosive AV damage on a magic guided missile for potentially only the cost of your Remote Explosives. At one point it was one broken mechanic to control another broken mechanic. All it is now is is yet another reason the Armour HAV is worse than useless.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Derpty Derp
Dead Man's Game
718
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Posted - 2015.02.09 00:13:00 -
[162] - Quote
True Adamance wrote:SgtMajSquish MLBJ wrote:True Adamance wrote:Breakin Stuff wrote:Broken mechanics do not justify other bad mechanics. JLAV's huh? legitimate strategy Not really..... being able to deal 10554 explosive AV damage on a magic guided missile for potentially only the cost of your Remote Explosives. At one point it was one broken mechanic to control another broken mechanic. All it is now is is yet another reason the Armour HAV is worse than useless.
Bull twoddle, both HAV's can avoid being blown up with ease by a JLAV, it's even been nerfed down to the point that you can only have 5 remotes at a time on it. All but 2 will disappear if you change suits. Basically now JLAVing takes more skill than anything as you actually have to avoid blowing up on the hardener.
Not to mention, a beefy JLAV was the only real counter to redzone tanks in the game, now they have a free for all at the back half of the map (which on half the maps is the whole god damn area.)
Still don't get why so many people couldn't just reverse the tank. I've seen about 2 JLAV's coming at my tank since the nerf and I'm hellishly bored at the lack of them, they were fun to deal with! Because they kept you on your toes & were so damn easily countered. |
Godin Thekiller
The Corporate Raiders
2853
|
Posted - 2015.02.09 02:15:00 -
[163] - Quote
Derpty Derp wrote:True Adamance wrote:SgtMajSquish MLBJ wrote:True Adamance wrote:Breakin Stuff wrote:Broken mechanics do not justify other bad mechanics. JLAV's huh? legitimate strategy Not really..... being able to deal 10554 explosive AV damage on a magic guided missile for potentially only the cost of your Remote Explosives. At one point it was one broken mechanic to control another broken mechanic. All it is now is is yet another reason the Armour HAV is worse than useless. Bull twoddle, both HAV's can avoid being blown up with ease by a JLAV, it's even been nerfed down to the point that you can only have 5 remotes at a time on it. All but 2 will disappear if you change suits. Basically now JLAVing takes more skill than anything as you actually have to avoid blowing up on the hardener. Not to mention, a beefy JLAV was the only real counter to redzone tanks in the game, now they have a free for all at the back half of the map (which on half the maps is the whole god damn area.) Still don't get why so many people couldn't just reverse the tank. I've seen about 2 JLAV's coming at my tank since the nerf and I'm hellishly bored at the lack of them, they were fun to deal with! Because they kept you on your toes & were so damn easily countered.
You seem to think HAV's can easily counter pretty much everything when it's known that said things can in fact counter the counter.
click me
Blup Blub Bloop. Translation: Die -_-
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17030
|
Posted - 2015.02.09 02:43:00 -
[164] - Quote
Godin Thekiller wrote:
You seem to think HAV's can easily counter pretty much everything when it's known that said things can in fact counter the counter.
At one point I was able to use my blaster to pick the remotes off the hull of the oncoming LAV. However my capacity to aim was apparently too good because when I fired at someone 200m away they were too stupid to move.
It is not a simple matter of reversing to counter JLAV it's a matter of 8000-10000 potential damage delivered by means of a 80kmph platform which can effectively by a large proportion of the player based be performed free of charge excluding the Remote Explosives.
Infantry did not like it when Large Railguns had range and could snipe them from across the map in a single hit. Tankers do not like JLAV's for the same reason.
I'm cool with JLAV's if perhaps you could use inertia to ram them into me and follow that up with AV. But they should not be instant killers.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Derpty Derp
Dead Man's Game
723
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Posted - 2015.02.09 04:04:00 -
[165] - Quote
Godin Thekiller wrote: You seem to think HAV's can easily counter pretty much everything when it's known that said things can in fact counter the counter.
They can...
Infantry - Small blaster beats swarms and forgers. Scout tries to run around you, you reverse, switch and fire.
Multiple AV - You see something coming at you, you harden and you run keeping as much terrain between you and them as you can, small mounds in the ground will soak up swarms and a forge has a lot less to aim at. Come back later and try to take them from cover with range.
