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Thread Statistics | Show CCP posts - 1 post(s) |
Brokerib
Lone Wolves Club
189
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Posted - 2014.01.10 00:49:00 -
[1] - Quote
I'm not sure I understand why firing from cloak is so game breaking, particularly as we've already been informed that firing will break cloak, there is a (as of yet undisclosed) cool down after the cloak is broken, and a hard counter is already in game through the active scanner?
It will only really be useful for engaging a single suit unaware, and even then it's not an insta win button as most suits take multiple shots to kill. For a bad scout, it means they'll be able to ambush one red without getting killed before they have a chance. In a average scouts hands, it may mean going from being able to ambush one straggler at a time, to being able to ambush two in a group with a chance of taking both. Good scouts don't need the assistance so I doubt very much you'll see a difference there, they're already stringing together kills without being seen.
The main use for the cloak will be to hide, stationary, in facilities while you let the enemy team go past, or move between locations with a little extra protection (no chevron and health is great, but the shimmer will still be there). Useful for being able to watch for when to set off REs and counter hack, or cross sniper alley, but it's not going to let you take down a 3-4 players with guns blazing.
Also not sure about the cloaked sniper QQ? Sitting in cloak to shoot is a waste. If you're doing it right, no one knows where you are before you shoot, and if I'm shooting you from 300m out, you won't see me after I start shooting either. It's much better used as a defensive device to move between sniping locations, or as an aid for counter sniping to give you a chance to get a shot off before they pop you.
From the description given, the cloak leans towards being a defensive device, not an offensive one. Maybe take a couple of deep breaths and think about the implementation before condemning it to the nerf bin? |
Brokerib
Lone Wolves Club
189
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Posted - 2014.01.10 00:58:00 -
[2] - Quote
Harken Torkal wrote: Whether cloaking ends up as a baked-in feature of some suits or not, it should start in a "nerfed" state in which "nobody" will use it. Then gradually improve the utility of the feature until people are using it. If everyone uses it, it's OP.
Please don't take this the wrong way, but get ******. Unless you're going to recommend that equipment be nerfed so hard that the new logi bonuses are useless and light weapons are nerfed so hard that assaults don't want to use them, you're just gimping the single most gimped suit in the game because you're worried that there might possibly be a problem in an implementation you haven't seen, based on incomplete information. |
Brokerib
Lone Wolves Club
202
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Posted - 2014.01.10 23:09:00 -
[3] - Quote
Kain Spero wrote: Cloaked while firing is a bad mechanic, and doing a "let's see how it works out" with an obviously bad and broken mechanic would be irresponsible.
I'm still yet to see a reasonable explanation for why it is 'an obviously bad and broken mechanic'. All it's been is alot of talk about how other implementations have been bad, conjecture based on incomplete information, and alot of non scouts claiming to be helping out by pushing for a pre-nerfing our core mechanic.
My full response here. https://forums.dust514.com/default.aspx?g=posts&m=1702679#post1702679
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Brokerib
Lone Wolves Club
204
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Posted - 2014.01.11 22:23:00 -
[4] - Quote
Kain Spero wrote:Knight Soiaire wrote:
We haven't even seen a video of the cloak in action, haven't even seen any of its stats, and people are already calling it a FOTM.
God I hate this community.
What's worse is turning a blind eye and letting a bad mechanic go live in the game.
Still yet to see a proper explanation as to why the mechanic is so bad. And I'm starting to see that all these 'suggestions' are just an attempt to protect the current meta by nerfing an as of yet unreleased item so that it's of no use.
If you don't like the mechanic, then petition to not have it introduced, don't push to nerf it. Say what you mean instead of trying to sabotage it.
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Brokerib
Lone Wolves Club
206
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Posted - 2014.01.12 01:57:00 -
[5] - Quote
Denn Maell wrote:/Signed
I'm really not looking forward to snipers and shot gunners getting this buff. An indefinitely cloaked sniper who could be anywhere?
Question: Do we have any info on whether this will be a 'as long as its in our hands we're cloaked' or more of a temporary buff mechanic?
