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Godin Thekiller
The Corporate Raiders
2794
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Posted - 2015.02.04 02:58:00 -
[61] - Quote
Foundation Seldon wrote:Godin Thekiller wrote:Foundation Seldon wrote:From the in game description : "The Assault Class (Dropship) is a low level aerial attack craft. Its light frame makes it highly maneuverable while the front mounted pilot controlled turret gives it a significant advantage in aerial engagements" Seems like it's working as intended to me. Stop trying to shoehorn the vehicle into a role that you think its supposed to be and embrace the intended use of the vehicle. If they weren't meant to attack **** their skill bonus wouldn't relate to the rate of fire of the turret that they're able to equip. If I'm a tank pilot with knowledge that an ADS is out on the field I can do the following to make sure my **** isn't wrecked :
- Pilot with a beefy suit equipped with either swarms or forges
- Am aware of the places on the map where I can get cover from aerial forces
- Might even equip turrets so that my gunners can better protect my blind spots.
I don't give a **** what a desc. says, they can be reworded (and they have). They are broken as Gunships, and either they need fixing to where they can't just hover over HAV's, or a role change, and as DS's they REALLY need a role change, as a DS isn't made to go pew pew at every ******* thing in the game. Also, read the above on why using AV and hopping out the suit is a stupid idea. There's little to no ariel cover on ANY map. Name 10 places per map, and I'll change my mind. That isn't a option for Maddies, future solo HAV's, and Enforcers. "I don't give a **** what CCP, the developers of the game, intended for how the vehicle I'm complaining about was supposed to be used" You keep saying the DS isn't supposed to be this or that but when confronted with evidence that you're wrong about what the vehicle is supposed to be you cover your ears and keep on complaining. If you want to make yourself a harder to hit target to a Dropship then move back and forth to throw off their aim, it's harder to hit an unpredictable target than one thats moving in the same direction at the same speed (as an example)./quote] Any building with a roof big enough to fit an HAV is cover for you, go to town. Why is getting out and using AV a **** idea? It's hilariously effective, especially if you have a pocket sentinel suit. The only good anti-infantry turret on the Dropship is the Missile, which is explosive damage. Sentinels get explosive resistance and one of the best infantry AV based weapons available. If you're caught with your pants down in the middle of a road against an ADS and have no cover, Forging/Swarming the **** until it leaves is a damn good idea.
And I will say it again, name 10 per map in which has a overpass for HAV's in which a HAV can have complete cover from DS's.
And did you seriously ask that question, especially when I've already answered it?
Also, I kill sentinels with missiles all the time, direct hits aren't hard. ALSO, FG shots at close range are easy to avoid tracking. I can orbit faster than you can track, wear you down, and kill you, or someone can run up on you and kill you, or a HAV can, etc. It's a ******* stupid idea.
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Godin Thekiller
The Corporate Raiders
2794
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Posted - 2015.02.04 03:00:00 -
[62] - Quote
Juno Tristan wrote:Why not rename the ADS to gunship, get rid of the extra seats then everyone can stop pissing and moaning about it's intended role.
Dropping off passengers is for the normal DS, the ADS doesn't have enough tank.
A tanks counter to an ADS if directly above should be the use of small turrets, which should be given higher elevation
That's not a counter if the pilot can't do it, that's another person helping the Pilot. You want me to require teamwork to shoot back, than require teamwork to shoot.
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Godin Thekiller
The Corporate Raiders
2794
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Posted - 2015.02.04 03:03:00 -
[63] - Quote
Just going to leave this here
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Juno Tristan
Obscure Reference
323
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Posted - 2015.02.04 03:06:00 -
[64] - Quote
Godin Thekiller wrote:Juno Tristan wrote:Why not rename the ADS to gunship, get rid of the extra seats then everyone can stop pissing and moaning about it's intended role.
Dropping off passengers is for the normal DS, the ADS doesn't have enough tank.
A tanks counter to an ADS if directly above should be the use of small turrets, which should be given higher elevation
That's not a counter if the pilot can't do it, that's another person helping the Pilot. You want me to require teamwork to shoot back, than require teamwork to shoot.
Oh, I get it. If you're going to QQ this really should be in GD along with the people complaining "that darn sniper rifle dun shot me and ma gun don't fire so far"
ADS Ramming Revenge!
Should Have Stayed Inside (the Tank)
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Godin Thekiller
The Corporate Raiders
2794
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Posted - 2015.02.04 03:08:00 -
[65] - Quote
Juno Tristan wrote:Godin Thekiller wrote:Juno Tristan wrote:Why not rename the ADS to gunship, get rid of the extra seats then everyone can stop pissing and moaning about it's intended role.
Dropping off passengers is for the normal DS, the ADS doesn't have enough tank.
A tanks counter to an ADS if directly above should be the use of small turrets, which should be given higher elevation
That's not a counter if the pilot can't do it, that's another person helping the Pilot. You want me to require teamwork to shoot back, than require teamwork to shoot. Oh, I get it. If you're going to QQ this really should be in GD along with the people complaining "that darn sniper rifle dun shot me and ma gun don't fire so far"
That isn't QQ,that is balance. If something should require teamwork to counter something that doesn't, that isn't balanced. If something has to use teamwork to fight something that has to use teamwork to counter it, that is balanced. Prove me wrong.
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Juno Tristan
Obscure Reference
323
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Posted - 2015.02.04 03:18:00 -
[66] - Quote
Godin Thekiller wrote:Juno Tristan wrote:Godin Thekiller wrote:Juno Tristan wrote:Why not rename the ADS to gunship, get rid of the extra seats then everyone can stop pissing and moaning about it's intended role.
Dropping off passengers is for the normal DS, the ADS doesn't have enough tank.
