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Thread Statistics | Show CCP posts - 10 post(s) |
knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
803
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Posted - 2014.01.10 04:21:00 -
[61] - Quote
i need you to be more specific, we dont exactly have "good" e-war gear so i might just put a bonus to cloaking
In Rust We Trust,
true to the Republic,
Kherokior warrior
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1155
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Posted - 2014.01.10 04:25:00 -
[62] - Quote
knight guard fury wrote:i need you to be more specific, we dont exactly have "good" e-war gear so i might just put a bonus to cloaking
I meant Electronic Warfare Equipment as a subset of equipment, a group that CCP can add to as more E-War equipment is released so they don't have to change the scout bonus. Cloaking is the only E-War equipment coming out in the near future (which also means the cal scout would need a placeholder bonus until jammers arrive).
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Oswald Rehnquist
1049
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Posted - 2014.01.10 04:27:00 -
[63] - Quote
Krom Ganesh wrote:knight guard fury wrote:i need you to be more specific, we dont exactly have "good" e-war gear so i might just put a bonus to cloaking I meant Electronic Warfare Equipment as a subset of equipment, a group that CCP can add to as more E-War equipment is released so they don't have to change the scout bonus. Cloaking is the only E-War equipment coming out in the near future (which also means the cal scout would need a placeholder bonus until jammers arrive).
another thing to consider is if jammer strength was based on precision stat, then you could have the cal bonus be to precision
similar to how the gal profile reduction stat syncs well with cloaking.
Below 28 dB
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knight guard fury
The Unholy Legion Of DarkStar DARKSTAR ARMY
804
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Posted - 2014.01.10 04:30:00 -
[64] - Quote
check out what i have so far
In Rust We Trust,
true to the Republic,
Kherokior warrior
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Krom Ganesh
Holdfast Syndicate Amarr Empire
1155
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Posted - 2014.01.10 04:35:00 -
[65] - Quote
Cloak fitting reduction bonus will work for now but really needs to be 15% per level. Since logis have 25% equipment reduction and quite a bit more cpu/pg than scouts, any cloak fitting cost that is fair to scouts with a 50% reduction will be easy for logis to fit as well.
I'm more partial to the precision bonus Oswald mentioned, but the cloak cooldown would work well enough for me until jammers arrive.
Other than that, +1.
Edit: Oh, Amarr scout should probably be 2/3 for H/L and Min scout should probably be 3/3.
Scout Roles: M-Speedy Anarchist | C-Chaos Weaver | G-Stealth Recon | A-Endurance Hunter
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Gavr1lo Pr1nc1p
TRA1LBLAZERS
19
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Posted - 2014.01.10 23:16:00 -
[66] - Quote
Krom Ganesh wrote:Cloak fitting reduction bonus will work for now but really needs to be 15% per level. Since logis have 25% equipment reduction and quite a bit more cpu/pg than scouts, any cloak fitting cost that is fair to scouts with a 50% reduction will be easy for logis to fit as well. I'm more partial to the precision bonus Oswald mentioned, but the cloak cooldown would work well enough for me until jammers arrive. Other than that, +1. Edit: Oh, Amarr scout should probably be 2/3 for H/L and Min scout should probably be 3/3.
I personally think it should be 19% reduction per level to the cloak, and have it cost like 200-320 cpu to fit (10-16 cpu when scout skill is maxed), but also be very difficult for logi/ assaults to fit, as it will compromise their armor/damage modding abilities
Yes, I did kill Archduke Ferdinand. I used my nova knives.
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CCP Remnant
C C P C C P Alliance
575
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Posted - 2014.01.13 06:37:00 -
[67] - Quote
So here's a question... would you like a Caldari Scout skill that actually increased the precision of anyone caught within the passive radius even if there was NO UI FEEDBACK telling you the adjusted scan precision/profile values? I'd love to make the Caldari Scout a jammer suit, but without decent UI feedback it'd be more confusing than enjoyable. |
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Cody Sietz
Bullet Cluster Legacy Rising
1957
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Posted - 2014.01.13 06:43:00 -
[68] - Quote
CCP Remnant wrote:So here's a question... would you like a Caldari Scout skill that actually increased the precision of anyone caught within the passive radius even if there was NO UI FEEDBACK telling you the adjusted scan precision/profile values? I'd love to make the Caldari Scout a jammer suit, but without decent UI feedback it'd be more confusing than enjoyable. I won't be using a Cal Scout, but that sounds awesome.