Temporary. There's a limited amount of time you can spend in cloak, conditions that break cloak, and a cool down after the cloak ends. There's also a hard counter for it (active scanner) as cloaked units still appear on scanner, and a couple of soft counters (shimmer when moving and targeting reticule still turns red when over a cloaked unit).
Known details are: - The cloak field is a piece of equipment. - When selected the cortex is raised and you press fire to activate it. - Once activated, it goes away and your weapon is raised. You can switch to other weapons/equipment while cloaked. - You cloak. The amount of "shimmer" is increased as you move so standing still you will be nigh invisible, but when moving you will be noticeable to an extent. When cloaked, you obviously have no chevron or health bars, but the enemy reticule will flash red if you run past it. - Cloak can be deactivated by selecting it and pressing fire. - Once deactivated or it runs out it will start to recharge. - Firing a weapon while cloaked will rapidly deplete the cloak field (a single shot from a sniper rifle, for instance, will decloak you) - You can only fit one cloak field at a time.
Here's the relevant dev posts: https://forums.dust514.com/default.aspx?g=posts&m=1699636#post1699636
And here's my take on the utilisation of cloaks: https://forums.dust514.com/default.aspx?g=posts&m=1702679#post1702679
As of yet no specific information is available (fitting, cool downs, etc) and no one has seen it in action, so it is impossible to determine whether it is over powered, under powered, or any other sort of powered. The rest is just fear-mongering and conjecture. |
Brokerib
Lone Wolves Club
207
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Posted - 2014.01.12 04:34:00 -
[6] - Quote
Kain Spero wrote:The dev posts clearly enumerates to overarching design intent, which is to allow an alpha strike whilst cloaked . Fitting, cool downs, etc don't matter at that point because the mechanics described by Remnant's post mean a round will leave a weapon unaffected by the cloak and will allow a player to line up a headshot, pull the trigger, and 1 or more of those shots will be with the user "nigh invisible" while still.
This is the aspect of the mechanic that is unacceptable. No firing while cloaked.
How is this scenario substantively different from being headshot by a sniper? Do sniper rifles need to be subject to a nerf so that they are unable to make a head shot while being "nigh invisible" because they're 400m away? How about rail tanks shooting from red line to red line?
What's being advocated in these threads is nerf of a specific piece of equipment for all usage scenarios due to one very specific usage scenario, which is already replicated in game by other methods which require substantially less risk from the user, and don't suffer from the mitigating control (hard and soft counters) inbuilt into the cloaking mechanism.
If you can explain to me how the cloak is game breaking, or how it is blatantly unfair when compared to other pre-existing mechanics such as sniping, then I'll be happy to support changes. But at the moment all I've seen is conjecture and fear-mongering with nothing to substantiate it. |
Brokerib
Lone Wolves Club
207
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Posted - 2014.01.12 06:36:00 -
[7] - Quote
Mr Kane Spero wrote:I think you can ADS a line up a headshot with more than just a sniper rifle last time I checked.
I'm not sure what your point is?
You can line up a headshot with a rail turret if you like, but it doesn't stop me being able to OHK from over 400m with a sniper rifle. Can you explain how having the possibility of getting a near range headshot off is more powerful than that?
With a near range head shot it's likely I'm going to have to move to get the shot, which brings shimmer into play, and if you check your corners then there's a good chance you'll light me up with your targeting reticule as well. And then, if you're not dead in one shot or I miss, you have a good chance to kill me because my shields and armor are paper and I'm standing right next to you. This is all supposing that you're not using a scanner, or running in a squad using a scanner, which will give me away before I even get close.
Contrast this with a sniper in the red line. You have no defence except for not stopping for long enough to give me a shot, and your only response is counter sniping, dropping an orbital, or entering the red line.
The cloak is mainly a defensive tool, and if you try to use it offensively, it's risk/reward weighted.
Don't get me wrong, I fully expect there will be situations where the cloak will be used for a OHK that is near unavoidable. I'm just saying that this is no more powerful than several other options I have to do the same, but involves significantly higher risk. |
Brokerib
Lone Wolves Club
207
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Posted - 2014.01.12 08:02:00 -
[8] - Quote
Wow. So you managed to adapt your play style to compensate for players using a high alpha damage first strike weapon, without resorting to calling for crippling nerfs? In fact, it appears that you were making use of the existing soft and hard counters in game to do so.
