Pages: 1 2 3 4 5 6 7 8 [9] 10 11 12 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Godin Thekiller
The Corporate Raiders
2874
|
Posted - 2015.02.12 00:04:00 -
[241] - Quote
Derpty Derp wrote:Well this is going full circle again, so how about...
Someone post a video of them single handedly downing a 'SKILLED' HAV pilot, using a single ads.
or
Someone post a video of a tank escaping a single ads.
Until this happens, nothing is solved. Because no one will budge on their opinions. I only wish I could do it myself and show you just how simple it is to evade an ads using a tank. But until then, feel free to run an armour rep maddi, those things take so long to down, that you can slowly wander back to the redzone.
a single video wouldn't not solve anything, nor does it prove anything. Also, those requirements are very vague. Showing a lone ADS and a HAV of equal skill and on several different skill levels in the same circumstances being able to counter each other in some way to survive several times, or kill each other about an equal amount of times several times (so at least 20-50 times) would however.
Show me that video, and it showing that it leads to the HAV would show me otherwise. I dobt you'll be able to show me this however, so I won't hold my breath.
click me
Blup Blub Bloop. Translation: Die -_-
|
Kallas Hallytyr
Skullbreakers
1326
|
Posted - 2015.02.12 00:12:00 -
[242] - Quote
Godin Thekiller wrote:Kallas Hallytyr wrote:Trying to inject reason into this topic just meets with Godin's stonewall resistance to anything that doesn't immediately and utterly conform to his warped vision of the game. Most people who has come in here has used the exact. same. argument. How about you stop asking to be broken?
That argument (using terrain, inertia, etc) is not invalid, despite your constant complaints.
The ADS is not broken. The only thing broken is your reasoning.
Alt of Halla Murr. Sentinel.
|
Derpty Derp
Dead Man's Game
755
|
Posted - 2015.02.12 00:14:00 -
[243] - Quote
Godin Thekiller wrote:
a single video wouldn't not solve anything
So it would solve it then o.O?
You state repeatedly that a HAV can't escape an ads, or even stop it from landing hits.
You state that if an ads pilot can't down a HAV then the pilot is bad.
You refuse to accept that a HAV pilot that can't evade it, somehow isn't as bad as the ads pilot that can't hit the HAV.
You make no sense to me. |
Godin Thekiller
The Corporate Raiders
2874
|
Posted - 2015.02.12 00:36:00 -
[244] - Quote
Kallas Hallytyr wrote:Godin Thekiller wrote:Kallas Hallytyr wrote:Trying to inject reason into this topic just meets with Godin's stonewall resistance to anything that doesn't immediately and utterly conform to his warped vision of the game. Most people who has come in here has used the exact. same. argument. How about you stop asking to be broken? That argument (using terrain, inertia, etc) is not invalid, despite your constant complaints. The ADS is not broken. The only thing broken is your reasoning.
so you're saying that a ADS can't move not at full speed to be able to easily turn faster than the HAV can stop and go, and that you can't simply climb to avoid hills while still being able to aim, both actual ways to combat an ADS?
Prove it. I've only seen otherwise. Also, Being able to deal with a single person with one single person is broken? How.
click me
Blup Blub Bloop. Translation: Die -_-
|
Lorhak Gannarsein
Nos Nothi
4273
|
Posted - 2015.02.12 00:45:00 -
[245] - Quote
Godin Thekiller wrote:Kallas Hallytyr wrote:Godin Thekiller wrote:Kallas Hallytyr wrote:Trying to inject reason into this topic just meets with Godin's stonewall resistance to anything that doesn't immediately and utterly conform to his warped vision of the game. Most people who has come in here has used the exact. same. argument. How about you stop asking to be broken? That argument (using terrain, inertia, etc) is not invalid, despite your constant complaints. The ADS is not broken. The only thing broken is your reasoning. so you're saying that a ADS can't move not at full speed to be able to easily turn faster than the HAV can stop and go, and that you can't simply climb to avoid hills while still being able to aim, both actual ways to combat an ADS? Prove it. I've only seen otherwise. Also, Being able to deal with a single person with one single person is broken? How. So let's say you shoot down the ADS from 250 metres with a Large Railgun.
Does not the ADS, who has no opportunity for retaliation, and really, not all that much opportunity to escape, either, get to complain that they can't deal with a single person with one single person?
Well, here goes nothing!!!
|
Godin Thekiller
The Corporate Raiders
2874
|
Posted - 2015.02.12 00:54:00 -
[246] - Quote
Lorhak Gannarsein wrote:Godin Thekiller wrote:Kallas Hallytyr wrote:Godin Thekiller wrote:Kallas Hallytyr wrote:Trying to inject reason into this topic just meets with Godin's stonewall resistance to anything that doesn't immediately and utterly conform to his warped vision of the game. Most people who has come in here has used the exact. same. argument. How about you stop asking to be broken? That argument (using terrain, inertia, etc) is not invalid, despite your constant complaints. The ADS is not broken. The only thing broken is your reasoning. so you're saying that a ADS can't move not at full speed to be able to easily turn faster than the HAV can stop and go, and that you can't simply climb to avoid hills while still being able to aim, both actual ways to combat an ADS? Prove it. I've only seen otherwise. Also, Being able to deal with a single person with one single person is broken? How. So let's say you shoot down the ADS from 250 metres with a Large Railgun. Does not the ADS, who has no opportunity for retaliation, and really, not all that much opportunity to escape, either, get to complain that they can't deal with a single person with one single person?
The ADS in fact can deal with a Railgun. Simply Fly high and fast and not in a straight line in any direction (curves and short, quick turns works very well). If the ADS didn't know that the HAV was on the map, that's the pilots fault (much like it's the fault of the railgun HAV for letting ANYTHING get close to it).
Now, does that apply to Rocket and Blaster fits, seeing as with those turrets regardless makes up 2/3 of the possible fits (at least currently does)? Vastly different story.
click me
Blup Blub Bloop. Translation: Die -_-
|
Kallas Hallytyr
Skullbreakers
1326
|
Posted - 2015.02.12 02:34:00 -
[247] - Quote
Godin Thekiller wrote:so you're saying that a ADS can't move not at full speed to be able to easily turn faster than the HAV can stop and go, and that you can't simply climb to avoid hills while still being able to aim, both actual ways to combat an ADS?
