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Thread Statistics | Show CCP posts - 10 post(s) |
The Robot Devil
molon labe. Public Disorder.
1546
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Posted - 2014.01.13 22:10:00 -
[241] - Quote
icdedppul wrote:role bonus should be universal your across all races
This is the worst idea currently on the forums. The logi suits already a single generic bonus and it sucks really bad to the point of being game breaking. Very few suits in the game should have the same set of bonuses because we want more diversity not less.
The problem is that there is only 5 suits in each race that are different enough to be called different. The difference between s/a/p is crap because they aren't different from each other they are just superior at proto levels. Boring. if there were about five suits per level of each frame size this game would be alright. CCP has painted itself into a corner, what is the next suit going to do or be called. Assualt a/-g12.4? They have to make up a new name for the suit and introduced that skill as well or name it something crazy. CCP add more suits per level in each race and in each frame size. Five suits isn't cutting it.
GÇ£No sympathy for the devil; keep that in mind. Buy the ticket, take the ride."
Hunter S. Thompson
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Garrett Blacknova
Codex Troopers
4318
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Posted - 2014.01.13 22:19:00 -
[242] - Quote
Kato Ymmij wrote:Then you're scanned by a proto gal logi and your stealth link meant nothing. You're crossing a field and.......scanned by a proto gal logi. They shoot you once and now you can't flee b/c of the stunlock effect. You sneak up on an unsuspecting victim and fire with a shotgun or slash with a nk, they're still alive thanks to the new health buffs and start to jump around like a monkey on crack. They get out of your 5m optimal b/c follow up shots fail to register and now you have to reload.....and you're dead from back pedal hip fire (an smg could have saved your life). Except that being scanned doesn't uncloak you, and as a smart Scout, you're not making yourself an easy target. Also, the "stunlock" effect doesn't stop you from moving at all, just slows you from a full sprint, which you might not need anyway. And that's assuming the Scout in question didn't choose to stack profile dampeners along with our reduced base profile, making us MUCH harder to pick up even with that Proto Scanner of yours.
Those "health buffs" you're talking about are actually going to be nerfs to specific weapons to increase TTK - "not a blanket nerf on all weapons" means NOT A BLANKET NERF ON ALL WEAPONS, which means the weapons designed for instant-kill potential should retain that capability. My Shotgun still instant kills most non-Heavy targets like it should, and so do our Knives.
You're also assuming poor hit detection that is progressively more rare as the devs work on improving the game. And you're assuming that another player is not only reacting, but reacting perfectly as soon as they take fire from an enemy they didn't see coming, and somehow, in a slower suit, backing up while firing and magically moving faster than the Scout that's chasing them as they try and back up. If you can assume perfect reactions on the victim of a sneak attack, I can assume a perfect reaction from the attacker in response to the backpedalling, meaning that instead of getting out of range, you stay about 2m apart while the Scout is blasting away with an 8-round semi-auto Shotgun that takes at least 80% of its target's health per shot at that range. Pretty sure you're dead four times over before I need to reload, even with a worst-case scenario of half my shots missing you'd die twice.
Honestly, with how good many Scouts have already gotten at getting ourselves into position WITHOUT cloaking, frequently even when facing players with Scanners, it's wholly reasonable for Scouts to sneak into position using our current tactics, and only cloak on the way back out, after our attacks have alerted the enemy team to our presence.
As for a cloak being "necessary", if we get 2 equipment slots, I'm going to have at least a few Nanohive/Repair Tool fittings. Probably running Shotguns on at least 2 of them. |
Samuel Zelik
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
117
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Posted - 2014.01.13 22:37:00 -
[243] - Quote
Please don't take away the sidearm from the Gal Scout... it would make me very sad and probably extremely PO'd, too. I'd rather have the sidearm than gain an equipment slot (for the Gal Scout at least).
Top Wants:
Explosive Diversity, Installation Skills,
Passive Scan Boost, Myofibril Stimulant Boost Grenade Throw Speed
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Samuel Zelik
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
119
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Posted - 2014.01.13 22:50:00 -
[244] - Quote
Deleted; accidental post.
