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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
Yun Hee Ryeon
Dead Six Initiative Lokun Listamenn
394
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Posted - 2014.01.22 07:28:00 -
[1] - Quote
(Minnie scout.)
... Hacking, nice ... nova knives, still nice ... AAAH! My profile! I'll be a sitting duck for the goddamn active scanners!
Wait. Scouts get 35 base profile across the board? Okay, this may work. Color me intrigued. |
Yun Hee Ryeon
Dead Six Initiative Lokun Listamenn
394
|
Posted - 2014.01.22 19:41:00 -
[2] - Quote
Ankbar Latrommi wrote:CCP Frame wrote:With Uprising 1.8 slowly taking shape, our Game Design team is now ready to share some of the Dropsuit Stats and Skills planned for release! Please take a look at these spreadsheets and tell us what you think. Remember, this is all still early days and very much a work in progress! Not a fan of method you've taken for resistances. "hybrid-rail" is a damage type? Sounds like a weapon/delivery mechanic classification to me. Why not a bonus to thermal/kinetic damage resistance? "Hybrid-rail" is a weapon category in Eve (and, by extension, in DUST). A "hybrid" is a combination energy/projectile weapon. The category's more meaningful in Eve, where hybrids both drain capacitor (like energy weapons-- lasers) and eat ammo (like projectile weapons-- artillery and autocannon).
Hybrids come in two flavors: blaster and rail. In Eve's damage rubric (which DUST mostly replicates without using), blasters do a pile of heat damage (a little more shield damage, a little less armor) and a bit of kinetic (a little less shield, a little more armor), while rails do a smaller pile of kinetic and even less heat, theoretically making up in range what they lack in DPS.
So, yes, hybrid-rail is a damage type (somewhat more damage to armor, somewhat less to shields) that is based on a weapon/delivery mechanic classification.
The terminology makes sense in the world, just not in our specific context. |
Yun Hee Ryeon
Dead Six Initiative Lokun Listamenn
395
|
Posted - 2014.01.23 01:17:00 -
[3] - Quote
Ankbar Latrommi wrote:Yun Hee Ryeon wrote:In Eve's damage rubric (which DUST mostly replicates without using), blasters do a pile of heat damage (a little more shield damage, a little less armor) and a bit of kinetic (a little less shield, a little more armor), while rails do a smaller pile of kinetic and even less heat, theoretically making up in range what they lack in DPS. Not correct. Rails and blasters, as hybrid weapons, use the same ammo. The ammo is what determines damage types on all turrets and launchers. Rails and blasters have different damage multipliers, optimal ranges, falloff, tracking, and etc...but the damage types and proportions are the same when using the same ammo. T2 ammo is specific to long/short turrets and their damage profile is likely different btwn T2 rail ammo and T2 blaster ammo. But for the other 2/3 of the ammos the type of hybrid turret does not affect the damage profile. Ah, yes. That's right.
Sorry; it's been a while. |
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