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Jammeh McJam
T.H.I.R.D R.O.C.K General Tso's Alliance
192
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Posted - 2015.02.09 09:10:00 -
[181] - Quote
Mary Sedillo wrote:So what he was also saying is that falling back, and bringing rail to take down a dropship is a bad idea?
You know what is bad?
Being inflexible. ADS needs to kill you more until you realize you adapt to the game and not the other way around. Exactly, ppl have complained so much about things in this game that the phrase 'Adapt or Die' means nothing now
"We may be small and disorganized, but we're still gonna kill you" - Intergalactic Super Friends
MAG ~ Raven vet
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Mary Sedillo
Molon Labe. General Tso's Alliance
348
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Posted - 2015.02.09 09:14:00 -
[182] - Quote
Derpty Derp wrote:True Adamance wrote:SgtMajSquish MLBJ wrote:True Adamance wrote:Breakin Stuff wrote:Broken mechanics do not justify other bad mechanics. JLAV's huh? legitimate strategy Not really..... being able to deal 10554 explosive AV damage on a magic guided missile for potentially only the cost of your Remote Explosives. At one point it was one broken mechanic to control another broken mechanic. All it is now is is yet another reason the Armour HAV is worse than useless. Bull twoddle, both HAV's can avoid being blown up with ease by a JLAV, it's even been nerfed down to the point that you can only have 5 remotes at a time on it. All but 2 will disappear if you change suits. Basically now JLAVing takes more skill than anything as you actually have to avoid blowing up on the hardener. Not to mention, a beefy JLAV was the only real counter to redzone tanks in the game, now they have a free for all at the back half of the map (which on half the maps is the whole god damn area.) Still don't get why so many people couldn't just reverse the tank. I've seen about 2 JLAV's coming at my tank since the nerf and I'm hellishly bored at the lack of them, they were fun to deal with! Because they kept you on your toes & were so damn easily countered.
If you don't get why some tanks are in the redline, you don't get the current issue with AV atm. |
Lorhak Gannarsein
nos nothi
4256
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Posted - 2015.02.09 09:36:00 -
[183] - Quote
Mary Sedillo wrote:If you don't get why some tanks are in the redline, you don't get the current issue with AV atm. A bit off topic, but I'm going to have to get you to describe what the 'current issue with AV at the moment" (woah redundancy!) is?
Because I don't get why some tanks are in the redline.
Well, here goes nothing!!!
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killertojo42
KnightKiller's inc.
140
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Posted - 2015.02.09 10:58:00 -
[184] - Quote
Mary Sedillo wrote:killertojo42 wrote:By the way caeli you better have been in closed beta or in open beta within the first week of open beta opening to tell me anything lol, because current meta has anything to do with meta from that point in the game. I've been around since mid-open beta and it was different then. He brought up closed beta as if he knew more than me so I was just shutting him down
Because both of us dying as I'm in my nomad BPO is to my benefit
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killertojo42
KnightKiller's inc.
140
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Posted - 2015.02.09 11:01:00 -
[185] - Quote
TEC N9ne wrote:HAVs Can easily run, it takes so many rounds solo to take a good tank, plenty of time for them to roll into their redline as they always do, unless youre referring to when you also have multiples of AV firing in which case it should die. if you wanna take away my ability to hover over you and fire then you must also at the same time remove an HAVs ability to hide like a coward in the redline behind a hill and snipe an ads with a particle accelerator where there is no ability to return fire. Flying drop ships get a pretty big expansion to the redline so yeah you already got your wish
Because both of us dying as I'm in my nomad BPO is to my benefit
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killertojo42
KnightKiller's inc.