Top Wants:
Explosive Diversity, Installation Skills,
Passive Scan Boost, Myofibril Stimulant Boost Grenade Throw Speed
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Lucifalic
Seykal Expeditionary Group Minmatar Republic
196
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Posted - 2014.01.13 22:57:00 -
[245] - Quote
I just dont understand why taking the sidearm away is ok at any level.
Logis dont have one, in exchange they get High health, highest slot counts of all suits, highest cpu/pg of all suits, 3-4 equipment slots and now their equipment will not cost them as much due to their bonus...
Scouts lose theirs to get one extra equipment slot that, due to low cpu/pg, is forcing the cloak to take advantage of the terrible bonus they are getting... They get lowest health of all suits, low cpu/pg, low slot count, slightly more speed, slightly better dampening and precision..
There is no way that is an equal trade compared to the logi. Just give us the damn equipment slot... dont take away their sidearm. Remember with the low cpu/pg on the suit its not like we are gonna have all proto equipment, mods and weapons...They will end up with standard or militia weapons to fit higher tier equipment or visa versa...
LEAVE THE SIDEARM |
Garrett Blacknova
Codex Troopers
4322
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Posted - 2014.01.13 23:02:00 -
[246] - Quote
Lucifalic wrote:Scouts lose theirs to get one extra equipment slot that, due to low cpu/pg, is forcing the cloak to take advantage of the terrible bonus they are getting... They get lowest health of all suits, low cpu/pg, low slot count, slightly more speed, slightly better dampening and precision.. You're assuming Scout PG and CPU aren't getting an increase when it's been mentioned that they probably are.
Also, the Scan Profile (and presumably Precision as well) will be getting a significant reduction (as in buff).
Combine those with being the only suit that will be able to fit a Cloak with minimal compromise, and the loss of sidearm doesn't look quite so horrible.
The more I think about it, the more I can see validity in the argument that we shouldn't lose our Sidearm slot for it, but at the same time, it doesn't seem too harsh a penalty for the buffs coming our way. |
mollerz
Minja Scouts
1823
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Posted - 2014.01.13 23:05:00 -
[247] - Quote
I'm throwing my hat in this eq slot ring:
2 sidearms and 2 EQ slots (for minja at least).
Would solve a lot of problems.
You gotta hustle if you wanna make a dolla
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Admonishment
The Enclave Syndicate Dark Taboo
68
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Posted - 2014.01.13 23:13:00 -
[248] - Quote
CCP Remnant wrote:hgghyujh wrote:im okay with it, how ever I would like to see other light frame variants for hacking, assassination and battlefield intel.
that said current iterations need two equipment slots more then ever and the pg/cpu buff to go with it. Done and done. Though, you're gonna be losing a sidearm slot. (Also, I think people are gonna faint when they see the PG/CPU costs of cloak fields; Scouts'll be alright though)
So what happens to Gallente scouts that use shotguns? I use the breach shotgun, I only get 2 shots a magazine with slow reload even with the skill points invested into rapid reload. If their side arm slot is being taken away wouldn't that limit people that use niche weapons? Are those type of weapons receiving a buff to make up for the lack of a side arm?
Level 5 proficiency in throat punching
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Quil Evrything
Triple Terrors
721
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Posted - 2014.01.13 23:16:00 -
[249] - Quote
mollerz wrote:I'm throwing my hat in this eq slot ring:
2 sidearms and 2 EQ slots (for minja at least).
Would solve a lot of problems.
sure.
How about you post that on the main scout thread and see what they say?
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Quil Evrything
Triple Terrors
722
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Posted - 2014.01.13 23:20:00 -
[250] - Quote
Admonishment wrote:CCP Remnant wrote: Done and done. Though, you're gonna be losing a sidearm slot. (Also, I think people are gonna faint when they see the PG/CPU costs of cloak fields; Scouts'll be alright though)
So what happens to Gallente scouts that use shotguns? I use the breach shotgun, I only get 2 shots a magazine with slow reload even with the skill points invested into rapid reload. If their side arm slot is being taken away wouldn't that limit people that use niche weapons? Are those type of weapons receiving a buff to make up for the lack of a side arm?
