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Thread Statistics | Show CCP posts - 1 post(s) |
George Moros
Area 514
273
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Posted - 2014.01.13 06:26:00 -
[1] - Quote
Llast 326 wrote: For me the whole idea of this game loses it's charm if people are forced into fittings, this is one of the reasons I did not like the idea of "Scout Only" on the cloak, though I feel more needs to be done to balance the equipment and suits out for play. I just can't say to much about it until I actually have information, when that info drops I will be giving my full opinion on it.
I don't see a problem if scouts are "forced" to use cloaks. But note that in the strictest sense, you aren't forced to use anything, except fitting at least one weapon. However, some fitting choices make more sense than others, which is perfectly logical. For instance, you can fit a heavy with nova knives and profile dampeners, and try to play as a scout. There's no mechanic forcing you to use a HMG or forge, or anything else. The only thing "forcing" you is your common sense.
If scouts are meant to be used with cloaks, so be it. There are entire ship classes in EVE (covert ops, force recons, etc.) that are designed to use cloaks in the same sense scouts seem to will be. They get skill bonuses to fitting cloaks, and other cloak-specific abilities that other ship classes do not have. But in principle, you don't have to fit a cloak on those ships if you don't want to. It only makes (much) more sense if you do. And nobody is having an issue with that.
The potential problem is fitting cloaks on non-scouts. If fitting a cloak on non-scout dropsuit turns out to be a viable option (meaning, CPU/PG cost will be tolerable for other classes), then DUST could quickly turn to ninja-land, and that will brake the game more than anything. EVE resolved this by making 2 types of cloaking devices - one for ships that are meant to be cloaky, and the other for everything else. The former being far better and useable than the latter, of course.
Pulvereus ergo queritor.
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George Moros
Area 514
274
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Posted - 2014.01.13 09:36:00 -
[2] - Quote
Llast 326 wrote: What you say makes sense on many levels, and I share the concerns about other suits easily fitting the cloak. (It is likely a very easy fit for Logi)
One concern with the cloak being a "mandatory" fit is that scouts only have one equipment slot, and extremely low ability to fit anything at this point. If scouts can only fit a cloak, and are only "viable" with one, it actually severely limits the versatility and roles that can already be performed.
Your example of the NK wielding heavy is very different from a scout only being able to use a cloak. The Heavy still has a number of options open to them where as, if cloak becomes the only viable choice it is eliminating options for the scout suit. Heavies can fit heavy weapons, but it is not required for the fitting to function, that is a very different scenario.
We currently don't know if scout dropsuit will have same slot layouts and CPU/PG as before. However, if they do, then 1 equipment slot they have is in essence reserved for cloak, which means they will effectively have no equipment slots. This will make scouts useable only for assassination-style gameplay which, in principle, I've got nothing against except for the fact that the term "scout" is then misleading. I think CCP should consider introducing other light dropsuit roles. Maybe the current layout should be called "assassin", and a "scout" should have 2 equipment slots, and possibly only i sidearm.
One other thing to consider (I don't know if anyone mentioned this in this, or other cloak-related threads): Will cloaked mercs be visible to friendly troops or not? If yes, in what way? Will they be fully visible, as if not wearing cloak at all, or will there some other way of making friendlies know where they are? This is especially important in FW, where friendly fire is enabled. What if I see a cloak shimmer in front of me, and (naturally) fire a burst in that direction, only to find out I just killed a cloaked friendly?
Pulvereus ergo queritor.
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