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Godin Thekiller
The Corporate Raiders
2769
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Posted - 2015.02.04 01:14:00 -
[31] - Quote
Alena Ventrallis wrote:If they aren't being gunships now, then we should modify them to where they can be gunships. Buff that front turret and remove the side ones. We need an Apache-type vehicle.
Most games allows for turrets to be able to hit said Gunships and killing them with very little hits, so either
1: No
2: A buff to turret elevation would be needed, and the passenger seats taken away as well.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders
2769
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Posted - 2015.02.04 01:17:00 -
[32] - Quote
Sir Dukey wrote:
Hover over my HAV and i'll make sure my squad shoots that thing down in seconds.
Hover over my HAV and i'll make sure to jump out and 3 shot you with my forgegun.
Hover over my HAV and i'll make sure to jump out and 3 shot with my OP swams.
There are many ways to counter an ADS. Learn to be a G?
That would require a squad of teammates to back you up, which isn't the norm
That would require you to get out of your vehicle, which can either outright kill you or put your HAV at risk
Same as the above
So you've failed.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders
2769
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Posted - 2015.02.04 01:18:00 -
[33] - Quote
THUNDERGROOVE wrote:Godin Thekiller wrote:Buwaro Draemon wrote:That's the thing. Every pilot treats it like a Gunship. When in reality, CCP made them so pilots could transport units around AND still manage to defend themselves do to Dropship QQ back in beta plus a "temporary" place holder for jets.
In my opinion ADSs should have never existed. I like the idea of a ADS (not as a gunship, but as a platform where you can dropoff a small fireteam and give them some tempoary support fire against either infantry and maybe lightly armored vehicles, such as a LAV). Taking them away wouldn't really do anything but hurt the game. However, I don't believe them acting as gunships is a good thing. Hell, I don't think gunships acting as ADS do is a good thing. You shouldn't be able to hover and kill anything with impunity; that's just broken. All I can hear is "**** your role"
No, I'm saying that a DS shouldn't be a ******* gunship, that shouldn't be its role.
click me
Blup Blub Bloop. Translation: Die -_-
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XxBlazikenxX
Y.A.M.A.H
106
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Posted - 2015.02.04 01:26:00 -
[34] - Quote
The quicker you don't question how people play the game, the less you will be butthurt.
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment
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THUNDERGROOVE
Fatal Absolution
1417
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Posted - 2015.02.04 01:37:00 -
[35] - Quote
Godin Thekiller wrote: No, I'm saying that a DS shouldn't be a ******* gunship, that shouldn't be its role.
Assault isn't support. The dropship supports. We had logistics dropships for a reason.
I'm the Rayman of uplinks.
21 day EVE trial.
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Godin Thekiller
The Corporate Raiders
2787
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Posted - 2015.02.04 01:37:00 -
[36] - Quote
XxBlazikenxX wrote:The quicker you don't question how people play the game, the less you will be butthurt.
so just say "**** it, the game should be broken. Why should I care?" and I'll feel better?
No.
click me
Blup Blub Bloop. Translation: Die -_-
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Foundation Seldon
Heaven's Lost Property
837
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Posted - 2015.02.04 01:40:00 -
[37] - Quote
From the in game description :
"The Assault Class (Dropship) is a low level aerial attack craft. Its light frame makes it highly maneuverable while the front mounted pilot controlled turret gives it a significant advantage in aerial engagements"
Seems like it's working as intended to me. Stop trying to shoehorn the vehicle into a role that you think its supposed to be and embrace the intended use of the vehicle. If they weren't meant to attack **** their skill bonus wouldn't relate to the rate of fire of the turret that they're able to equip.
If I'm a tank pilot with knowledge that an ADS is out on the field I can do the following to make sure my **** isn't wrecked :
- Pilot with a beefy suit equipped with either swarms or forges
- Am aware of the places on the map where I can get cover from aerial forces
- Might even equip turrets so that my gunners can better protect my blind spots.
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Alena Ventrallis
Intara Direct Action Caldari State
2533
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Posted - 2015.02.04 01:40:00 -
[38] - Quote
Godin Thekiller wrote:Alena Ventrallis wrote:If they aren't being gunships now, then we should modify them to where they can be gunships. Buff that front turret and remove the side ones. We need an Apache-type vehicle. Most games allows for turrets to be able to hit said Gunships and killing them with very little hits, so either 1: No 2: A buff to turret elevation would be needed, and the passenger seats taken away as well. I gladly accept. Then we return the 10% ROF bonus, small buff to base HP, and tack on some extra PG/CPU. Can take a little more punishment, at the cost of transport and gunner support.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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Godin Thekiller
The Corporate Raiders
2788
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Posted - 2015.02.04 01:41:00 -
[39] - Quote
THUNDERGROOVE wrote:Godin Thekiller wrote: No, I'm saying that a DS shouldn't be a ******* gunship, that shouldn't be its role.