I guess their thinking is most likely, "if you miss the kill, use your cloak to run away", and that's the buff .
In other words, you can have cloak for getting into trouble, or cloak for getting out of trouble, but not both. (because of the cooldown. unless its just crazy short)
Now, in my opinion, that sucks.... but its still probably the way they're thinking :-/
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Jotun Izalaru
Goonfeet Special Planetary Emergency Response Group
29
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Posted - 2014.01.13 23:26:00 -
[251] - Quote
mollerz wrote:I'm throwing my hat in this eq slot ring:
2 sidearms and 2 EQ slots (for minja at least).
Would solve a lot of problems.
I'd rather not be forced into a two sidearm combo, for me i'm choosing between knife and shotgun, not knife and another sidearm. I really suspect this is the usual case for scouts. |
Onesimus Tarsus
790
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Posted - 2014.01.13 23:26:00 -
[252] - Quote
Quil Evrything wrote:Admonishment wrote:CCP Remnant wrote: Done and done. Though, you're gonna be losing a sidearm slot. (Also, I think people are gonna faint when they see the PG/CPU costs of cloak fields; Scouts'll be alright though)
So what happens to Gallente scouts that use shotguns? I use the breach shotgun, I only get 2 shots a magazine with slow reload even with the skill points invested into rapid reload. If their side arm slot is being taken away wouldn't that limit people that use niche weapons? Are those type of weapons receiving a buff to make up for the lack of a side arm? I guess their thinking is most likely, "if you miss the kill, use your cloak to run away", and that's the buff . In other words, you can have cloak for getting into trouble, or cloak for getting out of trouble, but not both. (because of the cooldown. unless its just crazy short) Now, in my opinion, that sucks.... but its still probably the way they're thinking :-/
Here's the way they're thinking: Whoa! Scouts are still mildly useful/fun. Let's utterly nullify every single last stinking imaginable chance they have at being useful or fun. Good meeting, guys.
I got my hand around the pistol grip, and the safety's off.
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Lucifalic
Seykal Expeditionary Group Minmatar Republic
198
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Posted - 2014.01.13 23:27:00 -
[253] - Quote
This is just ridiculous. Im a SG scout and i NEED my sidearm... All it takes is one backpedaling medium outside of lol 5 m and my sg is useless due to its DRAMATIC damage dropoff. I have to switch to my smg or pistol to deal with those situations.
The cloak to get close to people?? I can do that already. No trouble. I dont need another piece of equipment forced on me when i dont need it. This ruins my playstyle... Hell i cant even run knives anymore with my cr. SO stop the madness, Throw us a bone i think we have waited long enough and been nerfed enough, give us the extra equipment slot and let us keep our sidearm. IF you cant do that give us the old type 1 and type 2 suits.
(and while your at it give us more speed and lose the stamina delay introduced in 1.2)
ahhhhhh wishful thinking. |
Kato Ymmij
The Exemplars Top Men.
25
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Posted - 2014.01.13 23:39:00 -
[254] - Quote
Quil Evrything wrote:Kato Ymmij wrote:...
Then you're scanned by a proto gal logi and your stealth link meant nothing. You're crossing a field and.......scanned by a proto gal logi. Actually, it wont be that dificult for a scout to avoid scans, still. If they stick to the proposed 35dB default profile, then it only takes damping level3, and 2xadv damps, to avoid normal proto scanners, even with gallente logi bonus. Your profile wil be 21.74dB, if I did the math right. The focused duvolle will still be a problem of course. But if barely anyone runs them now, most likely barely anyone will run them in the future. I think CCP didnt do too badly with the scaling this time. This part, actually IS a slight buff to scouts, in that it will be more difficult, if not impossible, for medium frames, to get under scans now. but not for scouts. So in that sense, it would be good for scouts to see a bunch of gallente logi scanners in the field.