Maybe try that as your first point of call for cloaks...?
Here, I've fixed that up for you.
Iron Wolf Saber wrote: Shot about 42 cloak scouts today dead. I play with an active scanner in squad. They're rather easy targets to get rid of, as scouts are soft targets when you know where they are. Most of the time though players don't die to one shot from a cloak player and attentive players will know there is a cloak scout on the field and start playing around the threat. Simply communicating with my team is enough, even though cloakers do not generate kill feeds with the cloak.
Seriously. I'm not saying cloaks are fine, and I'm not saying I like them being tied to scouts so tightly that they won't have any option except to fit one. I'm also concerned about logi's, once again, ending up being a better scout than the scout if they can fit a cloak.
What I am saying is that by calling for a massive nerfstike before they're in game and part of the meta is going to cripple both the item itself, and scouts by proxy.
At the very least, how about waiting for a dev post explaining the full function and stats before damning them as irreparably broken. At least then we can talk about the detail, instead of making up horror stories. |
Brokerib
Lone Wolves Club
224
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Posted - 2014.01.12 23:19:00 -
[9] - Quote
Free Beers wrote:So what this thread has turned into is a bunch of bad players that want to abuse a broke mechanic (yeah i looked up your kdr) and the rest of us that don't want ccp to break dust.
Like i said before if CCP Rouge wants to show he is captain of this ship he will nix cloaks for now and have ccp fix scouts without breaking them.
What broken mechanic are you talking about? Can you explain how the current details we have on cloaking make it broken or break the game?
All we have so far is bare bones functional info, and nothing else. We also don't know what other changes are being made in the game that may influence the effectiveness of the cloak.
As I've said previously, I'm fine with cloaks not being introduced, I have little interest in them and I don't like scouts being tied to them. I'm not fine with a push to nerf-strike them prior to introduction purely because a number of people know they can't stop their introduction and don't like the mechanic. If you don't want it in game, then push for that, instead of pushing for a nerf under the guise of game balance. |
Brokerib
Lone Wolves Club
229
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Posted - 2014.01.13 04:15:00 -
[10] - Quote
Kain Spero wrote:The fact of the matter is firing while cloaked is a bad mechanic for everyone. Also, the fact that CCP is wrapping up the performance of a scout and "fixing" it with a cloak is problematic.
Dust is more than about one role and one style of play. Thinking that making sure the cloak lands in a way that is not damaging to the game as whole is some sort of attack on a particular role is short sighted at best. I agree with everything you've said except the first sentence.
Kain Spero wrote:The fact of the matter is firing while cloaked is a bad mechanic for everyone. Neither you, nor anyone else calling for a nerf, has been able to provide solid reasoning for why firing from cloak is so bad that it should be considered broken, or breaks the game. Until you provide actual reasoning for it, its not a fact, it's your opinion.
And the fact that you've focused exclusively one that single point issue of firing from cloak instead of talking about any other problems with the implementation, or the failure to address actual issues with scouts, lead me to believe that you're not being entirely transparent in your claims. |
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Brokerib
Lone Wolves Club
230
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Posted - 2014.01.13 05:55:00 -
[11] - Quote
No. Not even vaguely.
Once again, this has nothing to do with the situation at hand. Someone hacking COD to be invisible and invincible has nothing to do with the explicit introduction of a stealth mechanic into a game, particularly where there are known hard and soft counters that compliment the introduction. You're just making things worse.
I'll explain this again for the cheap seats: Just write down what the problem is and why cloaking, and specifically firing from cloak, is so inherently broken that you're trying to sabotage it's implementation since you're unable to stop it coming into game. No hypotheticals, no links off site, just the straight facts as you see them.
If cloaking is that big a problem, it shouldn't be so hard to explain. And if you find that you have to resort to hyperbole and fear-mongering to get your point across, then maybe you need to reconsider your position. |
Brokerib
Lone Wolves Club
232
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Posted - 2014.01.13 07:20:00 -
[12] - Quote
Iron Wolf Saber wrote:https://www.youtube.com/watch?v=63Wx4_Dcd4QThis one is a non invincible one, Imagine yourself as ever one of those guys that got stabbed. You'd think with squad comms they'd knew there was an invisible guy running around.
