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Thread Statistics | Show CCP posts - 8 post(s) |
Quil Evrything
Triple Terrors
758
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Posted - 2014.01.17 17:07:00 -
[1] - Quote
CCP Remnant wrote:Eric Del Carlo wrote:Zeylon Rho wrote:Is the ground speed number directly converted to current in-game speeds by moving a decimal? Or is it some other metric? I was wondering this too, is there any way we can see the speed stats in m/s? Yeah, sorry about that. Those are native Unreal units. Easy enough to understand though: 500, for example, is 5m/s.
Wow, wow, wow! So much great stuff!!
...
umm...
so I hate to be ungrateful an all, but... how about a teenietiny scout walking groundspeed buff then?
For example, according to those units, caldari scout has walking speed of 5.4 ... which is virtually identical to a minmatar MEDIUM suit of 5.3
It's tough enough for scout-vs-medium, with the gallente currently at 5.5
Do you think we might get an across-the-board scout walking buff of 0.2 ?
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Quil Evrything
Triple Terrors
767
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Posted - 2014.01.17 22:51:00 -
[2] - Quote
Mordecai Sanguine wrote:Quil Evrything wrote:For example, according to those units, caldari scout has walking speed of 5.4 ... which is virtually identical to a minmatar MEDIUM suit of 5.3 It's tough enough for scout-vs-medium, with the gallente currently at 5.5 (to use knives and shotguns vs anything but a stationary target) I'm thinking it will be out of the question to use knives on caldari on the run, with that speed. Which would be particuarly ironic given that they are supposedly a caldari weapon. Do you think we might get an across-the-board scout walking buff of 0.2 ? I think we should lightly nerf medium suits instead. We are in huge armors. Even with assisted help and assisted skeleton we're not supposed to be fast.
Interesting viewpoint. However, I think given the size of the maps, people would complain too much, so probably better/simpler to just increase scout walking speed. Especially since it doesnt impact anything else. ie: kincats work off sprint speed, not walking speed.
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Quil Evrything
Triple Terrors
1008
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Posted - 2014.03.05 22:07:00 -
[3] - Quote
CCP Logibro wrote:I would like to add that at this stage, we have not rebalanced the slots and PG/CPU for the medium frames yet, and it doesn't look like we'll be able to get it into 1.8. Expect those changes to come at a later date.
So basically, its back to assault logi 514. Business as usual.
Except, "Now, with CLOAK! "
I was looking forward to 1.8, up until I heard this lameness.
Now I may as well go play something else for a few months |
Quil Evrything
Triple Terrors
1009
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Posted - 2014.03.05 22:41:00 -
[4] - Quote
Django Quik wrote:CCP Logibro wrote:I would like to add that at this stage, we have not rebalanced the slots and PG/CPU for the medium frames yet, and it doesn't look like we'll be able to get it into 1.8. Expect those changes to come at a later date. How can you change the logi bonus to reduce fittings cost of equipment but leave them with the same CPU/PG!? They'll be able to fit ANYTHING THEY WANT! Even cloaks! You can't possibly let them go out like that.
Note1:
"the fitting bonus does not apply to cloaks". that has already been announced
Note2, to CCP: THAT DOESNT FIX THE PROBLEM.
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Quil Evrything
Triple Terrors
1010
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Posted - 2014.03.06 01:09:00 -
[5] - Quote
Floyd20 Azizora wrote:xxwhitedevilxx M wrote:CCP Logibro wrote:I would like to add that at this stage, we have not rebalanced the slots and PG/CPU for the medium frames yet, and it doesn't look like we'll be able to get it into 1.8. Expect those changes to come at a later date. In other words, you're saying that, in order to be competitive for 1, 2 or 3 months you have to skill one of the three OP suit? gal scout, gal and amarr heavy by any chance?
I think he means:
gal logi, amarr logi, min logi. only 3, because cal logi has been semi-nerfed for quite a while now.
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