JLAV - You move directly away from them, the jeep doesn't detonate, they can't jump out and detonate before you're out of range and it also leaves them as easy prey. When they try to go around the side and get behind you change direction. All the while looking for the opportune moment to blast them to oblivion, 1 hit on a remote does it, failing that it's a friggin' LAV they don't have decent hp.
Large Turret Installation - Anything other than rails, you keep a distance. Unmanned rails are useless, manned rails are useless because you go round to where the dropsuit is and pop it.
Enemy Tank - Take 'em from behind to deal stupid damage. Expect a hardener (if they don't have one they're screwed anyway) make them waste it, then avoid using yours as long as you can dodge the shots. Always try to out maneuver them, the harder you are to hit the more ammo they'll waste. Damage avoided is better than damage tanked. Or be a rail ***** and shoot from out of their range with easy escape to the redzone, this is for the unskilled.
This is the big one!
Dropship - So many ways... Blow them out of they sky before they see you coming. Use Large turret installations to your advantage, position yourself so either you or the turret is able to hit them. Use buildings and such to force them to one side or limit their effective locations. Be unpredictable, yes back and forward is easy to hit, but not if you have to guess when and where the tank is chosing to move, you can taunt them into flying too far forward, then they fly up and by the time they've got you back in the sights your shields are back at full, you can buy time to get to a turret, hide under something, get to the redzone, or just bore them to death/maybe they run out of ammo, there are sooooooo many ways to deal with a dropship depending on the map.
Sorry for the wall 'o' text, but people never seem to use things that are really quite obvious... Feel free to come at me with a dropship, if you don't have backup, you wont do much. Yes things can be countered and double countered, that's where the 'out-thinking' an opponent comes in. |
killertojo42
KnightKiller's inc.
139
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Posted - 2015.02.09 05:02:00 -
[166] - Quote
Godin Thekiller wrote:And Gunships that HAV's can't defend against. You can seriously hover over them and blow them up. Running away doesn't even help it seems, as you can still just fire away at them to kill them. This is highly unreasonable and needs to get fixed (a raise in turret elevation would help).
BLUB
Problem is CCP originally intended missile turrets on tanks to be able to lock on to drop ships until ADSs completely QQed back in open beta, that is why the rail tank ended up as the main ADS killer of the tanks, blaster was supposed to be anti-infantry, rail as anti-armor and missile as anti-air, if things were done as intended tank warfare and vehicle warfare would be balanced but ADSs cry about everything dangerous to them
Because both of us dying as I'm in my nomad BPO is to my benefit
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killertojo42
KnightKiller's inc.
139
|
Posted - 2015.02.09 05:10:00 -
[167] - Quote
Oh and any experienced rail tanker will tell you there is a sweet spot at a certain height where rail tankers can't even attempt to hit an ADS but it can easily hit anything unless oddly angled on a perfect small hill or on a large hill and both actions are easy to spot if a pilot isn't just being oblivious, it's ADSs that still play like scrubs that get shot down
Because both of us dying as I'm in my nomad BPO is to my benefit
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killertojo42
KnightKiller's inc.
139
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Posted - 2015.02.09 05:41:00 -
[168] - Quote
By the way the concept that makes the jihad jeep work is a broken mechanic, it is a friendly explosion setting off a friendly explosion, place an RE, then throw a locus grenade at it, then try a flux, then try a proxy and let a red walk over it and lastly blowing up the RE doesn't damage the car itself and if the front end is properly strapped the REs can potentially eat a couple rail gun rounds for you when you hit a tank
Because both of us dying as I'm in my nomad BPO is to my benefit
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Caeli SineDeo
Imperfects Negative-Feedback
730
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Posted - 2015.02.09 06:27:00 -
[169] - Quote
@ Killertojo you really need to revise your post. Not even in closed alpha where Small Missile turrets ment to be lock on. They have and always will be ment to be how they are.
Now there was talk about creating a new turret that in the missle turret line that allowed lock ons. Back when this talk happened dropship pillots did not care about swarms. CCP never really took interest in it and had bigger issues for ballancing on there plate |
killertojo42
KnightKiller's inc.
