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Author |
Thread Statistics | Show CCP posts - 10 post(s) |
Garrett Blacknova
Codex Troopers
4285
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Posted - 2014.01.13 12:42:00 -
[151] - Quote
shaman oga wrote:CCP Remnant wrote: Well, the thinking was to give the second EQP slot to GA, CA, AM suits and leave the Minmatar with one EQP slot and its sidearm. Still debating that one though.
Why not both? Type A and type B, like in chromo Two types of specialist Light Frame suit - just like Medium and Heavy suits get. Medium has Assault and Logi, Heavy has Sentinel and Commando, and I propose that we should get Scouts and Infiltrators for Light Frames.
Scouts qould have 1 Equipment slot, slots for Light Weapon and Sidearm, and a bonus reduction to Scan Precision on Active Scanners (the Precision stat on the Scanners would need to be increased so this ends up as a nerf to scanning Logis instead of making Proto Scanners literally unbeatable).
Infiltrator suits with 2 Equipment slots, no Sidearm, and the planned cloak fitting bonus.
ALL Light Frame suits - including the basic frames - should get the reduced shimmer effect while cloaked. This way, an Infiltrator suit will be the ideal cloak platform, but a Scout will still use the cloak better than an Assault or Logi could, and players still training up for the Infiltrator suit would see some benefit from using the suit they're starting to invest in to unlock their intended role. |
TheD1CK
Dead Man's Game
400
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Posted - 2014.01.13 12:47:00 -
[152] - Quote
I really don't see how CCP think this is anyway acceptable.....
You've left Gal/Min scouts struggling to perform for months.... The new suits get to be released and I'm lost with all the BS I am seeing
2 equipment on scouts.... but not all scouts... 1 weapon on scouts ... lol all the guys skilled with NK or SG and you think one weapon is OK??
Passive bonus to a cloak that is pretty likely going to leave us vulnerable, and lacking equipment .......
Why spend months giving players the limited options we have had, and adapted to Just to bring out new suits to keep all the 30mil SP players happy with a new toy they can abuse your game with
Minmatar Demolitions Specialist
Plasma Cannon Pro
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Korvin Lomont
United Pwnage Service RISE of LEGION
454
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Posted - 2014.01.13 13:04:00 -
[153] - Quote
BL4CKST4R wrote: When I specified Gal scanner I was referring to the Gal Logistics scanner. Also just redid my math and a Gallente scout can use 1 complex dampener to hide from an advanced Gal scanner but it's impossible to hide from proto. Based on the assumption CCP reduces scan to 35.
Sure but IF these numbers come and the gal scout gets the 35 db. Based on my math its possible to beat every scanner in the game for the Gal scout (just not practical).
The gal scout gets down to 26.25 (26) db through skill (-5% to scanprofile / level) that should beat any normal proto scanner and the gal logi adv scanner.
Now with profile dampening lvl 5 the gal scout comes down to ~ 23.6 (24) thats not enough to beat the gal logi with a proto scanner (the gal logi protoscanner will have 21 db scanprecision) but if you slap on one complex dampener the gal scout would be around 17.7 (18) db thats low enough to the gal logi with a protoscanner.
Now to the focussed scanner with the gal logi the focussed scanner has a scanprecision of 11.25 (11) in order to beat that number the gal scout would need three complex dampeners that should bing the gal scout down to 9.9 db (10)... |
Keeriam Miray
R 0 N 1 N
239
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Posted - 2014.01.13 13:07:00 -
[154] - Quote
CCP Remnant wrote: Caldari Scout skill that actually increased the precision of anyone caught within the passive radius Tottaly support this, i love eWar.
CCP Remnant wrote: Scouts are a getting a buff to base scan profile (probably a reduction down to 35, though the exact number isn't final) & after this i have a question, is there any changes to base presicion scan (on scouts), precision modules? Because this changes will make passive scan scout fitts almost useless I use my own 'hunter' fitt based on adv. gallente scout & it's barely viable as objective defender (only inside small-medium buildings).
