|
Author |
Thread Statistics | Show CCP posts - 10 post(s) |
Aeon Amadi
Ancient Exiles. Renegade Alliance
4594
|
Posted - 2014.01.13 13:58:00 -
[1] - Quote
CCP Remnant wrote:hgghyujh wrote:im okay with it, how ever I would like to see other light frame variants for hacking, assassination and battlefield intel.
that said current iterations need two equipment slots more then ever and the pg/cpu buff to go with it. Done and done. Though, you're gonna be losing a sidearm slot. (Also, I think people are gonna faint when they see the PG/CPU costs of cloak fields; Scouts'll be alright though)
http://youtu.be/wm2RZXAMJxs?t=10s
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
|
Aeon Amadi
Ancient Exiles. Renegade Alliance
4596
|
Posted - 2014.01.14 03:07:00 -
[2] - Quote
CCP Remnant wrote:hgghyujh wrote:im okay with it, how ever I would like to see other light frame variants for hacking, assassination and battlefield intel.
that said current iterations need two equipment slots more then ever and the pg/cpu buff to go with it. Done and done. Though, you're gonna be losing a sidearm slot. (Also, I think people are gonna faint when they see the PG/CPU costs of cloak fields; Scouts'll be alright though)
Honestly, I think you guys are restricting the play style a bit too much here. Re-balancing/buffing Scouts is a good idea but it seems to me that you're trying to prevent them from being over-powered when they're anything but. No amount of low profile is going to save you once you've been sighted and the Scout just doesn't have the EHP to last. The lack of a sidearm significantly restricts available playstyles and is much too narrow. At this point, you're practically forcing the decision upon the player rather than giving them the option to make the choice themselves.
Players are being faced with a choice of either having cloaking and a sidearm or cloaking and an equipment slot. Both of these are detrimental in their own ways but ultimately it's not up to the player once the decision is set in stone. Once it goes live, they're locked into whatever decision was made.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
|
Aeon Amadi
Ancient Exiles. Renegade Alliance
4597
|
Posted - 2014.01.14 03:38:00 -
[3] - Quote
ANON Cerberus wrote:CCP Remnant wrote:hgghyujh wrote:im okay with it, how ever I would like to see other light frame variants for hacking, assassination and battlefield intel.
that said current iterations need two equipment slots more then ever and the pg/cpu buff to go with it. Done and done. Though, you're gonna be losing a sidearm slot. (Also, I think people are gonna faint when they see the PG/CPU costs of cloak fields; Scouts'll be alright though) I don't think enough likes exist on the DUST forums for this! Awesome! Great job CCP EDIT - Assuming you are saying there is a choice between 2. I.E Scout Variant 1 - 1 equip slot and keeps sidearm, Scout Variant 2 - 2 equip and loses sidearm.
Probably won't be any variants. The purpose of the types back in Chromosome was due to not having racial parity; something they're working on fixing.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
|
Aeon Amadi
Ancient Exiles. Renegade Alliance
4599
|
Posted - 2014.01.14 12:33:00 -
[4] - Quote
Hypothetical situations and past experiences aren't good examples for future balancing for either argument. I, and many others in my circle, all agree that removing Sidearms from scouts to any degree is a bad move. There is no reason to automatically assume that something is going to be over-powered before the community has even gotten a chance to work with it and the Scout community has, ever since the beginning of Uprising in May, been asking for Scouts to have two equipment slots.
Giving them the second equipment slot after all this time in tandem with cloaking (which automatically fills one slot) and removing the sidearm effectively gives them limited cloaking ability and less offensive capability. That's literally all it does. It's a buff and a nerf in the same hand-out and the last thing we need to be doing at this point is nerfing the Scouts any further. A much more elegant solution would be to provide Scouts with enough CPU/PG to choose between one or the other rather than force the decision upon them.
Let me be clear. Scouts are -not- easy to kill Logistics.
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
|
Aeon Amadi
Ancient Exiles. Renegade Alliance
4605
|
Posted - 2014.01.14 15:59:00 -
[5] - Quote
Maken Tosch wrote:Well, if we're going to lose a side arm but gaining an extra equipment slot, wouldn't that mean our CPU/PG should get buffed? Surely more equipment would require more CPU and PG, right? It would make sense if we get buff to that as well if we're going this route.
@Flutter Sh... err... Shutter Fly
I can see what you mean that if you are cloaked then you already setup the advantage and should have a greater likelihood of killing both targets if none of them knew you were there due to the cloak. The loss in the ability to have two optimal ranges could also be a factor.
In this case, perhaps a movement and sprint speed buff would be in order since scouts should be inherently faster to begin with. Unlike medium and heavy frames, we don't have that much stuff carrying around. Would you be ok with losing the sidearm slot if it meant being given a sufficient speed buff? If so, what would be the minimum buff you expect? If not, what other compensation would you work with?
EDIT: or would you rather not lose the sidearm slot at all?
And what of the Scouts who don't want to run cloaking devices?
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
|
Aeon Amadi
Ancient Exiles. Renegade Alliance
4606
|
Posted - 2014.01.14 16:40:00 -
[6] - Quote
TheD1CK wrote:The most appropriate way to implement this is to create variants.... Where all 4 races can choose between a 'regular scout' and a 'cloaked scout' (w/2eqp, no sidearm) I seem to be the only one suggesting this and that surprises me
CCP seem to think racist suit choices are the better option.... Which I get that there should be differences... but to have Gal/Min scouts struggle for months
Then bring out 2 new suits that from the sounds of things will be better than both of the current scout options... This is a really nice way to reward players for skilling into a class
You're not the only one suggesting it, it's just that it's not the optimal solution and further complicates things. Instead of trying to balance out four scouts we'd then have to balance out eight - let alone all of the tiers (militia, standard, advanced and proto)
Useful Links
//forums.dust514.com/default.aspx?g=posts&t=133588
//forums.dust514.com/default.aspx?g=posts&t=134182
|
|
|
|