A tanks counter to an ADS if directly above should be the use of small turrets, which should be given higher elevation
That's not a counter if the pilot can't do it, that's another person helping the Pilot. You want me to require teamwork to shoot back, than require teamwork to shoot. Oh, I get it. If you're going to QQ this really should be in GD along with the people complaining "that darn sniper rifle dun shot me and ma gun don't fire so far" That isn't QQ,that is balance. If something should require teamwork to counter something that doesn't, that isn't balanced. If something has to use teamwork to fight something that has to use teamwork to counter it, that is balanced. Prove me wrong.
Because the ADS has ambushed you, it's snuck up behind you with a shotgun and is having it's way with you
In the same way that if it was across the map or engaging something else you could railgun it oblivion
Edit apply your reasoning to tanks and you have my point
ADS Ramming Revenge!
Should Have Stayed Inside (the Tank)
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Kallas Hallytyr
Skullbreakers
1288
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Posted - 2015.02.04 03:24:00 -
[67] - Quote
Godin Thekiller wrote:I like the idea of a ADS (not as a gunship, but as a platform where you can dropoff a small fireteam and give them some tempoary support fire against either infantry and maybe lightly armored vehicles, such as a LAV). Taking them away wouldn't really do anything but hurt the game. However, I don't believe them acting as gunships is a good thing. Hell, I don't think gunships acting as ADS do is a good thing. You shouldn't be able to hover and kill anything with impunity; that's just broken. You do realise that this is exactly what ADSs do, right? They transport a small amount of mercs and support them.
Why don't you see this? Teams are too small, you just can't have five guys in one relatively fragile vehicle half the time; maps are too small, which means the transport capacity is just needed; communication is awful, because ransoms are unable to tell you where they want picked up/dropped off and blueberries are terribly unreliable passengers (often just sitting there are getting free WP) or gunners (where they alter the nearest turret or just spaff shots everywhere telling everyone about you.)
The issue is not with the ADS - which is a transport/gunship hybrid, as much as you seem to loathe that idea - it is with the core principles of the game not meshing with the bad 16v16 lobby shooter we have.
As FO hovering over everything and destroying them, that quite simply isn't true. Bad infantry (who make no evasive manoeuvres or pull out no retaliatory weapons) are of course getting 'farmed; and bad tankers who make no efforts to evade or try and reach a more defensible position are of course going to be easy meat.
But a competent AVer will easily drive off an ADS within 5 seconds if they're halfway decent, and a good tanker will make it incredibly difficult to kill them: I've had duels with good tankers that last a good five minutes, trading heavy fire and almost killing each other but usually dodging enough to keep firing or to make enough breathing room for regen to have effects.
Essentially, ADSs are doing exactly what they're supposed to, vis-+á-vis offensive firepower, the only thing lacking is the game mechanisms to fully utilise their given role in support of infantry and usually boils down to 'farming' because that directly benefits friendlies on the found hacking/pushing objectives.
Godin Thekiller wrote:No, I'm saying that a DS shouldn't be a ******* gunship, that shouldn't be its role. Define gunship.
I've seen this argument come up before and it essentially boils down to people not liking something flying and shooting. The standard DS doesn't get the same heat, but it is almost always seen being used as a one way taxi: why aren't you complaining about there not being any standard DSs about, collecting and dropping off nerfs to where they're needed? The ADS trades resilience and transport ability for firepower and manoeuvrability.
Godin Thekiller wrote:Do you not understand that "drops off a small firemteam and gives them temporary support from infantry and lightly armored vehicles means combat support, as in shooting at stuff to support people, but not flying around killing installations and HAV's? lol Firstly, killing installations is not easy: it takes a long time and unless it's a Railgun you actually need to hover in a small area above it, making you a prime target for AV and vehicles to hit you. Secondly, killing HAVs that are being piloted by brain dead blueberries is not nearly as easy as you portray.
As for " dropping of a Fireteam and giving them temporary fire support" what is the issue? Why shouldn't they threaten HAVs, getting them to back off from a DZ? Are you just saying thing HAVs should be immune to small turrets? Because that's essentially what you're mandating.
Also, define temporary, because if there's no AV or other threat to the ADS, why shouldn't they stay around giving further support? If there's a threat then its a race between the AV and the ADSs Fireteam as to who can get the other first. Again, this simply smacks of someone getting bitten by an ADS giving all the support it can when the game doesn't really support teamwork bigger than squad size.
Alt of Halla Murr. Sentinel.
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Kallas Hallytyr
Skullbreakers
1288
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Posted - 2015.02.04 03:25:00 -
[68] - Quote
Godin Thekiller wrote:Lastly, maneuvering doesn't do jack ****, It's so easy to stay on target, and a ADS doesn't have to be right on top of you to shoot you, it's actually easier to be slightly off center as that is much more stable.
Name 10 low overpasses on each map, and are HAV's faster than ADS's? Against a bad tanker, yeah, it is easy. A good tanker really is a different matter.
As an ADS pilot primarily,when I use HAVs I know roughly how to move to evade an ADSs gunfire, usually long enough to either drive them off by getting them in my targets or by reaching an area where I can make it hard to impossible for them to hit me.
As for 10 places: 1 - the entire Caldari Production Facility 2 - half of the Gallente Research Facility 3 - Orbital Artillery] at D3-5; J&K5-6; L-O 8-10; I 13-16. Tons on this one. 4 - Biomass at J7 curving up to F7. 5 - Boulder Rim at D6, B9-10, B11-12, I-J8. 6 - Border Gulch at E7, C8, G-H10, J-K12. 7 - Fracture Road at various low pipelines (G3, G5, H4-5, and more), F10 and H8, under the landing pad at I7. 8 - Iron Delta mostly socket dependant, socket at G5. 9 - Skim Junction 10 - Manus Peak at C8, H6, but mainly socket dependant. 11 - Spine Crescent mostly socket dependant, but the sockets at E-D8 are difficult for dropships to maintain the necessary mobility. 12 - [url=http://web.ccpgamescdn.com/dust/news.control/65131/1/MN_Craters01_BG01_amb.jpg]Impact Ridge again, mainly socket dependant, but the small pipes at I8, F5, E6 et al are all useful for throwing off a chasing ADS.
