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Iron Wolf Saber
Den of Swords
11746
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Posted - 2014.01.09 19:53:00 -
[1] - Quote
Arx Ardashir wrote:Do you mean that you'd have to manually deactivate it before you could fire, or that the first shot would deactivate it? Based on what CCP Saberwing said here, a sniper shot would immediately deactivate the cloak. He also said that the cloak would be timed, and runs out when it's "energy" is depleted. According to Saberwing, firing shots depletes the cloak's energy. Thusly, if you fired immediately after activating, you'd get 1 sniper shot. If it's based on the amount of damage the shot would do, the STD sniper rifle does 209 damage. So that's 3 Scrambler Rifle shots (uncharged, else it'd be just 1), 6 AR rounds, etc. That's not enough to drop someone unless they're all head shots, and you can already do that by getting the drop on someone. The cloak deactivating after 200 damage dealt is basically the same as firing at someone when they haven't noticed you, and I don't see a big difference between firing from being cloaked or firing from someone's 6. Obviously if you cloak up while they're already looking at you, they're still going to shoot you. Perhaps there's something I've missed, though?
CCP Remant
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Iron Wolf Saber
Den of Swords
11771
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Posted - 2014.01.09 22:38:00 -
[2] - Quote
Against the Cloak while shooting as per https://forums.dust514.com/default.aspx?g=posts&t=134761&find=unread suggestions on how it should run.
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Iron Wolf Saber
Den of Swords
11968
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Posted - 2014.01.12 06:53:00 -
[3] - Quote
Brokerib wrote:Mr Kane Spero wrote:I think you can ADS a line up a headshot with more than just a sniper rifle last time I checked. I'm not sure what your point is? You can line up a headshot with a rail turret if you like, but it doesn't stop me being able to OHK from over 400m with a sniper rifle. Can you explain how having the possibility of getting a near range headshot off is more powerful than that? With a near range head shot it's likely I'm going to have to move to get the shot, which brings shimmer into play, and if you check your corners then there's a good chance you'll light me up with your targeting reticule as well. And then, if you're not dead in one shot or I miss, you have a good chance to kill me because my shields and armor are paper and I'm standing right next to you. This is all supposing that you're not using a scanner, or running in a squad using a scanner, which will give me away before I even get close. Contrast this with a sniper in the red line. You have no defence except for not stopping for long enough to give me a shot, and your only response is counter sniping, dropping an orbital, or entering the red line. The cloak is mainly a defensive tool, and if you try to use it offensively, it's risk/reward weighted. Don't get me wrong, I fully expect there will be situations where the cloak will be used for a OHK that is near unavoidable. I'm just saying that this is no more powerful than several other options I have to do the same, but involves significantly higher risk.
Shot about 42 red line snipers today dead. I play without the scope up and I get to see the bullet trails they make and the flash of the muzzle. They're rather easy targets to get rid of. Most of the time though players don't die to one shot from a sniper and attentive players will know there is a sniper on the field and start playing around the threat. Simple whisper or even the kill feed itself is more than enough.
Cloakers do not generate kill feeds with the cloak.
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Iron Wolf Saber
Den of Swords
12010
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Posted - 2014.01.13 05:43:00 -
[4] - Quote
Brokerib wrote:Kain Spero wrote:The fact of the matter is firing while cloaked is a bad mechanic for everyone. Also, the fact that CCP is wrapping up the performance of a scout and "fixing" it with a cloak is problematic.
Dust is more than about one role and one style of play. Thinking that making sure the cloak lands in a way that is not damaging to the game as whole is some sort of attack on a particular role is short sighted at best. I agree with everything you've said except the first sentence. Kain Spero wrote:The fact of the matter is firing while cloaked is a bad mechanic for everyone. Neither you, nor anyone else calling for a nerf, has been able to provide solid reasoning for why firing from cloak is so bad that it should be considered broken, or breaks the game. Until you provide actual reasoning for it, its not a fact, it's your opinion. And the fact that you've focused exclusively on that single point issue of firing from cloak instead of talking about any other problems with the implementation, or the failure to address actual issues with scouts, lead me to believe that you're not being entirely transparent in your claims. Edit: Just one quick update. Apologies if it seems like this is coming across as antagonistic, that's not my intent. Just trying to understand the situation.
Is a start https://www.youtube.com/watch?v=0DUvjuvKeak
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Iron Wolf Saber
Den of Swords
12010
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Posted - 2014.01.13 06:15:00 -
[5] - Quote
Brokerib wrote:No. Not even vaguely. Once again, this has nothing to do with the situation at hand. Someone hacking COD to be invisible and invincible has nothing to do with the explicit introduction of a stealth mechanic into a game, particularly where there are known hard and soft counters that compliment the introduction. You're just making things worse. I'll explain this again for the cheap seats: Just write down what the problem is and why cloaking, and specifically firing from cloak, is so inherently broken that you're trying to sabotage it's implementation since you're unable to stop it coming into game. No hypotheticals, no links off site, just the straight facts as you see them. If cloaking is that big a problem, it shouldn't be so hard to explain. And if you find that you have to resort to hyperbole and fear-mongering to get your point across, then maybe you need to reconsider your position.
https://www.youtube.com/watch?v=63Wx4_Dcd4Q
This one is a non invincible one,
Imagine yourself as ever one of those guys that got stabbed. You'd think with squad comms they'd knew there was an invisible guy running around.
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Iron Wolf Saber
Den of Swords
12010
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Posted - 2014.01.13 06:36:00 -
[6] - Quote
Ralden Caster wrote:How about make it so that active scanners outline cloaked scouts in a red tint so you can detect them?
and that would make cloaks a bit too useless.
