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Thread Statistics | Show CCP posts - 10 post(s) |
Oswald Rehnquist
1011
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Posted - 2014.01.09 06:13:00 -
[1] - Quote
First thing is I actually want to see CCP's racials before we dump them, because I have a feeling they are tweaking a few other things that we don't know about. But in the spirit of the thread here is my response.
I disagree with said racial proposed in this thread,
Of the things that are obvious
The Caldari Scout can effectively function as the "anti scout / scout spotter" due to the ability to throw on the most precision mods of any scout, and that is a unique role right there, thus I think its racial should reflect that. CCP has it has a short term offensive harrier which works for me as well in all honestly.
Also Gallente Ewar was dedicated to profile reduction, which actually carried over from EVE to dust, so that bonus works for me, the profile reduction skill is a very powerful skill to have as that helps a lot, with the low slot of the gal and the sig reduction bonus would allow this to be the tank / stealth scout.
The less obvious ones
The Min is a tougher one, the hacking bonus is incredible useful or Ghosts biotic scout would be great. The benefits of the biotic scout would be that the slot starved min would get all of its slots maximized (highs and lows) due to the bonuses Ghost suggested, which turns minor skills into a major package with more flexibility. I don't like the NK bonus only because being tied to one weapon sucks, especially when its not even your own weapon, Ghosts idea allows the non cpu/pg melee to function like the knife.
The Amarr scout is the toughest one, but if the Amarr peeps are happy with the stamina increase and regen, that works as it fits with Dust's amarr traits. If this does happen CCP would need to give it a +1 EQ slot over the other scouts to make equipment running useful. CCP's bonuses currently has this as a long term offensive harrier.
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Oswald Rehnquist
1049
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Posted - 2014.01.10 04:27:00 -
[2] - Quote
Krom Ganesh wrote:knight guard fury wrote:i need you to be more specific, we dont exactly have "good" e-war gear so i might just put a bonus to cloaking I meant Electronic Warfare Equipment as a subset of equipment, a group that CCP can add to as more E-War equipment is released so they don't have to change the scout bonus. Cloaking is the only E-War equipment coming out in the near future (which also means the cal scout would need a placeholder bonus until jammers arrive).
another thing to consider is if jammer strength was based on precision stat, then you could have the cal bonus be to precision
similar to how the gal profile reduction stat syncs well with cloaking.
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Oswald Rehnquist
1081
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Posted - 2014.01.13 07:37:00 -
[3] - Quote
CCP Remnant wrote:So here's a question... would you like a Caldari Scout skill that actually increased the precision of anyone caught within the passive radius even if there was NO UI FEEDBACK telling you the adjusted scan precision/profile values? I'd love to make the Caldari Scout a jammer suit, but without decent UI feedback it'd be more confusing than enjoyable.
If you scout you understand the value of passively raising hostile precision stat so no issue with no visible mechanic, I have a few questions though
1)Would this effect take place within those who enter the Cal Scouts radius or when the Cal scout enters someone's else's scan radius?
2) Also would this be a weaker version of the "dampening reduction" that gal scouts get?
Weaker in that a profile reduction protects against active and passive scanners, whereas precision raisers would only protect against passive scanners, which precision is one of the few stats that scouts actually ignore, meaning very few people have low/strong precision passive values anyways, in fact with dampening mods being stronger than precision mods, no one uses precision at all because you get beat out. Obviously you guys can change this facet of the game if you wanted by tweaking the numbers of the precision mods.
If the Cal Scout is to get a precision raiser, could it also get a second utility bonus? I suggested a a precision bonus for the off chance that we get an equipment item which uses precision, but whatever you guys would come up with will suffice at this point.
CCP Remnant wrote:Definitely. UI feedback is something that's being addressed, but as someone primarily responsible for balance and working with what we have now it comes down to a) do we leave this role *cough* Scout *cough* languishing until we get the features we need b) do we band-aid it with a temporary adjustment that is better but not ultimately what's desired (and have players demanding respecs later ) or c) do we just do nothing until all the supporting features are in place to do it properly? In an ideal world, C would be the way to go, but game development is almost never ideal.
This might mean little since I am good without a respec in this current iteration but considering that thy most competitive gamers mostly consist of logi players and with logis changing racials, of course there are going to be players who are upset for no longer min maxing. With scouts I would image there would be less concern with later improvements especially since you guys generally do listen to your player base, I'd survive a change in racials later down the line, so temporary bonuses should be fine especially if they are opening up the role and taking advantage of newer content, seems like a plus to me overall anyways.
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Oswald Rehnquist
1081
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Posted - 2014.01.13 07:49:00 -
[4] - Quote
Actually I just thought of a utility of a precision raiser, (while small, its something I guess), pending on how strong it is, it would allow you to bring in a team of mediums up undetected against passive scanning scouts.
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Oswald Rehnquist
1081
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Posted - 2014.01.13 08:00:00 -
[5] - Quote
Asha Starwind wrote:Oswald Rehnquist wrote:Actually I just thought of a utility of a precision raiser, (while small, its something I guess), pending on how strong it is, it would allow you to bring in a team of mediums up undetected against passive scanning scouts.