For example on scouts suits: 1 basic profile dampner + lvl5 skill - totaly beats 2 complex presicion enchancer + lvl5 skill & that possibly new Caldari Scout skill will totaly negate any form of passive scan if no changes to precision profile, modules.
Also, you can see dot's but you barely can tell what is coming by it's moving\sprint speed. So maybe in future add small letters to scanned dots? L, M, H.
-í-ç-¦-ü-é-+-+-¦-ï-+ -+-+-¦-¦-é -¦-ï-é-î -é-+-+-î-¦-+ -+-+-¦-+-¦-+-+-¦. -í-ç-¦-ü-é-+-+-¦, -ü-ç-¦-ü-é-+-+-¦, -ü-ç-¦-ü-é-+-+-¦, -ü-ç-¦-ü-é-+-+-¦...
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Scout Registry
441
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Posted - 2014.01.13 13:33:00 -
[155] - Quote
Korvin Lomont wrote:Asha Starwind wrote:CCP Remnant wrote:hgghyujh wrote:im okay with it, how ever I would like to see other light frame variants for hacking, assassination and battlefield intel.
that said current iterations need two equipment slots more then ever and the pg/cpu buff to go with it. Done and done. Though, you're gonna be losing a sidearm slot. (Also, I think people are gonna faint when they see the PG/CPU costs of cloak fields; Scouts'll be alright though) Wat?.....you're joking right? Please, be joking. We had a scout back in chromosome that got + 1 equipment and lost the sidearm this suit was quite popular among scouts..
We Scouts had alot of things back in Chrome.
* substantially faster * harder to hit * had stamina and jumps for days * had better slot configs * had a decent shotgun * had substantially better scan stats
Today's Dust and today's Scout are nothing like those of Chromosome. With respect, you're comparing Apples and Oranges. |
Shutter Fly
molon labe. Public Disorder.
168
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Posted - 2014.01.13 13:41:00 -
[156] - Quote
Scout Registry wrote:Korvin Lomont wrote:Asha Starwind wrote:CCP Remnant wrote:hgghyujh wrote:im okay with it, how ever I would like to see other light frame variants for hacking, assassination and battlefield intel.
that said current iterations need two equipment slots more then ever and the pg/cpu buff to go with it. Done and done. Though, you're gonna be losing a sidearm slot. (Also, I think people are gonna faint when they see the PG/CPU costs of cloak fields; Scouts'll be alright though) Wat?.....you're joking right? Please, be joking. We had a scout back in chromosome that got + 1 equipment and lost the sidearm this suit was quite popular among scouts.. We Scouts had alot of things back in Chrome. * substantially faster * harder to hit * had stamina and jumps for days * had better slot configs * had a decent shotgun * had substantially better scan stats Today's Dust and today's Scout are nothing like those of Chromosome. With respect, tyou're comparing Apples and Oranges. Also, we didn't have the Minmatar back in Chrom. The Gallente can get by without a sidearm without sacrificing much, but the Minmatar has a racial bonus to the most situational sidearm there is, meaning it has to sacrifice a primary to take advantage of it. |
iceyburnz
Crux Special Tasks Group Gallente Federation
1312
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Posted - 2014.01.13 13:42:00 -
[157] - Quote
CCP Remnant wrote:Sinboto Simmons wrote:CCP Remnant wrote:hgghyujh wrote:im okay with it, how ever I would like to see other light frame variants for hacking, assassination and battlefield intel.
that said current iterations need two equipment slots more then ever and the pg/cpu buff to go with it. Done and done. Though, you're gonna be losing a sidearm slot. (Also, I think people are gonna faint when they see the PG/CPU costs of cloak fields; Scouts'll be alright though) Pardon? So no more NK/MD fits huh? *cries a little* Well, the thinking was to give the second EQP slot to GA, CA, AM suits and leave the Minmatar with one EQP slot and its sidearm. Still debating that one though.
I think that it should be two and two.
Minmatar and Caldari (or Amarr) should get a sidearm slot.
and
Gallente and Amarr (or Caldari) should get two equipment slots.
Simply because if only one race has the sidearm slot you are going to see a drift towards the suit with extra guns . The utility of a sidearm in a PvP combat game far ourweighs the ability to fit an extra equiment slot. People are going to want to fit a cloaky knifer with a backup range weapon for when the jump slash doesn't work, two races with the sidarm slot will be better than one.