The number one topic about the imbalance of crysis 2 and 3 is cloaks despite the counter tools which vastly outperform the active scanner mechanic wise, as well as their cloaks are pretty heavily nerfed (like no shields when disrupted out of it) despite this , its the most lauded and hated feature of the multiplayer and has been the lynch pin from acknowledging the rest of the mp experience in both of those games are lackluster.
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Iron Wolf Saber
Den of Swords
12011
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Posted - 2014.01.13 16:44:00 -
[7] - Quote
Brokerib wrote:Iron Wolf Saber wrote:https://www.youtube.com/watch?v=63Wx4_Dcd4QThis one is a non invincible one, Imagine yourself as ever one of those guys that got stabbed. You'd think with squad comms they'd knew there was an invisible guy running around. 0/10, would not read again. You've managed to almost exactly replicate your previous post, while providing exactly zero information on what this has to do with the dust implementation. Here's my response again, as you appear to have missed it. Updated for the new video and underlined. Brokerib wrote: Once again, this has nothing to do with the situation at hand. Someone hacking BF4 to be invisible has nothing to do with the explicit introduction of a stealth mechanic into a game, particularly where there are known hard and soft counters that compliment the introduction. You're just making things worse.
I'll explain this again for the cheap seats: Just write down what the problem is and why cloaking, and specifically firing from cloak, is so inherently broken that you're trying to sabotage it's implementation since you're unable to stop it coming into game. No hypotheticals, no links off site, just the straight facts as you see them.
If cloaking is that big a problem, it shouldn't be so hard to explain. And if you find that you have to resort to hyperbole and fear-mongering to get your point across, then maybe you need to reconsider your position.
If the CPM is going to put out a call for arms and try to rally the community to their side then they should, at minimum:
- be able to explain the issue clearly and succinctly
- respond with fact or opinion without resorting to hyperbole
- be able to justify their position
So far you're 0/3. Edit: updated to include an additional minimum.
Problem is we had done so and people like yourself dismiss it.
Excessively poor cloaking mechanics are exceptionally unfun for those who don't cloak. If you do not understand the frustration in dealing with cloaked players, try playing crysis 2 or 3, or even defiance pvp where it is a exceptional problem over there. (AKA you're labeled a noob if you do anything else)
On the flip side
Cloaking fittings and the way of implementation is ultimately a scout nerf
Despite scouts getting bonuses to cloak and cloaking performance it does not make up for the fit neutering and ultimately suits like the logistics or assaults even will have more play room left over and will continue to outperform the scouts.
The supposive counter using active scanner play overnerfed the scouts further since none of them will be able to achieve the stealth levels required and ultimately pre-nerfs the cloaks into oblivion as everyone will be training the scanner up more than ever.
There are hundreds of ways to go about nerfing the cloak so its appealing to a lighter class and not the heavier ones but so far I have yet to see anything worthwhile from most of the opposition.
Also recommended reading over the subject https://forums.dust514.com/default.aspx?g=search&postedby=CCP+Remnant&devbadge=1&gmbadge=1
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Iron Wolf Saber
Den of Swords
12018
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Posted - 2014.01.13 23:06:00 -
[8] - Quote
Brokerib wrote:Iron Wolf Saber Problem is we had done so and people like yourself dismiss it.
[* wrote:Excessively poor cloaking mechanics are exceptionally unfun for those who don't cloak. If you do not understand the frustration in dealing with cloaked players, try playing crysis 2 or 3, or even defiance pvp where it is a exceptional problem over there. (AKA you're labeled a noob if you do anything else) On the flip side Cloaking fittings and the way of implementation is ultimately a scout nerf
Despite scouts getting bonuses to cloak and cloaking performance it does not make up for the fit neutering and ultimately suits like the logistics or assaults even will have more play room left over and will continue to outperform the scouts.
The supposive counter using active scanner play overnerfed the scouts further since none of them will be able to achieve the stealth levels required and ultimately pre-nerfs the cloaks into oblivion as everyone will be training the scanner up more than ever.
There are hundreds of ways to go about nerfing the cloak so its appealing to a lighter class and not the heavier ones but so far I have yet to see anything worthwhile from most of the opposition other than stonewalling which suggests they want it removed. Also recommended reading over the subject https://forums.dust514.com/default.aspx?g=search&postedby=CCP+Remnant&devbadge=1&gmbadge=1 Thanks for an actual response. Can you explain what about the dust mechanics make them "excessively poor"? Can you explain how any of the nerfs you have suggested will benefit scouts? To all appearances, you have been advocating breaking the cloak, not fixing the scout, so while I agree with some of your points it would be disingenuous to suggest that you started off this action with scouts in mind.
Nova Knife pointed out what I truly wanted to say though. If done poorly the cloaks will offer little to no chances of learning on the victim's part and can even disadvantage a class entirely if they don't have the proper knowledge or tools (for example heavies still don't have scanners)
Case in point, snipers, while they can attack while at their own advantage, the victim has plenty of room to learn to avoid dying another time, placing cover between him and the sniper, getting a counter snipe or even using an orbital bombardment if he cant reach the guy on foot. Most infantry can quickly ID where sniper shots are coming from and quickly surmise where the sniper is because despite the trail effect being weak, there is one.
Snipers in turn can learn when its a good time to leave that spot because their gig is up. The sniper hunter then has to re adjust for that all and think where would be the next spot the sniper might have gone to.
With cloaks, if it was done very poorly, there is little chance to learn or pre-act against the threat at times as to many of the cards are in the hands of the victim. It be like playing poker with one person having 2 cards and the cloaker having 5.
There are plenty of options on the table from other games on how they 'tried' to balance it but I know some won't work here, for example crysis disrupted penalty gets rid of shields. That wouldn't work in dust 514. Others are more reliant on mechanics that probably don't exist yet, for example we don't have thermal scopes.
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