140
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Posted - 2015.02.09 11:06:00 -
[186] - Quote
My problem with AV right now is so many damn starter AV suits getting used I'm the brink on asking for the removal of that starter fit, I get I'll just end up seeing militia suits replace the starter fits but damn Its getting rediculous, whether winning or losing I keep seeing it everywhere and honestly tankers and ADSs alike are both hurting from it
Because both of us dying as I'm in my nomad BPO is to my benefit
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Jammeh McJam
T.H.I.R.D R.O.C.K General Tso's Alliance
192
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Posted - 2015.02.09 11:31:00 -
[187] - Quote
killertojo42 wrote:TEC N9ne wrote:HAVs Can easily run, it takes so many rounds solo to take a good tank, plenty of time for them to roll into their redline as they always do, unless youre referring to when you also have multiples of AV firing in which case it should die. if you wanna take away my ability to hover over you and fire then you must also at the same time remove an HAVs ability to hide like a coward in the redline behind a hill and snipe an ads with a particle accelerator where there is no ability to return fire. Flying drop ships get a pretty big expansion to the redline so yeah you already got your wish But ADS can't shoot ppl from the redline, in fact it can't do anything from the redline, but it's the only place that it won't be completely destroyed
"We may be small and disorganized, but we're still gonna kill you" - Intergalactic Super Friends
MAG ~ Raven vet
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Hellsatano
Academy Inferno E-R-A
470
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Posted - 2015.02.09 13:54:00 -
[188] - Quote
Godin Thekiller wrote:And Gunships that HAV's can't defend against. You can seriously hover over them and blow them up. Running away doesn't even help it seems, as you can still just fire away at them to kill them. This is highly unreasonable and needs to get fixed (a raise in turret elevation would help).
BLUB
top turret is very iseful againts ADS. also squad member woth forge\sqwarm very helpful
Protostomper
Twich
Youtube
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Kallas Hallytyr
Skullbreakers
1316
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Posted - 2015.02.09 16:07:00 -
[189] - Quote
killertojo, the redline expansion doesn't actually include the main enemy redline. The aerial redline extends out to the sides somewhat but where ADSs can go chasing a fleeing HAV, so can infantry and HAVs. The only real difference is the effect of terrain, where ground units might get stuck.
As far as ADS QQ, you do realise that ADSs have either been OP (1.8's vehiclepocalypse), extremely underpowered (like when swarms were 400m lock-on with more damage) or debatable (pretty much now: often one AV presence will render an ADS obsolete, but no AV presence renders them OP...though it's hardly OP if no one is trying to counter you.)
The current ADS balance is pretty close to spot on. HAVs need coordination to fight one off, due their blind spot, but in return are incredibly resilient (or at least are supposed to be: the HAV Hull Reintroduction should see an improvement in quality of HAV life) while infantry are fragile but have far more flexibility in their approaches to any situation (lots of cover, multiple angles of attack) AF the cost of speed and direct power. ADSs have the manoeuvrability advantage and good firepower versus infantry, but the same defences apply (cover) and have the hafddest time acquiring targets (infantry are specks, even HAVs are small from the kind of distances some people are talking about in this thread) and usually are forced to choose AV or AP, like infantry (despite what Godin says, small missiles take a long time to kill HAVs solo.)
If were talking a multi gun ADS, then that is making multiple other sacrifices: multiple turrets = less HP and a greater vulnerability to high alpha damage, as well as a lower time in a dangerous area (which, again, is lower than what Godin seems to be claiming) for the benefit of greater fire power, yet also requires more resources (ie, two players.)
In all, ADSs are pretty close to where they should be, and the primary reason they are seen most often as solo gun platforms is due to the absolute lack of need or want for a transport by most teams.
Alt of Halla Murr. Sentinel.
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Caeli SineDeo
Imperfects Negative-Feedback
730
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Posted - 2015.02.09 16:48:00 -
[190] - Quote
killertojo42 wrote:He brought up closed beta as if he knew more than me so I was just shutting him down
Name the first build and what it was liked if you know so much.
You also forget the other end that benifited dropship pilots. High in the sky being able to vehicle lock also with swarm type missle launchers. As I said dropship pilots did not shut down that idea. We did say balancing needs to take precidence over adding new modules. Saying dropships are OP against tanks is laughable. Just ****** tank drivers would think that.
Also if you need more Look at my Tag and Look up Tester tournament. |
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DUST Fiend
Molon Labe. General Tso's Alliance
15670
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Posted - 2015.02.09 16:57:00 -
[191] - Quote
Its almost as if the ship has guns for assaulting
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
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Derpty Derp
Dead Man's Game
737
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Posted - 2015.02.09 18:05:00 -
[192] - Quote
Jammeh McJam wrote:meanwhile a swarm user isn't going to trip up on a rock and die... That would be hilarious to read on the kill feed. [so and so] - tripped and died on a small rock. What a way to go, a truly brave clone.