So a standard/adv scout suit has to sacrifice its only 2 low slots in order to avoid scanners (have to give up biotics/repair/health). You call that a buff for scouts? You must not run into paranoid proto stompers very much. |
Mr m4gic
XSKvLLX
49
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Posted - 2014.01.13 23:47:00 -
[255] - Quote
increasing TTK, the simplest answer keep all vehicles as high damage dealers, leaving them at the level they are at now and handheld weapons low damage dealers except for the mini guns obviously, and the nova knives
Have you seen my baseball??
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mollerz
Minja Scouts
1827
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Posted - 2014.01.13 23:49:00 -
[256] - Quote
Jotun Izalaru wrote:mollerz wrote:I'm throwing my hat in this eq slot ring:
2 sidearms and 2 EQ slots (for minja at least).
Would solve a lot of problems. I'd rather not be forced into a two sidearm combo, for me i'm choosing between knife and shotgun, not knife and another sidearm. I really suspect this is the usual case for scouts.
Sounds like you should be a ginja.
You gotta hustle if you wanna make a dolla
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mollerz
Minja Scouts
1827
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Posted - 2014.01.13 23:50:00 -
[257] - Quote
Quil Evrything wrote:mollerz wrote:I'm throwing my hat in this eq slot ring:
2 sidearms and 2 EQ slots (for minja at least).
Would solve a lot of problems. sure. How about you post that on the main scout thread and see what they say?
I posted it in the quid pro by scouty or whatshisname.
You gotta hustle if you wanna make a dolla
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Jotun Izalaru
Goonfeet Special Planetary Emergency Response Group
30
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Posted - 2014.01.13 23:59:00 -
[258] - Quote
mollerz wrote: Sounds like you should be a ginja.
No, duct tape is my fashion statement.
Actually since the Min scout is worse in every way than the Gallente except in knife prowess I just don't think forcing a single weapon set would be an improvement even if that's what I'm technically running anyway. Speccing entirely into another suit is a harsh requirement just to get access to a long range weapon. |
Kato Ymmij
The Exemplars Top Men.
25
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Posted - 2014.01.14 00:05:00 -
[259] - Quote
Garrett Blacknova wrote:Kato Ymmij wrote:Then you're scanned by a proto gal logi and your stealth link meant nothing. You're crossing a field and.......scanned by a proto gal logi. They shoot you once and now you can't flee b/c of the stunlock effect. You sneak up on an unsuspecting victim and fire with a shotgun or slash with a nk, they're still alive thanks to the new health buffs and start to jump around like a monkey on crack. They get out of your 5m optimal b/c follow up shots fail to register and now you have to reload.....and you're dead from back pedal hip fire (an smg could have saved your life). Except that being scanned doesn't uncloak you, and as a smart Scout, you're not making yourself an easy target. Also, the "stunlock" effect doesn't stop you from moving at all, just slows you from a full sprint, which you might not need anyway. And that's assuming the Scout in question didn't choose to stack profile dampeners along with our reduced base profile, making us MUCH harder to pick up even with that Proto Scanner of yours. Those "health buffs" you're talking about are actually going to be nerfs to specific weapons to increase TTK - "not a blanket nerf on all weapons" means NOT A BLANKET NERF ON ALL WEAPONS, which means the weapons designed for instant-kill potential should retain that capability. My Shotgun still instant kills most non-Heavy targets like it should, and so do our Knives. You're also assuming poor hit detection that is progressively more rare as the devs work on improving the game. And you're assuming that another player is not only reacting, but reacting perfectly as soon as they take fire from an enemy they didn't see coming, and somehow, in a slower suit, backing up while firing and magically moving faster than the Scout that's chasing them as they try and back up. If you can assume perfect reactions on the victim of a sneak attack, I can assume a perfect reaction from the attacker in response to the backpedalling, meaning that instead of getting out of range, you stay about 2m apart while the Scout is blasting away with an 8-round semi-auto Shotgun that takes at least 80% of its target's health per shot at that range. Pretty sure you're dead four times over before I need to reload, even with a worst-case scenario of half my shots missing you'd die twice. Honestly, with how good many Scouts have already gotten at getting ourselves into position WITHOUT cloaking, frequently even when facing players with Scanners, it's wholly reasonable for Scouts to sneak into position using our current tactics, and only cloak on the way back out, after our attacks have alerted the enemy team to our presence.