Comfortably more than ten and most of the large sockets have areas where you can hide from an attacking ADS while many of the smaller sockets also hold protective areas.
Alt of Halla Murr. Sentinel.
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Godin Thekiller
The Corporate Raiders
2794
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Posted - 2015.02.04 03:40:00 -
[69] - Quote
Juno Tristan wrote:Godin Thekiller wrote:Juno Tristan wrote:Godin Thekiller wrote:Juno Tristan wrote:Why not rename the ADS to gunship, get rid of the extra seats then everyone can stop pissing and moaning about it's intended role.
Dropping off passengers is for the normal DS, the ADS doesn't have enough tank.
A tanks counter to an ADS if directly above should be the use of small turrets, which should be given higher elevation
That's not a counter if the pilot can't do it, that's another person helping the Pilot. You want me to require teamwork to shoot back, than require teamwork to shoot. Oh, I get it. If you're going to QQ this really should be in GD along with the people complaining "that darn sniper rifle dun shot me and ma gun don't fire so far" That isn't QQ,that is balance. If something should require teamwork to counter something that doesn't, that isn't balanced. If something has to use teamwork to fight something that has to use teamwork to counter it, that is balanced. Prove me wrong. Because the ADS has ambushed you, it's snuck up behind you with a shotgun and is having it's way with you In the same way that if it was across the map or engaging something else you could railgun it oblivion Edit apply your reasoning to tanks and you have my point
1: a ADS can fly really high and avoid your shots, and even flying relatively low can avoid both rockets and blasters, so you're only applying that to Rails it seems.
2: This isn't comparable to a shotgun sneaking up on a person, as shotgun kills are usually instant, while this isn't; more like it's like a scout with a scrambler pistol shooting at a Heavy with a HMG, but the Heavy can't possibly hit the scout, because the heavy simply can't aim high enough, and can't run, because it's too slow to. This is while in a area where it's SUPPOSED to engage in.
3: That implies the only large turret is the railgun, and that you only should be sitting in the redline with said Railgun.
4:No, if I applied my logic to it, I could aim just high enough to hit the ADS and either kill it or scare it off. I can't.
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Godin Thekiller
The Corporate Raiders
2794
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Posted - 2015.02.04 03:41:00 -
[70] - Quote
Kallas Hallytyr wrote:Godin Thekiller wrote:Lastly, maneuvering doesn't do jack ****, It's so easy to stay on target, and a ADS doesn't have to be right on top of you to shoot you, it's actually easier to be slightly off center as that is much more stable.
Name 10 low overpasses on each map, and are HAV's faster than ADS's? Against a bad tanker, yeah, it is easy. A good tanker really is a different matter. As an ADS pilot primarily,when I use HAVs I know roughly how to move to evade an ADSs gunfire, usually long enough to either drive them off by getting them in my targets or by reaching an area where I can make it hard to impossible for them to hit me. As for 10 places: 1 - the entire Caldari Production Facility 2 - half of the Gallente Research Facility 3 - Orbital Artillery] at D3-5; J&K5-6; L-O 8-10; I 13-16. Tons on this one. 4 - Biomass at J7 curving up to F7. 5 - Boulder Rim at D6, B9-10, B11-12, I-J8. 6 - Border Gulch at E7, C8, G-H10, J-K12. 7 - Fracture Road at various low pipelines (G3, G5, H4-5, and more), F10 and H8, under the landing pad at I7. 8 - Iron Delta mostly socket dependant, socket at G5. 9 - Skim Junction10 - Manus Peak at C8, H6, but mainly socket dependant. 11 - Spine Crescent mostly socket dependant, but the sockets at E-D8 are difficult for dropships to maintain the necessary mobility. 12 - [url=http://web.ccpgamescdn.com/dust/news.control/65131/1/MN_Craters01_BG01_amb.jpg]Impact Ridge again, mainly socket dependant, but the small pipes at I8, F5, E6 et al are all useful for throwing off a chasing ADS. Comfortably more than ten and most of the large sockets have areas where you can hide from an attacking ADS while many of the smaller sockets also hold protective areas.
Per map, you ******* ****. Can you read?
EDIT: Most of those the ADS can easily get into, and are also where AV will have a easy time picking you off.
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Kallas Hallytyr
Skullbreakers
1291
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Posted - 2015.02.04 03:52:00 -
[71] - Quote
Godin Thekiller wrote:Per map, you ******* ****. Can you read?
EDIT: Most of those the ADS can easily get into, and are also where AV will have a easy time picking you off.
Considering most maps are socket dependant, you can't do per map, unless you go through every conceivable permutation. There are plenty of areas where the HAV can take shelter and utilise cover to throw of the ADS to kick start it's regen and get the opportunity to retaliate.
Being an ******* is unnecessary. I have provided many examples where an HAV can use terrain to their advantage: it's not 'herpderp I'm a redline rail' simple, but neitheris piloting an ADS, despite what you seem to think.
Oh, and as for flying high: have you ever flown? Have you tried hitting an evading enemy from 150m+? Even a target as large as an HAV becomes very difficult to target at that kind of range.
Alt of Halla Murr. Sentinel.
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Godin Thekiller
The Corporate Raiders
2794
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Posted - 2015.02.04 04:28:00 -
[72] - Quote
For your first point, that is a map problem that concerns all vehicles. Maps do need to be bigger and more dynamic to help balance all vehicles. However, just because they aren't, doesn't excuse the ADS to be a heavy armor killer. You point out That you have long fights with Pilots in HAV's, and the HAV almost even killing you. I don't buy that. In either a ADS myself or in a HAV, the only way the HAV can hit the ADS is if it for some reason flies too far off (in which it's pilot error for either flying so fast, or your far enough away in which it can hit you, but blasters or rockets won't do much to affect the ADS, you it must be a rail. On top of that, I'm going to assume it's a Gunnlogi, as
1: They can tank far superior than Maddies, which are twigs at this point
2: Maddies can barely fit rails, especially the upper tiered ones
So assuming those two things, you can't count those battles, as you're taking the best gear with a decent pilot. I could last several minutes in a Gunnlogi if I felt like using them, but I don't (usually, unless i'm doing testing on things). Or rather, you can't use those battles to say that this is fine (when it's not) when you're only using a specific fit type to cover all fits. That statement is just wrong in that sense.