DUST Fiend wrote:Its almost as if the ship has guns for assaulting No bro, my turrets are just there for show, that's why no one uses them properly (if they even spawn in my derpship at all, lol.)
Mary Sedillo wrote: Redzone is a necessary staging point and safe area for infantry and vehicles. I've played PvP games such as Starhawk which had NO safe zone and it is a FAR less enjoyable experience.
I don't see them as necessary, everyone is 'safe' at the start of a battle (excluding PC with eve support, but redzone does nothing against that.) Teams that get pushed into the redzone have already lost the rest of the battle field and are unlikely going to have any chance in the match anyway, this has nothing to do with proto pub stomps, it's simply due to a bad team, in the same way me getting downed by 6 av at once is my mistake and also the rest of my teams mistake if they don't manage to take advantage of the extra 'anti-infantry' manpower that they have during that time.
Once the match is under way, you should have your team creating safe places to bring in people on the map, which is easier on the maps with a large playable area (almost always unused space you can hide spawns and call vehicles in from.) With more spawns spread across the back of the maps, we wouldn't need the red zone, because camping 4 spawns isn't going to be possible by 1 proto squad.
Kallas Hallytyr wrote: If were talking a multi gun ADS, then that is making multiple other sacrifices: multiple turrets = less HP and a greater vulnerability to high alpha damage, as well as a lower time in a dangerous area (which, again, is lower than what Godin seems to be claiming) for the benefit of greater fire power, yet also requires more resources (ie, two players.)
We also ignore the fact that 2 or 3 turrets in a an ads can only point the same direction when facing forwards, forcing the pilot to always be pointing the nose at the ground if they want to take care of a tank... Orrrr hovering low (well within the range of a close by rail tank) to avoid having to float forwards at quite a speed and pullup after to avoid crashing.
Better also ignore that the side turrets on a dropship will jump to front facing if you try to look too far down as well.
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Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
401
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Posted - 2015.02.09 20:20:00 -
[193] - Quote
Godin Thekiller wrote:Vesta Opalus wrote:Godin Thekiller wrote:And Gunships that HAV's can't defend against. You can seriously hover over them and blow them up. Running away doesn't even help it seems, as you can still just fire away at them to kill them. This is highly unreasonable and needs to get fixed (a raise in turret elevation would help).
BLUB
Dropships have to sit there and hit tanks forever to kill them. Dropships have to get very low to the ground to do this, so unless the tank is alone, they will almost certainly start taking fire from something very quickly and have to stop attacking the tank. Tanks are much, much, much, much better than anything else in the game at demolishing dropships. There is no balance problems with dropships attacking tanks. There are huge balance problems with tanks attacking dropships (they kill them faster than 2 forge gunners working together, which I think is way, way overboard). The Dropship/Tank dynamic does need a nerfing, but not on the dropship side. Seeing as the longest reasonable time is comparable to that of what a HAV should be killing another HAV in, nowhere near forever. What, you want it to be shorter? **** no. Seeing as you want to balance on assuming the HAV will have backup (lots of the time that isn't the case, and you can't balance around assuming something). No, they are not. AV is better, but AV already setup, as in not hopping out of the HAV, or the pilot itself, in which doesn't really work, as the AV will probably die (unless the pilot sucks) as the AV will be disoriented from hopping out (and there is possibly going to be a delay in the future). Umm, ADS's can hover over HAV's, in which the HAV can't shoot at them due to too low of a turret elevation? They do die to fast, that has always been a problem. It is quite easy to snipe them out of the air sitting back with a rail (unless you see the rail first, hit the AB, and then climb in a diagonal movement, then circle to the other side of the HAV, so kinda like dealing with a sniper). Rocketsand blasters however don't kill them nearly as fast, so that's not completely true (they also suffer much more in fighting them due to much shorter range).
Im not sure what you are trying to say here, but my post basically says Dropship attacking a HAV is fine right now, but HAV attacking dropship is not.