Assault isn't support. The dropship supports. We had logistics dropships for a reason.
Do you not understand that "drops off a small firemteam and gives them temporary support from infantry and lightly armored vehicles (AKA go DAKKA DAKKA at them, just because it seems you're that foolish)" means combat support, as in shooting at stuff to support people, but not flying around killing installations and HAV's? lol
click me
Blup Blub Bloop. Translation: Die -_-
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XxBlazikenxX
Y.A.M.A.H
107
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Posted - 2015.02.04 01:42:00 -
[40] - Quote
Godin Thekiller wrote:XxBlazikenxX wrote:The quicker you don't question how people play the game, the less you will be butthurt. so just say "**** it, the game should be broken. Why should I care?" and I'll feel better? No.
No, not at all, the game shouldn't be broken and CCP should work hard on fixing its numerous bugs.
Let me do an analogy for you.
Regular Dropships = Futuristic Army Black hawk These have turrets on the side much as the Dropship is, and has the purpose of ferrying troops in and out of battle
Assault Dropships = Futuristic Apache These are meant to be offensive powerhouses and support the infantry by directly influencing the battle. While it is able to carry troops on the side, this is not its main purpose.
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment
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XxBlazikenxX
Y.A.M.A.H
107
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Posted - 2015.02.04 01:44:00 -
[41] - Quote
THUNDERGROOVE wrote:Godin Thekiller wrote: No, I'm saying that a DS shouldn't be a ******* gunship, that shouldn't be its role.
Assault isn't support. The dropship supports. We had logistics dropships for a reason. Yes the dropship does support, the Assault Dropship engages the enemy.
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment
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Godin Thekiller
The Corporate Raiders
2790
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Posted - 2015.02.04 01:48:00 -
[42] - Quote
Foundation Seldon wrote:From the in game description : "The Assault Class (Dropship) is a low level aerial attack craft. Its light frame makes it highly maneuverable while the front mounted pilot controlled turret gives it a significant advantage in aerial engagements" Seems like it's working as intended to me. Stop trying to shoehorn the vehicle into a role that you think its supposed to be and embrace the intended use of the vehicle. If they weren't meant to attack **** their skill bonus wouldn't relate to the rate of fire of the turret that they're able to equip. If I'm a tank pilot with knowledge that an ADS is out on the field I can do the following to make sure my **** isn't wrecked :
- Pilot with a beefy suit equipped with either swarms or forges
- Am aware of the places on the map where I can get cover from aerial forces
- Might even equip turrets so that my gunners can better protect my blind spots.
I don't give a **** what a desc. says, they can be reworded (and they have). They are broken as Gunships, and either they need fixing to where they can't just hover over HAV's, or a role change, and as DS's they REALLY need a role change, as a DS isn't made to go pew pew at every ******* thing in the game.
Also, read the above on why using AV and hopping out the suit is a stupid idea.
There's little to no ariel cover on ANY map. Name 10 places per map, and I'll change my mind.
That isn't a option for Maddies, future solo HAV's, and Enforcers.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders
2790
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Posted - 2015.02.04 01:50:00 -
[43] - Quote
XxBlazikenxX wrote:Godin Thekiller wrote:XxBlazikenxX wrote:The quicker you don't question how people play the game, the less you will be butthurt. so just say "**** it, the game should be broken. Why should I care?" and I'll feel better? No. No, not at all, the game shouldn't be broken and CCP should work hard on fixing its numerous bugs. Let me do an analogy for you. Regular Dropships = Futuristic Army Black hawk These have turrets on the side much as the Dropship is, and has the purpose of ferrying troops in and out of battle Assault Dropships = Futuristic Apache These are meant to be offensive powerhouses and support the infantry by directly influencing the battle. While it is able to carry troops on the side, this is not its main purpose.