You just realized?
While it is a team oriented buff it actually doesn't help the cal scout very much, again see my other post. Most don't fear scout passive scanning but active scanning, and most groups of medium frames don't actually fear scouts (1 v1 is different) they also dont' exactly sneak when moving, they just charge, which is easy to catch by LoS, and with with a 5% per level you get this 40.5 (1.25)=50.625, which is countered pretty easily.
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Oswald Rehnquist
1081
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Posted - 2014.01.13 08:01:00 -
[6] - Quote
double post
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Oswald Rehnquist
1081
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Posted - 2014.01.13 08:30:00 -
[7] - Quote
Also since I didn't make it clear, especially with my inquiries, I can live with that bonus until future changes.
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Oswald Rehnquist
1081
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Posted - 2014.01.13 14:13:00 -
[8] - Quote
I'll adapt to anything at this point, the challenge is fun at any rate, so it looks like I might have to hang up my duel sidearm fits then, this pretty much nullifies any pistol usage due to low ammo (which is why you needed two), the smg and the magsec might be the only viable sidearms with one slot, so I am excited about the magsec at any rate.
A second equipment slot would help longer and self sufficient sniping so there is that.
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Oswald Rehnquist
1081
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Posted - 2014.01.13 14:28:00 -
[9] - Quote
OZAROW wrote: Also our low slots need our red/greens an have no room for hack mods. This also poses a HUGE CONCERN WITH PROFILE. How can we be fast ninjas with a 40.5 db after maxing complex damp?
THIS MEANS ONE COMPLEX PD GIVES YOU 30 db an a 9.36 sprint, two gives you 22 db a8.36 sprint BUT OUR CPU IS TOO LOW TO DO THIS, PLUS WEAPONS AN SHIELDS!
CCP REALLY LOOK AT THIS, how is a speedy ghost ninja gonna be speedy an ghost?
Also why can't the scout just have the mod for cloak built in the suit like a vehicle passive? Why cant I cloak an run a uplink?
CCP mentioned that the db might be reduced to 35, so 31.5 plus one complex = 23.6, tauntingly not low enough to dodge a proto gal logi scanner, then one militia/advance dampener gets you below the non focus proto variants.
And in the post made earlier the trade off CCP is thinking is sidearm for a second equipment slot, which is a tough one to swallow either way. Glass Cannon flanker is the direction the min is going.
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Oswald Rehnquist
1083
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Posted - 2014.01.13 15:45:00 -
[10] - Quote
NextDark Knight wrote:CCP Remnant wrote:So here's a question... would you like a Caldari Scout skill that actually increased the precision of anyone caught within the passive radius even if there was NO UI FEEDBACK telling you the adjusted scan precision/profile values? I'd love to make the Caldari Scout a jammer suit, but without decent UI feedback it'd be more confusing than enjoyable. I would rather the cloak bonus... BUT this being said, Can you make a equipment that scrambles the ADS so a player can't tell who is blue or red? Should make for some interesting PC battles.
this is what jammer should do
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Oswald Rehnquist
1084
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Posted - 2014.01.13 15:53:00 -
[11] - Quote
Krom Ganesh wrote: Whoops, your right. For some reason I thought it affected their profile.
Hmm.... that actually isn't very useful. Few people rely on scan precision.
Edit: Unless it affected scanners as well, but even then, that's not a bonus that is helpful to my scout. Would be a much more useful bonus if it increase enemy scan profile as I originally thought it did.
It would be a temporary skill, and as you know I'm cal scout all the way to the point of not having spent any sp in any other suits.
Having this in addition to another skill would be nice, a precision increasing skill plus this could work.
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Oswald Rehnquist
1084
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Posted - 2014.01.13 15:57:00 -
[12] - Quote
Asha Starwind wrote:IgniteableAura wrote:Garrett Blacknova wrote:You seem to both be misunderstanding what an INCREASE in someone's Scan Precision means. Higher Scan Precision means LESS ability to detect targets. It's a NERF to enemies. It makes enemies near your suit less likely to see you OR anyone else on your team lighting up on their minimap/HUD. I know exactly what lowering the precision of the enemy means. How is that at all useful to the scout, that already is not at all worried about their profile. Its a buff to nonscouts....which is exactly my point. A buff to a bunch of blues that you are never around anyway. What are you talking about? Are you that dense? It's a reverse profile dampening bonus that happens to be AoE it's very useful.
its a reverse profile dampening bonus that doesn't prevent active scanners. Also most scouts ignore their precision skill because precision mods are already weaker than damp mods, so most scout v scout is just LoS. Also the only utility this would have would be to get a group of dampened mediums closer to scouts (assuming scouts don't have active scanners)
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Oswald Rehnquist
1091
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Posted - 2014.01.14 06:08:00 -
[13] - Quote
considering a dev was looking for another cal bonus until further features get implemented into the game,
I don't know what thread or who said this first but a potential cal scout bonus of an added 5% per level reduction to cpu/pg cloak would work as a temp bonus, so instead of a gal/min which gets a "free slot", the cal scout would get more cpu/pg per slot.
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