0/10, would not read again. You've managed to almost exactly replicate your previous post, while providing exactly zero information on what this has to do with the dust implementation.
Here's my response again, as you appear to have missed it. Updated for the new video and underlined.
Brokerib wrote: Once again, this has nothing to do with the situation at hand. Someone hacking BF4 to be invisible has nothing to do with the explicit introduction of a stealth mechanic into a game, particularly where there are known hard and soft counters that compliment the introduction. You're just making things worse.
I'll explain this again for the cheap seats: Just write down what the problem is and why cloaking, and specifically firing from cloak, is so inherently broken that you're trying to sabotage it's implementation since you're unable to stop it coming into game. No hypotheticals, no links off site, just the straight facts as you see them.
If cloaking is that big a problem, it shouldn't be so hard to explain. And if you find that you have to resort to hyperbole and fear-mongering to get your point across, then maybe you need to reconsider your position.
If the CPM is going to put out a call for arms and try to rally the community to their side then they should, at minimum:
- be able to explain the issue clearly and succinctly
- respond with fact or opinion without resorting to hyperbole
So far you're 0/2. |
Brokerib
Lone Wolves Club
233
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Posted - 2014.01.13 09:02:00 -
[13] - Quote
Shion Typhon wrote:Because this is what you can do in a game with all those restrictions about not firing with cloaks are present, now double or triple that carnage. I've done this plenty of times, I specialise as a CQC Infiltrator in PS2
Why double or triple that carnage? Here's a link to what we currently know about the dust cloak and it's function.
https://forums.dust514.com/default.aspx?g=posts&m=1709951#post1709951
As to your video, it does indeed look unbalanced. But has very little to do with Dust.
From what we do know, someone trying to run through a group of mercs like that would be 'shimmering', so would be noticeable. How noticeable, we don't know yet, because we haven't seen it in action. We also know that firing from cloak will result in you de-cloaking, and the device going into re-charge. Currently we don't know what the cool down time is, so there's no way to say if you can re-cloak that quickly and I won't comment on my opinion.
Nothing we know would indicate that the implementation would be anything like the one you've shown, and basing a discussion and nerf requests on what other games are doing is no basis for a rational decision. |
Brokerib
Lone Wolves Club
237
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Posted - 2014.01.13 21:27:00 -
[14] - Quote
Kain Spero wrote:Firing while cloaked allows a player to alpha strike and get the upper hand in an engagement and deny the player under attack the ability to respond to the threat effectively. It essentially creates an I-win tool for winning a firefight in many situations especially with the current time to kill.
It basically adds a gimmicky mechanic to a tool that could potentially bring a lot of tactical variation to the battlefield. Shooting while cloaked will turn it into something that decreases the enjoyment and how fun Dust is on a whole. I'm already concerned with how much cloaks will slow down the game even if they have no ability to shoot while cloaked. The ability to shoot while cloaked just pushes the mechanic over the top.
Thank you for a reasonable response Kain. Are you about to explain how the ability to alpha strike from cloak differs from the ability to alpha strike using a sniper fit or REs?
Also, can you explain what you mean by "cloaks will show down the game". |
Brokerib
Lone Wolves Club
237
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Posted - 2014.01.13 21:38:00 -
[15] - Quote
Iron Wolf Saber Problem is we had done so and people like yourself dismiss it.
[* wrote:Excessively poor cloaking mechanics are exceptionally unfun for those who don't cloak. If you do not understand the frustration in dealing with cloaked players, try playing crysis 2 or 3, or even defiance pvp where it is a exceptional problem over there. (AKA you're labeled a noob if you do anything else) On the flip side Cloaking fittings and the way of implementation is ultimately a scout nerf
Despite scouts getting bonuses to cloak and cloaking performance it does not make up for the fit neutering and ultimately suits like the logistics or assaults even will have more play room left over and will continue to outperform the scouts.
The supposive counter using active scanner play overnerfed the scouts further since none of them will be able to achieve the stealth levels required and ultimately pre-nerfs the cloaks into oblivion as everyone will be training the scanner up more than ever.