"We spent so much time huddling inside buildings with tanks circling outside like a swarm of sharks around bait"
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Korvin Lomont
United Pwnage Service RISE of LEGION
455
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Posted - 2014.01.13 13:42:00 -
[158] - Quote
Scout Registry wrote:Korvin Lomont wrote:Asha Starwind wrote:CCP Remnant wrote:hgghyujh wrote:im okay with it, how ever I would like to see other light frame variants for hacking, assassination and battlefield intel.
that said current iterations need two equipment slots more then ever and the pg/cpu buff to go with it. Done and done. Though, you're gonna be losing a sidearm slot. (Also, I think people are gonna faint when they see the PG/CPU costs of cloak fields; Scouts'll be alright though) Wat?.....you're joking right? Please, be joking. We had a scout back in chromosome that got + 1 equipment and lost the sidearm this suit was quite popular among scouts.. We Scouts had alot of things back in Chrome. * substantially faster * harder to hit * had stamina and jumps for days * had better slot configs * had a decent shotgun * had substantially better scan stats Today's Dust and today's Scout are nothing like those of Chromosome. With respect, you're comparing Apples and Oranges.
Yeah I remember but to be fair that bad hit detection for scouts was really a joke. And at least something is going to come back within the next updates as it seesm now.
But honestly I don't thing the scouts speed was really higher than it is now |
Maximus Stryker
Who Are Those Guys
772
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Posted - 2014.01.13 13:43:00 -
[159] - Quote
CCP Remnant wrote:Sinboto Simmons wrote:CCP Remnant wrote:hgghyujh wrote:im okay with it, how ever I would like to see other light frame variants for hacking, assassination and battlefield intel.
that said current iterations need two equipment slots more then ever and the pg/cpu buff to go with it. Done and done. Though, you're gonna be losing a sidearm slot. (Also, I think people are gonna faint when they see the PG/CPU costs of cloak fields; Scouts'll be alright though) Pardon? So no more NK/MD fits huh? *cries a little* Well, the thinking was to give the second EQP slot to GA, CA, AM suits and leave the Minmatar with one EQP slot and its sidearm. Still debating that one though. FYI, the only logi suit with a side arm is Amarr...not sure if that is a theme that is present within the lore or something you want to stick with...
Faction Channels for FW Staging
PIE Ground Control | Caldari Hierarchy | Turalyon | Chosen Matari
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1198
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Posted - 2014.01.13 13:55:00 -
[160] - Quote
CCP Remnant wrote:So here's a question... would you like a Caldari Scout skill that actually increased the precision of anyone caught within the passive radius even if there was NO UI FEEDBACK telling you the adjusted scan precision/profile values? I'd love to make the Caldari Scout a jammer suit, but without decent UI feedback it'd be more confusing than enjoyable.
I'd love this only if scouts got a boost to base scan range and my cal scout had a 4/2 or 3/2 slot layout so I could equip enough range extenders so I can affect more people than the guy standing next to me.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Aeon Amadi
Ancient Exiles. Renegade Alliance
4594
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Posted - 2014.01.13 13:58:00 -
[161] - Quote
CCP Remnant wrote:hgghyujh wrote:im okay with it, how ever I would like to see other light frame variants for hacking, assassination and battlefield intel.
that said current iterations need two equipment slots more then ever and the pg/cpu buff to go with it. Done and done. Though, you're gonna be losing a sidearm slot. (Also, I think people are gonna faint when they see the PG/CPU costs of cloak fields; Scouts'll be alright though)
http://youtu.be/wm2RZXAMJxs?t=10s
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
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Dusters Blog
Galactic News Network
521
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Posted - 2014.01.13 14:02:00 -
[162] - Quote
CCP Remnant wrote:Sinboto Simmons wrote:CCP Remnant wrote:hgghyujh wrote:im okay with it, how ever I would like to see other light frame variants for hacking, assassination and battlefield intel.