That would be a gunship
Does a Apache have seats? Also, does modern day tanks have defenses against gunships?
click me
Blup Blub Bloop. Translation: Die -_-
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XxBlazikenxX
Y.A.M.A.H
107
|
Posted - 2015.02.04 01:51:00 -
[44] - Quote
Godin Thekiller wrote:Foundation Seldon wrote:From the in game description : "The Assault Class (Dropship) is a low level aerial attack craft. Its light frame makes it highly maneuverable while the front mounted pilot controlled turret gives it a significant advantage in aerial engagements" Seems like it's working as intended to me. Stop trying to shoehorn the vehicle into a role that you think its supposed to be and embrace the intended use of the vehicle. If they weren't meant to attack **** their skill bonus wouldn't relate to the rate of fire of the turret that they're able to equip. If I'm a tank pilot with knowledge that an ADS is out on the field I can do the following to make sure my **** isn't wrecked :
- Pilot with a beefy suit equipped with either swarms or forges
- Am aware of the places on the map where I can get cover from aerial forces
- Might even equip turrets so that my gunners can better protect my blind spots.
I don't give a **** what a desc. says, they can be reworded (and they have). They are broken as Gunships, and either they need fixing to where they can't just hover over HAV's, or a role change, and as DS's they REALLY need a role change, as a DS isn't made to go pew pew at every ******* thing in the game. Also, read the above on why using AV and hopping out the suit is a stupid idea. There's little to no ariel cover on ANY map. Name 10 places per map, and I'll change my mind. That isn't a option for Maddies, future solo HAV's, and Enforcers.
Do you know how much skill it takes to pilot a ADS? If you see someone in an ADS that is getting kills regularly, then they earned those kills fair and square and probably spent hours trying to figure out how to fly the thing.
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment
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iKILLu osborne
Dead Man's Game RUST415
641
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Posted - 2015.02.04 01:51:00 -
[45] - Quote
run like hell to your redline, when he is well in to the chase slam it into reverse he will fly overhead (works everytime). this is your window to shoot him down. if you don't kill him....
keep it in reverse until the window closes when you can no longer shoot him (flys behind you) slam it forward continuing your path to redline then repeat process even if you can't kill him your buying time for your mods to recharge and your hp to rep.
It also helps to tell your squadmates your predicament and location. ,to have swarms/forge equipped use any overpasses or structures to slow his progress
#training_the_scrubs
(n`-´)+Æ;;; shotgun blast yo ASs
_/ \
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XxBlazikenxX
Y.A.M.A.H
107
|
Posted - 2015.02.04 01:54:00 -
[46] - Quote
Godin Thekiller wrote:XxBlazikenxX wrote:Godin Thekiller wrote:XxBlazikenxX wrote:The quicker you don't question how people play the game, the less you will be butthurt. so just say "**** it, the game should be broken. Why should I care?" and I'll feel better? No. No, not at all, the game shouldn't be broken and CCP should work hard on fixing its numerous bugs. Let me do an analogy for you. Regular Dropships = Futuristic Army Black hawk These have turrets on the side much as the Dropship is, and has the purpose of ferrying troops in and out of battle Assault Dropships = Futuristic Apache These are meant to be offensive powerhouses and support the infantry by directly influencing the battle. While it is able to carry troops on the side, this is not its main purpose. That would be a gunship Does a Apache have seats? Also, does modern day tanks have defenses against gunships? Sorry, the Apache isn't a good analogy, the Mil Mi-24 is a better equivalent.
Also, is this frickin' modern day, or is this 20000 years in the future? Maybe the Caldari were too stupid to figure out how to stop ADS's. Oh wait, did someone say swarm launchers?
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment
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Godin Thekiller
The Corporate Raiders
2790
|
Posted - 2015.02.04 01:57:00 -
[47] - Quote
iKILLu osborne wrote:run like hell to your redline, when he is well in to the chase slam it into reverse he will fly overhead (works everytime). this is your window to shoot him down. if you don't kill him....
keep it in reverse until the window closes when you can no longer shoot him (flys behind you) slam it forward continuing your path to redline wait then repeat process even if you can't kill him your buying time for your mods to recharge and your hp to rep.
It also helps to tell your squadmates your predicament and location. ,to have swarms/forge equipped use any overpasses or structures to slow his progress
#training_the_scrubs
1: Yea, run to the redline, the ADS follows you into the redline, while firing on you all the way there. Doesn't matter, you still die.
2: No, it doesn't. a pilot that can actually pilot will just slightly adjust and keep firing. Also, that would assume that
a- the pilot is stupid enough to ACTUALLY FLY STRAIGHT (and you never balance on the stupid people, just look at 1.7)
b- you would need to be able to aim high enough to hit the ADS, which won't happen.