Sounds perfect for eWar.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Citpaan Hacos
Hired Bums
53
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Posted - 2014.01.13 06:54:00 -
[69] - Quote
CCP Remnant wrote:I'd love to make the Caldari Scout a jammer suit, but without decent UI feedback it'd be more confusing than enjoyable.
I'd say that's a point in a case to add EWar info to the HUD. Instant thoughts are maybe some small numbers around the map radar. Perhaps have them change color (and/or blink) if the value changes from what you had when you spawned.
Or perhaps an optional / toggleable element that's more substantial, though I'm sure that's quite a bit more work.
You'll probably need some kind of similar way to deliver info for command suit bonuses to recipients as well, wont you? |
Aizen Intiki
Hell's Gate Inc League of Infamy
682
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Posted - 2014.01.13 06:56:00 -
[70] - Quote
CCP Remnant wrote:So here's a question... would you like a Caldari Scout skill that actually increased the precision of anyone caught within the passive radius even if there was NO UI FEEDBACK telling you the adjusted scan precision/profile values? I'd love to make the Caldari Scout a jammer suit, but without decent UI feedback it'd be more confusing than enjoyable.
Rather have it being a jamming unit than this, but it it's not doable, it's acceptable.
"Hello, world!" lol, sounds like something a whore lover would say
Alt of the great Godin
I like chocolate ^___^
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Ralden Caster
Omega Elite Mercs INC.
23
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Posted - 2014.01.13 07:01:00 -
[71] - Quote
CCP Remnant wrote:So here's a question... would you like a Caldari Scout skill that actually increased the precision of anyone caught within the passive radius even if there was NO UI FEEDBACK telling you the adjusted scan precision/profile values? I'd love to make the Caldari Scout a jammer suit, but without decent UI feedback it'd be more confusing than enjoyable. Every, Single, CCP. Dev. I've. Seen. On. The. Forums. Is. CALDARI.
Minmatar Dropship.
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CCP Remnant
C C P C C P Alliance
579
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Posted - 2014.01.13 07:02:00 -
[72] - Quote
Citpaan Hacos wrote:CCP Remnant wrote:I'd love to make the Caldari Scout a jammer suit, but without decent UI feedback it'd be more confusing than enjoyable. I'd say that's a point in a case to add EWar info to the HUD. Instant thoughts are maybe some small numbers around the map radar for Profile, Precision, and maybe Range. Perhaps have them change color (and/or blink) if the value changes from what you had when you spawned. Or perhaps an optional / toggleable element that's more substantial, though I'm sure that's quite a bit more work. You'll probably need some kind of similar way to deliver info for command suit bonuses to recipients as well, wont you?
Definitely. UI feedback is something that's being addressed, but as someone primarily responsible for balance and working with what we have now it comes down to a) do we leave this role *cough* Scout *cough* languishing until we get the features we need b) do we band-aid it with a temporary adjustment that is better but not ultimately what's desired (and have players demanding respecs later ) or c) do we just do nothing until all the supporting features are in place to do it properly?
In an ideal world, C would be the way to go, but game development is almost never ideal. |
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CCP Remnant
C C P C C P Alliance
579
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Posted - 2014.01.13 07:03:00 -
[73] - Quote
Ralden Caster wrote:CCP Remnant wrote:So here's a question... would you like a Caldari Scout skill that actually increased the precision of anyone caught within the passive radius even if there was NO UI FEEDBACK telling you the adjusted scan precision/profile values? I'd love to make the Caldari Scout a jammer suit, but without decent UI feedback it'd be more confusing than enjoyable. Every, Single, CCP. Dev. I've. Seen. On. The. Forums. Is. CALDARI.
I'm Minmatar all the way! Wolfman is Amarr for life. Our DEV accounts were created for us and came Caldari by default. |
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Arkena Wyrnspire
Fatal Absolution Covert Intervention
7832
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Posted - 2014.01.13 07:05:00 -
[74] - Quote
CCP Remnant wrote:Ralden Caster wrote:CCP Remnant wrote:So here's a question... would you like a Caldari Scout skill that actually increased the precision of anyone caught within the passive radius even if there was NO UI FEEDBACK telling you the adjusted scan precision/profile values? I'd love to make the Caldari Scout a jammer suit, but without decent UI feedback it'd be more confusing than enjoyable. Every, Single, CCP. Dev. I've. Seen. On. The. Forums. Is. CALDARI. I'm Minmatar all the way! Wolfman is Amarr for life. Our DEV accounts were created for us and came Caldari by default.
Hm.