that said current iterations need two equipment slots more then ever and the pg/cpu buff to go with it. Done and done. Though, you're gonna be losing a sidearm slot. (Also, I think people are gonna faint when they see the PG/CPU costs of cloak fields; Scouts'll be alright though) Pardon? So no more NK/MD fits huh? *cries a little* Well, the thinking was to give the second EQP slot to GA, CA, AM suits and leave the Minmatar with one EQP slot and its sidearm. Still debating that one though.
this is actually a great idea and it fits the pattern u guys usually use. OAN: high CPU/PG for the cloak is music to our ears......now if we could only get you to do the same thing with the active scanners [and add a long cooldown] |
OZAROW
Dem Durrty Boyz Renegade Alliance
1210
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Posted - 2014.01.13 14:02:00 -
[163] - Quote
KAGEHOSHI Horned Wolf wrote:Minmatar scout melee bonus is still less than medium frame melee, even when maxed out; its also weird for it to get a bonus to another race's weapon (nova knives are Caldari). The 5% hacking speed bonus (which seems like its going to be removed from the Minmatar logi) would be perfect on a scout given that they have the speed to quickly and stealthily reach objectives.
An alternative would be to have the hacking bonus was the role bonus for all scouts, and the Minmatar scout bonus was to the efficacy of biotic modules (kinkats, stimulants, and myofibrals), 10% per level. Also our low slots need our red/greens an have no room for hack mods. This also poses a HUGE CONCERN WITH PROFILE. How can we be fast ninjas with a 40.5 db after maxing complex damp?
THIS MEANS ONE COMPLEX PD GIVES YOU 30 db an a 9.36 sprint, two gives you 22 db a8.36 sprint BUT OUR CPU IS TOO LOW TO DO THIS, PLUS WEAPONS AN SHIELDS!
CCP REALLY LOOK AT THIS, how is a speedy ghost ninja gonna be speedy an ghost?
Also why can't the scout just have the mod for cloak built in the suit like a vehicle passive? Why cant I cloak an run a uplink?
SUPER NOVA KNIFE SAIYAN 4
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1198
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Posted - 2014.01.13 14:03:00 -
[164] - Quote
CCP Remnant wrote:That's the problem... it's a 350-odd page thread :) I meant no disrespect to anyone. Just saw a question I could and answered it. I tend to ninja answers in and get out otherwise I'd never get any work done.
If there are any questions you would like to ask scouts, I'm sure all of us that hang out in the registry would be glad to answer them (after getting over the shock of a blue tag in the registry ).
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Oswald Rehnquist
1081
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Posted - 2014.01.13 14:13:00 -
[165] - Quote
I'll adapt to anything at this point, the challenge is fun at any rate, so it looks like I might have to hang up my duel sidearm fits then, this pretty much nullifies any pistol usage due to low ammo (which is why you needed two), the smg and the magsec might be the only viable sidearms with one slot, so I am excited about the magsec at any rate.
A second equipment slot would help longer and self sufficient sniping so there is that.
Below 28 dB
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Goric Rumis
Dead Six Initiative Lokun Listamenn
301
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Posted - 2014.01.13 14:25:00 -
[166] - Quote
CCP Remnant wrote:hgghyujh wrote:im okay with it, how ever I would like to see other light frame variants for hacking, assassination and battlefield intel.
that said current iterations need two equipment slots more then ever and the pg/cpu buff to go with it. Done and done. Though, you're gonna be losing a sidearm slot. (Also, I think people are gonna faint when they see the PG/CPU costs of cloak fields; Scouts'll be alright though) I can't like this enough. Getting an extra equipment slot at the cost of a sidearm, and keeping cloaks nearly impossible to fit for anyone but Scouts.
Though like I've mentioned in the past, if Scouts lose firepower for the extra equipment then we need another light suit that's oriented toward combat.
The Tank Balancing Factor No One Is Discussing
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Scout Registry
441
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Posted - 2014.01.13 14:28:00 -
[167] - Quote
@ CCP Remnant
Kindly pardon the awkward layout to follow; I'm hoping to catch up succinctly.