An HAV stops in about two metres, and accelerates up to top speed in about a second, if even that long.
A HAV can comfortably stop and start going in the other direction faster than the ADS can stop and turn...unless the ADS is going slowly enough, at which point the HAV can just outrun it in the first place!
Godin Thekiller wrote:Prove it. I've only seen otherwise.
You prove it. All you ever do is say that you only see it one way. Well, here's my proof: I see it the other way. See how useful that is?
Godin Thekiller wrote:Also, Being able to deal with a single person with one single person is broken? How.
In no way, and in no way did I say that 1v1 is unfair or unreasonable. What I am saying is that 1v1 is entirely the case at the moment. A HAV can attack and kill an ADS, but it's far from easy, because they have advantages that far outweigh the vulnerability to aerial attack, and while the ADS has the positional advantage it is far from destroying an HAV easily.
An HAV that manoeuvres such that they can engage (which they are capable of doing) can down an ADS in relatively short order, due to their much higher firepower (even Blasters, though they are in a strange place.)
The ADS has to maintain that positional advantage for a reasonable length of time while they whittle down the much greater HAV resilience, giving the HAV time to manoeuvre to get a shot or to retreat/find a location where the ADS has less to no effect.
Stop outright dismissing what everyone else is saying and actively disprove it. You've done nothing to actually reinforce it, all you do is dismiss it outright without making or linking any evidence. Not to mention that you're continual crusade has no basis for support from the Dev POV. Rattati did make a balance pass when he reduced the ROF bonus and said that he'd keep an eye on it if it needed further tweaking. We've had no indication from Rattati that they are over performing since then, so can you provide evidence of why you think the are?
Alt of Halla Murr. Sentinel.
|
Godin Thekiller
The Corporate Raiders
2874
|
Posted - 2015.02.12 02:56:00 -
[248] - Quote
Kallas Hallytyr wrote:Godin Thekiller wrote:so you're saying that a ADS can't move not at full speed to be able to easily turn faster than the HAV can stop and go, and that you can't simply climb to avoid hills while still being able to aim, both actual ways to combat an ADS? An HAV stops in about two metres, and accelerates up to top speed in about a second, if even that long. A HAV can comfortably stop and start going in the other direction faster than the ADS can stop and turn...unless the ADS is going slowly enough, at which point the HAV can just outrun it in the first place! Godin Thekiller wrote:Prove it. I've only seen otherwise. You prove it. All you ever do is say that you only see it one way. Well, here's my proof: I see it the other way. See how useful that is? Godin Thekiller wrote:Also, Being able to deal with a single person with one single person is broken? How. In no way, and in no way did I say that 1v1 is unfair or unreasonable. What I am saying is that 1v1 is entirely the case at the moment. A HAV can attack and kill an ADS, but it's far from easy, because they have advantages that far outweigh the vulnerability to aerial attack, and while the ADS has the positional advantage it is far from destroying an HAV easily. An HAV that manoeuvres such that they can engage (which they are capable of doing) can down an ADS in relatively short order, due to their much higher firepower (even Blasters, though they are in a strange place.) The ADS has to maintain that positional advantage for a reasonable length of time while they whittle down the much greater HAV resilience, giving the HAV time to manoeuvre to get a shot or to retreat/find a location where the ADS has less to no effect. Stop outright dismissing what everyone else is saying and actively disprove it. You've done nothing to actually reinforce it, all you do is dismiss it outright without making or linking any evidence. Not to mention that you're continual crusade has no basis for support from the Dev POV. Rattati did make a balance pass when he reduced the ROF bonus and said that he'd keep an eye on it if it needed further tweaking. We've had no indication from Rattati that they are over performing since then, so can you provide evidence of why you think the are?
And ADS's can't fly slightly slower and turn on dimes as a result? And no, I can comfortably go slow and still hover over a HAV in a ADS without it outrunning me. That is quite a silly thing.
That isn't proof, and I can't show you my proof, unless you play against my pilot, or look through my eyes (I don't have a recorder).
ADS can out maneuver a HAV, and easily avoid their shots. Again, the only turret that can reasonably defend against a ADS is a rail in its optimal, and that's if a ADS is flying at a decent height. A blaster or Rocket can't. They can't run as you claim that they can (because you know, ADS is MUCH faster and can hover over the HAV?), and it can't defend, regardless of what you say, simply because they can't shoot back.
Again, the simple fact that ADS's can do this against Blasters and Rocket turrets is my proof. Show me evidence otherwise.
click me
Blup Blub Bloop. Translation: Die -_-
|
Derpty Derp
Dead Man's Game
761
|
Posted - 2015.02.12 03:31:00 -
[249] - Quote
Godin Thekiller wrote:the only turret that can reasonably defend against a ADS is a rail in its optimal, and that's if a ADS is flying at a decent height. A blaster or Rocket can't.
You've got it completely ass backwards. Missile tank is my main tank... I deal with ADS on a daily basis. I don't camp the redzone, unless I'm trying to blow my way out of it, so I can say with some certainty an ads is near 0 threat by itself to my tank. I can dodge enough shots to let my shields regen without even activating the hardener most of the time.
Yes you can't look up at an ads that's so high it's not seeing or doing anything. Yes you have to work a bit to get into a position where you can aim at the ads. When an ads is in the sights of a missile tank (and you can aim) you will hit them with so many god damn rockets, it wont be able to fly away until you're done. If it survives then it's once again off doing nothing. Repeat until it dies.
This is ignoring (as you already have) the fact that you can force the ads into positions (without use of teammates) with buildings and BLASTER INSTALLATIONS <---------- These are deadly to an ads. Simply park up near it and the ads is no threat what so ever. |
Kallas Hallytyr
Skullbreakers
1332
|
Posted - 2015.02.12 03:35:00 -
[250] - Quote
Godin Thekiller wrote:And ADS's can't fly slightly slower and turn on dimes as a result? And no, I can comfortably go slow and still hover over a HAV in a ADS without it outrunning me. That is quite a silly thing. You either don't actually fly, or you fly against awful tankers. Even flying slowly an ADS has more momentum that it has to counteract and regardless of speed the ada turns slower.