Level 7 Forum Warrior
Lenin of the glorious armoured revolution
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4829
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Posted - 2014.01.13 07:12:00 -
[75] - Quote
CCP Remnant wrote:So here's a question... would you like a Caldari Scout skill that actually increased the precision of anyone caught within the passive radius even if there was NO UI FEEDBACK telling you the adjusted scan precision/profile values? I'd love to make the Caldari Scout a jammer suit, but without decent UI feedback it'd be more confusing than enjoyable. UI could be added later in some form, don't let that stop you from doing an awesome bonus like this! Plus, it'd be pretty visible when you see enemies start showing up on your radar.
ARC Commander
CPM Info and Q&A - Status: Open
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8009
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Posted - 2014.01.13 07:14:00 -
[76] - Quote
Minmatar scout melee bonus is still less than medium frame melee, even when maxed out; its also weird for it to get a bonus to another race's weapon (nova knives are Caldari). The 5% hacking speed bonus (which seems like its going to be removed from the Minmatar logi) would be perfect on a scout given that they have the speed to quickly and stealthily reach objectives.
An alternative would be to have the hacking bonus was the role bonus for all scouts, and the Minmatar scout bonus was to the efficacy of biotic modules (kinkats, stimulants, and myofibrals), 10% per level.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Knox Firmus
SCIENCE FOR LIFE
0
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Posted - 2014.01.13 07:16:00 -
[77] - Quote
CCP Remnant wrote:Ralden Caster wrote:CCP Remnant wrote:So here's a question... would you like a Caldari Scout skill that actually increased the precision of anyone caught within the passive radius even if there was NO UI FEEDBACK telling you the adjusted scan precision/profile values? I'd love to make the Caldari Scout a jammer suit, but without decent UI feedback it'd be more confusing than enjoyable. Every, Single, CCP. Dev. I've. Seen. On. The. Forums. Is. CALDARI. I'm Minmatar all the way! Wolfman is Amarr for life. Our DEV accounts were created for us and came Caldari by default. CCP Wolfman, my new best friend. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8009
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Posted - 2014.01.13 07:19:00 -
[78] - Quote
EDIT: Nevermind, increase bad, decrease good. Got confused for a sec.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4831
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Posted - 2014.01.13 07:22:00 -
[79] - Quote
Knox Firmus wrote:CCP Remnant wrote:Ralden Caster wrote:CCP Remnant wrote:So here's a question... would you like a Caldari Scout skill that actually increased the precision of anyone caught within the passive radius even if there was NO UI FEEDBACK telling you the adjusted scan precision/profile values? I'd love to make the Caldari Scout a jammer suit, but without decent UI feedback it'd be more confusing than enjoyable. Every, Single, CCP. Dev. I've. Seen. On. The. Forums. Is. CALDARI. I'm Minmatar all the way! Wolfman is Amarr for life. Our DEV accounts were created for us and came Caldari by default. CCP Wolfman, my new best friend. He is known as Saint Wolfman
ARC Commander
CPM Info and Q&A - Status: Open
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CCP Remnant
C C P C C P Alliance
580
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Posted - 2014.01.13 07:27:00 -
[80] - Quote
KAGEHOSHI Horned Wolf wrote:Minmatar scout melee bonus is still less than medium frame melee, even when maxed out; its also weird for it to get a bonus to another race's weapon (nova knives are Caldari). The 5% hacking speed bonus (which seems like its going to be removed from the Minmatar logi) would be perfect on a scout given that they have the speed to quickly and stealthily reach objectives.
An alternative would be to have the hacking bonus was the role bonus for all scouts, and the Minmatar scout bonus was to the efficacy of biotic modules (kinkats, stimulants, and myofibrals), 10% per level.
The plan was to buff up the Minmatar Scout's base melee damage (right now light frames do 80, medium frames 110 and heavy frames 150) up to 120. |
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jerrmy12 kahoalii
The Phoenix Federation
342
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Posted - 2014.01.13 07:34:00 -
[81] - Quote
CCP Remnant wrote:KAGEHOSHI Horned Wolf wrote:Minmatar scout melee bonus is still less than medium frame melee, even when maxed out; its also weird for it to get a bonus to another race's weapon (nova knives are Caldari). The 5% hacking speed bonus (which seems like its going to be removed from the Minmatar logi) would be perfect on a scout given that they have the speed to quickly and stealthily reach objectives.
