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voidfaction
Void of Faction
95
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Posted - 2014.01.14 23:06:00 -
[361] - Quote
Kato Ymmij wrote:voidfaction wrote:Shutter Fly wrote:EDIT: REs are not viable in this situation, as the scout would have to decloak (making a noise), plant the RE (making another obvious noise), then back up and wait for it to arm, getting killed long before this is all complete. Grenades would result in the same situation, except having to stand and cook the grenade rather than waiting for arming time. RE's placed before you cloak in the path of a fall back position. The use of corners and cover. Contact grenade (you know the ones you don't have to cook). Looking at targets shield and armor vs the weapon you are using which leads to the should you move on to a different target or stalk them a bit till they are more vulnerable. Having the ability to pick your fights is a BIG advantage. Then you're scanned by a proto gal logi b/c most scout suits will not have a profile dampening bonus. Heck, let's be real, a predator logi was stalking you the whole time. im perfectly fine have 1 suit that -might- be able to scan me depending if im in super stealth suit or super scan suit. I believe in a counter and don't think I should be invisible to everything in the game. I suit counter out of 16 is not bad to me seems a little OP on my part to tell you the truth because I will be able to hide from even the proto gallente logi if i choose to.
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
45
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Posted - 2014.01.14 23:18:00 -
[362] - Quote
voidfaction wrote:Kato Ymmij wrote:voidfaction wrote:Shutter Fly wrote:EDIT: REs are not viable in this situation, as the scout would have to decloak (making a noise), plant the RE (making another obvious noise), then back up and wait for it to arm, getting killed long before this is all complete. Grenades would result in the same situation, except having to stand and cook the grenade rather than waiting for arming time. RE's placed before you cloak in the path of a fall back position. The use of corners and cover. Contact grenade (you know the ones you don't have to cook). Looking at targets shield and armor vs the weapon you are using which leads to the should you move on to a different target or stalk them a bit till they are more vulnerable. Having the ability to pick your fights is a BIG advantage. Then you're scanned by a proto gal logi b/c most scout suits will not have a profile dampening bonus. Heck, let's be real, a predator logi was stalking you the whole time. im perfectly fine have 1 suit that -might- be able to scan me depending if im in super stealth suit or super scan suit. I believe in a counter and don't think I should be invisible to everything in the game. I suit counter out of 16 is not bad to me seems a little OP on my part to tell you the truth because I will be able to hide from even the proto gallente logi if i choose to.
But what if that logi has a scan radius of 200 meters with his 16 db scanner and can scan the entire map, and keep it scanned? All scouts other than gallente will be still unable to dodge it, and gallentes will have to sacrifice all four of their low slots.
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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voidfaction
Void of Faction
95
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Posted - 2014.01.14 23:36:00 -
[363] - Quote
Gavr1lo Pr1nc1p wrote:voidfaction wrote:OZAROW wrote:Scouts do not have the tank to walk around with one weapon like a logistics does, nor do we have the ability to sacrifice hi slots for damage either, and not everyone is a amazing shotgun scout.
It makes no sence that :
if I want to knife I can't have a gun.
Assaults an logistics with high amount of lows can an will stack CPU an pg enhancers to cloak and run two weapons with more base ehp than scouts and still have side arms
If you want to knife you should be in a minmatar scout suit and they will have your 2 weapon slots and 3 high slots. just as if a logi wants to hunt scouts and or be the best active scanner they will be in a gallente logi suit. logi and assaults stacking cpu and pg enhancers to use cloak is what I want them to do. I want them in cloak thinking they are all safe and invisible while i watch them move around on my radar because they have no dapmening Read my OP about minmitar scouts, I suggested a great bonus idea instead of nova knife bonus Anything would be better than the melee/NK bonus in my opinion. Melee should have a backstab bonus. It does in near every other game with a rogue/scout class. Would not want that power with my min scout sniper. Just the same on my gal scout i don't for the sake of balance want more precision because I have the longest range. Not saying I wouldn't take it
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Kato Ymmij
The Exemplars Top Men.