As for speed, an ADS is not that much faster than an HAV, especially if you introduce a Fuel Injector (which increases top speed, as opposed to the Afterburner, which does not.)
So yes, an ADS does have an advantage, but not an insurmountable one.
Godin Thekiller wrote:That isn't proof, and I can't show you my proof, unless you play against my pilot, or look through my eyes (I don't have a recorder).
I am also incapable of recording. So stop demanding things if you can't provide an equal level of evidence. You keep demanding proof, but at the same time haven't presented any. If you can't provide proof, or go to the effort of linking any, then why should anyone else put in that effort? You haven't proven anything, you just keep saying that our points are invalid without providing anything substantial.
Godin Thekiller wrote:ADS can out maneuver a HAV, and easily avoid their shots. Again, the only turret that can reasonably defend against a ADS is a rail in its optimal, and that's if a ADS is flying at a decent height. A blaster or Rocket can't. They can't run as you claim that they can (because you know, ADS is MUCH faster and can hover over the HAV?), and it can't defend, regardless of what you say, simply because they can't shoot back.
And again, you seem to think the Missile turret is bad at anti-ADS work, and that baffles me because the Missile turret is brilliant. It has the best elevation and the most compressed damage output.
Running doesn't involve running faster, it involves running more intelligently: getting to a relatively safe place is definitely possible considering that an ADS has to keep hitting the HAV or else it begins regenerating. Most sockets have something that can be used to throw off ADS shots and then break for more cover in a safer place. Several of the outposts are awful for an ADS attacking an HAV.
Simply put, an ADS has to maintain a certain distance (close enough to shoot accurately) but fast enough to not lose the target. An ADS doesn't get a free ride here, no matter how much you try to say it does. Constantly hitting a moving, evading target is not simple, and not easy - nor should it be - but at the same time the HAV has perfectly reasonable ability to evade, throw off the ADS and potentially get to retaliate.
Not to mention that you can do two things besides use the large turret: - Fit a top turret and tag the ADS as they manoeuvre to reacquire after you stop. - Use an AV suit and hop out.
Neither of these requires a second player and are optional: you can still use the large turret to fight back, but it requires more effort than using an AV suit. Just like how flying and killing with an ADS requires more effort than most people, like you, give it credit for.
Godin Thekiller wrote:Again, the simple fact that ADS's can do this against Blasters and Rocket turrets is my proof. Show me evidence otherwise.
As above, I am also incapable of producing videos. At the same time, I am completely able to provide totally anecdotal evidence (exactly the evidence that you have been using) which says that my HAVs rarely ever get even threatened by ADSs because I use my missile turret to ward them off, often killing them outright.
Thing is, the HAV is the most heavily tanked entity on the field and has the most firepower. Why is a small blind spot unwarranted, especially since an HAV can manoeuvre to still engage within that blind spot.
Alt of Halla Murr. Sentinel.
|
|
Godin Thekiller
The Corporate Raiders
2874
|
Posted - 2015.02.12 03:44:00 -
[251] - Quote
Derpty Derp wrote:Godin Thekiller wrote:the only turret that can reasonably defend against a ADS is a rail in its optimal, and that's if a ADS is flying at a decent height. A blaster or Rocket can't. You've got it completely ass backwards. Missile tank is my main tank... I deal with ADS on a daily basis. I don't camp the redzone, unless I'm trying to blow my way out of it, so I can say with some certainty an ads is near 0 threat by itself to my tank. I can dodge enough shots to let my shields regen without even activating the hardener most of the time. Yes you can't look up at an ads that's so high it's not seeing or doing anything. Yes you have to work a bit to get into a position where you can aim at the ads. When an ads is in the sights of a missile tank (and you can aim) you will hit them with so many god damn rockets, it wont be able to fly away until you're done. If it survives then it's once again off doing nothing. Repeat until it dies. This is ignoring (as you already have) the fact that you can force the ads into positions (without use of teammates) with buildings and BLASTER INSTALLATIONS <---------- These are deadly to an ads.
No, I haven't. A solid 1/5 of the HAV's I've so far killed (around 60-70, stopped counting) were Rocket HAV's, and they seem to not be able to aim at me due to speed, I can easily dodgle rockets that they shoot at me, and then kill them.
I never said that you did camp the redline, nor has I regarded doing such is as a balance point (That's more of a exploit).
That line, " I can dodge enough shots to let my shields regen", that implies that you're using a Gunnlogi, the HAV already confirmed to be OP at facing both AV and vs. Madrugars, and even then, I've still been able to kill Gunnlogis with rails (although there was one, and it just wouldn't die, until it used all three hardeners up, and I bombed it ). Cool ****.
No, I've been able to hover fairly low, maybe 20-35m off the ground, and easily hit targets without them being able to fire on me.
No, you won't hit them. IF they are say floating over something else, then yea, no ****. You could do the same with a railgun.
And again, that's only if the ADS either fucks up, or is simply too much of a scrub to fly correctly. Buildings are easily avoided, and you can simply climb to avoid them. If you're sitting around a building though, you yourself aren't doing anything either by the way. Also, trusting AI is as bad as trusting bluedots (sometimes turrets don't even seem to notice my vehicles, regardless of kind, more so when I'm in Gal Vehicles), and that would be assuming teamwork between the turret and the HAV just to deal with the single pilot.