Second, a Gunship is a arial platform that is used to attack ground targets., usually a helicopter, but sometimes being a airplane or jet. And Why I'm not complaining that a DS doesn't get a nerf for transport?
1: That's a silly ******* notion.
2: It needs buffs in that department.
What it boils down to is that I don't like bullshit. Not being able to defend yourself from something is bullshit. You say all of these things, but you've not shown that they are true, as they just lead to the HAV in the end dying. On top of that, It's not called Gunship, and it still has seats. If you want it to be a gunship, then take away the seats, and allow for a higher turret elevation (as I said several times already, you're using the same argument as like 7 other people in a longer format), and I won't *****. Otherwise, I will.
If at any point I said installiation, as they do take awhile. I was only trying to focus main on HAV's and other future heavily armored vehicles. But even then, they actually used to be able to kill turrets with ease in about 15 seconds.
Why shouldn't they? Because a transport usually doesn't have enough teeth to threaten a actual combat vehicle, especially a heavily armored one, and logically, that doesn't make sense. I'm not saying that it shouldn't bother a HAV at all, nor have I intended for you to assume that (although usually when someone says change this as it's broken whoever uses it thinks that, even if it's a user themself), I'm saying that it shouldn't be a real dangerous thing to a HAV, and has its focus towards lighter vehicles and infantry.
I'm simply asking it to be a platform where you can fly in, drop off, shoot at some things in the area to either lower their numbers, scare them off, or put them into cover so whoever you're dropping can get into position or whatever instead of it being a flying murder machine. Hell, I've even said that it should get bonuses to whoever it's dropping. There's more that they can do other than kill HAV's and farm infantry, which currently is what they're mainly used for, and not even using their passenger seats, hell, not even their gunners half the time.
Temporarily would mean that if AV or a vehicle turret of some sort started firing back (I would even say heavy weapons in general, they could use a fixing), or if it got a pickup request of some sort (that needs to be a thing, like a command of some sort that any player can do, like the attack/defend commands the squad leader has).
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Godin Thekiller
The Corporate Raiders
2794
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Posted - 2015.02.04 04:47:00 -
[73] - Quote
Kallas Hallytyr wrote:Godin Thekiller wrote:Per map, you ******* ****. Can you read?
EDIT: Most of those the ADS can easily get into, and are also where AV will have a easy time picking you off. Considering most maps are socket dependant, you can't do per map, unless you go through every conceivable permutation. There are plenty of areas where the HAV can take shelter and utilise cover to throw of the ADS to kick start it's regen and get the opportunity to retaliate. Being an ******* is unnecessary. I have provided many examples where an HAV can use terrain to their advantage: it's not 'herpderp I'm a redline rail' simple, but neitheris piloting an ADS, despite what you seem to think. Oh, and as for flying high: have you ever flown? Have you tried hitting an evading enemy from 150m+? Even a target as large as an HAV becomes very difficult to target at that kind of range. Edit: To add to the sniper analogy: so you never get killed by snipers? Like, ever? So, you have perfect situational awareness that borders on prescience because you're able to maintain awareness 360 degrees out to about 300m? Are you even thinking before you type. Essentially, you don't like the ADS role and want it changed. Evidently, considering this thread's responses, many more people disagree, including some tankers that you ostensibly defend, disagree with you vehemently.
Seeing as most of the spots you put a ADS can fly into, you haven't even found 10, and on top of that, you've failed to point out these areas.
apologetics annoys the hell out of me, forgive me. And no, you haven't. The spots you've pointed out don't give cover from a ADS. I know this because I've seen and been in those spots with a ADS, as well as shot at people in said spots. And yes, it comes down to "herr durr rail snipe" Can you show me examples of a equal pilot and pilot in a ADS and blaster of recent times dueling and the ADS is getting consistently hit by a blaster Maddy? I doubt you'll find one, but I bet you can easily find a ADS beating the **** out of a blaster Maddy. Pilot a ADS feels natural after awhile, almost simple, but not quite. more so leaning on simple.
You didn't understand what I meant by high flying then. Simply a raise in altitude.
I sometimes get hit by snipers, and I sometimes die by snipers. Other times, I take note of where they are shooting me from, hunt the general area that it came from, and kill them. If I can't find them, I ask, and if they say redline, I'll get pissed, because that's bullshit. However, if they say a place where I could have reached them, I tell them well played. Why? Because that player outsmarted me, and killed me. I refuse to say that to someone I can't even shoot back at, and will refuse to until I can, or they can't do much of jack **** to me.
Yes, I think all the time.
Yes, because it's ******* broken as is, being a monster of two roles, one of which it doesn't support, which by name should be its main role, and the other it does way too well in, comparing it to other games where it's reasonably balanced according to the players whom play the game.
Also, I haven't defended anyone, simply agreed with what they said, or disagreed with what they said. I don't give a **** who you are, if you say something stupid, even if I like you, I will call you out on it, and if I hate you, but you say something smart, I will agree with you. That goes with quantity as well.
Riddle me this: I don't own a magic cube. I convince people that I do. You don't believe me. everyone that agreed with me told you that you're wrong. would you, seeing as there's many people agreeing with your disagreement change your mind? Or would you stand with your statement?