As for a cloak being "necessary", if we get 2 equipment slots, I'm going to have at least a few Nanohive/Repair Tool fittings. Probably running Shotguns on at least 2 of them.
I don't think it's going to be very hard to shoot the glowing red chevron in the middle of the field (I was using his field example). I wish my shotgun could insta kill tanked proto suits who spin scan the whole match, since those are usually the only people who can walk away from a shotgun hit aside from heavies. It takes very little skill to notice that you've been shot in the back and to spin around while panic jumping/firing (hit detection still has issues). I'm not worried about killing incompetent players, I'm am concerned about tanked proto stompers hopping around after they've been shot once and not having a sidearm when hit detection decides to screw me over. I seriously doubt you hit all your shotgun shots when someone is randomly jumping around while hip firing at you (good luck fighting multiple people).
Scouts don't have to use the cloak, but it doesn't change the fact that you are gimping yourself if you don't. |
Sylwester Dziewiecki
Interregnum.
230
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Posted - 2014.01.14 00:09:00 -
[260] - Quote
CCP Remnant wrote:Sinboto Simmons wrote:CCP Remnant wrote:hgghyujh wrote:im okay with it, how ever I would like to see other light frame variants for hacking, assassination and battlefield intel.
that said current iterations need two equipment slots more then ever and the pg/cpu buff to go with it. Done and done. Though, you're gonna be losing a sidearm slot. (Also, I think people are gonna faint when they see the PG/CPU costs of cloak fields; Scouts'll be alright though) Pardon? So no more NK/MD fits huh? *cries a little* Well, the thinking was to give the second EQP slot to GA, CA, AM suits and leave the Minmatar with one EQP slot and its sidearm. Still debating that one though. If I were in your place, I would save the day by giving Scouts two variants of racial suit per each meta(STR, ADV, PRO).
First one would be for cloaking with bonus for it, two EQP slots, and without Sidearm slot. Second one would be for people that don't want to use cloak, and wish to have more combat-oriented scout, with signature reduction and carrying explosives/grenades bonus or maybe speed bonus, 1 EQP slot, sidearm etc. .
I'm here since may 2012, my EVE alter ego is Nosum Hseebnrido.
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Quil Evrything
Triple Terrors
722
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Posted - 2014.01.14 00:18:00 -
[261] - Quote
mollerz wrote:Quil Evrything wrote: How about you post that on the main scout thread and see what they say?
I posted it in the quid pro by scouty or whatshisname.
Coward
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Jotun Izalaru
Goonfeet Special Planetary Emergency Response Group
33
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Posted - 2014.01.14 00:20:00 -
[262] - Quote
Alternately, just give scouts an extra equipment slot flat out and don't trade anything for it, because scouts already get nothing for the HP trade they're making just by being Scouts. |
Onesimus Tarsus
791
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Posted - 2014.01.14 00:22:00 -
[263] - Quote
I just realized that I am completely immune to one particular problem, seeing that my BPO Dragonfly has a slot/weapons layout that I like, and they can't take that away from me.
I got my hand around the pistol grip, and the safety's off.
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Bojo The Mighty
L.O.T.I.S.
2680
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Posted - 2014.01.14 00:27:00 -
[264] - Quote
My beef is that the Caldari and Amarr bonuses force the scout to use a single piece of equipment and on top of that they are without profile reduction. Luckily for me the Gallente retain that bonus however a range nerf? That's either an extremely bad move or you better have a mega innate buff to the radius on the suit.