3: That would require for me constantly to run a squad, which isn't possible.
4: Name 10 overpasses per map
5: Training yourself? That's called practice.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders
2792
|
Posted - 2015.02.04 01:59:00 -
[48] - Quote
XxBlazikenxX wrote:Godin Thekiller wrote:XxBlazikenxX wrote:Godin Thekiller wrote:XxBlazikenxX wrote:The quicker you don't question how people play the game, the less you will be butthurt. so just say "**** it, the game should be broken. Why should I care?" and I'll feel better? No. No, not at all, the game shouldn't be broken and CCP should work hard on fixing its numerous bugs. Let me do an analogy for you. Regular Dropships = Futuristic Army Black hawk These have turrets on the side much as the Dropship is, and has the purpose of ferrying troops in and out of battle Assault Dropships = Futuristic Apache These are meant to be offensive powerhouses and support the infantry by directly influencing the battle. While it is able to carry troops on the side, this is not its main purpose. That would be a gunship Does a Apache have seats? Also, does modern day tanks have defenses against gunships? Sorry, the Apache isn't a good analogy, the Mil Mi-24 is a better equivalent. Also, is this frickin' modern day, or is this 20000 years in the future? Maybe the Caldari were too stupid to figure out how to stop ADS's. Oh wait, did someone say swarm launchers?
So humans creating pretty much similar craft to the modern day can't make countermeaures to other things?
And In other games, does tanks have countermeasures to gunships, since you don't like reality?
click me
Blup Blub Bloop. Translation: Die -_-
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XxBlazikenxX
Y.A.M.A.H
107
|
Posted - 2015.02.04 02:03:00 -
[49] - Quote
Godin Thekiller wrote: Sorry, the Apache isn't a good analogy, the Mil Mi-24 is a better equivalent.
Also, is this frickin' modern day, or is this 20000 years in the future? Maybe the Caldari were too stupid to figure out how to stop ADS's. Oh wait, did someone say swarm launchers?
So humans creating pretty much similar craft to the modern day can't make countermeaures to other things?
And In other games, does tanks have countermeasures to gunships, since you don't like reality?[/quote] Yes, it is called the Trophy system used by Israeli. But it is not meant as counter to aerial vehicles, but as a counter to aerial launched rockets and this would not be possible in Dust since rockets are not actually a solid entity.
Terrestrial Combat Officer of Y.A.M.A.H
Recruitment
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Alena Ventrallis
Intara Direct Action Caldari State
2535
|
Posted - 2015.02.04 02:04:00 -
[50] - Quote
XxBlazikenxX wrote:Godin Thekiller wrote:XxBlazikenxX wrote:Godin Thekiller wrote:XxBlazikenxX wrote:The quicker you don't question how people play the game, the less you will be butthurt. so just say "**** it, the game should be broken. Why should I care?" and I'll feel better? No. No, not at all, the game shouldn't be broken and CCP should work hard on fixing its numerous bugs. Let me do an analogy for you. Regular Dropships = Futuristic Army Black hawk These have turrets on the side much as the Dropship is, and has the purpose of ferrying troops in and out of battle Assault Dropships = Futuristic Apache These are meant to be offensive powerhouses and support the infantry by directly influencing the battle. While it is able to carry troops on the side, this is not its main purpose. That would be a gunship Does a Apache have seats? Also, does modern day tanks have defenses against gunships? Sorry, the Apache isn't a good analogy, the Mil Mi-24 is a better equivalent. Also, is this frickin' modern day, or is this 20000 years in the future? Maybe the Caldari were too stupid to figure out how to stop ADS's. Oh wait, did someone say swarm launchers? To add to this, ADS should have been a light vehicle from the start. Not a lot of health, very maneuverable, uses speed and agility to survive, as opposed to withstanding the hits. Since this will never become a reality, we must make do.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
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XxBlazikenxX
Y.A.M.A.H
107
|
Posted - 2015.02.04 02:07:00 -
[51] - Quote
Alena Ventrallis wrote: To add to this, ADS should have been a light vehicle from the start. Not a lot of health, very maneuverable, uses speed and agility to survive, as opposed to withstanding the hits. Since this will never become a reality, we must make do.
This is exactly what it does, ADS's have small health in the first place, only slightly higher than LAVs, and have speed and agility much like the LAVs, but they are screwed over in terms of taking hits, an ADS should go down in 4-6 swarm launches and a little more with dual hardeners.