Just a question though: What's exactly wrong with being able to shoot back at a ADS without the ADS pilot being stupid or jumping through 2000 hoops and then getting lucky enough to get a 2 seconds pot shot in which the ADS will just climb, correct its shot, and then refire at the HAV?
click me
Blup Blub Bloop. Translation: Die -_-
|
Godin Thekiller
The Corporate Raiders
2874
|
Posted - 2015.02.12 03:46:00 -
[252] - Quote
Kallas Hallytyr wrote:Godin Thekiller wrote:And ADS's can't fly slightly slower and turn on dimes as a result? And no, I can comfortably go slow and still hover over a HAV in a ADS without it outrunning me. That is quite a silly thing. You either don't actually fly, or you fly against awful tankers. Even flying slowly an ADS has more momentum that it has to counteract and regardless of speed the ada turns slower. As for speed, an ADS is not that much faster than an HAV, especially if you introduce a Fuel Injector (which increases top speed, as opposed to the Afterburner, which does not.) So yes, an ADS does have an advantage, but not an insurmountable one. Godin Thekiller wrote:That isn't proof, and I can't show you my proof, unless you play against my pilot, or look through my eyes (I don't have a recorder). I am also incapable of recording. So stop demanding things if you can't provide an equal level of evidence. You keep demanding proof, but at the same time haven't presented any. If you can't provide proof, or go to the effort of linking any, then why should anyone else put in that effort? You haven't proven anything, you just keep saying that our points are invalid without providing anything substantial. Godin Thekiller wrote:ADS can out maneuver a HAV, and easily avoid their shots. Again, the only turret that can reasonably defend against a ADS is a rail in its optimal, and that's if a ADS is flying at a decent height. A blaster or Rocket can't. They can't run as you claim that they can (because you know, ADS is MUCH faster and can hover over the HAV?), and it can't defend, regardless of what you say, simply because they can't shoot back. And again, you seem to think the Missile turret is bad at anti-ADS work, and that baffles me because the Missile turret is brilliant. It has the best elevation and the most compressed damage output. Running doesn't involve running faster, it involves running more intelligently: getting to a relatively safe place is definitely possible considering that an ADS has to keep hitting the HAV or else it begins regenerating. Most sockets have something that can be used to throw off ADS shots and then break for more cover in a safer place. Several of the outposts are awful for an ADS attacking an HAV. Simply put, an ADS has to maintain a certain distance (close enough to shoot accurately) but fast enough to not lose the target. An ADS doesn't get a free ride here, no matter how much you try to say it does. Constantly hitting a moving, evading target is not simple, and not easy - nor should it be - but at the same time the HAV has perfectly reasonable ability to evade, throw off the ADS and potentially get to retaliate. Not to mention that you can do two things besides use the large turret: - Fit a top turret and tag the ADS as they manoeuvre to reacquire after you stop. - Use an AV suit and hop out. Neither of these requires a second player and are optional: you can still use the large turret to fight back, but it requires more effort than using an AV suit. Just like how flying and killing with an ADS requires more effort than most people, like you, give it credit for. Godin Thekiller wrote:Again, the simple fact that ADS's can do this against Blasters and Rocket turrets is my proof. Show me evidence otherwise. As above, I am also incapable of producing videos. At the same time, I am completely able to provide totally anecdotal evidence (exactly the evidence that you have been using) which says that my HAVs rarely ever get even threatened by ADSs because I use my missile turret to ward them off, often killing them outright. Thing is, the HAV is the most heavily tanked entity on the field and has the most firepower. Why is a small blind spot unwarranted, especially since an HAV can manoeuvre to still engage within that blind spot.
I've been flying since day 1 of CB. You?
Wait, pause. Did you just say that a ADS isn't that much faster than a HAV? Okay, I think I'm done here.
click me
Blup Blub Bloop. Translation: Die -_-
|
Buwaro Draemon
WarRavens Capital Punishment.
995
|
Posted - 2015.02.12 04:03:00 -
[253] - Quote
Did he seriously just said that an ADS is not that faster than a tank? Okay this guy clearly has been flying an ADS for about a few days.
Changes to Damage mods!
|
Kallas Hallytyr
Skullbreakers
1332
|
Posted - 2015.02.12 04:27:00 -
[254] - Quote
I've been flying since ADSs were added. They are faster, I never said they weren't, but the truth is that they aren't so fast as to invalidate the ability for an HAV to escape.
Here's a video for you. It's from 1.8 with far more lethal ADSs than currently. DUST 514 - PS3 - SKIRMISH - MOSTLY A.D.S GAMEPLAY - 1.8: http://youtu.be/wczCJ-0ZQI8
At 2:35 we see an already damaged Soma getting attacked. It takes about 30 seconds to kill. At 3:20 we see another Soma under attack. It takes about 40-45 seconds to kill it, even with a second ADS and involving 3v1. We see some limited use of aerial cover here as it takes temporary cover under the pipes and later under the table. At 6:45 we see the Python pound a Sica who uses cover to avoid being obliterated.
At 5:00, we see the ADS attacking a group of infantry. Even with the previous ROF bonus it still has a limited impact before needing to run because of a single AVer.
Now, I fully agree that this ADS is not the best fit, nor the best piloted, but neither are those HAVs. Essentially, they are of roughly equivalent skill level and the ADS has the manpower advantage, yet still takes a long time to kill the targets even when it has a better ROF bonus.
How about you provide a counter point? One that showcases how the current ADS performs better against the same level of HAV pilot?
Alt of Halla Murr. Sentinel.
|
DUST Fiend
Molon Labe. General Tso's Alliance
15709
|
Posted - 2015.02.12 05:12:00 -
[255] - Quote
Godin flies?
God what I wouldnt give to kill DS after poorly flown DS with my Incubus
Stay on the ground where you belong.
My YouTube (currently inactive)
Homeless Dropship Enthusiast
"See You Space Cowboy"
|
Lorhak Gannarsein
Nos Nothi
4275
|
Posted - 2015.02.12 14:11:00 -
[256] - Quote
@Godin, you say 'only `1/3 of fits can deal with DS''.
Well, my missiles have no problem either.
So that's 2/3rds.
Now, blasters have a problem dealing with ADS thanks to dispersion and range, but ADS blasters have a problem dealing with HAV thanks to damage output so i'm willing to call that fair.
Unless you're just complaining cos you're using the wrong tool for the job?
NB: I am deeply intoxicated at the moment, excuse spelling+grammar errors, I have been correcting literally (and yes, I mean that in its dictionary definition) every single word.
Well, here goes nothing!!!
|
Mary Sedillo
Molon Labe. General Tso's Alliance
370
|
Posted - 2015.02.12 19:25:00 -
[257] - Quote
ADS's are so simple to shoot down... less lone wolfing folks and you can swat the away. |
Godin Thekiller
The Corporate Raiders
2875
|
Posted - 2015.02.12 20:33:00 -
[258] - Quote
DUST Fiend wrote:Godin flies? God what I wouldnt give to kill DS after poorly flown DS with my Incubus Stay on the ground where you belong.