29
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Posted - 2014.01.15 00:01:00 -
[364] - Quote
voidfaction wrote:Kato Ymmij wrote:voidfaction wrote:Shutter Fly wrote:EDIT: REs are not viable in this situation, as the scout would have to decloak (making a noise), plant the RE (making another obvious noise), then back up and wait for it to arm, getting killed long before this is all complete. Grenades would result in the same situation, except having to stand and cook the grenade rather than waiting for arming time. RE's placed before you cloak in the path of a fall back position. The use of corners and cover. Contact grenade (you know the ones you don't have to cook). Looking at targets shield and armor vs the weapon you are using which leads to the should you move on to a different target or stalk them a bit till they are more vulnerable. Having the ability to pick your fights is a BIG advantage. Then you're scanned by a proto gal logi b/c most scout suits will not have a profile dampening bonus. Heck, let's be real, a predator logi was stalking you the whole time. im perfectly fine have 1 suit that -might- be able to scan me depending if im in super stealth suit or super scan suit. I believe in a counter and don't think I should be invisible to everything in the game. I suit counter out of 16 is not bad to me seems a little OP on my part to tell you the truth because I will be able to hide from even the proto gallente logi if i choose to.
I don't mind that there is a counter for scouts, but I dislike the fact that the scout has to sacrifice all of it's low slots in order to avoid that counter (not all scouts will even be able to do so). Max Gal Logi/Best Scanner = Max Scout/1 complex profile dampener, the sp investment for profile dampeners should equal scanners (CCP could make it so that precision enhancement could improve scanning results). |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
46
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Posted - 2014.01.15 00:04:00 -
[365] - Quote
voidfaction wrote:Gavr1lo Pr1nc1p wrote:voidfaction wrote:OZAROW wrote:Scouts do not have the tank to walk around with one weapon like a logistics does, nor do we have the ability to sacrifice hi slots for damage either, and not everyone is a amazing shotgun scout.
It makes no sence that :
if I want to knife I can't have a gun.
Assaults an logistics with high amount of lows can an will stack CPU an pg enhancers to cloak and run two weapons with more base ehp than scouts and still have side arms
If you want to knife you should be in a minmatar scout suit and they will have your 2 weapon slots and 3 high slots. just as if a logi wants to hunt scouts and or be the best active scanner they will be in a gallente logi suit. logi and assaults stacking cpu and pg enhancers to use cloak is what I want them to do. I want them in cloak thinking they are all safe and invisible while i watch them move around on my radar because they have no dapmening Read my OP about minmitar scouts, I suggested a great bonus idea instead of nova knife bonus Anything would be better than the melee/NK bonus in my opinion. Melee should have a backstab bonus. It does in near every other game with a rogue/scout class. Would not want that power with my min scout sniper. Just the same on my gal scout i don't for the sake of balance want more precision because I have the longest range. Not saying I wouldn't take it
So do you agree with my move/sprint speed and assassination bonus for the minmitar scout?
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Bojo The Mighty
L.O.T.I.S.
2694
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Posted - 2014.01.15 00:33:00 -
[366] - Quote
Maken Tosch wrote:Bojo The Mighty wrote:Remnant, no offense, but...
My sidearm bro! I request y'all at CCP to cease desist attempts to remove sidearms from scouts. I have asked for the return of the B Series but this is too far! Do not replace the A series with the B series, that's like forced transgender surgery!
Please do not take the fun out of the scout to make it "better". It is honestly, and conceded by medium frame users, the most fun suit. Please do not make the scout any less fun. It's the last pillar of reason I play dust. But.... aren't you guys still able to fit any sidearm weapon into the light slot? Back in 1.6, I was able to put together a dual-SMG fit. It's like a poor-man's mini-commando of sorts but fitting sidearms to light slots was possible. So far, the 1.7 patch notes hasn't changed that. You are misinformed. CCP remnant just stated that they are thinking about removing sidearms from the gallente scout, and not including one for the Amarr and Caldari.
It's not that I can't fit 2 sidearms right now, it's that if Remnant's future comes true I would be reduced to a light weapon and there would be no point in fitting a sidearm in the place of a light weapon without another sidearm slot.
Check out latest BSOTT Guide
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voidfaction
Void of Faction
95
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Posted - 2014.01.15 00:41:00 -
[367] - Quote
Gavr1lo Pr1nc1p wrote:voidfaction wrote:Gavr1lo Pr1nc1p wrote:voidfaction wrote:OZAROW wrote:Scouts do not have the tank to walk around with one weapon like a logistics does, nor do we have the ability to sacrifice hi slots for damage either, and not everyone is a amazing shotgun scout.
It makes no sence that :
if I want to knife I can't have a gun.