An alternative would be to have the hacking bonus was the role bonus for all scouts, and the Minmatar scout bonus was to the efficacy of biotic modules (kinkats, stimulants, and myofibrals), 10% per level. The plan was to buff up the Minmatar Scout's base melee damage (right now light frames do 80, medium frames 110 and heavy frames 150) up to 120. The caldari scout idea sounds good But the light frames need a slight hp buff though like 130 or 150 for minmatar shields and slots for all suits need balancing 2 3 5 to 3 4 5, I hated how proto gets 2 slots from adv
I use a tablet so beware of typos
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Oswald Rehnquist
1081
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Posted - 2014.01.13 07:37:00 -
[82] - Quote
CCP Remnant wrote:So here's a question... would you like a Caldari Scout skill that actually increased the precision of anyone caught within the passive radius even if there was NO UI FEEDBACK telling you the adjusted scan precision/profile values? I'd love to make the Caldari Scout a jammer suit, but without decent UI feedback it'd be more confusing than enjoyable.
If you scout you understand the value of passively raising hostile precision stat so no issue with no visible mechanic, I have a few questions though
1)Would this effect take place within those who enter the Cal Scouts radius or when the Cal scout enters someone's else's scan radius?
2) Also would this be a weaker version of the "dampening reduction" that gal scouts get?
Weaker in that a profile reduction protects against active and passive scanners, whereas precision raisers would only protect against passive scanners, which precision is one of the few stats that scouts actually ignore, meaning very few people have low/strong precision passive values anyways, in fact with dampening mods being stronger than precision mods, no one uses precision at all because you get beat out. Obviously you guys can change this facet of the game if you wanted by tweaking the numbers of the precision mods.
If the Cal Scout is to get a precision raiser, could it also get a second utility bonus? I suggested a a precision bonus for the off chance that we get an equipment item which uses precision, but whatever you guys would come up with will suffice at this point.
CCP Remnant wrote:Definitely. UI feedback is something that's being addressed, but as someone primarily responsible for balance and working with what we have now it comes down to a) do we leave this role *cough* Scout *cough* languishing until we get the features we need b) do we band-aid it with a temporary adjustment that is better but not ultimately what's desired (and have players demanding respecs later ) or c) do we just do nothing until all the supporting features are in place to do it properly? In an ideal world, C would be the way to go, but game development is almost never ideal.
This might mean little since I am good without a respec in this current iteration but considering that thy most competitive gamers mostly consist of logi players and with logis changing racials, of course there are going to be players who are upset for no longer min maxing. With scouts I would image there would be less concern with later improvements especially since you guys generally do listen to your player base, I'd survive a change in racials later down the line, so temporary bonuses should be fine especially if they are opening up the role and taking advantage of newer content, seems like a plus to me overall anyways.
Below 28 dB
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Jadek Menaheim
Xer Cloud Consortium
1680
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Posted - 2014.01.13 07:38:00 -
[83] - Quote
CCP Remnant wrote:KAGEHOSHI Horned Wolf wrote:Minmatar scout melee bonus is still less than medium frame melee, even when maxed out; its also weird for it to get a bonus to another race's weapon (nova knives are Caldari). The 5% hacking speed bonus (which seems like its going to be removed from the Minmatar logi) would be perfect on a scout given that they have the speed to quickly and stealthily reach objectives.
An alternative would be to have the hacking bonus was the role bonus for all scouts, and the Minmatar scout bonus was to the efficacy of biotic modules (kinkats, stimulants, and myofibrals), 10% per level. The plan was to buff up the Minmatar Scout's base melee damage (right now light frames do 80, medium frames 110 and heavy frames 150) up to 120. Would there be any possibility of tying in a melee damage boost to an increased damage output of nova knives? It just feels logical.
Borne Velvalor, bested my last signature with style. I present a new challenge.
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Asha Starwind
VEXALATION CORPORATION Partners of Industrial Service and Salvage
117
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Posted - 2014.01.13 07:40:00 -
[84] - Quote
CCP Remnant wrote:So here's a question... would you like a Caldari Scout skill that actually increased the precision of anyone caught within the passive radius even if there was NO UI FEEDBACK telling you the adjusted scan precision/profile values? I'd love to make the Caldari Scout a jammer suit, but without decent UI feedback it'd be more confusing than enjoyable.
Yes please, I'll take 500 |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
8009
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Posted - 2014.01.13 07:41:00 -
[85] - Quote
CCP Remnant wrote:KAGEHOSHI Horned Wolf wrote:Minmatar scout melee bonus is still less than medium frame melee, even when maxed out; its also weird for it to get a bonus to another race's weapon (nova knives are Caldari). The 5% hacking speed bonus (which seems like its going to be removed from the Minmatar logi) would be perfect on a scout given that they have the speed to quickly and stealthily reach objectives.