You wish you could kill me. I've down you once, only by chance, a lucky shot. You tried coming back on me however, and although skilled as you are, you couldn't down me (reps were the bomb digity).
click me
Blup Blub Bloop. Translation: Die -_-
|
Godin Thekiller
The Corporate Raiders
2875
|
Posted - 2015.02.12 20:40:00 -
[259] - Quote
Lorhak Gannarsein wrote:@Godin, you say 'only `1/3 of fits can deal with DS''.
Well, my missiles have no problem either.
So that's 2/3rds.
Now, blasters have a problem dealing with ADS thanks to dispersion and range, but ADS blasters have a problem dealing with HAV thanks to damage output so i'm willing to call that fair.
Unless you're just complaining cos you're using the wrong tool for the job?
NB: I am deeply intoxicated at the moment, excuse spelling+grammar errors, I have been correcting literally (and yes, I mean that in its dictionary definition) every single word.
Seeing as I've had no problems dealing with rocket HAV's, I don't buy that.
Also, small blasters are considered too weak to usually kill anything, that is irrelevant. Rocket and rail fitted ADS's does the job quite well however. Also, large blasters are supposed to be as good as Rails in AV in their optimal, so again, irrelevant (and why they are getting buffed).
And I can use a BPO scout fitted with pretty much any weapon and be able to deal with any target. That applies to pretty much any suit (because running away is a thing), and applies to LAV's and DS's as well. Only HAV's seems to not have this luxury due to ADS's moving faster than them, and being able to hover over HAV's, and yet saying that's broke is okay? That I'm wrong somehow for wanting to be able to defend myself within a HAV is for some odd reason a bad thing now? That wanting a ADS to preform like a ACTUAL ******* DS is such a evil thing?
But hey, I'm just apparently wanting HAV's to be OP against everything else, right?
click me
Blup Blub Bloop. Translation: Die -_-
|
Mary Sedillo
Molon Labe. General Tso's Alliance
387
|
Posted - 2015.02.12 20:42:00 -
[260] - Quote
Godin Thekiller wrote:Lorhak Gannarsein wrote:@Godin, you say 'only `1/3 of fits can deal with DS''.
Well, my missiles have no problem either.
So that's 2/3rds.
Now, blasters have a problem dealing with ADS thanks to dispersion and range, but ADS blasters have a problem dealing with HAV thanks to damage output so i'm willing to call that fair.
Unless you're just complaining cos you're using the wrong tool for the job?
NB: I am deeply intoxicated at the moment, excuse spelling+grammar errors, I have been correcting literally (and yes, I mean that in its dictionary definition) every single word. Seeing as I've had no problems dealing with rocket HAV's, I don't buy that. Also, small blasters are considered too weak to usually kill anything, that is irrelevant. Rocket and rail fitted ADS's does the job quite well however. Also, large blasters are supposed to be as good as Rails in AV in their optimal, so again, irrelevant (and why they are getting buffed). And I can use a BPO scout fitted with pretty much any weapon and be able to deal with any target. That applies to pretty much any suit (because running away is a thing), and applies to LAV's and DS's as well. Only HAV's seems to not have this luxury due to ADS's moving faster than them, and being able to hover over HAV's, and yet saying that's broke is okay? That I'm wrong somehow for wanting to be able to defend myself within a HAV is for some odd reason a bad thing now? That wanting a ADS to preform like a ACTUAL ******* DS is such a evil thing? But hey, I'm just apparently wanting HAV's to be OP against everything else, right?
I would like the Dropships to have more survivability, to be honest.
Way to easy to pop even a full-skill, well-fit dropship when it goes to engage.
|
|
Godin Thekiller
The Corporate Raiders
2875
|
Posted - 2015.02.12 20:45:00 -
[261] - Quote
Kallas Hallytyr wrote:I've been flying since ADSs were added. They are faster, I never said they weren't, but the truth is that they aren't so fast as to invalidate the ability for an HAV to escape. How about you find reasons to actually support your argument instead of resorting to some pretty lame denigration. Here's a video for you. It's from 1.8 with far more lethal ADSs than currently. DUST 514 - PS3 - SKIRMISH - MOSTLY A.D.S GAMEPLAY - 1.8: http://youtu.be/wczCJ-0ZQI8At 2:35 we see an already damaged Soma getting attacked. It takes about 30 seconds to kill. At 3:20 we see another Soma under attack. It takes about 40-45 seconds to kill it, even with a second ADS and involving 3v1. We see some limited use of aerial cover here as it takes temporary cover under the pipes and later under the table. At 6:45 we see the Python pound a Sica who uses cover to avoid being obliterated. At 5:00, we see the ADS attacking a group of infantry. Even with the previous ROF bonus it still has a limited impact before needing to run because of a single AVer. Now, I fully agree that this ADS is not the best fit, nor the best piloted, but neither are those HAVs. Essentially, they are of roughly equivalent skill level and the ADS has the manpower advantage, yet still takes a long time to kill the targets even when it has a better ROF bonus. How about you provide a counter point? One that showcases how the current ADS performs better against the same level of HAV pilot?
I never said that it took a long time to do, I said that it was the SAME time to kill a HAV as a HAV is intended to kill another HAV in, running full defensive mods and accounting for missing and regenerating health, as agreed to by many of the people in the HAV balance thread, while being in nowhere near the same amount of threat as the HAV, seeing as it's much easier to engage, disengage, and then reengage.
Also, again, one example doesn't prove ****.
click me
Blup Blub Bloop. Translation: Die -_-
|
Godin Thekiller
The Corporate Raiders
2875
|
Posted - 2015.02.12 20:50:00 -
[262] - Quote
Mary Sedillo wrote:Godin Thekiller wrote:Lorhak Gannarsein wrote:@Godin, you say 'only `1/3 of fits can deal with DS''.
Well, my missiles have no problem either.
So that's 2/3rds.
Now, blasters have a problem dealing with ADS thanks to dispersion and range, but ADS blasters have a problem dealing with HAV thanks to damage output so i'm willing to call that fair.
Unless you're just complaining cos you're using the wrong tool for the job?