Assaults an logistics with high amount of lows can an will stack CPU an pg enhancers to cloak and run two weapons with more base ehp than scouts and still have side arms
If you want to knife you should be in a minmatar scout suit and they will have your 2 weapon slots and 3 high slots. just as if a logi wants to hunt scouts and or be the best active scanner they will be in a gallente logi suit. logi and assaults stacking cpu and pg enhancers to use cloak is what I want them to do. I want them in cloak thinking they are all safe and invisible while i watch them move around on my radar because they have no dapmening Read my OP about minmitar scouts, I suggested a great bonus idea instead of nova knife bonus Anything would be better than the melee/NK bonus in my opinion. Melee should have a backstab bonus. It does in near every other game with a rogue/scout class. Would not want that power with my min scout sniper. Just the same on my gal scout i don't for the sake of balance want more precision because I have the longest range. Not saying I wouldn't take it So do you agree with my move/sprint speed and assassination bonus for the minmitar scout? yes and yes as long as it was NK/shotgun with no way to OHK a HP tanked heavy unless a head shot from the back. Would even want lower precision to help them find those eWAR gallente scouts.
[edit] Proto Gallente Scout for life. bring on the respecs so I can fine tune my gallente scout for the 3rd time. |
Quil Evrything
Triple Terrors
735
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Posted - 2014.01.15 02:40:00 -
[368] - Quote
Gavr1lo Pr1nc1p wrote:.... (lots of stuff...)
P.S. Just to show you guys what a 2% bonus to sprint speed per level would look like: 7.91x 1.05(biotics bonus)x1.1(minmitar racial bonus)x(1+(.12x2x1.05)) (kinetic catalyzers x2)=11.44 m/s, rounding up
For the record, I'd STILL rather have a walk-speed increase for scouts, than a sprint speed increase. Why?
- cant have a charged knife while sprinting - cloak gets all sparkly while sprinting - will finally be able to knife people who currently avoid it simply by WALKING BACKWARDS, Arrgg.... - shotgunners will like it for similar reasons |
Gavr1lo Pr1nc1p
TRA1LBLAZERS
46
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Posted - 2014.01.15 03:01:00 -
[369] - Quote
Quil Evrything wrote:Gavr1lo Pr1nc1p wrote:.... (lots of stuff...)
P.S. Just to show you guys what a 2% bonus to sprint speed per level would look like: 7.91x 1.05(biotics bonus)x1.1(minmitar racial bonus)x(1+(.12x2x1.05)) (kinetic catalyzers x2)=11.44 m/s, rounding up
For the record, I'd STILL rather have a walk-speed increase for scouts, than a sprint speed increase. Why? - cant have a charged knife while sprinting - cloak gets all sparkly while sprinting - will finally be able to knife people who currently avoid it simply by WALKING BACKWARDS, Arrgg.... - shotgunners will like it for similar reasons
More than anything though, i would like strafing speed to be a function of sprinting speed, especially with this buff for the minmitar...also, i think i included movement speed as getting the bonus as well, i just did math to show that this bonus to sprint speed would not be game breaking
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Quil Evrything
Triple Terrors
735
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Posted - 2014.01.15 03:06:00 -
[370] - Quote
Gavr1lo Pr1nc1p wrote:
More than anything though, i would like strafing speed to be a function of sprinting speed,
ick. I would vote the other way. first of all, because that would be insanely fast. Secondly, because its completely inconsistent. firing, breaks you out of sprint. So it makes no sense that strafing would be at sprint speed.
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Maken Tosch
Edimmu Warfighters Gallente Federation
6434
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Posted - 2014.01.15 03:11:00 -
[371] - Quote
CCP Remnant wrote:hgghyujh wrote:im okay with it, how ever I would like to see other light frame variants for hacking, assassination and battlefield intel.
that said current iterations need two equipment slots more then ever and the pg/cpu buff to go with it. Done and done. Though, you're gonna be losing a sidearm slot. (Also, I think people are gonna faint when they see the PG/CPU costs of cloak fields; Scouts'll be alright though)
@Bojo
From what I see here, CCP Remnant said they're removing the slot. No mention of removing the ability to fit a sidearm weapon from the light slot.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
46
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Posted - 2014.01.15 03:17:00 -
[372] - Quote
Quil Evrything wrote:Gavr1lo Pr1nc1p wrote:
More than anything though, i would like strafing speed to be a function of sprinting speed,
ick. I would vote the other way. first of all, because that would be insanely fast. Secondly, because its completely inconsistent. firing, breaks you out of sprint. So it makes no sense that strafing would be at sprint speed.