Remnant: So here's a question... would you like a Caldari Scout skill that actually increased the precision of anyone caught within the passive radius even if there was NO UI FEEDBACK telling you the adjusted scan precision/profile values? I'd love to make the Caldari Scout a jammer suit, but without decent UI feedback it'd be more confusing than enjoyable.
On Jammer Scout: This could be really cool. I'd propose coupling the precision boost with an interference field which disrupts affected hostile tacnet and tacnet relay. This would offer the more useful advantage and offer the CalScout's prey defensive opportunity. The prey's fuzzy tacnet alerts him to the change in precision status; he now knows a CalScout is in the vicinity, possibly stalking him; he now must visually acquire the stalker; he knows that his Active Scanner won't relay tacnet data to him or his team.
Remnant: a) do we leave this role *cough* Scout *cough* languishing until we get the features we need b) do we band-aid it with a temporary adjustment that is better but not ultimately what's desired (and have players demanding respecs later Ugh) c) do we just do nothing until all the supporting features are in place to do it properly?
On Bandaids: Nothing wrong with damage control measures. Scouts understand that you're working toward a long-term goal; in the interim, one might offer to restore some or all of Chrome base statistics (speed, stamina, scan range, CPU/PG, etc) as Bandaid for while we wait.
Remnant: The plan was to buff up the Minmatar Scout's base melee damage (right now light frames do 80, medium frames 110 and heavy frames 150) up to 120. ... charged nova knives already pack a whallop. Not sure I'd want to bump them up along with base melee (which was underwhelming even with the skill)
On Melee Buff: Minjas are deadly, but they're also squishy. They pick a weak or lone target, hit him hard from behind, then return to the shadows. Knives are their best option. A melee buff -- which doesn't affect knives -- would neither be used nor would it be well received by the Minjas.
Remnant: That's the problem... it's a 350-odd page thread :) I meant no disrespect to anyone. Just saw a question I could and answered it. I tend to ninja answers in and get out otherwise I'd never get any work done.
On Scout Registry: No offense taken. We'd kinda like our Secret Hangout to remain a Secret Hangout :-)
Remnant: Scouts are a getting a buff to base scan profile (probably a reduction down to 35, though the exact number isn't final)
On Scan Profile Buff: Thank you. At present, a Level(5) Scout can innately beat Advanced Scanners. He needs to run a Dampener to beat a prototype scanner. This is already asking alot, considering how low-slots are in such high demand and such short supply.
Remnant: Done and done. Though, you're gonna be losing a sidearm slot. (Also, I think people are gonna faint when they see the PG/CPU costs of cloak fields; Scouts'll be alright though)
On Secondary Weapon Removal: This is going to hurt us on so many levels. With respect, you've dangled cloak as carrot. It was to be what set the Scout apart from other frames. It was to be worth the wait. Now that it is here, we must sacrifice (1) our chosen squad-support EQ or (2) our sidearm or knife? The Chrome Type-II argument will not hold; the Chromosome Scout was far superior to the Uprising Scout. We were nerfed HARD and have been waiting for Hugs ever since. Quid Pro Quo is not a Hug. Is there anything that we can do to encourage you to reconsider this position?
o7
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Oswald Rehnquist
1081
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Posted - 2014.01.13 14:28:00 -
[168] - Quote
OZAROW wrote: Also our low slots need our red/greens an have no room for hack mods. This also poses a HUGE CONCERN WITH PROFILE. How can we be fast ninjas with a 40.5 db after maxing complex damp?
THIS MEANS ONE COMPLEX PD GIVES YOU 30 db an a 9.36 sprint, two gives you 22 db a8.36 sprint BUT OUR CPU IS TOO LOW TO DO THIS, PLUS WEAPONS AN SHIELDS!
CCP REALLY LOOK AT THIS, how is a speedy ghost ninja gonna be speedy an ghost?
Also why can't the scout just have the mod for cloak built in the suit like a vehicle passive? Why cant I cloak an run a uplink?
CCP mentioned that the db might be reduced to 35, so 31.5 plus one complex = 23.6, tauntingly not low enough to dodge a proto gal logi scanner, then one militia/advance dampener gets you below the non focus proto variants.