NB: I am deeply intoxicated at the moment, excuse spelling+grammar errors, I have been correcting literally (and yes, I mean that in its dictionary definition) every single word. Seeing as I've had no problems dealing with rocket HAV's, I don't buy that. Also, small blasters are considered too weak to usually kill anything, that is irrelevant. Rocket and rail fitted ADS's does the job quite well however. Also, large blasters are supposed to be as good as Rails in AV in their optimal, so again, irrelevant (and why they are getting buffed). And I can use a BPO scout fitted with pretty much any weapon and be able to deal with any target. That applies to pretty much any suit (because running away is a thing), and applies to LAV's and DS's as well. Only HAV's seems to not have this luxury due to ADS's moving faster than them, and being able to hover over HAV's, and yet saying that's broke is okay? That I'm wrong somehow for wanting to be able to defend myself within a HAV is for some odd reason a bad thing now? That wanting a ADS to preform like a ACTUAL ******* DS is such a evil thing? But hey, I'm just apparently wanting HAV's to be OP against everything else, right? I would like the Dropships to have more survivability, to be honest. Way to easy to pop even a full-skill, well-fit dropship when it goes to engage.
Fair enough, I don't expect to shoot at a DS for two seconds and drop (that would **** me off in fact, would remind me of how paper thin LDS's were). As long as I can reasonably deal with a target, to where it's not a threat, just like I can with another HAV or AV, then what should I care if it lives? Again, I want to be able to deal with threats. That doesn't mean kill (although it can). Making it run off, or even distracting it could fit under that term. I'm not a sort of person who thinks that the only way to be safe is by killing everything (and that's why I think that the vehicle damage was a wonderful idea).
EDIT: about two minutes ago, I ripped apart a normal DS flying along with a Rail. Not sure if it was fitted, but it was broke in about 3 seconds. That's silly.
click me
Blup Blub Bloop. Translation: Die -_-
|
Mary Sedillo
Molon Labe. General Tso's Alliance
388
|
Posted - 2015.02.12 20:53:00 -
[263] - Quote
Godin Thekiller wrote:Mary Sedillo wrote:Godin Thekiller wrote:Lorhak Gannarsein wrote:@Godin, you say 'only `1/3 of fits can deal with DS''.
Well, my missiles have no problem either.
So that's 2/3rds.
Now, blasters have a problem dealing with ADS thanks to dispersion and range, but ADS blasters have a problem dealing with HAV thanks to damage output so i'm willing to call that fair.
Unless you're just complaining cos you're using the wrong tool for the job?
NB: I am deeply intoxicated at the moment, excuse spelling+grammar errors, I have been correcting literally (and yes, I mean that in its dictionary definition) every single word. Seeing as I've had no problems dealing with rocket HAV's, I don't buy that. Also, small blasters are considered too weak to usually kill anything, that is irrelevant. Rocket and rail fitted ADS's does the job quite well however. Also, large blasters are supposed to be as good as Rails in AV in their optimal, so again, irrelevant (and why they are getting buffed). And I can use a BPO scout fitted with pretty much any weapon and be able to deal with any target. That applies to pretty much any suit (because running away is a thing), and applies to LAV's and DS's as well. Only HAV's seems to not have this luxury due to ADS's moving faster than them, and being able to hover over HAV's, and yet saying that's broke is okay? That I'm wrong somehow for wanting to be able to defend myself within a HAV is for some odd reason a bad thing now? That wanting a ADS to preform like a ACTUAL ******* DS is such a evil thing? But hey, I'm just apparently wanting HAV's to be OP against everything else, right? I would like the Dropships to have more survivability, to be honest. Way to easy to pop even a full-skill, well-fit dropship when it goes to engage. Fair enough, I don't expect to shoot at a DS for two seconds and drop (that would **** me off in fact, would remind me of how paper thin LDS's were). As long as I can reasonably deal with a target, to where it's not a threat, just like I can with another HAV or AV, then what should I care if it lives? Again, I want to be able to deal with threats. That doesn't mean kill (although it can). Making it run off, or even distracting it could fit under that term. I'm not a sort of person who thinks that the only way to be safe is by killing everything (and that's why I think that the vehicle damage was a wonderful idea). EDIT: about two minutes ago, I ripped apart a normal DS flying along with a Rail. Not sure if it was fitted, but it was broke in about 3 seconds. That's silly.
Nah, means you are doing it right, I guess, with current mechanics.
|
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
17134
|
Posted - 2015.02.12 20:54:00 -
[264] - Quote
Godin Thekiller wrote:Mary Sedillo wrote:Godin Thekiller wrote:Lorhak Gannarsein wrote:@Godin, you say 'only `1/3 of fits can deal with DS''.
Well, my missiles have no problem either.
So that's 2/3rds.
Now, blasters have a problem dealing with ADS thanks to dispersion and range, but ADS blasters have a problem dealing with HAV thanks to damage output so i'm willing to call that fair.
Unless you're just complaining cos you're using the wrong tool for the job?
NB: I am deeply intoxicated at the moment, excuse spelling+grammar errors, I have been correcting literally (and yes, I mean that in its dictionary definition) every single word. Seeing as I've had no problems dealing with rocket HAV's, I don't buy that. Also, small blasters are considered too weak to usually kill anything, that is irrelevant. Rocket and rail fitted ADS's does the job quite well however. Also, large blasters are supposed to be as good as Rails in AV in their optimal, so again, irrelevant (and why they are getting buffed). And I can use a BPO scout fitted with pretty much any weapon and be able to deal with any target. That applies to pretty much any suit (because running away is a thing), and applies to LAV's and DS's as well. Only HAV's seems to not have this luxury due to ADS's moving faster than them, and being able to hover over HAV's, and yet saying that's broke is okay? That I'm wrong somehow for wanting to be able to defend myself within a HAV is for some odd reason a bad thing now? That wanting a ADS to preform like a ACTUAL ******* DS is such a evil thing? But hey, I'm just apparently wanting HAV's to be OP against everything else, right? I would like the Dropships to have more survivability, to be honest. Way to easy to pop even a full-skill, well-fit dropship when it goes to engage. Fair enough, I don't expect to shoot at a DS for two seconds and drop (that would **** me off in fact, would remind me of how paper thin LDS's were). As long as I can reasonably deal with a target, to where it's not a threat, just like I can with another HAV or AV, then what should I care if it lives? Again, I want to be able to deal with threats. That doesn't mean kill (although it can). Making it run off, or even distracting it could fit under that term. I'm not a sort of person who thinks that the only way to be safe is by killing everything (and that's why I think that the vehicle damage was a wonderful idea). EDIT: about two minutes ago, I ripped apart a normal DS flying along with a Rail. Not sure if it was fitted, but it was broke in about 3 seconds. That's silly.