Check out latest BSOTT Guide
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Vicious Minotaur
Tronhadar Free Guard Minmatar Republic
556
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Posted - 2014.01.14 00:28:00 -
[265] - Quote
All of this 'drama' could be mostly avoided if they offered suit variants... you know, those useful things that we have with virtually EVERY weapon? Those things that add some much needed diversity to the game?
Yeah. They should add suit variants [back?]. |
Krom Ganesh
Holdfast Syndicate Amarr Empire
1221
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Posted - 2014.01.14 00:30:00 -
[266] - Quote
Bojo The Mighty wrote:My beef is that the Caldari and Amarr bonuses force the scout to use a single piece of equipment and on top of that they are without profile reduction. Luckily for me the Gallente retain that bonus however a range nerf? That's either an extremely bad move or you better have a mega innate buff to the radius on the suit.
If base scan range is buffed to 20m the Gallente would essentially keep the same scan range capabilities as it has now (there is a slight buff). I believe this is CCP's plan.
Also, Remnant already confirmed scout base profile is being reduced (currently considering ~35dB).
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Onesimus Tarsus
791
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Posted - 2014.01.14 00:31:00 -
[267] - Quote
Jotun Izalaru wrote:Alternately, just give scouts an extra equipment slot flat out and don't trade anything for it, because scouts already get nothing for the HP trade they're making just by being Scouts.
Yup. Scouts: 90% easier to kill, 11% harder to see. It's the DUST 514 way.
I got my hand around the pistol grip, and the safety's off.
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Brokerib
Lone Wolves Club
239
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Posted - 2014.01.14 01:15:00 -
[268] - Quote
mollerz wrote:I'm throwing my hat in this eq slot ring:
2 sidearms and 2 EQ slots (for minja at least).
Would solve a lot of problems.
I'd be comfortable with that on my Minja, not sure about others would feel however. |
OZAROW
Dem Durrty Boyz Renegade Alliance
1210
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Posted - 2014.01.14 01:31:00 -
[269] - Quote
Oswald Rehnquist wrote:OZAROW wrote: Also our low slots need our red/greens an have no room for hack mods. This also poses a HUGE CONCERN WITH PROFILE. How can we be fast ninjas with a 40.5 db after maxing complex damp?
THIS MEANS ONE COMPLEX PD GIVES YOU 30 db an a 9.36 sprint, two gives you 22 db a8.36 sprint BUT OUR CPU IS TOO LOW TO DO THIS, PLUS WEAPONS AN SHIELDS!
CCP REALLY LOOK AT THIS, how is a speedy ghost ninja gonna be speedy an ghost?
Also why can't the scout just have the mod for cloak built in the suit like a vehicle passive? Why cant I cloak an run a uplink?
CCP mentioned that the db might be reduced to 35, so 31.5 plus one complex = 23.6, tauntingly not low enough to dodge a proto gal logi scanner, then one militia/advance dampener gets you below the non focus proto variants. And in the post made earlier the trade off CCP is thinking is sidearm for a second equipment slot, which is a tough one to swallow either way. Glass Cannon flanker is the direction the min is going it seems. Also a min scout now seems can potentially do 464 melee damage if it goes crazy. That's really not cool tho unless we get A/B style suits
A= light an side 1 equip B= light 2x equip
Reason why is 1: if we wanted 1 weapon we would be logistics
Reason 2: if enemy's know we only have one slot as soon as they see what weapon we have they will hunt us. This defeats the main advantage we have "The bait an trap tactic" I can't even count how many mercs I've killed by luring them close by running an not shooting my pistol faking that I'm out of bullets then switching to a shotgun when they get close an blasting them.
Same goes by faking that my CR is out of bullets then rushing with knifes for the stab, if they know we only have one style suit with one weapon were screwed!
SUPER NOVA KNIFE SAIYAN 4
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3Dollars Too Short
Black Phoenix Mercenaries Legacy Rising
17
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Posted - 2014.01.14 01:47:00 -
[270] - Quote
How about we get our sidearm SP back! If they take that away then give me back my SP! I invested to much time into my nova/pistol build...Ill keep the knives, but you cant take my pistol for nothing!! |
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