And in the post made earlier the trade off CCP is thinking is sidearm for a second equipment slot, which is a tough one to swallow either way. Glass Cannon flanker is the direction the min is going.
Below 28 dB
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Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
912
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Posted - 2014.01.13 14:34:00 -
[169] - Quote
CCP Remnant wrote:Sinboto Simmons wrote:CCP Remnant wrote:hgghyujh wrote:im okay with it, how ever I would like to see other light frame variants for hacking, assassination and battlefield intel.
that said current iterations need two equipment slots more then ever and the pg/cpu buff to go with it. Done and done. Though, you're gonna be losing a sidearm slot. (Also, I think people are gonna faint when they see the PG/CPU costs of cloak fields; Scouts'll be alright though) Pardon? So no more NK/MD fits huh? *cries a little* Well, the thinking was to give the second EQP slot to GA, CA, AM suits and leave the Minmatar with one EQP slot and its sidearm. Still debating that one though.
Is it REALLY necessary to remove to scouts sidearm inorder to give them an extra equipment slot? If it is (which I couldn't posibaly conceive of why) then I suggest the following:
Just bring back type-IIs. You could call it x/2, x/2-series and xk.1. It would be like weapon variants. Is there some kind of percived problem where people are going to QQ over logis, assaults and heavies not having variants. It's not going to happen. Everybody remembers the old type-IIs for the med and heavy frames, one was geared toward armor tank and the other toward shield tank. We already have these now. The type-II scouts were diferent, for one, the very small amount of lean toward shield/armor wasn't a factor when deciding which suit to use. The desideing factor was whether or not you wanted an Eq slot or a sidearm. Forcing 3/4 races to not be able to fit a side arm is a bad idea (even forcing one or two races would be in fair. Just give the option to be able to use a type-II model.
{:)}{3GÇó>
Please help me save the Gal scout!:
linky
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Baal Omniscient
L.O.T.I.S. D.E.F.I.A.N.C.E
941
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Posted - 2014.01.13 14:43:00 -
[170] - Quote
Sinboto Simmons wrote:CCP Remnant wrote:Sinboto Simmons wrote:CCP Remnant wrote:hgghyujh wrote:im okay with it, how ever I would like to see other light frame variants for hacking, assassination and battlefield intel.
that said current iterations need two equipment slots more then ever and the pg/cpu buff to go with it. Done and done. Though, you're gonna be losing a sidearm slot. (Also, I think people are gonna faint when they see the PG/CPU costs of cloak fields; Scouts'll be alright though) Pardon? So no more NK/MD fits huh? *cries a little* Well, the thinking was to give the second EQP slot to GA, CA, AM suits and leave the Minmatar with one EQP slot and its sidearm. Still debating that one though. I take it back, the alternative sucks. Edit: But damn it not having a primary because my bonus to NKs sucks harder. I'm so confused! Can't we just give up a module and/or a grenade slot and get both the weapons AND 2 equipments?
Buff passive scans & fix TTK!
My Closed Beta Alts - Overlord Ulath, Overlord Bosse, Overlord Zero
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Garrett Blacknova
Codex Troopers
4296
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Posted - 2014.01.13 14:43:00 -
[171] - Quote
Son-Of A-Gun wrote:Just bring back type-IIs. I've said it before, and I'll say it again.
Light Frame variants.
Heavy: Sentinel/Commando. Medium: Assault/Logi. Light: Scout/Infiltrator.
The Scout would remain as-is - no fitting bonus on cloaks, Light weapon and Sidearm with only one Equipment slot, and maybe a bonus to Active Scanners to better fill the "Scout" role.
Infiltrators would be the reworked Scout suit with fitting bonus for Cloaks, and the trade-off with an extra Equipment slot in exchange for their Sidearm.
All Light Frame suits should get the reduced "shimmer" effect when cloaked, not just the Infiltrator, but with the higher fitting costs, it will still be less than optimal if you build a cloaked non-Infiltrator suit. |
Daxxis KANNAH
Distinct Covert Initiative
625
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Posted - 2014.01.13 14:44:00 -
[172] - Quote
From another post I made in another thread:
1. slightly higher stamina but much higher stamina regen 2. removal of fall damage - should only die if you fall from a distance where you fail to activate inertia dampeners
If the tacnet was improved for scouts to work similar to stealth games where we could see targets well in the immediate area then there would be no true need for the second equipment slot. A player could then choose to use a scanner to help the squad or a cloak to infiltrate better - they wont be reliant on them and have to forego other helpful equipment.