139
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Posted - 2015.02.09 06:45:00 -
[170] - Quote
Caeli SineDeo wrote:@ Killertojo you really need to revise your post. Not even in closed alpha where Small Missile turrets ment to be lock on. They have and always will be ment to be how they are.
Now there was talk about creating a new turret that in the missle turret line that allowed lock ons. Back when this talk happened dropship pillots did not care about swarms. CCP never really took interest in it and had bigger issues for ballancing on there plate Drop ships begged for not having a lock on missile turret and they also cried about rail turrets until they got nerfed, I gave up caring about balance in vehicles when I saw ADSs QQ over my rail turret, seriously I'm tired of damn whiney ADS pilots and by way the assault refers to point assault meaning it is meant to be only good at helping infantry and pushing back and suppressing the enemy like the assault, its for when taking points, its name ends any argument
Because both of us dying as I'm in my nomad BPO is to my benefit
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killertojo42
KnightKiller's inc.
139
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Posted - 2015.02.09 06:48:00 -
[171] - Quote
By the way caeli you better have been in closed beta or in open beta within the first week of open beta opening to tell me anything
Because both of us dying as I'm in my nomad BPO is to my benefit
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TEC N9ne
KILL-EM-QUICK RISE of LEGION
5
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Posted - 2015.02.09 08:02:00 -
[172] - Quote
HAVs Can easily run, it takes so many rounds solo to take a good tank, plenty of time for them to roll into their redline as they always do, unless youre referring to when you also have multiples of AV firing in which case it should die. if you wanna take away my ability to hover over you and fire then you must also at the same time remove an HAVs ability to hide like a coward in the redline behind a hill and snipe an ads with a particle accelerator where there is no ability to return fire.
What up all
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TEC N9ne
KILL-EM-QUICK RISE of LEGION
5
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Posted - 2015.02.09 08:03:00 -
[173] - Quote
HAVs Can easily run, it takes so many rounds solo to take a good tank, plenty of time for them to roll into their redline as they always do, unless youre referring to when you also have multiples of AV firing in which case it should die. if you wanna take away my ability to hover over you and fire then you must also at the same time remove an HAVs ability to hide like a coward in the redline behind a hill and snipe an ads with a particle accelerator where there is no ability to return fire.
What up all
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Mary Sedillo
Molon Labe. General Tso's Alliance
347
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Posted - 2015.02.09 08:17:00 -
[174] - Quote
Derpty Derp wrote:Godin Thekiller wrote:
If you can't track the sluggish movements of a HAV moving forward and backwards, I'm sorry, but you need to practice. That's simply all it comes down to.
If you can't out-think the dropship pilot when in a tank, I'm sorry, but you need to stop whining and get some practice. Yes there are bad tankers that make it easy to kill them with a dropship. In the same way there are bad pilots that can't track a tank going backwards and forward. Godin Thekiller wrote: Life is harsh, deal with it.
Mary Sedillo wrote:I fly ADS and shoot them down with relative ease with a double/triple damage-mod rail tank from afar while they are engaging infantry. I can two shot even well equipped ones before he can engage after-burners.
L2Patience and Strategy. I'm not sure a redzone rail-tank is the best answer here, since the redzone is a problem that needs solving.
Redzone is a necessary staging point and safe area for infantry and vehicles. I've played PvP games such as Starhawk which had NO safe zone and it is a FAR less enjoyable experience.
I prefer my roaming tanks, engaging on the field, but I do not find the ability to fight and avoid a pub-stomp without feeding kills a bad thing. Anyways. That is for a different discussion.
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Mary Sedillo
Molon Labe. General Tso's Alliance
347
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Posted - 2015.02.09 08:20:00 -
[175] - Quote
Also -- keeping clear paths of escape in mind in tank engagements isn't for the unskilled.
It almost speaks for a yearning for tanks to practically stay there as you beat them senseless...
Anyways. |
Mary Sedillo
Molon Labe. General Tso's Alliance
347
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Posted - 2015.02.09 08:23:00 -
[176] - Quote
killertojo42 wrote:By the way caeli you better have been in closed beta or in open beta within the first week of open beta opening to tell me anything
lol, because current meta has anything to do with meta from that point in the game. I've been around since mid-open beta and it was different then. |
Jammeh McJam
T.H.I.R.D R.O.C.K General Tso's Alliance
191
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Posted - 2015.02.09 09:00:00 -
[177] - Quote
killertojo42 wrote:Godin Thekiller wrote:And Gunships that HAV's can't defend against. You can seriously hover over them and blow them up. Running away doesn't even help it seems, as you can still just fire away at them to kill them. This is highly unreasonable and needs to get fixed (a raise in turret elevation would help).