I never said that. I think that strafe speed should be a function of sprint speed, making kincats more useful for speed tanking. as a function of sprint speed, it would probably be sprint speed+movement speed divided by some constant, to make it more consistent between classes, but still more useful for sccouts that stack kincats
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
46
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Posted - 2014.01.15 03:25:00 -
[373] - Quote
Maken Tosch wrote:CCP Remnant wrote:hgghyujh wrote:im okay with it, how ever I would like to see other light frame variants for hacking, assassination and battlefield intel.
that said current iterations need two equipment slots more then ever and the pg/cpu buff to go with it. Done and done. Though, you're gonna be losing a sidearm slot. (Also, I think people are gonna faint when they see the PG/CPU costs of cloak fields; Scouts'll be alright though) @Bojo From what I see here, CCP Remnant said they're removing the slot. No mention of removing the ability to fit a sidearm weapon from the light slot.
Why would you fit a sidearm in a light weapon slot if weve got rail rifles?
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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OZAROW
Dem Durrty Boyz Renegade Alliance
1221
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Posted - 2014.01.15 04:08:00 -
[374] - Quote
Gavr1lo Pr1nc1p wrote:voidfaction wrote:Gavr1lo Pr1nc1p wrote:voidfaction wrote:OZAROW wrote:Scouts do not have the tank to walk around with one weapon like a logistics does, nor do we have the ability to sacrifice hi slots for damage either, and not everyone is a amazing shotgun scout.
It makes no sence that :
if I want to knife I can't have a gun.
Assaults an logistics with high amount of lows can an will stack CPU an pg enhancers to cloak and run two weapons with more base ehp than scouts and still have side arms
If you want to knife you should be in a minmatar scout suit and they will have your 2 weapon slots and 3 high slots. just as if a logi wants to hunt scouts and or be the best active scanner they will be in a gallente logi suit. logi and assaults stacking cpu and pg enhancers to use cloak is what I want them to do. I want them in cloak thinking they are all safe and invisible while i watch them move around on my radar because they have no dapmening Read my OP about minmitar scouts, I suggested a great bonus idea instead of nova knife bonus Anything would be better than the melee/NK bonus in my opinion. Melee should have a backstab bonus. It does in near every other game with a rogue/scout class. Would not want that power with my min scout sniper. Just the same on my gal scout i don't for the sake of balance want more precision because I have the longest range. Not saying I wouldn't take it So do you agree with my move/sprint speed and assassination bonus for the minmitar scout? If its 5% and 3% per level then YE sure since that equals the knife bonus with 15% to speed but that's 11.93 sprint speed which is friggen AWESOME! But I see a lot of future kittens taking a **** on the idea saying were way too fast, an guys getting a lot of kills, but personally I think that's what minmatar scouts should be, cuz really if you cook a flux an have aim they ll die just as fast as now plus, with crap CPU an pg I think they ll finally be removed as the most u.p. suit in the game if they make it so you can actually fit two proto weapons an mod after the buff
SUPER NOVA KNIFE SAIYAN 4
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OZAROW
Dem Durrty Boyz Renegade Alliance
1221
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Posted - 2014.01.15 04:13:00 -
[375] - Quote
Gavr1lo Pr1nc1p wrote:Maken Tosch wrote:CCP Remnant wrote:hgghyujh wrote:im okay with it, how ever I would like to see other light frame variants for hacking, assassination and battlefield intel.
that said current iterations need two equipment slots more then ever and the pg/cpu buff to go with it. Done and done. Though, you're gonna be losing a sidearm slot. (Also, I think people are gonna faint when they see the PG/CPU costs of cloak fields; Scouts'll be alright though) @Bojo From what I see here, CCP Remnant said they're removing the slot. No mention of removing the ability to fit a sidearm weapon from the light slot. Why would you fit a sidearm in a light weapon slot if weve got a light weapon slot available? Knives, pistols,smgs- most scout viewed rifles as easy mode so most of our sp is in sidearms, I have proficiency 4/5 in all side arms
SUPER NOVA KNIFE SAIYAN 4
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
47
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Posted - 2014.01.15 04:14:00 -
[376] - Quote
OZAROW wrote: So do you agree with my move/sprint speed and assassination bonus for the minmitar scout?