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Kallas Hallytyr
Skullbreakers
1292
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Posted - 2015.02.04 04:56:00 -
[74] - Quote
Godin Thekiller wrote:Second, a Gunship is a arial platform that is used to attack ground targets., usually a helicopter, but sometimes being a airplane or jet. And Why I'm not complaining that a DS doesn't get a nerf for transport?
1: That's a silly ******* notion.
2: It needs buffs in that department.
My point is that the ADS is not performing outside of its role: even with an XT-1 it will take over 8 seconds to fire enough damage to consider killing a Madrugar and usually a Maddy will rep a good 600-1200 health in that time, assuming no hardeners, and a shield vehicle will be more resistant in the first place. Basically, even a max skill ADS takes a good length of time to kill a half-decent HAV fit, which means that the HAV must be exposed, poorly fit or poorly piloted to be threatened in anything resembling a small time frame.
If the ADS is using a railgun, then they have specialised into anti-vehicle turrets and are far, far less threatening to infantry/light vehicles.
Essentially, you seem to be complaining that an ADS is too effective against a HAV, except that if it is being particularly effective (ie, using a railgun) then it is sacrificing its anti-infantry capabilities.
Godin Thekiller wrote:(1) What it boils down to is that I don't like bullshit. Not being able to defend yourself from something is bullshit. You say all of these things, but you've not shown that they are true, as they just lead to the HAV in the end dying.
On top of that, It's not called Gunship, and it still has seats.
Why shouldn't they? Because a transport usually doesn't have enough teeth to threaten a actual combat vehicle, especially a heavily armored one, and logically, that doesn't make sense.
(2) I'm saying that it shouldn't be a real dangerous thing to a HAV, and has its focus towards lighter vehicles and infantry.
(3) I'm simply asking it to be a platform where you can fly in, drop off, shoot at some things in the area to either lower their numbers, scare them off, or put them into cover so whoever you're dropping can get into position or whatever instead of it being a flying murder machine.
There's more that they can do other than kill HAV's and farm infantry, which currently is what they're mainly used for, and not even using their passenger seats, hell, not even their gunners half the time.
(4) Temporarily would mean that if AV or a vehicle turret of some sort started firing back (I would even say heavy weapons in general, they could use a fixing)
(1) i can't defend myself against a sniper when I'm using my Assault Scrambler (or name any other light weapon) because I can't locate him/I can't shoot back because they're over 300m away, why is that not considered bullshit? An ADS leveraging height over something is not bullshit, it is using a strength (mobility) and minimising a weakness (low HP) to threaten enemies.
The thing you seem to be ignoring is that an ADS is an assault vehicle; it is there to attack and destroy targets - missiles are very good for destroying infantry and arguably too effective at vehicle work (at the same time that is,Rattati has said he's looking at two variants, one AV, one AI) while a railgun is very good at AV but fast more limited in AI potential. The main power of an ADS vs an HAV is that it can hound them by staying in their blind spot - this means that the HAV has a natural predator, but in turn the ADS is very vulnerable to infantry AV, creating a relative cycle of rock-paper-scissors.
(2) As before, if you want ADSs to be relatively toothless vs HAVs then you'll be making small turrets essentially worthless for AV work, which is what the small railgun is.
(3) This is the inverse of suggesting that Swarms should only chase of vehicles and not actually kill them. There is absolutely no reason an ADS, fitted for AV, shouldn't be capable of killing an HAV in relatively short order.
(4) This is the case. Getting fired upon by AV essentially puts a very short timer on the ADSs airtime: stay and eliminate the threat in that time, GTFO or likely die. ADSs, contrary to popular belief, aren't nearly as resilient as often made out and even ADV tier AV is liable to kill an incautious or cocksure pilot, and loitering in the area 'farming infantry' is likely to be incredibly quickly shut down by a single AVer.
Frankly, there is not an issue with how the ADS operates, only with your viewpoint of how they work. You seem to be under the impression that an ADS cannot be allowed to threaten an HAV because of some concocted notion that they are only as offensive as a standard DS when that is blatantly not the case.
Alt of Halla Murr. Sentinel.
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XxBlazikenxX
Y.A.M.A.H
112
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Posted - 2015.02.04 05:55:00 -
[75] - Quote
Juno Tristan wrote:Why not rename the ADS to gunship, get rid of the extra seats then everyone can stop pissing and moaning about it's intended role.
Dropping off passengers is for the normal DS, the ADS doesn't have enough tank.
A tanks counter to an ADS if directly above should be the use of small turrets, which should be given higher elevation
But Assault Dropship just sounds cool.
I totally agree with taking the seats off the ADS though, but if that were to happen I would like there to be a slight buff to the upgrade to ROF.
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment
Minmatar Assault
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Imp Smash
Molon Labe. General Tso's Alliance
615
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Posted - 2015.02.04 06:25:00 -
[76] - Quote
EDIT: Redacted. I don't have enough knowledge on HAVs and ADS's to make a reasonable statement. |
Skyline Lonewolf
Ancient Exiles.
244
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Posted - 2015.02.04 06:35:00 -
[77] - Quote
Godin Thekiller wrote:Sir Dukey wrote:
Hover over my HAV and i'll make sure my squad shoots that thing down in seconds.
Hover over my HAV and i'll make sure to jump out and 3 shot you with my forgegun.
Hover over my HAV and i'll make sure to jump out and 3 shot with my OP swams.
There are many ways to counter an ADS. Learn to be a G?
That would require a squad of teammates to back you up, which isn't the norm That would require you to get out of your vehicle, which can either outright kill you or put your HAV at risk Same as the above So you've failed.
Do you even tank outside of DUST brah? Almost every gun game in which someone has to man a tank is driven by an Engineer related class so that they could fallback and repair their tank when it gets damaged or a Heavy Assault who can jump out and finish the opposing infantry/tanker/vehicle in a duel. And yes, ADS - Assault Dropship is meant to assault. They buffed the regular dropship so it could transport infantry and there used to be a Logi dropship which could function in a similar manner. There's nothing OP about ADS right now. It can be destroyed in seconds as the rep rate doesn't outpace the damage being done to it, so I think you failed. Swarms and Installations on the other hand, are a different story.