I wholehearted echo SR's sentiment - Please leave the sidearm and make it possible for Scouts to be fine even if they choose to forego the cloak.
Only speaking for myself. As a Min Scout I would be fine if you left the Minnie as is giving it a proper role bonus
In your blind spot
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Daxxis KANNAH
Distinct Covert Initiative
625
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Posted - 2014.01.13 14:46:00 -
[173] - Quote
@Garrett
I thought the Pilot suit was to be the 2nd Light frame variant
In your blind spot
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Garrett Blacknova
Codex Troopers
4296
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Posted - 2014.01.13 14:53:00 -
[174] - Quote
Daxxis KANNAH wrote:@Garrett
I thought the Pilot suit was to be the 2nd Light frame variant 1. Was it ever confirmed it would be Light? 2. Is it in the game yet? 3. Is it confirmed to be coming in 1.8? |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
912
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Posted - 2014.01.13 14:54:00 -
[175] - Quote
Garrett Blacknova wrote:Son-Of A-Gun wrote:Just bring back type-IIs. I've said it before, and I'll say it again. Light Frame variants. Heavy: Sentinel/Commando. Medium: Assault/Logi. Light: Scout/Infiltrator. The Scout would remain as-is - no fitting bonus on cloaks, Light weapon and Sidearm with only one Equipment slot, and maybe a bonus to Active Scanners to better fill the "Scout" role. Infiltrators would be the reworked Scout suit with fitting bonus for Cloaks, and the trade-off with an extra Equipment slot in exchange for their Sidearm. All Light Frame suits should get the reduced "shimmer" effect when cloaked, not just the Infiltrator, but with the higher fitting costs, it will still be less than optimal if you build a cloaked non-Infiltrator suit.
I'm not looking for another SP sink (besides the pilot is going to be the second suit under light). Just add the type-II to the market if necessary, and in my opinion it is not at all necessary just add an extra Eq slot to all scouts "done and done".
{:)}{3GÇó>
Please help me save the Gal scout!:
linky
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Daxxis KANNAH
Distinct Covert Initiative
625
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Posted - 2014.01.13 15:00:00 -
[176] - Quote
Garrett Blacknova wrote:Daxxis KANNAH wrote:@Garrett
I thought the Pilot suit was to be the 2nd Light frame variant 1. Was it ever confirmed it would be Light? 2. Is it in the game yet? 3. Is it confirmed to be coming in 1.8?
Thought is was assumed to be light given the brief time the skills and stuff showed up in the game. When it comes who knows.
I wouldnt mind the pilot suit being the only one able to access hav / ds but I'm sure some will be up in arms about that.
In your blind spot
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IgniteableAura
Pro Hic Immortalis
494
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Posted - 2014.01.13 15:03:00 -
[177] - Quote
CCP Remnant wrote:So here's a question... would you like a Caldari Scout skill that actually increased the precision of anyone caught within the passive radius even if there was NO UI FEEDBACK telling you the adjusted scan precision/profile values? I'd love to make the Caldari Scout a jammer suit, but without decent UI feedback it'd be more confusing than enjoyable If I understand this correctly, this is Inherently a buff to those surrounding the scout? While I understand the need to make scouts more useful in battle, this would only be useful to other non-scouts. I just sometimes get frustrated when scouts are thrown into the role of "supporting" other frames. Especially when other frames cant always keep up. Scouts are 9 times out of 10 better off running solo than in a group of medium frames. Mostly due to different attack angles and scan profiles. I feel Ewar in this iteration is better suited to a logistics role as they are more likely to be surrounded by blues. In terms of usability, Cal scout would need to have some exceptional range for it really useful. It would likely need a scan range bonus skill.CCP Remnant wrote:a) do we leave this role *cough* Scout *cough* languishing until we get the features we need This....do it once, or add the skills you want to implement and then we KNOW what we are getting.