Terrestrial Combat Officer of Y.A.M.A.H
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iKILLu osborne
Dead Man's Game RUST415
641
|
Posted - 2015.02.04 02:08:00 -
[52] - Quote
1.) thats why you keep going and steer towards any installations in your red line. 2.)its still throwing off his aim and buying you time for your mods/hp to refill a.) your driving straight so he has to follow your path-_- b.) thats wyy you keep it in reverse until he passes back over to either utilize the window you created, or too create one. 3.) thats your choice go to training grounds you will see 15+threads saying do squad play. 4. the map with all pipes connected to towers 5. sarcasm?no? tard i was stating i was training scrubs ie: you
(n`-´)+Æ;;; shotgun blast yo ASs
_/ \
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Godin Thekiller
The Corporate Raiders
2794
|
Posted - 2015.02.04 02:08:00 -
[53] - Quote
XxBlazikenxX wrote:Godin Thekiller wrote: Sorry, the Apache isn't a good analogy, the Mil Mi-24 is a better equivalent.
Also, is this frickin' modern day, or is this 20000 years in the future? Maybe the Caldari were too stupid to figure out how to stop ADS's. Oh wait, did someone say swarm launchers?
So humans creating pretty much similar craft to the modern day can't make countermeaures to other things? And In other games, does tanks have countermeasures to gunships, since you don't like reality? Yes, it is called the Trophy system used by Israeli. But it is not meant as counter to aerial vehicles, but as a counter to aerial launched rockets and this would not be possible in Dust since rockets are not actually a solid entity.[/quote]
i've seen videos of canister shells hitting a practice helicopter, and there's advanced aiming systems that can even hit helicopters with main HE shells. I wasn't referring to defense (we already alive that, barely), I'm talking about offense here.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders
2794
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Posted - 2015.02.04 02:15:00 -
[54] - Quote
iKILLu osborne wrote:1.) thats why you keep going and steer towards any installations in your red line. 2.)its still throwing off his aim and buying you time for your mods/hp to refill a.) your driving straight so he has to follow your path-_- b.) thats wyy you keep it in reverse until he passes back over to either utilize the window you created, or too create one. 3.) thats your choice go to training grounds you will see 15+threads saying do squad play. 4. the map with all pipes connected to towers 5. sarcasm?no? tard i was stating i was training scrubs ie: you
1: Relying on AI to accurately hit something, when half of the time it can't hit a slow moving HAV. Right.
a- And when you stop it can turn and shoot. It's not hard. I've done it several times.
b- First off, speak english. Second off, That tactic relies on the pilot being a ******* idiot, which isn't a balancing factor. You can do almost anything to a stupid person and it works.
3: Give me a squad to play with when I can play, and I will have squad play.Otherwise, **** off.
4: That map only has 6 1/2 (you can kinda shoot under the middle, there's a blind spot in the very middle unless the pilot is REALLY good), and I said each map. You failed.
5: No, you're practicing being a scrub, because you're using scrub logic.
click me
Blup Blub Bloop. Translation: Die -_-
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Alena Ventrallis
Intara Direct Action Caldari State
2538
|
Posted - 2015.02.04 02:22:00 -
[55] - Quote
XxBlazikenxX wrote:Alena Ventrallis wrote: To add to this, ADS should have been a light vehicle from the start. Not a lot of health, very maneuverable, uses speed and agility to survive, as opposed to withstanding the hits. Since this will never become a reality, we must make do.
This is exactly what it does, ADS's have small health in the first place, only slightly higher than LAVs, and have speed and agility much like the LAVs, but they are screwed over in terms of taking hits, an ADS should go down in 4-6 swarm launches and a little more with dual hardeners. The problem is how huge they are. I'm talking a LAV in the sky. I mean hard to hit.
Listen to my muscle memory
Contemplate what I've been clinging to
Forty-six and two ahead of me
|
XxBlazikenxX
Y.A.M.A.H
110
|
Posted - 2015.02.04 02:24:00 -
[56] - Quote
Alena Ventrallis wrote:XxBlazikenxX wrote:Alena Ventrallis wrote: To add to this, ADS should have been a light vehicle from the start. Not a lot of health, very maneuverable, uses speed and agility to survive, as opposed to withstanding the hits. Since this will never become a reality, we must make do.