Yeah three tank cannon rounds in 3.6 seconds is silly.......
"This is the Usumgal boy, the exalted dragon, wreathed in the fires of heaven. He is a true symbol of God's majesty."
|
Godin Thekiller
The Corporate Raiders
2875
|
Posted - 2015.02.12 20:55:00 -
[265] - Quote
True Adamance wrote:Godin Thekiller wrote:Mary Sedillo wrote:Godin Thekiller wrote:Lorhak Gannarsein wrote:@Godin, you say 'only `1/3 of fits can deal with DS''.
Well, my missiles have no problem either.
So that's 2/3rds.
Now, blasters have a problem dealing with ADS thanks to dispersion and range, but ADS blasters have a problem dealing with HAV thanks to damage output so i'm willing to call that fair.
Unless you're just complaining cos you're using the wrong tool for the job?
NB: I am deeply intoxicated at the moment, excuse spelling+grammar errors, I have been correcting literally (and yes, I mean that in its dictionary definition) every single word. Seeing as I've had no problems dealing with rocket HAV's, I don't buy that. Also, small blasters are considered too weak to usually kill anything, that is irrelevant. Rocket and rail fitted ADS's does the job quite well however. Also, large blasters are supposed to be as good as Rails in AV in their optimal, so again, irrelevant (and why they are getting buffed). And I can use a BPO scout fitted with pretty much any weapon and be able to deal with any target. That applies to pretty much any suit (because running away is a thing), and applies to LAV's and DS's as well. Only HAV's seems to not have this luxury due to ADS's moving faster than them, and being able to hover over HAV's, and yet saying that's broke is okay? That I'm wrong somehow for wanting to be able to defend myself within a HAV is for some odd reason a bad thing now? That wanting a ADS to preform like a ACTUAL ******* DS is such a evil thing? But hey, I'm just apparently wanting HAV's to be OP against everything else, right? I would like the Dropships to have more survivability, to be honest. Way to easy to pop even a full-skill, well-fit dropship when it goes to engage. Fair enough, I don't expect to shoot at a DS for two seconds and drop (that would **** me off in fact, would remind me of how paper thin LDS's were). As long as I can reasonably deal with a target, to where it's not a threat, just like I can with another HAV or AV, then what should I care if it lives? Again, I want to be able to deal with threats. That doesn't mean kill (although it can). Making it run off, or even distracting it could fit under that term. I'm not a sort of person who thinks that the only way to be safe is by killing everything (and that's why I think that the vehicle damage was a wonderful idea). EDIT: about two minutes ago, I ripped apart a normal DS flying along with a Rail. Not sure if it was fitted, but it was broke in about 3 seconds. That's silly. Yeah two tank cannon rounds in 3 seconds is silly.......
I wouldn't consider Rails to be traditional MBT cannons, however, I did think of one that might interest you. Give me a couple minutes.
click me
Blup Blub Bloop. Translation: Die -_-
|
Mary Sedillo
Molon Labe. General Tso's Alliance
388
|
Posted - 2015.02.12 20:57:00 -
[266] - Quote
These are advanced, futuristic projectiles fired from a Rail Cannon. There is no reason they can't fire at a high rate. Nerf ROF and you ******* KILL the rail turret in terms of everything it does with the current meta. |
Kallas Hallytyr
Skullbreakers
1332
|
Posted - 2015.02.12 22:05:00 -
[267] - Quote
Godin Thekiller wrote:Kallas Hallytyr wrote:How about you provide a counter point? One that showcases how the current ADS performs better against the same level of HAV pilot? I never said that it took a long time to do, I said that it was the SAME time to kill a HAV as a HAV is intended to kill another HAV in, running full defensive mods and accounting for missing and regenerating health, as agreed to by many of the people in the HAV balance thread, while being in nowhere near the same amount of threat as the HAV, seeing as it's much easier to engage, disengage, and then reengage. Also, again, one example doesn't prove ****.
Except, HAV on HAV is far shorter than ADS on HAV.
What I was putting that video in for was an example, you ass, not total complete proof. How about you find some videos of HAVs being incapable of escaping, instead of being a douche and not actually contributing any evidence.
Godin Thekiller wrote:Seeing as I've had no problems dealing with rocket HAV's, I don't buy that.
Again, you're pretty much the only one saying this. Can you provide links showing us videos where HAVs are incapable of defending themselves?
Godin Thekiller wrote:And I can use a BPO scout fitted with pretty much any weapon and be able to deal with any target. That applies to pretty much any suit (because running away is a thing), and applies to LAV's and DS's as well. Only HAV's seems to not have this luxury due to ADS's moving faster than them, and being able to hover over HAV's, and yet saying that's broke is okay? That I'm wrong somehow for wanting to be able to defend myself within a HAV is for some odd reason a bad thing now? That wanting a ADS to preform like a ACTUAL ******* DS is such a evil thing?
Again, you're pretty much the only one saying this and have provide no actual evidence or form of reasoning. You just keep saying that its not true, but there HAV pilots are saying it's fine. Why is your word better than multiple other HAV users? Surely that means you just need to get good, no?
Alt of Halla Murr. Sentinel.
|
Godin Thekiller
The Corporate Raiders
2875
|
Posted - 2015.02.12 22:23:00 -
[268] - Quote
Mary Sedillo wrote:Godin Thekiller wrote:Mary Sedillo wrote:Godin Thekiller wrote:Lorhak Gannarsein wrote:@Godin, you say 'only `1/3 of fits can deal with DS''.
Well, my missiles have no problem either.
So that's 2/3rds.
Now, blasters have a problem dealing with ADS thanks to dispersion and range, but ADS blasters have a problem dealing with HAV thanks to damage output so i'm willing to call that fair.
