Symbioticforks
Ancient Exiles. Renegade Alliance
54
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Posted - 2014.03.05 17:24:00 -
[1] - Quote
With the new damage modification nerf to 1.8 it hits SNIPERS really hard.
On average I have 3 damage mods on for a total of +24.4% damage. Post 1.8 that's down to +12.2% damage. The only way to maintain that (and still lose several percent damage) is for snipers to hop into a Caldari Commando suit. (+12.2% + 10% = 22.2%) for the sake of fittings however you'll likely run 2 complex 1 enhanced damage modifier, for something closer to (+21.63%). And forcibly your second light for the +10% bonus would likely be a rail rifle.
other than requiring a skill respec to "get back to where I was somewhat" on damage output.. and being bottle necked into this particular fat suit for sniping.. it's fine.
You need the 3 high slots, and 1 low. The bonuses are correct.
I would of course prefer 3% bonus to rail weapons instead of 2% to help mitigate just how badly snipers have been nerfed since the games release. (nerfs in 1.7 and now 1.8 detailed below)
1. Can't snipe from the obelisks (aka shark fins) anymore. They were changed so you slide right off the slanted angle now. In general this means more snipers will be in less useful more predictable places for public matches.
sidenote: You can still get up there to snipe but you're hanging off the bottom edge of it where they failed to retexture with that no stick coating. You're completely exposed and can't even move if you're being shot at.
2. AV grenades were downgraded, combined with drop ship hit points being upgraded. It now takes 4 standard, 3 advanced, or 3 prototype AV grenades to kill a militia drop ship. Where as before it would only take 2. Meaning it's way easier to harass and successfully land next to a sniper on a tower who is using AV as a defense.
3.Everyone got hit by this one, but the shield extender -7% recharge delay. Meaning if I do get shot I have to hide even longer for health to regenerate. Slowing the game down.
4.The health gauge information display was shifted to the right instead of directly below your crosshair. It's really awkward having to shift your eyes down and to the right as opposed to just down and back up.
5. Little or no indication if you successfully hit someone with your sniper rifle, there's no sound upon hit, and often the hitmarker won't appear. Meaning you don't know if you need to line up a second shot if they're close to cover, because you don't know if they're half way dead.. or not.
6. Changing damage mods from +10% to +5%.. (loadout running 3 damage mods went from +24.4% dmg to 12.2%) Is that even worth three high slots? Bottle necking snipers into one particular suit to make their bullets count no less than they had previously..
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