In summary: ***** please. |
Vesta Opalus
T.H.I.R.D R.O.C.K General Tso's Alliance
402
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Posted - 2015.02.09 20:36:00 -
[194] - Quote
True Adamance wrote: Infantry did not like it when Large Railguns had range and could snipe them from across the map in a single hit. Tankers do not like JLAV's for the same reason.
You realize this comparison is bullshit because the JLAV literally has to physically hit you to kill you right?
Characterizing that as hitting you "from across the map" is pretty much lying. |
Godin Thekiller
The Corporate Raiders
2854
|
Posted - 2015.02.09 22:46:00 -
[195] - Quote
DUST Fiend wrote:Its almost as if the ship has guns for assaulting
And again, another person comes and misses the entire point.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders
2854
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Posted - 2015.02.09 22:49:00 -
[196] - Quote
Kallas Hallytyr wrote:
The current ADS balance is pretty close to spot on. HAVs need coordination to fight one off
And this is the problem. Why do I have to coordinate with others to fight one single pilot exactly?
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders
2854
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Posted - 2015.02.09 22:53:00 -
[197] - Quote
Hellsatano wrote:Godin Thekiller wrote:And Gunships that HAV's can't defend against. You can seriously hover over them and blow them up. Running away doesn't even help it seems, as you can still just fire away at them to kill them. This is highly unreasonable and needs to get fixed (a raise in turret elevation would help).
BLUB
top turret is very iseful againts ADS. also squad member woth forge\sqwarm very helpful
Against. One. Single. Pilot.
Yes, I don't like forcing teamwork just to be able to survive, or rely on luck. I'd rather be able to deal with each encounter. Seeing as I can't ran (faster than me), and I can't shoot at it (blasters and rockets in their specific optimal's at least, only rails in their optimal can due to range, and that's if it's flying reasonably low).
click me
Blup Blub Bloop. Translation: Die -_-
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17046
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Posted - 2015.02.09 22:54:00 -
[198] - Quote
Godin Thekiller wrote:Kallas Hallytyr wrote:
The current ADS balance is pretty close to spot on. HAVs need coordination to fight one off
And this is the problem. Why do I have to coordinate with others to fight one single pilot exactly?
Irony alert! Irony alert!
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Godin Thekiller
The Corporate Raiders
2854
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Posted - 2015.02.09 22:56:00 -
[199] - Quote
True Adamance wrote:Godin Thekiller wrote:Kallas Hallytyr wrote:
The current ADS balance is pretty close to spot on. HAVs need coordination to fight one off
And this is the problem. Why do I have to coordinate with others to fight one single pilot exactly? Irony alert! Irony alert!
What are you referring to exactly? One person equals one person, that's obvious. Also, one person should be able to deal with one person, whether that's killing them, running away, distracting them, whatever you can do. That's currently not the case between ADS's and HAV's.
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders
2854
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Posted - 2015.02.09 22:59:00 -
[200] - Quote
killertojo42 wrote:Godin Thekiller wrote:And Gunships that HAV's can't defend against. You can seriously hover over them and blow them up. Running away doesn't even help it seems, as you can still just fire away at them to kill them. This is highly unreasonable and needs to get fixed (a raise in turret elevation would help).
BLUB
Problem is CCP originally intended missile turrets on tanks to be able to lock on to drop ships until ADSs completely QQed back in open beta, that is why the rail tank ended up as the main ADS killer of the tanks, blaster was supposed to be anti-infantry, rail as anti-armor and missile as anti-air, if things were done as intended tank warfare and vehicle warfare would be balanced but ADSs cry about everything dangerous to them
Are you talking about large turrets? If so, no. Large turrets of all kinds needs to be able to deal with both HAV's and any other big things (which is why blasters are getting buffed big time).
click me
Blup Blub Bloop. Translation: Die -_-
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Godin Thekiller
The Corporate Raiders
2856
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Posted - 2015.02.09 23:03:00 -
[201] - Quote
Vesta Opalus wrote:True Adamance wrote: Infantry did not like it when Large Railguns had range and could snipe them from across the map in a single hit. Tankers do not like JLAV's for the same reason.