I see you coming from a mile away. 18 KDR. Twittter: SkylineExplicit
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Xocoyol Zaraoul
Superior Genetics
3099
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Posted - 2015.02.04 16:40:00 -
[78] - Quote
True Adamance wrote:Godin Thekiller wrote:Bahirae Serugiusu wrote:Godin Thekiller wrote:Bahirae Serugiusu wrote:Turrets are fine, everything has a blind spot. And equip a Swarm Launcher even the ADV would do and ADS are running like Kenyans. So I'm supposed to hop out of my HAV and risk getting outright killed by a ADS or some other infantry/vehicle, or get ambused? EVERYTHING has a blindspot in this game why should tanks not have one? Missiles turrets aim higher then blaster and rail turrets so equip one and kite the ADS. Or drive around in a Sentinel suit with a Swarm launcher and scare them into fleeing. No, everything does not. Infantry can turn around or look up DS's can look both down and up only LAV's can't really defend against most things, which they can greatly avoid with like DS's, speed. So only HAV's has one true blind spot. Try again. Dunno about this Godin. If they can remain hovering over me like that they kinda deserve the kill. It's our **** up as tankers, not ADS being too powerful or any such like.
So much this.
"You see those red dots over there?
Go and shoot them until you see a +50 on the screen" - Arkena Wyrnspire
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Stupid Blueberry
State of Purgatory General Tso's Alliance
993
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Posted - 2015.02.04 22:26:00 -
[79] - Quote
I think OP is a bad tank pilot. I also think OP doesn't realize ADS costs the same as his proto'd up tank with a much, much lower TTK.
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
Blueberry smokin' that crack y'all
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Godin Thekiller
The Corporate Raiders
2803
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Posted - 2015.02.04 23:37:00 -
[80] - Quote
XxBlazikenxX wrote:Juno Tristan wrote:Why not rename the ADS to gunship, get rid of the extra seats then everyone can stop pissing and moaning about it's intended role.
Dropping off passengers is for the normal DS, the ADS doesn't have enough tank.
A tanks counter to an ADS if directly above should be the use of small turrets, which should be given higher elevation
But Assault Dropship just sounds cool. I totally agree with taking the seats off the ADS though, but if that were to happen I would like there to be a slight buff to the upgrade to ROF.
At that point it's not a Dropship. Do you not know what a Dropship is?
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders
2803
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Posted - 2015.02.04 23:40:00 -
[81] - Quote
Skyline Lonewolf wrote:Godin Thekiller wrote:Sir Dukey wrote:
Hover over my HAV and i'll make sure my squad shoots that thing down in seconds.
Hover over my HAV and i'll make sure to jump out and 3 shot you with my forgegun.
Hover over my HAV and i'll make sure to jump out and 3 shot with my OP swams.
There are many ways to counter an ADS. Learn to be a G?
That would require a squad of teammates to back you up, which isn't the norm That would require you to get out of your vehicle, which can either outright kill you or put your HAV at risk Same as the above So you've failed. Do you even tank outside of DUST brah? Almost every gun game in which someone has to man a tank is driven by an Engineer related class so that they could fallback and repair their tank when it gets damaged or a Heavy Assault who can jump out and finish the opposing infantry/tanker/vehicle in a duel. And yes, ADS - Assault Dropship is meant to assault. They buffed the regular dropship so it could transport infantry and there used to be a Logi dropship which could function in a similar manner. There's nothing OP about ADS right now. It can be destroyed in seconds as the rep rate doesn't outpace the damage being done to it, so I think you failed. Swarms and Installations on the other hand, are a different story.
All of those games also has a far higher turret elevation, so shooting a Gunship down with the main cannon is a thing.
turret rotation is usually much higher as well.
But all of those vehicles are free but flimsy, and don't have internal repairs and defense systems, only avoidance systems.
Also ADS is a Assault DROPSHIP. It is meant for a combat role more than a DS is, but it is STILL MEANT TO BE A DROPSHIP. Is that so hard for you to understand you ****?
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders
2803
|
Posted - 2015.02.04 23:44:00 -
[82] - Quote
Stupid Blueberry wrote:I think OP is a bad tank pilot. I also think OP doesn't realize ADS costs the same as his proto'd up tank with a much, much lower TTK.
You think, you think, you think. First off, I was looking from the persepective of BOTH sides (something most of you fail to do), and I observe as well. This is my conclusion, which you fucks seem to not understand:
An ADS hovering over a HAV will have an absolute advantage, as the HAV can't fight back, only hope that the ADS can't fly worth a **** to stay on target (a easy thing to do).
An ADS is a Dropship, yet it's preforming like a gunship, and is only used as a Gunship.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders
2803
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Posted - 2015.02.05 00:11:00 -
[83] - Quote
Are you trying to imply that 8 seconds is a long time? You do realize that through the balance pass HAV's is going through, average battle times will be closer to 30 seconds, right? Also, that doesn't excuse the fact that HAV's can't shoot back, and jumping out isn't a excuse, as you can still be outright killed, ambushed, or otherwise. Anything shorter than 30 seconds would be ******* stupid, and that's WITH the HAV being able to shoot back. You shouldn't to be able to just sit there and fire upon a HAV while it can only run, which won't help.
Rails are odd cases, and needs looking at. Small rails should be more akin to rail rifles than Forge guns, as they should be better AI than AV weapons. Yes, I'm complaining that it's too effective, and yes, I think that small rails under preform. That's why I think ADS's are BROKEN.
1: Yes you can. Get under cover, find out where the shots are coming from, get a cloaked suit, hunt it down and kill it. You simply can't say the same of a HAV.