If its 5% and 3% per level then YE sure since that equals the knife bonus with 15% to speed but that's 11.93 sprint speed which is friggen AWESOME! But I see a lot of future kittens taking a **** on the idea saying were way too fast, an guys getting a lot of kills, but personally I think that's what minmatar scouts should be, cuz really if you cook a flux an have aim they ll die just as fast as now plus, with crap CPU an pg I think they ll finally be removed as the most u.p. suit in the game if they make it so you can actually fit two proto weapons an mod after the buff[/quote] Glad you agree!!! I cant take the claim for the assassination damage bonus idea though. That was someone elses idea. Also, the assassination may indirectly help alleviate pub protostomping, as all it takes is 1 well placed shotgun blast from a min scout in the back and a few SMG bullets to cost someone 200k isk
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
47
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Posted - 2014.01.15 04:15:00 -
[377] - Quote
Also if you agree, keep bumping this thread and what you agree with in my OP, so that eventually we may get some CCP feedback on something other than the caldari scout
Yes, I did kill Archduke Ferdinand. I used my nova knives.
https://dust514.com/recruit/k3vMnb/
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Maken Tosch
Edimmu Warfighters Gallente Federation
6436
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Posted - 2014.01.15 04:30:00 -
[378] - Quote
OZAROW wrote:Gavr1lo Pr1nc1p wrote:Maken Tosch wrote:CCP Remnant wrote:hgghyujh wrote:im okay with it, how ever I would like to see other light frame variants for hacking, assassination and battlefield intel.
that said current iterations need two equipment slots more then ever and the pg/cpu buff to go with it. Done and done. Though, you're gonna be losing a sidearm slot. (Also, I think people are gonna faint when they see the PG/CPU costs of cloak fields; Scouts'll be alright though) @Bojo From what I see here, CCP Remnant said they're removing the slot. No mention of removing the ability to fit a sidearm weapon from the light slot. Why would you fit a sidearm in a light weapon slot if weve got a light weapon slot available? Knives, pistols,smgs- most scout viewed rifles as easy mode so most of our sp is in sidearms, I have proficiency 4/5 in all side arms
Some people are just better with a sidearm than with a light weapon. Give me an AR or a SG and I will guarantee that I won't be able to hit the broad side of a barn. But give me either just a knife or just an SMG and I will promise you that bodies will hit the floor... as soon as I can afford a replacement PS3.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Jotun Izalaru
Goonfeet Special Planetary Emergency Response Group
38
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Posted - 2014.01.15 04:32:00 -
[379] - Quote
Ehh but I don't really. I just agree that Scouts, as discussed (particularly by CCP Remnant) are getting the shaft because cloaks aren't that interesting and we still need an extra equipment slot as it is right now, nevermind what we deserve after everybody else in 1.8 gets whatever buffs. |
OZAROW
Dem Durrty Boyz Renegade Alliance
1221
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Posted - 2014.01.15 04:33:00 -
[380] - Quote
It's really not a good idea to have only a light weapon on a scout an any scout thinking it is , is crazy cuz if I see a logi I get em when their reloading, scouts don't have time to reload, our style is built on switching weapons, dual smgs, dual pistols, CR SMG, you name it, sg smg, most of us dump a clip for shields, switch for armor, with a pistol on shields an smg for armor, or a smg an switch to a sg, see the whole trick as a scout is to make stupid mercs chase you when your pistols out, you hide behind a box with knives or a shot gun, it's a lure an trap.
If you take that extra slot, you will just get smoked from range, it will be so infuriating, you lose 90% of your edge cuz you can't SUPRISE them!
You ll constantly be forced to run if ever seen an die by getting shot in the back out of your range constantly!
And it's not right to make new scouts and old scouts forced into this just cuz of cloaks some of us won't run all the time, either make A/B style suits Or make the side arm not work when the cloak is engaged ( on all suits) or unable to equip a side an cloak at the same time
SUPER NOVA KNIFE SAIYAN 4
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Maken Tosch
Edimmu Warfighters Gallente Federation
6437
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Posted - 2014.01.15 04:37:00 -
[381] - Quote
OZAROW wrote:Or make the side arm not work when the cloak is engaged ( on all suits) or unable to equip a side an cloak at the same time
That doesn't sound too bad.
OK, CCP. When are knives finally going to be improved?
CLOSED BETA VETERAN SINCE REPLICATION BUILD
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Bojo The Mighty
L.O.T.I.S.
