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Thread Statistics | Show CCP posts - 1 post(s) |
Vesta Opalus
Kang Lo Holding
45
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Posted - 2014.10.09 15:38:00 -
[1] - Quote
Thanks for the post OP, current state of EWAR is one of the (few?) places where this game is really falling down on its face these days.
Instead of dampening always winning, I think precision should always win.
The question should be, at what point does it win?
I'd like to see a system implemented that isnt just scan or cant scan within the area scanned. This kind of system is bad because, at the end of the day, when everyone is all protod out and running the best scans or damps possible, one of the two will always win, which is kind of lame and makes the losing module pointless beyond a certain point.
What I'd like to see is a sort of fudging of scans/damps, so that there is a gradient out from the scanning suit where precision gradually reduces to the point where you have no scans at all. This means that enemy suits can get into the radius of a scan without being scanned, until the scan's precision gradient reaches the point where the precision outweighs the enemy suit's dampening. This means that increasing the scanner's precision will raise the value of the gradient, thus pushing out the distance the scan will pick up a suit, and dampening counters that gradient rise, pushing the distance back in.
This means that, while precision in my EWAR solution would always win, the dampening would push back the radius of scanning so that they have more and more undetectable safe zone to operate in. This makes both precision and dampening useful, and the strongest precision should always be able to detect people within a radius (20-30m?) that would prevent shotgunners from steamrolling your team, which I think would make dust much more balanced overall without making dampening or shotguns totally worthless. |
Vesta Opalus
Kang Lo Holding
45
|
Posted - 2014.10.09 17:43:00 -
[2] - Quote
One Eyed King wrote:I can't get behind anything that will make all scouts visible even when they are making a significant sacrifice to max their dampening. Especially when the only sacrifice the Gal Logi needs to scan them is carry a single piece of equipment.
I don't mind the concept of giving assaults and logis a reason to use EWAR. That is reasonable. Shared passives need to go, and the great majority of players will agree on that.
As a minja, who was not able to play Alpha to Charlie because of EWAR changes that negated my role completely, I cannot get behind any math that doesn't enable a scout to be invisible with significant sacrifice. A scanned scout is a dead scout, period.
If this is intended as a fix for tanked scouts, there are much more precise measures to do so without obliterating all other scouts roles too.
All scouts should be visible at some point, otherwise how do we stop the ninja shotgun bs that ruins games when someone uses it?
Do you like having someone running around who cant be seen or detected in any way who can also one shot the vast majority of suits?
Do you think its fair or good gameplay that the only "counter" to invisible one shotting scouts is to also run a damped scout and depend on dumb luck for him to run into your vision before you run into his? Then half the time when he does run into your vision your own weapons fire makes it very likely that he can evade you just due to weapon flash making the stupidly variable cloak effect practically invisible for long enough for him to slip away?
Also that "sacrifice" dampening/cloaking suits make is no sacrifice at all. You are sacrificing survivability for MORE SURVIVABILITY. That's not a sacrifice, its an investment.
Also I disagree that passive scans shouldnt be shared. Passive scan fits actually sacrifice a great deal more than damp fits, because they can be easily detected by anyone and have very low hp values at the same time. Passive scans can frequently be outdpsed and out healthed by comparable dampening suits.
The all or nothing EWAR we have now is the real reason we cant balance EWAR right now, if you see my post above thats an actual workable fix that puts a mechanics based counter to shotgun cloakers and at the same time gives damp/cloak scouts the ability to minimize the vulnerability the precision counter inflicts on them.
I want to emphasize that there is NO COUNTER to a scout using cloaks and dampeners in the game right now that isnt using the same fit and depending on dumb luck. |
Vesta Opalus
Kang Lo Holding
51
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Posted - 2014.10.15 15:28:00 -
[3] - Quote
Magnus Amadeuss wrote:In this thread, scouts complain about permascan while they permascan.
Maybe another poster in this thread had the right answer:
Scouts should get the best profiles
Mediums get should get the best precision
Heavies should get the best range
IDK, something needs to happen. Having spin-scanners was broken, everyone admits that. Scouts are spin-scanners on steroids.
Well theoretically scouts sacrifice hp/utility to get their scans. This isnt how the class is set up right now.
Right now you can be fully damped with good scans and decent hp with a weapon that can 1-2 shot people in the scout suit, this is the big imbalance.
You can have quad damage, invisibility, haste, and wall hack with some sacrifices, but maybe not all of them at once, which is what some scout frames can achieve now (lookin at you Gal scoots). Any one of these things is pretty overpowering, but the scout frames can get 2-4 of them pretty easily (varies by scout race). |
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