You simply are ignoring that it is a Dropship. Yes, I can do the same thing as you. And you say rely on infantry to protect me. YOU CAN RUN FROM YOUR TARGETS. A HAV CAN'T. Is that so ******* hard for you to understand? Can you not understand a simple thing like that?
2: Wrong. I don't want it to compare to a HAV sort of threat, a serious priority one threat. If it flies in and I shoot at it, it will go away or die, much like AV will. If I ignore it, I will die eventually, like AV. It shouldn't have a intentional tank of infinity. It also shouldn't be out of my reach, as that means that I would have to rely on someone to deal with the threat, which should be clear to you doesn't ******* work. 1 person should equal one person, as in one person should be able to deal with another. You're twisting my words, don't do that.
3: You ******* ****. If you want ADS's to be AV, fine. But don't think I'm going to sit here and say that it's fine that I can't possibly shoot back. If you want to stay AV, I better be able to shoot at you.
4: Point out where I said that I didn't want ADS's to be a threat period. You won't find it, and if you do, it's a miswording. You simply can't understand what I'm saying, because YOU want to be able to kill anything easily. I refuse.
click me
Blup Blub Bloop. Translation: Die -_-
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Kallas Hallytyr
Skullbreakers
1297
|
Posted - 2015.02.05 01:27:00 -
[84] - Quote
Tell me how often you see a Railgun ADS dominating both vehicles and infantry, and if a missile ADS is destroying every HAV in sight without any threats present, then the enemy team is simply trash.
8 seconds is the time it take to empty a small missile clip: I didn't say 8 seconds to kill, because that threatens only absolute shitfits - 8 missiles is 4004 damage. An unfit Sica takes 6 XT-1 missiles to completely strip shields and the remaining two do not destroy all of its armour. That's a completely unfit Sica. A completely unfit Soma takes three to strip shields, then the remaining five still don't kill it.
If the tank driver knows how to fit a vehicle they will either be resisting the damage much more, have a far larger buffer and/or having great regen. An ADS, and bear in mind the above numbers are assuming max ADS skills (both Racial and Base), takes a healthy length of time to actually threaten a decently fit HAV with destruction.
You continue to parade around with extreme vehemence (like constantly calling us ******* fucks) yet continue to ignore the issues and balances in place. ADSs do not completely stomp on any and everything.
Consider the following fit: Madrugar ADV Armour Rep (112.5/sec) ADV Armour Plate (1450 Armour: totals 5450 armour; 1200 shields) ADV Armour Hardener STD Large Missile Turret
The Madrugar has god awful fitting at the moment, but the above fit takes: 3 XT-1s to break shields: 3.06 seconds for 1200 damage to shields; 18 damage to armour 5 XT-1s over 5.1 seconds deals 3030 damage to armour; -5.1 seconds worth of reps (@112.5/sec) for a total of 2456.25 damage to armour without a hardener. 3 second reload (max Small Missile Rapid Reload) is a further 337.5 reps; total damage to armour is now 2118.75.
Assuming the Maddy pilot responds within the 11.16 seconds it has now been under fire for by activating it's hardener, the following happens: 8 XT-1s deal 3636 damage to armour over 8.16 seconds; reduced by 918 to 2718 more damage and a total of 4836.75 total damage to armour done over 19.32 seconds assuming perfect accuracy on the ADSs part.
4429.5 (22.32 seconds elapsed) damage to armour after the second reload. 4884 (23.38 seconds; 17th XT-1) -112.5 = 4771.5 5226 (24.44 seconds; 18th) -112.5 = 5113.5 damage to armour. Missile 19, at 25.5 seconds elapsed, destroys this average fit Maddy.
The Maddy is generally considered wildly underperforming considering that the Gunny has far, far superior fitting capacity, yet this relatively average Maddy fit takes a total of 25+ seconds to destroy assuming perfect accuracy/awful evasive action.
Are you seriously suggesting that ADSs are over performing? They are a hybrid Dropship/Gunship. They have a capacity smaller than the dedicated normal Dropship and have increased offensive capabilities. As shown above, an ADS fitting for anti-infantry (missiles) will not destroy even the weaker of the two main HAVs in short order, and an ADS fitting Railguns for faster HAV destruction is most definitely not destroying all forms of infantry.
Find a better argument.
Alt of Halla Murr. Sentinel.
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Kallas Hallytyr
Skullbreakers
1297
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Posted - 2015.02.05 01:35:00 -
[85] - Quote
Godin Thekiller wrote:An ADS is a Dropship, yet it's preforming like a gunship, and is only used as a Gunship. This seems to be the crux of your argument.
ADSs are primarily being used to harass and attack gunship-style because they are nigh worthless as transports and 'supporting fire' (supporting fire, aka, acting like a gunship) is something they can actually provide, because the maps and mechanisms of the game make it either irrelevant (because maps are so small) or because there are awful blocks in between players making truly useful communication nigh impossible.
Alt of Halla Murr. Sentinel.
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Stupid Blueberry
State of Purgatory General Tso's Alliance
994
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Posted - 2015.02.05 02:39:00 -
[86] - Quote
Godin Thekiller wrote:Stupid Blueberry wrote:I think OP is a bad tank pilot. I also think OP doesn't realize ADS costs the same as his proto'd up tank with a much, much lower TTK. You think, you think, you think. First off, I was looking from the persepective of BOTH sides (something most of you fail to do), and I observe as well. This is my conclusion, which you fucks seem to not understand: An ADS hovering over a HAV will have an absolute advantage, as the HAV can't fight back, only hope that the ADS can't fly worth a **** to stay on target (a easy thing to do). An ADS is a Dropship, yet it's preforming like a gunship, and is only used as a Gunship.
You aren't looking from the perspective of both sides, I can tell you aren't an ADS pilot. The HAV can absolutely fight back, you're either just too stupid or lazy to actually get in a position to shoot it. If killing tanks with an ADS is so easy then why don't you do it?
Hnolai ki tuul, ti sei oni a tiu.
Haajakin Kalen.
