Jathniel
G I A N T
1178
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Posted - 2014.10.09 07:29:00 -
[1] - Quote
This is a good effort, but I see some serious problems.
1. With your changes, Assault and Logi suits would need to only run 2 complex precision enhancers, and he will defeat nearly EVERY *practical* ewar solution employed by Scouts today, and if the Assault or Logi uses 3...? Congratulations you just broke the Amarr and Minmatar scouts.
2. These changes simply force the Amarr scout to share its ONE advantage (scan precision) with the suit that doesn't need anymore advantages, the Gallente Scout. These changes would make BOTH of those suits the undisputed kings of detection.
3. Amarr and Minmatar scouts will simply be incapable of hiding from other scouts... and as I said before, Assaults and Logis that feel like finding them, dampened or not.
4. The Gallente scout will again come out on top as best dampening scout, AND (unlike now) it will be able to detect people running 2+ dampeners.
These changes simply ensure that Assaults can kill the majority of dampened Scouts with ease (don't forget Assaults have a LOT of base health now, it would NOT hurt them to run ewar modules). It will also ensure that only the Gallente scout is viable; the Amarr scout, despite the precision advantage, would be the only Scout suit capable of hiding.
Edited: To ensure that the threat posed by Assault and Logi suits is emphasized.
Addendum: EWAR in this game is not broken. The Cloaked Shotgun spam is. To solve the issue of CQC Scout spam, a simple hotzone of absolute detection could be implemented around Logi or Assault suits. If a hostile comes within 3-5 meters of you, you get detected, cloaked and dampened or not, and that detection is squad-shared so that the victims buddies can turn around and floor you as needed.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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Jathniel
G I A N T
1182
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Posted - 2014.10.09 20:33:00 -
[2] - Quote
After reading the rest of the thread, I see what you're trying to accomplish but I still think the premise is wrong. I see what you're saying about the logi and assault suits detecting or not, but you're not allowing for a margin of difference. As it stands with your numbers, any scout not running skill level 5 precision or dampening is as good as dead, and any logi/assault not running skill level 5 isn't any better off than they are now. With your numbers, players would get no return on their SP investment until it's actually maxed. Current EWAR, is balanced in such a way that stealth and detection are viable as soon as the initial investment is made in the Scout suit. (EWAR is otherwise fine for medium suits vs. medium suits.)
How can you say that EWAR is broken for requiring a Scout suit? That's like saying CQC is broken because Heavies are better in a rumble. The anomoly that I actually see with Scouts is shotgun spam. Knives are not used nearly as much. But Scouts with shotguns are even knocking Heavies out of their element with the spam.
With your numbers, sharing ewar with medium suits is what will happen (remember the large margin of varying Scan levels), and that will render ALL Scouts but the Gal scout obsolete (although the Cal scout will still be useful for scan range and squad sharing capability).
Speaking in favor of squad share, this feature helps make scouts desirable to have in your squad, and this is why dampening trumps precision. Because so much scanning is encouraged, only the scouts should be able to bypass it, it is their role. It is good this way.
Again, the big problem is Gallente Shotgun scouts running about with impunity. There is NO risk for them, with ZERO detection. The danger should not come from a sweeping change to scan and profile values. A simple guaranteed detection zone, on SHARED vision, will be enough. No more than 3 meters in radius around every suit. Getting the kill in close quarters should get you detected by the victims buddies who are literally RIGHT THERE; this will force scouts to be more sneaky, going for isolated or smaller groups more often.
As for your point on non-specialized vs. specialized suits... Remember, the gal logi is a specialized MEDIUM suit. Meaning it's specialization is vs. medium suits. Which is very good. All Scouts are specialized stealth suits... and within the Scout suits are specialized suits designed to face them.
Squad share is a good thing. This is a feature, not an imbalance. I like it in Dust, and I want to make sure it is in Legion. It rewards teamwork, it is better than verbal communication for relaying an enemies position, and it works especially well with line-of-sight detection. Do not dismiss that as being unfair. We want to encourage teamwork in the game. Scouts are a vital part of maximizing squad shared vision, and it ensures that the bonuses of EWAR that a Scout has, are shared with the other suits.
if we get rid of squad share, Scouts will become lone-wolf suits, with little to no reason to have in squad. I LIKE seeing my squad improve in combat performance because they are aware of hostile positions on their radar. If the other side, comes to a firefight blind, that is THEIR fault. Why should a team that is making use of every tool and feature available to them, be prevented from using it, because someone else is too hard-headed to do the same?
This is fundamentally wrong.
Set your goals high, and shoot for the moon; even if you miss you'll land amongst the stars.
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