Unless you're just complaining cos you're using the wrong tool for the job?
NB: I am deeply intoxicated at the moment, excuse spelling+grammar errors, I have been correcting literally (and yes, I mean that in its dictionary definition) every single word. Seeing as I've had no problems dealing with rocket HAV's, I don't buy that. Also, small blasters are considered too weak to usually kill anything, that is irrelevant. Rocket and rail fitted ADS's does the job quite well however. Also, large blasters are supposed to be as good as Rails in AV in their optimal, so again, irrelevant (and why they are getting buffed). And I can use a BPO scout fitted with pretty much any weapon and be able to deal with any target. That applies to pretty much any suit (because running away is a thing), and applies to LAV's and DS's as well. Only HAV's seems to not have this luxury due to ADS's moving faster than them, and being able to hover over HAV's, and yet saying that's broke is okay? That I'm wrong somehow for wanting to be able to defend myself within a HAV is for some odd reason a bad thing now? That wanting a ADS to preform like a ACTUAL ******* DS is such a evil thing? But hey, I'm just apparently wanting HAV's to be OP against everything else, right? I would like the Dropships to have more survivability, to be honest. Way to easy to pop even a full-skill, well-fit dropship when it goes to engage. Fair enough, I don't expect to shoot at a DS for two seconds and drop (that would **** me off in fact, would remind me of how paper thin LDS's were). As long as I can reasonably deal with a target, to where it's not a threat, just like I can with another HAV or AV, then what should I care if it lives? Again, I want to be able to deal with threats. That doesn't mean kill (although it can). Making it run off, or even distracting it could fit under that term. I'm not a sort of person who thinks that the only way to be safe is by killing everything (and that's why I think that the vehicle damage was a wonderful idea). EDIT: about two minutes ago, I ripped apart a normal DS flying along with a Rail. Not sure if it was fitted, but it was broke in about 3 seconds. That's silly. Nah, means you are doing it right, I guess, with current mechanics.
It does mean that I'm doing it right. Still, that's WAY too fast. I'd say at least 7 seconds to kill one.
click me
Blup Blub Bloop. Translation: Die -_-
|
Godin Thekiller
The Corporate Raiders
2875
|
Posted - 2015.02.12 22:27:00 -
[269] - Quote
Kallas Hallytyr wrote:Godin Thekiller wrote:Kallas Hallytyr wrote:How about you provide a counter point? One that showcases how the current ADS performs better against the same level of HAV pilot? I never said that it took a long time to do, I said that it was the SAME time to kill a HAV as a HAV is intended to kill another HAV in, running full defensive mods and accounting for missing and regenerating health, as agreed to by many of the people in the HAV balance thread, while being in nowhere near the same amount of threat as the HAV, seeing as it's much easier to engage, disengage, and then reengage. Also, again, one example doesn't prove ****. Except, HAV on HAV is far shorter than ADS on HAV. What I was putting that video in for was an example, you ass, not total complete proof. How about you find some videos of HAVs being incapable of escaping, instead of being a douche and not actually contributing any evidence. Godin Thekiller wrote:Seeing as I've had no problems dealing with rocket HAV's, I don't buy that. Again, you're pretty much the only one saying this. Can you provide links showing us videos where HAVs are incapable of defending themselves? Godin Thekiller wrote:And I can use a BPO scout fitted with pretty much any weapon and be able to deal with any target. That applies to pretty much any suit (because running away is a thing), and applies to LAV's and DS's as well. Only HAV's seems to not have this luxury due to ADS's moving faster than them, and being able to hover over HAV's, and yet saying that's broke is okay? That I'm wrong somehow for wanting to be able to defend myself within a HAV is for some odd reason a bad thing now? That wanting a ADS to preform like a ACTUAL ******* DS is such a evil thing? Again, you're pretty much the only one saying this and have provide no actual evidence or form of reasoning. You just keep saying that its not true, but there HAV pilots are saying it's fine. Why is your word better than multiple other HAV users? Surely that means you just need to get good, no?
I'm using several thousand hours of ingame experience to say that I haven't seen a Rocket or blaster reasonably hit a ADS firing at it. Also, that's valid reasoning, saying that a HAV pilot should be able to reasonably deal with a ADS pilot. 1=1 and all of that ****.
What, you don't want one person to equal one person?
Oh, just to let you know, Rockets DPS is being cut very hard. It'll have like a 1/4 of what it has now. So it'll be even worse.
click me
Blup Blub Bloop. Translation: Die -_-
|
Kallas Hallytyr
Skullbreakers
1332
|
Posted - 2015.02.12 22:59:00 -
[270] - Quote
Godin Thekiller wrote:I'm using several thousand hours of ingame experience to say that I haven't seen a Rocket or blaster reasonably hit a ADS firing at it. Also, that's valid reasoning, saying that a HAV pilot should be able to reasonably deal with a ADS pilot. 1=1 and all of that ****.
And everyone else is using what? Ten minutes? Of course not you belligerent ass, were all relatively experienced players too.
As has been said before, by myself and others including HAV pilots, the issue doesn't seem to stem fro! HAVs being incapable of engaging the ADS, but with your abilities as the HAV operator.
Godin Thekiller wrote:What, you don't want one person to equal one person?
That's not even vaguely what I'm saying. What I am saying is that the HAV/ADS situation is already 1v1 but you seem to be blaming poor abilities on the game.
Godin Thekiller wrote:Oh, just to let you know, Rockets DPS is being cut very hard. It'll have like a 1/4 of what it has now. So it'll be even worse. Ok, fine, but that's not the case right now, so if that's an issue later then surely later is when we need to make a change. Since currently the issue is not the HAV/ADS balance, but your perceptions and abilities.
Godin Thekiller wrote:EDIT: Taking another look at that video, although most of those HAV's has rails, they didn't even get many hits in. the ADS's easily approached them (unless they were in the redline), and as far as I've seen, not a single Rocket or blaster HAV was out, so this doesn't even cover them. Indeed, which is why its only a single example, which you said yourself is not proof. It is just that: an example. How about you show us examples of your problem instead of constantly saying its not good?
Alt of Halla Murr. Sentinel.
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 [9] 10 11 12 :: one page |
First page | Previous page | Next page | Last page |