An alternative would be to have the hacking bonus was the role bonus for all scouts, and the Minmatar scout bonus was to the efficacy of biotic modules (kinkats, stimulants, and myofibrals), 10% per level. The plan was to buff up the Minmatar Scout's base melee damage (right now light frames do 80, medium frames 110 and heavy frames 150) up to 120. That works, though I still think there should be a scout with a hacking bonus.
The bonuses from the test servers in general seem pretty good, though the assault ones are pretty bad. The ROF bonus buffs the AR, RR (and maybe the CR), but not the SCR (nerfing it by ommision). On top of that, the removal of the Amarr assault's heat buildup reduction bonus is a much bigger nerf. The ROF bonus would make a SCR disincentivized on an assault suit because the bonus is wasted on it.
Instead of HP/rep bonuses, assaults should have bonuses that enhance their race's weaponry. You guys had the right idea with the heat bonus. Amarr: 5% heat buildup per level of laser weapons per. Minmatar: 5% magazine size per level of projectiles and explosives per level. Gallente: 5% reload speed of hybrid-blaster weapons per level. Caldari: something...
As for the assault role bonus, the 4 racial rifles should receive a 10% damage nerf, but the role bonus should give a 2% light weapon damage increase per level, so they will be as strong as they currently are to a maxed out assault, and ensure assaults are better slayers than logis without making the weapons overpowered and hurting TTK.
Also back on scouts, I love the Caldari scout idea of increasing the enemy's precision (so counter-intuitive in regular language though that more precision means less effective at sensing).
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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CCP Remnant
C C P C C P Alliance
588
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Posted - 2014.01.13 07:43:00 -
[86] - Quote
Jadek Menaheim wrote:CCP Remnant wrote:KAGEHOSHI Horned Wolf wrote:Minmatar scout melee bonus is still less than medium frame melee, even when maxed out; its also weird for it to get a bonus to another race's weapon (nova knives are Caldari). The 5% hacking speed bonus (which seems like its going to be removed from the Minmatar logi) would be perfect on a scout given that they have the speed to quickly and stealthily reach objectives.
An alternative would be to have the hacking bonus was the role bonus for all scouts, and the Minmatar scout bonus was to the efficacy of biotic modules (kinkats, stimulants, and myofibrals), 10% per level. The plan was to buff up the Minmatar Scout's base melee damage (right now light frames do 80, medium frames 110 and heavy frames 150) up to 120. Would there be any possibility of tying in a melee damage boost to an increased damage output of nova knives? It just feels logical. Well, charged nova knives already pack a whallop. Not sure I'd want to bump them up along with base melee (which was underwhelming even with the skill) |
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Jadek Menaheim
Xer Cloud Consortium
1681
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Posted - 2014.01.13 07:46:00 -
[87] - Quote
CCP Remnant wrote:Well, charged nova knives already pack a whallop. Not sure I'd want to bump them up along with base melee (which was underwhelming even with the skill) What about buffs to basic blade swipes (not charged). As it stands I very rarely see nova knives; albeit the upcoming data mining event on scouts will change that.
Borne Velvalor, bested my last signature with style. I present a new challenge.
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CCP Remnant
C C P C C P Alliance
588
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Posted - 2014.01.13 07:47:00 -
[88] - Quote
KAGEHOSHI Horned Wolf wrote:CCP Remnant wrote:KAGEHOSHI Horned Wolf wrote:Minmatar scout melee bonus is still less than medium frame melee, even when maxed out; its also weird for it to get a bonus to another race's weapon (nova knives are Caldari). The 5% hacking speed bonus (which seems like its going to be removed from the Minmatar logi) would be perfect on a scout given that they have the speed to quickly and stealthily reach objectives.