This is exactly what it does, ADS's have small health in the first place, only slightly higher than LAVs, and have speed and agility much like the LAVs, but they are screwed over in terms of taking hits, an ADS should go down in 4-6 swarm launches and a little more with dual hardeners. The problem is how huge they are. I'm talking a LAV in the sky. I mean hard to hit. I see your point there, but it is also hard for your average ADS pilot to hit things as well. 5% of the ADS population can actually hit stuff while 95% are just there to intimidate the enemy team.
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Recruitment
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Moochie Cricket
Fatal Absolution General Tso's Alliance
986
|
Posted - 2015.02.04 02:25:00 -
[57] - Quote
It takes a long time to kill a competently fit tank, during which an ads is a sitting duck due to the low altitude and extreme focus (tracking the tank, not hitting any obstacles, timing your reloads, actually hitting multiple shots in a row, avoiding any potential av, etc). It literally takes one person in an av suit to prevent me from taking a tank out. If you don't have any av at all on your team then maybe you shouldn't have a tank out. Just like I shouldn't fly my ads if my guys on the ground can't kill enemy av for me. Plus ikillu osborne's advice to escape if there is no av is perfect and easy to do.
FOR THE STATE
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iKILLu osborne
Dead Man's Game RUST415
644
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Posted - 2015.02.04 02:26:00 -
[58] - Quote
1. have you seen the blaster ai, f'n op a. still throwing off sustained damage. b. typo. if it its a balance issue why are you the only one complaining like a little *****. 2.you skipped 2 3. even rambo has help, you bring shame to his name. 4. 5 pipes ,4 structures, tabletop and any stuctures in your redline :p 5. i'm not the one qq'ing refusing to use any of the tactics/weapons provided to counter the ads.
(n`-´)+Æ;;; shotgun blast yo ASs
_/ \
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Foundation Seldon
Heaven's Lost Property
839
|
Posted - 2015.02.04 02:28:00 -
[59] - Quote
Godin Thekiller wrote:Foundation Seldon wrote:From the in game description : "The Assault Class (Dropship) is a low level aerial attack craft. Its light frame makes it highly maneuverable while the front mounted pilot controlled turret gives it a significant advantage in aerial engagements" Seems like it's working as intended to me. Stop trying to shoehorn the vehicle into a role that you think its supposed to be and embrace the intended use of the vehicle. If they weren't meant to attack **** their skill bonus wouldn't relate to the rate of fire of the turret that they're able to equip. If I'm a tank pilot with knowledge that an ADS is out on the field I can do the following to make sure my **** isn't wrecked :
- Pilot with a beefy suit equipped with either swarms or forges
- Am aware of the places on the map where I can get cover from aerial forces
- Might even equip turrets so that my gunners can better protect my blind spots.
I don't give a **** what a desc. says, they can be reworded (and they have). They are broken as Gunships, and either they need fixing to where they can't just hover over HAV's, or a role change, and as DS's they REALLY need a role change, as a DS isn't made to go pew pew at every ******* thing in the game. Also, read the above on why using AV and hopping out the suit is a stupid idea. There's little to no ariel cover on ANY map. Name 10 places per map, and I'll change my mind. That isn't a option for Maddies, future solo HAV's, and Enforcers.
"I don't give a **** what CCP, the developers of the game, intended for how the vehicle I'm complaining about was supposed to be used" You keep saying the DS isn't supposed to be this or that but when confronted with evidence that you're wrong about what the vehicle is supposed to be you cover your ears and keep on complaining. If you want to make yourself a harder to hit target to a Dropship then move back and forth to throw off their aim, it's harder to hit an unpredictable target than one thats moving in the same direction at the same speed (as an example).
Any building with a roof big enough to fit an HAV is cover for you, go to town.
Why is getting out and using AV a **** idea? It's hilariously effective, especially if you have a pocket sentinel suit. The only good anti-infantry turret on the Dropship is the Missile, which is explosive damage. Sentinels get explosive resistance and one of the best infantry AV based weapons available. If you're caught with your pants down in the middle of a road against an ADS and have no cover, Forging/Swarming the **** until it leaves is a damn good idea.
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Juno Tristan
Obscure Reference
323
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Posted - 2015.02.04 02:49:00 -
[60] - Quote
Why not rename the ADS to gunship, get rid of the extra seats then everyone can stop pissing and moaning about it's intended role.
Dropping off passengers is for the normal DS, the ADS doesn't have enough tank.
A tanks counter to an ADS if directly above should be the use of small turrets, which should be given higher elevation
ADS Ramming Revenge!
Should Have Stayed Inside (the Tank)
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