CCP Remnant wrote:The plan was to buff up the Minmatar Scout's base melee damage (right now light frames do 80, medium frames 110 and heavy frames 150) up to 120. Melee is under performing compared to NKs, I just don't see ANY winmitar scouts using melee over NKs. Even as a "finisher" its just not practical. You are better of switching to sidearm or reloading than trying to close the distance to melee. CCP Remnant wrote:For 1.8 you should see re-adjustment of damage mods, a reduction to weapon damage and possibly alteration of the weapon proficiency skills to only buff damage against shield or armor (in keeping with that weapon's profile) instead of a blanket 3% per level to both shields and armor. This is an excellent idea and I look forward to this change.CCP Remnant wrote:I think people are gonna faint when they see the PG/CPU costs of cloak fields; Scouts'll be alright though) I really hope you have looked into logis being able to fit cloak with the 25% reduction in equipment bonus. Especially since they already have such enormous CPU/PG.
On minmitar with second EQ slot, remove light weapon slot and give us two sidearm slots?
PHI Recruitment
or PHIsh Tank in game
Twitch
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Ghost Kaisar
Titans of Phoenix Legacy Rising
1838
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Posted - 2014.01.13 15:08:00 -
[178] - Quote
Sinboto Simmons wrote:CCP Remnant wrote:KAGEHOSHI Horned Wolf wrote:Minmatar scout melee bonus is still less than medium frame melee, even when maxed out; its also weird for it to get a bonus to another race's weapon (nova knives are Caldari). The 5% hacking speed bonus (which seems like its going to be removed from the Minmatar logi) would be perfect on a scout given that they have the speed to quickly and stealthily reach objectives.
An alternative would be to have the hacking bonus was the role bonus for all scouts, and the Minmatar scout bonus was to the efficacy of biotic modules (kinkats, stimulants, and myofibrals), 10% per level. The plan was to buff up the Minmatar Scout's base melee damage (right now light frames do 80, medium frames 110 and heavy frames 150) up to 120. I'll take it!
Same here. With the 25% bonus and a Mybo, I can hit 265 Melee with a single mod.
Run CR/Flaylock with Melee. I'd be happy
Get over it. If you don't play to win in FW, then you're playing for Caldari. -Patrick57
Minmatar. In Rust we trust.
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Garrett Blacknova
Codex Troopers
4297
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Posted - 2014.01.13 15:08:00 -
[179] - Quote
Daxxis KANNAH wrote:Garrett Blacknova wrote:Daxxis KANNAH wrote:@Garrett
I thought the Pilot suit was to be the 2nd Light frame variant 1. Was it ever confirmed it would be Light? 2. Is it in the game yet? 3. Is it confirmed to be coming in 1.8? Thought is was assumed to be light given the brief time the skills and stuff showed up in the game. When it comes who knows. I wouldnt mind the pilot suit being the only one able to access hav / ds but I'm sure some will be up in arms about that. It was assumed based on concept art of a non-Gallente suit that looked like a Light Frame and showed up with no label confirming it was a Pilot suit. Stats on the early model people saw were low enough to be comparable with Scouts at the time, but still high enough that it could have been a low-durability Medium suit just as easily.
There's no actual evidence I'm aware of to support that assumption, and there's definitely no official confirmation.
And I'd support a Pilot suit being required to drive a tank or pilot a Dropship (probably also for MAVs and MTACs when they show up), but I don't think it should be a requirement for gunners or passengers. |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
912
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Posted - 2014.01.13 15:09:00 -
[180] - Quote
Garrett Blacknova wrote:Daxxis KANNAH wrote:@Garrett
I thought the Pilot suit was to be the 2nd Light frame variant 1. Was it ever confirmed it would be Light? 2. Is it in the game yet? 3. Is it confirmed to be coming in 1.8?
1. Yes it's skills were dropped by accident at the beginning of uprising, as a light frame 2. See "1.". 3. What does that have to do with anything.
{:)}{3GÇó>
Please help me save the Gal scout!:
linky
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