An alternative would be to have the hacking bonus was the role bonus for all scouts, and the Minmatar scout bonus was to the efficacy of biotic modules (kinkats, stimulants, and myofibrals), 10% per level. The plan was to buff up the Minmatar Scout's base melee damage (right now light frames do 80, medium frames 110 and heavy frames 150) up to 120. That works, though I still think there should be a scout with a hacking bonus. The bonuses from the test servers in general seem pretty good, though the assault ones are pretty bad. The ROF bonus buffs the AR, RR (and maybe the CR), but not the SCR (nerfing it by ommision). On top of that, the removal of the Amarr assault's heat buildup reduction bonus is a much bigger nerf. The ROF bonus would make a SCR disincentivized on an assault suit because the bonus is wasted on it. Instead of HP/rep bonuses, assaults should have bonuses that enhance their race's weaponry. You guys had the right idea with the heat bonus. Amarr: 5% heat buildup per level of laser weapons per. Minmatar: 5% magazine size per level of projectiles and explosives per level. Gallente: 5% reload speed of hybrid-blaster weapons per level. Caldari: something... As for the role bonus, the 4 racial rifles should receive a 10% damage nerf, but the role bonus should give a 2% light weapon damage increase per level, so they will be as strong as they currently are to a maxed out assault, and ensure assaults are better slayers than logis without making the weapons overpowered and hurting TTK. Also back on scuts, I love the Caldari scout idea of increasing the enemy's precision (so counter-intuitive in regular language though that more precision means less effective at sensing).
Yeah, TTK is definitely something we're looking at improving. The reason we've not hot-fixed a blanket 10% nerf is simply because of the knock -on effects it has (e.g. reducing the damage output of an ammo guzzler like the ACR means it gets a bigger nerf than simply reduced DPS; though some might argue that's not a bad thing).
For 1.8 you should see re-adjustment of damage mods, a reduction to weapon damage and possibly alteration of the weapon proficiency skills to only buff damage against shield or armor (in keeping with that weapon's profile) instead of a blanket 3% per level to both shields and armor. |
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jerrmy12 kahoalii
The Phoenix Federation
342
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Posted - 2014.01.13 07:48:00 -
[89] - Quote
CCP Remnant wrote:Jadek Menaheim wrote:CCP Remnant wrote:KAGEHOSHI Horned Wolf wrote:Minmatar scout melee bonus is still less than medium frame melee, even when maxed out; its also weird for it to get a bonus to another race's weapon (nova knives are Caldari). The 5% hacking speed bonus (which seems like its going to be removed from the Minmatar logi) would be perfect on a scout given that they have the speed to quickly and stealthily reach objectives.
An alternative would be to have the hacking bonus was the role bonus for all scouts, and the Minmatar scout bonus was to the efficacy of biotic modules (kinkats, stimulants, and myofibrals), 10% per level. The plan was to buff up the Minmatar Scout's base melee damage (right now light frames do 80, medium frames 110 and heavy frames 150) up to 120. Would there be any possibility of tying in a melee damage boost to an increased damage output of nova knives? It just feels logical. Well, charged nova knives already pack a whallop. Not sure I'd want to bump them up along with base melee (which was underwhelming even with the skill) Oh, hey I killed 2 proto galogis with a std minnie light frame with std nova knives yesterday good work ccp now all we need is a very slight lunge because I cant walk as fast as they run, and earlier I jumped into a guy shooting at me and he was missing because of my movement and charged in mid air, and when I landed I released and killed, so much fun
I use a tablet so beware of typos
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
4835
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Posted - 2014.01.13 07:49:00 -
[90] - Quote
CCP Remnant wrote:Jadek Menaheim wrote:CCP Remnant wrote:KAGEHOSHI Horned Wolf wrote:Minmatar scout melee bonus is still less than medium frame melee, even when maxed out; its also weird for it to get a bonus to another race's weapon (nova knives are Caldari). The 5% hacking speed bonus (which seems like its going to be removed from the Minmatar logi) would be perfect on a scout given that they have the speed to quickly and stealthily reach objectives.
An alternative would be to have the hacking bonus was the role bonus for all scouts, and the Minmatar scout bonus was to the efficacy of biotic modules (kinkats, stimulants, and myofibrals), 10% per level. The plan was to buff up the Minmatar Scout's base melee damage (right now light frames do 80, medium frames 110 and heavy frames 150) up to 120. Would there be any possibility of tying in a melee damage boost to an increased damage output of nova knives? It just feels logical. Well, charged nova knives already pack a whallop. Not sure I'd want to bump them up along with base melee (which was underwhelming even with the skill) But what if having nova knives equipped automatically changed all your melees to knife swipes instead of needing to go through the process of switching weapons. It couldn't increase the melee damage, rather it would replace the melee damage with the nova knives damage.
And in addition to that, it would make more sense if nova knives damage output were increased by stimulants rather than sidearm damage modifiers, but I can see how they may be an issue relaying that information to everyone since technically the nova knives are a sidearm.
ARC Commander
CPM Info and Q&A - Status: Open
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