There are hundreds of ways to go about nerfing the cloak so its appealing to a lighter class and not the heavier ones but so far I have yet to see anything worthwhile from most of the opposition other than stonewalling which suggests they want it removed. Also recommended reading over the subject https://forums.dust514.com/default.aspx?g=search&postedby=CCP+Remnant&devbadge=1&gmbadge=1
Thanks for an actual response.
Can you explain what about the dust mechanics make them "excessively poor"?
Can you explain how any of the nerfs you have suggested will benefit scouts? To all appearances, you have been advocating breaking the cloak, not fixing the scout, so while I agree with some of your points it would be disingenuous to suggest that you started off this action with scouts in mind. |
Brokerib
Lone Wolves Club
239
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Posted - 2014.01.14 01:02:00 -
[16] - Quote
Thanks you Nova and IWS for the posts, they are both informative and explain the CPMs position.
That said, I don't 100% agree with you, but that's to be expected as I have a vested interest in protecting the scout.
This explains how I see the cloak working in practice. https://forums.dust514.com/default.aspx?g=posts&m=1702679#post1702679
I see the cloak, as currently explained, as a mainly defensive item (stealth is the scouts armor and shields), that retains a limited ability to be offensive.
I'd be happy to see loss of cloak on any sort of attack or usage of equipment, and the cloak recharge time extended (in the same way the shield recharge is extended when fully depleted) when broken in this way instead of through natural depletion.
Many of the additional conditions that are being recommended for cloaks are excessive, and massively disadvantage the scout. Just off the top my head: The inability to cloak while shields or armor are depleted or repairing mean we can only use the cloak in pro-active situations, and not for active defence.
Having to continually hold the item and having no ability to equip a weapon or piece of equipment mean that if we are caught by a hard or soft counter, we are unable to respond.
Cool downs on the ability to shoot out of cloak similarly disadvantage us, as the TTK on scouts is shorter than any other suit. So if we're discovered and come under fire, any delay will almost certainly result in out death.
Excessive sounds or tells mean that using the cloak will actually make the scout less stealthy than they are currently, and removes their purpose.
I'm still wary of the CPMs motives and methods. IWS has already stated that he's doing everything he can to burn the cloak as he doesn't want it introduced into the game (https://forums.dust514.com/default.aspx?g=posts&m=1712542#post1712542). This is a position that will directly harm scouts, if the scout bunus changes go ahead as documented.
I do think that there is an implementation that will leave the cloak as a useful and wanted piece of equipment, without damaging the overall meta. And I think that implementation is not that far from what CCP has already detailed. But ultra-nerfing the cloak before its introduced is excessive, and will only further marginalise the weakest suit in game. |
Brokerib
Lone Wolves Club
251
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Posted - 2014.01.14 11:16:00 -
[17] - Quote
Nova Knife wrote:mollerz wrote:As a proto scout since chromosome.
This thread is a joke.
It's a self serving BS move by people who are highly skilled into other frames. This thread is nothing more than an abuse of the CPM designation to represent the game before their own interests to progress and better the game we all sandbox in.
CPM is corrupt.
As a proto scout since the true Uprising 1.0 (The first one, that ran from Dec 2011 until may 2012).... Your post is uninformed. I would love nothing more than to be a badass stealthy assassin with my knives wielding a cloak to terrorize my victims. I just recognize that what suits myself and my own desires are not always what equal a fun and fair experience for everyone or healthy for the game as a whole. While the scouts should be the most adept at using cloaks... I think it's really crappy to shoehorn them into a role that relies on an OP mechanic in order to make them useful again. Scouts need more than that to be fun. Cloaks as proposed by CCP are -not- the answer to the ever-present question of "How do we make scout suits not suck?" This is a battle that needs to be fought elsewhere, with other solutions. (IMO)
Then mobilise the CPM to advocate for the improvement of scouts, not just the destruction of cloaks.
If you continue to advocate for the destruction of cloaks without working to change how they are implemented for scouts, it will destroy the viability of the class.
https://forums.dust514.com/default.aspx?g=posts&t=135730&find=unread |
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