BLUB
Problem is CCP originally intended missile turrets on tanks to be able to lock on to drop ships until ADSs completely QQed back in open beta, that is why the rail tank ended up as the main ADS killer of the tanks, blaster was supposed to be anti-infantry, rail as anti-armor and missile as anti-air, if things were done as intended tank warfare and vehicle warfare would be balanced but ADSs cry about everything dangerous to them That's because everything's dangerous to an ADS pilot...
What AV don't understand is that ADS can be destroyed by immobile objects (buildings) and RDVs, meanwhile a swarm user isn't going to trip up on a rock and die...
"We may be small and disorganized, but we're still gonna kill you" - Intergalactic Super Friends
MAG ~ Raven vet
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Mary Sedillo
Molon Labe. General Tso's Alliance
348
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Posted - 2015.02.09 09:01:00 -
[178] - Quote
Jammeh McJam wrote:killertojo42 wrote:Godin Thekiller wrote:And Gunships that HAV's can't defend against. You can seriously hover over them and blow them up. Running away doesn't even help it seems, as you can still just fire away at them to kill them. This is highly unreasonable and needs to get fixed (a raise in turret elevation would help).
BLUB
Problem is CCP originally intended missile turrets on tanks to be able to lock on to drop ships until ADSs completely QQed back in open beta, that is why the rail tank ended up as the main ADS killer of the tanks, blaster was supposed to be anti-infantry, rail as anti-armor and missile as anti-air, if things were done as intended tank warfare and vehicle warfare would be balanced but ADSs cry about everything dangerous to them That's because everything's dangerous to an ADS pilot... What AV don't understand is that ADS can be destroyed by immobile objects (buildings) and RDVs, meanwhile a swarm user isn't going to trip up on a rock and die...
I know right? Wish they could get with random debris from an exploding vehicle and die sometimes, like in Battlefield. |
Jammeh McJam
T.H.I.R.D R.O.C.K General Tso's Alliance
191
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Posted - 2015.02.09 09:06:00 -
[179] - Quote
Godin Thekiller wrote:Derpty Derp wrote:Godin Thekiller wrote:
If you can't track the sluggish movements of a HAV moving forward and backwards, I'm sorry, but you need to practice. That's simply all it comes down to.
If you can't out-think the dropship pilot when in a tank, I'm sorry, but you need to stop whining and get some practice. Yes there are bad tankers that make it easy to kill them with a dropship. In the same way there are bad pilots that can't track a tank going backwards and forward. Godin Thekiller wrote: Life is harsh, deal with it.
Mary Sedillo wrote:I fly ADS and shoot them down with relative ease with a double/triple damage-mod rail tank from afar while they are engaging infantry. I can two shot even well equipped ones before he can engage after-burners.
L2Patience and Strategy. I'm not sure a redzone rail-tank is the best answer here, since the redzone is a problem that needs solving. Whatever you do in a HAV, there's a easy counter. You can't escape (the ADS is faser than you). You can't shoot back within the optimal of Rockets and blasters (ADS can easily vaoid you due to tracking speed and height advantage). About the only thing yo can do is dodge and hope that a infantry will switch to AV, or there's a HAV with a rail sniping at it, and relying on people doesn't work too well. @ Mary- Yea, try the same with a blaster or Rocket fitted HAV. If your comeback is (use a Rail), then I don't care, that's a ****** argument. You can escape an ADS in a tank actually... it's called FINDING SOMETHING WITH A ROOF
"We may be small and disorganized, but we're still gonna kill you" - Intergalactic Super Friends
MAG ~ Raven vet
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Mary Sedillo
Molon Labe. General Tso's Alliance
348
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Posted - 2015.02.09 09:09:00 -
[180] - Quote
So what he was also saying is that falling back, and bringing rail to take down a dropship is a bad idea?
You know what is bad?
Being inflexible. ADS needs to kill you more until you realize you adapt to the game and not the other way around. |
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