You realize this comparison is bullshit because the JLAV literally has to physically hit you to kill you right? Characterizing that as hitting you "from across the map" is pretty much lying.
It doesn't take long to cross the map in a lAV (same as ADS, which is fine), and it's quite easy to just straight ram the HAV without getting shot (same as ADS, which isn't).
click me
Blup Blub Bloop. Translation: Die -_-
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Vesta Opalus
T.H.I.R.D R.O.C.K
404
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Posted - 2015.02.09 23:46:00 -
[202] - Quote
Godin Thekiller wrote:Vesta Opalus wrote:True Adamance wrote: Infantry did not like it when Large Railguns had range and could snipe them from across the map in a single hit. Tankers do not like JLAV's for the same reason.
You realize this comparison is bullshit because the JLAV literally has to physically hit you to kill you right? Characterizing that as hitting you "from across the map" is pretty much lying. It doesn't take long to cross the map in a lAV (same as ADS, which is fine), and it's quite easy to just straight ram the HAV without getting shot (same as ADS, which isn't).
Oh ok. So when a scout kills you with nova knives, its equivalent to a sniper killing you from 400 meters because scouts dont take long to cross the map?
Seems legit. |
Godin Thekiller
The Corporate Raiders
2856
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Posted - 2015.02.09 23:52:00 -
[203] - Quote
Vesta Opalus wrote:Godin Thekiller wrote:Vesta Opalus wrote:True Adamance wrote: Infantry did not like it when Large Railguns had range and could snipe them from across the map in a single hit. Tankers do not like JLAV's for the same reason.
You realize this comparison is bullshit because the JLAV literally has to physically hit you to kill you right? Characterizing that as hitting you "from across the map" is pretty much lying. It doesn't take long to cross the map in a lAV (same as ADS, which is fine), and it's quite easy to just straight ram the HAV without getting shot (same as ADS, which isn't). Oh ok. So when a scout kills you with nova knives, its equivalent to a sniper killing you from 400 meters because scouts dont take long to cross the map? Seems legit.
It's not the same thing, you simply don't get it.
See, if I say aimed a HMG at a scout running at me with NK's, that little ***** will die easily. I can easily track it too, so that's not a problem. That's simply not the case when it comes to JLAV's.
Also, finding and engaging snipers is although simple, it could be better via a somewhat long lasting sniper trail, making the sniper having to relocate a lot, or be attacked and killed.
Also, neither of these things compares to snipers, more like shotguns, but against unkillable scouts, similar to that of early closed beta.
click me
Blup Blub Bloop. Translation: Die -_-
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Vesta Opalus
T.H.I.R.D R.O.C.K
404
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Posted - 2015.02.09 23:53:00 -
[204] - Quote
Godin Thekiller wrote:Vesta Opalus wrote:Godin Thekiller wrote:Vesta Opalus wrote:True Adamance wrote: Infantry did not like it when Large Railguns had range and could snipe them from across the map in a single hit. Tankers do not like JLAV's for the same reason.
You realize this comparison is bullshit because the JLAV literally has to physically hit you to kill you right? Characterizing that as hitting you "from across the map" is pretty much lying. It doesn't take long to cross the map in a lAV (same as ADS, which is fine), and it's quite easy to just straight ram the HAV without getting shot (same as ADS, which isn't). Oh ok. So when a scout kills you with nova knives, its equivalent to a sniper killing you from 400 meters because scouts dont take long to cross the map? Seems legit. It's not the same thing, you simply don't get it. See, if I say aimed a HMG at a scout running at me with NK's, that little ***** will die easily. I can easily track it too, so that's not a problem. That's simply not the case when it comes to JLAV's. Also, finding and engaging snipers is although simple, it could be better via a somewhat long lasting sniper trail, making the sniper having to relocate a lot, or be attacked and killed. Also, neither of these things compares to snipers, more like shotguns, but against unkillable scouts, similar to that of early closed beta.