Blueberry smokin' that crack y'all
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Thaddeus Reynolds
Facepunch Security
182
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Posted - 2015.02.05 03:16:00 -
[87] - Quote
Main turret shooting up? No...
Top Small Turret Shooting up? Yes...very yes...please
The Top Gun to function as a deterrent, but not something that flat out kills it
Khanid Logi and Tanker, sometimes AV Heavy or Sniper.
Vehicle Re-vamp Proposal
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
16994
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Posted - 2015.02.05 03:20:00 -
[88] - Quote
Kallas Hallytyr wrote:Tell me how often you see a Railgun ADS dominating both vehicles and infantry, and if a missile ADS is destroying every HAV in sight without any threats present, then the enemy team is simply trash.
8 seconds is the time it take to empty a small missile clip: I didn't say 8 seconds to kill, because that threatens only absolute shitfits - 8 missiles is 4004 damage. An unfit Sica takes 6 XT-1 missiles to completely strip shields and the remaining two do not destroy all of its armour. That's a completely unfit Sica. A completely unfit Soma takes three to strip shields, then the remaining five still don't kill it.
If the tank driver knows how to fit a vehicle they will either be resisting the damage much more, have a far larger buffer and/or having great regen. An ADS, and bear in mind the above numbers are assuming max ADS skills (both Racial and Base), takes a healthy length of time to actually threaten a decently fit HAV with destruction.
You continue to parade around with extreme vehemence (like constantly calling us ******* fucks) yet continue to ignore the issues and balances in place. ADSs do not completely stomp on any and everything.
Consider the following fit: Madrugar ADV Armour Rep (112.5/sec) ADV Armour Plate (1450 Armour: totals 5450 armour; 1200 shields) ADV Armour Hardener STD Large Missile Turret
The Madrugar has god awful fitting at the moment, but the above fit takes: 3 XT-1s to break shields: 3.06 seconds for 1200 damage to shields; 18 damage to armour 5 XT-1s over 5.1 seconds deals 3030 damage to armour; -5.1 seconds worth of reps (@112.5/sec) for a total of 2456.25 damage to armour without a hardener. 3 second reload (max Small Missile Rapid Reload) is a further 337.5 reps; total damage to armour is now 2118.75.
Assuming the Maddy pilot responds within the 11.16 seconds it has now been under fire for by activating it's hardener, the following happens: 8 XT-1s deal 3636 damage to armour over 8.16 seconds; reduced by 918 to 2718 more damage and a total of 4836.75 total damage to armour done over 19.32 seconds assuming perfect accuracy on the ADSs part.
4429.5 (22.32 seconds elapsed) damage to armour after the second reload. 4884 (23.38 seconds; 17th XT-1) -112.5 = 4771.5 5226 (24.44 seconds; 18th) -112.5 = 5113.5 damage to armour. Missile 19, at 25.5 seconds elapsed, destroys this average fit Maddy.
The Maddy is generally considered wildly underperforming considering that the Gunny has far, far superior fitting capacity, yet this relatively average Maddy fit takes a total of 25+ seconds to destroy assuming perfect accuracy/awful evasive action.
Are you seriously suggesting that ADSs are over performing? They are a hybrid Dropship/Gunship. They have a capacity smaller than the dedicated normal Dropship and have increased offensive capabilities. As shown above, an ADS fitting for anti-infantry (missiles) will not destroy even the weaker of the two main HAVs in short order, and an ADS fitting Railguns for faster HAV destruction is most definitely not destroying all forms of infantry.
Find a better argument.
I haven't seen one since before the ADS bonus nerf when Cyrius and his three buddies alpha'd Aero and Myself off field in a triple stacked Cal ADS nightmare fit.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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XxBlazikenxX
Y.A.M.A.H
119
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Posted - 2015.02.05 03:32:00 -
[89] - Quote
Godin Thekiller wrote:XxBlazikenxX wrote:Juno Tristan wrote:Why not rename the ADS to gunship, get rid of the extra seats then everyone can stop pissing and moaning about it's intended role.
Dropping off passengers is for the normal DS, the ADS doesn't have enough tank.
A tanks counter to an ADS if directly above should be the use of small turrets, which should be given higher elevation
But Assault Dropship just sounds cool. I totally agree with taking the seats off the ADS though, but if that were to happen I would like there to be a slight buff to the upgrade to ROF. At that point it's not a Dropship. Do you not know what a Dropship is?
I'm trying to have a decent conversation here okay.
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment
Minmatar Assault
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Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
79
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Posted - 2015.02.05 03:51:00 -
[90] - Quote
Didn't read it all but... Forward and back, forward and back. To turn around quickly and keep aim, the dropship's nose goes down. THAT MOMENT is the scariest moment of a rail ADS challenging a tank. That's a "pew!........pew! warning klaxon blaring away" you need to put the pilot's shoes on.. a skilled tanker can win that engagement by abusing terrain and making hills increase the turret's elevation. Just like an ADS must pick a suitable place to engage the enemy tank.
It's fair game... i've lost to tanks because i guessed wrong on how far they'll go forward (end up hovering by the tank's side late) and i've won a few by the tank pilot losing his/her calm.
In the end, the tank pilot has something the dropship pilot doesn't: AV weapons and solid ground. I can't jump out my ship to finish the job. I need AB if my nose dips too low in the "back" phase. I'm a flying wp Box that can get swarmed from any direction and draws way too much attention.
Hell, people call in LAVs and launch swarms at me at the same time nowadays. I've gotten to know bobby the Bolas pilot quite well because of that.
Moral of the story: Forward and back -- exploit our inertia while we exploit your elevation.
^ my tips to a tank pilot who gets into that situation, i think everyone knows it by know though.
Plus, i usually float real high waiting for a squad member to cry about too many enemies or an enemy vehicle is surpressing them, while ensuring enemy dropships don't drop uplinks in high places.
Entering the void and becoming wind with my repbus.
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