2700
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Posted - 2014.01.15 04:42:00 -
[382] - Quote
Maken Tosch wrote:CCP Remnant wrote:hgghyujh wrote:im okay with it, how ever I would like to see other light frame variants for hacking, assassination and battlefield intel.
that said current iterations need two equipment slots more then ever and the pg/cpu buff to go with it. Done and done. Though, you're gonna be losing a sidearm slot. (Also, I think people are gonna faint when they see the PG/CPU costs of cloak fields; Scouts'll be alright though) @Bojo From what I see here, CCP Remnant said they're removing the slot. No mention of removing the ability to fit a sidearm weapon from the light slot. I understand that, that is what I was angry about. You shouldn't have taken me literally when I said removing the sidearm from scouts. I'm angry that I can't carry two sidearms or a light weapon and sidearm. How are you OK with this? The Type II scout was better as a different scout, not the scout. They're planning on taking away a sidearm slot and that's just going to make the scout so much less fun for me. Playing paper logi is just not appealing and if they take away scout sidearm no suit will fulfill my desires.
Check out latest BSOTT Guide
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OZAROW
Dem Durrty Boyz Renegade Alliance
1221
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Posted - 2014.01.15 06:03:00 -
[383] - Quote
Maken Tosch wrote:OZAROW wrote:Or make the side arm not work when the cloak is engaged ( on all suits) or unable to equip a side an cloak at the same time That doesn't sound too bad.
Removing it entirely gimps the suit, enemies need to fear a scout when they see one cuz they don't know his build is, if they know we only have one weapon all thetime were forced to use rifles or get killed from range cuz all we have are knives or a shotgun, and they know that, logis don't run solo with shotguns why would scouts, it's dumb!
It ll change play styles for the worst, assaults will go RR scout get it nerfed so bad then never play it again an scouts will get stuck with it! Calling it now.
I never leave the merc pad without two weapons, and if they do do this a full respec is in order, 4 sidearms with pro 4 will be wasted it will change every scouts play style an that's bad business ccp
SUPER NOVA KNIFE SAIYAN 4
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Faunher
Ivory Vanguard
73
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Posted - 2014.01.15 06:11:00 -
[384] - Quote
In my opinion, scouts should not have weapon or module specific bonuses, as the only thing that this accomplishes is limiting fitting creativity. Scout bonuses should be more along the lines of speed/stamina and scan profile reduction/scan radius.
And also, let's be realistic, scout snipers are not a problem. They can be killed easily. The real problem are those ******* heavy mcc snipers. |
Tch Tch
Red Shirts Away Team
125
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Posted - 2014.01.15 06:39:00 -
[385] - Quote
If I have a shotgun on my scout I run around with the sidearm (SMG or scrambler).
Two reasons. Shotguns are very situational, short range and best used when you surprise them not when surprised. I also don't want to tell them I have a shotgun until I'm ready to fire it. If someone sees a shotgun they back pedal.
=][= Logi's are supposed to work in a group, supporting others and have plenty of equipment to make up for only having a single weapon choice is hives for extra ammo, armour and REs to give other combat options (I carry two sets of REs on one of my Logi's)
Scouts normally operate alone or at best flanking a squad. Typically other team mates will give away their position. Scouts need to think tactically about what weapons they carry to cover as many scenarios as possible as they typically don't have someone else to draw on in a lot of situations.
For large outdoor scenarios I have a mini scout with AR, scrambler and uplinks. Indoors shotgun, SMG and REs. Against a heavy I will use up the AR and need to use the scrambler to finish them off.
Single weapon only best use would be Russian roulette.
Turrent - the sound a tankers pants makes when he finds out the four swarm militia doing squats around him aren't AFK.
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Faquira Bleuetta
0uter.Heaven
168
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Posted - 2014.01.15 08:54:00 -
[386] - Quote
Caldari: role bonus: 15% bonus to PG/CPU cost of cloak field per level. caldari scout bonus:- 12 % bonus to Scan Profile
Gallente: role bonus: 15% bonus to PG/CPU cost of cloak field per level. gallente scout bonus: 5% bonus to scan precision,10% bonus to scan range
Minmatar: role bonus: 15% bonus to PG/CPU cost of cloak field per level. minmatar scout bonus: 5% to nova knife damage,
Amarr: role bonus: 15% bonus to PG/CPU cost of cloak field per level. Amarr scout bonus: 2 to Armor Repair Rate per level
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Django Quik
Dust2Dust.