Yeah just double down on that, you wouldnt want anyone to suspect that you just suck at situational awareness, aim, and positioning. Just keep beating that drum, it kills my tank so its not legit. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17058
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Posted - 2015.02.10 00:13:00 -
[205] - Quote
Vesta Opalus wrote:
Yeah just double down on that, you wouldnt want anyone to suspect that you just suck at situational awareness, aim, and positioning. Just keep beating that drum, it kills my tank so its not legit.
That's not the issue. I'd be fine with JLAV's as long as they did not constitute a OHKO of the tank. I can essentially fit a Suicide fit for all of 50,000 ISK and then run my free BPO LAV and Suit.
My tanks cost 13x that.
I could care less about KDR and losing tanks. What is an immersion breaking tactic that costs so little for such powerful effect. It would be absolutely fine if the JLAV damage the tank severely allowing a player to ram the tank using the LAV's inertia and then they could follow up with AV grenades or something similar.
It's just another reason the Armour HAV is worthless.
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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Godin Thekiller
The Corporate Raiders
2856
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Posted - 2015.02.10 00:29:00 -
[206] - Quote
Vesta Opalus wrote: Yeah just double down on that, you wouldnt want anyone to suspect that you just suck at situational awareness, aim, and positioning. Just keep beating that drum, it kills my tank so its not legit.
Seeing as I easily use both ADS's and JLAV's, that's clearly not the case.
click me
Blup Blub Bloop. Translation: Die -_-
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Bradric Banewolf
D3ATH CARD RUST415
736
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Posted - 2015.02.10 01:19:00 -
[207] - Quote
Sir Dukey wrote:Godin Thekiller wrote:And Gunships that HAV's can't defend against. You can seriously hover over them and blow them up. Running away doesn't even help it seems, as you can still just fire away at them to kill them. This is highly unreasonable and needs to get fixed (a raise in turret elevation would help).
BLUB
It takes about a day to kill a gunnlogi with an ADS, seems fine to me. Not to mention that a gunnlogi can literally two shot kill a python without warning.
You're doing it wrong.
All of you, but mainly the guy that thinks the ADS takes a long time to kill a tank.
To the OP, a little situational awareness goes a long way. Why are you in the middle of the battlefield knowing an ads, or even a transport dropship with gunners, is about?
Defense against ads is good position, and teamwork.
JLAV's.... yeah now there's an issue.
Deliberately suicide should be severely punished. Another thread altogether though.
"Anybody order chaos?"
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Godin Thekiller
The Corporate Raiders
2856
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Posted - 2015.02.10 01:32:00 -
[208] - Quote
Bradric Banewolf wrote:Sir Dukey wrote:Godin Thekiller wrote:And Gunships that HAV's can't defend against. You can seriously hover over them and blow them up. Running away doesn't even help it seems, as you can still just fire away at them to kill them. This is highly unreasonable and needs to get fixed (a raise in turret elevation would help).
BLUB
It takes about a day to kill a gunnlogi with an ADS, seems fine to me. Not to mention that a gunnlogi can literally two shot kill a python without warning. You're doing it wrong. All of you, but mainly the guy that thinks the ADS takes a long time to kill a tank. To the OP, a little situational awareness goes a long way. Why are you in the middle of the battlefield knowing an ads, or even a transport dropship with gunners, is about? Defense against ads is good position, and teamwork. JLAV's.... yeah now there's an issue. Deliberately suicide should be severely punished. Another thread altogether though.
Yea, a Blaster HAV can definitely sit beside a Rail and snipe. Same for Rockets.
Also, again, ADS is a Dropship, not a gunship (and even then, it shouldn't lockdown an entire portion of a map unless the pilot is either REALLY good, or the other team sucks HARD).
click me
Blup Blub Bloop. Translation: Die -_-
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Mary Sedillo
Molon Labe. General Tso's Alliance
351
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Posted - 2015.02.10 02:39:00 -
[209] - Quote
Games with no safe staging zones throughout the match are HORRIBLE, especially when one side has overwhelming victory conditions. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17062
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Posted - 2015.02.10 02:47:00 -
[210] - Quote
Mary Sedillo wrote:Games with no safe staging zones throughout the match are HORRIBLE, especially when one side has overwhelming victory conditions.
Shouldn't you guys.....I don't know...be protecting those staging zones?
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
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