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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
DUST Fiend
Molon Labe. General Tso's Alliance
15670
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Posted - 2015.02.09 16:57:00 -
[1] - Quote
Its almost as if the ship has guns for assaulting
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DUST Fiend
Molon Labe. General Tso's Alliance
15683
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Posted - 2015.02.11 14:56:00 -
[2] - Quote
Godin Thekiller wrote:Kallas Hallytyr wrote:Trying to inject reason into this topic just meets with Godin's stonewall resistance to anything that doesn't immediately and utterly conform to his warped vision of the game. Most people who has come in here has used the exact. same. argument. How about you stop asking to be broken? How about you drive forward and backwards, and abuse terrain?
Top turrets could stand to have a little more elevation, and HAVs shouldnt be forced to fit a front turret in order to fit a top turret, but other than that it just sounds like you're whining cuz you can't sit out in the open and kill all the things.
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DUST Fiend
Molon Labe. General Tso's Alliance
15692
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Posted - 2015.02.11 22:43:00 -
[3] - Quote
Godin Thekiller wrote:DUST Fiend wrote:Godin Thekiller wrote:Kallas Hallytyr wrote:Trying to inject reason into this topic just meets with Godin's stonewall resistance to anything that doesn't immediately and utterly conform to his warped vision of the game. Most people who has come in here has used the exact. same. argument. How about you stop asking to be broken? How about you drive forward and backwards, and abuse terrain? Top turrets could stand to have a little more elevation, and HAVs shouldnt be forced to fit a front turret in order to fit a top turret, but other than that it just sounds like you're whining cuz you can't sit out in the open and kill all the things. An ADS can just fly higher, or slow down and easily track the movement of the HAV. Top turrets require another person, or would make you highly vulnerable to approaching threats. I agree, a front turret is mostly unneeded. Deal with doesn't mean kill. I'd like to have options without forcing teamwork on a one on one basis is all, for any situation, whether it be a infantry sitting in front of a HAV, a DS maneuvering from AV, a Heavy being jumped by a infantry hotdropped by a ADS, etc. You and others here clearly don't understand that,, probably because you refuse to not be OP. Hell, irrc many DS pilots claimed to want to be able to kill installations as easy as HAV's (I'm talking RU's and such) because it took too long, so this resistance makes sense. I care not however. Deal with it. You do realize that a DS could NEVER engage you if you had no vulnerable zone....right...?
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DUST Fiend
Molon Labe. General Tso's Alliance
15693
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Posted - 2015.02.11 23:13:00 -
[4] - Quote
It takes all of one second to pivot your tank and turn your turret....
Im sorry that you're being outplayed since you clearly cant outmaneuver them or use terrain to gain elevation. The only way more elevation for a main turret would ever be close to balanced is if turret rotation took a big hit, so you can't just effortlessly engage dropships at all times.
Hovering above a tank leaves you wide open to attack from enemy AV, and still leaves you vulnerable if you dont immediately disengage when the HAV alters direction on you, buying the tank time to fall back, or kill the DS if the dont immediately respond.
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DUST Fiend
Molon Labe. General Tso's Alliance
15709
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Posted - 2015.02.12 05:12:00 -
[5] - Quote
Godin flies?
God what I wouldnt give to kill DS after poorly flown DS with my Incubus
Stay on the ground where you belong.
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DUST Fiend
Molon Labe. General Tso's Alliance
15740
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Posted - 2015.02.13 03:33:00 -
[6] - Quote
Ok Godin
Lower the alpha damage of large railguns and missiles a little and tone back the optimal range of large blasters a bit, and you can have your increased elevation for HAV turrets.
I feel bad killing helpless targets. So long as they cant pop me in two shots, let them shoot me. But you still cant look straight up. Your dead zone should be almost impossible to shoot you from, so we both get periods of invulnerability to each other. Blaster optimal is to keep you from tracking us from everywhere and dealing strong damage. You should be annoying at range, and fierce up close.
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DUST Fiend
Molon Labe. General Tso's Alliance
15759
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Posted - 2015.02.13 18:24:00 -
[7] - Quote
Missile tanks actually seem to be the anti DS tank right now. They kill me the most often because they have great damage application at range if youre distracted and or hovering, plus their elevation is actually quite nice. I had one guy today prop himself up on all sorts of little ridges and totally denied me getting anywhere near him. He also defended his blaster installations from me so I was forced off of one side of the map, with him occasionally coming out after me and knocking my ship around if I tried doing anything useful.
I died a lot that match haha
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
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