2046
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Posted - 2014.01.15 08:56:00 -
[387] - Quote
Anyone that thinks it's fine to take away a scout's sidearm slot for an equipment slot should ask themselves these questions:
1) What weapons can realistically be used without a sidearm as back up? Or better, what weapons can not?
Answer: Weapons that can not be used on their own - Mass driver - too little ammo Sniper - too little ammo, long range only Pistol - too little ammo Shotgun - too little ammo, short range only Knives - short range only Swarms - AV only
So this basically leaves us with using either rifles or SMG. Cheers for all the options and playstyles.
2) A logi loses a sidearm but gains massive HP, slots and loads of equipment slots. Taking away a scout's sidearm to give us just 2 equipment slots just makes us a really crappy logi with the ability to fit cloaks (which logis will probably be able to do anyway. Now take into account the fact that scouts will not always want to use a cloak, in those situations, what could a scout possibly do that any logi couldn't do just as well, if not better with all their mod and equipment slots?
At the moment scouts have a lot of diversity and a decent range of fittings and playstyles - it sounds more and more like everyone else wants the cloak to the be the be all end all of scout suits and this is something we have expressly argued against ever since the idea of the cloak came up all those many many months ago.
We need to be viable without cloaks. If you take away our sidearms, that is simply impossible.
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Garrett Blacknova
Codex Troopers
4337
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Posted - 2014.01.15 10:43:00 -
[388] - Quote
Django Quik wrote:Weapons that can not be used on their own - Mass driver - too little ammo Sniper - too little ammo, long range only Pistol - too little ammo Shotgun - too little ammo, short range only Knives - short range only Swarms - AV only I use Shotguns on their own on several fittings, and have a Swarm Logi fitting with no sidearm slot available. Swarms become reliant on squadmates when you don't have a sidearm, but they can be used on their own. |
OZAROW
Dem Durrty Boyz Renegade Alliance
1224
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Posted - 2014.01.15 10:57:00 -
[389] - Quote
Garrett Blacknova wrote:Django Quik wrote:Weapons that can not be used on their own - Mass driver - too little ammo Sniper - too little ammo, long range only Pistol - too little ammo Shotgun - too little ammo, short range only Knives - short range only Swarms - AV only I use Shotguns on their own on several fittings, and have a Swarm Logi fitting with no sidearm slot available. Swarms become reliant on squadmates when you don't have a sidearm, but they can be used on their own. Does that logi have under 350 HP ? Does that logi run solo? It's a stupid idea to take scouts gun for a mod that we're forced to spend money on, keep the equip I want my gun, I have a adv logi I use as a suitcase, an I hate that it has no gun so I use it at a depot then switch back, so why would any of us trade our gun when we can buy a basic logi an speed tank it instead of settling for a screwed up scout?
SUPER NOVA KNIFE SAIYAN 4
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voidfaction
Void of Faction
95
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Posted - 2014.01.15 13:31:00 -
[390] - Quote
Django Quik wrote:Anyone that thinks it's fine to take away a scout's sidearm slot for an equipment slot should ask themselves these questions:
1) What weapons can realistically be used without a sidearm as back up? Or better, what weapons can not?
Answer: Weapons that can not be used on their own - Mass driver - too little ammo Sniper - too little ammo, long range only Pistol - too little ammo Shotgun - too little ammo, short range only Knives - short range only Swarms - AV only
So this basically leaves us with using either rifles or SMG. Cheers for all the options and playstyles.
2) A logi loses a sidearm but gains massive HP, slots and loads of equipment slots. Taking away a scout's sidearm to give us just 2 equipment slots just makes us a really crappy logi with the ability to fit cloaks (which logis will probably be able to do anyway. Now take into account the fact that scouts will not always want to use a cloak, in those situations, what could a scout possibly do that any logi couldn't do just as well, if not better with all their mod and equipment slots?
At the moment scouts have a lot of diversity and a decent range of fittings and playstyles - it sounds more and more like everyone else wants the cloak to the be the be all end all of scout suits and this is something we have expressly argued against ever since the idea of the cloak came up all those many many months ago.
We need to be viable without cloaks. If you take away our sidearms, that is simply impossible.
with 2 eq slots you can use nanohives. sniper, swarms, and knives work best with the minmatar scout with its 3 highs for dmg and a sidearm slot. mass driver to me is more of a squad support weapon used with a squad. pistol and shotgun has potential to be lethal combined with cloaking and dampening.
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